Files
TravianZ/GameEngine/Automation.php
T
2012-05-05 20:11:38 +03:00

2930 lines
141 KiB
PHP

<?php
# Devoloped by Songer
# License: TravianX
# Litl thanx to: Dzoki, TTMTT.
# Released in: 2012.03.16 22:00
class Automation {
private $bountyresarray = array();
private $bountyinfoarray = array();
private $bountyproduction = array();
private $bountyocounter = array();
private $bountyunitall = array();
private $bountypop;
private $bountyOresarray = array();
private $bountyOinfoarray = array();
private $bountyOproduction = array();
private $bountyOpop = 1;
public function isWinner() {
for ($i = 1; $i <= 40; $i++) {
$q = mysql_query("SELECT vref FROM ".TB_PREFIX."fdata WHERE f99 = '100' and f99t = '40' or f".$i." = '100' and f".$i."t = '40'");
$isThere = mysql_num_rows($q);
if($isThere > 0)
{
header('Location: /winner.php');
}else{
## there is no winner
}
}
}
public function gameWinner() {
for ($i = 1; $i <= 40; $i++) {
$q = mysql_query("SELECT vref FROM ".TB_PREFIX."fdata WHERE f99 = '100' and f99t = '40' or f".$i." = '100' and f".$i."t = '40'");
$vref = mysql_result($q, 0);
}
$q = mysql_query("SELECT name FROM ".TB_PREFIX."vdata WHERE wref = '$vref'")or die(mysql_error());
$winningvillagename = mysql_result($q, 0);
$q = mysql_query("SELECT owner FROM ".TB_PREFIX."vdata WHERE wref = '$vref'")or die(mysql_error());
$owner = mysql_result($q, 0);
$q = mysql_query("SELECT username FROM ".TB_PREFIX."users WHERE id = '$owner'")or die(mysql_error());
$username = mysql_result($q, 0);
$q = mysql_query("SELECT alliance FROM ".TB_PREFIX."users WHERE id = '$owner'")or die(mysql_error());
$allianceid = mysql_result($q, 0);
$q = mysql_query("SELECT name, tag FROM ".TB_PREFIX."alidata WHERE id = '$allianceid'")or die(mysql_error());
$winningalliance = mysql_result($q, 0);
$q = mysql_query("SELECT tag FROM ".TB_PREFIX."alidata WHERE id = '$allianceid'")or die(mysql_error());
$winningalliancetag = mysql_result($q, 0);
for ($i = 1; $i <= 40; $i++) {
$q = mysql_query("SELECT vref FROM ".TB_PREFIX."fdata WHERE f99 = '100' and f99t = '40' or f".$i." = '100' and f".$i."t = '40'");
$winner = mysql_num_rows($q);
}
}
public function procResType($ref) {
global $session;
switch($ref) {
case 1: $build = "Woodcutter"; break;
case 2: $build = "Clay Pit"; break;
case 3: $build = "Iron Mine"; break;
case 4: $build = "Cropland"; break;
case 5: $build = "Sawmill"; break;
case 6: $build = "Brickyard"; break;
case 7: $build = "Iron Foundry"; break;
case 8: $build = "Grain Mill"; break;
case 9: $build = "Bakery"; break;
case 10: $build = "Warehouse"; break;
case 11: $build = "Granary"; break;
case 12: $build = "Blacksmith"; break;
case 13: $build = "Armoury"; break;
case 14: $build = "Tournament Square"; break;
case 15: $build = "Main Building"; break;
case 16: $build = "Rally Point"; break;
case 17: $build = "Marketplace"; break;
case 18: $build = "Embassy"; break;
case 19: $build = "Barracks"; break;
case 20: $build = "Stable"; break;
case 21: $build = "Workshop"; break;
case 22: $build = "Academy"; break;
case 23: $build = "Cranny"; break;
case 24: $build = "Town Hall"; break;
case 25: $build = "Residence"; break;
case 26: $build = "Palace"; break;
case 27: $build = "Treasury"; break;
case 28: $build = "Trade Office"; break;
case 29: $build = "Great Barracks"; break;
case 30: $build = "Great Stable"; break;
case 31: $build = "City Wall"; break;
case 32: $build = "Earth Wall"; break;
case 33: $build = "Palisade"; break;
case 34: $build = "Stonemason's Lodge"; break;
case 35: $build = "Brewery"; break;
case 36: $build = "Trapper"; break;
case 37: $build = "Hero's Mansion"; break;
case 38: $build = "Great Warehouse"; break;
case 39: $build = "Great Granary"; break;
case 40: $build = "Wonder of the World"; break;
case 41: $build = "Horse Drinking Trough"; break;
case 42: $build = "Great Workshop"; break;
default: $build = "Nothing had"; break;
}
return $build;
}
function recountPop($vid){
global $database;
$fdata = $database->getResourceLevel($vid);
$popTot = 0;
for ($i = 1; $i <= 40; $i++) {
$lvl = $fdata["f".$i];
$building = $fdata["f".$i."t"];
if($building){
$popTot += $this->buildingPOP($building,$lvl);
}
}
$q = "UPDATE ".TB_PREFIX."vdata set pop = $popTot where wref = $vid";
mysql_query($q);
return $popTot;
}
function buildingPOP($f,$lvl){
$name = "bid".$f;
global $$name;
$popT = 0;
$dataarray = $$name;
for ($i = 0; $i <= $lvl; $i++) {
$popT += $dataarray[$i]['pop'];
}
return $popT;
}
public function Automation() {
$this->ClearUser();
$this->ClearInactive();
$this->oasisResoucesProduce();
$this->pruneResource();
$this->pruneOResource();
if(!file_exists("GameEngine/Prevention/culturepoints.txt") or time()-filemtime("GameEngine/Prevention/culturepoints.txt")>10) {
$this->culturePoints();
}
if(!file_exists("GameEngine/Prevention/updatehero.txt") or time()-filemtime("GameEngine/Prevention/updatehero.txt")>50) {
$this->updateHero();
}
if(!file_exists("GameEngine/Prevention/research.txt") or time()-filemtime("GameEngine/Prevention/research.txt")>10) {
$this->researchComplete();
}
