Files
TravianZ/Templates/Build/26_4.tpl
T
2014-05-12 08:43:32 +03:00

56 lines
1.9 KiB
Smarty

<div id="build" class="gid26"><h1><?php echo PALACE; ?> <span class="level"><?php echo LEVEL; ?> <?php echo $village->resarray['f'.$id]; ?></span></h1>
<p class="build_desc">
<a href="#" onClick="return Popup(26,4, 'gid');"
class="build_logo"> <img
class="building g26"
src="img/x.gif" alt="Palace"
title="<?php echo PALACE; ?>" /> </a>
<?php echo PALACE_DESC; ?>
<?php include("26_menu.tpl"); ?>
<table cellpadding="1" cellspacing="1" id="expansion">
<thead><tr>
<th colspan="6"><a name="h2"></a><?php echo CONQUERED_BY_VILLAGE; ?></th>
</tr>
<tr>
<td colspan="2"><?php echo VILLAGE; ?></td>
<td><?php echo PLAYER; ?></td>
<td><?php echo INHABITANTS; ?></td>
<td><?php echo COORDINATES; ?></td>
<td><?php echo DATE; ?></td>
</tr></thead>
<tbody>
<?php
$slot1 = $database->getVillageField($village->wid, 'exp1');
$slot2 = $database->getVillageField($village->wid, 'exp2');
$slot3 = $database->getVillageField($village->wid, 'exp3');
if($slot1 != 0 || $slot2 != 0 || $slot3 != 0){
for($i=1; $i <= 3; $i++){
if (${'slot'.$i}<>0) {
$coor = $database->getCoor(${'slot'.$i});
$vname = $database->getVillageField(${'slot'.$i},'name');
$owner = $database->getVillageField(${'slot'.$i},'owner');
$pop = $database->getVillageField(${'slot'.$i},'pop');
$vcreated = $database->getVillageField(${'slot'.$i},'created');
$ownername = $database->getUserField($owner,'username',0);
echo '
<tr>
<td class="ra">'.$i.'.</td>
<td class="vil"><a href="karte.php?d='.${'slot'.$i}.'&c='.$generator->getMapCheck(${'slot'.$i}).'">'.$vname.'</a></td>
<td class="pla"><a href="spieler.php?uid='.$owner.'">'.$ownername.'</a></td>
<td class="ha">'.$pop.'</td>
<td class="aligned_coords"><div class="cox">('.$coor['x'].'</div><div class="pi">|</div><div class="coy">'.$coor['y'].')</div></td>
<td class="dat">'.date('d-m-Y',$vcreated).'</td>
</tr>';
}
}
}
else{
echo '<tr><td colspan="6" class="none">'.NONE_CONQUERED_BY_VILLAGE.'</td></tr>';
}
?>
</tbody></table></div>