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416 lines
17 KiB
PHP
Executable File
416 lines
17 KiB
PHP
Executable File
<?php
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#################################################################################
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## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
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## --------------------------------------------------------------------------- ##
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## Filename Market.php ##
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## Developed by: Dzoki ##
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## Some fixes: aggenkeech ##
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## License: TravianZ Project ##
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## Copyright: TravianZ (c) 2010-2025. All rights reserved. ##
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## ##
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#################################################################################
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class Market
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{
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public $onsale, $onmarket, $sending, $recieving, $return = [];
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public $maxcarry, $merchant, $used;
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public function procMarket($post)
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{
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$this->loadMarket();
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if(isset($_SESSION['loadMarket']))
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{
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$this->loadOnsale();
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unset($_SESSION['loadMarket']);
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}
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if(isset($post['ft']))
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{
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switch($post['ft'])
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{
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case "mk1": $this->sendResource($post); break;
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case "mk2": $this->addOffer($post); break;
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case "mk3": $this->tradeResource($post); break;
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}
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}
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}
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public function procRemove($get)
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{
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global $database, $village, $session;
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if(isset($get['t']) && $get['t'] == 1)
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{
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$this->filterNeed($get);
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}
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else if(isset($get['t']) && $get['t'] == 2 && isset($get['a']) && $get['a'] == 5 && isset($get['del']))
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{
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//GET ALL FIELDS FROM MARKET
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$type = $database->getMarketField($village->wid, $get['del'], "gtype");
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$amt = $database->getMarketField($village->wid, $get['del'], "gamt");
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$database->getResourcesBack($village->wid, $type, $amt);
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$database->addMarket($village->wid, $get['del'], 0, 0, 0, 0, 0, 0, 1);
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header("Location: build.php?id=".$get['id']."&t=2");
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exit;
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}
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if(isset($get['t']) && $get['t'] == 1 && isset($get['a']) && $get['a'] == $session->mchecker && !isset($get['del']))
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{
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$session->changeChecker();
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$this->acceptOffer($get);
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}
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}
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public function merchantAvail()
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{
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return $this->merchant - $this->used;
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}
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private function loadMarket()
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{
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global $session,$building,$bid28,$bid17,$database,$village;
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$this->recieving = $database->getMovement(0,$village->wid,1);
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$this->sending = $database->getMovement(0,$village->wid,0);
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$this->return = $database->getMovement(2,$village->wid,1);
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$this->merchant = ($building->getTypeLevel(17) > 0)? $bid17[$building->getTypeLevel(17)]['attri'] : 0;
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$this->used = $database->totalMerchantUsed($village->wid);
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$this->onmarket = $database->getMarket($village->wid,0);
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$this->maxcarry = ($session->tribe == 1)? 500 : (($session->tribe == 2)? 1000 : 750);
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$this->maxcarry *= TRADER_CAPACITY;
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if($building->getTypeLevel(28) != 0)
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{
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$this->maxcarry *= $bid28[$building->getTypeLevel(28)]['attri'] / 100;
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}
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}
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private function sendResource($post)
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{
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global $database, $village, $session, $generator, $logging, $form;
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$wtrans = (isset($post['r1']) && !empty($post['r1']))? $post['r1'] : 0;
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$ctrans = (isset($post['r2']) && !empty($post['r2']))? $post['r2'] : 0;
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$itrans = (isset($post['r3']) && !empty($post['r3']))? $post['r3'] : 0;
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$crtrans = (isset($post['r4']) && !empty($post['r4']))? $post['r4'] : 0;
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$wtrans = str_replace("-", "", $wtrans);
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$ctrans = str_replace("-", "", $ctrans);
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$itrans = str_replace("-", "", $itrans);
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$crtrans = str_replace("-", "", $crtrans);
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// preload all village data, since we're retrieving some of those separately below
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$database->getVillage($village->wid);
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$availableWood = $database->getWoodAvailable($village->wid);
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$availableClay = $database->getClayAvailable($village->wid);
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$availableIron = $database->getIronAvailable($village->wid);
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$availableCrop = $database->getCropAvailable($village->wid);
