Files
TravianZ/GameEngine/Village.php
2025-02-11 11:22:22 +02:00

335 lines
11 KiB
PHP
Executable File

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Filename Village.php ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2025. All rights reserved. ##
## ##
#################################################################################
include_once("Session.php");
include_once("Building.php");
include_once("Market.php");
include_once("GameEngine/Units.php");
include_once("Technology.php");
class Village {
public $type;
public $coor = [];
public $awood, $aclay, $airon, $acrop, $pop, $maxstore, $maxcrop, $atotal;
public $wid, $vname, $capital, $natar, $master;
public $resarray = [];
public $unitarray, $techarray, $unitall, $researching, $abarray = [];
private $infoarray = [];
private $production = [];
private $oasisowned, $ocounter = [];
function __construct() {
global $session, $database;
if(isset($_SESSION['wid'])) $this->wid = $_SESSION['wid'];
else $this->wid = $session->villages[0];
$this->preloadVillagesData();
//add new line code
//check exist village if from village destroy to avoid error msg.
if(!$database->checkVilExist($this->wid)){
$this->wid=$database->getVillageID($session->uid);
$_SESSION['wid'] = $this->wid;
}
$this->LoadTown();
$database->cacheResourceLevels($this->wid);
$this->calculateProduction();
$this->processProduction();
$this->ActionControl();
}
private function preloadVillagesData() {
global $database, $session;
// preload villages for this user account
$database->getProfileVillages($session->uid, 5);
// preload villages world data records
$database->cacheVillageByWorldIDs($session->uid);
}
public function getProd($type) {
return $this->production[$type];
}
public function getAllUnits($vid) {
global $database, $technology;
return $technology->getUnits($database->getUnit($vid),$database->getEnforceVillage($vid,0));
}
private function LoadTown($second_run = false) {
global $database, $session, $logging, $technology;
$this->infoarray = $database->getVillage($this->wid);
if($this->infoarray['owner'] != $session->uid && !$session->isAdmin) {
unset($_SESSION['wid']);
$logging->addIllegal($session->uid,$this->wid,1);
$this->wid = $session->villages[0];
$this->infoarray = $database->getVillage($this->wid);
}
$this->resarray = $database->getResourceLevel($this->wid);
$this->coor = $database->getCoor($this->wid);
$this->type = $database->getVillageType($this->wid);
$this->oasisowned = $database->getOasis($this->wid);
$this->ocounter = $this->sortOasis();
$this->unitarray = $database->getUnit($this->wid);
$this->enforcetome = $database->getEnforceVillage($this->wid,0);
$this->enforcetoyou = $database->getEnforceVillage($this->wid,1);
$this->enforceoasis = $database->getOasisEnforce($this->wid,0);
$this->unitall = $technology->getAllUnits($this->wid);
$this->techarray = $database->getTech($this->wid);
$this->abarray = $database->getABTech($this->wid);
$this->researching = $database->getResearching($this->wid, !$second_run);
$this->capital = $this->infoarray['capital'];
$this->natar = $this->infoarray['natar'];
$this->currentcel = $this->infoarray['celebration'];
$this->wid = $this->infoarray['wref'];
$this->vname = $this->infoarray['name'];
$this->awood = $this->infoarray['wood'];
$this->aclay = $this->infoarray['clay'];
$this->airon = $this->infoarray['iron'];
$this->acrop = $this->infoarray['crop'];
$this->atotal = (int)($this->awood + $this->aclay + $this->airon + $this->acrop);
$this->pop = $this->infoarray['pop'];
$this->maxstore = $this->infoarray['maxstore'];
$this->maxcrop = $this->infoarray['maxcrop'];
$this->allcrop = $this->getCropProd();
$this->loyalty = $this->infoarray['loyalty'];
$this->master = count($database->getMasterJobs($this->wid));
//If resources overflow the warehouse/granary limit, set them at the maximum value
$resourceUpdates = [];
if($this->awood > $this->maxstore)
{
$this->awood = $this->maxstore;
$resourceUpdates['wood'] = $this->maxstore;
}
if($this->aclay > $this->maxstore)
{
$this->aclay = $this->maxstore;
$resourceUpdates['clay'] = $this->maxstore;
}
if($this->airon > $this->maxstore)
{
$this->airon = $this->maxstore;
$resourceUpdates['iron'] = $this->maxstore;
}
if($this->acrop > $this->maxcrop)
{
$this->acrop = $this->maxcrop;
$resourceUpdates['crop'] = $this->maxcrop;
}
if (count($resourceUpdates)) {
$database->updateResource($this->wid, array_keys($resourceUpdates), array_values($resourceUpdates));
// reload cache if we've updated resources and the like
if ($second_run) {
// update DB cache
call_user_func(get_class($database).'::clearVillageCache');
$this->preloadVillagesData();
}
}
else if ($second_run) $this->preloadVillagesData();
}
private function calculateProduction() {
global $technology, $database, $session;
// clear cache, since we're updating village data
call_user_func(get_class($database).'::clearVillageCache');
$upkeep = $technology->getUpkeep($this->unitall, 0, $this->wid);
