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549 lines
19 KiB
SQL
549 lines
19 KiB
SQL
-- ----------------------------------------------------------------------------------------
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-- oasis regeneration script
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-- used during installation, server reset, oasis reset & automation (nature repopulation)
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--
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-- author: martinambrus
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-- ----------------------------------------------------------------------------------------
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-- Nature regeneration time.
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--
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-- type: int
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-- description: when > -1, used to update the last oasis reset time (Automation nature regeneration)
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-- when == -1, used to reset oasis data into original state (conquered > unoccupied)
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SET @natureRegTime = %NATURE_REG_TIME%;
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-- A temporary table with oasis village ID(s).
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-- Used instead of variable so we can work with it as with array.
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-- The only other option would be to repeat IDs replacements below
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-- or define them once in a string and use FIND_IN_SET() for lookups,
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-- which is TERRIBLE, performance-wise (since it doesn't use indexes).
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CREATE TEMPORARY TABLE %PREFIX%oids (id INT NOT NULL, PRIMARY KEY (id));
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INSERT INTO %PREFIX%oids VALUES %VILLAGEID%;
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-- Equivalent to "VILLAGEID === -1" (in PHP). Determines whether we have
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-- any single oasis to actually update (mode = conquered > unocupied)
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-- or we're updating 1 or more specific oasis (mode = install, server reset, Automation's nature regen).
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SET @noVillage = ((SELECT id FROM %PREFIX%oids LIMIT 1) = -1);
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-- faster access to first oasis ID, so we don't need to reselect all the time below
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SET @firstVillage = (SELECT id FROM %PREFIX%oids LIMIT 1);
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-- minimum and maximum number of units for oasis with "high" field set to 0
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SET @minUnitsForOasis0 = 15;
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SET @maxUnitsForOasis0 = 30;
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-- minimum and maximum number of units for oasis with "high" field set to 1
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SET @minUnitsForOasis1 = 50;
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SET @maxUnitsForOasis1 = 70;
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-- minimum and maximum number of units for oasis with "high" field set to 2
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SET @minUnitsForOasis2 = 90;
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SET @maxUnitsForOasis2 = 120;
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-- ----------------------------------------
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-- reset oasis data (conquered > unoccupied)
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-- ------------------------------------------
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UPDATE %PREFIX%odata
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SET
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conqured = 0,
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wood = 800,
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iron = 800,
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clay = 800,
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maxstore = 800,
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crop = 800,
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maxcrop = 800,
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lastupdated = UNIX_TIMESTAMP(),
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lastupdated2 = UNIX_TIMESTAMP(),
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loyalty=100,
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owner=2,
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name='Unoccupied Oasis'
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WHERE
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@natureRegTime = -1
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AND
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conqured = @firstVillage;
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-- ---------------------------------------------
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-- remove past reports (conquered > unoccupied)
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-- ---------------------------------------------
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DELETE FROM %PREFIX%ndata
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WHERE
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@natureRegTime = -1
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AND
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toWref = @firstVillage;
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-- ----------------------------------------------------------------
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-- update next regeneration time (Automation, nature regeneration)
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-- ----------------------------------------------------------------
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UPDATE
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%PREFIX%odata
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SET
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lastupdated2 = UNIX_TIMESTAMP() + @natureRegTime
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WHERE
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@natureRegTime > -1
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AND
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wref IN ( SELECT id FROM %PREFIX%oids );
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-- -----------------------------------------------------------------------
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-- update number of units depending on the oasis type --
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-- the more lucrative the oasis is, the better defense will it get :-P --
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-- -----------------------------------------------------------------------
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-- +25% lumber oasis
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UPDATE %PREFIX%units u
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JOIN %PREFIX%odata o
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ON u.vref = o.wref
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SET
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u.u35 = u.u35 + (FLOOR(5 + RAND() * 10)),
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u36 = u36 + (FLOOR(0 + RAND() * 5)),
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u37 = u37 + (FLOOR(0 + RAND() * 5))
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WHERE
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(
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(
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@firstVillage = -1
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AND
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vref IN(
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SELECT
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id
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FROM
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%PREFIX%wdata
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WHERE
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oasistype IN(1,2)
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)
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)
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OR
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(
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@firstVillage > -1
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AND
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vref IN ( SELECT id FROM %PREFIX%oids )
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)
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)
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AND
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(
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u35 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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OR u36 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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OR u37 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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);
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-- +25% lumber and +25% crop oasis
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UPDATE %PREFIX%units u
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JOIN %PREFIX%odata o
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ON u.vref = o.wref
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SET
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u35 = u35 + (FLOOR(5 + RAND() * 15)),
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u36 = u36 + (FLOOR(0 + RAND() * 5)),
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u37 = u37 + (FLOOR(0 + RAND() * 5)),
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u38 = u38 + (FLOOR(0 + RAND() * 5)),
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u40 = u40 + (FLOOR(0 + RAND() * 3))
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WHERE
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(
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(
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@firstVillage = -1
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AND
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vref IN(
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SELECT
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id
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FROM
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%PREFIX%wdata
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WHERE
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oasistype IN(3)
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)
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)
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OR
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(
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@firstVillage > -1
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AND
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vref IN ( SELECT id FROM %PREFIX%oids )
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)
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)
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AND
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(
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u36 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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OR u37 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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OR u38 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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);
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-- +25% clay oasis
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UPDATE %PREFIX%units u
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JOIN %PREFIX%odata o
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ON u.vref = o.wref
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SET
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u31 = u31 + (FLOOR(10 + RAND() * 15)),
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u32 = u32 + (FLOOR(5 + RAND() * 15)),
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u35 = u35 + (FLOOR(0 + RAND() * 10))
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WHERE
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(
