Files
TravianZ/GameEngine/Village.php
T
Catalin Novgorodschi f99ab72d25 Incremental Refactor Form/BBCode/Mailer/Village
Incremental Refactor Form/BBCode/Mailer/Village
2026-05-13 15:09:05 +03:00

354 lines
11 KiB
PHP
Executable File

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Project: TravianZ ##
## Version: 13.05.2026 ##
## Filename Village.php ##
## Developed by: Dzoki ##
## Refactor by: Shadow ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## URLs: https://travianz.org ##
## https://github.com/Shadowss/TravianZ ##
## ##
#################################################################################
include_once("Session.php");
include_once("Building.php");
include_once("Market.php");
include_once("GameEngine/Units.php");
include_once("Technology.php");
class Village {
public $type;
public $coor = [];
public $awood, $aclay, $airon, $acrop, $pop, $maxstore, $maxcrop, $atotal;
public $wid, $vname, $capital, $natar, $master;
public $resarray = [];
public $unitarray, $techarray, $unitall, $researching, $abarray = [];
private $infoarray = [];
private $production = [];
private $oasisowned, $ocounter = [];
// single-load guards
private static $loadedWid = null;
private static $cacheCleared = false;
function __construct() {
global $session, $database;
// set village id
if (isset($_SESSION['wid'])) $this->wid = $_SESSION['wid'];
else $this->wid = $session->villages[0];
// preload caches (safe warmup)
$this->preloadVillagesData();
// validate existence
if (!$database->checkVilExist($this->wid)) {
$this->wid = $database->getVillageID($session->uid);
$_SESSION['wid'] = $this->wid;
}
// prevent double init in same request
if (self::$loadedWid === $this->wid) {
return;
}
self::$loadedWid = $this->wid;
$this->LoadTown();
$database->cacheResourceLevels($this->wid);
$this->calculateProduction();
$this->processProduction();
$this->ActionControl();
}
/**
* preload user + world cache
*/
private function preloadVillagesData() {
global $database, $session;
$database->getProfileVillages($session->uid, 5);
$database->cacheVillageByWorldIDs($session->uid);
}
public function getProd($type) {
return $this->production[$type];
}
public function getAllUnits($vid) {
global $database, $technology;
return $technology->getUnits(
$database->getUnit($vid),
$database->getEnforceVillage($vid, 0)
);
}
/**
* LOAD VILLAGE DATA (single source of truth)
*/
private function LoadTown($second_run = false) {
global $database, $session, $logging, $technology;
// prevent duplicate reload in same request
if (self::$loadedWid === $this->wid && !$second_run && !empty($this->infoarray)) {
return;
}
$this->infoarray = $database->getVillage($this->wid);
if ($this->infoarray['owner'] != $session->uid && !$session->isAdmin) {
unset($_SESSION['wid']);
$logging->addIllegal($session->uid, $this->wid, 1);
$this->wid = $session->villages[0];
$this->infoarray = $database->getVillage($this->wid);
}
$this->resarray = $database->getResourceLevel($this->wid);
$this->coor = $database->getCoor($this->wid);
$this->type = $database->getVillageType($this->wid);
$this->oasisowned = $database->getOasis($this->wid);
$this->ocounter = $this->sortOasis();
$this->unitarray = $database->getUnit($this->wid);
$this->enforcetome = $database->getEnforceVillage($this->wid, 0);
$this->enforcetoyou = $database->getEnforceVillage($this->wid, 1);
