Files
TravianZ/GameEngine/Technology.php
T
hdmaniak2 2e5f9f6169 Fix parallel research exploit (#143)
* Fix parallel building exploit via race condition

* Fix parallel research exploit via race condition

---------

Co-authored-by: hdmaniak <bombo15.forum@gmail.com>
Co-authored-by: Catalin Novgorodschi <1140613+Shadowss@users.noreply.github.com>
2026-03-24 14:25:46 +02:00

751 lines
26 KiB
PHP
Executable File

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Filename Technology.php ##
## Developed by: Dzoki ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2025. All rights reserved. ##
## ##
#################################################################################
global $autoprefix;
// even with autoloader created, we can't use it here yet, as it's not been created
// ... so, let's see where it is and include it
$autoloader_found = false;
// go max 5 levels up - we don't have folders that go deeper than that
for ($i = 0; $i < 5; $i++) {
$autoprefix = str_repeat('../', $i);
if (file_exists($autoprefix.'autoloader.php')) {
$autoloader_found = true;
include_once $autoprefix.'autoloader.php';
break;
}
}
if (!$autoloader_found) {
die('Could not find autoloading class.');
}
// this is needed for installation, since the lang file would not be included yet
include_once($autoprefix."GameEngine/Lang/en.php");
class Technology {
public $unarray = [1 => U1, U2, U3, U4, U5, U6, U7, U8, U9, U10, U11, U12, U13, U14, U15, U16, U17, U18, U19, U20, U21, U22, U23, U24, U25, U26, U27, U28, U29, U30, U31, U32, U33, U34, U35, U36, U37, U38, U39, U40, U41, U42, U43, U44, U45, U46, U47, U48, U49, U50 , U99, U0];
public function grabAcademyRes() {
global $village;
$holder = [];
foreach($village->researching as $research) {
if(substr($research['tech'], 0, 1) == "t") array_push($holder, $research);
}
return $holder;
}
public function getABUpgrades($type='a') {
global $village;
$holder = [];
foreach($village->researching as $research) {
if(substr($research['tech'], 0, 1) == $type) array_push($holder, $research);
}
return $holder;
}
public function isResearch($tech, $type) {
global $village;
if(count($village->researching) == 0) return false;
else
{
switch($type) {
case 1: $string = "t"; break;
case 2: $string = "a"; break;
case 3: $string = "b"; break;
}
foreach($village->researching as $research) {
if($research['tech'] == $string.$tech) return true;
}
return false;
}
}
public function procTech($post) {
if(isset($post['ft'])) {
switch($post['ft']) {
case "t1":
$this->procTrain($post);
break;
case "t3":
$this->procTrain($post,true);
break;
}
}
}
public function procTechno($get) {
global $village;
if(isset($get['a'])) {
switch($village->resarray['f'.$get['id'].'t']) {
case 22:
$this->researchTech($get);
break;
case 13:
$this->upgradeArmour($get);
break;
case 12:
$this->upgradeSword($get);
break;
}
}
}
public function getTrainingList($type) {
global $database,$village;
$trainingarray = $database->getTraining($village->wid);
$listarray = [];
$barracks = [1, 2, 3, 11, 12, 13, 14, 21, 22, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44];
// fix by brainiac - THANK YOU
$greatbarracks = [61, 62, 63, 71, 72, 73, 74, 81, 82, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104];
$stables = [4, 5, 6, 15, 16, 23, 24, 25, 26, 45, 46];
