mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
6030727a0d
PHP 8.x turned several long-standing implicit accesses into runtime warnings that flooded the error log during attacks and report viewing: - Battle.report (Templates/Notice/1.tpl): the prisoner check ran array_sum() over slots that may hold non-numeric text (the "Information" line can shift indices), raising "Addition is not supported on type string". Sum int-cast values. - Database::getUnitsNumber(): movement/reinforcement arrays can be null or miss tribe-specific unit keys, raising "Undefined array key" and "Trying to access array offset on null". Null-coalesce to 0. - Automation (combat resolver): $scout was only defined for scouting attacks (type 1) yet always passed to buildCombatReport(), raising "Undefined variable $scout". Initialize it for every attack type. - Automation: the destroy-village check read $to['natar'] which is not always set, raising "Undefined array key". Use empty(). Pure null-safety / behaviour-preserving changes; no gameplay logic altered. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
4661 lines
219 KiB
PHP
4661 lines
219 KiB
PHP
<?php
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#################################################################################
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## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
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## --------------------------------------------------------------------------- ##
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## Project: TravianZ ##
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## Version: 22.06.2015 ##
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## Filename Automation.php ##
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## Developed by: Mr.php , Advocaite , brainiacX , yi12345 , Shadow , ronix ##
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## Fixed by: Shadow - STARVATION , HERO FIXED COMPL. ##
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## Fixed by: InCube - double troops ##
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## Refactor by: Shadow ##
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## License: TravianZ Project ##
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## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
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## URLs: https://travianz.org ##
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## https://github.com/Shadowss/TravianZ ##
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## ##
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#################################################################################
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// make sure we only run the automation script once and wait until it's done,
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// so concurrent AJAX calls from many different users won't overload the server
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if ( !defined('AUTOMATION_MANUAL_RUN') ) {
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if(defined('AUTOMATION_LOCK_FILE_NAME')){
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if ( file_exists( AUTOMATION_LOCK_FILE_NAME ) ) {
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// check that the file is not too old, in which case our PHP script hung
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// and we need to remove the lock and run automation again
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$fileTime = filemtime( AUTOMATION_LOCK_FILE_NAME );
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// allow for 60 seconds of old automation script processing time, which is still way too plenty
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if ( ! $fileTime || time() - $fileTime > 60 ) {
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@unlink( AUTOMATION_LOCK_FILE_NAME );
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} else {
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// automation file exists and is valid, don't run another automation
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exit;
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}
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} else {
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// create automation lock file
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file_put_contents( AUTOMATION_LOCK_FILE_NAME, '' );
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}
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}
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}
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include_once("Database.php");
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include_once("Data/buidata.php");
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include_once("Data/unitdata.php");
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include_once("Data/hero_full.php");
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include_once("Units.php");
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include_once("Battle.php");
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include_once("Technology.php");
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include_once("Ranking.php");
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include_once("Generator.php");
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include_once("Multisort.php");
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include_once("Building.php");
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include_once("Artifacts.php");
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class Automation {
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/**
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* @var object The artifacts class, used to create Natars, artifacts and obtaining info about them
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*/
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private $artifacts;
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/**
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* Cache pentru utilizatori pentru a reduce query-urile duplicate
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* @var array
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*/
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private $userCache = [];
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public function __construct() {
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//Classes initialization
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$this->artifacts = new Artifacts();
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$autoprefix = "";
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for ($i = 0; $i < 5; $i++) {
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$autoprefix = str_repeat('../', $i);
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if (file_exists($autoprefix.'autoloader.php')) {
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// we have our path, let's leave
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break;
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}
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}
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$this->procNewClimbers();
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$this->ClearUser();
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$this->ClearInactive();
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$this->pruneResource();
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$this->pruneOResource();
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$this->checkWWAttacks();
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$this->delTradeRoute();
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$this->TradeRoute();
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$methodsArrays = ["culturePoints", "updateHero", "clearDeleting", "buildComplete",
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"demolitionComplete", "marketComplete", "researchComplete",
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"trainingComplete", "starvation", "celebrationComplete",
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"sendUnitsComplete", "loyaltyRegeneration", "sendreinfunitsComplete",
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"returnunitsComplete", "sendSettlersComplete", "spawnNatars",
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"spawnWWVillages", "spawnWWBuildingPlans", "activateArtifacts"];
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foreach($methodsArrays as $method){
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$file = fopen($autoprefix."GameEngine/Prevention/".$method.".txt", "w");
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if(flock($file, LOCK_EX)) {
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call_user_func(array($this, $method));
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flock($file, LOCK_UN);
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}
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fclose($file);
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}
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$this->MasterBuilder();
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$this->updateGeneralAttack();
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$this->checkInvitedPlayes();
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$this->updateStore();
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$this->CheckBan();
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$this->regenerateOasisTroops();
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$this->medals();
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$this->artefactOfTheFool();
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}
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/**
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* Returneaza datele utilizatorului cu cache local
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*/
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private function getCachedUser($uid, $mode = 1) {
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global $database;
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$uid = (int)$uid;
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if (!isset($this->userCache[$uid])) {
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$this->userCache[$uid] = $database->getUserArray($uid, $mode);
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}
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return $this->userCache[$uid];
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}
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public function procResType($ref, $mode = 0) {
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//Capital or only 1 village left = cannot be destroyed
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return addslashes(empty($build = Building::procResType($ref)) && !$mode ? "Village can't be" : $build);
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}
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function recountPop($vid, $use_cache = true){
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global $database;
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$vid = (int) $vid;
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$fdata = $database->getResourceLevel($vid, $use_cache);
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$popTot = 0;
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for ($i = 1; $i <= 40; $i++) {
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$lvl = $fdata["f".$i];
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$building = $fdata["f".$i."t"];
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if($building) $popTot += $this->buildingPOP($building, $lvl);
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}
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Building::recountCP($database, $vid);
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$q = "UPDATE ".TB_PREFIX."vdata set pop = $popTot where wref = $vid";
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mysqli_query($database->dblink, $q);
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$owner = $database->getVillageField($vid, "owner");
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$this->procClimbers($owner);
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return $popTot;
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}
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function buildingPOP($f, $lvl){
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$name = "bid".$f;
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global $$name;
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$popT = 0;
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$dataarray = $$name;
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for ($i = 0; $i <= $lvl; $i++) {
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$popT += ((isset($dataarray[$i]) && isset($dataarray[$i]['pop'])) ? $dataarray[$i]['pop'] : 0);
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}
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return $popT;
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}
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private function loyaltyRegeneration() {
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global $database;
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$array = [];
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$array = $database->getProfileVillages(0, 6);
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if(!empty($array)) {
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foreach($array as $loyalty) {
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if (($t25_level = $this->getTypeLevel(25, $loyalty['wref'])) >= 1) {
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$value = $t25_level;
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}elseif(($t26_level = $this->getTypeLevel(26, $loyalty['wref'])) >= 1){
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$value = $t26_level;
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}
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else $value = 0;
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if($value > 0){
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$newloyalty = min(100, $loyalty['loyalty'] + $value * (time() - $loyalty['lastupdate2']) / 3600);
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$q = "UPDATE ".TB_PREFIX."vdata SET loyalty = $newloyalty, lastupdate2=".time()." WHERE wref = '".$loyalty['wref']."'";
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$database->query($q);
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}
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}
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}
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$array = [];
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$q = "SELECT conqured, loyalty, lastupdated, wref FROM ".TB_PREFIX."odata WHERE loyalty < 100";
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$array = $database->query_return($q);
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if(!empty($array)) {
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foreach($array as $loyalty) {
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$value = $this->getTypeLevel(37, $loyalty['conqured']);
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if($value > 0){
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$newloyalty = min(100, $loyalty['loyalty'] + $value * (time() - $loyalty['lastupdated']) / 3600);
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$q = "UPDATE ".TB_PREFIX."odata SET loyalty = $newloyalty, lastupdated=".time()." WHERE wref = '".$loyalty['wref']."'";
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$database->query($q);
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}
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}
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}
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}
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public function getTypeLevel($tid, $vid) {
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global $database;
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$keyholder = [];
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$resourcearray = $database->getResourceLevel($vid);
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foreach(array_keys($resourcearray, $tid) as $key) {
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if(strpos($key,'t')) {
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$key = preg_replace("/[^0-9]/", '', $key);
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array_push($keyholder, $key);
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}
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}
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$element = count($keyholder);
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if($element >= 2) {
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if($tid <= 4) {
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$temparray = [];
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for($i = 0; $i <= $element - 1; $i++) {
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array_push($temparray,$resourcearray['f'.$keyholder[$i]]);
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}
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foreach ($temparray as $key => $val) {
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if ($val == max($temparray)) $target = $key;
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}
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}
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else {
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$target = 0;
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for($i = 1; $i <= $element - 1; $i++) {
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if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]) {
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$target = $i;
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}
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}
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}
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}
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else if($element == 1) $target = 0;
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else return 0;
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if(!empty($keyholder[$target])) return $resourcearray['f'.$keyholder[$target]];
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else return 0;
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}
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private function clearDeleting() {
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global $database;
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$needDelete = $database->getNeedDelete();
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if(count($needDelete) > 0) {
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//Remove the time limit, otherwise deleting players with 80 or more villages couldn't be deleted in one run
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@set_time_limit(0);
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foreach($needDelete as $need) {
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$need['uid'] = (int) $need['uid'];
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//Get the villages which have to be deleted
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$needVillages = $database->getVillagesID($need['uid']);
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//Delete all villages
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$database->DelVillage($needVillages);
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for($i = 0;$i < 20; $i++){
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$q = "SELECT id FROM ".TB_PREFIX."users where friend".$i." = ".$need['uid']." or friend".$i."wait = ".$need['uid']."";
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$array = $database->query_return($q);
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foreach($array as $friend){
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$database->deleteFriend($friend['id'],"friend".$i);
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$database->deleteFriend($friend['id'],"friend".$i."wait");
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}
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}
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$database->updateUserField($need['uid'], 'alliance', 0, 1);
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if($database->isAllianceOwner($need['uid'])){
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$alliance = $database->getUserAllianceID($need['uid']);
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$newowner = $database->getAllMember2($alliance);
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$newleader = $newowner['id'];
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$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $alliance."";
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$database->query($q);
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$database->updateAlliPermissions($newleader, $alliance, "Leader", 1, 1, 1, 1, 1, 1, 1);
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Automation::updateMax($newleader);
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}
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if (isset($alliance)) $database->deleteAlliance($alliance);
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$q = "DELETE FROM ".TB_PREFIX."hero where uid = ".$need['uid'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."mdata where target = ".$need['uid']." or owner = ".$need['uid'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."ndata where uid = ".$need['uid'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."users where id = ".$need['uid'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."deleting where uid = ".$need['uid'];
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$database->query($q);
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}
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}
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}
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private function ClearUser() {
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global $database;
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if(AUTO_DEL_INACTIVE) {
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$time = time() - UN_ACT_TIME;
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$q = "INSERT INTO ".TB_PREFIX."deleting SELECT id, UNIX_TIMESTAMP() FROM ".TB_PREFIX."users WHERE timestamp < $time AND tribe IN(1, 2, 3)";
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$database->query($q);
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}
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}
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private function ClearInactive() {
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global $database;
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if(TRACK_USR) {
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$timeout = time()-USER_TIMEOUT * 60;
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$q = "DELETE FROM ".TB_PREFIX."active WHERE timestamp < $timeout";
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$database->query($q);
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}
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}
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private function pruneOResource() {
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global $database;
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if(!ALLOW_BURST) {
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$database->query("UPDATE
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".TB_PREFIX."odata
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SET
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wood = IF(wood < 0, 0, wood),
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clay = IF(clay < 0, 0, clay),
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iron = IF(iron < 0, 0, iron),
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crop = IF(crop < 0, 0, crop),
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maxstore = IF(maxstore < ".STORAGE_BASE.", ".STORAGE_BASE.", maxstore),
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maxcrop = IF(maxcrop < ".STORAGE_BASE.", ".STORAGE_BASE.", maxcrop)
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WHERE
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maxstore < ".STORAGE_BASE." OR
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maxcrop < ".STORAGE_BASE." OR
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wood < 0 OR
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clay < 0 OR
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iron < 0 OR
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crop < 0");
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}
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}
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private function pruneResource() {
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global $database;
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if(!ALLOW_BURST) {
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$database->query("UPDATE
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".TB_PREFIX."vdata
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SET
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wood = IF(wood < 0, 0, wood),
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clay = IF(clay < 0, 0, clay),
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iron = IF(iron < 0, 0, iron),
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crop = IF(crop < 0, 0, crop),
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maxstore = IF(maxstore < ".STORAGE_BASE.", ".STORAGE_BASE.", maxstore),
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maxcrop = IF(maxcrop < ".STORAGE_BASE.", ".STORAGE_BASE.", maxcrop)
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WHERE
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maxstore < ".STORAGE_BASE." OR
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maxcrop < ".STORAGE_BASE." OR
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wood < 0 OR
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clay < 0 OR
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iron < 0 OR
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crop < 0");
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$database->query("UPDATE
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".TB_PREFIX."vdata
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SET
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wood = IF(wood > maxstore, maxstore, wood),
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clay = IF(clay > maxstore, maxstore, clay),
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iron = IF(iron > maxstore, maxstore, iron),
|
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crop = IF(crop > maxcrop, maxcrop, crop)
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WHERE
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wood > maxstore OR
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clay > maxstore OR
|
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iron > maxstore OR
|
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crop > maxcrop");
|
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}
|
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}
|
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|
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private function culturePoints() {
|
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global $database;
|
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|
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$database->updateVSumField('cp');
|
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}
|
||
|
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private function buildComplete() {
|
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global $database, $technology, $bid18, $bid10, $bid11, $bid38, $bid39;
|
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|
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$time = time();
|
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// IDs of villages that were affected by this building completion update,
|
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// used to calculate statistical data at the end
|
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$villagesAffected = [];
|
||
// holds additional conditions when updating loopcon records in the bdata table
|
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$loopconUpdates = [];
|
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// this will hold IDs of bdata table records to delete
|
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$dbIdsToDelete = [];
|
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|
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// get all pending builds that should be complete by now
|
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$res = $database->query_return(
|
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"SELECT
|
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id, wid, field, level, type, timestamp
|
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FROM
|
||
".TB_PREFIX."bdata
|
||
WHERE
|
||
timestamp < $time and master = 0"
|
||
);
|
||
|
||
// preload village data
|
||
$vilIDs = [];
|
||
foreach($res as $indi) {
|
||
$vilIDs[$indi['wid']] = true;
|
||
}
|
||
$vilIDs = array_keys($vilIDs);
|
||
$database->getProfileVillages($vilIDs, 5);
|
||
$database->getEnforceVillage($vilIDs, 0);
|
||
|
||
// complete buildings
|
||
foreach($res as $indi) {
|
||
// store village ID for later for statistical updates
|
||
$villageData = $database->getVillageFields($indi['wid'],'owner, maxcrop, maxstore, starv, pop');
|
||
$villageOwner = $villageData['owner'];
|
||
$villagesAffected[] = (int) $indi['wid'];
|
||
$fieldsToSet = [];
|
||
|
||
$q = "UPDATE ".TB_PREFIX."fdata SET f".$indi['field']." = ".$indi['level'].", f".$indi['field']."t = ".$indi['type']." WHERE vref = ".(int) $indi['wid'];
|
||
|
||
if($database->query($q)) {
|
||
// this will be the level we brought the building to now
|
||
$level = $indi['level'];
|
||
|
||
// TODO: magic numbers into constants (for building types below)
|
||
|
||
// update capacity if we updated a warehouse or a granary
|
||
if (in_array($indi['type'], [10, 11, 38, 39])) {
|
||
$fieldDbName = (in_array($indi['type'], [10, 38]) ? 'maxstore' : 'maxcrop');
|
||
$max = $villageData[$fieldDbName];
|
||
|
||
if($level == 1 && $max == STORAGE_BASE) $max = STORAGE_BASE;
|
||
|
||
if ($level != 1) $max -= ${'bid'.$indi['type']}[$level - 1]['attri'] * STORAGE_MULTIPLIER;
|
||
|
||
$max += ${'bid'.$indi['type']}[$level]['attri'] * STORAGE_MULTIPLIER;
|
||
|
||
$fieldsToSet[$fieldDbName] = $max;
|
||
}
|
||
|
||
// if we updated Embassy, update maximum members that the alliance can take
|
||
if($indi['type'] == 18) Automation::updateMax($villageOwner);
|
||
|
||
// by SlimShady95 aka Manuel Mannhardt < manuel_mannhardt@web.de >
|
||
if ($indi['type'] == 40 && ($indi['level'] % 5 == 0 || $indi['level'] > 95) && $indi['level'] != 100) {
|
||
$this->startNatarAttack($indi['level'], $indi['wid'], $indi['timestamp']);
|
||
}
|
||
|
||
//now can't be more than one winner if ww to level 100 is build by 2 users or more on same time
|
||
if ($indi['type'] == 40 && $indi['level'] == 100) {
|
||
mysqli_query($database->dblink,"TRUNCATE ".TB_PREFIX."bdata");
|
||
}
|
||
|
||
// TODO: find out what exactly these conditions are for
|
||
// no special military conditioning for Teutons and Gauls
|
||
if ($database->getUserField($villageOwner, "tribe", 0) != 1) $loopconUpdates[$indi['wid']] = '';
|
||
else
|
||
{
|
||
// special condition for Roman military buildings
|
||
if ($indi['field'] > 18) $loopconUpdates[$indi['wid']] = ' AND field > 18';
|
||
else $loopconUpdates[$indi['wid']] = ' AND field < 19';
|
||
}
|
||
|
||
// Update ww last finish upgrade
|
||
if ($indi['type'] == 40) {
|
||
$qW = "UPDATE ".TB_PREFIX."fdata set ww_lastupdate = ".time()." where vref = ".(int) $indi['wid'];
|
||
$database->query($qW);
|
||
}
|
||
|
||
$dbIdsToDelete[] = (int) $indi['id'];
|
||
}
|
||
|
||
//Update starvation data
|
||
$database->addStarvationData($indi['wid']);
|
||
|
||
// update the requested fields, all at once
|
||
$database->setVillageFields($indi['wid'], array_keys($fieldsToSet), array_values($fieldsToSet));
|
||
}
|
||
|
||
// update statistical data for affected villages
|
||
foreach ($villagesAffected as $affected_id) $this->recountPop($affected_id, false);
|
||
|
||
// update data that can be done in one swoop instead of using multiple update queries
|
||
// no special checks for Romans
|
||
foreach ($loopconUpdates as $villageId => $updateCondition) {
|
||
$database->query(
|
||
"UPDATE
|
||
".TB_PREFIX."bdata
|
||
SET
|
||
loopcon = 0
|
||
WHERE
|
||
loopcon = 1 AND
|
||
master = 0 AND
|
||
wid = ".$villageId.$updateCondition);
|
||
}
|
||
|
||
// delete all processed entries
|
||
if (count($dbIdsToDelete)) {
|
||
$database->query( "DELETE FROM " . TB_PREFIX . "bdata WHERE id IN(" . implode( ',', $dbIdsToDelete ) . ")" );
|
||
}
|
||
}
|
||
|
||
// by SlimShady95 aka Manuel Mannhardt < manuel_mannhardt@web.de >
|
||
private function startNatarAttack($level, $vid, $time) {
|
||
global $database;
|
||
|
||
// bad, but should work :D
|
||
// I took the data from my first ww (first .org world)
|
||
// TODO: get the algo from the real travian with the 100 biggest offs
|
||
|
||
$troops = [5 => [[3412, 2814, 4156, 3553, 9, 0], [35, 0, 77, 33, 17, 10]],
|
||
10 => [[4314, 3688, 5265, 4621, 13, 0], [65, 0, 175, 77, 28, 17]],
|
||
15 => [[4645, 4267, 5659, 5272, 15, 0], [99, 0, 305, 134, 40, 25]],
|
||
20 => [[6207, 5881, 7625, 7225, 22, 0], [144, 0, 456, 201, 56, 36]],
|
||
25 => [[6004, 5977, 7400, 7277, 23, 0], [152, 0, 499, 220, 58, 37]],
|
||
30 => [[7073, 7181, 8730, 8713, 27, 0], [183, 0, 607, 268, 69, 45]],
|
||
35 => [[7090, 7320, 8762, 8856, 28, 0], [186, 0, 620, 278, 70, 45]],
|
||
40 => [[7852, 6967, 9606, 8667, 25, 0], [146, 0, 431, 190, 60, 37]],
|
||
45 => [[8480, 8883, 10490, 10719, 35, 0], [223, 0, 750, 331, 83, 54]],
|
||
50 => [[8522, 9038, 10551, 10883, 35, 0], [224, 0, 757, 335, 83, 54]],
|
||
55 => [[8931, 8690, 10992, 10624, 32, 0], [219, 0, 707, 312, 84, 54]],
|
||
60 => [[12138, 13013, 15040, 15642, 51, 0], [318, 0, 1079, 477, 118, 76]],
|
||
65 => [[13397, 14619, 16622, 17521, 58, 0], [345, 0, 1182, 522, 127, 83]],
|
||
70 => [[16323, 17665, 20240, 21201, 70, 0], [424, 0, 1447, 640, 157, 102]],
|
||
75 => [[20739, 22796, 25746, 27288, 91, 0], [529, 0, 1816, 803, 194, 127]],
|
||
80 => [[21857, 24180, 27147, 28914, 97, 0], [551, 0, 1898, 839, 202, 132]],
|
||
85 => [[22476, 25007, 27928, 29876, 100, 0], [560, 0, 1933, 855, 205, 134]],
|
||
90 => [[31345, 35053, 38963, 41843, 141, 0], [771, 0, 2668, 1180, 281, 184]],
|
||
95 => [[31720, 35635, 39443, 42506, 144, 0], [771, 0, 2671, 1181, 281, 184]],
|
||
96 => [[32885, 37007, 40897, 44130, 150, 0], [795, 0, 2757, 1219, 289, 190]],
|
||
97 => [[32940, 37099, 40968, 44235, 150, 0], [794, 0, 2755, 1219, 289, 190]],
|
||
98 => [[33521, 37691, 41686, 44953, 152, 0], [812, 0, 2816, 1246, 296, 194]],
|
||
99 => [[36251, 40861, 45089, 48714, 165, 0], [872, 0, 3025, 1338, 317, 208]]];
|
||
|
||
// select the troops^^
|
||
if (isset($troops[$level])) $units = $troops[$level];
|
||
else return false;
|
||
|
||
// get the capital village from the natars
|
||
$query = mysqli_query($database->dblink,'SELECT `wref` FROM `' . TB_PREFIX . 'vdata` WHERE `owner` = 3 and `capital` = 1 LIMIT 1') or die(mysqli_error($database->dblink));
|
||
$row = mysqli_fetch_assoc($query);
|
||
|
||
// start the attacks
|
||
$endtime = $time + round(86400 / INCREASE_SPEED);
|
||
|
||
// -.-
|
||
$vid = (int) $vid;
|
||
mysqli_query($database->dblink,'INSERT INTO `' . TB_PREFIX . 'ww_attacks` (`vid`, `attack_time`) VALUES (' . $vid . ', ' . $endtime . ')');
|
||
mysqli_query($database->dblink,'INSERT INTO `' . TB_PREFIX . 'ww_attacks` (`vid`, `attack_time`) VALUES (' . $vid . ', ' . ($endtime + 1) . ')');
|
||
|
||
// wave 1
|
||
$ref = $database->addAttack($row['wref'], 0, $units[0][0], $units[0][1], 0, $units[0][2], $units[0][3], $units[0][4], $units[0][5], 0, 0, 0, 3, 0, 0, 0, 0, 20, 20, 0, 20, 20, 20, 20);
|
||
$database->addMovement(3, $row['wref'], $vid, $ref, $time, $endtime);
|
||
|
||
// wave 2
|
||
$ref2 = $database->addAttack($row['wref'], 0, $units[1][0], $units[1][1], 0, $units[1][2], $units[1][3], $units[1][4], $units[1][5], 0, 0, 0, 3, 40, 0, 0, 0, 20, 20, 0, 20, 20, 20, 20, ['vid' => $vid, 'endtime' => ($endtime + 1)]);
|
||
$database->addMovement(3, $row['wref'], $vid, $ref2, $time, $endtime + 1);
|
||
}
|
||
|
||
private function checkWWAttacks() {
|
||
global $database;
|
||
|
||
$query = mysqli_query($database->dblink,'SELECT vid, attack_time FROM `' . TB_PREFIX . 'ww_attacks` WHERE `attack_time` <= ' . time());
|
||
while ($row = mysqli_fetch_assoc($query))
|
||
{
|
||
// delete the attack
|
||
$query3 = mysqli_query($database->dblink,'DELETE FROM `' . TB_PREFIX . 'ww_attacks` WHERE `vid` = ' . (int) $row['vid'] . ' AND `attack_time` = ' . (int) $row['attack_time']);
|
||
}
|
||
}
|
||
|
||
private function getPop($tid, $level) {
|
||
$name = "bid".$tid;
|
||
global $$name;
|
||
|
||
$dataarray = $$name;
|
||
$pop = $dataarray[($level + 1)]['pop'];
|
||
$cp = $dataarray[($level + 1)]['cp'];
|
||
return [$pop, $cp];
|
||
}
|
||
|
||
private function delTradeRoute() {
|
||
global $database;
|
||
|
||
$database->delTradeRoute();
|
||
}
|
||
|
||
private function TradeRoute() {
|
||
global $database;
|
||
$time = time();
|
||
$q = "SELECT `from`, wood, clay, iron, crop, wid, deliveries, id FROM ".TB_PREFIX."route where timestamp < $time";
|
||
$dataarray = $database->query_return($q);
|
||
|
||
$vilIDs = [];
|
||
foreach($dataarray as $data) {
|
||
$vilIDs[$data['wid']] = true;
|
||
$vilIDs[$data['from']] = true;
|
||
}
|
||
$vilIDs = array_keys($vilIDs);
|
||
$database->getVillageByWorldID($vilIDs);
|
||
|
||
foreach($dataarray as $data) {
|
||
$targettribe = $database->getUserField($database->getVillageField($data['from'], "owner"), "tribe", 0);
|
||
$this->sendResource2($data['wood'], $data['clay'], $data['iron'], $data['crop'], $data['from'], $data['wid'], $targettribe, $data['deliveries']);
|
||
$database->editTradeRoute($data['id'], "timestamp", 86400, 1);
|
||
}
|
||
}
|
||
|
||
private function marketComplete() {
|
||
global $database, $units;
|
||
|
||
$time = microtime(true);
|
||
$q = "SELECT s.wood, s.clay, s.iron, s.crop, `to`, `from`, endtime, merchant, send, moveid FROM ".TB_PREFIX."movement m, ".TB_PREFIX."send s WHERE m.ref = s.id AND m.proc = 0 AND sort_type = 0 AND endtime < $time";
|
||
$dataarray = $database->query_return($q);
|
||
|
||
foreach($dataarray as $data) {
|
||
$userData_from = $database->getUserFields($database->getVillageField($data['from'], "owner"), "alliance, tribe", 0);
|
||
$userData_to = $database->getUserFields($database->getVillageField($data['to'], "owner"), "alliance, tribe", 0);
|
||
|
||
if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']) $sort_type = 10;
|
||
elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']) $sort_type = 11;
|
||
elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']) $sort_type = 12;
|
||
elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']) $sort_type = 13;
|
||
|
||
$to = $database->getMInfo($data['to']);
|
||
$from = $database->getMInfo($data['from']);
|
||
|
||
$ownally = $userData_from['alliance'];
|
||
$targetally = $userData_to['alliance'];
|
||
|
||
// Report filter preferences (#198): skip merchant-transfer notices
|
||
// according to the saved checkboxes of the involved players.