if(!file_exists("GameEngine/Prevention/cleardeleting.txt") or time()-filemtime("GameEngine/Prevention/cleardeleting.txt")>10) {
$this->clearDeleting();
}
if (! file_exists("GameEngine/Prevention/build.txt") or time() - filemtime("GameEngine/Prevention/build.txt") > 10)
{
$this->buildComplete();
}
$this->updateStore();
if(!file_exists("GameEngine/Prevention/market.txt") or time()-filemtime("GameEngine/Prevention/market.txt")>10) {
$this->marketComplete();
}
if(!file_exists("GameEngine/Prevention/training.txt") or time()-filemtime("GameEngine/Prevention/training.txt")>10) {
$this->trainingComplete();
}
if(!file_exists("GameEngine/Prevention/sendunits.txt") or time()-filemtime("GameEngine/Prevention/sendunits.txt")>10) {
$this->sendunitsComplete();
}
if(!file_exists("GameEngine/Prevention/loyalty.txt") or time()-filemtime("GameEngine/Prevention/loyalty.txt")>50) {
$this->loyaltyRegeneration();
}
if(!file_exists("GameEngine/Prevention/sendreinfunits.txt") or time()-filemtime("GameEngine/Prevention/sendreinfunits.txt")>10) {
$this->sendreinfunitsComplete();
}
if(!file_exists("GameEngine/Prevention/returnunits.txt") or time()-filemtime("GameEngine/Prevention/returnunits.txt")>51) {
$this->returnunitsComplete();
}
if(!file_exists("GameEngine/Prevention/settlers.txt") or time()-filemtime("GameEngine/Prevention/settlers.txt")>10) {
$this->sendSettlersComplete();
}
if(!file_exists("GameEngine/Prevention/celebration.txt") or time()-filemtime("GameEngine/Prevention/celebration.txt")>10) {
$this->celebrationComplete();
}
if (! file_exists("GameEngine/Prevention/demolition.txt") or time() - filemtime("GameEngine/Prevention/demolition.txt") > 10)
{
$this->demolitionComplete();
}
$this->updateStore();
}
function activeCropDead(){
global $session,$village,$database,$_SESSION, $allcrop;
// var_dump($session);
// var_dump($village);
// echo"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa";'
//echo $session->villages;
$this->updateRes($_SESSION['wid'],$session->uid);
$allcrop=$this->bountyproduction['crop'];
$allUnitInTown=$database->getUnit($_SESSION['wid']);
$allEnforceInTown=$database->getEnforceVillage($_SESSION['wid'],0);
$checkcrop=$database->getVillageField($_SESSION['wid'],'crop');
$cropProd=$this->bountyGetCropProd();
// $time = time();
// var_dump($session);
// echo $checkcrop;
// echo $allcrop;
if ($allcrop<0&&$checkcrop<0){
$loops=0;
while ($loops<1){
if ($checkcrop < 0){
// array_shift($allUnitInTown);
// rsort($allUnitInTown);
//rsort($allEnforceIntown);
// echo $numEnforce=count($allEnforceInTown);
if (!empty($allEnforceInTown)){
arsort($allEnforceInTown);
$unitarr=array();
foreach ($allEnforceInTown as $enforceInTown){
//var_dump($enforceInTown);
// array_shift($enforceInTown);array_pop($enforceInTown);array_pop($enforceInTown);
// array_splice($enforceInTown,count($enforceInTown)+1,2);
// $enforceInTown=rsort($enforceInTown);
for ($i=1;$i<51;$i++){
$unitarr['u'.$i]=$enforceInTown['u'.$i];
}
$unitarr['hero']=$enforceInTown['hero'];
//var_dump($enforceInTown);
if (array_sum($unitarr)>0){
arsort($unitarr);
$keydel=key($unitarr);
$keydel2=substr($keydel,1);
// echo $keydel."|||".$keydel2."|||";
global ${$keydel};
// echo ${$keydel}['crop'];
// $newtroop=$unitarr[$keydel]-1;
$database->modifyEnforce($enforceInTown['id'],$keydel2,1,0);
// $cropupdate=$checkcrop+${$keydel}['crop'];
$q = "UPDATE ".TB_PREFIX."vdata set `crop` = `crop` +".${$keydel}['crop']." WHERE wref =".$_SESSION['wid'];
$database->query($q);
// echo$q;
}else{
$database->deleteReinf($enforceInTown["id"]);
}
// var_dump($enforceInTown);
// var_dump($unitarr);
/* $allkey=array_keys($enforceInTown));
$checkar=array();
foreach ($allkey as $value){
if ($enforceInTown[$value]>0){
$checkar[]=$value;
}
}*/
}
}else{
$unitarr=array();
for ($i=1;$i<51;$i++){
$unitarr['u'.$i]=$allUnitInTown['u'.$i];
}
$unitarr['hero']=$allUnitInTown['hero'];
arsort($unitarr);
if (array_sum($unitarr)>0){
$keydel=key($unitarr);
$keydel2=substr($keydel,1);
global ${$keydel};
$database->modifyUnit($allUnitInTown['vref'],$keydel2,1,0);
$q = "UPDATE ".TB_PREFIX."vdata set `crop` = `crop`+".${$keydel}['crop']." WHERE wref =".$_SESSION['wid'];
$database->query($q);
// echo$q;
}
}
$this->updateRes($_SESSION['wid'],$session->uid);
$allcrop=$this->bountyproduction['crop'];
$allUnitInTown=$database->getUnit($_SESSION['wid']);
$allEnforceInTown=$database->getEnforceVillage($_SESSION['wid'],0);
$checkcrop=$database->getVillageField($_SESSION['wid'],'crop');
//echo $allcrop."|||".$checkcrop;
if ($allcrop>=0){
$q = "UPDATE ".TB_PREFIX."vdata set `crop` = 0 WHERE wref =".$_SESSION['wid'];
$database->query($q);
$loops++;
}elseif ($checkcrop>0){
$loops++;
}
}
}
// var_dump($allUnitInTown);
//var_dump($allEnforceIntown);
// echo $allcrop;
}
}
private function loyaltyRegeneration() {
global $database;
$array = array();
$q = "SELECT * FROM ".TB_PREFIX."vdata WHERE loyalty<>100";
$array = $database->query_return($q);
if(!empty($array)) {
foreach($array as $loyalty) {
if($this->getTypeLevel(25,$loyalty['wref']) >= 1){
$value = $this->getTypeLevel(25,$loyalty['wref']);
}elseif($this->getTypeLevel(26,$loyalty['wref']) >= 1){
