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TravianZ/Templates
novgorodschi catalin 9f98acfa5f Fix bug #303
Bug fix: $oasisowned was fetched but never applied — this is the
"time to overflow" timer's own, independent recomputation of the
production rate (used only for display here), and it silently
excluded oasis bonuses entirely. Village::getCropProd()/getWoodProd()
etc. (which actually grow the stored resource in the DB on every
page load via processProduction()) do add a flat 25% per matching
oasis (Village::sortOasis()), so the real stockpile was growing
faster than this timer's denominator assumed — understating the
rate, and therefore overstating the time remaining. Mirrored here
with the same counting + application order (oasis bonus on the raw
field total, then the building bonus below on top of that), so this
rate matches the one actually used to fill the storage.
2026-06-29 09:34:39 +03:00
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