Files
TravianZ/Templates/Build/27_1.tpl
T
iopietro bdd3bfd41c Farmlist improvements and fixes
+Troops while adding/editing a raid lists are now inside of a table,
this is a graphic enhancement
+Reduced the X and Y textboxes size while adding/editing a raid list
+Fixed a bug that didn't permit to add a raid list
+Fixed a bug that did permit to insert spies in raid lists
+The farmlists graphic is now more clear, "Add raid" and "Start raid"
are now two general buttons, instead of having two buttons for raid list
+"Select all" checkbox, will select all raid without refreshing the page
(through JS)
+Moved the function "getDistance" to Database.php
+Removed a lot of redundant code from crop_finder.php
+Removed rams, catapults, chiefs and settlers from the raid list,
because the first three can't even loot resources
+Removed trooplist2.tpl because of a more general unique template file
(trooplist.tpl)
+Some minor improvements and bug fixing

IMPORTANT NOTE: if you don't want to reinstal the whole server, you can
simply run this little query (where "s1_" is the prefix of your server):

ALTER TABLE `s1_raidlist` DROP `t7`, DROP `t8`, DROP `t9`, DROP `t10`;
2018-05-16 16:49:25 +02:00

131 lines
4.6 KiB
Smarty

<?php
$artefact1 = $database->getOwnArtefactInfo3($session->uid);
$wref = $village->wid;
$coor = $database->getCoor($wref);
?>
<body>
<div class="gid27">
<table id="own" cellpadding="1" cellspacing="1">
<thead>
<tr>
<th colspan="4"><?php echo OWN_ARTIFACTS; ?></th>
</tr>
<tr>
<td></td>
<td><?php echo NAME; ?></td>
<td><?php echo VILLAGE; ?></td>
<td><?php echo CONQUERED; ?></td>
</tr>
</thead>
<tbody>
<?php
if (count($artefact1)==0){
echo '<tr><td colspan="4" class="none">'.ANY_ARTIFACTS.'</td></tr>';
} else {
foreach($artefact1 as $artefact){
$coor2 = $database->getCoor($artefact['vref']);
if($artefact['size'] == 1 && $artefact['type'] != 11){
$reqlvl = 10;
$effect = "village";
}else{
if($artefact['type'] != 11){
$reqlvl = 20;
}else{
$reqlvl = 10;
}
$effect = "account";
}
echo '<tr><td class="icon"><img class="artefact_icon_' . $artefact['type'] . '" src="img/x.gif"></td>';
echo '<td class="nam">
<a href="build.php?id=' . $id . '&show='.$artefact['id'].'">' . $artefact['name'] . '</a> <span class="bon">' . $artefact['effect'] . '</span>
<div class="info">
Treasury <b>' . $reqlvl . '</b>, Effect <b>' . $effect . '</b>
</div>
</td>';
echo '<td class="pla"><a href="karte.php?d=' . $artefact['vref'] . '&c=' . $generator->getMapCheck($artefact['vref']) . '">' . $database->getVillageField($artefact['vref'], "name") . '</a></td>';
echo '<td class="dist">' . date("d/m/Y H:i", $artefact['conquered']) . '</td></tr>';
}
}
?>
</tbody>
</table>
<table id="near" cellpadding="1" cellspacing="1">
<thead>
<tr>
<th colspan="4"><?php echo ARTIFACTS_AREA; ?></th>
</tr>
<tr>
<td></td>
<td><?php echo NAME; ?></td>
<td><?php echo PLAYER; ?></td>
<td><?php echo DISTANCE; ?></td>
</tr>
</thead>
<tbody>
<?php
$count = mysqli_fetch_array(mysqli_query($database->dblink,"SELECT Count(*) as Total FROM " . TB_PREFIX . "artefacts"), MYSQLI_ASSOC);
$count = $count['Total'];
if($count == 0) {
echo '<td colspan="4" class="none">'.NO_ARTIFACTS_AREA.'</td>';
} else {
function haversine($l1, $o1, $l2, $o2) {
$l1 = deg2rad($l1);
$sinl1 = sin($l1);
$l2 = deg2rad($l2);
$o1 = deg2rad($o1);
$o2 = deg2rad($o2);
return (7926 - 26 * $sinl1) * asin(min(1, 0.707106781186548 * sqrt((1 - (sin($l2) * $sinl1) - cos($l1) * cos($l2) * cos($o2 - $o1)))));
}
unset($reqlvl);
unset($effect);
$arts = mysqli_query($database->dblink,"SELECT type, vref, id, name, size, owner, effect FROM " . TB_PREFIX . "artefacts");
$rows = array();
while($row = mysqli_fetch_array($arts)) {
$query = mysqli_query($database->dblink,'SELECT x, y FROM `' . TB_PREFIX . 'wdata` WHERE `id` = ' . (int) $row['vref']);
$coor2 = mysqli_fetch_assoc($query);
$dist = $database->getDistance($coor['x'], $coor['y'], $coor2['x'], $coor2['y']);
$rows[$dist] = $row;
}
ksort($rows);
foreach($rows as $row) {
$wref = $village->wid;
$coor = $database->getCoor($wref);
$wref2 = $row['vref'];
$coor2 = $database->getCoor($wref2);
echo '<tr>';
echo '<td class="icon"><img class="artefact_icon_' . $row['type'] . '" src="img/x.gif" alt="" title=""></td>';
echo '<td class="nam">';
echo '<a href="build.php?id=' . $id . '&show='.$row['id'].'">' . $row['name'] . '</a> <span class="bon">' . $row['effect'] . '</span>';
echo '<div class="info">';
if($row['size'] == 1 && $row['type'] != 11){
$reqlvl = 10;
$effect = VILLAGE;
}else{
$reqlvl = $row['type'] != 11 ? 20 : 10;
$effect = ACCOUNT;
}
echo '<div class="info">'.TREASURY.' <b>' . $reqlvl . '</b>, '.EFFECT.' <b>' . $effect . '</b>';
echo '</div></td><td class="pla"><a href="karte.php?d=' . $row['vref'] . '&c=' . $generator->getMapCheck($row['vref']) . '">' . $database->getUserField($row['owner'], "username", 0) . '</a></td>';
echo '<td class="dist">'.$database->getDistance($coor['x'], $coor['y'], $coor2['x'], $coor2['y']).'</td>';
echo '</tr>';
}
}
?>
</tbody>
</table>
</div>