$greatstables = [64, 65, 66, 75, 76, 83, 84, 85, 86, 105, 106];
$workshop = [7, 8, 17, 18, 27, 28, 47, 48];
$greatworkshop = [67, 68, 77, 78, 87, 88, 107, 108];
$residence = [9, 10, 19, 20, 29, 30, 49, 50];
$trapper = [99];
if(count($trainingarray) > 0) {
foreach($trainingarray as $train) {
if($type == 1 && in_array($train['unit'],$barracks)) {
$train['name'] = $this->unarray[$train['unit']];
array_push($listarray,$train);
}
if($type == 2 && in_array($train['unit'],$stables)) {
$train['name'] = $this->unarray[$train['unit']];
array_push($listarray,$train);
}
if($type == 3 && in_array($train['unit'],$workshop)) {
$train['name'] = $this->unarray[$train['unit']];
array_push($listarray,$train);
}
if($type == 4 && in_array($train['unit'],$residence)) {
$train['name'] = $this->unarray[$train['unit']];
array_push($listarray,$train);
}
if($type == 5 && in_array($train['unit'],$greatbarracks)) {
$train['name'] = $this->unarray[$train['unit']-60];
$train['unit'] -= 60;
array_push($listarray,$train);
}
if($type == 6 && in_array($train['unit'],$greatstables)) {
$train['name'] = $this->unarray[$train['unit']-60];
$train['unit'] -= 60;
array_push($listarray,$train);
}
if($type == 7 && in_array($train['unit'],$greatworkshop)) {
$train['name'] = $this->unarray[$train['unit']-60];
$train['unit'] -= 60;
array_push($listarray,$train);
}
if($type == 8 && in_array($train['unit'],$trapper)) {
$train['name'] = $this->unarray[$train['unit']];
array_push($listarray,$train);
}
}
}
return $listarray;
}
public function getUnitList() {
global $database, $village;
$unitarray = func_num_args() == 1 ? $database->getUnit(func_get_arg(0)) : $village->unitall;
$listArray = [];
for($i = 1; $i < count($this->unarray); $i++) {
$holder = [];
if(!empty($unitarray['u'.$i]) && $unitarray['u'.$i] > 0 && !empty($unitarray['u'.$i])) {
$holder['id'] = $i;
$holder['name'] = $this->unarray[$i];
$holder['amt'] = $unitarray['u'.$i];
array_push($listArray, $holder);
}
}
if($unitarray['hero'] > 0 && !empty($unitarray['hero'])) {
$holder['id'] = "hero";
$holder['name'] = $this->unarray[$i];
$holder['amt'] = $unitarray['hero'];
array_push($listArray, $holder);
}
return $listArray;
}
public function maxUnit($unit,$great=false) {
$unit = "u" . $unit;
global $village, $$unit, $database;
$unitarray = $$unit;
$res = $database->getVillage($village->wid, 0, false);
if($res['wood'] > $res['maxstore']) $res['wood'] = $res['maxstore'];
if($res['clay'] > $res['maxstore']) $res['clay'] = $res['maxstore'];
if($res['iron'] > $res['maxstore']) $res['iron'] = $res['maxstore'];
if($res['crop'] > $res['maxcrop']) $res['crop'] = $res['maxcrop'];
$woodcalc = floor($res['wood'] / ($unitarray['wood'] * ($great ? 3 : 1)));
$claycalc = floor($res['clay'] / ($unitarray['clay'] * ($great ? 3 : 1)));
$ironcalc = floor($res['iron'] / ($unitarray['iron'] * ($great ? 3 : 1)));
if($res['crop'] > 0) $cropcalc = floor($res['crop'] / ($unitarray['crop'] * ($great ? 3 : 1)));
else $cropcalc = 0;
if($unit != "u99") $popcalc = floor($village->getProd("crop") / $unitarray['pop']);
else $popcalc = $village->getProd("crop");
return min($woodcalc, $claycalc, $ironcalc, $cropcalc);
}
public function maxUnitPlus($unit,$great=false) {
$unit = "u" . $unit;
global $village, $$unit, $database;
$unitarray = $$unit;
$res = $database->getVillage($village->wid);
