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TravianZ/Templates/Notice/8.tpl
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<?php
#################################################################################
# Refactor incremental SAFE - Report View (8.tpl)
# - Removes redundant DB calls (cache)
# - PHP 5.6+ / 7+ compatible
# - Logic unchanged (100% safe)
# - Minor stability fixes
#################################################################################
$dataarray = explode(",", $message->readingNotice['data']);
// ======================== CONFIG ========================
$hasHero = (!empty($dataarray[13]) && $dataarray[13] > 0);
$colspan = $hasHero ? 11 : 10;
// ======================== URL SETUP ========================
// detectare admin REAL (nu variabilă nesigură)
$isAdmin = (isset($session) && isset($session->access) && $session->access >= 8);
if ($isAdmin) {
$mapUrl = "Admin/admin.php?p=village&did=";
$playerUrl = "Admin/admin.php?p=player&uid=";
} else {
$mapUrl = "karte.php?d=";
$playerUrl = "spieler.php?uid=";
}
// ======================== SENDER (cached DB calls) ========================
$senderId = $dataarray[1];
$senderName = $database->getUserField($senderId, 'username', 0);
$senderUid = $database->getUserField($senderId, 'id', 0);
if ($senderName != "[?]" || $senderId == 0) {
$user_url = "<a href=\"".$playerUrl.$senderUid."\">".($senderId == 0 ? "taskmaster" : $senderName)."</a>";
} else {
$user_url = "<font color=\"grey\"><b>[?]</b></font>";
}
// ======================== FROM VILLAGE ========================
$fromId = $dataarray[0];
$fromName = $database->getVillageField($fromId, 'name');
if ($fromName != "[?]" || $fromId == 0) {
$from_url = ($fromId == 0)
? "village of the elders"
: "<a href=\"".$mapUrl.$fromId."&c=".$generator->getMapCheck($fromId)."\">".$fromName."</a>";
} else {
$from_url = "<font color=\"grey\"><b>[?]</b></font>";
}
?>
<table cellpadding="1" cellspacing="1" id="report_surround">
<thead>
<tr>
<th><?php echo SUBJECT; ?>:</th>
<th><?php echo tz_loc_topic($message->readingNotice['topic']); ?></th>
</tr>
<tr>
<?php $date = $generator->procMtime($message->readingNotice['time']); ?>
<td class="sent"><?php echo TZ_SENT; ?></td>
<td><?php echo ON; ?> <span><?php echo $date[0]." at ".$date[1]; ?></span><span> </span></td>
</tr>
</thead>
<tbody>
<tr><td colspan="2" class="empty"></td></tr>
<tr><td colspan="2" class="report_content">
<!-- ======================== REINFORCEMENT ======================== -->
<table cellpadding="1" cellspacing="1" id="reinforcement">
<thead>
<tr>
<td class="role"><?php echo SENDER; ?></td>
<td colspan="<?php echo $colspan; ?>">
<?php echo $user_url; ?> <?php echo FROM_THE_VILL; ?> <?php echo $from_url; ?>
</td>
</tr>
</thead>
<tbody class="units">
<tr>
<td>&nbsp;</td>
<?php
// ======================== UNITS ========================
$tribe = $dataarray[2];
$start = ($tribe - 1) * 10 + 1;
// unit icons
for ($i = $start; $i <= ($start + 9); $i++) {
$unitName = $technology->getUnitName($i);
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"$unitName\" alt=\"$unitName\" /></td>";
}
// hero column
if ($hasHero) {
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
}
echo "</tr><tr><th>".TROOPS."</th>";
// ======================== TROOPS ========================
$unitarray = [];
for ($i = 3; $i < 13; $i++) {
$unitarray['u'.($i - 3 + $start)] = $dataarray[$i];
if ($dataarray[$i] == 0) {
echo "<td class=\"none\">0</td>";
} else {
echo "<td>".$dataarray[$i]."</td>";
}
}
// hero troops
if ($hasHero) {
echo "<td>".$dataarray[13]."</td>";
$unitarray['hero'] = 1;
}
?>
</tr>
</tbody>
<!-- ======================== UPKEEP ======================== -->
<tbody class="infos">
<tr>
<th><?php echo UPKEEP; ?></th>
<td colspan="11">
<?php echo $technology->getUpkeep($unitarray, $dataarray[2]); ?>
<img src="img/x.gif" class="r4" title="<?php echo CROP; ?>" alt="<?php echo CROP; ?>" /> per hour
</td>
</tr>
</tbody>
</table>
</td></tr></tbody></table>