Files
TravianZ/Templates/Build/26_train.tpl
iopietro 2530dcac6d Fixed a bug in Palace/Residence
+Fixed a bug (or fixed a fix?) that didn't permit to train chief and
settlers in the same village
+Fixed a bug that didn't count trapped chiefs and trapped settlers
+Fixed a bug that did count chiefs and settlers of other players as used
slots, if they were attacking/reinforcing you
-Removed an unused portion of code
2018-04-29 16:57:27 +02:00

65 lines
3.5 KiB
Smarty

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Filename 26_train.tpl ##
## Made by: Dzoki ##
## License: TravianX Project ##
## Copyright: TravianX (c) 2010-2011. All rights reserved. ##
## ##
#################################################################################
$slots = $database->getAvailableExpansionTraining();
if ($slots['settlers'] + $slots['chiefs'] > 0) { ?>
<form method="POST" name="snd" action="build.php">
<input type="hidden" name="id" value="<?php echo $id; ?>" />
<input type="hidden" name="ft" value="t1" />
<table cellpadding="1" cellspacing="1" class="build_details">
<thead>
<tr>
<td><?php echo NAME; ?></td>
<td><?php echo QUANTITY; ?></td>
<td><?php echo MAX; ?></td>
</tr>
</thead>
<tbody>
<?php
for ($i = ($session->tribe - 1) * 10 + 9; $i <= $session->tribe * 10; $i++) {
if ($slots['settlers'] > 0 && $i % 10 == 0 || $slots['chiefs'] > 0 && $i % 10 == 9 && $session->tribe != 4) {
$maxunit = MIN($technology->maxUnit($i), ($i % 10 == 0 ? $slots['settlers'] : $slots['chiefs']));
echo "<tr><td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
<a href=\"#\" onClick=\"return Popup(".$i.",1);\">".$technology->getUnitName($i)."</a> <span class=\"info\">(".AVAILABLE.": ".$village->unitarray['u'.$i].")</span></div>
<div class=\"details\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"".LUMBER."\" />".${'u'.$i}['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".${'u'.$i}['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".${'u'.$i}['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".${'u'.$i}['crop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"duration\" title=\"".DURATION."\" />";
$dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid26[$village->resarray['f'.$id]]['attri'] / 100) / SPEED));
echo $generator->getTimeFormat($dur);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
echo "|<a href=\"build.php?gid=17&t=3&r1=".${'u'.$i}['wood']."&r2=".${'u'.$i}['clay']."&r3=".${'u'.$i}['iron']."&r4=".${'u'.$i}['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
echo "<td class=\"val\"><input type=\"text\" class=\"text\" name=\"t".$i."\" value=\"0\" maxlength=\"4\"></td>
<td class=\"max\"><a href=\"#\" onClick=\"document.snd.t".$i.".value=".$maxunit."; return false;\">(".$maxunit.")</a></td></tr></tbody>";
}
} ?>
</div>
</tbody>
</table>
<p>
<input type="image" id="btn_train" class="dynamic_img" value="ok" name="s1" src="img/x.gif" alt="train" />
</p>
</form>
<?php
}
else echo '<div class="c">'.PALACE_TRAIN_DESC.'</div>';
include ("26_progress.tpl");
?>