mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-07-13 16:16:07 +00:00
3b359d6f85
Updated unit growth calculations based on player progression and growth factor.
562 lines
20 KiB
SQL
562 lines
20 KiB
SQL
-- ----------------------------------------------------------------------------------------
|
|
-- oasis regeneration script
|
|
-- used during installation, server reset, oasis reset & automation (nature repopulation)
|
|
--
|
|
-- author: martinambrus
|
|
-- ----------------------------------------------------------------------------------------
|
|
|
|
|
|
-- Nature regeneration time.
|
|
--
|
|
-- type: int
|
|
-- description: when > -1, used to update the last oasis reset time (Automation nature regeneration)
|
|
-- when == -1, used to reset oasis data into original state (conquered > unoccupied)
|
|
|
|
SET @natureRegTime = %NATURE_REG_TIME%;
|
|
|
|
|
|
|
|
-- A temporary table with oasis village ID(s).
|
|
-- Used instead of variable so we can work with it as with array.
|
|
-- The only other option would be to repeat IDs replacements below
|
|
-- or define them once in a string and use FIND_IN_SET() for lookups,
|
|
-- which is TERRIBLE, performance-wise (since it doesn't use indexes).
|
|
|
|
CREATE TEMPORARY TABLE %PREFIX%oids (id INT NOT NULL, PRIMARY KEY (id));
|
|
INSERT INTO %PREFIX%oids VALUES %VILLAGEID%;
|
|
|
|
|
|
|
|
-- Equivalent to "VILLAGEID === -1" (in PHP). Determines whether we have
|
|
-- any single oasis to actually update (mode = conquered > unocupied)
|
|
-- or we're updating 1 or more specific oasis (mode = install, server reset, Automation's nature regen).
|
|
|
|
SET @noVillage = ((SELECT id FROM %PREFIX%oids LIMIT 1) = -1);
|
|
|
|
-- Get the number of players
|
|
SELECT COUNT(*) INTO @playerCount FROM %PREFIX%users WHERE tribe != 0;
|
|
|
|
-- Calculate average progression for all real players (owner > 6) from culture points (CP) and population of villages (pop)
|
|
SELECT AVG(pop + cp) INTO @avgPlayerProgress FROM %PREFIX%vdata WHERE owner > 6;
|
|
|
|
-- ----------------------------------------------------------------
|
|
-- Calculate growth factor based on player progression
|
|
-- Scale between 0.3 and 3.0
|
|
-- ----------------------------------------------------------------
|
|
SET @growthFactor = LEAST(3.0, GREATEST(0.3, @avgPlayerProgress / 1000));
|
|
|
|
-- faster access to first oasis ID, so we don't need to reselect all the time below
|
|
SET @firstVillage = (SELECT id FROM %PREFIX%oids LIMIT 1);
|
|
|
|
-- minimum and maximum number of units for oasis with "high" field set to 0
|
|
SET @minUnitsForOasis0 = GREATEST(5, FLOOR(5 * @growthFactor));
|
|
SET @maxUnitsForOasis0 = LEAST(FLOOR(@minUnitsForOasis0 + 5 + (@playerCount * 1.5) * @growthFactor), 30);
|
|
|
|
-- minimum and maximum number of units for oasis with "high" field set to 1
|
|
SET @minUnitsForOasis1 = GREATEST(10, FLOOR(10 * @growthFactor));
|
|
