Files
TravianZ/GameEngine
Ferywir 1e661b7a03 Refactor(Units): collapse the duplicated procUnits() cases 1-4 [#219] (#281)
Cases 1 to 4 of the procUnits() switch had a byte-identical body (send troops
when the rally-point form is submitted, otherwise load the unit form). Stack the
four case labels and keep a single shared body via switch fall-through.
Behaviour-preserving.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 12:37:54 +03:00
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