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(
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@firstVillage = -1
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AND
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vref IN(
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SELECT
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id
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FROM
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%PREFIX%wdata
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WHERE
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oasistype IN(4,5)
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)
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)
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OR
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(
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@firstVillage > -1
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AND
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vref IN ( SELECT id FROM %PREFIX%oids )
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)
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)
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AND u31 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u32 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u35 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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);
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-- +25% clay and +25% crop oasis
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UPDATE %PREFIX%units u
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JOIN %PREFIX%odata o
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ON u.vref = o.wref
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SET
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u31 = u31 + (FLOOR(15 + RAND() * 20)),
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u32 = u32 + (FLOOR(10 + RAND() * 15)),
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u35 = u35 + (FLOOR(0 + RAND() * 10)),
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u40 = u40 + (FLOOR(0 + RAND() * 3))
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WHERE
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(
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(
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@firstVillage = -1
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AND
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vref IN(
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SELECT
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id
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FROM
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%PREFIX%wdata
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WHERE
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oasistype IN(6)
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)
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)
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OR
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(
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@firstVillage > -1
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AND
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vref IN ( SELECT id FROM %PREFIX%oids )
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)
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)
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AND u31 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u32 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u35 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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);
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-- +25% iron oasis
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UPDATE %PREFIX%units u
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JOIN %PREFIX%odata o
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ON u.vref = o.wref
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SET
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u31 = u31 + (FLOOR(10 + RAND() * 15)),
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u32 = u32 + (FLOOR(5 + RAND() * 15)),
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u34 = u34 + (FLOOR(0 + RAND() * 10))
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WHERE
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(
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(
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@firstVillage = -1
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AND
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vref IN(
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SELECT
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id
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FROM
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%PREFIX%wdata
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WHERE
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oasistype IN(7,8)
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)
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)
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OR
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(
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@firstVillage > -1
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AND
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vref IN ( SELECT id FROM %PREFIX%oids )
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)
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)
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AND u31 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u32 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u34 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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);
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-- +25% iron and +25% crop oasis
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UPDATE %PREFIX%units u
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JOIN %PREFIX%odata o
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ON u.vref = o.wref
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SET
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u31 = u31 + (FLOOR(15 + RAND() * 20)),
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u32 = u32 + (FLOOR(10 + RAND() * 15)),
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u34 = u34 + (FLOOR(0 + RAND() * 10)),
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u39 = u39 + (FLOOR(0 + RAND() * 3))
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WHERE
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(
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(
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@firstVillage = -1
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AND
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vref IN(
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SELECT
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id
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FROM
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%PREFIX%wdata
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WHERE
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oasistype IN(9)
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)
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)
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OR
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(
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@firstVillage > -1
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AND
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vref IN ( SELECT id FROM %PREFIX%oids )
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)
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)
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AND u31 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u32 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u34 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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);
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-- +25% crop oasis
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UPDATE %PREFIX%units u
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JOIN %PREFIX%odata o
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ON u.vref = o.wref
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SET
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u31 = u31 + (FLOOR(5 + RAND() * 15)),
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u33 = u33 + (FLOOR(5 + RAND() * 10)),
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u37 = u37 + (FLOOR(0 + RAND() * 10)),
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u38 = u38 + (FLOOR(0 + RAND() * 5)),
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u39 = u39 + (FLOOR(0 + RAND() * 5))
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WHERE
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(
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(
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@firstVillage = -1
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AND
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vref IN(
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SELECT
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id
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FROM
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%PREFIX%wdata
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WHERE
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oasistype IN(10,11)
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)
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)
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OR
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(
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@firstVillage > -1
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AND
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vref IN ( SELECT id FROM %PREFIX%oids )
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)
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)
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AND u31 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u33 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u37 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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)
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AND u38 <= (
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CASE o.high
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WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
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WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
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WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
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END
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);
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|
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-- +50% crop oasis
|
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UPDATE %PREFIX%units u
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JOIN %PREFIX%odata o
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ON u.vref = o.wref
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SET
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u31 = u31 + (FLOOR(10 + RAND() * 15)),
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u33 = u33 + (FLOOR(5 + RAND() * 10)),
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u37 = u37 + (FLOOR(0 + RAND() * 10)),
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u38 = u38 + (FLOOR(0 + RAND() * 5)),
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u39 = u39 + (FLOOR(0 + RAND() * 5)),
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u40 = u40 + (FLOOR(0 + RAND() * 3))
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WHERE
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|
(
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(
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@firstVillage = -1
|
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AND
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vref IN(
|
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SELECT
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id
|
|
FROM
|
|
%PREFIX%wdata
|
|
WHERE
|
|
oasistype IN(12)
|
|
)
|
|
)
|
|
OR
|
|
(
|
|
@firstVillage > -1
|
|
AND
|
|
vref IN ( SELECT id FROM %PREFIX%oids )
|
|
)
|
|
)
|
|
AND u31 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u33 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u37 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u38 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u39 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
); |