$value = $this->getTypeLevel(26,$loyalty['wref']);
} else {
$value = 0;
}
$newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdate'])*SPEED/(60*60));
$q = "UPDATE ".TB_PREFIX."vdata SET loyalty = $newloyalty WHERE wref = '".$loyalty['wref']."'";
$database->query($q);
}
}
$array = array();
$q = "SELECT * FROM ".TB_PREFIX."odata WHERE loyalty<>100";
$array = $database->query_return($q);
if(!empty($array)) {
foreach($array as $loyalty) {
if($this->getTypeLevel(25,$loyalty['conqured']) >= 1){
$value = $this->getTypeLevel(25,$loyalty['conqured']);
}elseif($this->getTypeLevel(26,$loyalty['conqured']) >= 1){
$value = $this->getTypeLevel(26,$loyalty['conqured']);
} else {
$value = 0;
}
$newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdate'])*SPEED/(60*60));
$q = "UPDATE ".TB_PREFIX."odata SET loyalty = $newloyalty WHERE wref = '".$loyalty['wref']."'";
$database->query($q);
}
}
if(file_exists("GameEngine/Prevention/loyalty.txt")) {
@unlink("GameEngine/Prevention/loyalty.txt");
}
}
private function getfieldDistance($coorx1, $coory1, $coorx2, $coory2) {
$max = 2 * WORLD_MAX + 1;
$x1 = intval($coorx1);
$y1 = intval($coory1);
$x2 = intval($coorx2);
$y2 = intval($coory2);
$distanceX = min(abs($x2 - $x1), abs($max - abs($x2 - $x1)));
$distanceY = min(abs($y2 - $y1), abs($max - abs($y2 - $y1)));
$dist = sqrt(pow($distanceX, 2) + pow($distanceY, 2));
return round($dist, 1);
}
public function getTypeLevel($tid,$vid) {
global $village,$database;
$keyholder = array();
$resourcearray = $database->getResourceLevel($vid);
foreach(array_keys($resourcearray,$tid) as $key) {
if(strpos($key,'t')) {
$key = preg_replace("/[^0-9]/", '', $key);
array_push($keyholder, $key);
}
}
$element = count($keyholder);
if($element >= 2) {
if($tid <= 4) {
$temparray = array();
for($i=0;$i<=$element-1;$i++) {
array_push($temparray,$resourcearray['f'.$keyholder[$i]]);
}
foreach ($temparray as $key => $val) {
if ($val == max($temparray))
$target = $key;
}
}
else {
$target = 0;
for($i=1;$i<=$element-1;$i++) {
if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]) {
$target = $i;
}
}
}
}
else if($element == 1) {
$target = 0;
}
else {
return 0;
}
if($keyholder[$target] != "") {
return $resourcearray['f'.$keyholder[$target]];
}
else {
return 0;
}
}
private function clearDeleting() {
global $database;
$ourFileHandle = @fopen("GameEngine/Prevention/cleardeleting.txt", 'w');
@fclose($ourFileHandle);
$needDelete = $database->getNeedDelete();
if(count($needDelete) > 0) {
foreach($needDelete as $need) {
$needVillage = $database->getVillagesID($need['uid']);
foreach($needVillage as $village) {
$q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."market where vref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."movement where to = ".$village." or from = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."research where vref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."training where vref =".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."units where vref =".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."vdata where vref = ".$village;
$database->query($q);
$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$village;
$database->query($q);
}
$q = "DELETE FROM ".TB_PREFIX."mdata where target = ".$need['uid']." or owner = ".$need['uid'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."ndata where uid = ".$need['uid'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."users where id = ".$need['uid'];
$database->query($q);
}
}
if(file_exists("GameEngine/Prevention/cleardeleting.txt")) {
@unlink("GameEngine/Prevention/cleardeleting.txt");
}
}
private function ClearUser() {
global $database;
if(AUTO_DEL_INACTIVE) {
$time = time()+UN_ACT_TIME;
$q = "DELETE from ".TB_PREFIX."users where timestamp >= $time and act != ''";
$database->query($q);
}
}
private function ClearInactive() {
global $database;
if(TRACK_USR) {
$timeout = time()-USER_TIMEOUT*60;
$q = "DELETE FROM ".TB_PREFIX."active WHERE timestamp < $timeout";
$database->query($q);
}
}
private function pruneOResource() {
global $database;
if(!ALLOW_BURST) {
$q = "UPDATE ".TB_PREFIX."odata set `wood` = `maxstore` WHERE `wood` > `maxstore`";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata set `clay` = `maxstore` WHERE `clay` > `maxstore`";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata set `iron` = `maxstore` WHERE `iron` > `maxstore`";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata set `crop` = `maxcrop` WHERE `crop` > `maxcrop`";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata set `crop` = 100 WHERE `crop` < 0";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata set `wood` = 0 WHERE `wood` < 0";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata set `clay` = 0 WHERE `clay` < 0";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata set `iron` = 0 WHERE `iron` < 0";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata set `maxstore` = 800 WHERE `maxstore` <= 800";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata set `maxcrop` = 800 WHERE `maxcrop` <= 800";
$database->query($q);
}
}
private function pruneResource() {
