Files
TravianZ/GameEngine/Building.php
T

909 lines
36 KiB
PHP
Executable File

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Project: TravianZ ##
## Version: 22.06.2015 ##
## Filename Building.php ##
## Developed by: Mr.php , Advocaite , brainiacX , yi12345 , Shadow , ronix ##
## Fixed by: Shadow - STARVATION , HERO FIXED COMPL., TPLinux ##
## Fixed by: InCube - double troops ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2015. All rights reserved. ##
## URLs: http://travian.shadowss.ro ##
## Source code: https://github.com/Shadowss/TravianZ ##
## ##
#################################################################################
class Building {
public $NewBuilding = false;
private $maxConcurrent;
private $allocated;
private $basic, $inner, $plus = 0;
public $buildArray = [];
public function __construct() {
global $session;
$this->maxConcurrent = BASIC_MAX;
if(ALLOW_ALL_TRIBE || $session->tribe == 1) $this->maxConcurrent += INNER_MAX;
if($session->plus) $this->maxConcurrent += PLUS_MAX;
$this->LoadBuilding();
foreach($this->buildArray as $build) {
if($build['master'] == 1) $this->maxConcurrent++;
}
}
/*
* Checks whether to allow building Wonder of the World
* above current level. This includes checks for WW upgrade
* currently in progress as well as current WW level
* and the right number of building plans in the alliance.
*/
public function allowWwUpgrade() {
global $database, $village, $session;
static $cached = null;
if($cached === null){
$wwHighestLevelFound = $village->resarray['f99'];
$wwBuildingProgress = $database->getBuildingByType($village->wid, 99);
if(count($wwBuildingProgress)){
if($wwBuildingProgress[0]['level'] > $wwHighestLevelFound) {
$wwHighestLevelFound = $wwBuildingProgress[0]['level'];
}
}
//Get our WW construction plans
$userHasWWConstructionPlans = $database->getWWConstructionPlans($session->uid);
//Get ally WW construction plans
$allyHasWWConstructionPlans = $session->alliance > 0 ? $database->getWWConstructionPlans($session->uid, $session->alliance) : false;
//Check if we should allow building the WW this high
if($wwHighestLevelFound < 50) $cached = $userHasWWConstructionPlans;
else $cached = $userHasWWConstructionPlans && $allyHasWWConstructionPlans;
}
return $cached;
}
public function canProcess($id, $tid) {
//add fix by ronix
global $session, $database, $village;
$levels = $database->getResourceLevel($village->wid);
//Don't allow building WW to level 51 with a waiting loop
if (!(($tid != 99 || ($tid == 99 && $this->allowWwUpgrade())))) $this->redirect($tid);
if (
//Check that our ID actually exists within the buildings list
isset($village->resarray['f'.$tid.'t']) &&
//Let's see if we should allow building what we want where we want to
//(Prevent building resource fields in the village
(
($tid >= 1 && $tid <= 18 && $id >= 1 && $id <= 4) ||
($tid >= 19 && $id > 4)
) &&
//Check that we're not trying to change a standing building type
(
$levels['f'.$tid.'t'] == $id ||
$levels['f'.$tid.'t'] == 0
) &&
//Check that we're not trying to build in the walls id
(
($tid == 40 && in_array($id, [31, 32, 33])) ||
$tid != 40
)
) {
if (!isset($_GET['master']) && $this->checkResource($id, $tid) != 4){
$this->redirect($tid);
}
//Check if the building will be built with the master builder
if(isset($_GET['master'])){
//If so, we have to check if it'll be built or upgraded
if($levels['f'.$tid.'t'] == 0)
{
//The building will be built, we have to check if we can build it
if(!$this->meetRequirement($id)) $this->redirect($tid);
}else{
//The building will be upgraded, we have to check if we can upgrade it
