mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
448 lines
17 KiB
Smarty
448 lines
17 KiB
Smarty
<?php
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// Temp
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$eigen = $database->getCoor($village->wid);
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$from = array('x'=>$eigen['x'], 'y'=>$eigen['y']);
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$to = array('x'=>$coor['x'], 'y'=>$coor['y']);
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,2,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,2,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,2,2,0));
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if($artefact > 0){
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$fastertroops = 3;
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}else if($artefact1 > 0){
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$fastertroops = 2;
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}else if($artefact2 > 0){
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$fastertroops = 1.5;
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}else{
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$fastertroops = 1;
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}
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$time = round($generator->procDistanceTime($from,$to,300,0)/$fastertroops);
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$foolartefact = $database->getFoolArtefactInfo(2,$village->wid,$session->uid);
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if(count($foolartefact) > 0){
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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$time *= $arte['effect2'];
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}else{
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$time /= $arte['effect2'];
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$time = round($time);
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}
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}
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}
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// Temp
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$ckey= $generator->generateRandStr(6);
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if (!isset($process['t1']) || $process['t1'] == ''){ $t1='0'; }else{ $t1=$process['t1']; }
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if (!isset($process['t2']) || $process['t2'] == ''){ $t2='0'; }else{ $t2=$process['t2']; }
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if (!isset($process['t3']) || $process['t3'] == ''){ $t3='0'; }else{ $t3=$process['t3']; $scout=1; }
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if (!isset($process['t4']) || $process['t4'] == ''){ $t4='0'; }else{ $t4=$process['t4']; }
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if (!isset($process['t5']) || $process['t5'] == ''){ $t5='0'; }else{ $t5=$process['t5']; }
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if (!isset($process['t6']) || $process['t6'] == ''){ $t6='0'; }else{ $t6=$process['t6']; }
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if (!isset($process['t7']) || $process['t7'] == ''){ $t7='0'; }else{ $t7=$process['t7']; }
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if (!isset($process['t8']) || $process['t8'] == ''){ $t8='0'; }else{ $t8=$process['t8']; }
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if (!isset($process['t9']) || $process['t9'] == ''){ $t9='0'; }else{ $t9=$process['t9']; }
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if (!isset($process['t10']) || $process['t10'] == ''){ $t10='0'; }else{ $t10=$process['t10']; }
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if (!isset($process['t11']) || $process['t11'] == ''){ $t11='0'; }else{ $t11=$process['t11']; }
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$totalunits =$process['t1']+$process['t2']+$process['t4']+$process['t5']+$process['t6']+$process['t7']+$process['t8']+$process['t9']+$process['t10']+$process['t11'];
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if ($scout==1 && $totalunits==0) {
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$process['c'] = 1;
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}
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$id = $database->addA2b($ckey,time(),$process['0'],$t1,$t2,$t3,$t4,$t5,$t6,$t7,$t8,$t9,$t10,$t11,$process['c']);
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if ($process['c']==1){
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$actionType = "Scout";
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}else if ($process['c']==2){
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$actionType = "Normal attack";
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}else{
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$actionType = "Raid";
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}
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?>
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<h1><?php echo $actionType." to ".$process[1]; ?></h1>
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<form method="post" action="a2b.php">
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<table id="short_info" cellpadding="1" cellspacing="1">
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<tbody>
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<tr>
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<th>Destination:</th>
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<td><a href="karte.php?d=<?php echo $process[0]; ?>&c=<?php echo $generator->getMapCheck($process[0]); ?>"><?php echo $process[1]; ?> (<?php echo $coor['x']; ?>|<?php echo $coor['y']; ?>)</a></td>
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</tr>
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<tr>
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<th>Owner:</th>
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<td><a href="spieler.php?uid=<?php echo $process['2']; ?>"><?php echo $database->getUserField($process['2'],'username',0); ?></a></td>
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</tr>
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</tbody>
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</table>
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<table class="troop_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<td><?php echo $process[1]; ?></td>
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<td colspan="<?php if($process['t11'] != ''){ echo"11"; }else{ echo"10"; } ?>"><?php echo $actionType." to ".$process['1']; ?></td>
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</tr>
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</thead>
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<tbody class="units">
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<tr>
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<td></td>
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<td><img src="img/x.gif" class="unit u41" title="Pikeman" alt="Pikeman"></td>
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<td><img src="img/x.gif" class="unit u42" title="Thorned Warrior" alt="Thorned Warrior"></td>
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<td><img src="img/x.gif" class="unit u43" title="Guardsman" alt="Guardsman></td>
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<td><img src="img/x.gif" class="unit u44" title="Bird of Prey" alt="Bird of Prey"></td>
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<td><img src="img/x.gif" class="unit u45" title="Axerider" alt="Axerider"></td>
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<td><img src="img/x.gif" class="unit u46" title="Natarian Knight" alt="Natarian Knight"></td>
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<td><img src="img/x.gif" class="unit u47" title="War Elephant" alt="War Elephant"></td>
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<td><img src="img/x.gif" class="unit u48" title="Balista" alt="Balista"></td>
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<td><img src="img/x.gif" class="unit u49" title="Natarian Emperor" alt="Natarian Emperor"></td>
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<td><img src="img/x.gif" class="unit u50" title="Settler" alt="Settler"></td>
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</tr>
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<tr>
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<th>Troops</th>
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<td <?php if (!isset($process['t1']) || $process['t1'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t1'];} ?></td>
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<td <?php if (!isset($process['t2']) || $process['t2'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t2'];} ?></td>
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<td <?php if (!isset($process['t3']) || $process['t3'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t3'];} ?></td>
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<td <?php if (!isset($process['t4']) || $process['t4'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t4'];} ?></td>
