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f41666cabc
+Separated Automation.php from the UI and users classes NOTE: This is only a test, it'll not absolutely be as it is in this commit in the final version.
322 lines
11 KiB
PHP
Executable File
322 lines
11 KiB
PHP
Executable File
<?php
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#################################################################################
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## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
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## --------------------------------------------------------------------------- ##
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## Filename Village.php ##
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## License: TravianX Project ##
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## Copyright: TravianX (c) 2010-2011. All rights reserved. ##
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## ##
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#################################################################################
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include_once("Session.php");
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include_once("Building.php");
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include_once("Market.php");
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include_once("GameEngine/Units.php");
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include_once("Technology.php");
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class Village {
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public $type;
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public $coor = [];
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public $awood, $aclay, $airon, $acrop, $pop, $maxstore, $maxcrop, $atotal;
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public $wid, $vname, $capital, $natar, $master;
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public $resarray = [];
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public $unitarray, $techarray, $unitall, $researching, $abarray = [];
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private $infoarray = [];
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private $production = [];
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private $oasisowned, $ocounter = [];
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function __construct() {
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global $session, $database;
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if(isset($_SESSION['wid'])) $this->wid = $_SESSION['wid'];
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else $this->wid = $session->villages[0];
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$this->preloadVillagesData();
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//add new line code
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//check exist village if from village destroy to avoid error msg.
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if(!$database->checkVilExist($this->wid)){
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$this->wid=$database->getVillageID($session->uid);
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$_SESSION['wid'] = $this->wid;
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}
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$this->LoadTown();
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$database->cacheResourceLevels($this->wid);
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$this->calculateProduction();
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$this->processProduction();
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$this->ActionControl();
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}
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private function preloadVillagesData() {
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global $database, $session;
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// preload villages for this user account
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$database->getProfileVillages($session->uid, 5);
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// preload villages world data records
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$database->cacheVillageByWorldIDs($session->uid);
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}
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public function getProd($type) {
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return $this->production[$type];
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}
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public function getAllUnits($vid) {
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global $database, $technology;
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return $technology->getUnits($database->getUnit($vid),$database->getEnforceVillage($vid,0));
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}
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private function LoadTown($second_run = false) {
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global $database, $session, $logging, $technology;
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$this->infoarray = $database->getVillage($this->wid);
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if($this->infoarray['owner'] != $session->uid && !$session->isAdmin) {
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unset($_SESSION['wid']);
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$logging->addIllegal($session->uid,$this->wid,1);
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$this->wid = $session->villages[0];
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$this->infoarray = $database->getVillage($this->wid);
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}
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$this->resarray = $database->getResourceLevel($this->wid);
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$this->coor = $database->getCoor($this->wid);
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$this->type = $database->getVillageType($this->wid);
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$this->oasisowned = $database->getOasis($this->wid);
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$this->ocounter = $this->sortOasis();
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$this->unitarray = $database->getUnit($this->wid);
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$this->enforcetome = $database->getEnforceVillage($this->wid,0);
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$this->enforcetoyou = $database->getEnforceVillage($this->wid,1);
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$this->enforceoasis = $database->getOasisEnforce($this->wid,0);
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$this->unitall = $technology->getAllUnits($this->wid);
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$this->techarray = $database->getTech($this->wid);
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$this->abarray = $database->getABTech($this->wid);
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$this->researching = $database->getResearching($this->wid, !$second_run);
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$this->capital = $this->infoarray['capital'];
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$this->natar = $this->infoarray['natar'];
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$this->currentcel = $this->infoarray['celebration'];
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$this->wid = $this->infoarray['wref'];
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$this->vname = $this->infoarray['name'];
