mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
a40accc101
-Removed a lot of redundant code and put into a function +Fixed a bug that permitted to found a new village in already founded village +Fixed a bug that permitted to found in an oasis +Fixed a bug that permitted to hack the time you need to found a new village +Fixed a bug that permitted to found a new village to an inexistent one
331 lines
15 KiB
Smarty
331 lines
15 KiB
Smarty
<?php
|
|
$ckey = $generator->generateRandStr(6);
|
|
|
|
if (!isset($process['t1']) || $process['t1'] == ''){ $t1 = 0; }else{ $t1 = $process['t1']; }
|
|
if (!isset($process['t2']) || $process['t2'] == ''){ $t2 = 0; }else{ $t2 = $process['t2']; }
|
|
if (!isset($process['t3']) || $process['t3'] == ''){ $t3 = 0; }else{ $t3 = $process['t3']; if ($session->tribe == 3) $scout=1; }
|
|
if (!isset($process['t4']) || $process['t4'] == ''){ $t4 = 0; }else{ $t4 = $process['t4']; if ($session->tribe == 1 || $session->tribe == 2 || $session->tribe == 4 || $session->tribe == 5) $scout=1; }
|
|
if (!isset($process['t5']) || $process['t5'] == ''){ $t5 = 0; }else{ $t5 = $process['t5']; }
|
|
if (!isset($process['t6']) || $process['t6'] == ''){ $t6 = 0; }else{ $t6 = $process['t6']; }
|
|
if (!isset($process['t7']) || $process['t7'] == ''){ $t7 = 0; }else{ $t7 = $process['t7']; }
|
|
if (!isset($process['t8']) || $process['t8'] == ''){ $t8 = 0; }else{ $t8 = $process['t8']; }
|
|
if (!isset($process['t9']) || $process['t9'] == ''){ $t9 = 0; }else{ $t9 = $process['t9']; }
|
|
if (!isset($process['t10']) || $process['t10'] == ''){ $t10 = 0; }else{ $t10 = $process['t10']; }
|
|
if (!isset($process['t11']) || $process['t11'] == ''){ $t11 = 0; }else{ $t11 = $process['t11']; $showhero=1; }
|
|
|
|
|
|
for($i = 1; $i <= 11; $i++){
|
|
$totalunits += (($i != 3 && $session->tribe == 3) ||
|
|
($i != 4 && $session->tribe != 3)) ? (!empty($process['t'.$i]) ? $process['t'.$i] : 0) : 0;
|
|
}
|
|
|
|
if (isset($scout) && $scout == 1 && isset($totalunits) && $totalunits == 0 && $process['c'] != 2) {
|
|
$process['c'] = 1;
|
|
}
|
|
$id = $database->addA2b($ckey, time(), $process['0'], $t1, $t2, $t3, $t4, $t5, $t6, $t7, $t8, $t9, $t10, $t11, $process['c']);
|
|
|
|
$actionType = (["Scout", "Reinforcement", "Normal attack", "Raid"])[$process['c'] - 1];
|
|
|
|
$uid = $session->uid;
|
|
$tribe = $session->tribe;
|
|
$start = ($tribe - 1) * 10 + 1;
|
|
$end = $tribe * 10;
|
|
?>
|
|
|
|
<h1><?php echo $actionType." to ".$process[1]; ?></h1>
|
|
<form method="post" action="a2b.php">
|
|
|
|
<table id="short_info" cellpadding="1" cellspacing="1">
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<th>Destination:</th>
|
|
|
|
<td><a href="karte.php?d=<?php echo $process[0]; ?>&c=<?php echo $generator->getMapCheck($process[0]); ?>"><?php echo $process[1]; ?> (<?php echo $coor['x']; ?>|<?php echo $coor['y']; ?>)</a></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th>Owner:</th>
|
|
|
|
<td><a href="spieler.php?uid=<?php echo $process['2']; ?>"><?php echo $database->getUserField($process['2'],'username',0); ?></a></td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<table class="troop_details" cellpadding="1" cellspacing="1">
|
|
|
|
<thead>
|
|
|
|
<tr>
|
|
|
|
<td><?php echo $process[1]; ?></td>
|
|
|
|
<td colspan="<?php if(!empty($process['t11'])){ echo"11"; }else{ echo"10"; } ?>"><?php echo $actionType." to ".$process['1']; ?></td>
|
|
|
|
</tr>
|
|
|
|
</thead>
|
|
|
|
<tbody class="units">
|
|
|
|
<tr>
|
|
|
|
<td></td>
|
|
<?php
|
|
for($i=$start;$i<=($end);$i++) {
|
|
echo "<td><img src=\"img/x.gif\" class=\"unit u$i\" title=\"".$technology->getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" /></td>";
|
|
} if (!empty($process['t11'])){
|
|
echo "<td><img src=\"img/x.gif\" class=\"unit uhero\" title=\"Hero\" alt=\"Hero\" /></td>";
|
|
|
|
}?>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<th>Troops</th>
|
|
|
|
<td <?php if (!isset($process['t1']) || $process['t1'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t1'];} ?></td>
|
|
|
|
<td <?php if (!isset($process['t2']) || $process['t2'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t2'];} ?></td>