$totalres = $res['wood'] + $res['clay'] + $res['iron'] + $res['crop'];
$totalresunit = ($unitarray['wood'] * ($great ? 3 : 1)) + ($unitarray['clay'] * ($great ? 3 : 1)) + ($unitarray['iron'] * ($great ? 3 : 1)) + ($unitarray['crop'] * ($great ? 3 : 1));
$max = round($totalres / $totalresunit);
return $max;
}
public function getUnits() {
global $database, $village;
if(func_num_args() == 1) $base = func_get_arg(0);
$ownunit = func_num_args() == 2 ? func_get_arg(0) : $database->getUnit($base);
$enforcementarray = func_num_args() == 2 ? func_get_arg(1) : $database->getEnforceVillage($base, 0);
if(count($enforcementarray) > 0){
foreach($enforcementarray as $enforce){
for($i = 1; $i <= 50; $i++) $ownunit['u'.$i] += $enforce['u'.$i];
}
}
return $ownunit;
}
function getAllUnits($base, $InVillageOnly = false, $mode = 0, $useCache = true) {
global $database;
$ownunit = $database->getUnit($base, $useCache);
$ownunit['u99'] -= $ownunit['u99'];
$ownunit['u99o'] -= $ownunit['u99o'];
$enforcementarray = $database->getEnforceVillage($base, 0, $useCache);
if(count($enforcementarray) > 0){
foreach($enforcementarray as $enforce){
for($i = 1; $i <= 50; $i++){
$ownunit['u' . $i] += $enforce['u' . $i];
}
$ownunit['hero'] += $enforce['hero'];
}
}
if($mode == 0){
$enforceoasis = $database->getOasisEnforce($base, 1, $useCache);
if(count($enforceoasis) > 0){
foreach($enforceoasis as $enforce){
for($i = 1; $i <= 50; $i++){
$ownunit['u' . $i] += $enforce['u' . $i];
}
$ownunit['hero'] += $enforce['hero'];
}
}
$prisoners = $database->getPrisoners($base, 1, $useCache);
if(!empty($prisoners)){
foreach($prisoners as $prisoner){
$owner = $database->getVillageField($base, "owner");
$ownertribe = $database->getUserField($owner, "tribe", 0);
$start = ($ownertribe - 1) * 10 + 1;
$end = ($ownertribe * 10);
for($i = $start; $i <= $end; $i++){
$j = $i - $start + 1;
$ownunit['u' . $i] += $prisoner['t' . $j];
}
$ownunit['hero'] += $prisoner['t11'];
}
}
}
if(!$InVillageOnly){
$movement = $database->getVillageMovement($base);
if(!empty($movement)){
for($i = 1; $i <= 50; $i++){
if(!isset($ownunit['u'.$i])) $ownunit['u'.$i] = 0;
$ownunit['u'.$i] += (isset($movement['u'.$i]) ? $movement['u'.$i] : 0);
}
if(!isset($ownunit['hero'])) $ownunit['hero'] = 0;
$ownunit['hero'] += (isset($movement['hero']) ? $movement['hero'] : 0);
}
}
return $ownunit;
}
public function meetTRequirement($unit) {
global $session;
switch($unit) {
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8: return $this->getTech($unit) && $session->tribe == 1;
case 1:
case 10: return $session->tribe == 1;
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18: return $session->tribe == 2 && $this->getTech($unit);
case 11:
case 20: return $session->tribe == 2;
case 22:
case 23:
case 24:
case 25:
case 26:
case 27:
case 28: return $session->tribe == 3 && $this->getTech($unit);
case 21:
case 30: return $session->tribe == 3;
case 32:
case 33:
case 34:
case 35:
case 36:
case 37:
case 38: return $session->tribe == 4 && $this->getTech($unit);
case 31:
case 40: return $session->tribe == 4;
case 42:
case 43:
case 44:
case 45:
case 46:
case 47:
case 48: return $session->tribe == 5 && $this->getTech($unit);
case 41:
case 50: return $session->tribe == 5;
}
}
public function getTech($tech) {
global $village;