global $database;
if(!ALLOW_BURST) {
$q = "UPDATE ".TB_PREFIX."vdata set `wood` = `maxstore` WHERE `wood` > `maxstore`";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata set `clay` = `maxstore` WHERE `clay` > `maxstore`";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata set `iron` = `maxstore` WHERE `iron` > `maxstore`";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata set `crop` = `maxcrop` WHERE `crop` > `maxcrop`";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata set `crop` = 100 WHERE `crop` < 0";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata set `wood` = 0 WHERE `wood` < 0";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata set `clay` = 0 WHERE `clay` < 0";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata set `iron` = 0 WHERE `iron` < 0";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata set `maxstore` = 800 WHERE `maxstore` <= 800";
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata set `maxcrop` = 800 WHERE `maxcrop` <= 800";
$database->query($q);
}
}
private function culturePoints() {
global $database,$session;
$time = time()-600;
$array = array();
$q = "SELECT id, lastupdate FROM ".TB_PREFIX."users WHERE lastupdate < $time";
$array = $database->query_return($q);
foreach($array as $indi) {
if($indi['lastupdate'] <= $time){
$cp = $database->getVSumField($indi['id'], 'cp') * (time()-$indi['lastupdate'])/86400;
$newupdate = time();
$q = "UPDATE ".TB_PREFIX."users set cp = cp + $cp, lastupdate = $newupdate where id = '".$indi['id']."'";
$database->query($q);
}
}
if(file_exists("GameEngine/Prevention/culturepoints.txt")) {
@unlink("GameEngine/Prevention/culturepoints.txt");
}
}
private function buildComplete() {
global $database,$bid18,$bid10,$bid11,$bid38,$bid39;
$time = time();
$array = array();
$q = "SELECT * FROM ".TB_PREFIX."bdata where timestamp < $time";
$array = $database->query_return($q);
foreach($array as $indi) {
$q = "UPDATE ".TB_PREFIX."fdata set f".$indi['field']." = f".$indi['field']." + 1, f".$indi['field']."t = ".$indi['type']." where vref = ".$indi['wid'];
if($database->query($q)) {
$level = $database->getFieldLevel($indi['wid'],$indi['field']);
$pop = $this->getPop($indi['type'],($level-1));
$database->modifyPop($indi['wid'],$pop[0],0);
$database->addCP($indi['wid'],$pop[1]);
if($indi['type'] == 18) {
$owner = $database->getVillageField($indi['wid'],"owner");
$max = $bid18[$level]['attri'];
$q = "UPDATE ".TB_PREFIX."alidata set max = $max where leader = $owner";
$database->query($q);
}
if($indi['type'] == 10) {
$max=$database->getVillageField($indi['wid'],"maxstore");
if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; }
if($level!=1){
$max-=$bid10[$level-1]['attri']*STORAGE_MULTIPLIER;
$max+=$bid10[$level]['attri']*STORAGE_MULTIPLIER;
}else{
$max=$bid10[$level]['attri']*STORAGE_MULTIPLIER;
}
$database->setVillageField($indi['wid'],"maxstore",$max);
}
if($indi['type'] == 11) {
$max=$database->getVillageField($indi['wid'],"maxcrop");
if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; }
if($level!=1){
$max-=$bid11[$level-1]['attri']*STORAGE_MULTIPLIER;
$max+=$bid11[$level]['attri']*STORAGE_MULTIPLIER;
}else{
$max=$bid11[$level]['attri']*STORAGE_MULTIPLIER;
}
$database->setVillageField($indi['wid'],"maxcrop",$max);
}
if($indi['type'] == 38) {
$max=$database->getVillageField($indi['wid'],"maxstore");
if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; }
if($level!=1){
$max-=$bid38[$level-1]['attri']*STORAGE_MULTIPLIER;
$max+=$bid38[$level]['attri']*STORAGE_MULTIPLIER;
}else{
$max=$bid38[$level]['attri']*STORAGE_MULTIPLIER;
}
$database->setVillageField($indi['wid'],"maxstore",$max);
}
if($indi['type'] == 39) {
$max=$database->getVillageField($indi['wid'],"maxcrop");
if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; }
if($level!=1){
$max-=$bid39[$level-1]['attri']*STORAGE_MULTIPLIER;
$max+=$bid39[$level]['attri']*STORAGE_MULTIPLIER;
}else{
$max=$bid39[$level]['attri']*STORAGE_MULTIPLIER;
}
$database->setVillageField($indi['wid'],"maxcrop",$max);
}
$q4 = "UPDATE ".TB_PREFIX."bdata set loopcon = 0 where loopcon = 1 and wid = ".$indi['wid'];
$database->query($q4);
$q = "DELETE FROM ".TB_PREFIX."bdata where id = ".$indi['id'];
$database->query($q);
}
}
if(file_exists("GameEngine/Prevention/build.txt")) {
@unlink("GameEngine/Prevention/build.txt");
}
}
private function getPop($tid,$level) {
$name = "bid".$tid;
global $$name,$village;
$dataarray = $$name;
$pop = $dataarray[($level+1)]['pop'];
$cp = $dataarray[($level+1)]['cp'];
return array($pop,$cp);
}
private function marketComplete() {
global $database,$generator;
$ourFileHandle = @fopen("GameEngine/Prevention/market.txt", 'w');
@fclose($ourFileHandle);
$time = time();
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."send where ".TB_PREFIX."movement.ref = ".TB_PREFIX."send.id and ".TB_PREFIX."movement.proc = 0 and sort_type = 0 and endtime < $time";
$dataarray = $database->query_return($q);
foreach($dataarray as $data) {
if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; }
elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; }
elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; }
elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; }
$to = $database->getMInfo($data['to']);
$from = $database->getMInfo($data['from']);
$database->addNotice($to['owner'],$to['wref'],$targetally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']);
if($from['owner'] != $to['owner']) {
$database->addNotice($from['owner'],$to['wref'],$ownally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']);
}
$database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1);
$tocoor = $database->getCoor($data['from']);
$fromcoor = $database->getCoor($data['to']);
$targettribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0);
$endtime = $this->procDistanceTime($tocoor,$fromcoor,$targettribe,0) + $data['endtime'];
$database->addMovement(2,$data['to'],$data['from'],$data['merchant'],time(),$endtime);
$database->setMovementProc($data['moveid']);
}
$q = "UPDATE ".TB_PREFIX."movement set proc = 1 where endtime < $time and sort_type = 2";
$database->query($q);
if(file_exists("GameEngine/Prevention/market.txt")) {
@unlink("GameEngine/Prevention/market.txt");
}
}
private function sendunitsComplete() {
global $bid23,$bid34,$database,$battle,$village,$technology,$logging;
$ourFileHandle = @fopen("GameEngine/Prevention/sendunits.txt", 'w');
@fclose($ourFileHandle);
$time = time();
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '3' and ".TB_PREFIX."attacks.attack_type != '2' and endtime < $time ORDER BY endtime ASC";
$dataarray = $database->query_return($q);
foreach($dataarray as $data) {
//set base things
//$battle->resolveConflict($data);
$tocoor = $database->getCoor($data['from']);
$fromcoor = $database->getCoor($data['to']);
$isoasis = $database->isVillageOases($data['to']);
$AttackArrivalTime = $data['endtime'];
if ($isoasis == 0){
$Attacker['id'] = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0);
$Defender['id'] = $database->getUserField($database->getVillageField($data['to'],"owner"),"id",0);
$owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0);
$targettribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
$ownally = $database->getUserField($database->getVillageField($data['from'],"owner"),"alliance",0);
$targetally = $database->getUserField($database->getVillageField($data['to'],"owner"),"alliance",0);
$to = $database->getMInfo($data['to']);
$from = $database->getMInfo($data['from']);
$toF = $database->getVillage($data['to']);
$fromF = $database->getVillage($data['from']);
/*--------------------------------
// Battle part
--------------------------------*/
//get defence units
/* $q = "SELECT * FROM ".TB_PREFIX."units WHERE vref='".$data['to']."'";
$unitlist = $database->query_return($q);
$Defender = array();
$start = ($targettribe == 1)? 1 : (($targettribe == 2)? 11: 21);
$end = ($targettribe == 1)? 10 : (($targettribe == 2)? 20: 30);
for($i=$start;$i<=$end;$i++) {
if($unitlist)
$Defender['u'.$i] = $unitlist[0]['u'.$i];
else
$Defender['u'.$i] = '';
}*/
//get defence units
$Defender = array(); $rom = $ger = $gal = $nat = $natar = 0;
$Defender = $database->getUnit($data['to']);
$enforcementarray = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
$Defender['u'.$i] += $enforce['u'.$i];
}
}
}
for($i=1;$i<=50;$i++){
if(!isset($Defender['u'.$i])){
$Defender['u'.$i] = '0';
} else {
if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
$Defender['u'.$i] = '0';
} else {
if($i<=10){ $rom='1'; }
else if($i<=20){ $ger='1'; }
else if($i<=30){ $gal='1'; }
else if($i<=40){ $nat='1'; }
else if($i<=50){ $natar='1'; }
}
}
}
//get attack units
$Attacker = array();
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$u = (($owntribe-1)*10);
$catp = 0;
$catapult = array(8,18,28,38,48);
$ram = array(7,17,27,37,47);
$chief = array(9,19,29,39,49);
$spys = array(4,14,23,44);
for($i=$start;$i<=$end;$i++) {
$y = $i-$u;
$Attacker['u'.$i] = $dataarray[0]['t'.$y];
//there are catas
if(in_array($i,$catapult)) {
$catp += $Attacker['u'.$i];
$catp_pic = $i;
}
if(in_array($i,$ram)) {
$rams += $Attacker['u'.$i];
$ram_pic = $i;
}
if(in_array($i,$chief)) {
$chiefs += $Attacker['u'.$i];
$chief_pic = $i;
}
if(in_array($i,$spys)) {
$chiefs += $Attacker['u'.$i];
$spy_pic = $i;
}
}
$Attacker['uhero'] = $dataarray[0]['t11'];
$hero_pic = "hero";
//need to set these variables.
$def_wall = $database->getFieldLevel($data['to'],40);
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = "0";
$attpop = $fromF['pop'];
$defpop = $toF['pop'];
for ($i=19; $i<40; $i++){
if ($database->getFieldLevel($data['to'],"".$i."t")=='25' OR $database->getFieldLevel($data['to'],"".$i."t")=='26'){
$residence = $database->getFieldLevel($data['to'],$i);
$i=40;
}
}
//type of attack
if($dataarray[0]['attack_type'] == 1){
$type = 1;
$scout = 1;
}
if($dataarray[0]['attack_type'] == 2){
$type = 2;
}
if($dataarray[0]['attack_type'] == 3){
$type = 3;
}
if($dataarray[0]['attack_type'] == 4){
$type = 4;
}
$def_ab = Array (
"b1" => 0, // Blacksmith level
"b2" => 0, // Blacksmith level
"b3" => 0, // Blacksmith level
"b4" => 0, // Blacksmith level
"b5" => 0, // Blacksmith level
"b6" => 0, // Blacksmith level