SET @maxUnitsForOasis1 = LEAST(FLOOR(@minUnitsForOasis1 + 10 + (@playerCount * 2) * @growthFactor), 60);
|
|
|
|
-- minimum and maximum number of units for oasis with "high" field set to 2
|
|
SET @minUnitsForOasis2 = GREATEST(20, FLOOR(20 * @growthFactor));
|
|
SET @maxUnitsForOasis2 = LEAST(FLOOR(@minUnitsForOasis2 + 15 + (@playerCount * 3) * @growthFactor), 90);
|
|
|
|
-- Setting a maximum for every type of Oasis so large servers won't turn oasis into fortresses
|
|
SET @maxUnitsForOasis0 = LEAST(@maxUnitsForOasis0, 30);
|
|
SET @maxUnitsForOasis1 = LEAST(@maxUnitsForOasis1, 60);
|
|
SET @maxUnitsForOasis2 = LEAST(@maxUnitsForOasis2, 90);
|
|
|
|
-- ----------------------------------------
|
|
-- reset oasis data (conquered > unoccupied)
|
|
-- ------------------------------------------
|
|
UPDATE %PREFIX%odata
|
|
SET
|
|
conqured = 0,
|
|
wood = 800,
|
|
iron = 800,
|
|
clay = 800,
|
|
maxstore = 800,
|
|
crop = 800,
|
|
maxcrop = 800,
|
|
lastupdated = UNIX_TIMESTAMP(),
|
|
lastupdated2 = UNIX_TIMESTAMP(),
|
|
loyalty=100,
|
|
owner=2,
|
|
name='Unoccupied Oasis'
|
|
WHERE
|
|
@natureRegTime = -1
|
|
AND
|
|
conqured = @firstVillage;
|
|
|
|
-- ---------------------------------------------
|
|
-- remove past reports (conquered > unoccupied)
|
|
-- ---------------------------------------------
|
|
DELETE FROM %PREFIX%ndata
|
|
WHERE
|
|
@natureRegTime = -1
|
|
AND
|
|
toWref = @firstVillage;
|
|
|
|
|
|
-- ----------------------------------------------------------------
|
|
-- update next regeneration time (Automation, nature regeneration)
|
|
-- ----------------------------------------------------------------
|
|
UPDATE
|
|
%PREFIX%odata
|
|
SET
|
|
lastupdated2 = UNIX_TIMESTAMP() + @natureRegTime
|
|
WHERE
|
|
@natureRegTime > -1
|
|
AND
|
|
wref IN ( SELECT id FROM %PREFIX%oids );
|
|
|
|
|
|
-- -----------------------------------------------------------------------
|
|
-- update number of units depending on the oasis type --
|
|
-- the more lucrative the oasis is, the better defense will it get :-P --
|
|
-- -----------------------------------------------------------------------
|
|
|
|
|
|
-- +25% lumber oasis
|
|
UPDATE %PREFIX%units u
|
|
JOIN %PREFIX%odata o
|
|
ON u.vref = o.wref
|
|
SET
|
|
u.u35 = u.u35 + FLOOR((5 + RAND() * 10) * @growthFactor),
|
|
u36 = u36 + FLOOR((0 + RAND() * 5) * @growthFactor),
|
|
u37 = u37 + FLOOR((0 + RAND() * 5) * @growthFactor)
|
|
WHERE
|
|
(
|
|
(
|
|
@firstVillage = -1
|
|
AND
|
|
vref IN(
|
|
SELECT
|
|
id
|
|
FROM
|
|
%PREFIX%wdata
|
|
WHERE
|
|
oasistype IN(1,2)
|
|
)
|
|
)
|
|
OR
|
|
(
|
|
@firstVillage > -1
|
|
AND
|
|
vref IN ( SELECT id FROM %PREFIX%oids )
|
|
)
|
|
)
|
|
AND
|
|
(
|
|
u35 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
OR u36 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
OR u37 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
);
|
|
|
|
-- +25% lumber and +25% crop oasis
|
|
UPDATE %PREFIX%units u
|
|
JOIN %PREFIX%odata o