if($this->isMax($id, $tid, $this->isLoop($tid) + $this->isCurrent($tid))){
$this->redirect($tid);
}
}
}
}else{
header('Location: '.$_SERVER['SCRIPT_NAME']);
exit;
}
}
/**
* Redirects to dorf1.php if we're building/upgrading resource fields otherwise in dorf2.php
*
* @param int $tid the id where the building is built/upgraded
*/
private function redirect($tid){
if ($tid >= 19) header("Location: dorf2.php");
else header("Location: dorf1.php");
exit;
}
public function procBuild($get) {
global $session, $village, $database;
if(isset($get['a']) && $get['c'] == $session->checker && !isset($get['id'])) {
if($get['a'] == 0) $this->removeBuilding($get['d']);
else
{
$session->changeChecker();
$this->canProcess($village->resarray['f'.$get['a'].'t'],$get['a']);
$this->upgradeBuilding($get['a']);
}
}elseif(isset($get['master']) && isset($get['id']) && $session->gold >= 1 && $session->goldclub && $village->master == 0 && (isset($get['c']) && $get['c']== $session->checker)) {
$this->canProcess($get['master'], $get['id']);
$session->changeChecker();
$level = $database->getResourceLevel($village->wid);
$time = $this->resourceRequired($get['id'], $get['master'])['time'];
$database->addBuilding($village->wid, $get['id'], $get['master'], 1, $time, 1, $level['f'.$get['id']] + 1 + count($database->getBuildingByField($village->wid, $get['id'])));
$this->redirect($get['id']);
}elseif(isset($get['a']) && $get['c'] == $session->checker && isset($get['id'])) {
if($get['id'] > 18 && ($get['id'] < 41 || $get['id'] == 99)){
$session->changeChecker();
$this->canProcess($get['a'], $get['id']);
$this->constructBuilding($get['id'], $get['a']);
}
}
elseif(isset($get['buildingFinish']) && $session->gold >= 2 && $session->sit == 0) $this->finishAll();
}
public function canBuild($id, $tid) {
global $village, $session, $database;
$demolition = $database->getDemolition($village->wid);
if((isset($demolition[0])) && $demolition[0]['buildnumber'] == $id) return 11;
if($this->isMax($tid, $id)) return 1;
else if($this->isMax($tid, $id, 1) && ($this->isLoop($id) || $this->isCurrent($id))) return 10;
else if($this->isMax($tid, $id, 2) && $this->isLoop($id) && $this->isCurrent($id)) return 10;
else if($this->isMax($tid, $id, 3) && $this->isLoop($id) && $this->isCurrent($id) && count($database->getMasterJobs($village->wid)) > 0) {
return 10;
}
else {
if($this->allocated <= $this->maxConcurrent) {
$resRequired = $this->resourceRequired($id, $village->resarray['f'.$id.'t']);
$resRequiredPop = $resRequired['pop'];
if (empty($resRequiredPop)) {
$buildarray = $GLOBALS["bid".$tid];
$resRequiredPop = $buildarray[1]['pop'];
}
$jobs = $database->getJobs($village->wid);
if ($jobs > 0) {
$soonPop = 0;
foreach ($jobs as $j) {
$buildarray = $GLOBALS["bid".$j['type']];
$soonPop += $buildarray[$database->getFieldLevel($village->wid, $j['field']) + 1]['pop'];
}
}
if(($village->allcrop - $village->pop - $soonPop - $resRequiredPop) <= 1 && $village->resarray['f'.$id.'t'] <> 4) {
return 4;
}
else {
switch($this->checkResource($tid, $id)) {
case 1: return 5;
case 2: return 6;
case 3: return 7;
case 4:
if($id >= 19) {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($this->inner == 0) return 8;
else
{
if($session->plus || $tid == 40) {
if($this->plus == 0) return 9;
else return 3;
}
else return 2;
}
}
else {
if($this->basic == 0) return 8;
else
{
if($session->plus || $tid == 40) {
if($this->plus == 0) return 9;
else return 3;
}
else return 2;
}
}
}
else {
if($this->basic == 1) {
if(($session->plus || $tid == 40) && $this->plus == 0) return 9;
else return 3;
}
else return 8;
}
}