return (isset($village->techarray['t'.$tech]) && $village->techarray['t'.$tech] == 1);
}
private function procTrain($post, $great = false) {
global $session;
// first of all, check if we're not trying to train chieftain
// and settlers together - which we cannot, since that can result
// in 1 chieftain and 3 settlers, then conquering a village, then
// founding a new one, all with only 1 available slot
if (
!(
(!empty($post['t9']) && !empty($post['t10'])) ||
(!empty($post['t19']) && !empty($post['t20'])) ||
(!empty($post['t29']) && !empty($post['t30'])) ||
(!empty($post['t39']) && !empty($post['t40'])) ||
(!empty($post['t49']) && !empty($post['t50']))
)
) {
$start = ($session->tribe - 1) * 10 + 1;
$end = ($session->tribe * 10);
for ($i = $start; $i <= $end; $i ++ ) {
if (isset($post['t'.$i]) && $post['t'.$i] != 0) {
$amt = intval($post['t'.$i]);
if ($amt < 0) $amt = 1;
$this->trainUnit($i, $amt, $great);
}
}
if($session->tribe == 3)
{
if (isset($post['t99']) && $post['t99'] != 0) {
$amt = intval($post['t99']);
if ($amt < 0) $amt = 1;
$this->trainUnit(99, $amt, $great);
}
}
header( "Location: build.php?id=" . $post['id'] );
exit;
}
}
public function getUpkeep($array, $type, $vid = 0, $prisoners = 0) {
global $database, $village;
if ($vid == 0) $vid = $village->wid;
$upkeep = 0;
$horsedrinking = $database->getFieldLevelInVillage($vid, 41);
if(!$type){
$start = 1;
$end = 50;
}else{
$start = ($type - 1) * 10 + 1;
$end = $type * 10;
}
for ($i = $start; $i <= $end; $i ++) {
$k = $i - $start + 1;
$unit = "u".$i;
$index = $prisoners == 0 ? $unit : "t".$k;
global $$unit;
$dataarray = $$unit;
if($horsedrinking > 0) {
if (($i == 4 && $horsedrinking >= 10) || ($i == 5 && $horsedrinking >= 15) || ( $i == 6 && $horsedrinking == 20)) {
$upkeep += ($dataarray['pop'] - 1) * $array[$index];
}
else $upkeep += ($dataarray['pop'] * $array[$index]);
}
else $upkeep += ($dataarray['pop'] * $array[$index]);
}
$index = $prisoners > 0 ? 't11' : 'hero';
if(!isset($array[$index])) $array[$index] = 0;
$upkeep += $array[$index] * 6;
$who = $database->getVillageField($vid, "owner");
//If it's a WW village, halve the crop consumption
if($database->getVillageField($vid, "natar") == 1) $upkeep /= 2;
return ceil($database->getArtifactsValueInfluence($who, $vid, 4, $upkeep, false));
}
private function trainUnit($unit, $amt, $great = false) {
global $session, $database, ${'u'.$unit}, $building, $village, $bid19, $bid20, $bid21, $bid25, $bid26, $bid29, $bid30, $bid36, $bid41, $bid42;
if($this->getTech($unit) || $unit % 10 <= 1 || $unit == 99) {
$footies = [1, 2, 3, 11, 12, 13, 14, 21, 22, 31, 32, 33, 34, 41, 42, 43, 44];
$calvary = [4, 5, 6, 15, 16, 23, 24, 25, 26, 35, 36, 45, 46];
$workshop = [7, 8, 17, 18, 27, 28, 37, 38, 47, 48];
$special = [9, 10, 19, 20, 29, 30, 39, 40, 49, 50];
$trapper = [99];
//Check if the player is trying to train troops without the needed buildings
if((in_array($unit, $footies) && ($building->getTypeLevel(19) == 0 && $building->getTypeLevel(29) == 0)) ||
(in_array($unit, $calvary) && ($building->getTypeLevel(20) == 0 && $building->getTypeLevel(30) == 0)) ||
(in_array($unit, $workshop) && ($building->getTypeLevel(21) == 0 && $building->getTypeLevel(42) == 0)) ||
(in_array($unit, $special) && ($building->getTypeLevel(25) < 10 && $building->getTypeLevel(26) < 10)) ||