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$this->awood = $this->infoarray['wood'];
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$this->aclay = $this->infoarray['clay'];
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$this->airon = $this->infoarray['iron'];
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$this->acrop = $this->infoarray['crop'];
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$this->atotal = (int)($this->awood + $this->aclay + $this->airon + $this->acrop);
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$this->pop = $this->infoarray['pop'];
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$this->maxstore = $this->infoarray['maxstore'];
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$this->maxcrop = $this->infoarray['maxcrop'];
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$this->allcrop = $this->getCropProd();
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$this->loyalty = $this->infoarray['loyalty'];
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$this->master = count($database->getMasterJobs($this->wid));
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//If resources overflow the warehouse/granary limit, set them at the maximum value
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$resourceUpdates = [];
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if($this->awood > $this->maxstore)
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{
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$this->awood = $this->maxstore;
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$resourceUpdates['wood'] = $this->maxstore;
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}
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if($this->aclay > $this->maxstore)
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{
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$this->aclay = $this->maxstore;
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$resourceUpdates['clay'] = $this->maxstore;
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}
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if($this->airon > $this->maxstore)
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{
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$this->airon = $this->maxstore;
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$resourceUpdates['iron'] = $this->maxstore;
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}
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if($this->acrop > $this->maxcrop)
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{
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$this->acrop = $this->maxcrop;
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$resourceUpdates['crop'] = $this->maxcrop;
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}
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if (count($resourceUpdates)) {
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$database->updateResource($this->wid, array_keys($resourceUpdates), array_values($resourceUpdates));
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// reload cache if we've updated resources and the like
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if ($second_run) {
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// update DB cache
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call_user_func(get_class($database).'::clearVillageCache');
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$this->preloadVillagesData();
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}
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}
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else if ($second_run) $this->preloadVillagesData();
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}
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private function calculateProduction() {
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global $technology, $database, $session;
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// clear cache, since we're updating village data
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call_user_func(get_class($database).'::clearVillageCache');
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$upkeep = $technology->getUpkeep($this->unitall, 0, $this->wid);
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$this->production['wood'] = $this->getWoodProd();
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$this->production['clay'] = $this->getClayProd();
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$this->production['iron'] = $this->getIronProd();
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$this->production['crop'] = $this->getCropProd() - $this->pop - $upkeep;
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}
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private function processProduction() {
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global $database;
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$timepast = time() - $this->infoarray['lastupdate'];
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$nwood = min(($this->production['wood'] / 3600) * $timepast, $this->maxstore);
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$nclay = min(($this->production['clay'] / 3600) * $timepast, $this->maxstore);
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$niron = min(($this->production['iron'] / 3600) * $timepast, $this->maxstore);
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$ncrop = min(($this->production['crop'] / 3600) * $timepast, $this->maxcrop);
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$database->modifyResource($this->wid, $nwood, $nclay, $niron, $ncrop, 1);
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$database->updateVillage($this->wid);
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$this->LoadTown(true);
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}
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private function getWoodProd() {
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global $bid1, $bid5, $session;
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$wood = $sawmill = 0;
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$woodholder = [];
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for($i = 1; $i <= 38; $i++) {
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if($this->resarray['f'.$i.'t'] == 1) array_push($woodholder,'f'.$i);
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if($this->resarray['f'.$i.'t'] == 5) $sawmill = $this->resarray['f'.$i];
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}
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for($i = 0; $i <= count($woodholder) - 1; $i++) $wood += $bid1[$this->resarray[$woodholder[$i]]]['prod'];
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$wood = $wood + $wood * 0.25 * $this->ocounter[0];
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if($sawmill >= 1) $wood += $wood / 100 * $bid5[$sawmill]['attri'];
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if($session->bonus1 == 1) $wood *= 1.25;
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return round($wood * SPEED);
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}
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private function getClayProd() {
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global $bid2, $bid6, $session;
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$clay = $brick = 0;
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$clayholder = [];
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for($i = 1; $i <= 38; $i++) {
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if($this->resarray['f'.$i.'t'] == 2) array_push($clayholder,'f'.$i);
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if($this->resarray['f'.$i.'t'] == 6) $brick = $this->resarray['f'.$i];
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}
