Files
TravianZ/templates/village/dorf3/3.tpl
T
iopietro 62d6e19ee9 The first release of the refactored version
It's still a work in progress, there are a lot of things that will
change in the final release
2018-09-16 17:22:39 +02:00

63 lines
2.9 KiB
Smarty

<table id="warehouse" cellpadding="1" cellspacing="1">
<thead>
<tr>
<th colspan="7">{$smarty.const.WAREHOUSE}</th>
</tr>
<tr>
<td>{$smarty.const.VILLAGE}</td>
<td><img class="r1" src="assets/img/x.gif" title="{$smarty.const.LUMBER}" alt="{$smarty.const.LUMBER}"></td>
<td><img class="r2" src="assets/img/x.gif" title="{$smarty.const.CLAY}" alt="{$smarty.const.CLAY}"></td>
<td><img class="r3" src="assets/img/x.gif" title="{$smarty.const.IRON}" alt="{$smarty.const.IRON}"></td>
<td><img class="clock" src="assets/img/x.gif" title="{$smarty.const.CLOCK}" alt="{$smarty.const.CLOCK}"></td>
<td><img class="r4" src="assets/img/x.gif" title="{$smarty.const.CROP}" alt="{$smarty.const.CROP}"></td>
<td><img class="clock" src="assets/img/x.gif" title="{$smarty.const.CLOCK}" alt="{$smarty.const.CLOCK}"></td>
</tr>
</thead>
<tbody>
{foreach $villages as $village}
{assign var=woodPercentage value=round($village.villageResources['wood'] / $village.villageMaxStore * 100)}
{assign var=clayPercentage value=round($village.villageResources['clay'] / $village.villageMaxStore * 100)}
{assign var=ironPercentage value=round($village.villageResources['iron'] / $village.villageMaxStore * 100)}
{assign var=cropPercentage value=round($village.villageResources['crop'] / $village.villageMaxCrop * 100)}
<tr class="{if $village.villageIsCapital}hl{/if}">
<td class="vil fc"><a href="dorf1.php?newdid={$village.vref}">{$village.villageName}</a></td>
<td class="lum {if $woodPercentage >= 95}crit{/if}" title="{$village.villageResources['wood']}/{$village.villageMaxStore}">
{$woodPercentage}%
</td>
<td class="clay {if $clayPercentage >= 95}crit{/if}" title="{$village.villageResources['clay']}/{$village.villageMaxStore}">
{$clayPercentage}%
</td>
<td class="iron {if $ironPercentage >= 95}crit{/if}" title="{$village.villageResources['iron']}/{$village.villageMaxStore}">
{$ironPercentage}%
</td>
<td class="max123 {if $village.villageMaxStoreTime == 0}crit{/if}">
<span {if $village.villageMaxStoreTime > 0}class="timer"{/if}>
{if $village.villageMaxStoreTime == 0}
{$smarty.const.FULL}
{else}
{$village.villageMaxStoreTimeString}
{/if}
</span>
</td>
<td class="crop {if $cropPercentage >= 95 || $village.villageMaxCropTime == 0}crit{/if}" title="{$village.villageResources['crop']}/{$village.villageMaxCrop}">
{$cropPercentage}%
</td>
<td class="max4 {if $village.villageProduction['crop'] - $village.villageCropConsumption < 0 || $village.villageMaxCropTime == 0}crit{/if}">
<span {if $village.villageMaxCropTime > 0}class="timer"{/if}>
{if $village.villageProduction['crop'] - $village.villageCropConsumption <=0}
{$smarty.const.NEVER}
{elseif $village.villageMaxCropTime == 0}
{$smarty.const.FULL}
{else}
{$village.villageMaxCropTimeString}
{/if}
</span>
</td>
</tr>
{/foreach}
</tbody>
</table>