$this->enforceoasis = $database->getOasisEnforce($this->wid, 0);
$this->unitall = $technology->getAllUnits($this->wid);
$this->techarray = $database->getTech($this->wid);
$this->abarray = $database->getABTech($this->wid);
$this->researching = $database->getResearching($this->wid, !$second_run);
$this->capital = $this->infoarray['capital'];
$this->natar = $this->infoarray['natar'];
$this->currentcel = $this->infoarray['celebration'];
$this->wid = $this->infoarray['wref'];
$this->vname = $this->infoarray['name'];
$this->awood = $this->infoarray['wood'];
$this->aclay = $this->infoarray['clay'];
$this->airon = $this->infoarray['iron'];
$this->acrop = $this->infoarray['crop'];
$this->atotal = (int)($this->awood + $this->aclay + $this->airon + $this->acrop);
$this->pop = $this->infoarray['pop'];
$this->maxstore = $this->infoarray['maxstore'];
$this->maxcrop = $this->infoarray['maxcrop'];
$this->allcrop = $this->getCropProd();
$this->loyalty = $this->infoarray['loyalty'];
$this->master = count($database->getMasterJobs($this->wid));
// overflow fix
$updates = [];
if ($this->awood > $this->maxstore) { $this->awood = $this->maxstore; $updates['wood'] = $this->maxstore; }
if ($this->aclay > $this->maxstore) { $this->aclay = $this->maxstore; $updates['clay'] = $this->maxstore; }
if ($this->airon > $this->maxstore) { $this->airon = $this->maxstore; $updates['iron'] = $this->maxstore; }
if ($this->acrop > $this->maxcrop) { $this->acrop = $this->maxcrop; $updates['crop'] = $this->maxcrop; }
if (count($updates)) {
$database->updateResource($this->wid, array_keys($updates), array_values($updates));
}
}
/**
* PRODUCTION CALC
*/
private function calculateProduction() {
global $technology, $database;
if (!self::$cacheCleared) {
$db = get_class($database);
$db::clearVillageCache();
self::$cacheCleared = true;
}
$upkeep = $technology->getUpkeep($this->unitall, 0, $this->wid);
$this->production['wood'] = $this->getWoodProd();
$this->production['clay'] = $this->getClayProd();
$this->production['iron'] = $this->getIronProd();
$this->production['crop'] =
$this->getCropProd()
- (!$this->natar ? $this->pop : round($this->pop / 2))
- $upkeep;
}
/**
* APPLY PRODUCTION (NO MORE LOADTOWN RELOAD)
*/
private function processProduction() {
global $database;
$timepast = time() - $this->infoarray['lastupdate'];
$nwood = min(($this->production['wood'] / 3600) * $timepast, $this->maxstore);
$nclay = min(($this->production['clay'] / 3600) * $timepast, $this->maxstore);
$niron = min(($this->production['iron'] / 3600) * $timepast, $this->maxstore);
$ncrop = min(($this->production['crop'] / 3600) * $timepast, $this->maxcrop);
if (!self::$cacheCleared) {
$db = get_class($database);
$db::clearVillageCache();
self::$cacheCleared = true;
}
$database->modifyResource($this->wid, $nwood, $nclay, $niron, $ncrop, 1);
$database->updateVillage($this->wid);
// lightweight sync ONLY (no DB reload)
$this->infoarray['lastupdate'] = time();
$this->awood = min($this->awood + $nwood, $this->maxstore);
$this->aclay = min($this->aclay + $nclay, $this->maxstore);
$this->airon = min($this->airon + $niron, $this->maxstore);
$this->acrop = min($this->acrop + $ncrop, $this->maxcrop);
}
private function getWoodProd() {
global $bid1, $bid5, $session;
$wood = $sawmill = 0;
$holder = [];
for ($i = 1; $i <= 38; $i++) {
