Files
TravianZ/var/db/datagen-oasis-troops-regen.sql
2024-10-10 20:05:14 +02:00

549 lines
19 KiB
SQL

-- ----------------------------------------------------------------------------------------
-- oasis regeneration script
-- used during installation, server reset, oasis reset & automation (nature repopulation)
--
-- author: martinambrus
-- ----------------------------------------------------------------------------------------
-- Nature regeneration time.
--
-- type: int
-- description: when > -1, used to update the last oasis reset time (Automation nature regeneration)
-- when == -1, used to reset oasis data into original state (conquered > unoccupied)
SET @natureRegTime = %NATURE_REG_TIME%;
-- A temporary table with oasis village ID(s).
-- Used instead of variable so we can work with it as with array.
-- The only other option would be to repeat IDs replacements below
-- or define them once in a string and use FIND_IN_SET() for lookups,
-- which is TERRIBLE, performance-wise (since it doesn't use indexes).
CREATE TEMPORARY TABLE %PREFIX%oids (id INT NOT NULL, PRIMARY KEY (id));
INSERT INTO %PREFIX%oids VALUES %VILLAGEID%;
-- Equivalent to "VILLAGEID === -1" (in PHP). Determines whether we have
-- any single oasis to actually update (mode = conquered > unocupied)
-- or we're updating 1 or more specific oasis (mode = install, server reset, Automation's nature regen).
SET @noVillage = ((SELECT id FROM %PREFIX%oids LIMIT 1) = -1);
-- faster access to first oasis ID, so we don't need to reselect all the time below
SET @firstVillage = (SELECT id FROM %PREFIX%oids LIMIT 1);
-- minimum and maximum number of units for oasis with "high" field set to 0
SET @minUnitsForOasis0 = 15;
SET @maxUnitsForOasis0 = 30;
-- minimum and maximum number of units for oasis with "high" field set to 1
SET @minUnitsForOasis1 = 50;
SET @maxUnitsForOasis1 = 70;
-- minimum and maximum number of units for oasis with "high" field set to 2
SET @minUnitsForOasis2 = 90;
SET @maxUnitsForOasis2 = 120;
-- ----------------------------------------
-- reset oasis data (conquered > unoccupied)
-- ------------------------------------------
UPDATE %PREFIX%odata
SET
conqured = 0,
wood = 800,
iron = 800,
clay = 800,
maxstore = 800,
crop = 800,
maxcrop = 800,
lastupdated = UNIX_TIMESTAMP(),
lastupdated2 = UNIX_TIMESTAMP(),
loyalty=100,
owner=2,
name='Unoccupied Oasis'
WHERE
@natureRegTime = -1
AND
conqured = @firstVillage;
-- ---------------------------------------------
-- remove past reports (conquered > unoccupied)
-- ---------------------------------------------
DELETE FROM %PREFIX%ndata
WHERE
@natureRegTime = -1
AND
toWref = @firstVillage;
-- ----------------------------------------------------------------
-- update next regeneration time (Automation, nature regeneration)
-- ----------------------------------------------------------------
UPDATE
%PREFIX%odata
SET
lastupdated2 = UNIX_TIMESTAMP() + @natureRegTime
WHERE
@natureRegTime > -1
AND
wref IN ( SELECT id FROM %PREFIX%oids );
-- -----------------------------------------------------------------------
-- update number of units depending on the oasis type --
-- the more lucrative the oasis is, the better defense will it get :-P --
-- -----------------------------------------------------------------------
-- +25% lumber oasis
UPDATE %PREFIX%units u
JOIN %PREFIX%odata o
ON u.vref = o.wref
SET
u.u35 = u.u35 + (FLOOR(5 + RAND() * 10)),
u36 = u36 + (FLOOR(0 + RAND() * 5)),
u37 = u37 + (FLOOR(0 + RAND() * 5))
WHERE
(
(
@firstVillage = -1
AND
vref IN(
SELECT
id
FROM
%PREFIX%wdata
WHERE
oasistype IN(1,2)
)
)
OR
(
@firstVillage > -1
AND
vref IN ( SELECT id FROM %PREFIX%oids )
)
)
AND
(
u35 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
OR u36 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
OR u37 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
);
-- +25% lumber and +25% crop oasis
UPDATE %PREFIX%units u
JOIN %PREFIX%odata o
ON u.vref = o.wref
SET
u35 = u35 + (FLOOR(5 + RAND() * 15)),
u36 = u36 + (FLOOR(0 + RAND() * 5)),
u37 = u37 + (FLOOR(0 + RAND() * 5)),
u38 = u38 + (FLOOR(0 + RAND() * 5)),
u40 = u40 + (FLOOR(0 + RAND() * 3))
WHERE
(