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//check if on vacation:
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if($database->getvacmodexy($id)) $form->addError("error", USER_ON_VACATION);
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if(!$database->checkVilExist($post['getwref'])) $form->addError("error", NO_COORDINATES_SELECTED);
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elseif($post['getwref'] == $village->wid) $form->addError("error", CANNOT_SEND_RESOURCES);
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elseif($post['send3'] < 1 || $post['send3'] > 3 || ($post['send3'] > 1 && !$session->goldclub)) $form->addError("error", INVALID_MERCHANTS_REPETITION);
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elseif($availableWood >= $post['r1'] && $availableClay >= $post['r2'] && $availableIron >= $post['r3'] && $availableCrop >= $post['r4'])
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{
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$resource = [$wtrans, $ctrans, $itrans, $crtrans];
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$reqMerc = ceil((array_sum($resource) - 0.1) / $this->maxcarry);
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// Acquire merchant lock to prevent race condition
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$database->getMerchantLock($village->wid);
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$this->used = $database->totalMerchantUsed($village->wid, false);
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if($this->merchantAvail() > 0 && $reqMerc <= $this->merchantAvail())
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{
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$id = $post['getwref'];
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$coor = $database->getCoor($id);
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if($database->getVillageState($id))
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{
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$timetaken = $generator->procDistanceTime($coor, $village->coor, $session->tribe, 0);
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$res = $resource[0] + $resource[1] + $resource[2] + $resource[3];
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if($res != 0){
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$reference = $database->sendResource($resource[0], $resource[1], $resource[2], $resource[3], $reqMerc, 0);
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$database->modifyResource($village->wid, $resource[0], $resource[1], $resource[2], $resource[3], 0);
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$database->addMovement(0, $village->wid, $id, $reference, time(), time() + $timetaken, $post['send3']);
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$logging->addMarketLog($village->wid, 1, [$resource[0], $resource[1], $resource[2], $resource[3], $id]);
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}
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}
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$database->releaseMerchantLock($village->wid);
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header("Location: build.php?id=".$post['id']);
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exit;
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}
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else
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{
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$database->releaseMerchantLock($village->wid);
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$form->addError("error", TOO_FEW_MERCHANTS);
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}
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}
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else $form->addError("error", TOO_FEW_RESOURCES);
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}
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private function addOffer($post)
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{
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global $database,$village,$session;
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if($post['rid1'] == $post['rid2'])
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{
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// Trading res for res of same type (invalid)
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header("Location: build.php?id=".$post['id']."&t=2&e2");
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exit;
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}
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elseif(!isset($post['m1']) || !isset($post['m2']) || $post['m1'] <= 0 || $post['m2'] <= 0)
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{
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// No resources selected (invalid)
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header("Location: build.php?id=".$post['id']."&t=2&e2");
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exit;
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}
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elseif($post['m1'] > (2 * $post['m2']))
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{
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// Trade is for more than 2x (invalid)
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header("Location: build.php?id=".$post['id']."&t=2&e2");
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exit;
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}
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elseif($post['m2'] > (2 * $post['m1']))
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{
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// Trade is for less than 0.5x (invalid)
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header("Location: build.php?id=".$post['id']."&t=2&e2");
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exit;
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}
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elseif($post['rid1'] < 1 || $post['rid1'] > 4 || $post['rid2'] < 1 || $post['rid2'] > 4)
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{
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// Inexistent resources type (invalid)
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header("Location: build.php?id=".$post['id']."&t=2&e2");
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exit;
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}
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else
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{
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$wood = ($post['rid1'] == 1)? $post['m1'] : 0;
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$clay = ($post['rid1'] == 2)? $post['m1'] : 0;
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$iron = ($post['rid1'] == 3)? $post['m1'] : 0;
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$crop = ($post['rid1'] == 4)? $post['m1'] : 0;
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// preload all village data, since we're retrieving some of those separately below
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$database->getVillage($village->wid);
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$availableWood = $database->getWoodAvailable($village->wid);
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$availableClay = $database->getClayAvailable($village->wid);
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$availableIron = $database->getIronAvailable($village->wid);
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$availableCrop = $database->getCropAvailable($village->wid);
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if($availableWood >= $wood && $availableClay >= $clay && $availableIron >= $iron && $availableCrop >= $crop)
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{
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$reqMerc = 1;
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if(($wood+$clay+$iron+$crop) > $this->maxcarry)
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{
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$reqMerc = round(($wood+$clay+$iron+$crop)/$this->maxcarry);
