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TravianZ/GameEngine/Admin/Mods/addUsers.php
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<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Filename addUser.php ##
## Type BACKEND ##
## Developed by: Dzoki & Advocatie ##
## License: TravianZ Project ##
## Reworks by: ronix ##
## Copyright: TravianZ (c) 2010-2025. All rights reserved. ##
## ##
#################################################################################
use App\Entity\User;
// go max 5 levels up - we don't have folders that go deeper than that
$autoprefix = '';
for ($i = 0; $i < 5; $i++) {
$autoprefix = str_repeat('../', $i);
if (file_exists($autoprefix.'autoloader.php')) break;
}
include_once($autoprefix."GameEngine/config.php");
include_once($autoprefix."GameEngine/Session.php");
include_once($autoprefix."GameEngine/Automation.php");
include_once($autoprefix."GameEngine/Database.php");
// Admin-rank guard (defense-in-depth). Reaching any file under /Admin already
// requires an admin session: Session.php's checkLogin() gates the whole /Admin
// path on $_SESSION['admin_username'], so a plain player session is bounced to
// login.php before this point. This re-check aligns addUsers with its sibling
// Mods (gold.php, cp.php, editResources.php, ...), which all assert the rank
// here too; it is a redundant safety net, not the sole guard.
if (empty($_SESSION['access']) || $_SESSION['access'] < 9) {
die("Access Denied: You are not Admin!");
}
$wgarray = array(1=>1200,1700,2300,3100,4000,5000,6300,7800,9600,11800,14400,17600,21400,25900,31300,37900,45700,55100,66400,80000);
foreach ($_POST as $key => $value) {
$_POST[$key] = $database->escape($value);
}
$id = (int) $_POST['id'];
$baseName = $_POST['users_base_name'];
$amount = isset($_POST['users_amount']) ? (int) $_POST['users_amount'] : 0; // accounts (legacy)
$villagesRequested = isset($_POST['villages_amount']) ? (int) $_POST['villages_amount'] : 0; // for single account
$beginnersProtection = isset($_POST['users_protection']) ? $_POST['users_protection'] : 0;
$postTribe = (int) $_POST['tribe'];
$mode = isset($_POST['mode']) ? $_POST['mode'] : 'many_accounts';
// Basic validation
if (strlen($baseName) < 4) {
header("Location: ../../../Admin/admin.php?p=addUsers&e=BN2S&bn=$baseName&am=$amount&vi=$villagesRequested&mo=$mode");
exit;
}
if (strlen($baseName) > 20) {
header("Location: ../../../Admin/admin.php?p=addUsers&e=BN2L&bn=$baseName&am=$amount&vi=$villagesRequested&mo=$mode");
exit;
}
// convenience closure: pick tribe once (for a user)
$chooseTribe = function(int $postTribe) {
if ($postTribe === 0) return rand(1,3);
return max(1, min(3, $postTribe));
};
// convenience closure: builds/units/resources for one village
$createVillage = function(int $uid, string $villageName, int $tribe, bool $isCapital) use ($database, $automation, $wgarray) : int {