}
}
else return 2;
}
}
public function walling() {
global $session;
$wall = array(31,32,33);
foreach($this->buildArray as $job) {
if(in_array($job['type'],$wall)) return "3".$session->tribe;
}
return false;
}
public function rallying() {
foreach($this->buildArray as $job) {
if($job['type'] == 16) return true;
}
return false;
}
public static function procResType($ref) {
switch($ref) {
case 1: return WOODCUTTER;
case 2: return CLAYPIT;
case 3: return IRONMINE;
case 4: return CROPLAND;
case 5: return SAWMILL;
case 6: return BRICKYARD;
case 7: return IRONFOUNDRY;
case 8: return GRAINMILL;
case 9: return BAKERY;
case 10: return WAREHOUSE;
case 11: return GRANARY;
case 12: return BLACKSMITH;
case 13: return ARMOURY;
case 14: return TOURNAMENTSQUARE;
case 15: return MAINBUILDING;
case 16: return RALLYPOINT;
case 17: return MARKETPLACE;
case 18: return EMBASSY;
case 19: return BARRACKS;
case 20: return STABLE;
case 21: return WORKSHOP;
case 22: return ACADEMY;
case 23: return CRANNY;
case 24: return TOWNHALL;
case 25: return RESIDENCE;
case 26: return PALACE;
case 27: return TREASURY;
case 28: return TRADEOFFICE;
case 29: return GREATBARRACKS;
case 30: return GREATSTABLE;
case 31: return CITYWALL;
case 32: return EARTHWALL;
case 33: return PALISADE;
case 34: return STONEMASON;
case 35: return BREWERY;
case 36: return TRAPPER;
case 37: return HEROSMANSION;
case 38: return GREATWAREHOUSE;
case 39: return GREATGRANARY;
case 40: return WONDER;
case 41: return HORSEDRINKING;
case 42: return GREATWORKSHOP;
default: return "Error";
}
}
public function loadBuilding() {
global $database,$village,$session;
$this->basic = 0;
$this->inner = 0;
$this->plus = 0;
$this->buildArray = $database->getJobs($village->wid);
$this->allocated = count($this->buildArray);
if($this->allocated > 0) {
foreach($this->buildArray as $build) {
if($build['loopcon'] == 1) $this->plus = 1;
else
{
if($build['field'] <= 18) $this->basic++;
else
{
if($session->tribe == 1 || ALLOW_ALL_TRIBE) $this->inner++;
else $this->basic++;
}
}
}
$this->NewBuilding = true;
}
else $this->NewBuilding = false;
}
private function removeBuilding($d) {
global $database, $village, $session;
foreach($this->buildArray as $jobs) {
if($jobs['id'] == $d) {
$uprequire = $this->resourceRequired($jobs['field'], $jobs['type']);
if($database->removeBuilding($d, $session->tribe, $village->wid, $village->resarray)) {
if($jobs['master'] == 0) $database->modifyResource($village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 1);
$this->redirect($jobs['field']);
}
}
}
}
private function upgradeBuilding($id) {
global $database, $village, $session, $logging, ${'bid'.$village->resarray['f'.$id.'t']};
if(!$database->getBuildLock($village->wid)) return;
try {
$this->loadBuilding();
if($this->allocated < $this->maxConcurrent) {
$uprequire = $this->resourceRequired($id,$village->resarray['f'.$id.'t']);
$time = time() + $uprequire['time'];
$bindicate = $this->canBuild($id,$village->resarray['f'.$id.'t']);
// don't allow building above max levels and don't allow building if it's in demolition
if (in_array($bindicate, [1, 2, 3, 10, 11])) {
$database->releaseBuildLock($village->wid);
header("Location: dorf2.php");
exit;
}
$loop = ($bindicate == 9 ? 1 : 0);
$loopsame = 0;
if($loop == 1) {
foreach($this->buildArray as $build) {
if($build['field'] == $id) {
$loopsame++;
$uprequire = $this->resourceRequired($id, $village->resarray['f'.$id.'t'], ($loopsame > 0 ? 2 : 1));
}
}
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($id >= 19) {
foreach($this->buildArray as $build) {
if($build['field'] >= 19) {