"b7" => 0, // Blacksmith level
"b8" => 0); // Blacksmith level
$att_ab = Array (
"a1" => 0, // armoury level
"a2" => 0, // armoury level
"a3" => 0, // armoury level
"a4" => 0, // armoury level
"a5" => 0, // armoury level
"a6" => 0, // armoury level
"a7" => 0, // armoury level
"a8" => 0); // armoury level
//rams attack
if($rams > 0 and $type=='3'){
$basearraywall = $database->getMInfo($data['to']);
if($database->getFieldLevel($basearraywall['wref'],40)>'0'){
for ($w=1; $w<2; $w++){
if ($database->getFieldLevel($basearraywall['wref'],40)!='0'){
$walllevel = $database->getFieldLevel($basearraywall['wref'],40);
$wallgid = $database->getFieldLevel($basearraywall['wref'],"40t");
$wallid = 40;
$w='4';
} else {$w = $w--; }
}
}else{
$empty = 1;
}
}
//choose a building to attack
/* if($catp > 0 and $type=='3'){
if($toF['pop']>'1'){
for ($i=1; $i<2; $i++){
//$rand=rand(1,39);
$basearray = $database->getMInfo($data['to']);
$resarray = $database->getResourceLevel($basearray['wref']);
if($data['ctar1'] == 0){
$rand = 0;
for($j=19;$j<=40;$j++) {
if($resarray['f'.$j.'t'] != 0 ) {
$rand = $j;
}
}
}else{
//$resarray = $database->getResourceLevel($data['to']);
$rand = 0;
for($j=19;$j<=40;$j++) {
if($resarray['f'.$j.'t'] == $data['ctar1']) {
$rand = $j;
}
}
}
if ($rand == 0){
for($j=19;$j<=40;$j++) {
if($resarray['f'.$j.'t'] != 0 ) {
$rand = $j;
}
}
}
//$rand=$data['ctar1'];
if ($database->getFieldLevel($basearray['wref'],$rand)!='0'){
$tblevel = $database->getFieldLevel($basearray['wref'],$rand);
$tbgid = $database->getFieldLevel($basearray['wref'],"".$rand."t");
$tbid = $rand;
$i="4";
} else { $i--; }
}
} else { $empty='1'; }
} else { $tblevel = '0'; }
$stonemason = "1"; */
$tblevel = '1';
$stonemason = "1";
/*--------------------------------
// End Battle part
--------------------------------*/
}else{
$Attacker['id'] = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0);
$Defender['id'] = $database->getUserField($database->getOasisField($data['to'],"owner"),"id",0);
$owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0);
$targettribe = 4;
$ownally = $database->getUserField($database->getVillageField($data['from'],"owner"),"alliance",0);
$targetally = $database->getUserField($database->getOasisField($data['to'],"owner"),"alliance",0);
$to = $database->getOMInfo($data['to']);
$from = $database->getMInfo($data['from']);
$toF = $database->getOasisV($data['to']);
$fromF = $database->getVillage($data['from']);
//get defence units
$Defender = array(); $rom = $ger = $gal = $nat = $natar = 0;
$Defender = $database->getUnit($data['to']);
$enforcementarray = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
$Defender['u'.$i] += $enforce['u'.$i];
}
}
}
for($i=1;$i<=50;$i++){
if(!isset($Defender['u'.$i])){
$Defender['u'.$i] = '0';
} else {
if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
$Defender['u'.$i] = '0';
} else {
if($i<=10){ $rom='1'; }
else if($i<=20){ $ger='1'; }
else if($i<=30){ $gal='1'; }
else if($i<=40){ $nat='1'; }
else if($i<=50){ $natar='1'; }
}
}
}
//get attack units
$Attacker = array();
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$u = (($owntribe-1)*10);
$catp = 0;
$catapult = array(8,18,28,38,48);
$ram = array(7,17,27,37,47);
$chief = array(9,19,29,39,49);
$spys = array(4,14,23,44);
for($i=$start;$i<=$end;$i++) {
$y = $i-$u;
$Attacker['u'.$i] = $dataarray[0]['t'.$y];
//there are catas
if(in_array($i,$catapult)) {
$catp += $Attacker['u'.$i];
$catp_pic = $i;
}
if(in_array($i,$ram)) {
$rams += $Attacker['u'.$i];
$ram_pic = $i;
}
if(in_array($i,$chief)) {
$chiefs += $Attacker['u'.$i];
$chief_pic = $i;
}
if(in_array($i,$spys)) {
$chiefs += $Attacker['u'.$i];
$spy_pic = $i;
}
}
$Attacker['uhero'] = $dataarray[0]['t11'];
$hero_pic = "hero";
//need to set these variables.
$def_wall = 1;
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = "0";
$attpop = $fromF['pop'];
$defpop = 100;
//type of attack
if($dataarray[0]['attack_type'] == 1){
$type = 1;
$scout = 1;
}
if($dataarray[0]['attack_type'] == 2){
$type = 2;
}
if($dataarray[0]['attack_type'] == 3){
$type = 3;
}
if($dataarray[0]['attack_type'] == 4){
$type = 4;
}
$def_ab = Array (
"b1" => 0, // Blacksmith level
"b2" => 0, // Blacksmith level
"b3" => 0, // Blacksmith level
"b4" => 0, // Blacksmith level
"b5" => 0, // Blacksmith level
"b6" => 0, // Blacksmith level
"b7" => 0, // Blacksmith level
"b8" => 0); // Blacksmith level
$att_ab = Array (
"a1" => 0, // armoury level
"a2" => 0, // armoury level
"a3" => 0, // armoury level
"a4" => 0, // armoury level
"a5" => 0, // armoury level
"a6" => 0, // armoury level
"a7" => 0, // armoury level
"a8" => 0); // armoury level
$empty='1';
$tblevel = '0';
$stonemason = "1";
}
$battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab,$tblevel,$stonemason,$walllevel);
//units attack string for battleraport
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].'';
$herosend_att = $data['t11'];
if ($herosend_att>0){
$unitssend_att_check=$unitssend_att.','.$data['t11'];
}else{
$unitssend_att_check=$unitssend_att;
}
//units defence string for battleraport