// Random quad
$kid = rand(1,4);
// Second arg (1) historically used as "capital" in your code; non-capital = 0
$wid = $database->generateBase($kid, $isCapital ? 1 : 0);
$database->setFieldTaken($wid);
// random resources + storage sizing (same as your current logic)
$rand_resource = rand(30000, 80000);
$level_storage = rand(10, 20);
$cap_storage = $wgarray[$level_storage]*(STORAGE_BASE/800);
if ($rand_resource > $cap_storage) $rand_resource = $cap_storage;
$time = time();
$capitalFlag = $isCapital ? 1 : 0;
// vdata
$q = "INSERT INTO ".TB_PREFIX."vdata (`wref`,`owner`,`name`,`capital`,`pop`,`cp`,`celebration`,`type`,`wood`,`clay`,`iron`,`maxstore`,`crop`,`maxcrop`,`lastupdate`,`loyalty`,`exp1`,`exp2`,`exp3`,`created`)
VALUES (".(int)$wid.",".(int)$uid.",'".$database->escape($villageName)."',$capitalFlag,200,1,0,0,$rand_resource,$rand_resource,$rand_resource,$cap_storage,$rand_resource,$cap_storage,$time,100,0,0,0,$time)";
mysqli_query($GLOBALS["link"], $q) or die(mysqli_error($database->dblink));
// fdata (unchanged randomization from your current code)
$q = "INSERT INTO ".TB_PREFIX."fdata (`vref`,`f1`,`f1t`,`f2`,`f2t`,`f3`,`f3t`,`f4`,`f4t`,`f5`,`f5t`,`f6`,`f6t`,`f7`,`f7t`,`f8`,`f8t`,`f9`,`f9t`,`f10`,`f10t`,`f11`,`f11t`,`f12`,`f12t`,`f13`,`f13t`,`f14`,`f14t`,`f15`,`f15t`,`f16`,`f16t`,`f17`,`f17t`,`f18`,`f18t`,`f19`,`f19t`,`f20`,`f20t`,`f21`,`f21t`,`f22`,`f22t`,`f23`,`f23t`,`f24`,`f24t`,`f25`,`f25t`,`f26`,`f26t`,`f27`,`f27t`,`f28`,`f28t`,`f29`,`f29t`,`f30`,`f30t`,`f31`,`f31t`,`f32`,`f32t`,`f33`,`f33t`,`f34`,`f34t`,`f35`,`f35t`,`f36`,`f36t`,`f37`,`f37t`,`f38`,`f38t`,`f39`,`f39t`,`f40`,`f40t`,`f99`,`f99t`,`wwname`)
VALUES ($wid ,".rand(5,10).",1,".rand(5,10).",4,".rand(5,10).",1,".rand(5,10).",3,".rand(5,10).",2,".rand(5,10).",2,".rand(5,10).",3,".rand(5,10).",4,".rand(5,10).",4,".rand(5,10).",3,".rand(5,10).",3,".rand(5,10).",4,".rand(5,10).",4,".rand(5,10).",1,".rand(5,10).",4,".rand(5,10).",2,".rand(5,10).",1,".rand(5,10).",2,".rand(2,5).",8,".rand(5,20).",37,".rand(10,20).",26,".rand(10,20).",22,".rand(10,20).",19,".rand(2,5).",9,$level_storage,11,".rand(10,20).",15,".rand(10,20).",20,0,0,".rand(10,15).",17,$level_storage,10,".rand(5,10).",12,0,0,10,23,0,0,0,0,0,0,0,0,".rand(5,10).",18,".rand(5,10).",16,0,0,0,0,'World Wonder')";
mysqli_query($GLOBALS["link"], $q) or die(mysqli_error($database->dblink));
// pop/cp recount
$automation->recountPop($wid);
$automation->recountPop($wid);
// units: random per tribe (same as your code)
$q = "UPDATE " . TB_PREFIX . "units SET
u".(($tribe-1)*10+1)." = ".rand(100, 2000).",
u".(($tribe-1)*10+2)." = ".rand(100, 2400).",
u".(($tribe-1)*10+3)." = ".rand(100, 1600).",
u".(($tribe-1)*10+4)." = ".rand(100, 1500).",
u".(($tribe-1)*10+5)." = ".rand(48, 1700).",
u".(($tribe-1)*10+6)." = ".rand(60, 1800)."