$time = $build['timestamp'] + $uprequire['time'];
}
}
}
else {
foreach($this->buildArray as $build) {
if($build['field'] <= 18) {
$time = $build['timestamp'] + $uprequire['time'];
}
}
}
}
else {
$time = $this->buildArray[0]['timestamp'] + $uprequire['time'];
}
}
$level = $database->getResourceLevel($village->wid);
if($database->addBuilding($village->wid, $id, $village->resarray['f'.$id.'t'], $loop, $time + ($loop == 1 ? ceil(60 / SPEED) : 0), 0, $level['f'.$id] + 1 + count($database->getBuildingByField($village->wid, $id)))) {
$database->modifyResource($village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 0);
$logging->addBuildLog($village->wid, self::procResType($village->resarray['f'.$id.'t']), ($village->resarray['f'.$id] + ($loopsame > 0 ? 2 : 1)), 0);
$this->redirect($id);
}
}
} finally {
$database->releaseBuildLock($village->wid);
}
}
private function downgradeBuilding($id) {
global $database, $village, $session, $logging;
if(!$database->getBuildLock($village->wid)) return;
try {
$this->loadBuilding();
if($this->allocated < $this->maxConcurrent) {
$name = "bid".$village->resarray['f'.$id.'t'];
global $$name;
$dataarray = $$name;
$time = time() + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
$loop = 0;
if($this->inner == 1 || $this->basic == 1) {
if(($session->plus || $village->resarray['f'.$id.'t']==40)&& $this->plus == 0) {
$loop = 1;
}
}
if($loop == 1) {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($id >= 19) {
foreach($this->buildArray as $build) {
if($build['field'] >= 19) {
$time = $build['timestamp'] + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
}
}
}
}
else {
$time = $this->buildArray[0]['timestamp'] + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
}
}
$level = $database->getResourceLevel($village->wid);
if($database->addBuilding($village->wid, $id, $village->resarray['f'.$id.'t'], $loop, $time, 0, 0, $level['f'.$id] + 1 + count($database->getBuildingByField($village->wid, $id)))){
$logging->addBuildLog($village->wid, self::procResType($village->resarray['f'.$id.'t']), ($village->resarray['f'.$id] - 1), 2);
header("Location: dorf2.php");
exit();
}
}
} finally {
$database->releaseBuildLock($village->wid);
}
}
private function constructBuilding($id, $tid) {
global $database, $village, $session, $logging;
if(!$database->getBuildLock($village->wid)) return;
try {
$this->loadBuilding();
if($this->allocated < $this->maxConcurrent) {
if($tid == 16) $id = 39;
elseif($tid == 31 || $tid == 32 || $tid == 33) $id = 40;
$uprequire = $this->resourceRequired($id, $tid);
$time = time() + $uprequire['time'];
$bindicate = $this->canBuild($id, $tid);
$loop = ($bindicate == 9 ? 1 : 0);
if($loop == 1) {
foreach( $this->buildArray as $build) {
if($build['field'] >= 19 || ($session->tribe <> 1 && !ALLOW_ALL_TRIBE)) {
$time = $build['timestamp'] + ceil(60 / SPEED) + $uprequire['time'];
}
}
}
if($this->meetRequirement($tid)) {
$level = $database->getResourceLevel($village->wid);
if($database->addBuilding($village->wid, $id, $tid, $loop, $time, 0, $level['f' . $id] + 1 + count($database->getBuildingByField($village->wid, $id)))){
$logging->addBuildLog($village->wid, self::procResType($tid), ($village->resarray['f' . $id] + 1), 1);
$database->modifyResource($village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 0);
header("Location: dorf2.php");
exit;
}
}else{
header("location: dorf2.php");
exit;
}
}else{
header("Location: dorf2.php");
exit;
}
} finally {
$database->releaseBuildLock($village->wid);
}
}
/**
* Search through all user's villages if the castle is built or not
*