|
|
|
|
<td <?php if (!isset($process['t3']) || $process['t3'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t3'];} ?></td>
|
|
|
|
<td <?php if (!isset($process['t4']) || $process['t4'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t4'];} ?></td>
|
|
|
|
<td <?php if (!isset($process['t5']) || $process['t5'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t5'];} ?></td>
|
|
|
|
<td <?php if (!isset($process['t6']) || $process['t6'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t6'];} ?></td>
|
|
|
|
<td <?php if (!isset($process['t7']) || $process['t7'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t7'];} ?></td>
|
|
|
|
<td <?php if (!isset($process['t8']) || $process['t8'] == ''){ echo "class=\"none\">0"; }else{ $kata='1'; echo ">".$process['t8'];} ?></td>
|
|
|
|
<td <?php if (!isset($process['t9']) || $process['t9'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t9'];} ?></td>
|
|
|
|
<td <?php if (!isset($process['t10']) || $process['t10'] == ''){ echo "class=\"none\">0"; }else{ echo ">".$process['t10'];} ?></td>
|
|
|
|
<?php if (!isset($process['t11']) || $process['t11'] == ''){ echo ""; }else{ echo "<td>".$process['t11']."</td>";} ?>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
<?php if ($process['c']==1){
|
|
|
|
?>
|
|
<tbody class="options">
|
|
<tr>
|
|
<th>Options</th>
|
|
<td colspan="<?php if(!empty($process['t11'])){ echo"11"; }else{ echo"10"; } ?>"><input class="radio" name="spy" value="1" checked="checked" type="radio">Scout resources and troops<br>
|
|
<input class="radio" name="spy" value="2" type="radio">Scout defences and troops </td>
|
|
</tr>
|
|
</tbody>
|
|
<?php } ?>
|
|
|
|
|
|
<?php if(isset($kata) && $process['c'] != 2){?><tr>
|
|
|
|
<?php if($process['c']== 3){ ?><tbody class="cata">
|
|
<tr>
|
|
<th>Destination:</th>
|
|
<td colspan="<?php echo !empty($process['t11']) ? 11 : 10; ?>">
|
|
|
|
<select name="ctar1" class="dropdown">
|
|
<option value="0">Random</option>
|
|
<?php if($building->getTypeLevel(16) >= 5) { ?>
|
|
<optgroup label="Resources">
|
|
<option value="1">Woodcutter</option>
|
|
<option value="2">Clay Pit</option>
|
|
<option value="3">Iron Mine</option>
|
|
<option value="4">Cropland</option>
|
|
<option value="5">Sawmill</option>
|
|
<option value="6">Brickyard</option>
|
|
|
|
<option value="7">Iron Foundry</option>
|
|
<option value="8">Grain Mill</option>
|
|
<option value="9">Bakery</option>
|
|
</optgroup>
|
|
<?php } ?>
|
|
<?php if($building->getTypeLevel(16) >= 3) { ?>
|
|
<optgroup label="Infrastructure">
|
|
<option value="10">Warehouse</option>
|
|
<option value="11">Granary</option>
|
|
<?php if($building->getTypeLevel(16) >= 10) { ?>
|
|
<option value="15">Main building</option>
|
|
<option value="17">Marketplace</option>
|
|
<option value="18">Embassy</option>
|
|
<option value="24">Townhall</option>
|
|
<option value="25">Residence</option>
|
|
<option value="26">Palace</option>
|
|
<option value="27">Treasury</option>
|
|
<option value="28">Trade office</option>
|
|
<option value="35">Brewery</option>
|
|
<?php } ?>
|
|
<option value="38">Great warehouse</option>
|
|
<option value="39">Great granary</option>
|
|
<option value="40">Wonder of the World</option>
|
|
</optgroup>
|
|
<?php } ?>
|
|
<?php if($building->getTypeLevel(16) >= 10) { ?>
|
|
<optgroup label="Military">
|
|
<option value="12">Blacksmith</option>
|
|
<option value="13">Armoury</option>
|
|
<option value="14">Tournament square</option>
|
|
<option value="16">Rally point</option>
|
|
<option value="19">Barracks</option>
|
|
<option value="20">Stable</option>
|
|
<option value="21">Workshop</option>
|
|
|
|
<option value="22">Academy</option>
|
|
<option value="29">Great barracks</option>
|
|
<option value="30">Great stable</option>
|
|
<option value="37">Hero's mansion</option>
|
|
</optgroup>
|
|
<?php } ?>
|
|
</select>
|
|
|
|
<?php if($building->getTypeLevel(16) == 20 && $process['t8'] >= 20) { ?>
|
|
<select name="ctar2" class="dropdown">
|
|
<option value="0">-</option>
|
|
<option value="99">Random</option>
|