|
||
// v4 -> recipient: no report for transfers to own villages
|
||
// v6 -> recipient: no report for transfers from foreign villages
|
||
// v5 -> sender: no report for transfers to foreign villages
|
||
$ownTransfer = ($from['owner'] == $to['owner']);
|
||
$skipRecipient = $ownTransfer ? !empty($userData_to['v4']) : !empty($userData_to['v6']);
|
||
if(!$skipRecipient) {
|
||
$database->addNotice($to['owner'],$to['wref'],$targetally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']);
|
||
}
|
||
if(!$ownTransfer && empty($userData_from['v5'])) {
|
||
$database->addNotice($from['owner'],$to['wref'],$ownally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']);
|
||
}
|
||
$database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1);
|
||
$targettribe = $userData_to["tribe"];
|
||
$endtime = $units->getWalkingTroopsTime($data['from'], $data['to'], 0, 0, [$targettribe], 0) + $data['endtime'];
|
||
$database->addMovement(2, $data['to'], $data['from'], $data['merchant'], time(), $endtime, $data['send'], $data['wood'], $data['clay'], $data['iron'], $data['crop']);
|
||
$database->setMovementProc($data['moveid']);
|
||
}
|
||
|
||
$q1 = "SELECT send, moveid, `to`, wood, clay, iron, crop, `from` FROM ".TB_PREFIX."movement WHERE proc = 0 and sort_type = 2 and endtime < $time";
|
||
$dataarray1 = $database->query_return($q1);
|
||
|
||
$vilIDs = [];
|
||
foreach($dataarray1 as $data1) {
|
||
$vilIDs[$data1['to']] = true;
|
||
$vilIDs[$data1['from']] = true;
|
||
}
|
||
$vilIDs = array_keys($vilIDs);
|
||
$database->getVillageByWorldID($vilIDs);
|
||
|
||
foreach($dataarray1 as $data1) {
|
||
$database->setMovementProc($data1['moveid']);
|
||
if($data1['send'] > 1){
|
||
$targettribe1 = $database->getUserFields($database->getVillageField($data1['to'],"owner"),"alliance, tribe",0)['tribe'];
|
||
$send = $data1['send']-1;
|
||
$this->sendResource2($data1['wood'],$data1['clay'],$data1['iron'],$data1['crop'],$data1['to'],$data1['from'],$targettribe1,$send);
|
||
}
|
||
}
|
||
}
|
||
|
||
private function sendResource2($wtrans, $ctrans, $itrans, $crtrans, $from, $to, $tribe, $send) {
|
||
global $bid17, $bid28, $database, $units;
|
||
|
||
$availableWood = $database->getWoodAvailable($from);
|
||
$availableClay = $database->getClayAvailable($from);
|
||
$availableIron = $database->getIronAvailable($from);
|
||
$availableCrop = $database->getCropAvailable($from);
|
||
|
||
if($availableWood + $availableClay + $availableIron + $availableCrop > 0)
|
||
{
|
||
if($availableWood < $wtrans) $wtrans = $availableWood;
|
||
if($availableClay < $ctrans) $ctrans = $availableClay;
|
||
if($availableIron < $itrans) $itrans = $availableIron;
|
||
if($availableCrop < $crtrans) $crtrans = $availableCrop;
|
||
|
||
$merchant2 = ($this->getTypeLevel(17, $from) > 0)? $this->getTypeLevel(17, $from) : 0;
|
||
$used2 = $database->totalMerchantUsed($from, false);
|
||
$merchantAvail2 = $merchant2 - $used2;
|
||
$maxcarry2 = ($tribe == 1)? 500 : (($tribe == 2)? 1000 : 750);
|
||
$maxcarry2 *= TRADER_CAPACITY;
|
||
|
||
if($this->getTypeLevel(28, $from) != 0) {
|
||
$maxcarry2 *= $bid28[$this->getTypeLevel(28, $from)]['attri'] / 100;
|
||
}
|
||
|
||
$resource = [$wtrans, $ctrans, $itrans, $crtrans];
|
||
$reqMerc = ceil((array_sum($resource) - 0.1) / $maxcarry2);
|
||
|
||
if($merchantAvail2 > 0 && $reqMerc <= $merchantAvail2) {
|
||
if($database->getVillageState($to)) {
|
||
$timetaken = $units->getWalkingTroopsTime($from, $to, 0, 0, [$tribe], 0);
|
||
$res = $resource[0] + $resource[1] + $resource[2] + $resource[3];
|
||
if($res > 0){
|
||
$reference = $database->sendResource($resource[0], $resource[1], $resource[2], $resource[3], $reqMerc, 0);
|
||
$database->modifyResource($from, $resource[0], $resource[1], $resource[2], $resource[3], 0);
|
||
$database->addMovement(0, $from, $to, $reference, microtime(true), microtime(true) + $timetaken, $send);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private function resolveCatapultsDestruction(&$bdo, &$battlepart, &$info_cat, &$data, $catapultTarget, $twoRowsCatapultSetup, $isSecondRow, $catp_pic, $can_destroy, $isoasis, &$village_destroyed, $tribe) {
|
||
global $battle, $database, $bid34;
|
||
|
||
if(isset($catapultTarget))
|
||
{
|
||
//Currently targeted building/field level
|
||
$tblevel = (int) $bdo['f'.$catapultTarget];
|
||
//Currently targetet building/field GID (ID of the building/field type - woodcutter, cropland, embassy...)
|
||
$tbgid = (int) $bdo['f'.$catapultTarget.'t'];
|
||
//Currently targeted building/field ID in the database (fdata, the fID field, e.g. f1, f2, f3...)
|
||
$tbid = (int) $catapultTarget;
|
||
|
||
//If we're targeting the WW
|
||
if($catapultTarget == 40){
|
||
$battlepart['catapults']['strongerBuildings'] = 1;
|
||
$battlepart['catapults']['moraleBonus'] = 1;
|
||
}
|
||
|
||
$catapultsDamage = $battle->calculateCatapultsDamage($data['t8'],
|
||
$battlepart['catapults']['upgrades'],
|
||
$battlepart['catapults']['durability'],
|
||
$battlepart['catapults']['attackDefenseRatio'],
|
||
$battlepart['catapults']['strongerBuildings'],
|
||
$battlepart['catapults']['moraleBonus']);
|
||
|
||
$newLevel = $battle->calculateNewBuildingLevel($tblevel, $catapultsDamage / ($twoRowsCatapultSetup ? 2 : 1));
|
||
|
||
//fix: Only modify build queue if actual damage was dealt
|
||
if ($newLevel < $tblevel) {
|
||
$database->modifyBData($data['to'], $tbid, [$newLevel, $tblevel], $tribe);
|
||
}
|
||
|
||
// building/field destroyed
|
||
if ($newLevel == 0){
|
||
// prepare data to be updated
|
||
$fieldsToSet = ["f".$tbid];
|
||
$fieldValuesToSet = [0];
|
||
|
||
// update $bdo, so we don't have to reselect later
|
||
$bdo['f'.$catapultTarget] = 0;
|
||
|
||
if ($tbid >= 19 && $tbid != 99) {
|
||
$fieldsToSet[] = "f".$tbid."t";
|
||
$fieldValuesToSet[] = 0;
|
||
$bdo['f'.$catapultTarget."t"] = 0;
|
||
}
|
||
|
||
// update all that needs updating
|
||
$database->setVillageLevel($data['to'], $fieldsToSet, $fieldValuesToSet);
|
||
|
||
$buildarray = $GLOBALS["bid".$tbgid];
|
||
|
||
if ( isset( $buildarray[$newLevel] ) ) {
|
||
// (great) warehouse level was changed
|
||
if ($tbgid == 10 || $tbgid == 38) {
|
||
$database->setMaxStoreForVillage($data['to'], $buildarray[$newLevel]['attri']);
|
||
}
|
||
|
||
// (great) granary level was changed
|
||
if ($tbgid == 11 || $tbgid == 39) {
|
||
$database->setMaxCropForVillage($data['to'], $buildarray[$newLevel]['attri']);
|
||
}
|
||
}
|
||
|
||
// oasis cannot be destroyed
|
||
$pop = $this->recountPop($data['to'], false);
|
||
if ($isoasis == 0 && $pop == 0 && $can_destroy == 1) $village_destroyed = 1;
|
||
|
||
if ($isSecondRow) {
|
||
if ($tbid > 0) {
|
||
$info_cat .= "<tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
|
||
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid, $can_destroy)." <b>destroyed</b>.";
|
||
}
|
||
|
||
// embassy level was changed
|
||
if ($tbgid == 18){
|
||
$info_cat .= $database->checkEmbassiesAfterBattle($data['to'], $bdo['f'.$catapultTarget], false);
|
||
}
|
||
|
||
$info_cat .= "</td></tr></tbody>";
|
||
} else {
|
||
$info_cat = "".$catp_pic.", ".$this->procResType($tbgid, $can_destroy)." <b>destroyed</b>.";
|
||
|
||
// embassy level was changed
|
||
if ($tbgid == 18){
|
||
$info_cat .= $database->checkEmbassiesAfterBattle($data['to'], $bdo['f'.$catapultTarget], false);
|
||
}
|
||
}
|
||
}
|
||
// building/field not damaged
|
||
elseif($newLevel == $tblevel){
|
||
if($isSecondRow) {
|
||
if ($tbid > 0) {
|
||
$info_cat .= "<tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
|
||
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid, $can_destroy)." was not damaged.</td></tr></tbody>";
|
||
}
|
||
} else {
|
||
$info_cat = "".$catp_pic.",".$this->procResType($tbgid, $can_destroy)." was not damaged.";
|
||
}
|
||
}
|
||
// building/field was damaged, let's calculate the actual damage
|
||
else
|
||
{
|
||
// update $bdo, so we don't have to reselect later
|
||
$bdo['f'.$catapultTarget] = $newLevel;
|
||
|
||
// building was damaged to a lower level
|
||
$info_cata = " damaged from level <b>".$tblevel."</b> to level <b>".$newLevel."</b>.";
|
||
|
||
$buildarray = $GLOBALS["bid".$tbgid];
|
||
|
||
// (great) warehouse level was changed
|
||
if ($tbgid == 10 || $tbgid == 38) {
|
||
$database->setMaxStoreForVillage($data['to'], $buildarray[$newLevel]['attri']);
|
||
}
|
||
|
||
// (great) granary level was changed
|
||
if ($tbgid == 11 || $tbgid == 39) {
|
||
$database->setMaxCropForVillage($data['to'], $buildarray[$newLevel]['attri']);
|
||
}
|
||
|
||
$fieldsToSet = ["f".$tbid];
|
||
$fieldValuesToSet = [$newLevel];
|
||
|
||
$database->setVillageLevel($data['to'], $fieldsToSet, $fieldValuesToSet);
|
||
|
||
// recalculate population and check if the village shouldn't be destroyed at this point
|
||
$pop = $this->recountPop($data['to'], false);
|
||
if ($isoasis == 0) {
|
||
if($pop == 0 && $can_destroy == 1) $village_destroyed = 1;
|
||
}
|
||
|
||
if ($isSecondRow) {
|
||
$info_cat .= "<tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
|
||
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid, $can_destroy).$info_cata;
|
||
|
||
// embassy level was changed
|
||
if ($tbgid == 18) {
|
||
$info_cat .= $database->checkEmbassiesAfterBattle($data['to'], $bdo['f'.$catapultTarget], false);
|
||
}
|
||
|
||
$info_cat .= "</td></tr></tbody>";
|
||
} else {
|
||
$info_cat = "" . $catp_pic . "," . $this->procResType($tbgid, $can_destroy).$info_cata;
|
||
|
||
// embassy level was changed
|
||
if ($tbgid == 18) {
|
||
$info_cat .= $database->checkEmbassiesAfterBattle($data['to'], $bdo['f'.$catapultTarget], false);
|
||
}
|
||
}
|
||
}
|
||
}else{
|
||
if(!isset($info_cat) || empty($info_cat) || $info_cat == ","){
|
||
$info_cat = "".$catp_pic.", There are no buildings left to destroy";
|
||
}else if(strpos($info_cat, "There are no buildings left") === false){
|
||
$info_cat .= "<tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
|
||
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> There are no buildings left to destroy.</td></tr></tbody>";
|
||
}
|
||
}
|
||
}
|
||
|
||
private function applyCatapults($data, $battlepart, $catp_pic, $can_destroy, $isoasis, $targettribe, $info_cat)
|
||
{
|
||
global $database;
|
||
|
||
// village_destroyed stays unset in the pop<=0 path of the original;
|
||
// downstream treats unset as 0, so initialising to 0 here is equivalent.
|
||
$village_destroyed = 0;
|
||
|
||
$pop = $this->recountPop($data['to']);
|
||
|
||
// village has been destroyed
|
||
if ($pop <= 0) {
|
||
if ($can_destroy == 1) $info_cat = "".$catp_pic.", Village already destroyed.";
|
||
else $info_cat = "".$catp_pic.", Village can\'t be destroyed.";
|
||
}
|
||
else
|
||
{
|
||
// village stands, let's do the damage
|
||
/**
|
||
* FIRST CATAPULTS ROW
|
||
*/
|
||
|
||
$basearray = $data['to'];
|
||
$bdo = $database->getResourceLevel($basearray, false);
|
||
$catapultTarget = $data['ctar1'];
|
||
$catapultTarget2 = (isset($data['ctar2']) ? $data['ctar2'] : 0);
|
||
|
||
$catapults1TargetRandom = ($catapultTarget == 0);
|
||
$catapults2WillNotShoot = ($catapultTarget2 == 0);
|
||
$catapults2TargetRandom = ($catapults2WillNotShoot || $catapultTarget2 == 99);
|
||
|
||
// we're manually targetting 1st and/or 2nd row of catapults
|
||
if (!$catapults1TargetRandom)
|
||
{
|
||
$_catapultsTarget1Levels = [];
|
||
$__catapultsTarget1AltTargets = [];
|
||
|
||
// calculate targets for 1st rows of catapults
|
||
$j = 0;
|
||
for ($i = 1; $i <= 41; $i++)
|
||
{
|
||
if ($i == 41) $i = 99;
|
||
|
||
// 1st row of catapults pre-selected target calculations, if needed
|
||
if (!$catapults1TargetRandom && $bdo['f'.$i.'t'] == $catapultTarget && $bdo['f'.$i] > 0 && $i != 40)
|
||
{
|
||
$j++;
|
||
$_catapultsTarget1Levels[$j]=$bdo['f'.$i];
|
||
$__catapultsTarget1AltTargets[$j]=$i;
|
||
}
|
||
}
|
||
|
||
// if we couldn't find a suitable target for 1st row of catapults,
|
||
// select a random target instead
|
||
if (!$catapults1TargetRandom) {
|
||
if ( count( $_catapultsTarget1Levels ) > 0 ) {
|
||
if ( max( $_catapultsTarget1Levels ) <= 0 ) {
|
||
$catapultTarget = 0;
|
||
} else {
|
||
$catapultTarget = $__catapultsTarget1AltTargets[rand( 1, $j )];
|
||
}
|
||
} else {
|
||
$catapultTarget = 0;
|
||
$catapults1TargetRandom = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
// 1st row of catapults set to target randomly
|
||
if ($catapults1TargetRandom)
|
||
{
|
||
$list = [];
|
||
for ($i = 1; $i <= 41; $i++)
|
||
{
|
||
if ($i == 41) $i = 99;
|
||
if ($bdo['f'.$i] > 0 && $i != 40) $list[] = $i;
|
||
}
|
||
$catapultTarget = $list[rand(0, count($list) - 1)];
|
||
}
|
||
|
||
/**
|
||
* resolve 1st row of catapults
|
||
*/
|
||
$village_destroyed = 0;
|
||
$this->resolveCatapultsDestruction($bdo, $battlepart, $info_cat, $data, $catapultTarget, !$catapults2WillNotShoot, false, $catp_pic, $can_destroy, $isoasis, $village_destroyed, $targettribe);
|
||
|
||
/**
|
||
* SECOND CATAPULTS ROW
|
||
*/
|
||
|
||
// we're manually targetting 2nd row of catapults
|
||
if (!$catapults2TargetRandom)
|
||
{
|
||
$_catapultsTarget2Levels = [];
|
||
$__catapultsTarget2AltTargets = [];
|
||
|
||
// calculate targets for 2nd rows of catapults
|
||
$j = 0;
|
||
for ($i = 1; $i <= 41; $i++)
|
||
{
|
||
if ($i == 41) $i = 99;
|
||
|
||
// 2nd row of catapults pre-selected target calculations, if needed
|
||
if (!$catapults2TargetRandom && !$catapults2WillNotShoot && $bdo['f'.$i.'t'] == $catapultTarget2 && $bdo['f'.$i] > 0 && $i != 40)
|
||
{
|
||
$j++;
|
||
$_catapultsTarget2Levels[$j] = $bdo['f'.$i];
|
||
$__catapultsTarget2AltTargets[$j] = $i;
|
||
}
|
||
}
|
||
|
||
// if we couldn't find a suitable target for 2nd row of catapults,
|
||
// select a random target instead
|
||
if (!$catapults2TargetRandom) {
|
||
if (count($_catapultsTarget2Levels) > 0 ) {
|
||
if (max($_catapultsTarget2Levels) <= 0 ) {
|
||
$catapultTarget2 = 99;
|
||
}
|
||
else $catapultTarget2 = $__catapultsTarget2AltTargets[rand( 1, $j )];
|
||
} else {
|
||
$catapultTarget2 = 99;
|
||
$catapults2TargetRandom = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
// 2nd row of catapults set to target randomly
|
||
if ($catapults2TargetRandom && !$catapults2WillNotShoot)
|
||
{
|
||
$list = [];
|
||
for ($i = 1; $i <= 41; $i++)
|
||
{
|
||
if ($i == 41) $i = 99;
|
||
if ($bdo['f'.$i] > 0 && $i != 40) $list[] = $i;
|
||
}
|
||
$catapultTarget2 = $list[ rand(0, count($list) - 1) ];
|
||
}
|
||
|
||
/**
|
||
* resolve 2nd row of catapults
|
||
*/
|
||
if (!$catapults2WillNotShoot) {
|
||
$this->resolveCatapultsDestruction($bdo, $battlepart, $info_cat, $data, $catapultTarget2, true, true, $catp_pic, $can_destroy, $isoasis, $village_destroyed, $targettribe);
|
||
}
|
||
|
||
// clear resource levels cache, since we might have destroyed buildings/fields by now
|
||
call_user_func(get_class($database).'::clearResourseLevelsCache');
|
||
}
|
||
|
||
return ['battlepart' => $battlepart, 'info_cat' => $info_cat, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
private function claimMovementRecord($moveid) {
|
||
global $database;
|
||
|
||
$moveid = (int)$moveid;
|
||
if ($moveid <= 0) {
|
||
return false;
|
||
}
|
||
|
||
$q = "UPDATE ".TB_PREFIX."movement SET proc = 1 WHERE moveid = $moveid AND proc = 0";
|
||
mysqli_query($database->dblink, $q);
|
||
|
||
return (mysqli_affected_rows($database->dblink) === 1);
|
||
}
|
||
|
||
/**
|
||
* Handle hero evasion: if the defender has evasion active and can afford it,
|
||
* send all defender units back to base and charge 2 gold + 1 evasion charge.
|
||
* Pure behaviour-preserving extraction (refactor for issue #155).
|
||
*
|
||
* @param array $data Current movement row (needs 'to').
|
||
* @param int $DefenderID Defender's user ID.
|
||
* @param array $DefenderUnit Unit counts for the defending village.
|
||
* @param int $targettribe Defender's tribe (1=Roman, 2=Teuton, 3=Gaul…).
|
||
* @param int $evasion Whether evasion is enabled (1) or not (0).
|
||
* @param int $maxevasion Remaining evasion charges.
|
||
* @param int $gold Defender's current gold.
|
||
* @param bool $cannotsend True when troops are already returning and can't be re-sent.
|
||
* @param int $attackType Type of incoming attack (must be > 2 to trigger evasion).
|
||
*/
|
||
private function handleEvasion(
|
||
array $data,
|
||
int $DefenderID,
|
||
array $DefenderUnit,
|
||
int $targettribe,
|
||
int $evasion,
|
||
int $maxevasion,
|
||
int $gold,
|
||
bool $cannotsend,
|
||
int $attackType
|
||
): void {
|
||
global $database;
|
||
|
||
if (!($evasion == 1 && $maxevasion > 0 && $gold > 1 && !$cannotsend && $attackType > 2)) {
|
||
return;
|
||
}
|
||
|
||
$playerunit = ($targettribe - 1) * 10;
|
||
$totaltroops = 0;
|
||
$evasionUnitModifications_units = [];
|
||
$evasionUnitModifications_amounts = [];
|
||
$evasionUnitModifications_modes = [];
|
||
|
||
for ($i = 1; $i <= 10; $i++) {
|
||
$playerunit += $i;
|
||
$data['u' . $i] = $DefenderUnit['u' . $playerunit];
|
||
$evasionUnitModifications_units[] = $playerunit;
|
||
$evasionUnitModifications_amounts[] = $DefenderUnit['u' . $playerunit];
|
||
$evasionUnitModifications_modes[] = 0;
|
||
$playerunit -= $i;
|
||
$totaltroops += $data['u' . $i];
|
||
}
|
||
|
||
$data['u11'] = $DefenderUnit['hero'];
|
||
$totaltroops += $data['u11'];
|
||
|
||
if ($totaltroops > 0) {
|
||
$evasionUnitModifications_units[] = 'hero';
|
||
$evasionUnitModifications_amounts[] = $DefenderUnit['hero'];
|
||
$evasionUnitModifications_modes[] = 0;
|
||
|
||
$attackid = $database->addAttack($data['to'], $data['u1'], $data['u2'], $data['u3'], $data['u4'], $data['u5'], $data['u6'], $data['u7'], $data['u8'], $data['u9'], $data['u10'], $data['u11'], 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||
$database->addMovement(4, 0, $data['to'], $attackid, microtime(true), microtime(true) + (180 / EVASION_SPEED));
|
||
$database->updateUserField($DefenderID, ["gold", "maxevasion"], [$gold - 2, $maxevasion - 1], 1);
|
||
}
|
||
|
||
$database->modifyUnit($data['to'], $evasionUnitModifications_units, $evasionUnitModifications_amounts, $evasionUnitModifications_modes);
|
||
}
|
||
|
||
/**
|
||
* Process senator/chief attacks: reduce loyalty and, if it hits 0, conquer the village.
|
||
* Pure behaviour-preserving extraction (refactor for issue #155).
|
||
*
|
||
* @param array $data Current movement row.
|
||
* @param int $type Attack type (must be 3 for chiefing).
|
||
* @param int $dead9 Chiefs killed in battle.
|
||
* @param int $traped9 Chiefs caught in traps.
|
||
* @param array $from Attacker's village info row.
|
||
* @param array $to Defender's village info row.
|
||
* @param array $toF Defender's village field row (has loyalty).
|
||
* @param int $owntribe Attacker's tribe.
|
||
* @param int $targettribe Defender's tribe.
|
||
* @param array $varray All villages of the defender.
|
||
* @param array $varray1 All villages of the attacker.
|
||
* @param array $battlepart Battle result.
|
||
* @param int $isoasis 0 = village, non-zero = oasis.
|
||
* @param int $village_destroyed Whether the village has already been destroyed.
|
||
* @param int $chief_pic Chief unit sprite ID for report strings.