$unitssend_def[1] = ''.$Defender['u1'].','.$Defender['u2'].','.$Defender['u3'].','.$Defender['u4'].','.$Defender['u5'].','.$Defender['u6'].','.$Defender['u7'].','.$Defender['u8'].','.$Defender['u9'].','.$Defender['u10'].'';
$unitssend_def[2] = ''.$Defender['u11'].','.$Defender['u12'].','.$Defender['u13'].','.$Defender['u14'].','.$Defender['u15'].','.$Defender['u16'].','.$Defender['u17'].','.$Defender['u18'].','.$Defender['u19'].','.$Defender['u20'].'';
$unitssend_def[3] = ''.$Defender['u21'].','.$Defender['u22'].','.$Defender['u23'].','.$Defender['u24'].','.$Defender['u25'].','.$Defender['u26'].','.$Defender['u27'].','.$Defender['u28'].','.$Defender['u29'].','.$Defender['u30'].'';
$unitssend_def[4] = ''.$Defender['u31'].','.$Defender['u32'].','.$Defender['u33'].','.$Defender['u34'].','.$Defender['u35'].','.$Defender['u36'].','.$Defender['u37'].','.$Defender['u38'].','.$Defender['u39'].','.$Defender['u40'].'';
$unitssend_def[5] = ''.$Defender['u41'].','.$Defender['u42'].','.$Defender['u43'].','.$Defender['u44'].','.$Defender['u45'].','.$Defender['u46'].','.$Defender['u47'].','.$Defender['u48'].','.$Defender['u49'].','.$Defender['u50'].'';
$totalsend_alldef[1] = $Defender['u1']+$Defender['u2']+$Defender['u3']+$Defender['u4']+$Defender['u5']+$Defender['u6']+$Defender['u7']+$Defender['u8']+$Defender['u9']+$Defender['u10'];
$totalsend_alldef[2] = $Defender['u11']+$Defender['u12']+$Defender['u13']+$Defender['u14']+$Defender['u15']+$Defender['u16']+$Defender['u17']+$Defender['u18']+$Defender['u19']+$Defender['u20'];
$totalsend_alldef[3] = $Defender['u21']+$Defender['u22']+$Defender['u23']+$Defender['u24']+$Defender['u25']+$Defender['u26']+$Defender['u27']+$Defender['u28']+$Defender['u29']+$Defender['u30'];
$totalsend_alldef[4] = $Defender['u31']+$Defender['u32']+$Defender['u33']+$Defender['u34']+$Defender['u35']+$Defender['u36']+$Defender['u37']+$Defender['u38']+$Defender['u39']+$Defender['u40'];
$totalsend_alldef[5] = $Defender['u41']+$Defender['u42']+$Defender['u43']+$Defender['u44']+$Defender['u45']+$Defender['u46']+$Defender['u47']+$Defender['u48']+$Defender['u49']+$Defender['u50'];
$totalsend_alldef = $totalsend_alldef[1]+$totalsend_alldef[2]+$totalsend_alldef[3]+$totalsend_alldef[4]+$totalsend_alldef[5];
$unitssend_deff[1] = '?,?,?,?,?,?,?,?,?,?,';
$unitssend_deff[2] = '?,?,?,?,?,?,?,?,?,?,';
$unitssend_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
$unitssend_deff[4] = '?,?,?,?,?,?,?,?,?,?,';
$unitssend_deff[5] = '?,?,?,?,?,?,?,?,?,?,';
//how many troops died? for battleraport
for($i=1;$i<=11;$i++){
if($battlepart['casualties_attacker'][$i] <= 0) { ${dead.$i} = 0; }elseif($battlepart['casualties_attacker'][$i] > $data['t'.$i]){
${dead.$i}=$data['t'.$i];
}else { ${dead.$i} = $battlepart['casualties_attacker'][$i]; }
}
$heroAttackDead=$dead11;
//kill own defence
$q = "SELECT * FROM ".TB_PREFIX."units WHERE vref='".$data['to']."'";
$unitlist = $database->query_return($q);
$start = ($targettribe-1)*10+1;
$end = ($targettribe*10);
if($targettribe == 1){ $u = ""; $rom='1'; } else if($targettribe == 2){ $u = "1"; $ger='1'; } else if($targettribe == 3){$u = "2"; $gal='1'; }else if($targettribe == 4){ $u = "3"; $nat='1'; } else { $u = "4"; $natar='1'; } //FIX
for($i=$start;$i<=$end;$i++) { if($i==$end){ $u=$targettribe; }
if($unitlist){
$dead[$i]+=round($battlepart[2]*$unitlist[0]['u'.$i]);
$database->modifyUnit($data['to'],array($i),array(round($battlepart[2]*$unitlist[0]['u'.$i])),array(0));
}
}
//kill other defence in village
if(count($database->getEnforceVillage($data['to'],0)) > 0) {
foreach($database->getEnforceVillage($data['to'],0) as $enforce) {
$life=''; $notlife=''; $wrong='0';
$tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0);
$start = ($tribe-1)*10+1;
if($tribe == 1){ $rom='1'; } else if($tribe == 2){ $ger='1'; }else if($tribe == 3){ $gal='1'; }else if($tribe == 4){ $nat='1'; } else { $natar='1'; }
for($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i]>'0'){
$database->modifyEnforce($enforce['id'],$i,round($battlepart[2]*$enforce['u'.$i]),0);
$dead[$i]+=round($battlepart[2]*$enforce['u'.$i]);
if($dead[$i]!=$enforce['u'.$i]){
$wrong='1';
}
} else {
$dead[$i]='0';
}
}
$notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].'';
$notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9];
$life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].'';
$life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).''];
//NEED TO SEND A RAPPORTAGE!!!
$data2 = ''.$database->getVillageField($enforce['from'],"owner").','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.'';
if($scout){
for($i=1;$i<=10;$i++)
{
if($battlepart['casualties_attacker'][$i]){
if($unitsdead_att == $unitssend_att){
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else{
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}
}
}
}else{
if($notlife == 0){
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else if($life1 > $notlife1){
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else{
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,17,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}
//delete reinf sting when its killed all.