(in_array($unit, $trapper) && $building->getTypeLevel(36) == 0)) return;
if(in_array($unit, $footies)) {
if($great) {
$each = round(($bid29[$building->getTypeLevel(29)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
} else {
$each = round(($bid19[$building->getTypeLevel(19)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
}
}
if(in_array($unit, $calvary)) {
if($great) {
$each = round(($bid30[$building->getTypeLevel(30)]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) * ${'u'.$unit}['time'] / SPEED);
} else {
$each = round(($bid20[$building->getTypeLevel(20)]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) * ${'u'.$unit}['time'] / SPEED);
}
}
if(in_array($unit, $workshop)) {
if($great) {
$each = round(($bid42[$building->getTypeLevel(42)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
} else {
$each = round(($bid21[$building->getTypeLevel(21)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
}
}
if(in_array($unit, $special)) {
if($building->getTypeLevel(25) > 0){
$each = round(($bid25[$building->getTypeLevel(25)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
} else {
$each = round(($bid26[$building->getTypeLevel(26)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
}
}
if(in_array($unit, $trapper)) {
$each = round(($bid19[$building->getTypeLevel(36)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED);
}
if($unit % 10 == 0 || $unit % 10 == 9 && $unit != 99) {
if($this->maxUnit($unit, $great) < $amt) $amt = 0;
else
{
$slots = $database->getAvailableExpansionTraining();
if($unit % 10 == 0 && $slots['settlers'] <= $amt) $amt = $slots['settlers'];
if($unit % 10 == 9 && $slots['chiefs'] <= $amt) $amt = $slots['chiefs'];
}
}else{
if($unit != 99){
if($this->maxUnit($unit, $great) < $amt) $amt = 0;
}else{
$trainlist = $this->getTrainingList(8);
foreach($trainlist as $train) $train_amt += $train['amt'];
$max = 0;
for($i = 19; $i < 41; $i++){
if($village->resarray['f'.$i.'t'] == 36){
$max += $bid36[$village->resarray['f'.$i]]['attri']*TRAPPER_CAPACITY;
}
}
$max1 = $max - ($village->unitarray['u99'] + $train_amt);
if($max1 < $amt) $amt = 0;
}
}
$wood = ${'u'.$unit}['wood'] * $amt * ($great ? 3 : 1);
$clay = ${'u'.$unit}['clay'] * $amt * ($great ? 3 : 1);
$iron = ${'u'.$unit}['iron'] * $amt * ($great ? 3 : 1);
$crop = ${'u'.$unit}['crop'] * $amt * ($great ? 3 : 1);
if($database->modifyResource($village->wid, $wood , $clay, $iron, $crop, 0) && $amt > 0) {
$database->trainUnit($village->wid, $unit + ($great ? 60 : 0), $amt, ${'u'.$unit}['pop'], $each, 0);
}
}
}
public function meetRRequirement($tech) {
global $session, $building;
switch($tech) {
case 2: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(13) >= 1;
case 3: return $building->getTypeLevel(22) >= 5 && $building->getTypeLevel(12) >= 1;
case 4:
case 23: return$building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 1;
case 5:
case 25: return $building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 5;
case 6: return $building->getTypeLevel(22) >= 15 && $building->getTypeLevel(20) >= 10;
case 9:
case 29: return $building->getTypeLevel(22) >= 20 && $building->getTypeLevel(16) >= 10;
case 12:
case 32:
case 42: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(19) >= 3;
case 13:
case 33:
case 43: return $building->getTypeLevel(22) >= 3 && $building->getTypeLevel(12) >= 1;