|
||
* @return array{info_chief:string, chiefing_village:int, village_destroyed:int}
|
||
*/
|
||
private function handleConquest(
|
||
array $data,
|
||
int $type,
|
||
int $dead9,
|
||
int $traped9,
|
||
int $targettribe,
|
||
array $from,
|
||
array $to,
|
||
array $toF,
|
||
int $owntribe,
|
||
array $varray,
|
||
array $varray1,
|
||
array $battlepart,
|
||
int $isoasis,
|
||
int $village_destroyed,
|
||
int $chief_pic
|
||
): array {
|
||
global $database, $units;
|
||
|
||
$info_chief = ',';
|
||
$chiefing_village = 0;
|
||
|
||
if (!(($data['t9'] - $dead9 - $traped9) > 0 && $isoasis == 0)) {
|
||
return ['info_chief' => $info_chief, 'chiefing_village' => $chiefing_village, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
if ($type != 3) {
|
||
$info_chief = $chief_pic . ',Could not reduce cultural points during raid';
|
||
return ['info_chief' => $info_chief, 'chiefing_village' => $chiefing_village, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
$palacelevel = $database->getResourceLevel($from['wref']);
|
||
$plevel = 0;
|
||
|
||
for ($i = 1; $i <= 40; $i++) {
|
||
if ($palacelevel['f' . $i . 't'] == 26) $plevel = $i;
|
||
elseif ($palacelevel['f' . $i . 't'] == 25) $plevel = $i;
|
||
}
|
||
|
||
if ($palacelevel['f' . $plevel . 't'] == 26) {
|
||
if ($palacelevel['f' . $plevel] < 10) $canconquer = 0;
|
||
elseif ($palacelevel['f' . $plevel] < 15) $canconquer = 1;
|
||
elseif ($palacelevel['f' . $plevel] < 20) $canconquer = 2;
|
||
else $canconquer = 3;
|
||
} elseif ($palacelevel['f' . $plevel . 't'] == 25) {
|
||
if ($palacelevel['f' . $plevel] < 10) $canconquer = 0;
|
||
elseif ($palacelevel['f' . $plevel] < 20) $canconquer = 1;
|
||
else $canconquer = 2;
|
||
} else {
|
||
$canconquer = 0;
|
||
}
|
||
|
||
$expArray = $database->getVillageFields($from['wref'], 'exp1, exp2, exp3');
|
||
$villexp = ($expArray['exp1'] == 0) ? 0 : (($expArray['exp2'] == 0) ? 1 : (($expArray['exp3'] == 0) ? 2 : 3));
|
||
|
||
$mode = CP;
|
||
$cp_mode = $GLOBALS['cp' . $mode];
|
||
$need_cps = $cp_mode[count($varray1) + 1];
|
||
$user_cps = $database->getUserArray($from['owner'], 1)['cp'];
|
||
|
||
if ($user_cps < $need_cps) {
|
||
$info_chief = $chief_pic . ',Not enough culture points.';
|
||
return ['info_chief' => $info_chief, 'chiefing_village' => $chiefing_village, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
if (count($varray) <= 1 || $to['capital'] == 1 || $villexp >= $canconquer) {
|
||
$info_chief = $chief_pic . ',You cant take over this village.';
|
||
return ['info_chief' => $info_chief, 'chiefing_village' => $chiefing_village, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
if ($to['owner'] == 3 && $to['name'] == 'WW Buildingplan') {
|
||
$info_chief = $chief_pic . ',You cant take over this village.';
|
||
return ['info_chief' => $info_chief, 'chiefing_village' => $chiefing_village, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
if ($database->getFieldLevelInVillage($data['to'], '25, 26')) {
|
||
$info_chief = $chief_pic . ',The Palace/Residence isn\'t destroyed!';
|
||
return ['info_chief' => $info_chief, 'chiefing_village' => $chiefing_village, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
// --- Reduce loyalty ---
|
||
$time = time();
|
||
$reducedLoyaltyTotal = 0;
|
||
|
||
for ($i = 0; $i < ($data['t9'] - $dead9 - $traped9); $i++) {
|
||
$reducedLoyalty = ($owntribe == 1) ? rand(20, 30) : rand(20, 25);
|
||
|
||
if ($from['celebration'] > $time && $from['type'] == 2) $reducedLoyalty += 5;
|
||
if ($to['celebration'] > $time && $to['type'] == 2) $reducedLoyalty -= 5;
|
||
|
||
$reducedLoyalty /= $battlepart['moralBonus'];
|
||
|
||
if ($owntribe == 2 && $this->getTypeLevel(35, $data['from']) > 0) $reducedLoyalty /= 2;
|
||
|
||
$reducedLoyaltyTotal += $reducedLoyalty;
|
||
}
|
||
|
||
if (($toF['loyalty'] - $reducedLoyaltyTotal) > 0) {
|
||
$info_chief = $chief_pic . ',The loyalty was lowered from <b>' . floor($toF['loyalty']) . '</b> to <b>' . floor($toF['loyalty'] - $reducedLoyaltyTotal) . '</b>.';
|
||
$database->setVillageField($data['to'], 'loyalty', ($toF['loyalty'] - $reducedLoyaltyTotal));
|
||
return ['info_chief' => $info_chief, 'chiefing_village' => $chiefing_village, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
if ($village_destroyed) {
|
||
return ['info_chief' => $info_chief, 'chiefing_village' => $chiefing_village, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
// --- Village conquered ---
|
||
$villname = addslashes($database->getVillageField($data['to'], 'name'));
|
||
$artifact = reset($database->getOwnArtefactInfo($data['to']));
|
||
|
||
$info_chief = $chief_pic . ',Inhabitants of ' . $villname . ' village decided to join your empire.';
|
||
|
||
if ($artifact['vref'] == $data['to']) {
|
||
$database->claimArtefact($data['to'], $data['to'], $database->getVillageField($data['from'], 'owner'));
|
||
}
|
||
|
||
$database->setVillageFields($data['to'], ['loyalty', 'owner'], [0, $database->getVillageField($data['from'], 'owner')]);
|
||
|
||
$database->query("DELETE FROM " . TB_PREFIX . "abdata WHERE vref = " . (int)$data['to']);
|
||
$database->addABTech($data['to']);
|
||
|
||
$database->query("DELETE FROM " . TB_PREFIX . "tdata WHERE vref = " . (int)$data['to']);
|
||
$database->addTech($data['to']);
|
||
|
||
$database->query("DELETE FROM " . TB_PREFIX . "enforcement WHERE `from` = " . (int)$data['to']);
|
||
$database->query("DELETE FROM " . TB_PREFIX . "route where wid = " . (int)$data['to'] . " OR `from` = " . (int)$data['to']);
|
||
|
||
$units2reset = [];
|
||
for ($u = 1; $u <= 50; $u++) $units2reset[] = 'u' . $u . ' = 0';
|
||
$units2reset[] = 'u99 = 0';
|
||
$units2reset[] = 'u99o = 0';
|
||
$units2reset[] = 'hero = 0';
|
||
$database->query("UPDATE " . TB_PREFIX . "units SET " . implode(',', $units2reset) . " WHERE vref = " . (int)$data['to']);
|
||
|
||
$newLevels_fieldNames = [];
|
||
$newLevels_fieldValues = [];
|
||
|
||
$AttackerID = $database->getVillageField($data['from'], 'owner');
|
||
$DefenderID = $database->getVillageField($data['to'], 'owner');
|
||
$poparray = $database->getVSumField([$AttackerID, $DefenderID], 'pop');
|
||
$pop1 = $poparray[0]['Total'];
|
||
$pop2 = $poparray[1]['Total'];
|
||
|
||
if ($pop1 > $pop2 && $targettribe != 5) {
|
||
$buildlevel = $database->getResourceLevel($data['to']);
|
||
for ($i = 1; $i <= 39; $i++) {
|
||
if ($buildlevel['f' . $i] != 0) {
|
||
if ($buildlevel['f' . $i . 't'] != 35 && $buildlevel['f' . $i . 't'] != 36 && $buildlevel['f' . $i . 't'] != 41) {
|
||
$leveldown = $buildlevel['f' . $i] - 1;
|
||
$newLevels_fieldNames[] = 'f' . $i;
|
||
$newLevels_fieldValues[] = $leveldown;
|
||
if (!$leveldown > 0) {
|
||
$newLevels_fieldNames[] = 'f' . $i . 't';
|
||
$newLevels_fieldValues[] = 0;
|
||
}
|
||
} else {
|
||
$newLevels_fieldNames[] = 'f' . $i;
|
||
$newLevels_fieldValues[] = 0;
|
||
$newLevels_fieldNames[] = 'f' . $i . 't';
|
||
$newLevels_fieldValues[] = 0;
|
||
}
|
||
}
|
||
}
|
||
if ($buildlevel['f99'] != 0) {
|
||
$newLevels_fieldNames[] = 'f99';
|
||
$newLevels_fieldValues[] = $buildlevel['f99'] - 1;
|
||
}
|
||
}
|
||
|
||
// destroy wall
|
||
$newLevels_fieldNames[] = 'f40';
|
||
$newLevels_fieldValues[] = 0;
|
||
$newLevels_fieldNames[] = 'f40t';
|
||
$newLevels_fieldValues[] = 0;
|
||
|
||
$database->clearExpansionSlot($data['to'], 1);
|
||
|
||
$expArray2 = $database->getVillageFields($data['from'], 'exp1, exp2, exp3');
|
||
if ($expArray2['exp1'] == 0) { $exp = 'exp1'; }
|
||
elseif ($expArray2['exp2'] == 0) { $exp = 'exp2'; }
|
||
else { $exp = 'exp3'; }
|
||
$database->setVillageField($data['from'], $exp, $data['to']);
|
||
|
||
$database->deleteTradeRoutesByVillage($data['to']);
|
||
$database->setVillageLevel($data['to'], $newLevels_fieldNames, $newLevels_fieldValues);
|
||
|
||
$units->returnTroops($data['to'], 1);
|
||
|
||
$chiefing_village = 1;
|
||
$database->reassignHero($data['to']);
|
||
$this->recountPop($data['to'], false);
|
||
|
||
return ['info_chief' => $info_chief, 'chiefing_village' => $chiefing_village, 'village_destroyed' => $village_destroyed];
|
||
}
|
||
|
||
/**
|
||
* Fetch all attacks (sort_type 3, not reinforcement) that have arrived by
|
||
* $time, joined with their attack rows, ordered by arrival.
|
||
* Pure behaviour-preserving extraction (refactor for issue #155).
|
||
*
|
||
* @param int $time Current timestamp.
|
||
* @return array Rows of pending/completed attacks.
|
||
*/
|
||
private function fetchCompletedAttacks($time) {
|
||
global $database;
|
||
|
||
$time = (int) $time;
|
||
$q = "
|
||
SELECT
|
||
`from`, `to`, endtime, ref, ctar1, ctar2, spy, moveid, attack_type,
|
||
t1, t2, t3, t4, t5, t6, t7, t8, t9, t10, t11, (SELECT oasistype FROM ".TB_PREFIX."wdata WHERE id = `to`) as oasistype
|
||
FROM
|
||
".TB_PREFIX."movement,
|
||
".TB_PREFIX."attacks
|
||
WHERE
|
||
".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id
|
||
AND
|
||
".TB_PREFIX."movement.proc = 0
|
||
AND
|
||
".TB_PREFIX."movement.sort_type = 3
|
||
AND
|
||
".TB_PREFIX."attacks.attack_type != 2
|
||
AND
|
||
endtime < $time
|
||
ORDER BY endtime ASC";
|
||
return $database->query_return($q);
|
||
}
|
||
|
||
/**
|
||
* Batch-preload the village / unit / tech data used by sendunitsComplete()
|
||
* so the per-attack loop hits the in-request cache instead of querying row
|
||
* by row. Pure behaviour-preserving extraction (refactor for issue #155).
|
||
*
|
||
* @param array $dataarray Completed attacks (each with 'from' and 'to').
|
||
*/
|
||
private function preloadBattleData(array $dataarray) {
|
||
global $database;
|
||
|
||
$vilIDs = [];
|
||
foreach ($dataarray as $data) {
|
||
$vilIDs[$data['from']] = true;
|
||
$vilIDs[$data['to']] = true;
|
||
}
|
||
$vilIDs = array_keys($vilIDs);
|
||
|
||
$database->getProfileVillages($vilIDs, 5);
|
||
$database->getUnit($vilIDs);
|
||
$database->getEnforceVillage($vilIDs, 0);
|
||
$database->getMovement(34, $vilIDs, 1);
|
||
$database->getABTech($vilIDs);
|
||
}
|
||
|
||
private function buildScoutReport($data, $spy_pic, $isoasis, $targettribe, $crannySpy, $totwood, $totclay, $totiron, $totcrop) {
|
||
global $database;
|
||
$info_spy = "";
|
||
if ($data['spy'] == 1){
|
||
$info_spy = "".$spy_pic.",<div class=\"res\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"Lumber\" />".round($totwood)." |
|
||
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"Clay\" />".round($totclay)." |
|
||
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"Iron\" />".round($totiron)." |
|
||
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"Crop\" />".round($totcrop)."</div>
|
||
<div class=\"carry\"><img class=\"car\" src=\"img/x.gif\" alt=\"carry\" title=\"carry\" />Total Resources: ".round($totwood+$totclay+$totiron+$totcrop)."</div>
|
||
";
|
||
}else if($data['spy'] == 2){
|
||
if ($isoasis == 0){
|
||
$walllevel = $database->getFieldLevelInVillage($data['to'], '31, 32, 33');
|
||
$residencelevel = $database->getFieldLevelInVillage($data['to'], 25);
|
||
$palacelevel = $database->getFieldLevelInVillage($data['to'], 26);
|
||
$residenceimg = "<img src=\"".GP_LOCATE."img/g/g25.gif\" height=\"20\" width=\"15\" alt=\"Residence\" title=\"Residence\" />";
|
||
$palaceimg = "<img src=\"".GP_LOCATE."img/g/g26.gif\" height=\"20\" width=\"15\" alt=\"Palace\" title=\"Palace\" />";
|
||
$crannyimg = "<img src=\"".GP_LOCATE."img/g/g23.gif\" height=\"20\" width=\"15\" alt=\"Cranny\" title=\"Cranny\" />";
|
||
$wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"20\" width=\"15\" alt=\"Wall\" title=\"Wall\" />";
|
||
$info_spy = "".$spy_pic.",";
|
||
if($residencelevel > 0) $info_spy .= $residenceimg." Residence level:<b>".$residencelevel."</b><br />";
|
||
elseif($palacelevel > 0) $info_spy .= $palaceimg." Palace level: <b>".$palacelevel."</b><br />";
|
||
|
||
if($walllevel > 0) $info_spy .= $wallimg." Wall level: <b>".$walllevel."</b><br />";
|
||
$info_spy .= $crannyimg." Total crannies capacity: <b>".$crannySpy."</b>";
|
||
}
|
||
else $info_spy = "".$spy_pic.", There are no informations to show";
|
||
}
|
||
return $info_spy;
|
||
}
|
||
|
||
/**
|
||
* Release prisoners trapped in the target village during a conquest attack,
|
||
* send them home (with 25% casualties), repair destroyed traps, and return
|
||
* the HTML fragment for the battle-report trap line.
|
||
* Pure behaviour-preserving extraction (refactor for issue #155).
|
||
*
|
||
* @param array $data Current attack row.
|
||
* @param array $from Attacker village info (getMInfo).
|
||
* @param array $to Defender village info (getMInfo).
|
||
* @param int $ownally Attacker's alliance id.
|
||
* @param int $type Attack type (3 = normal with rams/catas).
|
||
* @param int $totalsend_att Total attacking troops sent.
|
||
* @param int $totaldead_att Total attacking troops killed.
|
||
* @param int $totaltraped_att Total attacking troops trapped.
|
||
* @return string HTML fragment for the trap report line; empty if no prisoners freed.
|
||
*/
|
||
private function handlePrisoners($data, $from, $to, $ownally, $type, $totalsend_att, $totaldead_att, $totaltraped_att) {
|
||
global $database, $units, $bid19, $u99;
|
||
|
||
if ($type != 3 || $totalsend_att - ($totaldead_att + $totaltraped_att) <= 0) {
|
||
return '';
|
||
}
|
||
|
||
$prisoners = $database->getPrisoners([$to['wref']], 0, false)[$to['wref'].'0'];
|
||
if (count($prisoners) == 0) {
|
||
return '';
|
||
}
|
||
|
||
$anothertroops = $mytroops = $ownDeads = $anotherDeads = 0;
|
||
$prisoners2delete = $movementType = $movementFrom = $movementTo = $movementRef = $movementTime = $movementEndtime = [];
|
||
$utime = microtime(true);
|
||
|
||
foreach ($prisoners as $prisoner) {
|
||
$p_owner = $database->getVillageField($prisoner['from'], "owner");
|
||
|
||
if ($prisoner['from'] == $from['wref']) {
|
||
for ($i = 1; $i <= 11; $i++) {
|
||
$deadPrisoners = round($prisoner['t'.$i] / 4);
|
||
$mytroops += $prisoner['t'.$i];
|
||
$ownDeads += $deadPrisoners;
|
||
$prisoner['t'.$i] -= $deadPrisoners;
|
||
}
|
||
$database->modifyAttack2(
|
||
$data['ref'],
|
||
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],
|
||
[$prisoner['t1'], $prisoner['t2'], $prisoner['t3'], $prisoner['t4'], $prisoner['t5'],
|
||
$prisoner['t6'], $prisoner['t7'], $prisoner['t8'], $prisoner['t9'], $prisoner['t10'], $prisoner['t11']]
|
||
);
|
||
$prisoners2delete[] = $prisoner['id'];
|
||
} else {
|
||
$p_alliance = $database->getUserField($p_owner, "alliance", 0);
|
||
$friendarray = $database->getAllianceAlly($p_alliance, 1);
|
||
$neutralarray = $database->getAllianceAlly($p_alliance, 2);
|
||
$friend = ($friendarray[0]['alli1'] > 0 && $friendarray[0]['alli2'] > 0 && $p_alliance > 0)
|
||
&& ($friendarray[0]['alli1'] == $ownally || $friendarray[0]['alli2'] == $ownally)
|
||
&& ($ownally != $p_alliance && $ownally && $p_alliance);
|
||
$neutral = ($neutralarray[0]['alli1'] > 0 && $neutralarray[0]['alli2'] > 0 && $p_alliance > 0)
|
||
&& ($neutralarray[0]['alli1'] == $ownally || $neutralarray[0]['alli2'] == $ownally)
|
||
&& ($ownally != $p_alliance && $ownally && $p_alliance);
|
||
|
||
if ($p_alliance == $ownally || $friend || $neutral) {
|
||
$p_tribe = $database->getUserField($p_owner, "tribe", 0);
|
||
|
||
for ($i = 1; $i <= 11; $i++) {
|
||
$deadPrisoners = round($prisoner['t'.$i] / 4);
|
||
if ($p_owner == $from['owner']) {
|
||
$mytroops += $prisoner['t'.$i];
|
||
$ownDeads += $deadPrisoners;
|
||
} else {
|
||
$anothertroops += $prisoner['t'.$i];
|
||
$anotherDeads += $deadPrisoners;
|
||
}
|
||
$prisoner['t'.$i] -= $deadPrisoners;
|
||
}
|
||
|
||
$troopsTime = $units->getWalkingTroopsTime($prisoner['from'], $prisoner['wref'], $p_owner, $p_tribe, $prisoner, 1, 't');
|
||
$p_time = $database->getArtifactsValueInfluence($p_owner, $prisoner['from'], 2, $troopsTime);
|
||
$p_reference = $database->addAttack(
|
||
$prisoner['from'],
|
||
$prisoner['t1'], $prisoner['t2'], $prisoner['t3'], $prisoner['t4'], $prisoner['t5'],
|
||
$prisoner['t6'], $prisoner['t7'], $prisoner['t8'], $prisoner['t9'], $prisoner['t10'], $prisoner['t11'],
|
||
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||
);
|
||
$movementType[] = 4;
|
||
$movementFrom[] = $prisoner['wref'];
|
||
$movementTo[] = $prisoner['from'];
|
||
$movementRef[] = $p_reference;
|
||
$movementTime[] = $utime;
|
||
$movementEndtime[] = $p_time + $utime;
|
||
$prisoners2delete[] = $prisoner['id'];
|
||
}
|
||
}
|
||
}
|
||
|
||
if (count($movementType)) {
|
||
$database->addMovement($movementType, $movementFrom, $movementTo, $movementRef, $movementTime, $movementEndtime);
|
||
}
|
||
$database->deletePrisoners($prisoners2delete);
|
||
|
||
$ownDeadsText = ($ownAlive = $mytroops - $ownDeads) > 0 ? " of which <b>".$ownAlive."</b> have been saved" : "";
|
||
$anotherDeadsText = ($anotherAlive = $anothertroops - $anotherDeads) > 0 ? " of which <b>".$anotherAlive."</b> have been saved" : "";
|
||
|
||
$database->addGeneralAttack($ownDeads + $anotherDeads);
|
||
|
||
$newtraps = round(($mytroops + $anothertroops) / 3);
|
||
$database->modifyUnit($data['to'], ['99', '99o'], [$mytroops + $anothertroops, $mytroops + $anothertroops], [0, 0]);
|
||
if ($newtraps > 0) {
|
||
$repairDuration = $database->getArtifactsValueInfluence(
|
||
$to['owner'], $to['wref'], 5,
|
||
round(($bid19[max($this->getTypeLevel(36, $to['wref']), 1)]['attri'] / 100) * $u99['time'] / SPEED)
|
||
);
|
||
$database->trainUnit($to['wref'], 99, $newtraps, $u99['pop'], $repairDuration, 0);
|
||
}
|
||
|
||
$trapper_pic = "<img src=\"".GP_LOCATE."img/u/98.gif\" alt=\"Trap\" title=\"Trap\" />";
|
||
$p_username = $database->getUserField($from['owner'], "username", 0);
|
||
|
||
if ($mytroops > 0 && $anothertroops > 0) {
|
||
return $trapper_pic." <b>".$p_username."</b> freed <b>".$mytroops."</b> from his troops".$ownDeadsText." and <b>".$anothertroops."</b> friendly troops".$anotherDeadsText.".";
|
||
} elseif ($mytroops > 0) {
|
||
return $trapper_pic." <b>".$p_username."</b> freed <b>".$mytroops."</b> from his troops".$ownDeadsText.".";
|
||
} elseif ($anothertroops > 0) {
|
||
return $trapper_pic." <b>".$p_username."</b> freed <b>".$anothertroops."</b> friendly troops".$anotherDeadsText.".";
|
||
}
|
||
return '';
|
||
}
|
||
|
||
/**
|
||
* Assemble the battle-report data string ($data2) and the all-attacker-dead
|
||
* fallback ($data_fail) from pre-computed battle results.
|
||
* Pure behaviour-preserving extraction (refactor for issue #155).
|
||
*
|
||
* @param bool $scout True when this is a scouting mission.
|
||
* @param array $from Attacker village info (getMInfo).
|
||
* @param array $to Defender village info (getMInfo).
|
||
* @param int $owntribe Attacker tribe id.
|
||
* @param int $targettribe Defender tribe id.
|
||
* @param string $unitssend_att CSV of units sent by attacker.
|
||
* @param string $unitsdead_att CSV of attacker units killed.
|
||
* @param array $steal [wood, clay, iron, crop] looted amounts.
|
||
* @param array $battlepart calculateBattle() result.
|
||
* @param array $unitssend_def CSV of defender units sent (indexed 0–5).
|
||
* @param array $unitsdead_def CSV of defender units dead (indexed 0–5).
|
||
* @param array $unitssend_deff Masked defender units for data_fail (indexed 0–5).
|
||
* @param array $unitsdead_deff Masked dead units for data_fail (indexed 0–5).
|
||
* @param int $rom,$ger,$gal,$nat,$natar Tribe presence flags.
|
||
* @param string $DefenderHeroesTot CSV of defender heroes totals by tribe.
|
||
* @param string $DefenderHeroesDead CSV of defender heroes dead by tribe.
|
||
* @param string $info_ram Ram result fragment.
|
||
* @param string $info_cat Catapult result fragment (internally extended if village destroyed).
|
||
* @param string $info_chief Chief/senator result fragment.
|
||
* @param string $info_spy Scout report fragment (scout missions only).
|
||
* @param string $info_trap Prisoner-release fragment (from handlePrisoners).
|
||
* @param string $info_hero Hero result fragment.
|
||
* @param string $info_troop "None of your soldiers returned" fragment.
|
||
* @param array $data Current attack row (for t11).
|
||
* @param int $dead11 Hero casualties.
|
||
* @param int $herosend_def Defender hero count.
|
||
* @param int $deadhero Defender hero casualties.
|
||
* @param string $unitstraped_att CSV of attacker units trapped.
|
||
* @param int $village_destroyed 1 if the village was destroyed.
|
||
* @param int $can_destroy 1 if the village can be destroyed.
|
||
* @param int $catp_pic Catapult unit-pic id for the HTML fragment.
|
||
* @return array ['data2' => string, 'data_fail' => string]
|
||
*/
|
||
private function buildCombatReport(
|
||
$scout, $from, $to, $owntribe, $targettribe,
|
||
$unitssend_att, $unitsdead_att, $steal, $battlepart,
|
||
$unitssend_def, $unitsdead_def, $unitssend_deff, $unitsdead_deff,
|
||
$rom, $ger, $gal, $nat, $natar,
|
||
$DefenderHeroesTot, $DefenderHeroesDead,
|
||
$info_ram, $info_cat, $info_chief, $info_spy,
|
||
$info_trap, $info_hero, $info_troop,
|
||
$data, $dead11, $herosend_def, $deadhero, $unitstraped_att,
|
||
$village_destroyed, $can_destroy, $catp_pic
|
||
) {
|
||
if (!empty($scout)) {
|
||
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att
|
||
.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name'])
|
||
.',,,,'.$targettribe
|
||
.','.$unitssend_def[0].','.$unitsdead_def[0].','.$rom
|
||
.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger
|
||
.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal
|
||
.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat
|
||
.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar
|
||
.','.$unitssend_def[5].','.$unitsdead_def[5]
|
||
.','.$DefenderHeroesTot.','.$DefenderHeroesDead
|
||
.','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy
|
||
.','.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero
|
||
.',,'.$unitstraped_att;
|
||
} else {
|
||
if (isset($village_destroyed) && $village_destroyed == 1 && $can_destroy == 1) {
|
||
if (strpos($info_cat, "The village has") === false) {
|
||
$info_cat .= "<tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">"
|
||
. "<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" />"
|
||
. " The village has been destroyed.</td></tr></tbody>";
|
||
}
|
||
}
|
||
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att
|
||
.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty']
|
||
.','.$to['owner'].','.$to['wref'].','.addslashes($to['name'])
|
||
.',,,,'.$targettribe
|
||
.','.$unitssend_def[0].','.$unitsdead_def[0].','.$rom
|
||
.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger
|
||
.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal
|
||
.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat
|
||
.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar
|
||
.','.$unitssend_def[5].','.$unitsdead_def[5]
|
||
.','.$DefenderHeroesTot.','.$DefenderHeroesDead
|
||
.','.$info_ram.','.$info_cat.','.$info_chief.'.'.(isset($info_spy) ? $info_spy : '')
|
||
.',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero
|
||
.','.$unitstraped_att;
|
||
|
||
$data2 .= ','.($info_trap !== '' ? addslashes($info_trap) : '').',,'.$info_troop.','.$info_hero;
|
||
}
|
||
|
||
$data_fail = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att
|
||
.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty']
|
||
.','.$to['owner'].','.$to['wref'].','.addslashes($to['name'])
|
||
.',,,,'.$targettribe
|
||
.','.$unitssend_deff[0].','.$unitsdead_deff[0].','.$rom
|
||
.','.$unitssend_deff[1].','.$unitsdead_deff[1].','.$ger
|
||
.','.$unitssend_deff[2].','.$unitsdead_deff[2].','.$gal
|
||
.','.$unitssend_deff[3].','.$unitsdead_deff[3].','.$nat
|
||
.','.$unitssend_deff[4].','.$unitsdead_deff[4].','.$natar
|
||
.','.$unitssend_deff[5].','.$unitsdead_deff[5]
|
||
.','.$DefenderHeroesTot.','.$DefenderHeroesDead
|
||
.',,,'.$data['t11'].','.$dead11.','.$unitstraped_att
|
||
.',,'.$info_ram.','.$info_cat.','.$info_chief.','.$info_troop.','.$info_hero;
|
||
|
||
return ['data2' => $data2, 'data_fail' => $data_fail];
|
||
}
|
||
|
||
/**
|
||
* Distribute the battle bounty across the resources actually available in
|
||
* the target (after cranny protection) and return how much of each is taken.
|
||
* Pure behaviour-preserving extraction (refactor for issue #155).
|
||
*
|
||
* @param array $available [wood, clay, iron, crop] lootable amounts.
|
||
* @param int $bounty Total carry capacity / bounty from the battle.
|
||
* @return array [wood, clay, iron, crop] amounts actually stolen.
|
||
*/
|
||
private function applyBounty(array $available, $bounty) {
|
||
$avtotal = $available;
|
||
$steal = [0, 0, 0, 0];
|
||
$btotal = $bounty;
|
||
$bmod = 0;
|
||
|
||
for ($i = 0; $i < 5; $i++) {
|
||
for ($j = 0; $j < 4; $j++) {
|
||
if (isset($avtotal[$j])) {
|
||
if ($avtotal[$j] < 1) unset($avtotal[$j]);
|
||
}
|
||
}
|
||
|
||
// No resources left to take
|
||
if (empty($avtotal) || ($btotal < 1 && $bmod < 1)) break;
|
||
|
||
if ($btotal < 1) {
|
||
while ($bmod) {
|
||
// random select
|
||
$rs = array_rand($avtotal);
|
||
if (isset($avtotal[$rs])) {
|
||
$avtotal[$rs] -= 1;
|
||
$steal[$rs] += 1;
|
||
$bmod -= 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
// handle unbalanced amounts.
