mirror of
https://github.com/Shadowss/TravianZ.git
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f7e05c9802
-Removed the "sort_type" 6 from the movement table, looted resources will now be saved in the "sort_type" 4 returing attack. This reduces a lot the spam in the tables "send" and "movement" of the database -Removed some useless methods in Database.php and Message.php +Optimized report loading, own report will be loaded only once (and not twice at random) and allied reports aren't loaded anymore +Minor improovements and better indentation
328 lines
13 KiB
Smarty
328 lines
13 KiB
Smarty
<?php
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include_once("GameEngine/Data/unitdata.php");
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$units = $database->getMovement(34, $village->wid, 1);
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$total_for = count($units);
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$send = $database->getMovement(1, $village->wid, 1);
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$total_for2 = count($send);
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$artifactsSum = $database->getArtifactsSumByKind($session->uid, $village->wid, 3);
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for($y = 0; $y < $total_for; $y++){
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$session->timer++;
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if($units[$y]['sort_type'] == 3){
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if($units[$y]['attack_type'] == 2) $actionType = REINFORCEMENTFOR;
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elseif($units[$y]['attack_type'] == 3) $actionType = ATTACK_ON;
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elseif($units[$y]['attack_type'] == 4) $actionType = RAID_ON;
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$reinfowner = $database->getVillageField($units[$y]['from'], "owner");
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if($units[$y]['attack_type'] != 1){
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if($units[$y]['from'] != 0){
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if($units[$y]['t11'] > 0 && $reinfowner == $session->uid) $colspan = 11;
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else $colspan = 10;
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a href=\"karte.php?d=".$units[$y]['from']."&c=".$generator->getMapCheck($units[$y]['from'])."\">".$database->getVillageField($units[$y]['from'], "name")."</a></td>
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<td colspan=\"$colspan\">";
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echo "<a href=\"karte.php?d=".$units[$y]['to']."&c=".$generator->getMapCheck($units[$y]['to'])."\">".$actionType." ".$database->getVillageField($units[$y]['to'], "name")."</a>";
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = $database->getUserField($database->getVillageField($units[$y]['from'], "owner"), "tribe", 0);
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<tr><th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($units[$y]['t11'] != 0 && $reinfowner == $session->uid){
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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echo "</tr><tr><th>".TROOPS."</th>";
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for($i = 1; $i <= $colspan; $i++){
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$totalunits = $units[$y]['t1'] + $units[$y]['t2'] + $units[$y]['t3'] + $units[$y]['t4'] + $units[$y]['t5'] + $units[$y]['t6'] + $units[$y]['t7'] + $units[$y]['t8'] + $units[$y]['t9'] + $units[$y]['t10'] + $units[$y]['t11'];
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if($units[$y]['attack_type'] == 2){
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if($reinfowner != $session->uid) echo "<td class=\"none\">?</td>";
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else
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{
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if($units[$y]['t'.$i] == 0) echo "<td class=\"none\">0</td>";
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else
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{
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echo "<td>";
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echo $units[$y]['t'.$i]."</td>";
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}
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}
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}else{
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if($artifactsSum['totals'] == 0) echo "<td class=\"none\">?</td>";
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else
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{
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if($units[$y]['t'.$i] == 0) echo "<td class=\"none\">0</td>";
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else echo "<td>?</td>";
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}
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}
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}
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echo "</tr></tbody>";
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echo '
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<tbody class="infos">
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<tr>
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<th>'.ARRIVAL.'</th>
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<td colspan='.$colspan.'>
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<div class="in small"><span id=timer'.$session->timer.'>'.$generator->getTimeFormat($units[$y]['endtime'] - time()).'</span> h</div>';
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$datetime = $generator->procMtime($units[$y]['endtime']);
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echo "<div class=\"at small\">";
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if($datetime[0] != "today") echo "".ON." ".$datetime[0]." ";
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echo "".AT." ".$datetime[1]." ".HRS."</div>
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</div>
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</td>
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</tr>
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</tbody>";
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echo "</table>";
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}else{
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a>village of the elders</a></td>
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<td colspan=\"10\">";
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echo "<a>".VILLAGE_OF_THE_ELDERS_TROOPS."</a>";
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = 4;
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<tr><th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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echo "</tr><tr><th>".TROOPS."</th>";
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for($i = 1; $i <= 10; $i++){
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echo "<td class=\"none\">?</td>";
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}
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echo "</tr></tbody>";
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echo '
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<tbody class="infos">
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<tr>
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<th>'.ARRIVAL.'</th>
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<td colspan="10">
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<div class="in small"><span id=timer'.$session->timer.'>'.$generator->getTimeFormat($units[$y]['endtime'] - time()).'</span> h</div>';
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$datetime = $generator->procMtime($units[$y]['endtime']);
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echo "<div class=\"at small\">";
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if($datetime[0] != "today") echo "".ON." ".$datetime[0]." ";
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echo "".AT." ".$datetime[1]."</div>
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</div>
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</td>