* @return boolean Returns true if the castle is already built in the whole account, otherwise returns false
*/
public function isCastleBuilt(){
global $database, $session;
$villages = $database->getProfileVillages($session->uid);
foreach ($villages as $vil){
if(in_array(26, $database->getResourceLevel($vil['wref']))) return true;
}
return false;
}
private function meetRequirement($id) {
global $village,$session,$database;
$isBuilt = $this->getTypeField($id);
switch ($id) {
case 1:
case 2:
case 3:
case 4: return true;
case 5: return $this->getTypeLevel(1) >= 10 && $this->getTypeLevel(15) >= 5 && !$isBuilt;
case 6: return $this->getTypeLevel(2) >= 10 && $this->getTypeLevel(15) >= 5 && !$isBuilt;
case 7: return $this->getTypeLevel(3) >= 10 && $this->getTypeLevel(15) >= 5 && !$isBuilt;
case 8: return $this->getTypeLevel(4) >= 5 && !$isBuilt;
case 9: return $this->getTypeLevel(15) >= 5 && $this->getTypeLevel(4) >= 10 && $this->getTypeLevel(8) >= 5 && !$isBuilt;
case 10:
case 11: return $this->getTypeLevel(15) >= 1 && (!$isBuilt || $this->getTypeLevel($id) == 20);
case 12: return $this->getTypeLevel(22) >= 3 && $this->getTypeLevel(15) >= 3 && !$isBuilt;
case 13: return $this->getTypeLevel(15) >= 3 && $this->getTypeLevel(22) >= 1 && !$isBuilt;
case 14: return $this->getTypeLevel(16) >= 15 && !$isBuilt;
case 15:
case 16: return !$isBuilt;
case 17: return $this->getTypeLevel(15) >= 3 && $this->getTypeLevel(10) >= 1 && $this->getTypeLevel(11) >= 1 && !$isBuilt;
case 18: return $this->getTypeLevel(15) >= 1 && !$isBuilt;
case 19: return $this->getTypeLevel(15) >= 3 && $this->getTypeLevel(16) >= 1 && !$isBuilt;
case 20: return $this->getTypeLevel(12) >= 3 && $this->getTypeLevel(22) >= 5 && !$isBuilt;
case 21: return $this->getTypeLevel(22) >= 10 && $this->getTypeLevel(15) >= 5 && !$isBuilt;
case 22: return $this->getTypeLevel(15) >= 3 && $this->getTypeLevel(19) >= 3 && !$isBuilt;
case 23: return !$isBuilt || $this->getTypeLevel($id) == 10;
case 24: return $this->getTypeLevel(22) >= 10 && $this->getTypeLevel(15) >= 10 && !$isBuilt;
case 25: return $this->getTypeLevel(15) >= 5 && !$isBuilt && !$this->getTypeField(26);
case 26: return $this->getTypeLevel(18) >= 1 && $this->getTypeLevel(15) >= 5 && !$isBuilt && !$this->isCastleBuilt() && !$this->getTypeField(25);
case 27: return $this->getTypeLevel(15) >= 10 && !$isBuilt;
case 28: return $this->getTypeLevel(17) == 20 && $this->getTypeLevel(20) >= 10 && !$isBuilt;
case 29: return $this->getTypeLevel(19) == 20 && $village->capital == 0 && !$isBuilt;
case 30: return $this->getTypeLevel(20) == 20 && $village->capital == 0 && !$isBuilt;
case 31: return $session->tribe == 1;
case 32: return $session->tribe == 2;
case 33: return $session->tribe == 3;
case 34: return $this->getTypeLevel(26) >= 3 && $this->getTypeLevel(15) >= 5 && $this->getTypeLevel(25) == 0 && $village->capital != 0 && !$isBuilt;
case 35: return $this->getTypeLevel(16) >= 10 && $this->getTypeLevel(11) == 20 && $session->tribe == 2 && $village->capital != 0 && !$isBuilt;
case 36: return $this->getTypeLevel(16) >= 1 && $session->tribe == 3 && (!$isBuilt || $this->getTypeLevel($id) == 20);
case 37: return $this->getTypeLevel(15) >= 3 && $this->getTypeLevel(16) >= 1 && !$isBuilt;
// great warehouse can only be built with artefact or in Natar villages
case 38: return $this->getTypeLevel(15) >= 10 && (!$isBuilt || $this->getTypeLevel($id) == 20) && ($village->natar == 1 || count($database->getOwnUniqueArtefactInfo2($village->wid, 6, 1, 1)) || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 2, 0)));
// great granary can only be built with artefact or in Natar villages