|
||
$btotal += $bmod;
|
||
$bmod = $btotal % count($avtotal);
|
||
$btotal -= $bmod;
|
||
$bsplit = $btotal / count($avtotal);
|
||
|
||
$max_steal = (min($avtotal) < $bsplit) ? min($avtotal) : $bsplit;
|
||
|
||
for ($j = 0; $j < 4; $j++) {
|
||
if (isset($avtotal[$j])) {
|
||
$avtotal[$j] -= $max_steal;
|
||
$steal[$j] += $max_steal;
|
||
$btotal -= $max_steal;
|
||
}
|
||
}
|
||
}
|
||
|
||
return $steal;
|
||
}
|
||
|
||
private function sendunitsComplete() {
|
||
// PROCESARE ATACURI COMPLETE - functie critica, pastrata 100% compatibila
|
||
// Aceasta functie gestioneaza toate atacurile care ajung la destinatie
|
||
// Include: batalii, capcane, evaziune erou, distrugere cladiri, cuceriri
|
||
global $bid19, $bid23, $bid34, $u99, $database, $battle, $technology, $units;
|
||
|
||
$time = time();
|
||
$dataarray = $this->fetchCompletedAttacks($time);
|
||
$totalattackdead = $data_num = 0;
|
||
|
||
if ($dataarray && count($dataarray)) {
|
||
// preload village data (batched) so the per-attack loop hits the
|
||
// cache instead of querying row by row
|
||
$this->preloadBattleData($dataarray);
|
||
|
||
// calculate battles
|
||
foreach($dataarray as $data) {
|
||
//set base things
|
||
$totaltraped_att = 0;
|
||
for($i = 1; $i <= 11; $i++) ${'traped'.$i} = 0;
|
||
$isoasis = $data['oasistype'];
|
||
$AttackArrivalTime = $data['endtime'];
|
||
$AttackerWref = $data['from'];
|
||
$DefenderWref = $data['to'];
|
||
$NatarCapital = false;
|
||
|
||
$Attacker['id'] = $this->getCachedUser($database->getVillageField($data['from'],"owner"),1)['id'];
|
||
$AttackerID = $Attacker['id'];
|
||
$owntribe = $this->getCachedUser($database->getVillageField($data['from'],"owner"),1)['tribe'];
|
||
$ownally = $this->getCachedUser($database->getVillageField($data['from'],"owner"),1)['alliance'];
|
||
$from = $database->getMInfo($data['from']);
|
||
$fromF = $database->getVillage($data['from']);
|
||
|
||
//It's a village
|
||
if ($isoasis == 0){
|
||
$DefenderUserData = $this->getCachedUser($database->getVillageField($data['to'],"owner"),1);
|
||
$Defender['id'] = $DefenderUserData["id"];
|
||
$DefenderID = $Defender['id'];
|
||
$targettribe = $DefenderUserData["tribe"];
|
||
$targetally = $DefenderUserData["alliance"];
|
||
$to = $database->getMInfo($data['to']);
|
||
$toF = $database->getVillage($data['to']);
|
||
$conqureby = 0;
|
||
$NatarCapital = ($toF['owner'] == 3 && $toF['capital'] == 1);
|
||
if(!isset($to['name']) || empty($to['name'])) $to['name'] = "[?]";
|
||
|
||
$DefenderUnit = [];
|
||
$DefenderUnit = $database->getUnit($data['to']);
|
||
$evasion = $toF["evasion"];
|
||
$maxevasion = $DefenderUserData["maxevasion"];
|
||
$gold = $DefenderUserData["gold"];
|
||
$playerunit = (($targettribe - 1) * 10);
|
||
$cannotsend = false;
|
||
|
||
$movements = $database->getMovement(34, $data['to'], 1);
|
||
for($y = 0; $y < count($movements); $y++){
|
||
if(property_exists($units, $y)){
|
||
$returntime = $units->$y['endtime'] - time();
|
||
if($units->$y['sort_type'] == 4 && $units->$y['from'] != 0 && $returntime <= 10){
|
||
$cannotsend = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
$this->handleEvasion($data, $DefenderID, $DefenderUnit, $targettribe, $evasion, $maxevasion, $gold, $cannotsend, $dataarray[$data_num]['attack_type']);
|
||
|
||
//get defence units
|
||
$enforDefender = [];
|
||
$rom = $ger = $gal = $nat = $natar = 0;
|
||
$Defender = $database->getUnit($data['to'], false);
|
||
$enforcementarray = $database->getEnforceVillage($data['to'], 0);
|
||
|
||
if(count($enforcementarray) > 0) {
|
||
foreach($enforcementarray as $enforce) {
|
||
for($i = 1; $i <= 50; $i++){
|
||
if(!isset($enforDefender['u'.$i])){
|
||
$enforDefender['u'.$i] = 0;
|
||
}
|
||
$enforDefender['u'.$i] += $enforce['u'.$i];
|
||
}
|
||
|
||
if (!isset($enforDefender['hero'])) {
|
||
$enforDefender['hero'] = 0;
|
||
}
|
||
$enforDefender['hero'] += $enforce['hero'];
|
||
}
|
||
}
|
||
|
||
for($i = 1; $i <= 50; $i++){
|
||
$def_ab[$i] = 0;
|
||
if(!isset($Defender['u'.$i]) || empty($Defender['u'.$i]) || $Defender['u'.$i] < 0) {
|
||
$Defender['u'.$i] = 0;
|
||
}
|
||
}
|
||
|
||
if(!isset($Defender['hero']) || empty($Defender['hero']) || $Defender['hero'] < 0) {
|
||
$Defender['hero'] = 0;
|
||
}
|
||
|
||
//get attack units
|
||
$Attacker = [];
|
||
$start = ($owntribe - 1) * 10 + 1;
|
||
$end = $owntribe * 10;
|
||
$u = ($owntribe - 1) * 10;
|
||
$catapult = [8, 18, 28, 48];
|
||
$ram = [7, 17, 27, 47];
|
||
$chief = [9, 19, 29, 49];
|
||
$spys = [4, 14, 23, 44];
|
||
for($i = $start; $i <= $end; $i++) {
|
||
$y = $i - $u;
|
||
$Attacker['u'.$i] = $dataarray[$data_num]['t'.$y];
|
||
//there are catas
|
||
if(in_array($i, $catapult)) $catp_pic = $i;
|
||
if(in_array($i, $ram)) $ram_pic = $i;
|
||
if(in_array($i, $chief)) $chief_pic = $i;
|
||
if(in_array($i, $spys)) $spy_pic = $i;
|
||
}
|
||
$Attacker['uhero'] = $dataarray[$data_num]['t11'];
|
||
$hero_pic = "hero";
|
||
|
||
//need to set these variables.
|
||
$def_wall = $database->getFieldLevel($data['to'], 40, false);
|
||
$att_tribe = $owntribe;
|
||
$def_tribe = $targettribe;
|
||
$attpop = $defpop = $residence = 0;
|
||
$def_ab = [];
|
||
|
||
//get level of palace or residence
|
||
$residence = $database->getFieldLevelInVillage($data['to'], '25, 26', false);
|
||
|
||
//type of attack
|
||
$type = $dataarray[$data_num]['attack_type'];
|
||
$scout = ($type == 1) ? 1 : 0;
|
||
|
||
$ud = ($def_tribe - 1) * 10;
|
||
$att_ab = $database->getABTech($data['from']); // Blacksmith level
|
||
$att_ab1 = $att_ab['b1'];
|
||
$att_ab2 = $att_ab['b2'];
|
||
$att_ab3 = $att_ab['b3'];
|
||
$att_ab4 = $att_ab['b4'];
|
||
$att_ab5 = $att_ab['b5'];
|
||
$att_ab6 = $att_ab['b6'];
|
||
$att_ab7 = $att_ab['b7'];
|
||
$att_ab8 = $att_ab['b8'];
|
||
$armory = $database->getABTech($data['to']); // Armory level
|
||
$def_ab[$ud + 1] = $armory['a1'];
|
||
$def_ab[$ud + 2] = $armory['a2'];
|
||
$def_ab[$ud + 3] = $armory['a3'];
|
||
$def_ab[$ud + 4] = $armory['a4'];
|
||
$def_ab[$ud + 5] = $armory['a5'];
|
||
$def_ab[$ud + 6] = $armory['a6'];
|
||
$def_ab[$ud + 7] = $armory['a7'];
|
||
$def_ab[$ud + 8] = $armory['a8'];
|
||
|
||
//rams attack
|
||
if (($data['t7']) > 0 && $type == 3) {
|
||
$basearraywall = $to;
|
||
if (($walllevel = $database->getFieldLevel($basearraywall['wref'], 40, false)) > 0){
|
||
$wallgid = $database->getFieldLevel($basearraywall['wref'],"40t");
|
||
$wallid = 40;
|
||
$w = 4;
|
||
}
|
||
}
|
||
|
||
$tblevel = 1;
|
||
$stonemason = $database->getFieldLevelInVillage($data['to'], 34);
|
||
|
||
}else{ //It's an oasis
|
||
|
||
$DefenderUserData = $this->getCachedUser($database->getOasisField($data['to'], "owner"),1);
|
||
$Defender['id'] = $DefenderUserData["id"];
|
||
$DefenderID = $Defender['id'];
|
||
$targettribe = $DefenderUserData["tribe"];
|
||
$targetally = $DefenderUserData["alliance"];
|
||
$to = $database->getOMInfo($data['to']);
|
||
$toF = $database->getOasisV($data['to']);
|
||
$conqureby = $toF['conqured'];
|
||
//get defence units
|
||
$enforDefender = [];
|
||
$rom = $ger = $gal = $nat = $natar = 0;
|
||
$Defender = $database->getUnit($data['to'], false);
|
||
$enforcementarray = $database->getEnforceVillage($data['to'],0);
|
||
|
||
if(count($enforcementarray) > 0) {
|
||
foreach($enforcementarray as $enforce) {
|
||
for($i = 1;$i <= 50; $i++) {
|
||
$enforDefender['u'.$i] += $enforce['u'.$i];
|
||
}
|
||
$enforDefender['hero'] += $enforce['hero'];
|
||
}
|
||
}
|
||
|
||
for($i = 1; $i <= 50; $i++){
|
||
if(!isset($Defender['u'.$i]) || empty($Defender['u'.$i]) || $Defender['u'.$i] < 0) {
|
||
$Defender['u'.$i] = 0;
|
||
}
|
||
}
|
||
|
||
if(!isset($Defender['hero']) || empty($Defender['hero']) || $Defender['hero'] < 0) {
|
||
$Defender['hero'] = 0;
|
||
}
|
||
|
||
//get attack units
|
||
$Attacker = [];
|
||
$start = ($owntribe - 1) * 10 + 1;
|
||
$end = $owntribe * 10;
|
||
$u = ($owntribe - 1) * 10;
|
||
$catapult = [8, 18, 28, 38, 48];
|
||
$ram = [7, 17, 27, 37, 47];
|
||
$chief = [9, 19, 29, 39, 49];
|
||
$spys = [4, 14, 23, 44];
|
||
for($i = $start; $i <= $end; $i++) {
|
||
$y = $i - $u;
|
||
$Attacker['u'.$i] = $dataarray[$data_num]['t'.$y];
|
||
//there are catas
|
||
if(in_array($i, $catapult)) $catp_pic = $i;
|
||
if(in_array($i, $ram)) $ram_pic = $i;
|
||
if(in_array($i, $chief)) $chief_pic = $i;
|
||
if(in_array($i, $spys)) $spy_pic = $i;
|
||
}
|
||
$Attacker['uhero'] = $dataarray[$data_num]['t11'];
|
||
$hero_pic = "hero";
|
||
|
||
//need to set these variables.
|
||
$def_wall = $residence = $attpop = 0;
|
||
$att_tribe = $owntribe;
|
||
$def_tribe = $targettribe;
|
||
$defpop = 500;
|
||
|
||
//type of attack
|
||
$type = $dataarray[$data_num]['attack_type'];
|
||
$scout = ($type == 1) ? 1 : 0;
|
||
|
||
$att_ab1 = $att_ab2 = $att_ab3 = $att_ab4 = $att_ab5 = $att_ab6 = $att_ab7 = $att_ab8 = 0;
|
||
$def_ab[31] = $def_ab[32] = $def_ab[33] = $def_ab[34] = $def_ab[35] = $def_ab[36] = $def_ab[37] = $def_ab[38] = 0;
|
||
|
||
$walllevel = $tblevel = $stonemason = 0;
|
||
}
|
||
|
||
$varray = $database->getProfileVillages($to['owner'], 0, false);
|
||
|
||
if ($to['owner'] == $from['owner']) $varray1 = $varray;
|
||
else $varray1 = $database->getProfileVillages($from['owner'], 0, false);
|
||
|
||
// total population of the defender
|
||
if($isoasis == 0){
|
||
foreach($varray as $defenderVillage) $defpop += $defenderVillage['pop'];
|
||
}
|
||
|
||
// total population of the attacker
|
||
foreach($varray1 as $attackerVillage) $attpop += $attackerVillage['pop'];
|
||
|
||
//fix by ronix
|
||
for ($i = 1; $i <= 50; $i++) {
|
||
if (!isset($enforDefender['u'.$i])) {
|
||
$enforDefender['u'.$i] = 0;
|
||
}
|
||
$enforDefender['u'.$i] += (isset($Defender['u'.$i]) ? $Defender['u'.$i] : 0);
|
||
}
|
||
|
||
$defspy = $enforDefender['u4'] > 0 || $enforDefender['u14'] > 0 || $enforDefender['u23'] > 0 || $enforDefender['u44'] > 0;
|
||
|
||
if(PEACE == 0 || $targettribe == 4 || $targettribe == 5 || $scout){
|
||
if($targettribe == 1) $def_spy = $enforDefender['u4'];
|
||
elseif($targettribe == 2) $def_spy = $enforDefender['u14'];
|
||
elseif($targettribe == 3) $def_spy = $enforDefender['u23'];
|
||
elseif($targettribe == 5) $def_spy = $enforDefender['u44'];
|
||
|
||
//impossible to attack or scout NATAR Capital Village
|
||
if ($NatarCapital){
|
||
for($i = 1; $i <= 11; $i++) ${'traped'.$i} = $data['t'.$i];
|
||
}
|
||
elseif(empty($scout))
|
||
{
|
||
$traps = max($Defender['u99'] - $Defender['u99o'], 0);
|
||
|
||
$totalTroops = 0;
|
||
for($i = 1; $i <= 11; $i++) $totalTroops += $data['t'.$i];
|
||
|
||
if($traps >= $totalTroops){
|
||
for($i = 1; $i <= 11; $i++) ${'traped'.$i} = $data['t'.$i];
|
||
}
|
||
else if($totalTroops > 0)
|
||
{
|
||
$multiplier = $traps / $totalTroops;
|
||
|
||
//The hero is excluded, because it can be only trapped if traps > totalTroops
|
||
for($i = 1; $i <= 10; $i++){
|
||
$trappedUnits = intval($data['t'.$i] * $multiplier);
|
||
${'traped'.$i} = $trappedUnits;
|
||
$traps -= $trappedUnits;
|
||
}
|
||
|
||
while($traps > 0){
|
||
//There are some traps left, let's distribute them
|
||
for($i = 1; $i <= 10 && $traps > 0; $i++){
|
||
if($data['t'.$i] != 0){
|
||
${'traped'.$i}++;
|
||
$traps--;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
for($i = 1; $i <= 11; $i++) ${'traped'.$i} = 0;
|
||
}
|
||
}
|
||
|
||
if(empty($scout) || $NatarCapital){
|
||
for ($i = 1; $i <= 11; $i++){
|
||
if (!isset(${'traped'.$i})) ${'traped'.$i} = 0;
|
||
if ( !isset($totaltraped_att) ) {
|
||
$totaltraped_att = 0;
|
||
}
|
||
$totaltraped_att += ${'traped'.$i};
|
||
}
|
||
|
||
$database->modifyUnit($data['to'], ["99o"], [$totaltraped_att], [1]);
|
||
|
||
for($i = $start; $i <= $end; $i++){
|
||
$j = $i-$start+1;
|
||
$Attacker['u'.$i] -= ${'traped'.$j};
|
||
}
|
||
$Attacker['uhero'] -= $traped11;
|
||
|
||
if($totaltraped_att > 0){
|
||
$prisoners2 = $database->getPrisoners2($data['to'], $data['from'], false);
|
||
if(empty($prisoners2)){
|
||
$database->addPrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11);
|
||
}else{
|
||
$database->updatePrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11);
|
||
}
|
||
}
|
||
}
|
||
|
||
// we need to save the attacker heroid before the battle
|
||
if(isset($Attacker['uhero']) && $Attacker['uhero'] > 0){
|
||
$AttackerHeroID = $database->getHeroField($from['owner'], "heroid");
|
||
}
|
||
|
||
// and the defender(s) heroid
|
||
$DefendersHeroID = [];
|
||
$herosend_def = 0;
|
||
|
||
// check if our hero is defending the village, if so, add it to the list
|
||
if (isset($Defender['hero']) && $Defender['hero'] > 0) {
|
||
$DefendersHeroID[] = $database->getHeroField($DefenderID, "heroid");
|
||
|
||
// collecting information for the battle report
|
||
$herosend_def += $Defender['hero'];
|
||
}
|
||
|
||
// check if there are other heroes defending the village
|
||
if(count($enforcementarray) > 0){
|
||
foreach($enforcementarray as $enforcement){
|
||
if($enforcement['hero'] > 0){
|
||
$heroOwner = $database->getVillageField($enforcement['from'], "owner");
|
||
$DefendersHeroID[] = $database->getHeroField($heroOwner, "heroid");
|
||
}
|
||
}
|
||
}
|
||
|
||
//fix by ronix
|
||
if (!isset($walllevel)) $walllevel = 0;
|
||
|
||
$battlepart = $battle->calculateBattle($Attacker, $Defender, $def_wall, $att_tribe, $def_tribe, $residence, $attpop, $defpop, $type, $def_ab, $att_ab1, $att_ab2, $att_ab3, $att_ab4, $att_ab5, $att_ab6, $att_ab7, $att_ab8, $tblevel, $stonemason, $walllevel, 0, 0, 0, $AttackerID, $DefenderID, $AttackerWref, $DefenderWref, $conqureby, $enforcementarray);
|
||
|
||
//Data for when troops return.
|
||
//catapults look :D
|
||
$info_cat = $info_chief = $info_ram = $info_hero = ",";
|
||
|
||
//check to see if can destroy village
|
||
if (count($varray) > 1 && !$database->villageHasArtefact($DefenderWref) && empty($to['natar'])) {
|
||
$can_destroy = 1;
|
||
}
|
||
else $can_destroy = 0;
|
||
|
||
//Catapults and rams management
|
||
//TODO: Move this in Battle.php
|
||
if($isoasis == 0){
|
||
if ($type == 3){
|
||
if (($data['t7'] - $traped7) > 0){
|
||
if($walllevel > 0){
|
||
$ramsDamage = $battle->calculateCatapultsDamage($data['t7'],
|
||
$battlepart['rams']['upgrades'],
|
||
$battlepart['rams']['durability'],
|
||
$battlepart['rams']['attackDefenseRatio'],
|
||
$battlepart['rams']['strongerBuildings'],
|
||
$battlepart['rams']['moraleBonus']);
|
||
$newLevel = $battle->calculateNewBuildingLevel($walllevel, $ramsDamage);
|
||
|
||
if ($newLevel == 0){
|
||
$info_ram = "".$ram_pic.",Wall <b>destroyed</b>.";
|
||
$database->setVillageLevel($data['to'], ["f".$wallid, "f".$wallid."t"], [0, 0]);
|
||
$pop = $this->recountPop($data['to']);
|
||
}elseif ($newLevel == $walllevel){
|
||
$info_ram = "".$ram_pic.",Wall was not damaged.";
|
||
}else{
|
||
$info_ram = "".$ram_pic.",Wall damaged from level <b>".$walllevel."</b> to level <b>".$newLevel."</b>.";
|
||
$database->setVillageLevel($data['to'],"f".$wallid."",$newLevel);
|
||
}
|
||
|
||
//If the wall got damaged/destroyed during the attack
|
||
//we need to recalculate the whole battle
|
||
if($newLevel != $walllevel){
|
||
$battlepart = $battle->calculateBattle($Attacker, $Defender, $newLevel, $att_tribe, $def_tribe, $residence, $attpop, $defpop, $type, $def_ab, $att_ab1, $att_ab2, $att_ab3, $att_ab4, $att_ab5, $att_ab6, $att_ab7, $att_ab8, $tblevel, $stonemason, $newLevel, 0, 0, 0, $AttackerID, $DefenderID, $AttackerWref, $DefenderWref, $conqureby, $enforcementarray);
|
||
}
|
||
}
|
||
else $info_ram = "".$ram_pic.",There is no wall to destroy.";
|
||
}
|
||
|
||
if (($data['t8'] - $traped8) > 0)
|
||
{
|
||
$catResult = $this->applyCatapults($data, $battlepart, $catp_pic, $can_destroy, $isoasis, $targettribe, $info_cat);
|
||
$battlepart = $catResult['battlepart'];
|
||
$info_cat = $catResult['info_cat'];
|
||
$village_destroyed = $catResult['village_destroyed'];
|
||
}
|
||
} elseif (($data['t7'] - $traped7) > 0) {
|
||
$info_ram = "".$ram_pic.",Hint: The ram does not work during a raid.";
|
||
}
|
||
}
|
||
else $can_destroy = 0;
|
||
|
||
//units attack string for battleraport
|
||
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].'';
|
||
$herosend_att = $data['t11'];
|
||
|
||
if ($herosend_att > 0) $unitssend_att_check = $unitssend_att.','.$data['t11'];
|
||
else $unitssend_att_check = $unitssend_att;
|
||
|
||
//Resetting the enforcement arrays
|
||
for($i = 1; $i <= 50; $i++) {
|
||
$DefenderEnf['u'.$i] = 0;
|
||
if($i <= 5){
|
||
$DefenderHeroesTotArray[$i] = 0;
|
||
$DefenderHeroesDeadArray[$i] = 0;
|
||
}
|
||
}
|
||
|
||
// our reinforcements count could have changed at this point, thus the re-select
|
||
$enforcementarray2 = $database->getEnforceVillage($data['to'], 0);
|
||
if(count($enforcementarray2) > 0) {
|
||
foreach($enforcementarray2 as $enforce2) {
|
||
for($i = 1; $i <= 50; $i++) {
|
||
$DefenderEnf['u'.$i] += $enforce2['u'.$i];
|
||
}
|
||
|
||
//Divide heroes by tribe
|
||
if($enforce2['hero'] > 0) {
|
||
$reinfTribe = ($enforce2['from'] == 0) ? 4 : $database->getUserField($database->getVillageField($enforce2['from'], "owner"), "tribe", 0);
|
||
$DefenderHeroesTotArray[$reinfTribe] += $enforce2['hero'];
|
||
$Defender['hero'] += $enforce2['hero'];
|
||
}
|
||
}
|
||
}
|
||
|
||
$totalsend_alldef = 0;
|
||
$unitssend_def = [];
|
||
|
||
//Own troops
|
||
$ownTroops = array_slice($Defender, ($targettribe - 1) * 10 + 1, 10);
|
||
$totalsend_alldef = array_sum($ownTroops);
|
||
|
||
//Collecting informations for the report
|
||
$unitssend_def[0] = implode(",", $ownTroops);
|
||
$unitssend_deff[0] = '?,?,?,?,?,?,?,?,?,?,';
|
||
|
||
for($i = 1; $i <= 5; $i++){
|
||
//Reinforcements
|
||
$reinfTroops = array_slice($DefenderEnf, ($i - 1) * 10, 10);
|
||
$totalsend_alldef += array_sum($reinfTroops);
|
||
|
||
//Collecting informations for the report
|
||
$unitssend_def[$i] = implode(",", $reinfTroops);
|
||
$unitssend_deff[$i] = $unitssend_deff[0];
|
||
}
|
||
$totalsend_alldef += $Defender['hero'];
|
||
|
||
#################################################
|
||
################FIXED BY SONGER################
|
||
#################################################
|
||
|
||
for($i = 1; $i <= 11; $i++){
|
||
//MUST TO BE FIX : This is only for defender and still not properly coded
|
||
if (isset($battlepart['casualties_attacker']) && isset($battlepart['casualties_attacker'][$i]) && $battlepart['casualties_attacker'][$i] <= 0) {
|
||
${'dead'.$i} = 0;
|
||
} else if (isset($data['t'.$i]) && isset($battlepart['casualties_attacker']) && isset($battlepart['casualties_attacker'][$i]) && $battlepart['casualties_attacker'][$i] > $data['t'.$i]) {
|
||
${'dead'.$i} = $data['t'.$i];
|
||
} else {
|
||
${'dead'.$i} = (isset($battlepart['casualties_attacker']) && isset($battlepart['casualties_attacker'][$i]) ? $battlepart['casualties_attacker'][$i] : 0);
|
||
}
|
||
}
|
||
|
||
#################################################
|
||
|
||
$dead = [];
|
||
$owndead = [];
|
||
$alldead = [];
|
||
|
||
for($i = 1; $i <= 50; $i++) $alldead[$i] = 0;
|
||
$heroAttackDead = $dead11;
|
||
|
||
//kill own defence
|
||
$unitlist = $database->getUnit($data['to'], false);
|
||
$start = ($targettribe-1)*10+1;
|
||
$end = ($targettribe*10);
|
||
|
||
if ($targettribe == 1) $u = "";
|
||
else $u = $targettribe - 1;
|
||
|
||
$unitModifications_units = [];
|
||
$unitModifications_amounts = [];
|
||
$unitModifications_modes = [];
|
||
for ($i = $start; $i <= $end; $i++) {
|
||
if($i == $end) {
|
||
$u = $targettribe;
|
||
}
|
||
|
||
if($unitlist){
|
||
$owndead[$i] = round($battlepart[2] * $unitlist['u'.$i]);
|
||
$unitModifications_units[] = $i;
|
||
$unitModifications_amounts[] = $owndead[$i];
|
||
$unitModifications_modes[] = 0;
|
||
}
|
||
}
|
||
|
||
$owndead['hero'] = 0;
|
||
|
||
if($unitlist){
|
||
$owndead['hero'] = (isset($battlepart['deadherodef']) ? $battlepart['deadherodef'] : '');
|
||
|
||
$unitModifications_units[] = 'hero';
|
||
$unitModifications_amounts[] = $owndead['hero'];
|
||
$unitModifications_modes[] = 0;
|
||
}
|
||
|
||
// modify units in DB
|
||
$database->modifyUnit($data['to'], $unitModifications_units, $unitModifications_amounts, $unitModifications_modes);
|
||
|
||
//kill other defence in village
|
||
// ... once again, units could have changed, so we need to reselect
|
||
$enforcementarray3 = $database->getEnforceVillage($data['to'],0);
|
||
foreach ($enforcementarray3 as $enforce) {
|
||
$life=''; $notlife=''; $wrong = false;
|
||
if($enforce['from'] != 0){
|
||
$tribe = $database->getUserArray($database->getVillageField($enforce['from'],"owner"), 1)["tribe"];
|
||
}
|
||
else $tribe = 4;
|
||
|
||
$start = ($tribe - 1) * 10 + 1;
|
||
$end = ($tribe * 10);
|
||
unset($dead);
|
||
|
||
switch($tribe)
|
||
{
|
||
case 1: $rom = 1; break;
|
||
case 2: $ger = 1; break;
|
||
case 3: $gal = 1; break;
|
||
case 4: $nat = 1; break;
|
||
case 5:
|
||
default: $natar = 1; break;
|
||
}
|
||
|
||
$enforceModificationsById = [];
|
||
for ($i = $start; $i <= $end; $i++){
|
||
if($enforce['u'.$i]>'0'){
|
||
if (!isset($enforceModificationsById[$enforce['id']])) {
|
||
$enforceModificationsById[$enforce['id']] = [
|
||
'units' => [],
|
||
'amounts' => [],
|
||
'modes' => []
|
||
];
|
||
}
|
||
$enforceModificationsById[$enforce['id']]['units'][] = $i;
|
||
$enforceModificationsById[$enforce['id']]['amounts'][] = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
|
||
$enforceModificationsById[$enforce['id']]['modes'][] = 0;
|
||
$dead[$i] = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
|
||
$checkpoint = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
|
||
|
||
if (!isset($enforce['u'.$i])) $enforce['u'.$i] = 0;
|
||
|
||
$alldead[$i] += $dead[$i];
|
||
|
||
$wrong = $checkpoint != $enforce['u'.$i];
|
||
}
|
||
else $dead[$i] = 0;
|
||
}
|
||
|
||
if($enforce['hero'] > 0) {
|
||
$enforceModificationsById[$enforce['id']]['units'][] = 'hero';
|
||
$enforceModificationsById[$enforce['id']]['amounts'][] = $battlepart['deadheroref'][$enforce['id']];
|
||
$enforceModificationsById[$enforce['id']]['modes'][] = 0;
|
||
|
||
$dead['hero'] = $battlepart['deadheroref'][$enforce['id']];
|
||
$alldead['hero'] += $dead['hero'];
|
||
$wrong = $dead['hero'] != $enforce['hero'];
|
||
|
||
//Collecting information for the report
|
||
$reinfTribe = ($enforce['from'] == 0) ? 4 : $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0);
|
||
$DefenderHeroesDeadArray[$reinfTribe] += $dead['hero'];
|
||
}
|
||
|
||
// modify enforce in DB
|
||
foreach ($enforceModificationsById as $enforceId => $enforceArray) {
|
||
$database->modifyEnforce( $enforceId, $enforceArray['units'], $enforceArray['amounts'], $enforceArray['modes']);
|
||
}
|
||
|
||
$notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].'';
|
||
$notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9];
|
||
$life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].'';
|
||
$life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).''];
|
||
$lifehero = (isset($enforce['hero']) ? $enforce['hero'] : 0);
|
||
$notlifehero = (isset($dead['hero']) ? $dead['hero'] : 0);
|
||
$totallife = (isset($enforce['hero']) ? $enforce['hero'] : 0)+$life1;
|
||
$totalnotlife = (isset($dead['hero']) ? $dead['hero'] : 0)+$notlife1;
|
||
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
|
||
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11;
|
||
//NEED TO SEND A RAPPORTAGE!!!