|
|
ON u.vref = o.wref
|
|
SET
|
|
u35 = u35 + FLOOR((5 + RAND() * 15) * @growthFactor),
|
|
u36 = u36 + FLOOR((0 + RAND() * 5) * @growthFactor),
|
|
u37 = u37 + FLOOR((0 + RAND() * 5) * @growthFactor),
|
|
u38 = u38 + FLOOR((0 + RAND() * 5) * @growthFactor),
|
|
u40 = u40 + FLOOR((0 + RAND() * 3) * @growthFactor)
|
|
WHERE
|
|
(
|
|
(
|
|
@firstVillage = -1
|
|
AND
|
|
vref IN(
|
|
SELECT
|
|
id
|
|
FROM
|
|
%PREFIX%wdata
|
|
WHERE
|
|
oasistype IN(3)
|
|
)
|
|
)
|
|
OR
|
|
(
|
|
@firstVillage > -1
|
|
AND
|
|
vref IN ( SELECT id FROM %PREFIX%oids )
|
|
)
|
|
)
|
|
AND
|
|
(
|
|
u36 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
OR u37 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
OR u38 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
);
|
|
|
|
-- +25% clay oasis
|
|
UPDATE %PREFIX%units u
|
|
JOIN %PREFIX%odata o
|
|
ON u.vref = o.wref
|
|
SET
|
|
u31 = u31 + FLOOR((10 + RAND() * 15) * @growthFactor),
|
|
u32 = u32 + FLOOR((5 + RAND() * 15) * @growthFactor),
|
|
u35 = u35 + FLOOR((0 + RAND() * 10) * @growthFactor)
|
|
WHERE
|
|
(
|
|
(
|
|
@firstVillage = -1
|
|
AND
|
|
vref IN(
|
|
SELECT
|
|
id
|
|
FROM
|
|
%PREFIX%wdata
|
|
WHERE
|
|
oasistype IN(4,5)
|
|
)
|
|
)
|
|
OR
|
|
(
|
|
@firstVillage > -1
|
|
AND
|
|
vref IN ( SELECT id FROM %PREFIX%oids )
|
|
)
|
|
)
|
|
AND u31 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u32 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u35 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
);
|
|
|
|
-- +25% clay and +25% crop oasis
|
|
UPDATE %PREFIX%units u
|
|
JOIN %PREFIX%odata o
|
|
ON u.vref = o.wref
|
|
SET
|
|
u31 = u31 + FLOOR((15 + RAND() * 20) * @growthFactor),
|
|
u32 = u32 + FLOOR((10 + RAND() * 15) * @growthFactor),
|
|
u35 = u35 + FLOOR((0 + RAND() * 10) * @growthFactor),
|
|
u40 = u40 + FLOOR((0 + RAND() * 3) * @growthFactor)
|
|
WHERE
|
|
(
|
|
(
|
|
@firstVillage = -1
|
|
AND
|
|
vref IN(
|
|
SELECT
|
|
id
|
|
FROM
|
|
%PREFIX%wdata
|
|
WHERE
|
|
oasistype IN(6)
|
|
)
|
|
)
|
|
OR
|
|
(
|
|
@firstVillage > -1
|
|
AND
|
|
vref IN ( SELECT id FROM %PREFIX%oids )
|
|
)
|
|
)
|
|
AND u31 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u32 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u35 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
);
|
|
|
|
-- +25% iron oasis
|
|
UPDATE %PREFIX%units u
|
|
JOIN %PREFIX%odata o
|
|
ON u.vref = o.wref
|
|
SET
|
|
u31 = u31 + FLOOR((10 + RAND() * 15) * @growthFactor),
|
|
u32 = u32 + FLOOR((5 + RAND() * 15) * @growthFactor),
|
|
u34 = u34 + FLOOR((0 + RAND() * 10) * @growthFactor)
|
|
WHERE
|
|
(
|
|
(
|
|
@firstVillage = -1
|
|
AND
|
|
vref IN(
|
|
SELECT
|
|
id
|
|
FROM
|
|
%PREFIX%wdata
|
|
WHERE
|
|
oasistype IN(7,8)
|
|
)
|
|
)
|
|
OR
|
|
(
|
|
@firstVillage > -1
|
|
AND
|
|
vref IN ( SELECT id FROM %PREFIX%oids )
|
|
)
|
|
)
|
|
AND u31 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u32 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u34 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
