Files
iopietro 56e280f436 Artifacts fixes part 4
Completely fixed the artifact of the fool and fixed all kind of
artifact:

+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
2018-04-26 20:37:47 +02:00

27 lines
1.2 KiB
Smarty

<?php
include("next.tpl");
$multiplier = (($session->tribe == 3) ? 2 : 1) * CRANNY_CAPACITY;
$actualLevel = $village->resarray['f'.$id];
$level = min($actualLevel + 1 + $loopsame + $doublebuild + $master, 10);
?>
<div id="build" class="gid23"><a href="#" onClick="return Popup(23,4);" class="build_logo">
<img class="building g23" src="img/x.gif" alt="Cranny" title="<?php echo CRANNY; ?>" />
</a>
<h1><?php echo CRANNY; ?> <span class="level"><?php echo LEVEL; ?> <?php echo $village->resarray['f'.$id]; ?></span></h1>
<p class="build_desc"><?php echo CRANNY_DESC; ?></p>
<table cellpadding="1" cellspacing="1" id="build_value">
<tr>
<th><?php echo CURRENT_HIDDEN_UNITS; ?></th>
<td><b><?php echo $database->getArtifactsValueInfluence($session->uid, $village->wid, 7, $bid23[$village->resarray['f'.$id]]['attri'] * $multiplier); ?></b> <?php echo UNITS; ?></td>
</tr>
<?php if($actualLevel < 10){?>
<tr>
<th><?php echo HIDDEN_UNITS_LEVEL; ?> <?php echo $level; ?>:</th>
<td><b><?php echo $database->getArtifactsValueInfluence($session->uid, $village->wid, 7, $bid23[$level]['attri'] * $multiplier); ?></b> <?php echo UNITS; ?></td>
</tr>
<?php } ?>
</table>
<?php
include("upgrade.tpl");
?>
</div>