case 39: return $this->getTypeLevel(15) >= 10 && (!$isBuilt || $this->getTypeLevel($id) == 20) && ($village->natar == 1 || count($database->getOwnUniqueArtefactInfo2($village->wid, 6, 1, 1)) || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 2, 0)));
case 40: return $this->allowWwUpgrade();
case 41: return $this->getTypeLevel(16) >= 10 && $this->getTypeLevel(20) == 20 && $session->tribe == 1 && !$isBuilt;
case 42: return GREAT_WKS && $this->getTypeLevel(21) == 20 && $village->capital == 0 && !$isBuilt;
default: return false;
}
}
private function checkResource($tid, $id) {
$name = "bid".$tid;
global $village,$$name,$database;
$plus = 1;
foreach($this->buildArray as $job) {
if($job['type'] == $tid && $job['field'] == $id) {
$plus = 2;
break;
}
}
$dataarray = $$name;
$wood = $dataarray[$village->resarray['f'.$id] + $plus]['wood'];
$clay = $dataarray[$village->resarray['f'.$id] + $plus]['clay'];
$iron = $dataarray[$village->resarray['f'.$id] + $plus]['iron'];
$crop = $dataarray[$village->resarray['f'.$id] + $plus]['crop'];
if($wood > $village->maxstore || $clay > $village->maxstore || $iron > $village->maxstore) return 1;
else
{
if($crop > $village->maxcrop) return 2;
else
{
if($wood > $village->awood || $clay > $village->aclay || $iron > $village->airon || $crop > $village->acrop) {
return 3;
}
else {
if($village->awood >= $wood && $village->aclay >= $clay && $village->airon >= $iron && $village->acrop >= $crop){
return 4;
}
else return 3;
}
}
}
}
public function isMax($id, $field, $loop = 0) {
$name = "bid".$id;
global $$name,$village,$session;
$dataarray = $$name;
// special case for Multihunter login which mathematically (because of the resarray length)
// allows for building resource fields above level 20
if ($session->tribe == 0) return $village->resarray['f'.$field] == 20;
if($id <= 4) {
if($village->capital == 1) return ($village->resarray['f'.$field] == (count($dataarray) - 1 - $loop));
else return ($village->resarray['f'.$field] == (count($dataarray) - 11 - $loop));
}
else return ($village->resarray['f'.$field] == count($dataarray) - $loop);
}
public function getTypeLevel($tid, $vid = 0) {
global $village, $database, $session;
// Support would not have a village, so this is irrelevant
if ($session->uid == 1) return 0;
$keyholder = [];
if($vid == 0) $resourcearray = $village->resarray;
else $resourcearray = $database->getResourceLevel($vid);
foreach(array_keys($resourcearray, $tid) as $key) {
if(strpos($key,'t')) {
$key = preg_replace("/[^0-9]/", '', $key);
array_push($keyholder, $key);
}
}
$element = count($keyholder);
// if we count more than 1 instance of the building (mostly resource fields)
if($element >= 2){
// resource field
if($tid <= 4){
$temparray = [];
for($i = 0; $i <= $element - 1; $i++){
// collect current field level
array_push($temparray, $resourcearray['f'.$keyholder[$i]]);
}
// find out the maximum field level for this village
$maValue = max($temparray);
foreach($temparray as $key => $val){
if($val == $maValue){
$target = $key;
}
}
}else{ // village building
$target = 0;
// find the highest level built for this building type
for($i = 1; $i <= $element - 1; $i++){
if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]){
$target = $i;
}
}
}
}
// if we count only a single building
else if($element == 1) $target = 0;
else return 0; // no building matching search criteria
if(!empty($keyholder[$target])) return $resourcearray['f'.$keyholder[$target]];
else return 0;
}
public function isCurrent($id) {
foreach($this->buildArray as $build) {
if($build['field'] == $id && $build['loopcon'] <> 1) {