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</tr>
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</tbody>";
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echo "</table>";
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}
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}
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}else if($units[$y]['sort_type'] == 4){
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$actionType = RETURNFROM;
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$isoasis = $database->isVillageOases($units[$y]['from']);
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if($isoasis == 0) $from = $database->getMInfo($units[$y]['from']);
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else $from = $database->getOMInfo($units[$y]['from']);
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$to = $database->getMInfo($units[$y]['vref']);
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?>
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<td class="role"><a
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href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td>
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<td colspan="<?php echo $units[$y]['t11'] > 0 ? 11 : 10 ?>"><a
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href="karte.php?d=<?php echo $from['wref']."&c=".$generator->getMapCheck($from['wref']); ?>"><?php echo $actionType." ".$from['name']; ?></a></td>
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</tr>
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</thead>
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<tbody class="units">
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<tr>
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<?php
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$tribe = $session->tribe;
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($units[$y]['t11'] != 0){
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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?>
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</tr>
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<tr>
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<th><?php echo TROOPS;?></th>
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<?php
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for($i = 1; $i < ($units[$y]['t11'] != 0 ? 12 : 11); $i++){
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if($units[$y]['t'.$i] == 0) echo "<td class=\"none\">0</td>";
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else
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{
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echo "<td>";
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echo $units[$y]['t'.$i]."</td>";
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}
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}
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?>
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</tr>
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</tbody>
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<?php
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$totalres = $units[$y]['wood'] + $units[$y]['clay'] + $units[$y]['iron'] + $units[$y]['crop'];
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if($units[$y]['attack_type'] != 2 && $units[$y]['attack_type'] != 1 && $totalres > 0){
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?>
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<tbody class="goods">
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<tr>
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<th><?php echo BOUNTY;?></th>
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<td colspan="<?php echo $units[$y]['t11'] == 0 ? 10 : 11; ?>">
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<?php
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$totalcarry = 0;
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for($i = 0; $i <= 9; $i++) $totalcarry += $units[$y]['t'.($i + 1)] * ${'u'.($start + $i)}['cap'];
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echo "<div class=\"res\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"Lumber\" />".$units[$y]['wood']." | <img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"Clay\" />".$units[$y]['clay']." | <img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"Iron\" />".$units[$y]['iron']." | <img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"Crop\" />".$units[$y]['crop']."</div>";
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echo "<div class=\"carry\"><img class=\"car\" src=\"img/x.gif\" alt=\"carry\" title=\"carry\"/>".$totalres."/".$totalcarry."</div>";
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?>
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</tr>
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</tbody>
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<?php } ?>
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<tbody class="infos">
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<tr>
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<th><?php echo ARRIVAL;?></th>
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<td colspan="<?php echo $units[$y]['t11'] == 0 ? 10 : 11 ?>">
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<?php
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echo "<div class=\"in small\"><span id=timer".$session->timer.">".$generator->getTimeFormat($units[$y]['endtime'] - time())."</span> h</div>";
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$datetime = $generator->procMtime($units[$y]['endtime']);
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echo "<div class=\"at\">";
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if($datetime[0] != "today") echo "".ON." ".$datetime[0]." ";
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echo "".AT." ".$datetime[1]."</div>";
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?>
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</div>
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</td>
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</tr>
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</tbody>
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</table>
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<?php
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}
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}
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$array = $database->getOasis($village->wid);
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foreach($array as $conqured){
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$oasis = $database->getMovement("6", $conqured['wref'], 0);
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$total_for = count($oasis);
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for($y = 0; $y < $total_for; $y++){
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$session->timer++;
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$to = $database->getOMInfo($oasis[$y]['to']);
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if($oasis[$y]['attack_type'] == 2) $actionType = REINFORCEMENTFOR;
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else if($oasis[$y]['attack_type'] == 3) $actionType = ATTACK_ON;
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else if($oasis[$y]['attack_type'] == 4) $actionType = RAID_ON;
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$reinfowner = $database->getVillageField($oasis[$y]['from'], "owner");
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if($oasis[$y]['t11'] != 0 && $reinfowner == $session->uid) $colspan = 11;
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else $colspan = 10;
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echo "<table class=\"troop_details\" cellpadding=\"1\" cellspacing=\"1\"><thead><tr><td class=\"role\">
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<a href=\"karte.php?d=".$oasis[$y]['from']."&c=".$generator->getMapCheck($oasis[$y]['from'])."\">".$database->getVillageField($oasis[$y]['from'], "name")."</a></td>
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<td colspan=\"$colspan\">";
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echo "<a href=\"karte.php?d=".$oasis[$y]['to']."&c=".$generator->getMapCheck($oasis[$y]['to'])."\">".$actionType." ".$to['name']."</a>";
