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9f98acfa5f
Bug fix: $oasisowned was fetched but never applied — this is the "time to overflow" timer's own, independent recomputation of the production rate (used only for display here), and it silently excluded oasis bonuses entirely. Village::getCropProd()/getWoodProd() etc. (which actually grow the stored resource in the DB on every page load via processProduction()) do add a flat 25% per matching oasis (Village::sortOasis()), so the real stockpile was growing faster than this timer's denominator assumed — understating the rate, and therefore overstating the time remaining. Mirrored here with the same counting + application order (oasis bonus on the raw field total, then the building bonus below on top of that), so this rate matches the one actually used to fill the storage.