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for($i = 0; $i <= count($clayholder) - 1; $i++) $clay+= $bid2[$this->resarray[$clayholder[$i]]]['prod'];
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$clay = $clay + $clay * 0.25 * $this->ocounter[1];
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if($brick >= 1) $clay += $clay / 100 * $bid6[$brick]['attri'];
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if($session->bonus2 == 1) $clay *= 1.25;
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return round($clay * SPEED);
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}
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private function getIronProd() {
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global $bid3, $bid7, $session;
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$iron = $foundry = 0;
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$ironholder = [];
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for($i = 1; $i <= 38; $i++) {
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if($this->resarray['f'.$i.'t'] == 3) array_push($ironholder,'f'.$i);
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if($this->resarray['f'.$i.'t'] == 7) $foundry = $this->resarray['f'.$i];
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}
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for($i = 0;$i <= count($ironholder) - 1; $i++) $iron+= $bid3[$this->resarray[$ironholder[$i]]]['prod'];
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$iron = $iron + $iron * 0.25 * $this->ocounter[2];
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if($foundry >= 1) $iron += $iron / 100 * $bid7[$foundry]['attri'];
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if($session->bonus3 == 1) $iron *= 1.25;
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return round($iron * SPEED);
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}
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private function getCropProd() {
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global $bid4, $bid8, $bid9, $session;
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$crop = $grainmill = $bakery = 0;
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$cropholder = [];
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for($i = 1; $i <= 38; $i++) {
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if($this->resarray['f'.$i.'t'] == 4) array_push($cropholder,'f'.$i);
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if($this->resarray['f'.$i.'t'] == 8) $grainmill = $this->resarray['f'.$i];
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if($this->resarray['f'.$i.'t'] == 9) $bakery = $this->resarray['f'.$i];
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}
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for ($i = 0; $i <= count($cropholder) - 1; $i++) $crop += $bid4[$this->resarray[$cropholder[$i]]]['prod'];
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$bonus = 0.25 * $this->ocounter[3];
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$crop = $crop + $crop * 0.25 * $this->ocounter[3];
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if($grainmill >= 1 || $bakery >= 1) {
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$crop += $crop / 100 * ((isset($bid8[$grainmill]['attri']) ? $bid8[$grainmill]['attri'] : 0) + (isset($bid9[$bakery]['attri']) ? $bid9[$bakery]['attri'] : 0));
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}
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if($session->bonus4 == 1) $crop *= 1.25;
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return round($crop * SPEED);
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}
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private function sortOasis() {
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$crop = $clay = $wood = $iron = 0;
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if(!empty($this->oasisowned)){
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foreach($this->oasisowned as $oasis){
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switch($oasis['type']){
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case 1:
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case 2:
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$wood++;
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break;
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case 3:
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$wood++;
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$crop++;
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break;
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case 4:
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case 5:
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$clay++;
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break;
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case 6:
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$clay++;
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$crop++;
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break;
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case 7:
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case 8:
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$iron++;
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break;
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case 9:
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$iron++;
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$crop++;
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break;
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case 10:
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case 11:
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$crop++;
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break;
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case 12:
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$crop += 2;
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break;
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}
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}
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}
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return [$wood, $clay, $iron, $crop];
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}
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private function ActionControl() {
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global $session;
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if(SERVER_WEB_ROOT) $page = $_SERVER['SCRIPT_NAME'];
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else
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{
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$explode = explode("/",$_SERVER['SCRIPT_NAME']);
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$i = count($explode)-1;
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$page = $explode[$i];
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}
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if($page == "build.php" && $session->uid != $this->infoarray['owner']) {
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unset($_SESSION['wid']);
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header("Location: dorf1.php");
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exit;
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}
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}
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};
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$village = new Village;
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$building = new Building;
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//include_once("Automation.php");
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?>
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