case 14:
case 34:
case 44: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(15) >= 5;
case 15:
case 35:
case 45: return $building->getTypeLevel(22) >= 1 && $building->getTypeLevel(20) >= 3;
case 16:
case 26:
case 36:
case 46: return $building->getTypeLevel(22) >= 15 && $building->getTypeLevel(20) >= 10;
case 7:
case 17:
case 27:
case 37:
case 47: return $building->getTypeLevel(22) >= 10 && $building->getTypeLevel(21) >= 1;
case 8:
case 18:
case 28:
case 38:
case 48: return $building->getTypeLevel(22) >= 15 && $building->getTypeLevel(21) >= 10;
case 19:
case 39:
case 49: return $building->getTypeLevel(22) >= 20 && $building->getTypeLevel(16) >= 5;
case 22: return $building->getTypeLevel(22) >= 3 && $building->getTypeLevel(12) >= 1;
case 24: return $building->getTypeLevel(22) >= 5 && $building->getTypeLevel(20) >= 3;
}
}
private function researchTech($get) {
global $database,$session,${'r'.$get['a']},$bid22,$building,$village,$logging;
if (!$database->getResearchLock($village->wid)) return;
try {
$village->researching = $database->getResearching($village->wid, false);
if($this->meetRRequirement($get['a']) && $get['c'] == $session->mchecker) {
$data = ${'r'.$get['a']};
$time = time() + round(($data['time'] * ($bid22[$building->getTypeLevel(22)]['attri'] / 100))/SPEED);
$database->modifyResource($village->wid,$data['wood'],$data['clay'],$data['iron'],$data['crop'],0);
$database->addResearch($village->wid,"t".$get['a'],$time);
$logging->addTechLog($village->wid,"t".$get['a'],1);
}
} finally {
$database->releaseResearchLock($village->wid);
}
$session->changeChecker();
header("Location: build.php?id=".$get['id']);
exit;
}
//TODO: Merge these two functions in one function, they're very similar to each other
private function upgradeSword($get) {
global $database,$session,$bid12,$building,$village,$logging;
if (!$database->getResearchLock($village->wid)) return;
try {
$ABTech = $database->getABTech($village->wid, false);
$village->researching = $database->getResearching($village->wid, false);
$ABUpgrades = $this->getABUpgrades('b');
$ABUpgradesCount = count($ABUpgrades);
$ups = 0;
if($ABUpgradesCount > 0){
foreach($ABUpgrades as $upgrade){
if(in_array(("b".$get['a']), $upgrade)) $ups++;
}
}
$CurrentTech = $ABTech["b".$get['a']]+$ups;
$unit = ($session->tribe-1)*10+intval($get['a']);
if(($ABUpgradesCount < 2 && $session->plus || $ABUpgradesCount == 0) && ($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(12)) && $get['c'] == $session->mchecker) {
global ${'ab'.strval($unit)};
$data = ${'ab'.strval($unit)};
$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid12[$building->getTypeLevel(12)]['attri'] / 100))/SPEED) + ($ABUpgradesCount > 0 ? ($ABUpgrades[$ABUpgradesCount-1]['timestamp'] - time()) + ceil(60/SPEED) : 0);
if ($database->modifyResource($village->wid,$data[$CurrentTech+1]['wood'],$data[$CurrentTech+1]['clay'],$data[$CurrentTech+1]['iron'],$data[$CurrentTech+1]['crop'],0)) {
$database->addResearch($village->wid,"b".$get['a'],$time);
$logging->addTechLog($village->wid,"b".$get['a'],$CurrentTech+1);
}
}
} finally {
$database->releaseResearchLock($village->wid);
}
$session->changeChecker();
header("Location: build.php?id=".$get['id']);
exit;
}
private function upgradeArmour($get) {