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echo "</td></tr></thead><tbody class=\"units\">";
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$tribe = $database->getUserField($reinfowner, "tribe", 0);
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<tr><th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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if($oasis[$y]['t11'] != 0 && $reinfowner == $session->uid){
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echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
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}
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echo "</tr><tr><th>".TROOPS."</th>";
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for($i = 1; $i <= $colspan; $i++){
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$totalunits = $oasis[$y]['t1'] + $oasis[$y]['t2'] + $oasis[$y]['t3'] + $oasis[$y]['t4'] + $oasis[$y]['t5'] + $oasis[$y]['t6'] + $oasis[$y]['t7'] + $oasis[$y]['t8'] + $oasis[$y]['t9'] + $oasis[$y]['t10'] + $oasis[$y]['t11'];
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if($oasis[$y]['attack_type'] == 2){
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if($reinfowner != $session->uid) echo "<td class=\"none\">?</td>";
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else
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{
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if($oasis[$y]['t'.$i] == 0) echo "<td class=\"none\">0</td>";
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else
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{
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echo "<td>";
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echo $oasis[$y]['t'.$i]."</td>";
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}
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}
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}else{
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if($artifactsSum['totals'] == 0) echo "<td class=\"none\">?</td>";
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else
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{
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if($oasis[$y]['t'.$i] == 0) echo "<td class=\"none\">0</td>";
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else echo "<td>?</td>";
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}
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}
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}
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echo "</tr></tbody>";
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echo '
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<tbody class="infos">
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<tr>
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<th>'.ARRIVAL.'</th>
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<td colspan="'.$colspan.'">
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<div class="in small"><span id=timer'.$session->timer.'>'.$generator->getTimeFormat($oasis[$y]['endtime'] - time()).'</span> h</div>';
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$datetime = $generator->procMtime($oasis[$y]['endtime']);
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echo "<div class=\"at\">";
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if($datetime[0] != "today") echo "".ON." ".$datetime[0]." ";
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echo "".AT." ".$datetime[1]." ".HRS."</div>
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</div>
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</td>
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</tr>
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</tbody>";
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echo "</table>";
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}
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}
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$settlers = $database->getMovement(7, $village->wid, 1);
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$total_for3 = count($settlers);
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for($x = 0; $x < $total_for3; $x++){
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$session->timer++;
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$to = $database->getMInfo($settlers[$x]['to']);
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?>
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<td class="role"><a
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href="karte.php?d=<?php echo $village->wid."&c=".$generator->getMapCheck($village->wid); ?>"><?php echo $village->vname; ?></a></td>
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<td colspan="10"><a
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href="karte.php?d=<?php echo $from['wref']."&c=".$generator->getMapCheck($from['wref']); ?>"><?php echo $actionType." ".$from['name']; ?></a></td>
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</tr>
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</thead>
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<tbody class="units">
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<?php
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$tribe = $session->tribe;
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$start = ($tribe - 1) * 10 + 1;
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$end = ($tribe * 10);
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echo "<tr><th> </th>";
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for($i = $start; $i <= ($end); $i++){
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echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
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}
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?>
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</tr>
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<tr>
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<th><?php echo TROOPS;?></th>
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<?php
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for($z = 1; $z <= 9; $z++) $settlers[$x]['t'.$z] = 0;
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$settlers[$x]['t10'] = 3;
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for($i = 1; $i < 11; $i++){
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if($settlers[$x]['t'.$i] == 0) echo "<td class=\"none\">0</td>";
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else
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{
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echo "<td>";
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echo $settlers[$x]['t'.$i]."</td>";
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}
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}
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?>
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</tr>
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<tbody class="infos">
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<tr>
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<th><?php echo ARRIVAL;?></th>
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<td colspan="10">
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<?php
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echo "<div class=\"in small\"><span id=timer".$session->timer.">".$generator->getTimeFormat($settlers[$x]['endtime'] - time())."</span> h</div>";
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$datetime = $generator->procMtime($settlers[$x]['endtime']);
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echo "<div class=\"at\">";
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if($datetime[0] != "today") echo "".ON." ".$datetime[0]." ";
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echo "".AT." ".$datetime[1]."</div>";
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?>
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</div>
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</td>
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</tr>
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</tbody>
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</table>
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<?php } ?> |