if ($this->resarray['f'.$i.'t'] == 1) $holder[] = 'f'.$i;
if ($this->resarray['f'.$i.'t'] == 5) $sawmill = $this->resarray['f'.$i];
}
$cnt = count($holder);
for ($i = 0; $i < $cnt; $i++) {
$wood += $bid1[$this->resarray[$holder[$i]]]['prod'];
}
$wood += $wood * 0.25 * $this->ocounter[0];
if ($sawmill >= 1) {
$wood += $wood / 100 * $bid5[$sawmill]['attri'];
}
if ($session->bonus1 == 1) $wood *= 1.25;
return round($wood * SPEED);
}
private function getClayProd() {
global $bid2, $bid6, $session;
$clay = $brick = 0;
$holder = [];
for ($i = 1; $i <= 38; $i++) {
if ($this->resarray['f'.$i.'t'] == 2) $holder[] = 'f'.$i;
if ($this->resarray['f'.$i.'t'] == 6) $brick = $this->resarray['f'.$i];
}
$cnt = count($holder);
for ($i = 0; $i < $cnt; $i++) {
$clay += $bid2[$this->resarray[$holder[$i]]]['prod'];
}
$clay += $clay * 0.25 * $this->ocounter[1];
if ($brick >= 1) {
$clay += $clay / 100 * $bid6[$brick]['attri'];
}
if ($session->bonus2 == 1) $clay *= 1.25;
return round($clay * SPEED);
}
private function getIronProd() {
global $bid3, $bid7, $session;
$iron = $foundry = 0;
$holder = [];
for ($i = 1; $i <= 38; $i++) {
if ($this->resarray['f'.$i.'t'] == 3) $holder[] = 'f'.$i;
if ($this->resarray['f'.$i.'t'] == 7) $foundry = $this->resarray['f'.$i];
}
$cnt = count($holder);
for ($i = 0; $i < $cnt; $i++) {
$iron += $bid3[$this->resarray[$holder[$i]]]['prod'];
}
$iron += $iron * 0.25 * $this->ocounter[2];
if ($foundry >= 1) {
$iron += $iron / 100 * $bid7[$foundry]['attri'];
}
if ($session->bonus3 == 1) $iron *= 1.25;
return round($iron * SPEED);
}
private function getCropProd() {
global $bid4, $bid8, $bid9, $session;
$crop = $grainmill = $bakery = 0;
$holder = [];
for ($i = 1; $i <= 38; $i++) {
if ($this->resarray['f'.$i.'t'] == 4) $holder[] = 'f'.$i;
if ($this->resarray['f'.$i.'t'] == 8) $grainmill = $this->resarray['f'.$i];
if ($this->resarray['f'.$i.'t'] == 9) $bakery = $this->resarray['f'.$i];
}
$cnt = count($holder);
for ($i = 0; $i < $cnt; $i++) {
$crop += $bid4[$this->resarray[$holder[$i]]]['prod'];
}
$crop += $crop * 0.25 * $this->ocounter[3];
if ($grainmill >= 1 || $bakery >= 1) {
$crop += $crop / 100 * (
(isset($bid8[$grainmill]['attri']) ? $bid8[$grainmill]['attri'] : 0) +
(isset($bid9[$bakery]['attri']) ? $bid9[$bakery]['attri'] : 0)
);
}
if ($session->bonus4 == 1) $crop *= 1.25;
return round($crop * SPEED);
}
/**
* OASIS
*/
private function sortOasis() {
$wood = $clay = $iron = $crop = 0;
if (!empty($this->oasisowned)) {
foreach ($this->oasisowned as $oasis) {
switch ($oasis['type']) {
case 1: case 2: $wood++; break;
case 3: $wood++; $crop++; break;
case 4: case 5: $clay++; break;
case 6: $clay++; $crop++; break;
case 7: case 8: $iron++; break;
case 9: $iron++; $crop++; break;
case 10: case 11: $crop++; break;
case 12: $crop += 2; break;
}
}
}
return [$wood, $clay, $iron, $crop];
}
private function ActionControl() {
global $session;
$page = $_SERVER['SCRIPT_NAME'];
if (!SERVER_WEB_ROOT) {
$page = basename($_SERVER['SCRIPT_NAME']);
}
if ($page == "build.php" && $session->uid != $this->infoarray['owner']) {
unset($_SESSION['wid']);
header("Location: dorf1.php");
exit;
}
}
}
$village = new Village;
$building = new Building;
// automation
if (!file_exists(AUTOMATION_LOCK_FILE_NAME)) {
define('AUTOMATION_MANUAL_RUN', true);
file_put_contents(AUTOMATION_LOCK_FILE_NAME, '');
include_once("Automation.php");
}
?>