global $database,$session,$bid13,$building,$village,$logging;
if (!$database->getResearchLock($village->wid)) return;
try {
$ABTech = $database->getABTech($village->wid, false);
$village->researching = $database->getResearching($village->wid, false);
$ABUpgrades = $this->getABUpgrades('a');
$ABUpgradesCount = count($ABUpgrades);
$ups = 0;
if($ABUpgradesCount > 0){
foreach($ABUpgrades as $upgrade){
if(in_array(("a".$get['a']), $upgrade)) $ups++;
}
}
$CurrentTech = $ABTech["a".$get['a']]+$ups;
$unit = ($session->tribe-1)*10+intval($get['a']);
if(($ABUpgradesCount < 2 && $session->plus || $ABUpgradesCount == 0) && ($this->getTech($unit) || ($unit % 10) == 1) && ($CurrentTech < $building->getTypeLevel(13)) && $get['c'] == $session->mchecker) {
global ${'ab'.strval($unit)};
$data = ${'ab'.strval($unit)};
$time = time() + round(($data[$CurrentTech+1]['time'] * ($bid13[$building->getTypeLevel(13)]['attri'] / 100))/SPEED) + ($ABUpgradesCount > 0 ? ($ABUpgrades[$ABUpgradesCount-1]['timestamp'] - time()) + ceil(60/SPEED) : 0);
if ($database->modifyResource($village->wid,$data[$CurrentTech+1]['wood'],$data[$CurrentTech+1]['clay'],$data[$CurrentTech+1]['iron'],$data[$CurrentTech+1]['crop'],0)) {
$database->addResearch($village->wid,"a".$get['a'],$time);
$logging->addTechLog($village->wid,"a".$get['a'],$CurrentTech+1);
}
}
} finally {
$database->releaseResearchLock($village->wid);
}
$session->changeChecker();
header("Location: build.php?id=".$get['id']);
exit;
}
public function getUnitName($i) {
return $this->unarray[$i];
}
public function finishTech() {
global $database,$village;
$q = "UPDATE ".TB_PREFIX."research SET timestamp=".(time()-1)." WHERE vref = ".(int) $village->wid;
$result = $database->query($q);
return mysqli_affected_rows($database->dblink);
}
public function calculateAvaliable($id, $resarray = []) {
global $village,$generator,${'r'.$id};
if(count($resarray)==0) {
$resarray['wood'] = ${'r'.$id}['wood'];
$resarray['clay'] = ${'r'.$id}['clay'];
$resarray['iron'] = ${'r'.$id}['iron'];
$resarray['crop'] = ${'r'.$id}['crop'];
}
$woodNeed = $resarray['wood'] - $village->awood;
$clayNeed = $resarray['clay'] - $village->aclay;
$ironNeed = $resarray['iron'] - $village->airon;
$cropNeed = $resarray['crop'] - $village->acrop;
$woodProd = $village->getProd("wood");
$clayProd = $village->getProd("clay");
$ironProd = $village->getProd("iron");
$cropProd = $village->getProd("crop");
$rwtime = ($woodNeed <= 0) ? 0 : ($woodProd > 0 ? $woodNeed / $woodProd * 3600 : 0);
$rcltime = ($clayNeed <= 0) ? 0 : ($clayProd > 0 ? $clayNeed / $clayProd * 3600 : 0);
$ritime = ($ironNeed <= 0) ? 0 : ($ironProd > 0 ? $ironNeed / $ironProd * 3600 : 0);
$rctime = ($cropNeed <= 0) ? 0 : ($cropProd != 0 ? $cropNeed / $cropProd * 3600 : 0);
if($cropProd >= 0) {
$reqtime = max($rwtime,$rcltime,$ritime,$rctime) + time();
} else {
$reqtime = max($rwtime,$rcltime,$ritime);
if($reqtime > $rctime) {
$reqtime = 0;
} else {
$reqtime += time();
}
}
return $generator->procMtime($reqtime);
}
public function checkReinf($id, $use_cache = true) {
global $database;
$enforce=$database->getEnforceArray($id, 0, $use_cache);
$fail=0;
for ($i=1; $i<50; $i++) {
if($enforce['u'.$i.'']>0){
$fail=1;
}
}
if ($enforce['hero']>0) $fail=1;
if($fail==0){
$database->deleteReinf($id);
}
}
}
$technology = new Technology;
?>