|
<?php if($building->getTypeLevel(16) >= 5) { ?>
|
|
<optgroup label="Resources">
|
|
<option value="1">Woodcutter</option>
|
|
<option value="2">Clay Pit</option>
|
|
<option value="3">Iron Mine</option>
|
|
<option value="4">Cropland</option>
|
|
<option value="5">Sawmill</option>
|
|
<option value="6">Brickyard</option>
|
|
|
|
<option value="7">Iron Foundry</option>
|
|
<option value="8">Grain Mill</option>
|
|
<option value="9">Bakery</option>
|
|
</optgroup>
|
|
<?php } ?>
|
|
<?php if($building->getTypeLevel(16) >= 3) { ?>
|
|
<optgroup label="Infrastructure">
|
|
<option value="10">Warehouse</option>
|
|
<option value="11">Granary</option>
|
|
<?php if($building->getTypeLevel(16) >= 10) { ?>
|
|
<option value="15">Main building</option>
|
|
<option value="17">Marketplace</option>
|
|
<option value="18">Embassy</option>
|
|
<option value="24">Townhall</option>
|
|
<option value="25">Residence</option>
|
|
<option value="26">Palace</option>
|
|
|
|
<option value="27">Treasury</option>
|
|
<option value="28">Trade office</option>
|
|
<option value="35">Brewery</option>
|
|
<?php } ?>
|
|
<option value="38">Great warehouse</option>
|
|
<option value="39">Great granary</option>
|
|
<option value="40">Wonder of the World</option>
|
|
</optgroup>
|
|
<?php } ?>
|
|
<?php if($building->getTypeLevel(16) >= 10) { ?>
|
|
<optgroup label="Military">
|
|
<option value="12">Blacksmith</option>
|
|
<option value="13">Armoury</option>
|
|
<option value="14">Tournament square</option>
|
|
<option value="16">Rally point</option>
|
|
<option value="19">Barracks</option>
|
|
<option value="20">Stable</option>
|
|
<option value="21">Workshop</option>
|
|
|
|
<option value="22">Academy</option>
|
|
<option value="29">Great barracks</option>
|
|
<option value="30">Great stable</option>
|
|
<option value="37">Hero's mansion</option>
|
|
</optgroup>
|
|
<?php } ?>
|
|
</select>
|
|
<?php }?>
|
|
|
|
<span class="info">(will be attacked by catapult(s))</span>
|
|
</td>
|
|
</tr>
|
|
</tbody><?PHP
|
|
}
|
|
else if($process['c']=='4')
|
|
{
|
|
?><tbody class="infos">
|
|
<tr>
|
|
<th>Destination:</th>
|
|
<td colspan="<?php echo !empty($process['t11']) ? 11 : 10; ?>">
|
|
<?php
|
|
|
|
echo"Warning: Catapult will <b>ONLY</b> shoot with a normal attack (they dont shoot with raids!)";
|
|
?>
|
|
</td>
|
|
</tr>
|
|
<?php
|
|
}
|
|
?>
|
|
|
|
<?php } ?>
|
|
|
|
|
|
|
|
<tbody class="infos">
|
|
<tr>
|
|
|
|
<th>Arrived:</th>
|
|
|
|
|
|
|
|
<?php
|
|
$troopsTime = $units->getWalkingTroopsTime($village->wid, $process[0], $session->uid, $session->tribe, $process, 1, 't');
|
|
$time = $database->getArtifactsValueInfluence($session->uid, $village->wid, 2, $troopsTime);
|
|
?>
|
|
|
|
<td colspan="<?php echo !empty($process['t11']) ? 11 : 10; ?>">
|
|
|
|
<div class="in">in <?php echo $generator->getTimeFormat($time); ?></div>
|
|
|
|
<div class="at">at <span id="tp2"> <?php echo $generator->procMtime(date('U') + $time, 9)?></span><span> hours</span></div>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
<input name="timestamp" value="<?php echo time(); ?>" type="hidden">
|
|
|
|
<input name="timestamp_checksum" value="<?php echo $ckey; ?>" type="hidden">
|
|
|
|
<input name="ckey" value="<?php echo $id; ?>" type="hidden">
|
|
|
|
<input name="id" value="39" type="hidden">
|
|
|
|
<input name="a" value="533374" type="hidden">
|
|
<input name="c" value="3" type="hidden">
|
|
|
|
<?php
|
|
if($database->hasBeginnerProtection($village->wid) == 1 && $database->hasBeginnerProtection($process['0']) == 0){
|
|
echo"<span style=\"color: #DD0000\"><b>Caution:</b> Attacking a player will lose the protection!</span>";
|
|
}
|
|
if($database->hasBeginnerProtection($process['0']) == 1) {
|
|
echo"<b>User presently has beginners protection</b>";
|
|
} else {
|
|
?>
|
|
<p class="btn"><input value="ok" name="s1" id="btn_ok"
|
|
|
|
class="dynamic_img " src="img/x.gif" alt="OK" type="image" onclick="if (this.disabled==false) {document.getElementsByTagName('form')[0].submit();} this.disabled=true;" onLoad="this.disabled=false;"></p>
|
|
|
|
<?php } ?>
|
|
</form>
|
|
</div>
|