+Now during the installation (or after installation in the admin panel) you can Enable (Disable) sending an in-game message to the player, if he was invited to the alliance.
+Preparing the code for Enable (Disable) "New Alliance & Embassy Mechanics"
NOTE 1: To play this version of the game, you need to reinstall the server OR you can simply add these lines of code into your file:
GameEngine/config.php
define("NEW_FUNCTIONS_ALLIANCE_INVITATION", True);
define("NEW_FUNCTIONS_EMBASSY_MECHANICS", False);
GameEngine/Admin/Mods/constant_format.tpl
define("NEW_FUNCTIONS_ALLIANCE_INVITATION", %NEW_FUNCTIONS_ALLIANCE_INVITATION%);
define("NEW_FUNCTIONS_EMBASSY_MECHANICS", %NEW_FUNCTIONS_EMBASSY_MECHANICS%);
NOTE 2: pay special attention to the fact that these are two different records !!! If the records are entered incorrectly, you will receive a non-working code!
NOTE 3: it is also necessary to follow the instructions with this change (if they were not previously executed) https://github.com/Shadowss/TravianZ/commit/11ae61c013d663304086ecfd5d845040ebf2f144
+Now during the installation (or after installation in the admin panel) you can enable or disable oasis display for villages in the player profile.
NOTE: To play this version of the game, you need to reinstall the server OR you can simply add these lines of code into your file:
GameEngine/config.php
/////////////////////////////////////////////////
// **** NEW MECHANICS AND FUNCTIONS **** //
/////////////////////////////////////////////////
define("NEW_FUNCTIONS_OASIS", True);
GameEngine/Admin/Modsconstant_format.tpl
/////////////////////////////////////////////////
// **** NEW MECHANICS AND FUNCTIONS **** //
/////////////////////////////////////////////////
define("NEW_FUNCTIONS_OASIS", %NEW_FUNCTIONS_OASIS%);
NOTICE 2: pay special attention to the fact that these are two different records !!! If the records are entered incorrectly, you will receive a non-working code!
+Activation correction plus (it was not displayed correctly)
+Added a transfer to a new line of long words in the admin panel (for the description of the player's profile and the alliance)
+Completely coded "Players report" in the admin panel, now you can see
any report you want
+Added "Players message", you can now see every message of any player
+Fully coded "IMG/Reports" section, it now works properly
+Fully CSSed reports, they'll now look like in game
+Centered the whole admin panel (because we're in 2018, lul)
+WW level is now showed in the village preview
+WW level can now be changed in the building list
+Walls and their level are now showed in the village preview
+Completely reworked the "removeBuilding" function, it's now more
generic (for future uses)
+Fixed a bug that bugged the master builder time when a building was
removed from the construction queue
+Fixed a bug that bugged building times when a building was removed from
the queue, with a master builder order queued
+Fixed a bug that didn't permit to save the server settings from the
+MH/Admin panel
+Fixed a bug that did save the WW spawn time in the WW building plan
spawn time and vice versa
+General improovements and bug fixing
-Removed the "sort_type" 6 from the movement table, looted resources
will now be saved in the "sort_type" 4 returing attack.
This reduces a lot the spam in the tables "send" and "movement" of the
database
-Removed some useless methods in Database.php and Message.php
+Optimized report loading, own report will be loaded only once (and not
twice at random) and allied reports aren't loaded anymore
+Minor improovements and better indentation
Completely fixed the artifact of the fool and fixed all kind of
artifact:
+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
+Small tooltip display edits
+Fully added to the file Admin/Templates/config.tpl
+Fully added to the file Admin/ Templates/editAdminInfo.tpl
+Fully added to the file Admin/ Templates/editExtraSet.tpl
Almost completely translated texts in en.php
+The font is slightly increased.
+Partially added to the file Admin/Templates/config.tpl
+Fully added to the file Admin/ Templates/editLogSet.tpl
+Fully added to the file Admin/ Templates/editNewsboxSet.tpl
+Fully added to the file Admin/ Templates/editPlusSet.tpl
Almost completely translated texts in en.php
Partially added to the file Admin/Templates/config.tpl
Fully added to the file Admin/ Templates/editServerSet.tpl
Almost completely translated texts in en.php
Some installations seem to support localhost:port for 1st parameter of
mysqli_connect(), others will only support the official parameters with
port towards the end. This fix tries them both - first the official one,
then the localhost:port one.
Also, there were a lot of mysqli_connect()'s inside Admin mods. These
now also use the central Database class.