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<td <?php if (!isset($process['t5']) || $process['t5'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t5'];} ?></td>
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<td <?php if (!isset($process['t6']) || $process['t6'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t6'];} ?></td>
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<td <?php if (!isset($process['t7']) || $process['t7'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t7'];} ?></td>
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<td <?php if (!isset($process['t8']) || $process['t8'] == ''){ echo "class=\"none\">0"; }else{ $kata='1'; echo ">".$process['t8'];} ?></td>
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<td <?php if (!isset($process['t9']) || $process['t9'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t9'];} ?></td>
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<td <?php if (!isset($process['t10']) || $process['t10'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t10'];} ?></td>
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</tr>
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</tbody>
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<?php if ($process['c']==1){
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?>
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<tbody class="options">
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<tr>
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<th>Options</th>
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<td colspan="<?php if($process['t11'] != ''){ echo"11"; }else{ echo"10"; } ?>"><input class="radio" name="spy" value="1" checked="checked" type="radio">Scout resources and troops<br>
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<input class="radio" name="spy" value="2" type="radio">Scout defences and troops </td>
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</tr>
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</tbody>
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<?php } ?>
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<?php if(isset($kata) AND $process['c']!='2'){?><tr>
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<?php if($process['c']=='3'){ ?><tbody class="cata">
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<tr>
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<th>Destination:</th>
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<td colspan="<?php if($process['t11'] != ''){ echo"11"; }else{ echo"10"; } ?>">
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<?php if($building->getTypeLevel(16) == 20) { ?>
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<select name="ctar2" class="dropdown">
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<option value="0">Random</option>
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<?php if($building->getTypeLevel(16) >= 5) { ?>
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<optgroup label="Resources">
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<option value="0">Woodcutter</option>
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<option value="0">Clay Pit</option>
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<option value="0">Iron Mine</option>
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<option value="0">Cropland</option>
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<option value="5">Sawmill</option>
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<option value="6">Brickyard</option>
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<option value="7">Iron Foundry</option>
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<option value="8">Grain Mill</option>
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<option value="9">Bakery</option>
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</optgroup>
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<?php } ?>
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<?php if($building->getTypeLevel(16) >= 3) { ?>
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<optgroup label="Infrastructure">
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<option value="10">Warehouse</option>
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<option value="11">Granary</option>
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<?php if($building->getTypeLevel(16) >= 10) { ?>
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<option value="15">Main building</option>
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<option value="17">Marketplace</option>
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<option value="18">Embassy</option>
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<option value="24">Townhall</option>
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<option value="25">Residence</option>
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<option value="26">Palace</option>
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<option value="27">Treasury</option>
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<option value="28">Trade office</option>
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<?php } ?>
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<option value="38">Great warehouse</option>
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<option value="39">Great granary</option>
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<option value="40">Wonder of the World</option>
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</optgroup>
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<?php } ?>
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<?php if($building->getTypeLevel(16) >= 10) { ?>
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<optgroup label="Military">
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<option value="12">Blacksmith</option>
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<option value="13">Armoury</option>
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<option value="14">Tournament square</option>
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<option value="16">Rally point</option>
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<option value="19">Barracks</option>
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<option value="20">Stable</option>
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<option value="21">Workshop</option>
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<option value="22">Academy</option>
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<option value="29">Great barracks</option>
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<option value="30">Great stable</option>
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<option value="37">Hero's mansion</option>
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</optgroup>
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<?php } ?>
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</select>
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<?php }?>
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<select name="ctar1" class="dropdown">
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<option value="0">Random</option>
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<?php if($building->getTypeLevel(16) >= 5) { ?>
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<optgroup label="Resources">
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<option value="0">Woodcutter</option>
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<option value="0">Clay Pit</option>
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<option value="0">Iron Mine</option>
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<option value="0">Cropland</option>
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<option value="5">Sawmill</option>
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<option value="6">Brickyard</option>
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<option value="7">Iron Foundry</option>
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<option value="8">Grain Mill</option>
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<option value="9">Bakery</option>
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</optgroup>
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<?php } ?>
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<?php if($building->getTypeLevel(16) >= 3) { ?>
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<optgroup label="Infrastructure">
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<option value="10">Warehouse</option>
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<option value="11">Granary</option>
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<?php if($building->getTypeLevel(16) >= 10) { ?>
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<option value="15">Main building</option>
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<option value="17">Marketplace</option>
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<option value="18">Embassy</option>