|
||
$data2 = ''.$database->getVillageField( $enforce['from'], "owner" ).','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.','.$lifehero.','.$notlifehero.','.$enforce['from'].'';
|
||
if(empty($scout)) {
|
||
if($totalnotlife == 0){
|
||
$database->addNotice($database->getVillageField( $enforce['from'], "owner" ),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
|
||
}else if($totallife > $totalnotlife){
|
||
$database->addNotice($database->getVillageField( $enforce['from'], "owner" ),$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
|
||
}else{
|
||
$database->addNotice($database->getVillageField( $enforce['from'], "owner" ),$from['wref'],$ownally,17,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
|
||
}
|
||
//delete reinf sting when its killed all.
|
||
if(!$wrong) $database->deleteReinf($enforce['id']);
|
||
}
|
||
}
|
||
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
|
||
|
||
$DefenderHeroesTot = implode(",", $DefenderHeroesTotArray);
|
||
$DefenderHeroesDead = implode(",", $DefenderHeroesDeadArray);
|
||
|
||
if (empty($alldead['hero'])) $alldead['hero'] = 0;
|
||
if (empty($owndead['hero'])) $owndead['hero'] = 0;
|
||
$deadhero = $owndead['hero'];
|
||
|
||
//Counting own total dead troops
|
||
$ownDeadTroops = array_slice($owndead, 0, 10);
|
||
$totaldead_alldef = array_sum($ownDeadTroops);
|
||
|
||
//Collecting informations for the report
|
||
$unitsdead_def[0] = implode(",", $ownDeadTroops);
|
||
$unitsdead_deff[0] = '?,?,?,?,?,?,?,?,?,?,';
|
||
for($i = 1; $i <= 5; $i++){
|
||
//Counting reinforcements total dead troops
|
||
$deadTroops = array_slice($alldead, ($i - 1) * 10, 10);
|
||
$totaldead_alldef += array_sum($deadTroops);
|
||
//Collecting informations for the report
|
||
$unitsdead_def[$i] = implode(",", $deadTroops);
|
||
$unitsdead_deff[$i] = $unitsdead_deff[0];
|
||
}
|
||
$totaldead_alldef += ($deadhero + $alldead['hero']);
|
||
|
||
if (!isset($totalattackdead)) $totalattackdead = 0;
|
||
$totalattackdead += $totaldead_alldef;
|
||
|
||
// Set units returning from attack
|
||
|
||
$p_units = [];
|
||
for ($i = 1; $i <= 11; $i++) {
|
||
if (!isset(${'dead'.$i})) ${'dead'.$i} = 0;
|
||
if (!isset(${'traped'.$i})) ${'traped'.$i} = 0;
|
||
$p_units[] = "t".$i." = t".$i." - ".(${'dead'.$i} + ${'traped'.$i});
|
||
}
|
||
|
||
$database->modifyAttack3($data['ref'],implode(', ', $p_units));
|
||
|
||
$unitsdead_att = $dead1.','.$dead2.','.$dead3.','.$dead4.','.$dead5.','.$dead6.','.$dead7.','.$dead8.','.$dead9.','.$dead10;
|
||
$unitstraped_att = $traped1.','.$traped2.','.$traped3.','.$traped4.','.$traped5.','.$traped6.','.$traped7.','.$traped8.','.$traped9.','.$traped10.','.$traped11;
|
||
|
||
if($herosend_att > 0) $unitsdead_att_check = $unitsdead_att.','.$dead11;
|
||
else $unitsdead_att_check = $unitsdead_att;
|
||
|
||
|
||
//top 10 attack and defence update
|
||
$totaldead_att = $dead1 + $dead2 + $dead3 + $dead4 + $dead5 + $dead6 + $dead7 + $dead8 + $dead9 + $dead10 + $dead11;
|
||
$totalattackdead += $totaldead_att;
|
||
$troopsdead1 = $dead1;
|
||
$troopsdead2 = $dead2;
|
||
$troopsdead3 = $dead3;
|
||
$troopsdead4 = $dead4;
|
||
$troopsdead5 = $dead5;
|
||
$troopsdead6 = $dead6;
|
||
$troopsdead7 = $dead7;
|
||
$troopsdead8 = $dead8;
|
||
$troopsdead9 = $dead9 + 1;
|
||
$troopsdead10 = $dead10;
|
||
$troopsdead11 = $dead11;
|
||
|
||
$totaldead_def = 0;
|
||
$totalpoint_att = 0;
|
||
|
||
for($i = 1 ;$i <= 50; $i++) {
|
||
$unitarray = $GLOBALS["u".$i];
|
||
|
||
//Reinforcements dead troops
|
||
$totaldead_def += $alldead[$i];
|
||
$totalpoint_att += ($alldead[$i] * $unitarray['pop']);
|
||
|
||
//Own dead troops
|
||
if($i >= ($targettribe - 1) * 10 + 1 && $i <= $targettribe * 10){
|
||
$totaldead_def += $owndead[$i];
|
||
$totalpoint_att += ($owndead[$i] * $unitarray['pop']);
|
||
}
|
||
}
|
||
$totalpoint_att += ((isset($alldead['hero']) ? $alldead['hero'] : 0) * 6);
|
||
$totalpoint_att += ((isset($owndead['hero']) ? $owndead['hero'] : 0) * 6);
|
||
|
||
if ($Attacker['uhero'] > 0){
|
||
$heroxp = $totalpoint_att;
|
||
$database->modifyHeroXp("experience", $heroxp, $AttackerHeroID);
|
||
}
|
||
|
||
for($i = 1; $i <= 10; $i++){
|
||
$unitarray = $GLOBALS["u".(($att_tribe - 1) * 10 + $i)];
|
||
if ( !isset($totalpoint_def) ) {
|
||
$totalpoint_def = 0;
|
||
}
|
||
$totalpoint_def += (${'dead'.$i}*$unitarray['pop']);
|
||
}
|
||
|
||
$totalpoint_def += $dead11 * 6;
|
||
|
||
if($Defender['hero'] > 0){
|
||
//counting heroxp
|
||
$defheroxp = intval($totalpoint_def / count($DefendersHeroID));
|
||
foreach($DefendersHeroID as $HeroID){
|
||
$database->modifyHeroXp("experience",$defheroxp,$HeroID);
|
||
}
|
||
}
|
||
|
||
// we don't need these two variables anymore
|
||
unset($AttackerHeroID, $DefendersHeroID);
|
||
|
||
$database->modifyPoints(
|
||
$toF['owner'],
|
||
['dpall', 'dp'],
|
||
[$totalpoint_def, $totalpoint_def]
|
||
);
|
||
|
||
$database->modifyPoints(
|
||
$from['owner'],
|
||
['apall', 'ap'],
|
||
[$totalpoint_att, $totalpoint_att]
|
||
);
|
||
|
||
$database->modifyPointsAlly(
|
||
$targetally,
|
||
['Adp', 'dp'],
|
||
[$totalpoint_def, $totalpoint_def]
|
||
);
|
||
|
||
$database->modifyPointsAlly(
|
||
$ownally,
|
||
['Aap', 'ap'],
|
||
[$totalpoint_att, $totalpoint_att]
|
||
);
|
||
|
||
if ($isoasis == 0){
|
||
// get total cranny value:
|
||
$buildarray = $database->getResourceLevel($data['to']);
|
||
$cranny = 0;
|
||
for($i = 19; $i < 39;$i++){
|
||
if($buildarray['f'.$i.'t'] == 23){
|
||
$cranny += $bid23[$buildarray['f'.$i]]['attri'] * CRANNY_CAPACITY;
|
||
}
|
||
}
|
||
|
||
//cranny efficiency
|
||
$atk_bonus = ($owntribe == 2) ? (4 / 5) : 1;
|
||
$def_bonus = ($targettribe == 3) ? 2 : 1;
|
||
$to_owner = $database->getVillageField($data['to'], "owner");
|
||
|
||
$crannySpy = $database->getArtifactsValueInfluence($to_owner, $data['to'], 7, $cranny * $def_bonus);
|
||
$cranny_eff = $crannySpy * $atk_bonus;
|
||
|
||
// work out available resources.
|
||
$this->updateRes($data['to']);
|
||
$this->pruneResource();
|
||
|
||
$villageData = $database->getVillageFields($data['to'], 'clay, iron, wood, crop', false);
|
||
$totclay = $villageData['clay'];
|
||
$totiron = $villageData['iron'];
|
||
$totwood = $villageData['wood'];
|
||
$totcrop = $villageData['crop'];
|
||
}else{
|
||
$cranny_eff = 0;
|
||
|
||
if ($conqureby > 0) { //10% from owner proc village owner - fix by ronix - exploit fixed by iopietro
|
||
$this->updateRes($conqureby);
|
||
$this->pruneResource();
|
||
|
||
$villageData = $database->getVillageFields($conqureby, 'clay, iron, wood, crop', false);
|
||
$totclay = intval($villageData['clay'] / 10);
|
||
$totiron = intval($villageData['iron'] / 10);
|
||
$totwood = intval($villageData['wood'] / 10);
|
||
$totcrop = intval($villageData['crop'] / 10);
|
||
}else{
|
||
// work out available resources.
|
||
$this->updateORes($data['to']);
|
||
$this->pruneOResource();
|
||
|
||
$oasisData = $database->getOasisFields($data['to'], false);
|
||
$totclay = $oasisData['clay'];
|
||
$totiron = $oasisData['iron'];
|
||
$totwood = $oasisData['wood'];
|
||
$totcrop = $oasisData['crop'];
|
||
}
|
||
}
|
||
|
||
$avclay = floor($totclay - $cranny_eff);
|
||
$aviron = floor($totiron - $cranny_eff);
|
||
$avwood = floor($totwood - $cranny_eff);
|
||
$avcrop = floor($totcrop - $cranny_eff);
|
||
|
||
$avclay = ($avclay < 0) ? 0 : $avclay;
|
||
$aviron = ($aviron < 0) ? 0 : $aviron;
|
||
$avwood = ($avwood < 0) ? 0 : $avwood;
|
||
$avcrop = ($avcrop < 0) ? 0 : $avcrop;
|
||
|
||
// bounty distributed across the resources available after cranny protection (extracted to applyBounty() [#155])
|
||
$steal = $this->applyBounty([$avwood, $avclay, $aviron, $avcrop], $battlepart['bounty']);
|
||
|
||
//chiefing village — extracted to handleConquest() [#155]
|
||
if (!isset($village_destroyed)) $village_destroyed = 0;
|
||
$chiefResult = $this->handleConquest($data, $type, $dead9, $traped9, $targettribe, $from, $to, $toF, $owntribe, $varray, $varray1, $battlepart, $isoasis, $village_destroyed, $chief_pic);
|
||
$info_chief = $chiefResult['info_chief'];
|
||
$chiefing_village = $chiefResult['chiefing_village'];
|
||
$village_destroyed = $chiefResult['village_destroyed'];
|
||
|
||
if(($data['t11'] - $dead11 - $traped11) > 0){ //hero
|
||
if ($heroxp == 0) {
|
||
$xp = "";
|
||
$info_hero = $hero_pic.",Your hero had nothing to kill therefore gains no XP at all.";
|
||
} else {
|
||
$xp = " and gained <b>".$heroxp."</b> XP from the battle.";
|
||
$info_hero = $hero_pic.",Your hero gained <b>".$heroxp."</b> XP.";
|
||
}
|
||
|
||
if ($isoasis != 0) { //oasis fix by ronix
|
||
if ($to['owner'] != $from['owner']) {
|
||
$troopcount = $database->countOasisTroops($data['to'], false);
|
||
$canqured = $database->canConquerOasis($data['from'], $data['to'], false);
|
||
if ($canqured == 1 && $troopcount == 0) {
|
||
$database->conquerOasis($data['from'], $data['to']);
|
||
$info_hero = $hero_pic.",Your hero has conquered this oasis".$xp;
|
||
}else{
|
||
if ($canqured == 3 && $troopcount == 0) {
|
||
if ($type == 3) {
|
||
$Oloyaltybefore = intval($to['loyalty']);
|
||
//$database->modifyOasisLoyalty($data['to']);
|
||
//$OasisInfo = $database->getOasisInfo($data['to']);
|
||
$Oloyaltynow = intval($database->modifyOasisLoyalty($data['to']));//intval($OasisInfo['loyalty']);
|
||
$info_hero = $hero_pic.",Your hero has reduced oasis loyalty to ".$Oloyaltynow." from ".$Oloyaltybefore.$xp;
|
||
}
|
||
else $info_hero = $hero_pic.",Could not reduce loyalty during raid".$xp;
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
if ($heroxp == 0) $xp=" no XP from the battle.";
|
||
else $xp=" gained <b>".$heroxp."</b> XP from the battle.";
|
||
|
||
$artifact = reset($database->getOwnArtefactInfo($data['to']));
|
||
if (!empty($artifact)) {
|
||
if ($type == 3) {
|
||
if (empty($artifactError = $database->canClaimArtifact($data['from'], $artifact['vref'], $artifact['size'], $artifact['type']))) {
|
||
$database->claimArtefact($data['from'], $data['to'], $database->getVillageField($data['from'], "owner"));
|
||
$info_hero = $hero_pic.",Your hero is carrying home the artifact <b>".$artifact['name']."</b> and".$xp;
|
||
|
||
// if the defender pop is 0 with no artefact, then destroy the village
|
||
if($database->getVillageField($data['to'], "pop") == 0 || $targettribe == 5){
|
||
$can_destroy = $village_destroyed = 1;
|
||
if(strpos($info_cat, "The village has") === false) $info_hero .= " The village has been destroyed.";
|
||
}
|
||
}
|
||
else $info_hero = $hero_pic.",".$artifactError.$xp;
|
||
}
|
||
else $info_hero = $hero_pic.",Your hero could not claim an artifact during raid".$xp;
|
||
}
|
||
}
|
||
}elseif($data['t11'] > 0) {
|
||
if ($heroxp == 0) $xp = "";
|
||
else $xp = " but gained <b>".$heroxp."</b> XP from the battle.";
|
||
|
||
if ($traped11 > 0) $info_hero = $hero_pic.",Your hero was trapped".$xp;
|
||
else $info_hero = $hero_pic.",Your hero died".$xp;
|
||
}
|
||
|
||
if ($DefenderID == 0) $natar = 0;
|
||
|
||
if (!empty($scout)) {
|
||
$info_spy = $this->buildScoutReport($data, $spy_pic, $isoasis, $targettribe, $crannySpy, $totwood, $totclay, $totiron, $totcrop);
|
||
}
|
||
|
||
// prisoners freed during conquest attacks — extracted to handlePrisoners() [#155]
|
||
$info_trap = empty($scout) ? $this->handlePrisoners($data, $from, $to, $ownally, $type, $totalsend_att, $totaldead_att, $totaltraped_att) : '';
|
||
$info_troop = ($totalsend_att - ($totaldead_att + (isset($totaltraped_att) ? $totaltraped_att : 0)) <= 0) ? "None of your soldiers returned." : "";
|
||
|
||
// assemble data2 + data_fail — extracted to buildCombatReport() [#155]
|
||
$report = $this->buildCombatReport(
|
||
$scout, $from, $to, $owntribe, $targettribe,
|
||
$unitssend_att, $unitsdead_att, $steal, $battlepart,
|
||
$unitssend_def, $unitsdead_def, $unitssend_deff, $unitsdead_deff,
|
||
$rom, $ger, $gal, $nat, $natar,
|
||
$DefenderHeroesTot, $DefenderHeroesDead,
|
||
$info_ram, $info_cat, $info_chief, isset($info_spy) ? $info_spy : '',
|
||
$info_trap, $info_hero, $info_troop,
|
||
$data, $dead11, $herosend_def, $deadhero, $unitstraped_att,
|
||
$village_destroyed, $can_destroy, $catp_pic
|
||
);
|
||
$data2 = $report['data2'];
|
||
$data_fail = $report['data_fail'];
|
||
|
||
//Undetected and detected in here.
|
||
if(!empty($scout)){
|
||
for($i = 1; $i <= 10; $i++){
|
||
if($battlepart['casualties_attacker'][$i]){
|
||
if($from['owner'] == 3){
|
||
$database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
||
break;
|
||
}else if($unitsdead_att == $unitssend_att && $defspy){ //fix by ronix
|
||
$database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2.',,'.$info_troop,$AttackArrivalTime);
|
||
break;
|
||
}else if($defspy){ //fix by ronix
|
||
$database->addNotice($to['owner'],$to['wref'],$targetally,21,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}else{
|
||
if($totalsend_alldef == 0 && $totalsend_att - ($totaldead_att + (isset($totaltraped_att) ? $totaltraped_att : 0)) > 0){
|
||
$database->addNotice($to['owner'],$to['wref'],$targetally,7,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
||
}else if($totaldead_alldef == 0){
|
||
$database->addNotice($to['owner'],$to['wref'],$targetally,4,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
||
}else if($totalsend_alldef > $totaldead_alldef){
|
||
$database->addNotice($to['owner'],$to['wref'],$targetally,5,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
||
}else if($totalsend_alldef == $totaldead_alldef){
|
||
$database->addNotice($to['owner'],$to['wref'],$targetally,6,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
||
}
|
||
}
|
||
// If the dead units not equal the ammount sent they will return and report
|
||
if($totalsend_att - ($totaldead_att + (isset($totaltraped_att) ? $totaltraped_att : 0)) > 0)
|
||
{
|
||
$returningTroops = [];
|
||
for($i = 1; $i <= 11; $i++) $returningTroops['t'.$i] = $data['t'.$i] - ${'traped'.$i} - ${'dead'.$i};
|
||
$troopsTime = $units->getWalkingTroopsTime($from['wref'], $to['wref'], $from['owner'], $owntribe, $returningTroops, 1, 't');
|
||
$endtime = $database->getArtifactsValueInfluence($from['owner'], $from['wref'], 2, $troopsTime);
|
||
$endtime += $AttackArrivalTime;
|
||
if($type == 1){
|
||
if($from['owner'] == 3){ // fix natar report by ronix
|
||
$database->addNotice($to['owner'], $to['wref'], $targetally, 20, '' . addslashes($from['name']) . ' scouts ' . addslashes($to['name']) . '', $data2, $AttackArrivalTime);
|
||
}elseif($totaldead_att == 0 && $totaltraped_att == 0){
|
||
$database->addNotice($from['owner'], $to['wref'], $ownally, 18, '' . addslashes($from['name']) . ' scouts ' . addslashes($to['name']) . '', $data2, $AttackArrivalTime);
|
||
}else{
|
||
$database->addNotice($from['owner'], $to['wref'], $ownally, 21, '' . addslashes($from['name']) . ' scouts ' . addslashes($to['name']) . '', $data2, $AttackArrivalTime);
|
||
}
|
||
}else{
|
||
if((empty($totaldead_att) || $totaldead_att == 0) && (empty($totaltraped_att) || $totaltraped_att == 0)){
|
||
$database->addNotice($from['owner'], $to['wref'], $ownally, 1, '' . addslashes($from['name']) . ' attacks ' . addslashes($to['name']) . '', $data2, $AttackArrivalTime);
|
||
}else{
|
||
$database->addNotice($from['owner'], $to['wref'], $ownally, 2, '' . addslashes($from['name']) . ' attacks ' . addslashes($to['name']) . '', $data2, $AttackArrivalTime);
|
||
}
|
||
}
|
||
|
||
$database->setMovementProc($data['moveid']);
|
||
|
||
if (!isset($chiefing_village)) $chiefing_village = 0;
|
||
|
||
if($chiefing_village != 1){
|
||
$database->addMovement(4, $DefenderWref, $AttackerWref, $data['ref'], $AttackArrivalTime, $endtime, 1, $steal[0], $steal[1], $steal[2], $steal[3]);
|
||
if($type !== 1){
|
||
if ($isoasis == 0) $database->modifyResource($DefenderWref, $steal[0], $steal[1], $steal[2], $steal[3], 0);
|
||
else
|
||
{
|
||
//if it's an oasis but it's conquered by someone, resources must be modified in the owner's village
|
||
if($conqureby > 0) $database->modifyResource($conqureby, $steal[0], $steal[1], $steal[2], $steal[3], 0);
|
||
else $database->modifyOasisResource($DefenderWref, $steal[0], $steal[1], $steal[2], $steal[3], 0);
|
||
}
|
||
$totalstolengain = $steal[0] + $steal[1] + $steal[2] + $steal[3];
|
||
$totalstolentaken = ((isset($totalstolentaken) ? $totalstolentaken : 0) - ($steal[0] + $steal[1] + $steal[2] + $steal[3]));
|
||
$database->modifyPoints($from['owner'], 'RR', $totalstolengain);
|
||
$database->modifyPoints($to['owner'], 'RR', $totalstolentaken);
|
||
$database->modifyPointsAlly($targetally, 'RR', $totalstolentaken);
|
||
$database->modifyPointsAlly($ownally, 'RR', $totalstolengain);
|
||
}
|
||
}else{ //fix by ronix if only 1 chief left to conqured - don't add with zero enforces
|
||
if($totalsend_att - ($totaldead_att + (isset($totaltraped_att) ? $totaltraped_att : 0)) > 1){
|
||
$database->addEnforce2($data, $owntribe, $troopsdead1, $troopsdead2, $troopsdead3, $troopsdead4, $troopsdead5, $troopsdead6, $troopsdead7, $troopsdead8, $troopsdead9, $troopsdead10, $troopsdead11);
|
||
}
|
||
}
|
||
}
|
||
else //else they die and don't return or report.