);
|
|
|
|
-- +25% iron and +25% crop oasis
|
|
UPDATE %PREFIX%units u
|
|
JOIN %PREFIX%odata o
|
|
ON u.vref = o.wref
|
|
SET
|
|
u31 = u31 + FLOOR((15 + RAND() * 20) * @growthFactor),
|
|
u32 = u32 + FLOOR((10 + RAND() * 15) * @growthFactor),
|
|
u34 = u34 + FLOOR((0 + RAND() * 10) * @growthFactor),
|
|
u39 = u39 + FLOOR((0 + RAND() * 3) * @growthFactor)
|
|
WHERE
|
|
(
|
|
(
|
|
@firstVillage = -1
|
|
AND
|
|
vref IN(
|
|
SELECT
|
|
id
|
|
FROM
|
|
%PREFIX%wdata
|
|
WHERE
|
|
oasistype IN(9)
|
|
)
|
|
)
|
|
OR
|
|
(
|
|
@firstVillage > -1
|
|
AND
|
|
vref IN ( SELECT id FROM %PREFIX%oids )
|
|
)
|
|
)
|
|
AND u31 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u32 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u34 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
);
|
|
|
|
-- +25% crop oasis
|
|
UPDATE %PREFIX%units u
|
|
JOIN %PREFIX%odata o
|
|
ON u.vref = o.wref
|
|
SET
|
|
u31 = u31 + FLOOR((5 + RAND() * 15) * @growthFactor),
|
|
u33 = u33 + FLOOR((5 + RAND() * 10) * @growthFactor),
|
|
u37 = u37 + FLOOR((0 + RAND() * 10) * @growthFactor),
|
|
u38 = u38 + FLOOR((0 + RAND() * 5) * @growthFactor),
|
|
u39 = u39 + FLOOR((0 + RAND() * 5) * @growthFactor)
|
|
WHERE
|
|
(
|
|
(
|
|
@firstVillage = -1
|
|
AND
|
|
vref IN(
|
|
SELECT
|
|
id
|
|
FROM
|
|
%PREFIX%wdata
|
|
WHERE
|
|
oasistype IN(10,11)
|
|
)
|
|
)
|
|
OR
|
|
(
|
|
@firstVillage > -1
|
|
AND
|
|
vref IN ( SELECT id FROM %PREFIX%oids )
|
|
)
|
|
)
|
|
AND u31 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u33 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u37 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u38 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
);
|
|
|
|
-- +50% crop oasis
|
|
UPDATE %PREFIX%units u
|
|
JOIN %PREFIX%odata o
|
|
ON u.vref = o.wref
|
|
SET
|
|
u31 = u31 + FLOOR((10 + RAND() * 15) * @growthFactor),
|
|
u33 = u33 + FLOOR((5 + RAND() * 10) * @growthFactor),
|
|
u37 = u37 + FLOOR((0 + RAND() * 10) * @growthFactor),
|
|
u38 = u38 + FLOOR((0 + RAND() * 5) * @growthFactor),
|
|
u39 = u39 + FLOOR((0 + RAND() * 5) * @growthFactor),
|
|
u40 = u40 + FLOOR((0 + RAND() * 3) * @growthFactor)
|
|
WHERE
|
|
(
|
|
(
|
|
@firstVillage = -1
|
|
AND
|
|
vref IN(
|
|
SELECT
|
|
id
|
|
FROM
|
|
%PREFIX%wdata
|
|
WHERE
|
|
oasistype IN(12)
|
|
)
|
|
)
|
|
OR
|
|
(
|
|
@firstVillage > -1
|
|
AND
|
|
vref IN ( SELECT id FROM %PREFIX%oids )
|
|
)
|
|
)
|
|
AND u31 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u33 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u37 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u38 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
)
|
|
AND u39 <= (
|
|
CASE o.high
|
|
WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0))
|
|
WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1))
|
|
WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2))
|
|
END
|
|
);
|