WHERE vref = '".$wid."'";
mysqli_query($GLOBALS["link"], $q) or die(mysqli_error($database->dblink));
return $wid;
};
// ===== Branch by mode =====
if ($mode === 'many_accounts') {
if ($amount < 1) {
header("Location: ../../../Admin/admin.php?p=addUsers&e=AMLO&bn=$baseName&am=$amount&mo=$mode");
exit;
}
if ($amount > 200) {
header("Location: ../../../Admin/admin.php?p=addUsers&e=AMHI&bn=$baseName&am=$amount&mo=$mode");
exit;
}
$created = 0;
$skipped = 0;
$addUnitsWrefs = [];
$addTechWrefs = [];
$addABTechWrefs= [];
for ($i=1; $i <= $amount; $i++) {
$userName = $baseName . $i;
$password = $generator->generateRandStr(20);
$email = $userName . '@example.com';
$tribe = $chooseTribe($postTribe);
$act = "";
if (User::exists($database, $userName)) {
$skipped++;
continue;
}
$uid = $database->register($userName, password_hash($password, PASSWORD_BCRYPT, ['cost' => 12]), $email, $tribe, $act);
if (!$uid) continue;
// profile protection dove
$q = "UPDATE " . TB_PREFIX . "users SET desc2 = '[#0]' WHERE id = ".(int)$uid;
mysqli_query($GLOBALS["link"], $q) or die(mysqli_error($database->dblink));
if (!$beginnersProtection) {
$protection = time();
mysqli_query($GLOBALS["link"], "UPDATE ".TB_PREFIX."users SET protect = '".$protection."' WHERE id = ".(int)$uid) or die(mysqli_error($database->dblink));
}
$database->updateUserField($uid,"act","",1);
// One capital village (legacy)
$villageName = $userName . "'s village";
$wid = $createVillage($uid, $villageName, $tribe, true);
$addUnitsWrefs[] = $wid;
$addTechWrefs[] = $wid;
$addABTechWrefs[] = $wid;
$database->updateUserField($uid,"access",USER,1);
$created++;
}
$database->addUnits($addUnitsWrefs);
$database->addTech($addTechWrefs);
$database->addABTech($addABTechWrefs);
header("Location: ../../../Admin/admin.php?p=addUsers&g=OK&bn=$baseName&am=$created&sk=$skipped&bp=$beginnersProtection&tr=$postTribe&mo=$mode");
exit;
}
// ===== Single account with X villages =====
if ($mode === 'single_with_villages') {
if ($villagesRequested < 1) {
header("Location: ../../../Admin/admin.php?p=addUsers&e=VILO&bn=$baseName&vi=$villagesRequested&mo=$mode");
exit;
}
if ($villagesRequested > 200) {
header("Location: ../../../Admin/admin.php?p=addUsers&e=VIHI&bn=$baseName&vi=$villagesRequested&mo=$mode");
exit;
}
$userName = $baseName; // exact name, no numeric suffix
$password = $generator->generateRandStr(20);
$email = $userName . '@example.com';
$tribe = $chooseTribe($postTribe);
$act = "";
if (User::exists($database, $userName)) {
// Dont silently add villages to an existing (maybe real) user via this tool.
header("Location: ../../../Admin/admin.php?p=addUsers&e=AMLO&bn=$baseName&vi=$villagesRequested&mo=$mode");
exit;
}
$uid = $database->register($userName, password_hash($password, PASSWORD_BCRYPT, ['cost' => 12]), $email, $tribe, $act);
if (!$uid) {
header("Location: ../../../Admin/admin.php?p=addUsers&e=Unknown&bn=$baseName&vi=$villagesRequested&mo=$mode");
exit;
}
// protection dove
$q = "UPDATE " . TB_PREFIX . "users SET desc2 = '[#0]' WHERE id = ".(int)$uid;
mysqli_query($GLOBALS["link"], $q) or die(mysqli_error($database->dblink));
if (!$beginnersProtection) {
$protection = time();
mysqli_query($GLOBALS["link"], "UPDATE ".TB_PREFIX."users SET protect = '".$protection."' WHERE id = ".(int)$uid) or die(mysqli_error($database->dblink));
}
$database->updateUserField($uid,"act","",1);
$addUnitsWrefs = [];
$addTechWrefs = [];
$addABTechWrefs= [];
for ($v=1; $v <= $villagesRequested; $v++) {
$isCapital = ($v === 1);
$villageName = $userName . ($isCapital ? " (Capital)" : " #" . $v);
$wid = $createVillage($uid, $villageName, $tribe, $isCapital);
$addUnitsWrefs[] = $wid;
$addTechWrefs[] = $wid;
$addABTechWrefs[] = $wid;
// Set the first village as active/capital in the usual tables if your code expects it:
if ($isCapital) {
// ensure vdata.capital already 1; if you have any “default village” linkage, set that here.
}
}
// Tech & ABTech for all villages
$database->addUnits($addUnitsWrefs);
$database->addTech($addTechWrefs);
$database->addABTech($addABTechWrefs);
// Enable user after villages created
$database->updateUserField($uid,"access",USER,1);
header("Location: ../../../Admin/admin.php?p=addUsers&g=OK&bn=$baseName&vi=$villagesRequested&sk=0&bp=$beginnersProtection&tr=$postTribe&mo=$mode");
exit;
}
// Fallback (shouldnt happen)
header("Location: ../../../Admin/admin.php?p=addUsers&e=Unknown&bn=$baseName&mo=$mode");
?>