|
||
{
|
||
$database->setMovementProc($data['moveid']);
|
||
if($type == 1){
|
||
$database->addNotice($from['owner'], $to['wref'], $ownally, 19, addslashes($from['name']) . ' scouts ' . addslashes($to['name']) . '', $data_fail, $AttackArrivalTime);
|
||
}else{
|
||
$database->addNotice($from['owner'], $to['wref'], $ownally, 3, '' . addslashes($from['name']) . ' attacks ' . addslashes($to['name']) . '', $data_fail, $AttackArrivalTime);
|
||
}
|
||
}
|
||
if($type == 3 || $type == 4) $database->addGeneralAttack($totalattackdead);
|
||
|
||
if (!isset($village_destroyed)) $village_destroyed = 0;
|
||
|
||
if ($village_destroyed == 1 && $can_destroy == 1)
|
||
{
|
||
if($to['capital'] == 1){
|
||
$mostPopulatedVillage = [];
|
||
//Search for the most populated village
|
||
foreach($varray as $village){
|
||
if($village['wref'] != $data['to'] && (empty($mostPopulatedVillage) || $mostPopulatedVillage['pop'] < $village['pop'])){
|
||
$mostPopulatedVillage = $village;
|
||
}
|
||
}
|
||
//Set the new capital
|
||
$database->changeCapital($mostPopulatedVillage['wref']);
|
||
}
|
||
|
||
//Delete the village
|
||
$database->DelVillage($data['to']);
|
||
|
||
//Reassign the hero, if dead and assigned to the deleted village
|
||
$database->reassignHero($data['to']);
|
||
}
|
||
}else{
|
||
//units attack string for battleraport
|
||
$unitssend_att1 = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].'';
|
||
$herosend_att = $data['t11'];
|
||
$unitssend_att= $unitssend_att1.','.$herosend_att;
|
||
|
||
$troopsTime = $units->getWalkingTroopsTime($from['wref'], $to['wref'], $from['owner'], $owntribe, $data, 1, 't');
|
||
$endtime = $database->getArtifactsValueInfluence($from['owner'], $from['wref'], 2, $troopsTime);
|
||
$endtime += $AttackArrivalTime;
|
||
|
||
$database->setMovementProc($data['moveid']);
|
||
$database->addMovement(4, $to['wref'], $from['wref'], $data['ref'], $AttackArrivalTime, $endtime);
|
||
$peace = PEACE;
|
||
$data2 = $from['owner'].','.$from['wref'].','.$to['owner'].','.$owntribe.','.$unitssend_att.','.$peace;
|
||
$time = time();
|
||
$database->addNotice($from['owner'], $to['wref'], $ownally, 22,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'', $data2, $time);
|
||
$database->addNotice($to['owner'], $to['wref'], $targetally, 23,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'', $data2, $time);
|
||
}
|
||
|
||
//Update starvation data
|
||
$database->addStarvationData($to['wref']);
|
||
|
||
//Returning units back to village is not necessary because it will be taken care when processing movement
|
||
// Fix by AL-Kateb
|
||
// if evasion was active, return units back to base
|
||
/*
|
||
if (isset($evaded)) {
|
||
foreach ($evasionUnitModifications_modes as $index => $mode) {
|
||
$evasionUnitModifications_modes[$index] = 1;
|
||
}
|
||
|
||
$database->modifyUnit($data['to'], $evasionUnitModifications_units, $evasionUnitModifications_amounts, $evasionUnitModifications_modes);
|
||
}
|
||
*/
|
||
|
||
#################################################
|
||
################FIXED BY SONGER################
|
||
#################################################
|
||
|
||
################################################################################
|
||
##############ISUE: Lag, fixed3####################################################
|
||
#### PHP.NET manual: unset() destroy more than one variable unset($foo1, $foo2, $foo3);######
|
||
################################################################################
|
||
$data_num++;
|
||
|
||
unset(
|
||
$Attacker
|
||
,$Defender
|
||
,$DefenderEnf
|
||
,$DefenderHeroesTotArray
|
||
,$DefenderHeroesDeadArray
|
||
,$DefenderHeroesTot
|
||
,$DefenderHeroesDead
|
||
,$enforce
|
||
,$unitssend_att
|
||
,$unitssend_def
|
||
,$battlepart
|
||
,$unitlist
|
||
,$unitsdead_def
|
||
,$dead
|
||
,$steal
|
||
,$from
|
||
,$data
|
||
,$data2
|
||
,$to
|
||
,$artifact
|
||
,$artifactBig
|
||
,$canclaim
|
||
,$data_fail
|
||
,$owntribe
|
||
,$unitsdead_att
|
||
,$herosend_def
|
||
,$deadhero
|
||
,$heroxp
|
||
,$AttackerID
|
||
,$DefenderID
|
||
,$totalsend_att
|
||
,$totalsend_alldef
|
||
,$totaldead_att
|
||
,$totaltraped_att
|
||
,$totaldead_def
|
||
,$unitsdead_att_check
|
||
,$totalattackdead
|
||
,$enforce1
|
||
,$defheroowner
|
||
,$enforceowner
|
||
,$defheroxp
|
||
,$reinfheroxp
|
||
,$AttackerWref
|
||
,$DefenderWref
|
||
,$troopsdead1
|
||
,$troopsdead2
|
||
,$troopsdead3
|
||
,$troopsdead4
|
||
,$troopsdead5
|
||
,$troopsdead6
|
||
,$troopsdead7
|
||
,$troopsdead8
|
||
,$troopsdead9
|
||
,$troopsdead10
|
||
,$troopsdead11
|
||
,$DefenderUnit
|
||
,$info_trap
|
||
,$report);
|
||
|
||
#################################################
|
||
|
||
}
|
||
}
|
||
}
|
||
|
||
private function sendreinfunitsComplete() {
|
||
global $bid23, $database, $technology, $battle;
|
||
|
||
$time = time();
|
||
$q = "
|
||
SELECT
|
||
`to`, `from`, moveid,
|
||
t1, t2, t3, t4, t5, t6, t7, t8, t9, t10, t11
|
||
FROM
|
||
".TB_PREFIX."movement,
|
||
".TB_PREFIX."attacks
|
||
WHERE
|
||
".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id
|
||
AND
|
||
".TB_PREFIX."movement.proc = 0
|
||
AND
|
||
".TB_PREFIX."movement.sort_type = 3
|
||
AND
|
||
".TB_PREFIX."attacks.attack_type = 2
|
||
AND
|
||
endtime < $time";
|
||
$dataarray = $database->query_return($q);
|
||
|
||
if ($dataarray && count($dataarray)) {
|
||
// preload village data
|
||
$vilIDs = [];
|
||
$tos = [];
|
||
$froms = [];
|
||
foreach($dataarray as $data) {
|
||
$vilIDs[$data['from']] = true;
|
||
$vilIDs[$data['to']] = true;
|
||
$tos[$data['to']] = true;
|
||
$froms[$data['from']] = true;
|
||
}
|
||
$vilIDs = array_keys($vilIDs);
|
||
$database->getProfileVillages($vilIDs, 5);
|
||
$database->getUnit($vilIDs);
|
||
$database->getEnforce(array_keys($tos), array_keys($froms));
|
||
$database->getVillageByWorldID($vilIDs);
|
||
|
||
// calculate reinforcements data
|
||
foreach($dataarray as $data) {
|
||
if (!$this->claimMovementRecord($data['moveid'])) {
|
||
continue;
|
||
}
|
||
|
||
$isoasis = $database->isVillageOases($data['to']);
|
||
if($isoasis == 0){
|
||
$to = $database->getMInfo($data['to']);
|
||
$toF = $database->getVillage($data['to']);
|
||
$DefenderID = $to['owner'];
|
||
$targettribe = $database->getUserField($DefenderID, "tribe", 0);
|
||
$conqureby = 0;
|
||
}else{
|
||
$to = $database->getOMInfo($data['to']);
|
||
$toF = $database->getOasisV($data['to']);
|
||
$DefenderID = $to['owner'];
|
||
$targettribe = $database->getUserField($DefenderID, "tribe", 0);
|
||
$conqureby = $toF['conqured'];
|
||
}
|
||
|
||
if($data['from'] == 0){
|
||
$DefenderID = $database->getVillageField($data['to'], "owner");
|
||
$database->addEnforce(['from' => $data['from'], 'to' => $data['to'], 't1' => 0, 't2' => 0, 't3' => 0, 't4' => 0, 't5' => 0, 't6' => 0, 't7' => 0, 't8' => 0, 't9' => 0, 't10' => 0, 't11' => 0]);
|
||
$reinf = $database->getEnforce($data['to'], $data['from']);
|
||
$database->modifyEnforce($reinf['id'], 31, 1, 1);
|
||
$data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0';
|
||
$database->addNotice($to['owner'], $to['wref'], (isset($targetally) ? $targetally : 0), 8, 'village of the elders reinforcement ' . addslashes($to['name']), $data_fail, $AttackArrivalTime);
|
||
}else{
|
||
//set base things
|
||
$from = $database->getMInfo($data['from']);
|
||
$fromF = $database->getVillage($data['from']);
|
||
$AttackerID = $from['owner'];
|
||
$owntribe = $database->getUserField($AttackerID,"tribe",0);
|
||
|
||
$HeroTransfer = $troopsPresent = 0;
|
||
for($i = 1;$i <= 10; $i++) {
|
||
if($data['t'.$i] > 0) {
|
||
$troopsPresent = 1;
|
||
break;
|
||
}
|
||
}
|
||
|
||
//check if the hero is present and we're not sending him to an occupied oasis
|
||
//only add hero if we're sending him alone
|
||
if($data['t11'] > 0 && !$isoasis && !$troopsPresent) {
|
||
//check if we're sending a hero between own villages
|
||
if($AttackerID == $DefenderID) {
|
||
//check if there's a Mansion at target village
|
||
if($this->getTypeLevel(37, $data['to']) > 0){
|
||
//don't reinforce, addunit instead
|
||
$database->modifyUnit($data['to'], ["hero"], [1], [1]);
|
||
$heroid = $database->getHeroField($DefenderID, 'heroid');
|
||
$database->modifyHero("wref", $data['to'], $heroid);
|
||
$HeroTransfer = 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
if($data['t11'] > 0 || $troopsPresent) {
|
||
$temphero = $data['t11'];
|
||
if ($HeroTransfer) $data['t11'] = 0;
|
||
//check if there is defence from town in to town
|
||
$check = $database->getEnforce($data['to'], $data['from']);
|
||
if (!isset($check['id'])) $database->addEnforce($data);
|
||
else
|
||
{
|
||
//yes
|
||
$start = ($owntribe - 1) * 10 + 1;
|
||
$end = ($owntribe * 10);
|
||
|
||
//add unit.
|
||
$t_units = '';
|
||
for($i = $start, $j = 1; $i <= $end; $i++, $j++)
|
||
{
|
||
$t_units .= "u".$i." = u".$i." + ".$data['t'.$j].(($j > 9) ? '' : ', ');
|
||
}
|
||
|
||
$q = "UPDATE ".TB_PREFIX."enforcement set $t_units where id =".(int) $check['id'];
|
||
$database->query($q);
|
||
$database->modifyEnforce($check['id'], 'hero', $data['t11'], 1);
|
||
}
|
||
$data['t11'] = $temphero;
|
||
}
|
||
//send rapport
|
||
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].','.$data['t11'].'';
|
||
$data_fail = ''.$from['wref'].','.$from['owner'].','.$owntribe.','.$unitssend_att.'';
|
||
|
||
|
||
if($isoasis == 0) $to_name = $to['name'];
|
||
else $to_name = "Oasis ".$database->getVillageField($to['conqured'],"name");
|
||
|
||
$database->addNotice($from['owner'],$from['wref'],(isset($ownally) ? $ownally : 0),8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,(isset($AttackArrivalTime) ? $AttackArrivalTime : time()));
|
||
if($from['owner'] != $to['owner']) {
|
||
$database->addNotice($to['owner'],$to['wref'],(isset($targetally) ? $targetally : 0),8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,(isset($AttackArrivalTime) ? $AttackArrivalTime : time()));
|
||
}
|
||
}
|
||
|
||
//Update starvation data
|
||
$database->addStarvationData($data['to']);
|
||
|
||
//check empty reinforcement in rally point
|
||
$e_units = '';
|
||
for ($i = 1; $i <= 50; $i++) $e_units.= 'u'.$i.'= 0 AND ';
|
||
|
||
$e_units.= 'hero = 0';
|
||
$q = "DELETE FROM ".TB_PREFIX."enforcement WHERE ".$e_units." AND (vref=".(int) $data['to']." OR `from`=".(int) $data['to'].")";
|
||
$database->query($q);
|
||
}
|
||
}
|
||
}
|
||
|
||
private function returnunitsComplete() {
|
||
global $database, $technology;
|
||
|
||
$time = time();
|
||
$q = "
|
||
SELECT
|
||
`to`, `from`, moveid, starttime, endtime, wood, clay, iron, crop,
|
||
t1, t2, t3, t4, t5, t6, t7, t8, t9, t10, t11
|
||
FROM
|
||
".TB_PREFIX."movement,
|
||
".TB_PREFIX."attacks
|
||
WHERE
|
||
".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id
|
||
AND
|
||
".TB_PREFIX."movement.proc = 0
|
||
AND
|
||
".TB_PREFIX."movement.sort_type = 4
|
||
AND
|
||
endtime < $time";
|
||
$dataarray = $database->query_return($q);
|
||
|
||
if ($dataarray && count($dataarray)) {
|
||
// preload village data
|
||
$vilIDs = [];
|
||
foreach($dataarray as $data) {
|
||
$vilIDs[$data['from']] = true;
|
||
$vilIDs[$data['to']] = true;
|
||
}
|
||
$database->getProfileVillages(array_keys($vilIDs), 5);
|
||
$database->getOasisEnforce($vilIDs, 0);
|
||
$database->getOasisEnforce($vilIDs, 1);
|
||
|
||
foreach($dataarray as $data) {
|
||
if (!$this->claimMovementRecord($data['moveid'])) {
|
||
continue;
|
||
}
|
||
|
||
$tribe = $database->getUserField($database->getVillageField($data['to'], "owner"), "tribe", 0);
|
||
$u = $tribe == 1 ? "" : $tribe - 1;
|
||
$database->modifyUnit(
|
||
$data['to'],
|
||
[$u."1", $u."2", $u."3", $u."4", $u."5", $u."6", $u."7", $u."8", $u."9", $tribe."0", "hero"],
|
||
[$data['t1'], $data['t2'], $data['t3'], $data['t4'], $data['t5'], $data['t6'], $data['t7'], $data['t8'], $data['t9'], $data['t10'], $data['t11']],
|
||
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
|
||
);
|
||
|
||
//If there's at least 1 resource, add it to the village
|
||
if($data['wood'] + $data['clay'] + $data['iron'] + $data['crop'] > 0){
|
||
$database->modifyResource($data['to'], $data['wood'], $data['clay'], $data['iron'], $data['crop'], 1);
|
||
}
|
||
|
||
//Update starvation data
|
||
$database->addStarvationData($data['to']);
|
||
}
|
||
|
||
$this->pruneResource();
|
||
}
|
||
|
||
// Settlers
|
||
$q = "SELECT `to`, moveid FROM ".TB_PREFIX."movement where ref = 0 and proc = '0' and sort_type = '4' and endtime < $time";
|
||
$dataarray = $database->query_return($q);
|
||
if ($dataarray && count($dataarray)) {
|
||
foreach($dataarray as $data) {
|
||
if (!$this->claimMovementRecord($data['moveid'])) {
|
||
continue;
|
||
}
|
||
|
||
$tribe = $database->getUserField($database->getVillageField($data['to'], "owner"), "tribe", 0);
|
||
$database->modifyUnit($data['to'], [$tribe."0"], [3], [1]);
|
||
|
||
//If a settling is canceled, add 750 for each resource type
|
||
$database->modifyResource($data['to'], 750, 750, 750, 750, 1);
|
||
}
|
||
}
|
||
}
|
||
|
||
private function sendSettlersComplete() {
|
||
global $database;
|
||
|
||
$time = microtime(true);
|
||
$q = "SELECT `to`, `from`, moveid, starttime, ref FROM ".TB_PREFIX."movement where proc = 0 and sort_type = 5 and endtime < $time";
|
||
|
||
$dataarray = $database->query_return($q);
|
||
$fieldIDs = [];
|
||
$addUnitsWrefs = [];
|
||
$addTechWrefs = [];
|
||
$addABTechWrefs = [];
|
||
$time = microtime(true);
|
||
$types = [];
|
||
$froms = [];
|
||
$tos = [];
|
||
$refs = [];
|
||
$times = [];
|
||
$endtimes = [];
|
||
|
||
// preload village data
|
||
$vilIDs = [];
|
||
foreach($dataarray as $data) {
|
||
$vilIDs[$data['from']] = true;
|
||
$vilIDs[$data['to']] = true;
|
||
}
|
||
$vilIDs = array_keys($vilIDs);
|
||
$database->getProfileVillages($vilIDs, 5);
|
||
$database->getVillageByWorldID($vilIDs);
|
||
|
||
foreach($dataarray as $data) {
|
||
if (!$this->claimMovementRecord($data['moveid'])) {
|
||
continue;
|
||
}
|
||
|
||
$ownerID = $database->getUserField($database->getVillageField($data['from'], "owner"), "id", 0);
|
||
$to = $database->getMInfo($data['from']);
|
||
$user = addslashes($database->getUserField($to['owner'], 'username', 0));
|
||
$taken = $database->getVillageState($data['to']);
|
||
if($taken != 1){
|
||
$fieldIDs[] = $data['to'];
|
||
$database->addVillage($data['to'], $to['owner'], $user, '0');
|
||
$database->addResourceFields($data['to'], $database->getVillageType($data['to']));
|
||
$addUnitsWrefs[] = $data['to'];
|
||
$addTechWrefs[] = $data['to'];
|
||
$addABTechWrefs[] = $data['to'];
|
||
|
||
$exp1 = $database->getVillageField($data['from'], 'exp1');
|
||
$exp2 = $database->getVillageField($data['from'], 'exp2');
|
||
$exp3 = $database->getVillageField($data['from'], 'exp3');
|
||
|
||
if($exp1 == 0){
|
||
$exp = 'exp1';
|
||
$value = $data['to'];
|
||
}elseif($exp2 == 0){
|
||
$exp = 'exp2';
|
||
$value = $data['to'];
|
||
}else{
|
||
$exp = 'exp3';
|
||
$value = $data['to'];
|
||
}
|
||
|
||
$database->setVillageField($data['from'], $exp, $value);
|
||
|
||
// Report: new village founded (issue #178)
|
||
$ncoor = $database->getCoor($data['to']);
|
||
$database->addNotice($to['owner'], $data['to'], 0, 24, 'New village founded', ($ncoor['x'] ?? 0) . ',' . ($ncoor['y'] ?? 0), time());
|
||
}else{
|
||
// here must come movement from returning settlers
|
||
$types[] = 4;
|
||
$froms[] = $data['to'];
|
||
$tos[] = $data['from'];
|
||
$refs[] = $data['ref'];
|
||
$times[] = $time;
|
||
$endtimes[] = $time + ($time - $data['starttime']);
|
||
|
||
// Report: valley already occupied, settlers returning (issue #178)
|
||
$fcoor = $database->getCoor($data['to']);
|
||
$database->addNotice($to['owner'], $data['to'], 0, 25, 'Settlers returned - valley occupied', ($fcoor['x'] ?? 0) . ',' . ($fcoor['y'] ?? 0), time());
|
||
}
|
||
}
|
||
|
||
$database->addMovement($types, $froms, $tos, $refs, $times, $endtimes);
|
||
$database->setFieldTaken($fieldIDs);
|
||
$database->addUnits($addUnitsWrefs);
|
||
$database->addTech($addTechWrefs);
|
||
$database->addABTech($addABTechWrefs);
|
||
|
||
}
|
||
|
||
/**
|
||
* Create the Natars account and spawn artifacts
|
||
*
|
||
*/
|
||
|
||
private function spawnNatars(){
|
||
global $database;
|
||
|
||
//Check if Natars account is already created and if the time
|
||
//is come and we have to create Natars and spawn their artifacts
|
||
if($database->areArtifactsSpawned() || strtotime(START_DATE) + (NATARS_SPAWN_TIME * 86400) > time()) return;
|
||
|
||
//Create the Natars account and his capital
|
||
$this->artifacts->createNatars();
|
||
|
||
//Write the system message
|
||
$database->displaySystemMessage(ARTEFACT);
|
||
}
|
||
|
||
/**
|
||
* Spawn WW Villages
|
||
*
|
||
*/
|
||
|
||
private function spawnWWVillages(){
|
||
global $database;
|
||
|
||
//Check if Natars account has already been created, if WW villages have already been spawned
|
||
//and if it's the time to spawn them or not
|
||
if(!$database->areArtifactsSpawned() || $database->areWWVillagesSpawned() || strtotime(START_DATE) + (NATARS_WW_SPAWN_TIME * 86400) > time()) return;
|
||
|
||
//Create WW villages
|
||
$this->artifacts->createWWVillages();
|
||
|
||
//Write the system message
|
||
$database->displaySystemMessage(WWVILLAGEMSG);
|
||
}
|
||
|
||
/**
|
||
* Spawn WW Building plans
|
||
*
|
||
*/
|
||
|
||
private function spawnWWBuildingPlans(){
|
||
global $database;
|
||
|
||
//Check if Natars account is already spawned, if WW building plans have already been spawned
|
||
//and if it's the time to spawn them or not
|
||
if(!$database->areArtifactsSpawned() || $database->areArtifactsSpawned(true) || strtotime(START_DATE) + (NATARS_WW_BUILDING_PLAN_SPAWN_TIME * 86400) > time()) return;
|
||
|
||
//Create WW building plans
|
||
$this->artifacts->createWWBuildingPlans();
|
||
|
||
//Set the system message to contain the infos of the WW building plans
|
||
$database->displaySystemMessage(PLAN_INFO);
|
||
}
|
||
|
||
/**
|
||
* Automatically activate all artifacts that need to be activated
|
||
*
|
||
*/
|
||
|
||
private function activateArtifacts() {
|
||
global $database;
|
||
|
||
//Check if there's at least one artifact, if not, return
|
||
if(!$database->areArtifactsSpawned()) return;
|
||
|
||
//Activate the artifacts that need to be activated
|
||
$this->artifacts->activateArtifacts();
|
||
}
|
||
|
||
private function researchComplete() {
|
||
global $database;
|
||
|
||
$time = time();
|
||
$deleteIDs = [];
|
||
$tdata = [];
|
||
$abdata = [];
|
||
|
||
$q = "SELECT tech, vref, id FROM ".TB_PREFIX."research where timestamp < $time";
|
||
$dataarray = $database->query_return($q);
|
||
|
||
foreach($dataarray as $data) {
|
||
$sort_type = substr($data['tech'],0,1);
|
||
switch($sort_type) {
|
||
case "t":
|
||
if (!isset($tdata[$data['vref']])) $tdata[$data['vref']] = [];
|
||
$tdata[$data['vref']][] = $data['tech'].' = 1';
|
||
break;
|
||
case "a":
|
||
case "b":
|
||
if (!isset($abdata[$data['vref']])) $abdata[$data['vref']] = [];
|
||
$abdata[$data['vref']][] = $data['tech']." = ".$data['tech']." + 1";
|
||
break;
|
||
}
|
||
$deleteIDs[] = (int) $data['id'];
|
||
}
|
||
|
||
// execute queries with consolidated research data
|
||
if (count($tdata)) {
|
||
foreach ( $tdata as $vid => $preparedData ) {
|
||
$q = "UPDATE ".TB_PREFIX."tdata SET ".implode(', ', $preparedData)." WHERE vref = ".$vid;
|
||
$database->query($q);
|
||
}
|
||
}
|
||
|
||
if (count($abdata)) {
|
||
foreach ( $abdata as $vid => $preparedData ) {
|
||
$q = "UPDATE ".TB_PREFIX."abdata SET ".implode(', ', $preparedData)." WHERE vref = ".$vid;
|
||
$database->query($q);
|
||
}
|
||
}
|
||
|
||
if (count($deleteIDs)) {
|
||
$q = "DELETE FROM " . TB_PREFIX . "research where id IN(" . implode( ', ', $deleteIDs ) . ")";
|
||
$database->query( $q );
|
||
}
|
||
}
|
||
|
||
private function updateORes($bountywid) {
|
||
global $database;
|
||
|
||
$oasisInfoArray = $database->getOasisV($bountywid);
|
||
$timepast = time() - $oasisInfoArray['lastupdated'];
|
||
$nwood = (OASIS_WOOD_PRODUCTION / 3600) * $timepast;
|
||
$nclay = (OASIS_CLAY_PRODUCTION / 3600) * $timepast;
|
||
$niron = (OASIS_IRON_PRODUCTION / 3600) * $timepast;
|
||
$ncrop = (OASIS_CROP_PRODUCTION / 3600) * $timepast;
|
||
$database->modifyOasisResource($bountywid, $nwood, $nclay, $niron, $ncrop, 1);
|
||
$database->updateOasis($bountywid);
|
||
}
|
||
|
||
private function updateRes($bountywid) {
|
||
global $database, $technology;
|
||
|
||
//Get village infos
|
||
$villageInfoArray = $database->getVillage($bountywid);
|
||
|
||
//Get building and resource fields array
|
||
$resArray = $database->getResourceLevel($bountywid, false);
|
||
|
||
//Get oasis array
|
||
$oasisArray = $database->getOasis($bountywid);
|
||
|
||
//Get an array with the numbers of the oasis
|
||
$numberOfOasis = $this->bountysortOasis($oasisArray);
|
||
|
||
//Set the village population (if WW Villages, it's halved)
|
||
$villagePopulation = !$villageInfoArray['natar'] ? $villageInfoArray['pop'] : round($villageInfoArray['pop'] / 2);
|
||
|
||
//Get the upkeep of the village
|
||
$upkeep = $technology->getUpkeep($this->getAllUnits($bountywid), 0, $bountywid);
|
||
|
||
//Calculate the produced resources
|
||
$timepast = time() - $villageInfoArray['lastupdate'];
|
||
$nwood = ($this->bountyGetWoodProd($resArray, $numberOfOasis) / 3600) * $timepast;
|
||
$nclay = ($this->bountyGetClayProd($resArray, $numberOfOasis) / 3600) * $timepast;
|
||
$niron = ($this->bountyGetIronProd($resArray, $numberOfOasis) / 3600) * $timepast;
|
||
$ncrop = (($this->bountyGetCropProd($resArray, $numberOfOasis) - $villagePopulation - $upkeep) / 3600) * $timepast;
|
||
$database->modifyResource($bountywid, $nwood, $nclay, $niron, $ncrop, 1);
|
||
$database->updateVillage($bountywid);
|
||
}
|
||
|
||
private function bountysortOasis($oasisArray) {
|
||
$crop = $clay = $wood = $iron = 0;
|
||
foreach ($oasisArray as $oasis) {
|
||
switch($oasis['type']) {
|
||
case 1:
|
||
case 2:
|
||
$wood++;
|
||
break;
|
||
case 3:
|
||
$wood++;
|
||
$crop++;
|
||
break;
|
||
case 4:
|
||
case 5:
|
||
$clay++;
|
||
break;
|
||
case 6:
|
||
$clay++;
|
||
$crop++;
|
||
break;
|
||
case 7:
|
||
case 8:
|
||
$iron++;
|
||
break;
|
||
case 9:
|
||
$iron++;
|
||
$crop++;
|
||
break;
|
||
case 10:
|
||
case 11:
|
||
$crop++;
|
||
break;
|
||
case 12:
|
||
$crop += 2;
|
||
break;
|
||
}
|
||
}
|
||
return [$wood, $clay, $iron, $crop];
|
||
}
|
||
|
||
function getAllUnits($base, $use_cache = true) {
|
||
global $database;
|
||
|
||
$ownunit = $database->getUnit($base, $use_cache);
|
||
$enforcementarray = $database->getEnforceVillage($base, 0);
|
||
|
||
if(count($enforcementarray) > 0){