(
@firstVillage = -1
AND
vref IN(
SELECT
id
FROM
%PREFIX%wdata
WHERE
oasistype IN(3)
)
)
OR
(
@firstVillage > -1
AND
vref IN ( SELECT id FROM %PREFIX%oids )
)
)
AND
(
u36 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
OR u37 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
OR u38 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
);
-- +25% clay oasis
UPDATE %PREFIX%units u
JOIN %PREFIX%odata o
ON u.vref = o.wref
SET
u31 = u31 + (FLOOR(10 + RAND() * 15)),
u32 = u32 + (FLOOR(5 + RAND() * 15)),
u35 = u35 + (FLOOR(0 + RAND() * 10))
WHERE
(
(
@firstVillage = -1
AND
vref IN(
SELECT
id
FROM
%PREFIX%wdata
WHERE
oasistype IN(4,5)
)
)
OR
(
@firstVillage > -1
AND
vref IN ( SELECT id FROM %PREFIX%oids )
)
)
AND u31 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u32 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u35 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
);
-- +25% clay and +25% crop oasis
UPDATE %PREFIX%units u
JOIN %PREFIX%odata o
ON u.vref = o.wref
SET
u31 = u31 + (FLOOR(15 + RAND() * 20)),
u32 = u32 + (FLOOR(10 + RAND() * 15)),
u35 = u35 + (FLOOR(0 + RAND() * 10)),
u40 = u40 + (FLOOR(0 + RAND() * 3))
WHERE
(
(
@firstVillage = -1
AND
vref IN(
SELECT
id
FROM
%PREFIX%wdata
WHERE
oasistype IN(6)
)
)
OR
(
@firstVillage > -1
AND
vref IN ( SELECT id FROM %PREFIX%oids )
)
)
AND u31 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u32 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u35 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
);
-- +25% iron oasis
UPDATE %PREFIX%units u
JOIN %PREFIX%odata o
ON u.vref = o.wref
SET
u31 = u31 + (FLOOR(10 + RAND() * 15)),
u32 = u32 + (FLOOR(5 + RAND() * 15)),
u34 = u34 + (FLOOR(0 + RAND() * 10))
WHERE
(
(
@firstVillage = -1
AND
vref IN(
SELECT
id
FROM
%PREFIX%wdata
WHERE
oasistype IN(7,8)
)
)
OR
(
@firstVillage > -1
AND
vref IN ( SELECT id FROM %PREFIX%oids )
)
)
AND u31 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u32 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u34 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
);
-- +25% iron and +25% crop oasis
UPDATE %PREFIX%units u
JOIN %PREFIX%odata o
ON u.vref = o.wref
SET
u31 = u31 + (FLOOR(15 + RAND() * 20)),
u32 = u32 + (FLOOR(10 + RAND() * 15)),
u34 = u34 + (FLOOR(0 + RAND() * 10)),
u39 = u39 + (FLOOR(0 + RAND() * 3))
WHERE
(
(
@firstVillage = -1
AND
vref IN(
SELECT
id
FROM
%PREFIX%wdata
WHERE
oasistype IN(9)
)
)
OR
(
@firstVillage > -1
AND
vref IN ( SELECT id FROM %PREFIX%oids )
)
)
AND u31 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u32 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u34 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
);
-- +25% crop oasis
UPDATE %PREFIX%units u
JOIN %PREFIX%odata o
ON u.vref = o.wref
SET
u31 = u31 + (FLOOR(5 + RAND() * 15)),
u33 = u33 + (FLOOR(5 + RAND() * 10)),
u37 = u37 + (FLOOR(0 + RAND() * 10)),
u38 = u38 + (FLOOR(0 + RAND() * 5)),
u39 = u39 + (FLOOR(0 + RAND() * 5))
WHERE
(
(
@firstVillage = -1
AND
vref IN(
SELECT
id
FROM
%PREFIX%wdata
WHERE
oasistype IN(10,11)
)
)
OR
(
@firstVillage > -1
AND
vref IN ( SELECT id FROM %PREFIX%oids )
)
)
AND u31 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u33 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u37 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u38 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
);
-- +50% crop oasis
UPDATE %PREFIX%units u
JOIN %PREFIX%odata o
ON u.vref = o.wref
SET
u31 = u31 + (FLOOR(10 + RAND() * 15)),
u33 = u33 + (FLOOR(5 + RAND() * 10)),
u37 = u37 + (FLOOR(0 + RAND() * 10)),
u38 = u38 + (FLOOR(0 + RAND() * 5)),
u39 = u39 + (FLOOR(0 + RAND() * 5)),
u40 = u40 + (FLOOR(0 + RAND() * 3))
WHERE
(
(
@firstVillage = -1
AND
vref IN(
SELECT
id
FROM
%PREFIX%wdata
WHERE
oasistype IN(12)
)
)
OR
(
@firstVillage > -1
AND
vref IN ( SELECT id FROM %PREFIX%oids )
)
)
AND u31 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u33 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u37 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u38 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
)
AND u39 <= (
CASE o.high
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
END
);