return true;
}
}
}
public function isLoop($id=0) {
foreach($this->buildArray as $build) {
if(($build['field'] == $id && $build['loopcon']) || ($build['loopcon'] == 1 && $id == 0)) {
return true;
}
}
return false;
}
public function finishAll($redirect_url = '') {
global $database, $session, $logging, $village, $bid18, $bid10, $bid11, $technology, $_SESSION;
// will be true if we should decrease player's gold by 2
// for the immediate completion action
$countPlus2Gold = false;
// will be true if we should decrease player's gold by 1
// for master builder queue
$countMasterGold = false;
// number of jobs to finish
$buildcount = ($this->buildArray ? count($this->buildArray) : 0);
// will be true if the job was successfully finished
$jobFinishSuccess = false;
// IDs of successful jobs to delete
$deletIDs = [];
foreach ($this->buildArray as $jobs) {
if ($jobs['wid'] == $village->wid) {
$wwvillage = $database->getResourceLevel($jobs['wid']);
if ($wwvillage['f99t'] != 40) {
$level = $jobs['level'];
if ($jobs['type'] != 25 && $jobs['type'] != 26 && $jobs['type'] != 40) {
$resource = $this->resourceRequired($jobs['field'],$jobs['type']);
// master builder involved
if ($jobs['master'] != 0) {
if ($this->meetRequirement($jobs['field'])) {
// don't allow master builder to build anything
// if we only have 2 gold, since that would take us to -1 gold
if ( $session->gold > 2 ) {
$villwood = $database->getVillageField( $jobs['wid'], 'wood' );
$villclay = $database->getVillageField( $jobs['wid'], 'clay' );
$villiron = $database->getVillageField( $jobs['wid'], 'iron' );
$villcrop = $database->getVillageField( $jobs['wid'], 'crop' );
$type = $jobs['type'];
$buildarray = $GLOBALS[ "bid" . $type ];
$buildwood = $buildarray[ $level ]['wood'];
$buildclay = $buildarray[ $level ]['clay'];
$buildiron = $buildarray[ $level ]['iron'];
$buildcrop = $buildarray[ $level ]['crop'];
if ( $buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop ) {
$jobFinishSuccess = true;
$countMasterGold = true;
$enought_res = 1;
// we need to subtract resources for this, if another 2 jobs are active,
// as we'd never subtract those otherwise
if ( $buildcount > 2 ) {
$database->setVillageField( $jobs['wid'],
['wood', 'clay', 'iron', 'crop'],
[( $villwood - $buildwood ), ( $villclay - $buildclay ), ( $villiron - $buildiron ), ( $villcrop - $buildcrop )]);
}
}
} else {
// if we only have 2 gold, we need to cancel this job, as there will never
// be enough gold now in our account to finish this up
$exclude_master = true;
$deletIDs[] = (int) $jobs['id'];
}
}
} else {
// non-master builder build, we should count +2 gold for it
$countPlus2Gold = true;
$jobFinishSuccess = true;
}
// update build level in the database
if ($jobFinishSuccess) {
$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".$jobs['type']." where vref = ".$jobs['wid'];
}
if (!isset($exclude_master) && $database->query($q) && ($enought_res == 1 || $jobs['master'] == 0)) {
$database->modifyPop($jobs['wid'],$resource['pop'],0);
$deletIDs[] = (int) $jobs['id'];
if($jobs['type'] == 18) {
$owner = $database->getVillageField($jobs['wid'],"owner");
$max = $bid18[$level]['attri'];
$q = "UPDATE ".TB_PREFIX."alidata set max = $max where leader = $owner";
$database->query($q);
}
}
if (($jobs['field'] >= 19 && ($session->tribe == 1 || ALLOW_ALL_TRIBE)) || (!ALLOW_ALL_TRIBE && $session->tribe != 1)) {
$innertimestamp = $jobs['timestamp'];
}
}
}
}
// reset the flag for the next job
$jobFinishSuccess = false;
}
if (count($deletIDs)) {
$database->query("DELETE FROM " . TB_PREFIX . "bdata WHERE id IN(" . implode(', ', $deletIDs) . ")");