|
||
foreach($enforcementarray as $enforce){
|
||
for($i = 1; $i <= 50; $i++){
|
||
$ownunit['u'.$i] += $enforce['u'.$i];
|
||
}
|
||
}
|
||
}
|
||
|
||
$enforceoasis = $database->getOasisEnforce($base, 0, $use_cache);
|
||
if(count($enforceoasis) > 0){
|
||
foreach($enforceoasis as $enforce){
|
||
for($i = 1; $i <= 50; $i++){
|
||
$ownunit['u'.$i] += $enforce['u'.$i];
|
||
}
|
||
}
|
||
}
|
||
|
||
$enforceoasis1 = $database->getOasisEnforce($base, 1, $use_cache);
|
||
if(count($enforceoasis1) > 0){
|
||
foreach($enforceoasis1 as $enforce){
|
||
for($i = 1; $i <= 50; $i++){
|
||
$ownunit['u'.$i] += $enforce['u'.$i];
|
||
}
|
||
}
|
||
}
|
||
|
||
$movement = $database->getVillageMovement($base);
|
||
if(!empty($movement)){
|
||
for($i = 1; $i <= 50; $i++){
|
||
if(!isset($ownunit['u' . $i])){
|
||
$ownunit['u'.$i] = 0;
|
||
}
|
||
|
||
$ownunit['u'.$i] += (isset($movement['u'.$i]) ? $movement['u'.$i] : 0);
|
||
}
|
||
}
|
||
|
||
$prisoners = $database->getPrisoners($base, 1);
|
||
if(!empty($prisoners)){
|
||
foreach($prisoners as $prisoner){
|
||
$owner = $database->getVillageField($base, "owner");
|
||
$ownertribe = $database->getUserField($owner, "tribe", 0);
|
||
$start = ($ownertribe - 1) * 10 + 1;
|
||
$end = ($ownertribe * 10);
|
||
for($i = $start; $i <= $end; $i++){
|
||
$j = $i - $start + 1;
|
||
$ownunit['u'.$i] += $prisoner['t'.$j];
|
||
}
|
||
$ownunit['hero'] += $prisoner['t11'];
|
||
}
|
||
}
|
||
return $ownunit;
|
||
}
|
||
|
||
private function bountyGetWoodProd($resArray, $oasisNumber) {
|
||
global $bid1, $bid5;
|
||
|
||
$wood = $sawmill = 0;
|
||
$woodholder = [];
|
||
for($i = 1; $i <= 38; $i++) {
|
||
if($resArray['f'.$i.'t'] == 1) array_push($woodholder,'f'.$i);
|
||
if($resArray['f'.$i.'t'] == 5) $sawmill = $resArray['f'.$i];
|
||
}
|
||
|
||
for($i = 0; $i <= count($woodholder) - 1; $i++) $wood += $bid1[$resArray[$woodholder[$i]]]['prod'];
|
||
|
||
if($sawmill >= 1) $wood += $wood / 100 * $bid5[$sawmill]['attri'];
|
||
if($oasisNumber[0] > 0) $wood += $wood * 0.25 * $oasisNumber[0];
|
||
|
||
return round($wood * SPEED);
|
||
}
|
||
|
||
private function bountyGetClayProd($resArray, $oasisNumber) {
|
||
global $bid2, $bid6;
|
||
|
||
$clay = $brick = 0;
|
||
$clayholder = [];
|
||
for($i = 1; $i <= 38; $i++) {
|
||
if($resArray['f'.$i.'t'] == 2) array_push($clayholder, 'f'.$i);
|
||
if($resArray['f'.$i.'t'] == 6) $brick = $resArray['f'.$i];
|
||
}
|
||
|
||
for($i = 0; $i <= count($clayholder) - 1; $i++) $clay += $bid2[$resArray[$clayholder[$i]]]['prod'];
|
||
|
||
if($brick >= 1) $clay += $clay / 100 * $bid6[$brick]['attri'];
|
||
if($oasisNumber[1] > 0) $clay += $clay * 0.25 * $oasisNumber[1];
|
||
|
||
return round($clay * SPEED);
|
||
}
|
||
|
||
private function bountyGetIronProd($resArray, $oasisNumber) {
|
||
global $bid3, $bid7;
|
||
|
||
$iron = $foundry = 0;
|
||
$ironholder = [];
|
||
for($i = 1; $i <= 38; $i++) {
|
||
if($resArray['f'.$i.'t'] == 3) array_push($ironholder, 'f'.$i);
|
||
if($resArray['f'.$i.'t'] == 7) $foundry = $resArray['f'.$i];
|
||
}
|
||
|
||
for($i = 0; $i <= count($ironholder) - 1; $i++) $iron += $bid3[$resArray[$ironholder[$i]]]['prod'];
|
||
|
||
if($foundry >= 1) $iron += $iron / 100 * $bid7[$foundry]['attri'];
|
||
if($oasisNumber[2] > 0) $iron += $iron * 0.25 * $oasisNumber[2];
|
||
|
||
return round($iron * SPEED);
|
||
}
|
||
|
||
private function bountyGetCropProd($resArray, $oasisNumber) {
|
||
global $bid4, $bid8, $bid9, $database;
|
||
|
||
$crop = $grainmill = $bakery = 0;
|
||
$cropholder = [];
|
||
for($i = 1; $i <= 38;$i++) {
|
||
if($resArray['f'.$i.'t'] == 4) array_push($cropholder, 'f'.$i);
|
||
if($resArray['f'.$i.'t'] == 8) $grainmill = $resArray['f'.$i];
|
||
if($resArray['f'.$i.'t'] == 9) $bakery = $resArray['f'.$i];
|
||
}
|
||
for($i = 0; $i <= count($cropholder) - 1; $i++) $crop += $bid4[$resArray[$cropholder[$i]]]['prod'];
|
||
|
||
if($grainmill >= 1) $crop += $crop / 100 * (isset($bid8[$grainmill]['attri']) ? $bid8[$grainmill]['attri'] : 0);
|
||
if($bakery >= 1) $crop += $crop / 100 * (isset($bid9[$bakery]['attri']) ? $bid9[$bakery]['attri'] : 0);
|
||
if($oasisNumber[3] > 0) $crop += $crop * 0.25 * $oasisNumber[3];
|
||
|
||
if(!empty($resArray['vref']) && is_numeric($resArray['vref'])){
|
||
$who = $database->getVillageField($resArray['vref'], "owner");
|
||
$croptrue = $database->getUserField($who, "b4", 0);
|
||
if($croptrue > time()) $crop *= 1.25;
|
||
}
|
||
|
||
return round($crop * SPEED);
|
||
}
|
||
|
||
private function trainingComplete() {
|
||
global $database, $technology;
|
||
|
||
$time = time();
|
||
$trainlist = $database->getTrainingList();
|
||
if(count($trainlist) > 0){
|
||
// preload village data
|
||
$vilIDs = [];
|
||
foreach($trainlist as $train){
|
||
$vilIDs[$train['vref']] = true;
|
||
}
|
||
$vilIDs = array_keys($vilIDs);
|
||
$database->getProfileVillages($vilIDs, 5);
|
||
$database->cacheResourceLevels($vilIDs);
|
||
$database->getUnit($vilIDs);
|
||
$database->getEnforceVillage($vilIDs, 0 );
|
||
$database->getMovement(3, $vilIDs, 0);
|
||
$database->getMovement(4, $vilIDs, 1);
|
||
$database->getMovement(5, $vilIDs, 0);
|
||
$database->getOasisEnforce($vilIDs, 0);
|
||
$database->getOasisEnforce($vilIDs, 1);
|
||
$database->getPrisoners($vilIDs, 1);
|
||
|
||
// calculate training updates
|
||
foreach($trainlist as $train){
|
||
$timepast = $train['timestamp2'] - $time;
|
||
$pop = $train['pop'];
|
||
$valuesUpdated = false;
|
||
if($timepast <= 0 && $train['amt'] > 0) {
|
||
$valuesUpdated = true;
|
||
if($train['eachtime'] > 0){
|
||
$timepast2 = $time - $train['timestamp2'];
|
||
$trained = 1;
|
||
while($timepast2 >= $train['eachtime']){
|
||
$timepast2 -= $train['eachtime'];
|
||
$trained += 1;
|
||
}
|
||
|
||
if($trained > $train['amt']) $trained = $train['amt'];
|
||
}
|
||
else $trained = $train['amt'];
|
||
|
||
if($train['unit'] > 60 && $train['unit'] != 99){
|
||
$database->modifyUnit($train['vref'], [$train['unit'] - 60], [$trained], [1]);
|
||
}
|
||
else $database->modifyUnit($train['vref'], [$train['unit']], [$trained], [1]);
|
||
|
||
$database->updateTraining($train['id'], $trained, $trained * $train['eachtime']);
|
||
|
||
if($train['amt'] - $trained <= 0) $database->trainUnit($train['id'], 0, 0, 0, 0, 1);
|
||
}
|
||
|
||
if ($valuesUpdated) call_user_func(get_class($database).'::clearUnitsCache');
|
||
|
||
//Update starvation data
|
||
$database->addStarvationData($train['vref']);
|
||
}
|
||
}
|
||
}
|
||
|
||
private function getsort_typeLevel($tid, $resarray) {
|
||
$keyholder = [];
|
||
|
||
foreach(array_keys($resarray, $tid) as $key) {
|
||
if(strpos($key, 't')) {
|
||
$key = preg_replace("/[^0-9]/", '', $key);
|
||
array_push($keyholder, $key);
|
||
}
|
||
}
|
||
|
||
$element = count($keyholder);
|
||
if($element >= 2) {
|
||
if($tid <= 4) {
|
||
$temparray = [];
|
||
|
||
for($i = 0; $i <= $element - 1; $i++) {
|
||
array_push($temparray, $resarray['f'.$keyholder[$i]]);
|
||
}
|
||
|
||
foreach ($temparray as $key => $val) {
|
||
if ($val == max($temparray)) $target = $key;
|
||
}
|
||
}
|
||
}
|
||
else if($element == 1) $target = 0;
|
||
else return 0;
|
||
|
||
if(!empty($keyholder[$target])) return $resarray['f'.$keyholder[$target]];
|
||
else return 0;
|
||
}
|
||
|
||
private function celebrationComplete() {
|
||
global $database;
|
||
|
||
$varray = $database->getCel();
|
||
foreach($varray as $vil){
|
||
$id = $vil['wref'];
|
||
$type = $vil['type'];
|
||
$user = $vil['owner'];
|
||
$cp = ($type == 1) ? 500 : 2000;
|
||
$database->clearCel($id);
|
||
$database->setCelCp($user, $cp);
|
||
}
|
||
}
|
||
|
||
private function demolitionComplete() {
|
||
global $database;
|
||
|
||
$varray = $database->getDemolition();
|
||
foreach($varray as $vil) {
|
||
if ($vil['lvl'] < 0) {
|
||
$database->delDemolition($vil['vref'], true);
|
||
continue;
|
||
}
|
||
if ($vil['timetofinish'] <= time()) {
|
||
$type = $database->getFieldType($vil['vref'],$vil['buildnumber']);
|
||
$level = $database->getFieldLevel($vil['vref'],$vil['buildnumber']);
|
||
|
||
$newLevel = max(0, $level - 1);
|
||
|
||
$buildarray = $GLOBALS["bid".$type];
|
||
|
||
if ($type == 10 || $type == 38) {
|
||
$database->query("
|
||
UPDATE ".TB_PREFIX."vdata
|
||
SET
|
||
`maxstore` = IF(`maxstore` - ".$buildarray[$level]['attri']." <= ".STORAGE_BASE.", ".STORAGE_BASE.", `maxstore` - ".$buildarray[$level]['attri'].")
|
||
WHERE
|
||
wref=".(int) $vil['vref']);
|
||
}
|
||
|
||
if ($type == 11 || $type == 39) {
|
||
$database->query("
|
||
UPDATE ".TB_PREFIX."vdata
|
||
SET
|
||
`maxcrop` = IF(`maxcrop` - ".$buildarray[$level]['attri']." <= ".STORAGE_BASE.", ".STORAGE_BASE.", `maxcrop` - ".$buildarray[$level]['attri'].")
|
||
WHERE
|
||
wref=".(int) $vil['vref']);
|
||
}
|
||
|
||
if ($level == 1) $clear = ",f".$vil['buildnumber']."t=0";
|
||
else $clear = "";
|
||
|
||
if ($database->getVillageField($vil['vref'], 'natar') == 1 && $type == 40) $clear = ""; //fix by ronix - fixed by iopietro
|
||
|
||
$q = "
|
||
UPDATE ".TB_PREFIX."fdata
|
||
SET
|
||
f".$vil['buildnumber']."=".$newLevel."
|
||
".$clear."
|
||
WHERE
|
||
vref=".(int)$vil['vref'];
|
||
$database->query($q);
|
||
|
||
$pop = $this->getPop($type, $newLevel);
|
||
$database->modifyPop($vil['vref'], $pop[0], 1);
|
||
$this->procClimbers($database->getVillageField($vil['vref'], 'owner'));
|
||
$database->delDemolition($vil['vref'], true);
|
||
|
||
if ($type == 18) Automation::updateMax($database->getVillageField($vil['vref'], 'owner'));
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
private function updateHero() {
|
||
global $database, $hero_levels;
|
||
|
||
$harray = $database->getHero();
|
||
if(!empty($harray)){
|
||
// first of all, prepare all unit data at once for these heroes
|
||
$heroVillageIDs = [];
|
||
foreach($harray as $hdata) {
|
||
$heroVillageIDs[] = $hdata['wref'];
|
||
}
|
||
|
||
// load data for those prepared IDs
|
||
$unitData = $database->getUnit($heroVillageIDs);
|
||
|
||
// now do the math
|
||
$lastUpdateIDs = [];
|
||
$timeNow = time();
|
||
foreach($harray as $hdata){
|
||
$columns = [];
|
||
$columnValues = [];
|
||
$modes = [];
|
||
$lastUpdateTime = $timeNow;
|
||
$newHealth = -1;
|
||
|
||
if((time()-$hdata['lastupdate']) >= 1){
|
||
if($hdata['health'] < 100 and $hdata['health'] > 0){
|
||
if(SPEED <= 10) $speed = SPEED;
|
||
else if(SPEED <= 100) $speed = ceil(SPEED / 10);
|
||
else $speed = ceil(SPEED / 100);
|
||
|
||
$reg = $hdata['health'] + $hdata['regeneration'] * 5 * $speed / 86400 * (time() - $hdata['lastupdate']);
|
||
|
||
if($reg <= 100) $newHealth = $reg;
|
||
else $newHealth = 100;
|
||
}
|
||
}
|
||
|
||
$herolevel = $hdata['level'];
|
||
$newLevel = - 1;
|
||
$scorePoints = false;
|
||
for ($i = $herolevel + 1; $i < 100; $i++){
|
||
if($hdata['experience'] >= $hero_levels[$i]){
|
||
$newLevel = $i;
|
||
if ($i < 99) $scorePoints = true;
|
||
}
|
||
}
|
||
|
||
// upgrade hero to a new level, if needed
|
||
if ($newLevel > -1) {
|
||
$columns[] = 'level';
|
||
$columnValues[] = $newLevel;
|
||
$modes[] = null;
|
||
}
|
||
|
||
// add as many points as needed, if we're below level 100
|
||
if ($scorePoints) {
|
||
$columns[] = 'points';
|
||
$columnValues[] = (5 * ($newLevel - $herolevel));
|
||
$modes[] = 1;
|
||
}
|
||
|
||
$villunits = $unitData[$hdata['wref']];
|
||
if($hdata['trainingtime'] < time() && $hdata['inrevive'] == 1){
|
||
mysqli_query($database->dblink,"UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".(int) $hdata['wref']."");
|
||
|
||
$columns[] = 'dead';
|
||
$columnValues[] = 0;
|
||
$modes[] = null;
|
||
|
||
$columns[] = 'inrevive';
|
||
$columnValues[] = 0;
|
||
$modes[] = null;
|
||
|
||
$columns[] = 'inrevive';
|
||
$columnValues[] = 0;
|
||
$modes[] = null;
|
||
|
||
$newHealth = 100;
|
||
$lastUpdateTime = (int) $hdata['trainingtime'];
|
||
}
|
||
|
||
if($hdata['trainingtime'] < time() && $hdata['intraining'] == 1){
|
||
mysqli_query($database->dblink,"UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".(int) $hdata['wref']);
|
||
|
||
$columns[] = 'dead';
|
||
$columnValues[] = 0;
|
||
$modes[] = null;
|
||
|
||
$columns[] = 'intraining';
|
||
$columnValues[] = 0;
|
||
$modes[] = null;
|
||
|
||
$lastUpdateTime = (int) $hdata['trainingtime'];
|
||
}
|
||
|
||
// update health, if needed
|
||
if ($newHealth > -1) {
|
||
$columns[] = 'health';
|
||
$columnValues[] = $newHealth;
|
||
$modes[] = null;
|
||
}
|
||
|
||
if ($lastUpdateTime != $timeNow) {
|
||
// last update timestamp
|
||
$columns[] = 'lastupdate';
|
||
$columnValues[] = $lastUpdateTime;
|
||
$modes[] = null;
|
||
} else {
|
||
// leave same last update values for multiple heroes to the end
|
||
$lastUpdateIDs[] = $hdata['heroid'];
|
||
}
|
||
|
||
if (count($columns)) $database->modifyHero($columns, $columnValues, $hdata['heroid'], $modes);
|
||
}
|
||
|
||
if (count($lastUpdateIDs)) {
|
||
mysqli_query($database->dblink,"UPDATE " . TB_PREFIX . "hero SET lastupdate = $timeNow WHERE heroid IN(".implode(', ', $lastUpdateIDs).")");
|
||
}
|
||
}
|
||
}
|
||
|
||
// by SlimShady95, aka Manuel Mannhardt < manuel_mannhardt@web.de > UPDATED FROM songeriux < haroldas.snei@gmail.com >
|
||
private function updateStore() {
|
||
global $database, $bid10, $bid38, $bid11, $bid39;
|
||
|
||
$result = mysqli_query($database->dblink, 'SELECT * FROM `' . TB_PREFIX . 'fdata`');
|
||
|
||
mysqli_begin_transaction($database->dblink);
|
||
while ($row = mysqli_fetch_assoc($result))
|
||
{
|
||
$ress = $crop = 0;
|
||
for ($i = 19; $i < 40; ++$i)
|
||
{
|
||
//Warehouse
|
||
if ($row['f' . $i . 't'] == 10)
|
||
{
|
||
$ress += ((isset($bid10[$row['f' . $i]]) && isset($bid10[$row['f' . $i]]['attri'])) ? $bid10[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER : 0);
|
||
}
|
||
|
||
//Great warehouse
|
||
if ($row['f' . $i . 't'] == 38)
|
||
{
|
||
$ress += ((isset($bid38[$row['f' . $i]]) && isset($bid38[$row['f' . $i]]['attri'])) ? $bid38[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER : 0);
|
||
}
|
||
|
||
//Granary
|
||
if ($row['f' . $i . 't'] == 11)
|
||
{
|
||
$crop += ((isset($bid11[$row['f' . $i]]) && isset($bid11[$row['f' . $i]]['attri'])) ? $bid11[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER : 0);
|
||
}
|
||
|
||
//Great granary
|
||
if ($row['f' . $i . 't'] == 39)
|
||
{
|
||
$crop += ((isset($bid39[$row['f' . $i]]) && isset($bid39[$row['f' . $i]]['attri'])) ? $bid39[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER : 0);
|
||
}
|
||
}
|
||
|
||
// no need for update, since we didn't find any warehouses or granaries
|
||
// and maximums would have been set to correct values inside prune* functions already
|
||
if ($ress == 0 && $crop == 0) continue;
|
||
|
||
// maxstore nor maxcrop can go below the minimum threshold
|
||
if ($ress < STORAGE_BASE) $ress = STORAGE_BASE;
|
||
if ($crop < STORAGE_BASE) $crop = STORAGE_BASE;
|
||
|
||
mysqli_query($database->dblink,'UPDATE `' . TB_PREFIX . 'vdata` SET `maxstore` = ' . (int) $ress . ', `maxcrop` = ' . (int) $crop . ' WHERE `wref` = ' . (int) $row['vref']);
|
||
}
|
||
mysqli_commit($database->dblink);
|
||
}
|
||
|
||
/*private function oasisResourcesProduce() {
|
||
global $database;
|
||
|
||
$speedMultiplier = (8 * (SPEED/3600));
|
||
$database->query("
|
||
UPDATE " . TB_PREFIX . "odata
|
||
SET
|
||
lastupdated = UNIX_TIMESTAMP(),
|
||
wood = IF(wood + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)) > maxstore, maxstore, wood + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated))),
|
||
clay = IF(clay + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)) > maxstore, maxstore, clay + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated))),
|
||
iron = IF(iron + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)) > maxstore, maxstore, iron + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated))),
|
||
crop = IF(crop + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)) > maxcrop, maxcrop, crop + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)))
|
||
WHERE
|
||
wood < 800 OR
|
||
clay < 800 OR
|
||
iron < 800 OR
|
||
crop < 800");
|
||
}*/
|
||
|
||
private function checkInvitedPlayes() {
|
||
global $database;
|
||
|
||
$q = "SELECT id, invited FROM ".TB_PREFIX."users WHERE invited > 0";
|
||
$array = $database->query_return($q);
|
||
|
||
// preload villages data
|
||
$userIDs = [];
|
||
foreach($array as $user) {
|
||
$userIDs[] = $user['id'];
|
||
}
|
||
$database->getProfileVillages($userIDs);
|
||
|
||
// continue...
|
||
foreach($array as $user) {
|
||
$numusers = mysqli_fetch_array(mysqli_query($database->dblink,"SELECT Count(*) as Total FROM ".TB_PREFIX."users WHERE id = ".(int) $user['invited']), MYSQLI_ASSOC);
|
||
if($numusers['Total'] > 0){
|
||
$varray = count($database->getProfileVillages($user['id']));
|
||
if($varray > 1){
|
||
$usergold = $database->getUserField($user['invited'],"gold",0);
|
||
$gold = $usergold+50;
|
||
$database->updateUserField($user['invited'],"gold",$gold,1);
|
||
$database->updateUserField($user['id'],"invited",0,1);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private function updateGeneralAttack() {
|
||
global $database;
|
||
|
||
mysqli_query($database->dblink, "
|
||
UPDATE ".TB_PREFIX."general
|
||
SET
|
||
shown = 0
|
||
WHERE
|
||
shown = 1 AND
|
||
`time` < (UNIX_TIMESTAMP() - (86400 * 8))");
|
||
}
|
||
|
||
private function MasterBuilder() {
|
||
global $database;
|
||
|
||
$q = "SELECT id, wid, type, level, field, timestamp FROM ".TB_PREFIX."bdata WHERE master = 1";
|
||
$array = $database->query_return($q);
|
||
|
||
foreach($array as $master) {
|
||
$owner = $database->getVillageField($master['wid'], 'owner');
|
||
$tribe = $database->getUserField($owner, 'tribe', 0);
|
||
$villwood = $database->getVillageField($master['wid'], 'wood');
|
||
$villclay = $database->getVillageField($master['wid'], 'clay');
|
||
$villiron = $database->getVillageField($master['wid'], 'iron');
|
||
$villcrop = $database->getVillageField($master['wid'], 'crop');
|
||
$type = $master['type'];
|
||
$level = $master['level'];
|
||
$buildarray = $GLOBALS["bid".$type];
|
||
$buildwood = $buildarray[$level]['wood'];
|
||
$buildclay = $buildarray[$level]['clay'];
|
||
$buildiron = $buildarray[$level]['iron'];
|
||
$buildcrop = $buildarray[$level]['crop'];
|
||
$ww = count($database->getBuildingByType($master['wid'], 40));
|
||
|
||
if($tribe == 1){
|
||
if($master['field'] < 19){
|
||
$bdata = $database->getDorf1Building($master['wid']);
|
||
$bdataTotal = count($bdata);
|
||
$bbdata = count($database->getDorf2Building($master['wid']));
|
||
}else{
|
||
$bdata = $database->getDorf2Building($master['wid']);
|
||
$bdataTotal = count($bdata);
|
||
$bbdata = count($database->getDorf1Building($master['wid']));
|
||
}
|
||
}else{
|
||
$bdata = array_merge($database->getDorf1Building($master['wid']), $database->getDorf2Building($master['wid']));
|
||
$bdataTotal = $bbdata = count($bdata);
|
||
}
|
||
|
||
if($database->getUserField($owner, 'plus', 0) > time() || $ww > 0){
|
||
if($bbdata < 2) $inbuild = 2;
|
||
else $inbuild = 1;
|
||
}
|
||
else $inbuild = 1;
|
||
|
||
$usergold = $database->getUserField($owner, 'gold', 0);
|
||
|
||
if($bdataTotal < $inbuild && $buildwood <= $villwood && $buildclay <= $villclay && $buildiron <= $villiron && $buildcrop <= $villcrop && $usergold > 0){
|
||
$time = $master['timestamp'] + time();
|
||
|
||
if(!empty($bdata)){
|
||
foreach($bdata as $masterLoop) $time += ($masterLoop['timestamp'] - time());
|
||
}
|
||
|
||
if($bdataTotal == 0) $database->updateBuildingWithMaster($master['id'], $time, 0);
|
||
else $database->updateBuildingWithMaster($master['id'], $time, 1);
|
||
|
||
$database->updateUserField($owner, 'gold', --$usergold, 1);
|
||
$database->modifyResource($master['wid'], $buildwood, $buildclay, $buildiron, $buildcrop, 0);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Function for starvation - by brainiacX and Shadow
|
||
* Rework by ronix
|
||
* Refactored by iopietro
|
||
*/
|
||
|
||
//TODO: This function needs to be splitted in many subfunctions (for TravianZ refactor)
|
||
private function starvation() {
|
||
global $database, $technology;
|
||
|
||
// Starvation este dezactivat in perioada de pace (sarbatori)
|
||
if(PEACE) return;
|
||
|
||
$time = time();
|
||
|
||
// 1. Actualizeaza datele de starvation pentru toate satele
|
||
$this->starvationUpdateAllVillages();
|
||
|
||
// 2. Incarca satele cu productie negativa
|
||
$starvarray = $this->starvationGetVillagesWithDeficit();
|
||
if (empty($starvarray)) return;
|
||
|
||
$vilIDs = array_column($starvarray, 'wref');
|
||
|
||
// 3. Pregateste cache-urile pentru a reduce query-urile
|
||
$this->starvationPrepareCaches($vilIDs);
|
||
|
||
foreach ($starvarray as $starv) {
|
||
$this->starvationProcessVillage($starv, $time);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Actualizeaza tabela de starvation pentru toate satele
|
||
*/
|
||
private function starvationUpdateAllVillages() {
|
||
global $database;
|
||
$starvarray = $database->getProfileVillages(0, 7);
|
||
foreach($starvarray as $starv) {
|
||
$database->addStarvationData($starv['wref']);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Returneaza satele cu deficit de crop
|
||
*/
|
||
private function starvationGetVillagesWithDeficit() {
|
||
global $database;
|
||
return $database->getStarvation();
|
||
}
|
||
|
||
/**
|
||
* Pregateste cache-urile pentru trupe
|
||
*/
|
||
private function starvationPrepareCaches(array $vilIDs) {
|
||
global $database;
|
||
$database->getEnforceVillage($vilIDs, 0);
|
||
$database->getOasisEnforce($vilIDs, 2);
|
||
$database->getOasisEnforce($vilIDs, 3);
|
||
$database->getPrisoners($vilIDs, 1);
|
||
$database->getMovement(3, $vilIDs, 0);
|
||
$database->getMovement(4, $vilIDs, 1);
|
||
}
|
||
|
||
/**
|
||
* Proceseaza un singur sat pentru starvation
|
||
*/
|
||
private function starvationProcessVillage($starv, $time) {
|
||
global $database, $technology;
|
||
|
||
$unitarrays = $this->getAllUnits($starv['wref']);
|
||
// Formula originala de upkeep - pastrata exact
|
||
$upkeep = $starv['pop'] + $technology->getUpkeep($unitarrays, 0, $starv['wref']);
|
||
|
||
$troopData = $this->starvationFindFirstTroopGroup($starv);
|
||
if (empty($troopData['troops'])) {
|
||
// Nu exista trupe, verifica doar resetarea
|
||
$this->starvationCheckReset($starv, $upkeep);
|
||
return;
|
||
}
|
||
|
||
$starvingTroops = $troopData['troops'];
|
||
$type = $troopData['type'];
|
||
$subtype = $troopData['subtype'];
|
||
|
||
$timedif = $time - $starv['starvupdate'];
|
||
$cropProd = $database->getCropProdstarv($starv['wref']) - $starv['starv'];
|
||
|
||
if($cropProd < 0){
|
||
// Calcul deficit - formula originala pastrata
