The marketplace send tab (17.tpl) was refactored with an empty <script>
block, which dropped the `haendler` (available merchants) and `carry`
(per-merchant capacity) globals that add_res()/upd_res() in unx.js rely on.
Without them `ic = haendler * carry` evaluates to NaN, so clicking the
"(capacity)" link next to a resource (or the resource icon) no longer fills
the input. Restore the two globals so the max-per-merchant fill works again.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The send/trade-route resource fields were capped at maxlength="5", limiting
input to 99,999 per resource. On high-speed servers a single convoy carries far
more (e.g. Teutons: 1000 x speed), so players could not fill their merchants.
Raise the cap to maxlength="9" (~1 billion), which covers any server speed.
The server already validates against available resources and merchant capacity,
so no server-side change is needed and no over-send is possible.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Honour the per-user auto-completion checkboxes on the rally point and the
marketplace, where the target village is typed by name (dname field):
- v1: own villages
- v2: villages in the surroundings of the active village
- v3: villages of the player's alliance members
A new Database::getAutoCompleteVillages() builds the bounded, de-duplicated
name list from the enabled categories (system accounts excluded). A shared
Templates/villageAutocomplete.tpl renders a native <datalist> consumed by
the dname input via list="dnameSuggest"; nothing is emitted when every box
is unchecked, keeping the previous behaviour. Removes the "not coded yet"
tag from the auto-completion section in the preferences form.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1. Fix a bug in Admin Panel that you can edit by yourself your rank, now you cannot edit your rank anymore.
2. Now Alliance Leader can edit his own Position
3. Fix negative value on Demolition Building, now in database at lvl is appear new level not -1
4. Refactor Ajax map, now all is alligned (Ajax folder and Map folder)
5. Fix bug from Palace (when change capital now Automation recount population automaticaly on old capital and new capital)
+Fixed a bug that permitted to attack occupied oasis (even through the
farmlist) even if the oasis' owner was banned
+Rewritten some code in Units.php, for a better errors handling
+Fixed some errors that could have showed sometimes
+Fixed a bug that didn't permit to send an attack under certain
circumstances
+Villages/oasis with X = 0 or Y = 0 as a coordinates, can now be raided
+You are now be able to send resources with the merchants, at villages
with X = 0 or Y = 0 as a coordinates
+A method in Building.php is now static
+Fixed timers in the market
+Fixed a bug that did take in account a wrong tournament square when
calculating the returning time of the troops
-Removed a lot of redundant code and put into a function
+Fixed a bug that permitted to found a new village in already founded
village
+Fixed a bug that permitted to found in an oasis
+Fixed a bug that permitted to hack the time you need to found a new
village
+Fixed a bug that permitted to found a new village to an inexistent one
+ x3 orders and trade routes won't disappear anymore if the player has
less resources than required, the merchants will take all of his
resources instead
+Fixed a bug in the market that didn't permit to send x3 merchants
+Fixed a bug that permitted to send resourcers to himself
+Fixed a bug that permitted to send resources to invalid villages
+Fixed a bug that permitted to create offerings with 0 resources or
invalid resources type
+Fixed a bug that permitted to accept offerings of other allies
+Fixed a bug that permitted to accept offerings with a too high maxtime
+Fixed a bug that permitted to accept offering from the same village
+Fixed a bug that permitted to accept offering with too few merchants
+Fixed a bug that permitted to accept offerings without the requested
resources
+Fixed a bug that hid offerings with a valid maxtime
+Fixed some bugs relative to errors diplaying
+Added some error
+Some clean-up