$this->production['wood'] = $this->getWoodProd();
$this->production['clay'] = $this->getClayProd();
$this->production['iron'] = $this->getIronProd();
$this->production['crop'] = $this->getCropProd() - (!$this->natar ? $this->pop : round($this->pop / 2)) - $upkeep;
}
private function processProduction() {
global $database;
$timepast = time() - $this->infoarray['lastupdate'];
$nwood = min(($this->production['wood'] / 3600) * $timepast, $this->maxstore);
$nclay = min(($this->production['clay'] / 3600) * $timepast, $this->maxstore);
$niron = min(($this->production['iron'] / 3600) * $timepast, $this->maxstore);
$ncrop = min(($this->production['crop'] / 3600) * $timepast, $this->maxcrop);
$database->modifyResource($this->wid, $nwood, $nclay, $niron, $ncrop, 1);
$database->updateVillage($this->wid);
$this->LoadTown(true);
}
private function getWoodProd() {
global $bid1, $bid5, $session;
$wood = $sawmill = 0;
$woodholder = [];
for($i = 1; $i <= 38; $i++) {
if($this->resarray['f'.$i.'t'] == 1) array_push($woodholder,'f'.$i);
if($this->resarray['f'.$i.'t'] == 5) $sawmill = $this->resarray['f'.$i];
}
for($i = 0; $i <= count($woodholder) - 1; $i++) $wood += $bid1[$this->resarray[$woodholder[$i]]]['prod'];
$wood = $wood + $wood * 0.25 * $this->ocounter[0];
if($sawmill >= 1) $wood += $wood / 100 * $bid5[$sawmill]['attri'];
if($session->bonus1 == 1) $wood *= 1.25;
return round($wood * SPEED);
}
private function getClayProd() {
global $bid2, $bid6, $session;
$clay = $brick = 0;
$clayholder = [];
for($i = 1; $i <= 38; $i++) {
if($this->resarray['f'.$i.'t'] == 2) array_push($clayholder,'f'.$i);
if($this->resarray['f'.$i.'t'] == 6) $brick = $this->resarray['f'.$i];
}
for($i = 0; $i <= count($clayholder) - 1; $i++) $clay+= $bid2[$this->resarray[$clayholder[$i]]]['prod'];
$clay = $clay + $clay * 0.25 * $this->ocounter[1];
if($brick >= 1) $clay += $clay / 100 * $bid6[$brick]['attri'];
if($session->bonus2 == 1) $clay *= 1.25;
return round($clay * SPEED);
}
private function getIronProd() {
global $bid3, $bid7, $session;
$iron = $foundry = 0;
$ironholder = [];
for($i = 1; $i <= 38; $i++) {
if($this->resarray['f'.$i.'t'] == 3) array_push($ironholder,'f'.$i);
if($this->resarray['f'.$i.'t'] == 7) $foundry = $this->resarray['f'.$i];
}
for($i = 0;$i <= count($ironholder) - 1; $i++) $iron+= $bid3[$this->resarray[$ironholder[$i]]]['prod'];
$iron = $iron + $iron * 0.25 * $this->ocounter[2];
if($foundry >= 1) $iron += $iron / 100 * $bid7[$foundry]['attri'];
if($session->bonus3 == 1) $iron *= 1.25;
return round($iron * SPEED);
}
private function getCropProd() {
global $bid4, $bid8, $bid9, $session;
$crop = $grainmill = $bakery = 0;
$cropholder = [];
for($i = 1; $i <= 38; $i++) {
if($this->resarray['f'.$i.'t'] == 4) array_push($cropholder,'f'.$i);
if($this->resarray['f'.$i.'t'] == 8) $grainmill = $this->resarray['f'.$i];
if($this->resarray['f'.$i.'t'] == 9) $bakery = $this->resarray['f'.$i];
}
for ($i = 0; $i <= count($cropholder) - 1; $i++) $crop += $bid4[$this->resarray[$cropholder[$i]]]['prod'];
$bonus = 0.25 * $this->ocounter[3];
$crop = $crop + $crop * 0.25 * $this->ocounter[3];
if($grainmill >= 1 || $bakery >= 1) {
$crop += $crop / 100 * ((isset($bid8[$grainmill]['attri']) ? $bid8[$grainmill]['attri'] : 0) + (isset($bid9[$bakery]['attri']) ? $bid9[$bakery]['attri'] : 0));
}
if($session->bonus4 == 1) $crop *= 1.25;
return round($crop * SPEED);
}
private function sortOasis() {
$crop = $clay = $wood = $iron = 0;
if(!empty($this->oasisowned)){
foreach($this->oasisowned as $oasis){
switch($oasis['type']){
case 1:
case 2:
$wood++;
break;
case 3:
$wood++;
$crop++;
break;
case 4:
case 5:
$clay++;
break;
case 6:
$clay++;
$crop++;
break;
case 7:
case 8:
$iron++;
break;
case 9:
$iron++;
$crop++;
break;
case 10:
case 11:
$crop++;
break;
case 12:
$crop += 2;
break;
}
}
}
return [$wood, $clay, $iron, $crop];
}
private function ActionControl() {
global $session;
if(SERVER_WEB_ROOT) $page = $_SERVER['SCRIPT_NAME'];
else
{
$explode = explode("/",$_SERVER['SCRIPT_NAME']);
$i = count($explode)-1;
$page = $explode[$i];
}
if($page == "build.php" && $session->uid != $this->infoarray['owner']) {
unset($_SESSION['wid']);
header("Location: dorf1.php");
exit;
}
}
};
$village = new Village;
$building = new Building;
// if automation is not currently running, run it for this user,
// so if they are waiting for some automation to take place
// (units, resources, buildings...), the script will calculate that
// before showing the page
// ... this is a quick fix for automation being called async by AJAX
// and users seeing old values on their page even though new values
// already exist after the initial AJAX call
if ( !file_exists( AUTOMATION_LOCK_FILE_NAME ) ) {
define( 'AUTOMATION_MANUAL_RUN', true );
// this file is auto-removed by the Automation.php script
file_put_contents( AUTOMATION_LOCK_FILE_NAME, '' );
include_once("Automation.php");
}
?>