|
||
$starvsec = (abs($cropProd) / 3600);
|
||
$difcrop = ($timedif * $starvsec);
|
||
$oldcrop = $database->getVillageField($starv['wref'], 'crop');
|
||
|
||
// Consuma mai intai crop-ul din hambar
|
||
if ($oldcrop > 100) {
|
||
$difcrop = $difcrop - $oldcrop;
|
||
if($difcrop < 0){
|
||
$difcrop = 0;
|
||
$newcrop = $oldcrop - $difcrop;
|
||
$database->setVillageField($starv['wref'], 'crop', $newcrop);
|
||
}
|
||
}
|
||
|
||
if($difcrop > 0 && $oldcrop <= 0){
|
||
$this->starvationKillTroops($starv, $starvingTroops, $type, $subtype, $difcrop, $upkeep, $time);
|
||
}
|
||
}
|
||
|
||
$this->starvationCheckReset($starv, $upkeep);
|
||
}
|
||
|
||
/**
|
||
* Gaseste primul grup de trupe care poate muri de foame
|
||
* Ordinea: enforce oasis, enforce village, prisoners, unitati proprii, atacuri
|
||
*/
|
||
private function starvationFindFirstTroopGroup($starv) {
|
||
global $database;
|
||
|
||
$enforceArrays = [
|
||
$database->getOasisEnforce($starv['wref'], 2),
|
||
$database->getOasisEnforce($starv['wref'], 3),
|
||
$database->getEnforceVillage($starv['wref'], 2),
|
||
$database->getEnforceVillage($starv['wref'], 3)
|
||
];
|
||
|
||
$prisonerArrays = [$database->getPrisoners($starv['wref'], 1)];
|
||
$unitArrays = ($database->getUnitsNumber($starv['wref'], 0) > 0) ? [[$database->getUnit($starv['wref'])]] : [];
|
||
$attackArrays = [
|
||
$database->getMovement(3, $starv['wref'], 0),
|
||
$database->getMovement(4, $starv['wref'], 1)
|
||
];
|
||
|
||
$allTroopsArray = [$enforceArrays, $prisonerArrays, $unitArrays, $attackArrays];
|
||
|
||
foreach($allTroopsArray as $type => $allTroops) {
|
||
if(!empty($allTroops)){
|
||
foreach($allTroops as $subtype => $troops){
|
||
if(!empty($troops)){
|
||
return [
|
||
'troops' => reset($troops),
|
||
'type' => $type,
|
||
'subtype' => $subtype
|
||
];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return ['troops' => [], 'type' => null, 'subtype' => null];
|
||
}
|
||
|
||
/**
|
||
* Ucide trupele conform deficitului de crop
|
||
*/
|
||
private function starvationKillTroops($starv, &$starvingTroops, $type, $subtype, $difcrop, $upkeep, $time) {
|
||
global $database;
|
||
|
||
$tribe = $database->getUserField(($type == 2) ? $starv['owner'] : $database->getVillageField($starvingTroops['from'], "owner"), "tribe", 0);
|
||
$special = in_array($type, [1, 3]);
|
||
$start = $special ? 1 : ($tribe - 1) * 10 + 1;
|
||
$end = $special ? 10 : $tribe * 10;
|
||
$utype = $special ? 't' : 'u';
|
||
$heroType = $special ? 't11' : 'hero';
|
||
|
||
$killedUnits = [];
|
||
$totalUnits = 0;
|
||
$counting = true;
|
||
|
||
while($difcrop > 0) {
|
||
$maxcount = $maxtype = 0;
|
||
for($i = $start; $i <= $end; $i++) {
|
||
$units = (isset($starvingTroops[$utype.$i]) ? $starvingTroops[$utype.$i] : 0);
|
||
if($counting) $totalUnits += $units;
|
||
if($units > $maxcount){
|
||
$maxcount = $units;
|
||
$maxtype = $i;
|
||
}
|
||
}
|
||
if($counting) $counting = false;
|
||
|
||
if($maxtype > 0){
|
||
$starvingTroops[$utype.$maxtype]--;
|
||
$killedUnits[$maxtype] = ($killedUnits[$maxtype] ?? 0) + 1;
|
||
// Formula originala de consum crop per unitate
|
||
$unitIndex = $special ? $maxtype + ($tribe - 1) * 10 : $maxtype;
|
||
$difcrop -= $GLOBALS['u'.$unitIndex]['crop'];
|
||
} else break;
|
||
}
|
||
|
||
$totalKilledUnits = array_sum($killedUnits);
|
||
$newCrop = 0;
|
||
|
||
// Verifica daca eroul moare
|
||
if($starvingTroops[$heroType] > 0 && ($totalUnits == 0 || $totalUnits == $totalKilledUnits)){
|
||
$totalKilledUnits += $starvingTroops[$heroType];
|
||
$totalUnits += $starvingTroops[$heroType];
|
||
$heroOwner = ($type == 2) ? $starv['owner'] : $database->getVillageField(($type == 3 && $subtype == 1) ? $starvingTroops['to'] : $starvingTroops['from'], "owner");
|
||
$heroInfo = $database->getHero($heroOwner)[0];
|
||
$database->modifyHero("dead", 1, $heroInfo['heroid']);
|
||
$database->modifyHero("health", 0, $heroInfo['heroid']);
|
||
$newCrop = $GLOBALS['h'.$heroInfo['unit'].'_full'][min($heroInfo['level'], 60)]['crop'] + $difcrop;
|
||
} else if($maxtype > 0) {
|
||
$newCrop = $GLOBALS['u'.$maxtype]['crop'];
|
||
}
|
||
|
||
if($totalKilledUnits > 0) {
|
||
$this->starvationApplyDatabaseChanges($starv, $starvingTroops, $type, $killedUnits, $totalUnits, $totalKilledUnits, $newCrop, $upkeep, $time);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Aplica modificarile in baza de date
|
||
*/
|
||
private function starvationApplyDatabaseChanges($starv, $starvingTroops, $type, $killedUnits, $totalUnits, $totalKilledUnits, $newCrop, $upkeep, $time) {
|
||
global $database;
|
||
|
||
switch($type){
|
||
case 0: // enforce
|
||
if($totalKilledUnits < $totalUnits){
|
||
$database->modifyEnforce($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
|
||
} else {
|
||
$database->deleteReinf($starvingTroops['id']);
|
||
}
|
||
break;
|
||
case 1: // prisoners
|
||
if($totalKilledUnits < $totalUnits){
|
||
$database->modifyPrisoners($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
|
||
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalKilledUnits], [0]);
|
||
} else {
|
||
$database->deletePrisoners($starvingTroops['id']);
|
||
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalUnits], [0]);
|
||
}
|
||
break;
|
||
case 2: // unitati proprii
|
||
$database->modifyUnit($starv['wref'], array_keys($killedUnits), array_values($killedUnits), [0]);
|
||
break;
|
||
case 3: // atacuri in miscare
|
||
if($totalKilledUnits < $totalUnits){
|
||
$database->modifyAttack2($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
|
||
} else {
|
||
$database->setMovementProc($starvingTroops['moveid']);
|
||
}
|
||
break;
|
||
}
|
||
|
||
$database->modifyResource($starv['wref'], 0, 0, 0, max($newCrop, 0), 1);
|
||
$database->setVillageField($starv['wref'], ['starv', 'starvupdate'], [$upkeep, $time]);
|
||
}
|
||
|
||
/**
|
||
* Verifica daca starvation poate fi resetat
|
||
*/
|
||
private function starvationCheckReset($starv, $upkeep) {
|
||
global $database;
|
||
$crop = $database->getCropProdstarv($starv['wref'], false);
|
||
if ($crop > $upkeep) {
|
||
$database->setVillageFields($starv['wref'], ['starv', 'starvupdate'], [0, 0]);
|
||
}
|
||
}
|
||
|
||
private function procNewClimbers() {
|
||
global $database, $ranking;
|
||
|
||
$ranking->procRankArray();
|
||
$climbers = $ranking->getRank();
|
||
if(count($climbers) > 0){
|
||
$q = "SELECT week FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1";
|
||
$result = mysqli_query($database->dblink,$q);
|
||
if(mysqli_num_rows($result)) {
|
||
$row = mysqli_fetch_assoc($result);
|
||
$week = $row['week'] + 1;
|
||
}
|
||
else $week = 1;
|
||
|
||
$q = "SELECT id FROM ".TB_PREFIX."users where oldrank = 0 and id > 5";
|
||
$array = $database->query_return($q);
|
||
foreach($array as $user){
|
||
$newrank = $ranking->getUserRank($user['id']);
|
||
if($week > 1){
|
||
for($i = $newrank + 1; $i < count($climbers); $i++) {
|
||
if(isset($climbers[$i]['userid'])){
|
||
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
|
||
$totalpoints = $oldrank - $climbers[$i]['oldrank'];
|
||
$database->removeclimberrankpop($climbers[$i]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
|
||
}
|
||
}
|
||
$database->updateoldrank($user['id'], $newrank);
|
||
}else{
|
||
$totalpoints = count($climbers) - $newrank;
|
||
$database->setclimberrankpop($user['id'], $totalpoints);
|
||
$database->updateoldrank($user['id'], $newrank);
|
||
for($i = 1; $i < $newrank; $i++){
|
||
if(isset($climbers[$i]['userid'])){
|
||
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
|
||
$totalpoints = count($climbers) - $oldrank;
|
||
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
|
||
}
|
||
}
|
||
for($i = $newrank + 1; $i < count($climbers); $i++){
|
||
if(isset($climbers[$i]['userid'])){
|
||
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
|
||
$totalpoints = count($climbers) - $oldrank;
|
||
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private function procClimbers($uid) {
|
||
global $database, $ranking;
|
||
|
||
$ranking->procRankArray();
|
||
$climbers = $ranking->getRank();
|
||
if(count($ranking->getRank()) > 0){
|
||
$q = "SELECT week FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1";
|
||
$result = mysqli_query($database->dblink,$q);
|
||
if(mysqli_num_rows($result)) {
|
||
$row = mysqli_fetch_assoc($result);
|
||
$week = $row['week'] + 1;
|
||
}
|
||
else $week = 1;
|
||
|
||
$myrank = $ranking->getUserRank($uid);
|
||
if(isset($climbers[$myrank]['oldrank']) && $climbers[$myrank]['oldrank'] > $myrank){
|
||
for($i = $myrank + 1; $i <= $climbers[$myrank]['oldrank']; $i++) {
|
||
if(isset($climbers[$i]['oldrank'])){
|
||
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
|
||
if($week > 1){
|
||
$totalpoints = $oldrank - $climbers[$i]['oldrank'];
|
||
$database->removeclimberrankpop($climbers[$i]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
|
||
}else{
|
||
$totalpoints = count($ranking->getRank()) - $oldrank;
|
||
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
|
||
}
|
||
}
|
||
}
|
||
if(isset($climbers[$myrank]['oldrank'])){
|
||
if($week > 1){
|
||
$totalpoints = $climbers[$myrank]['oldrank'] - $myrank;
|
||
$database->addclimberrankpop($climbers[$myrank]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$myrank]['userid'], $myrank);
|
||
}else{
|
||
$totalpoints = count($ranking->getRank()) - $myrank;
|
||
$database->setclimberrankpop($climbers[$myrank]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$myrank]['userid'], $myrank);
|
||
}
|
||
}
|
||
}else if(isset($climbers[$myrank]['oldrank']) && $climbers[$myrank]['oldrank'] < $myrank){
|
||
for($i = $climbers[$myrank]['oldrank']; $i < $myrank; $i++) {
|
||
if(isset($climbers[$i]['oldrank'])){
|
||
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
|
||
if($week > 1){
|
||
$totalpoints = $climbers[$i]['oldrank'] - $oldrank;
|
||
$database->addclimberrankpop($climbers[$i]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
|
||
}else{
|
||
$totalpoints = count($ranking->getRank()) - $oldrank;
|
||
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
|
||
}
|
||
}
|
||
}
|
||
if(isset($climbers[$myrank-1]['oldrank'])){
|
||
if($week > 1){
|
||
$totalpoints = $myrank - $climbers[$myrank-1]['oldrank'];
|
||
$database->removeclimberrankpop($climbers[$myrank-1]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$myrank-1]['userid'], $myrank);
|
||
}else{
|
||
$totalpoints = count($ranking->getRank()) - $myrank;
|
||
$database->setclimberrankpop($climbers[$myrank-1]['userid'], $totalpoints);
|
||
$database->updateoldrank($climbers[$myrank-1]['userid'], $myrank);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
$ranking->procARankArray();
|
||
$aid = $database->getUserField($uid,"alliance",0);
|
||
if(count($ranking->getRank()) > 0 && $aid != 0){
|
||
$ally = $database->getAlliance($aid);
|
||
$memberlist = $database->getAllMember($ally['id']);
|
||
$oldrank = 0;
|
||
|
||
$memberIDs = [];
|
||
foreach($memberlist as $member) {
|
||
$memberIDs[] = $member['id'];
|
||
}
|
||
$data = $database->getVSumField($memberIDs,"pop");
|
||
|
||
if (count($data)) {
|
||
foreach ($data as $row) {
|
||
$oldrank += $row['Total'];
|
||
}
|
||
}
|
||
|
||
if($ally['oldrank'] != $oldrank){
|
||
if($ally['oldrank'] < $oldrank) {
|
||
$totalpoints = $oldrank - $ally['oldrank'];
|
||
$database->addclimberrankpopAlly($ally['id'], $totalpoints);
|
||
$database->updateoldrankAlly($ally['id'], $oldrank);
|
||
} else
|
||
if($ally['oldrank'] > $oldrank) {
|
||
$totalpoints = $ally['oldrank'] - $oldrank;
|
||
$database->removeclimberrankpopAlly($ally['id'], $totalpoints);
|
||
$database->updateoldrankAlly($ally['id'], $oldrank);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private function checkBan() {
|
||
global $database;
|
||
|
||
mysqli_query($database->dblink, "
|
||
UPDATE ".TB_PREFIX."banlist as b
|
||
JOIN ".TB_PREFIX."users as u ON b.uid = u.id
|
||
SET
|
||
b.active = 0,
|
||
u.access = 2
|
||
WHERE
|
||
b.active = 1 AND
|
||
b.`end` < UNIX_TIMESTAMP() AND
|
||
b.`end` > 0");
|
||
}
|
||
|
||
private function regenerateOasisTroops() {
|
||
global $database;
|
||
|
||
$timeFinal = time() - NATURE_REGTIME;
|
||
$q = "SELECT wref FROM " . TB_PREFIX . "odata where conqured = 0 and lastupdated2 < $timeFinal";
|
||
$array = $database->query_return($q);
|
||
if (count($array)) {
|
||
$ids = [];
|
||
foreach($array as $oasis) $ids[] = $oasis['wref'];
|
||
$database->regenerateOasisUnits($ids, true);
|
||
}
|
||
}
|
||
|
||
public static function updateMax($leader) {
|
||
global $bid18, $database;
|
||
|
||
$q = mysqli_fetch_array(mysqli_query($database->dblink,"SELECT Count(*) as Total FROM " . TB_PREFIX . "alidata where leader = ". (int) $leader), MYSQLI_ASSOC);
|
||
if ($q['Total'] > 0) {
|
||
$villages = $database->getVillagesID2($leader);
|
||
$max = 0;
|
||
|
||
// cache resource levels
|
||
$vilIDs = [];
|
||
foreach($villages as $village){
|
||
$vilIDs[$village['wref']] = true;
|
||
}
|
||
$database->cacheResourceLevels(array_keys($vilIDs));
|
||
|
||
foreach($villages as $village){
|
||
$field = $database->getResourceLevel($village['wref'], false);
|
||
for($i = 19; $i <= 40; $i++){
|
||
if($field['f'.$i.'t'] == 18){
|
||
$level = $field['f'.$i];
|
||
$attri = $bid18[$level]['attri'];
|
||
}
|
||
}
|
||
if($attri > $max){
|
||
$max = $attri;
|
||
}
|
||
}
|
||
$q = "UPDATE ".TB_PREFIX."alidata set max = ".(int) $max." where leader = ".(int) $leader;
|
||
$database->query($q);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Function for automate medals - by yi12345 and Shadow
|
||
*
|
||
*/
|
||
|
||
function medals() {
|
||
global $ranking, $database;
|
||
|
||
// --- Configuration ---
|
||
$minUid = 5;
|
||
// Exclude BANNED (0), MH (8), ADMIN (9)
|
||
$userFilter = "id > $minUid AND access NOT IN (0,8,9)";
|
||
|
||
// Helper to insert a user medal
|
||
$insertMedal = function($userid, $category, $place, $week, $points, $img) use ($database) {
|
||
$q = "INSERT INTO ".TB_PREFIX."medal (userid, categorie, plaats, week, points, img) VALUES (".
|
||
(int)$userid.", ".(int)$category.", ".(int)$place.", ".(int)$week.", '".mysqli_real_escape_string($database->dblink, $points)."', '".mysqli_real_escape_string($database->dblink, $img)."')";
|
||
mysqli_query($database->dblink, $q);
|
||
};
|
||
|
||
// --- Check if we should award medals now ---
|
||
$giveMedal = false;
|
||
$q = "SELECT lastgavemedal FROM ".TB_PREFIX."config";
|
||
$result = mysqli_query($database->dblink, $q);
|
||
if ($result) {
|
||
$row = mysqli_fetch_assoc($result);
|
||
$stime = strtotime(START_DATE) - strtotime(date('d.m.Y')) + strtotime(START_TIME);
|
||
|
||
if ($row['lastgavemedal'] == 0 && $stime < time()) {
|
||
// First run after server start - schedule next run
|
||
$setDays = round(MEDALINTERVAL / 86400);
|
||
$newtime = $setDays < 7? strtotime(($setDays + 1).' day midnight') : strtotime('next monday');
|
||
$database->query("UPDATE ".TB_PREFIX."config SET lastgavemedal = ".(int)$newtime);
|
||
} elseif ($row['lastgavemedal']!= 0) {
|
||
$time = $row['lastgavemedal'] + MEDALINTERVAL;
|
||
$giveMedal = $row['lastgavemedal'] < time();
|
||
}
|
||
}
|
||
|
||
if (!($giveMedal && MEDALINTERVAL > 0)) {
|
||
return;
|
||
}
|
||
|
||
// --- Determine current week numbers ---
|
||
$getNextWeek = function($table) use ($database) {
|
||
$q = "SELECT week FROM ".TB_PREFIX."$table ORDER BY week DESC LIMIT 1";
|
||
$res = mysqli_query($database->dblink, $q);
|
||
return $res && mysqli_num_rows($res)? (mysqli_fetch_assoc($res)['week'] + 1) : 1;
|
||
};
|
||
$week = $getNextWeek('medal');
|
||
$allyweek = $getNextWeek('allimedal');
|
||
|
||
// --- Award top 10 for each category ---
|
||
$awardTop = function($field, $category, $imgPrefix) use ($database, $userFilter, $week, $insertMedal) {
|
||
$q = "SELECT id, $field FROM ".TB_PREFIX."users WHERE $userFilter ORDER BY $field DESC, id DESC LIMIT 10";
|
||
$res = mysqli_query($database->dblink, $q);
|
||
$i = 0;
|
||
while ($row = mysqli_fetch_array($res)) {
|
||
$i++;
|
||
$insertMedal($row['id'], $category, $i, $week, $row[$field], $imgPrefix.$i);
|
||
}
|
||
};
|
||
|
||
// Attackers of the week (cat 1)
|
||
$awardTop('ap', 1, 't2_');
|
||
// Defenders of the week (cat 2)
|
||
$awardTop('dp', 2, 't3_');
|
||
// Climbers of the week (cat 3)
|
||
$awardTop('Rc', 3, 't1_');
|
||
// Rank climbers of the week (cat 10)
|
||
$awardTop('clp', 10, 't6_');
|
||
// Robbers of the week (cat 4)
|
||
$awardTop('RR', 4, 't4_');
|
||
|
||
// --- Bonus: player in both top10 attack AND defense (cat 5) ---
|
||
$topAttackers = mysqli_query($database->dblink, "SELECT id FROM ".TB_PREFIX."users WHERE $userFilter ORDER BY ap DESC, id DESC LIMIT 10");
|
||
while ($a = mysqli_fetch_array($topAttackers)) {
|
||
$topDefenders = mysqli_query($database->dblink, "SELECT id FROM ".TB_PREFIX."users WHERE $userFilter ORDER BY dp DESC, id DESC LIMIT 10");
|
||
while ($d = mysqli_fetch_array($topDefenders)) {
|
||
if ($a['id'] == $d['id']) {
|
||
$cnt = mysqli_fetch_row(mysqli_query($database->dblink, "SELECT COUNT(*) FROM ".TB_PREFIX."medal WHERE userid=".(int)$a['id']." AND categorie=5"))[0];
|
||
if ($cnt <= 2) {
|
||
$texts = [0 => '', 1 => 'twice ', 2 => 'three times '];
|
||
$insertMedal($a['id'], 5, 0, $week, $texts[$cnt], 't22'.$cnt.'_1');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// --- Milestone ribbons for 3/5/10 times in top3 or top10 ---
|
||
$awardMilestone = function($field, $sourceCat, $topLimit, $targetCat, $imgBase) use ($database, $userFilter, $week, $insertMedal) {
|
||
$res = mysqli_query($database->dblink, "SELECT id FROM ".TB_PREFIX."users WHERE $userFilter ORDER BY $field DESC, id DESC LIMIT 10");
|
||
while ($u = mysqli_fetch_array($res)) {
|
||
$cnt = mysqli_fetch_row(mysqli_query($database->dblink,
|
||
"SELECT COUNT(*) FROM ".TB_PREFIX."medal WHERE userid=".(int)$u['id']." AND categorie=".(int)$sourceCat." AND plaats<=".(int)$topLimit))[0];
|
||
|
||
$map = ['3' => ['Three', $imgBase.'0_1'], '5' => ['Five', $imgBase.'1_1'], '10' => ['Ten', $imgBase.'2_1']];
|
||
if (isset($map[$cnt])) {
|
||
$insertMedal($u['id'], $targetCat, 0, $week, $map[$cnt][0], $map[$cnt][1]);
|
||
}
|
||
}
|
||
};
|
||
|
||
// Attackers milestones
|
||
$awardMilestone('ap', 1, 3, 6, 't12'); // top3 attackers
|
||
$awardMilestone('ap', 1, 10, 12, 't13'); // top10 attackers
|
||
// Defenders milestones
|
||
$awardMilestone('dp', 2, 3, 7, 't14');
|
||
$awardMilestone('dp', 2, 10, 13, 't15');
|
||
// Climbers milestones
|
||
$awardMilestone('Rc', 3, 3, 8, 't10');
|
||
$awardMilestone('Rc', 3, 10, 14, 't11');
|
||
// Rank climbers milestones
|
||
$awardMilestone('clp', 10, 3, 11, 't20');
|
||
$awardMilestone('clp', 10, 10, 16, 't21');
|
||
// Robbers milestones
|
||
$awardMilestone('RR', 4, 3, 9, 't16');
|
||
$awardMilestone('RR', 4, 10, 15, 't17');
|
||
|
||
// --- Reset weekly stats for eligible users ---
|
||
$ids = [];
|
||
$res = mysqli_query($database->dblink, "SELECT id FROM ".TB_PREFIX."users WHERE $userFilter");
|
||
while ($r = mysqli_fetch_row($res)) { $ids[] = (int)$r[0]; }
|
||
if ($ids) {
|
||
mysqli_query($database->dblink, "UPDATE ".TB_PREFIX."users SET ap=0, dp=0, Rc=0, clp=0, RR=0 WHERE id IN(".implode(',', $ids).")");
|
||
}
|
||
|
||
// --- Alliance medals (no user filter needed) ---
|
||
$insertAlly = function($allyid, $cat, $place, $week, $points, $img) use ($database) {
|
||
$q = "INSERT INTO ".TB_PREFIX."allimedal (allyid, categorie, plaats, week, points, img) VALUES (".(int)$allyid.", '".(int)$cat."', ".(int)$place.", '".(int)$week."', '".mysqli_real_escape_string($database->dblink, $points)."', '".mysqli_real_escape_string($database->dblink, $img)."')";
|
||
mysqli_query($database->dblink, $q);
|
||
};
|
||
|
||
$allyCats = [
|
||
['ap', 1, 'a2_'],
|
||
['dp', 2, 'a3_'],
|
||
['RR', 4, 'a4_'],
|
||
['clp', 3, 'a1_']
|
||
];
|
||
foreach ($allyCats as [$field, $cat, $img]) {
|
||
$res = mysqli_query($database->dblink, "SELECT id, $field FROM ".TB_PREFIX."alidata ORDER BY $field DESC, id DESC LIMIT 10");
|
||
$i = 0;
|
||
while ($r = mysqli_fetch_array($res)) { $i++; $insertAlly($r['id'], $cat, $i, $allyweek, $r[$field], $img.$i); }
|
||
}
|
||
|
||
// Alliance bonus for attack+defense
|
||
$resA = mysqli_query($database->dblink, "SELECT id FROM ".TB_PREFIX."alidata ORDER BY ap DESC, id DESC LIMIT 10");
|
||
while ($a = mysqli_fetch_array($resA)) {
|
||
$resD = mysqli_query($database->dblink, "SELECT id FROM ".TB_PREFIX."alidata ORDER BY dp DESC, id DESC LIMIT 10");
|
||
while ($d = mysqli_fetch_array($resD)) {
|
||
if ($a['id'] == $d['id']) {
|
||
$cnt = mysqli_fetch_row(mysqli_query($database->dblink, "SELECT COUNT(*) FROM ".TB_PREFIX."allimedal WHERE allyid=".(int)$a['id']." AND categorie=5"))[0];
|
||
if ($cnt <= 2) {
|
||
$texts = [0 => '', 1 => 'twice ', 2 => 'three times '];
|
||
$insertAlly($a['id'], 5, 0, $allyweek, $texts[$cnt], 't22'.$cnt.'_1');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Reset alliance stats
|
||
$aliIds = [];
|
||
$res = mysqli_query($database->dblink, "SELECT id FROM ".TB_PREFIX."alidata");
|
||
while ($r = mysqli_fetch_row($res)) { $aliIds[] = (int)$r[0]; }
|
||
if ($aliIds) {
|
||
mysqli_query($database->dblink, "UPDATE ".TB_PREFIX."alidata SET ap=0, dp=0, RR=0, clp=0 WHERE id IN(".implode(',', $aliIds).")");
|
||
}
|
||
|
||
// --- Update last awarded time ---
|
||
$database->query("UPDATE ".TB_PREFIX."config SET lastgavemedal=".(int)$time);
|
||
}
|
||
|
||
private function artefactOfTheFool() {
|
||
global $database;
|
||
|
||
$time = time();
|
||
$q = "SELECT id, size FROM " . TB_PREFIX . "artefacts where type = 8 AND active = 1 AND del = 0 AND lastupdate <= ".($time - (86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED))));
|
||
$array = $database->query_return($q);
|
||
if ($array) {
|
||
foreach($array as $artefact) {
|
||
$kind = rand(1, 7);
|
||
|
||
while($kind == 6) $kind = rand(1, 7);
|
||
|
||
if($artefact['size'] != 3) $bad_effect = rand(0, 1);
|
||
else $bad_effect = 0;
|
||
|
||
switch($kind) {
|
||
case 1:
|
||
$effect = rand(1, 5);
|
||
break;
|
||
case 2:
|
||
$effect = rand(1, 3);
|
||
break;
|
||
case 3:
|
||
$effect = rand(3, 10);
|
||
break;
|
||
case 4:
|
||
case 5:
|
||
$effect = rand(2, 4);
|
||
break;
|
||
case 7:
|
||
$effect = rand(1, 6);
|
||
break;
|
||
}
|
||
mysqli_query($database->dblink,"UPDATE ".TB_PREFIX."artefacts SET kind = ". (int) $kind. ", bad_effect = $bad_effect, effect2 = $effect, lastupdate = $time WHERE id = ".(int) $artefact['id']);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
$automation = new Automation;
|
||
|
||
// remove automation lock file
|
||
@unlink( AUTOMATION_LOCK_FILE_NAME );
|
||
?>
|