mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 16:44:24 +00:00
c574a71b3a
+Fixed a bug that didn't delete artifacts when a player deleted his account +Added "(artifact)" if a village has an artifact in the village overview +Added the artifact section in the multihunter panel (return to natars doesn't work yet) NOTE: To play this version of the game, you have to run this query first (where "s1_" is the prefix of your server): ALTER TABLE `s1_artefacts` ADD `del` TINYINT(1) NULL DEFAULT '0' AFTER `lastupdate`; ALTER TABLE `testtravian`.`s1_artefacts` ADD INDEX `active-owner-conquered-del` (`active`, `owner`, `conquered`, `del`);
79 lines
3.0 KiB
PHP
79 lines
3.0 KiB
PHP
<?php
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class Artifacts{
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/**
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* Gets the artifact informations in plain text
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*
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* @param int $artifact The artifact
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* @return array Returns the information of the artifacts
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*/
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public static function getArtifactInfo($artifact){
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$activationTime = 86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED));
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$time = time();
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$nextEffect = "-";
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if($artifact['size'] == 1 && $artifact['type'] != 11){
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$requiredLevel = 10;
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$effectInfluence = VILLAGE;
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}else{
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$requiredLevel = $artifact['type'] != 11 ? 20 : 10;
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$effectInfluence = ACCOUNT;
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}
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if($artifact['owner'] == 3) $active = "-";
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elseif(!$artifact['active'] && $artifact['conquered'] < $time - $activationTime) $active = "<b>Can't be activated</b>";
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elseif (!$artifact['active']) $active = date("d.m.Y H:i:s", $artifact['conquered'] + $activationTime);
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else
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{
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$active = "<b>".ACTIVE."</b>";
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$nextEffect = date("d.m.Y H:i:s", $artifact['lastupdate'] + (86400 / (SPEED == 2 ? 1.5 : (SPEED == 3 ? 2 : SPEED))));
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}
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//// Added by brainiac - thank you
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if ($artifact['type'] == 8)
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{
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$kind = $artifact['kind'];
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$effect = $artifact['effect2'];
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}else{
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$kind = $artifact['type'];
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$effect = $artifact['effect'];
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}
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$artifactBadEffect = $artifact['type'] == 8 && $artifact['bad_effect'] == 1;
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switch($kind){
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case 1:
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$betterorbadder = $artifactBadEffect ? BUILDING_WEAKER : BUILDING_STRONGER;
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break;
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case 2:
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$betterorbadder = $artifactBadEffect ? TROOPS_SLOWEST : TROOPS_FASTER;
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break;
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case 3:
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$betterorbadder = $artifactBadEffect ? SPIES_DECRESE : SPIES_INCREASE;
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break;
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case 4:
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$betterorbadder = $artifactBadEffect ? CONSUME_HIGH : CONSUME_LESS;
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break;
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case 5:
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$betterorbadder = $artifactBadEffect ? TROOPS_MAKE_SLOWEST : TROOPS_MAKE_FASTER;
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break;
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case 6:
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$betterorbadder = $artifactBadEffect ? YOU_CONSTRUCT : YOU_CONSTRUCT;
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break;
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case 7:
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$betterorbadder = $artifactBadEffect ? CRANNY_DECRESE : CRANNY_INCREASED;
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break;
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case 8:
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$betterorbadder = $artifactBadEffect ? SPIES_INCREASE : SPIES_DECRESE;
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break;
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}
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$bonus = isset($betterorbadder) ? $betterorbadder." (<b>".str_replace(["(", ")"], "" , $effect)."</b>)" : (($kind == 11 && $artifact['active']) ? "<b>".WW_BUILDING_PLAN."</b>" : "<b>Not yet active</b>");
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return ["requiredLevel" => $requiredLevel, "active" => $active,
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"bonus" => $bonus, "effectInfluence" => $effectInfluence,
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"nextEffect" => $nextEffect];
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}
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}
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?>
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