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if(($wood+$clay+$iron+$crop) > $this->maxcarry*$reqMerc) $reqMerc += 1;
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}
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// Acquire merchant lock to prevent race condition
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$database->getMerchantLock($village->wid);
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$this->used = $database->totalMerchantUsed($village->wid, false);
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if($this->merchantAvail() > 0 && $reqMerc <= $this->merchantAvail())
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{
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if($database->modifyResource($village->wid,$wood,$clay,$iron,$crop,0))
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{
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$time = 0;
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if(isset($_POST['d1'])) $time = $_POST['d2'] * 3600;
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$alliance = (isset($post['ally']) && $post['ally'] == 1)? $session->userinfo['alliance'] : 0;
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$database->addMarket($village->wid,$post['rid1'],$post['m1'],$post['rid2'],$post['m2'],$time,$alliance,$reqMerc,0);
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}
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// Enough merchants
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$database->releaseMerchantLock($village->wid);
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header("Location: build.php?id=".$post['id']."&t=2");
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exit;
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}
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else
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{
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// Not enough merchants
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$database->releaseMerchantLock($village->wid);
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header("Location: build.php?id=".$post['id']."&t=2&e3");
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exit;
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}
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}
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else
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{
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// not enough resources
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header("Location: build.php?id=".$post['id']."&t=2&e1");
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exit;
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}
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}
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}
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private function acceptOffer($get)
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{
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global $database,$village,$session,$logging,$generator;
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$infoarray = $database->getMarketInfo($get['g']);
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$reqMerc = 1;
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if($infoarray['wamt'] > $this->maxcarry)
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{
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$reqMerc = round($infoarray['wamt']/$this->maxcarry);
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if($infoarray['wamt'] > $this->maxcarry*$reqMerc)
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{
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$reqMerc += 1;
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}
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}
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// We don't have enough resources
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if($infoarray['wamt'] > ([$village->awood, $village->aclay, $village->airon, $village->acrop])[$infoarray['wtype'] - 1])
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{
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header("Location: build.php?id=".$get['id']."&t=1&e1");
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exit;
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} // We're accepting the offering from the same village/of another alliance/with a too high maxtime
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elseif
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(($infoarray['vref'] == $village->wid) ||
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($infoarray['alliance'] > 0 && $infoarray['alliance'] != $session->alliance) ||
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($infoarray['maxtime'] > 0 && ($infoarray['maxtime'] * 3600) < $generator->procDistanceTime($database->getCoor($infoarray['vref']), $village->coor, $session->tribe, 0)))
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{
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header("Location: build.php?id=".$get['id']."&t=1&e2");
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exit;
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} // We don't have enough merchants (initial check before lock)
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elseif($reqMerc > $this->merchantAvail()){
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header("Location: build.php?id=".$get['id']."&t=1&e3");
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exit;
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}
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// Acquire merchant lock to prevent race condition
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$database->getMerchantLock($village->wid);
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$this->used = $database->totalMerchantUsed($village->wid, false);
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if($reqMerc > $this->merchantAvail())
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{
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$database->releaseMerchantLock($village->wid);
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header("Location: build.php?id=".$get['id']."&t=1&e3");
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exit;
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}
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$myresource = $hisresource = [ 1=> 0, 0, 0, 0];
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$myresource[$infoarray['wtype']] = $infoarray['wamt'];
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$mysendid = $database->sendResource($myresource[1],$myresource[2],$myresource[3],$myresource[4],$reqMerc,0);
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$hisresource[$infoarray['gtype']] = $infoarray['gamt'];
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$hissendid = $database->sendResource($hisresource[1],$hisresource[2],$hisresource[3],$hisresource[4],$infoarray['merchant'],0);
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$hiscoor = $database->getCoor($infoarray['vref']);
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$mytime = $generator->procDistanceTime($hiscoor,$village->coor,$session->tribe,0);
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$targettribe = $database->getUserField($database->getVillageField($infoarray['vref'],"owner"),"tribe",0);
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$histime = $generator->procDistanceTime($village->coor,$hiscoor,$targettribe,0);
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$timestamp = time();
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$database->addMovement(
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[0, 0],
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[$village->wid, $infoarray['vref']],
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[$infoarray['vref'], $village->wid],
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[$mysendid, $hissendid],
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[$timestamp, $timestamp],
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[$mytime + $timestamp, $histime + $timestamp]
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);
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$resource = [1 => 0, 0, 0, 0];