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<option value="24">Townhall</option>
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<option value="25">Residence</option>
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<option value="26">Palace</option>
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<option value="27">Treasury</option>
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<option value="28">Trade office</option>
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<?php } ?>
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<option value="38">Great warehouse</option>
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<option value="39">Great granary</option>
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<option value="40">Wonder of the World</option>
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</optgroup>
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<?php } ?>
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<?php if($building->getTypeLevel(16) >= 10) { ?>
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<optgroup label="Military">
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<option value="12">Blacksmith</option>
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<option value="13">Armoury</option>
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<option value="14">Tournament square</option>
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<option value="16">Rally point</option>
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<option value="19">Barracks</option>
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<option value="20">Stable</option>
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<option value="21">Workshop</option>
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<option value="22">Academy</option>
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<option value="29">Great barracks</option>
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<option value="30">Great stable</option>
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<option value="37">Hero's mansion</option>
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</optgroup>
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<?php } ?>
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</select>
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<span class="info">(will be attacked by catapult(s))</span>
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</td>
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</tr>
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</tbody><?PHP
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}
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else if($process['c']=='4')
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{
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?><tbody class="infos">
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<th>Destination:</th>
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<td colspan="<?php if($process['t11'] != ''){ echo"11"; }else{ echo"10"; } ?>">
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<?PHP
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echo"Warning: Catapult will <b>ONLY</b> shoot with a normal attack (they dont shoot with raids!)";
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?>
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</td>
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</tr>
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<?PHP
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}
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?>
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<?php } ?>
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<tr>
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<th>Arrived:</th>
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<?php
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$att_tribe = 3;
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$start = ($att_tribe == 1)? 1 : (($att_tribe == 2)? 11: 21);
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$end = ($att_tribe == 1)? 10 : (($att_tribe == 2)? 20: 30);
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$speeds = array();
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$scout = 1;
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//find slowest unit.
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for($i=1;$i<=10;$i++)
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{
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if (isset($process['t'.$i]))
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{
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if( $process['t'.$i] != '' && $process['t'.$i] > 0)
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{
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$speeds[] = ${'u'.(($session->tribe-5)*10+$i)}['speed'];
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if($i != 4)
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$scout = 0;
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}
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}
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}
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if($scout)
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$process['c'] = 1;
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$artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,2,3,0));
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$artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,2,1,1));
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$artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,2,2,0));
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if($artefact > 0){
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$fastertroops = 3;
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}else if($artefact1 > 0){
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$fastertroops = 2;
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}else if($artefact2 > 0){
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$fastertroops = 1.5;
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}else{
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$fastertroops = 1;
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}
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$time = round($generator->procDistanceTime($from,$to,min($speeds),1)/$fastertroops);
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$foolartefact = $database->getFoolArtefactInfo(2,$village->wid,$session->uid);
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if(count($foolartefact) > 0){
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foreach($foolartefact as $arte){
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if($arte['bad_effect'] == 1){
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$time *= $arte['effect2'];
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}else{
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$time /= $arte['effect2'];
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$time = round($time);
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}
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}
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}
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?>
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<td colspan="<?php if($process['t11'] != ''){ echo"11"; }else{ echo"10"; } ?>">
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<div class="in">in <?php echo $generator->getTimeFormat($time); ?></div>
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<div class="at">at <span id="tp2"> <?php echo $generator->procMtime(date('U')+$time,9)?></span><span> hours</span></div>
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</td>
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</tr>
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</tbody>
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</table>
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<input name="timestamp" value="<?php echo time(); ?>" type="hidden">
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<input name="timestamp_checksum" value="<?php echo $ckey; ?>" type="hidden">
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<input name="ckey" value="<?php echo $id; ?>" type="hidden">
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<input name="id" value="39" type="hidden">
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<input name="a" value="533374" type="hidden">
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<input name="c" value="3" type="hidden">
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<p class="btn"><input value="ok" name="s1" id="btn_ok"
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class="dynamic_img " src="img/x.gif" alt="OK" type="image" onclick="if (this.disabled==false) {document.getElementsByTagName('form')[0].submit();} this.disabled=true;" onLoad="this.disabled=false;"></p>
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</form>
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</div> |