}
$demolition = $database->finishDemolition($village->wid);
$tech = $technology->finishTech();
if ($demolition > 0 || $tech > 0) {
$countPlus2Gold = true;
$logging->goldFinLog($village->wid);
}
// deduct the right amount of gold
if ($countMasterGold || $countPlus2Gold) {
$newgold = $session->gold - (($countMasterGold && $countPlus2Gold) ? 3 : 2);
$database->updateUserField($session->uid, "gold", $newgold, 1);
}
$stillbuildingarray = $database->getJobs($village->wid);
if (count($stillbuildingarray) == 1) {
if($stillbuildingarray[0]['loopcon'] == 1) {
//$q = "UPDATE ".TB_PREFIX."bdata SET loopcon=0,timestamp=".(time()+$stillbuildingarray[0]['timestamp']-$innertimestamp)." WHERE id=".$stillbuildingarray[0]['id'];
$loopDelay = ceil(60 / SPEED);
$q = "UPDATE ".TB_PREFIX."bdata SET loopcon=0, timestamp = timestamp - ".$loopDelay." WHERE id=".(int) $stillbuildingarray[0]['id'];
$database->query($q);
}
}
self::recountCP($database, $village->wid);
header("Location: ".($redirect_url ? $redirect_url : $session->referrer));
exit;
}
public static function recountCP($database, $vid){
$vid = (int) $vid;
$fdata = $database->getResourceLevel($vid);
$cpTot = 0;
for ($i = 1; $i <= 40; $i++) {
$lvl = $fdata["f".$i];
$building = $fdata["f".$i."t"];
if($building){
$cpTot += self::buildingCP($building,$lvl);
}
}
$q = "UPDATE ".TB_PREFIX."vdata set cp = $cpTot where wref = $vid";
mysqli_query($database->dblink,$q);
}
public static function buildingCP($f, $lvl){
$name = "bid".$f;
global $$name;
$dataarray = $$name;
return ((isset($dataarray[$lvl]) && isset($dataarray[$lvl]['cp'])) ? $dataarray[$lvl]['cp'] : 0);
}
public function resourceRequired($id, $tid, $plus = 1) {
$name = "bid".$tid;
global $$name, $village, $bid15, $database;
$dataarray = $$name;
if ( !$$name ) {
return ["wood" => 0, "clay" => 0, "iron" => 0, "crop" => 0, "pop" => 0, "time" => 0, "cp" => 0];
}
$wood = $dataarray[$village->resarray['f'.$id] + $plus]['wood'];
$clay = $dataarray[$village->resarray['f'.$id] + $plus]['clay'];
$iron = $dataarray[$village->resarray['f'.$id] + $plus]['iron'];
$crop = $dataarray[$village->resarray['f'.$id] + $plus]['crop'];
$pop = $dataarray[$village->resarray['f'.$id] + $plus]['pop'];
$time = $database->getBuildingTime($id, $tid, $plus, $village->wid, $village->resarray);
$cp = $dataarray[$village->resarray['f'.$id] + $plus]['cp'];
return ["wood" => $wood, "clay" => $clay, "iron" => $iron, "crop" => $crop, "pop" => $pop, "time" => $time, "cp" => $cp];
}
public function getTypeField($type) {
global $village;
for($i = 19; $i <= 40; $i++) {
if($village->resarray['f'.$i.'t'] == $type) return $i;
}
}
public function calculateAvaliable($id, $tid, $plus = 1) {
global $village, $generator;
$uprequire = $this->resourceRequired($id, $tid, $plus);
$rwood = $uprequire['wood'] - $village->awood;
$rclay = $uprequire['clay'] - $village->aclay;
$rcrop = $uprequire['crop'] - $village->acrop;
$riron = $uprequire['iron'] - $village->airon;
$woodProd = $village->getProd("wood");
$clayProd = $village->getProd("clay");
$cropProd = $village->getProd("crop");
$ironProd = $village->getProd("iron");
$rwtime = ($rwood <= 0) ? 0 : ($woodProd > 0 ? $rwood / $woodProd * 3600 : 0);
$rcltime = ($rclay <= 0) ? 0 : ($clayProd > 0 ? $rclay / $clayProd * 3600 : 0);
$rctime = ($rcrop <= 0) ? 0 : ($cropProd > 0 ? $rcrop / $cropProd * 3600 : 0);
$ritime = ($riron <= 0) ? 0 : ($ironProd > 0 ? $riron / $ironProd * 3600 : 0);
$reqtime = max($rwtime, $rctime, $rcltime, $ritime);
$reqtime += time();
return $generator->procMtime($reqtime);
}
};
?>