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$resource[$infoarray['wtype']] = $infoarray['wamt'];
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$database->modifyResource($village->wid, $resource[1], $resource[2], $resource[3], $resource[4], 0);
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$database->setMarketAcc($get['g']);
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$database->removeAcceptedOffer($get['g']);
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$logging->addMarketLog($village->wid, 2, [$infoarray['vref'], $get['g']]);
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$database->releaseMerchantLock($village->wid);
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header("Location: build.php?id=" . $get['id']);
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exit;
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}
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private function loadOnsale()
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{
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global $database,$village,$session,$multisort,$generator;
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$displayarray = $database->getMarket($village->wid,1);
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$holderarray = [];
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foreach($displayarray as $value)
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{
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$targetcoor = $database->getCoor($value['vref']);
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$duration = $generator->procDistanceTime($targetcoor, $village->coor, $session->tribe, 0);
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if($duration <= ($value['maxtime'] * 3600) || $value['maxtime'] == 0)
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{
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$value['duration'] = $duration;
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array_push($holderarray,$value);
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}
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}
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$this->onsale = $multisort->sorte($holderarray, "duration", true, 2);
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}
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private function filterNeed($get)
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{
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if(isset($get['v']) || isset($get['s']) || isset($get['b'])){
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$holder = $holder2 = [];
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if(isset($get['v']) && $get['v'] == "1:1"){
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foreach($this->onsale as $equal){
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if($equal['wamt'] <= $equal['gamt']){
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array_push($holder, $equal);
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}
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}
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}
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else $holder = $this->onsale;
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foreach($holder as $sale){
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if(isset($get['s']) && isset($get['b'])){
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if($sale['gtype'] == $get['s'] && $sale['wtype'] == $get['b']){
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array_push($holder2, $sale);
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}
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}else if(isset($get['s']) && !isset($get['b'])){
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if($sale['gtype'] == $get['s']){
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array_push($holder2, $sale);
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}
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}else if(isset($get['b']) && !isset($get['s'])){
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if($sale['wtype'] == $get['b']){
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array_push($holder2, $sale);
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}
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}
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else $holder2 = $holder;
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}
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$this->onsale = $holder2;
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}
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else $this->loadOnsale();
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}
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private function tradeResource($post)
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{
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global $session,$database,$village;
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$wwvillage = $database->getResourceLevel($village->wid);
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if($wwvillage['f99t'] != 40){
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if($session->userinfo['gold'] >= 3){
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// check that we're not trying to sell more resources that we actually have
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if (
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(int) $post['m2'][0] < 0 && round($village->awood) + (int) $post['m2'][0] < 0
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||
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(int) $post['m2'][1] < 0 && round($village->aclay) + (int) $post['m2'][1] < 0
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||
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(int) $post['m2'][2] < 0 && round($village->airon) + (int) $post['m2'][2] < 0
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||
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(int) $post['m2'][3] < 0 && round($village->acrop) + (int) $post['m2'][3] < 0
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) {
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header("Location: build.php?id=".$post['id']."&t=3");
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exit;
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}
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//Check if there are too many resources
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if ( ((int) $post['m2'][0] + (int) $post['m2'][1] + (int) $post['m2'][2] + (int) $post['m2'][3] ) <= ( round($village->awood) + round($village->aclay) + round($village->airon) + round($village->acrop) ) ) {
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$database->setVillageField(
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$village->wid,
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["wood", "clay", "iron", "crop"],
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[$post['m2'][0], $post['m2'][1], $post['m2'][2], $post['m2'][3]]
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);
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$database->modifyGold($session->uid, 3, 0);
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header("Location: build.php?id=".$post['id']."&t=3&c");
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exit;
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} else {
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header("Location: build.php?id=".$post['id']."&t=3");
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exit;
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}
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}else{
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header("Location: build.php?id=".$post['id']."&t=3");
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exit;
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}
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}
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}
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};
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$market = new Market;
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?>
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