Files
TravianZ/Templates/Build/23.tpl
T
2013-06-16 10:38:34 +03:00

83 lines
2.7 KiB
Smarty

<?php
include("next.tpl");
$artefact_2 = count($database->getOwnUniqueArtefactInfo2($session->uid,7,3,0));
$artefact1_2 = count($database->getOwnUniqueArtefactInfo2($village->wid,7,1,1));
$artefact2_2 = count($database->getOwnUniqueArtefactInfo2($session->uid,7,2,0));
if($artefact_2 > 0){
$artefact_bouns = 6;
}else if($artefact1_2 > 0){
$artefact_bouns = 3;
}else if($artefact2_2 > 0){
$artefact_bouns = 2;
}else{
$artefact_bouns = 1;
}
$good_effect = $bad_effect = 1;
$foolartefact = $database->getFoolArtefactInfo(7,$village->wid,$seesion->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$bad_effect = $arte['effect2'];
}else{
$good_effect = $arte['effect2'];
}
}
}
?>
<div id="build" class="gid23"><a href="#" onClick="return Popup(23,4);" class="build_logo">
<img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" />
</a>
<h1>Cranny <span class="level">Level <?php echo $village->resarray['f'.$id]; ?></span></h1>
<p class="build_desc">The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen.</p>
<table cellpadding="1" cellspacing="1" id="build_value">
<tr>
<th>Currently hidden units per resource:</th>
<?php
if($session->tribe == 3) {
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*2*CRANNY_CAPACITY; ?></b> units</td>
<?php
}else{
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]]['attri']*CRANNY_CAPACITY; ?></b> units</td>
<?php
}
?>
</tr>
<tr>
<?php
if(!$building->isMax($village->resarray['f'.$id.'t'],$id)) {
if($next<=10){
?>
<th>Hidden units per resource at level <?php echo $village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master; ?>:</th>
<?php
if($session->tribe == 3) {
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
<?php
}else{
?>
<td><b><?php echo $bid23[$village->resarray['f'.$id]+1+$loopsame+$doublebuild+$master]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
<?php
}}else{
?>
<th>Hidden units per resource at level 20:</th>
<?php
if($session->tribe == 3) {
?>
<td><b><?php echo $bid23[10]['attri']*2*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
<?php
}else{
?>
<td><b><?php echo $bid23[10]['attri']*CRANNY_CAPACITY*$artefact_bouns*$good_effect/$bad_effect; ?></b> units</td>
<?php
}}}
?>
</tr>
</table>
<?php
include("upgrade.tpl");
?>
</p></div>