if($wrong=='0'){ $database->deleteReinf($enforce['id']); }
}
}
}
$unitsdead_def[1] = ''.$dead['1'].','.$dead['2'].','.$dead['3'].','.$dead['4'].','.$dead['5'].','.$dead['6'].','.$dead['7'].','.$dead['8'].','.$dead['9'].','.$dead['10'].'';
$unitsdead_def[2] = ''.$dead['11'].','.$dead['12'].','.$dead['13'].','.$dead['14'].','.$dead['15'].','.$dead['16'].','.$dead['17'].','.$dead['18'].','.$dead['19'].','.$dead['20'].'';
$unitsdead_def[3] = ''.$dead['21'].','.$dead['22'].','.$dead['23'].','.$dead['24'].','.$dead['25'].','.$dead['26'].','.$dead['27'].','.$dead['28'].','.$dead['29'].','.$dead['30'].'';
$unitsdead_def[4] = ''.$dead['31'].','.$dead['32'].','.$dead['33'].','.$dead['34'].','.$dead['35'].','.$dead['36'].','.$dead['37'].','.$dead['38'].','.$dead['39'].','.$dead['40'].'';
$unitsdead_def[5] = ''.$dead['41'].','.$dead['42'].','.$dead['43'].','.$dead['44'].','.$dead['45'].','.$dead['46'].','.$dead['47'].','.$dead['48'].','.$dead['49'].','.$dead['50'].'';
$unitsdead_deff[1] = '?,?,?,?,?,?,?,?,?,?,';
$unitsdead_deff[2] = '?,?,?,?,?,?,?,?,?,?,';
$unitsdead_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
$unitsdead_deff[4] = '?,?,?,?,?,?,?,?,?,?,';
$unitsdead_deff[5] = '?,?,?,?,?,?,?,?,?,?,';
$totaldead_alldef[1] = $dead['1']+$dead['2']+$dead['3']+$dead['4']+$dead['5']+$dead['6']+$dead['7']+$dead['8']+$dead['9']+$dead['10'];
$totaldead_alldef[2] = $dead['11']+$dead['12']+$dead['13']+$dead['14']+$dead['15']+$dead['16']+$dead['17']+$dead['18']+$dead['19']+$dead['20'];
$totaldead_alldef[3] = $dead['21']+$dead['22']+$dead['23']+$dead['24']+$dead['25']+$dead['26']+$dead['27']+$dead['28']+$dead['29']+$dead['30'];
$totaldead_alldef[4] = $dead['31']+$dead['32']+$dead['33']+$dead['34']+$dead['35']+$dead['36']+$dead['37']+$dead['38']+$dead['39']+$dead['40'];
$totaldead_alldef[5] = $dead['41']+$dead['42']+$dead['43']+$dead['44']+$dead['45']+$dead['46']+$dead['47']+$dead['48']+$dead['49']+$dead['50'];
$totaldead_alldef = $totaldead_alldef[1]+$totaldead_alldef[2]+$totaldead_alldef[3]+$totaldead_alldef[4]+$totaldead_alldef[5];
/*
if($battlepart['casualties_defender'][1] == 0) { $dead11 = 0; } else { $dead11 = $battlepart['casualties_defender'][1]; }
if($battlepart['casualties_defender'][2] == 0) { $dead12 = 0; } else { $dead12 = $battlepart['casualties_defender'][2]; }
if($battlepart['casualties_defender'][3] == 0) { $dead13 = 0; } else { $dead13 = $battlepart['casualties_defender'][3]; }
if($battlepart['casualties_defender'][4] == 0) { $dead14 = 0; } else { $dead14 = $battlepart['casualties_defender'][4]; }
if($battlepart['casualties_defender'][5] == 0) { $dead15 = 0; } else { $dead15 = $battlepart['casualties_defender'][5]; }
if($battlepart['casualties_defender'][6] == 0) { $dead16 = 0; } else { $dead16 = $battlepart['casualties_defender'][6]; }
if($battlepart['casualties_defender'][7] == 0) { $dead17 = 0; } else { $dead17 = $battlepart['casualties_defender'][7]; }
if($battlepart['casualties_defender'][8] == 0) { $dead18 = 0; } else { $dead18 = $battlepart['casualties_defender'][8]; }
if($battlepart['casualties_defender'][9] == 0) { $dead19 = 0; } else { $dead19 = $battlepart['casualties_defender'][9]; }
if($battlepart['casualties_defender'][10] == 0) { $dead20 = 0; } else { $dead20 = $battlepart['casualties_defender'][10]; }
*/
// Set units returning from attack
$database->modifyAttack($data['ref'],1,$dead1);
$database->modifyAttack($data['ref'],2,$dead2);
$database->modifyAttack($data['ref'],3,$dead3);
$database->modifyAttack($data['ref'],4,$dead4);
$database->modifyAttack($data['ref'],5,$dead5);
$database->modifyAttack($data['ref'],6,$dead6);
$database->modifyAttack($data['ref'],7,$dead7);
$database->modifyAttack($data['ref'],8,$dead8);
$database->modifyAttack($data['ref'],9,$dead9);
$database->modifyAttack($data['ref'],10,$dead10);
$database->modifyAttack($data['ref'],11,$dead11);
$unitsdead_att = ''.$dead1.','.$dead2.','.$dead3.','.$dead4.','.$dead5.','.$dead6.','.$dead7.','.$dead8.','.$dead9.','.$dead10.'';
if ($herosend_att>0){
$unitsdead_att_check = $unitsdead_att.','.$dead11;
}else{
$unitsdead_att_check = $unitsdead_att;
}
//$unitsdead_def = ''.$dead11.','.$dead12.','.$dead13.','.$dead14.','.$dead15.','.$dead16.','.$dead17.','.$dead18.','.$dead19.','.$dead20.'';
//top 10 attack and defence update
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10;
for($i=1;$i<=50;$i++) {
$totaldead_def += $dead[''.$i.''];
}
if ($Attacker['uhero'] != 0){
$heroxp = $totaldead_def;
$database->modifyHeroXp("experience",$heroxp,$from['owner']);
}
$database->modifyPoints($toF['owner'],'dpall',$totaldead_att );
$database->modifyPoints($from['owner'],'apall',$totaldead_def);
$database->modifyPoints($toF['owner'],'dp',$totaldead_att );
$database->modifyPoints($from['owner'],'ap',$totaldead_def);
$database->modifyPointsAlly($targetally,'Adp',$totaldead_att );
$database->modifyPointsAlly($ownally,'Aap',$totaldead_def);
$database->modifyPointsAlly($targetally,'dp',$totaldead_att );
$database->modifyPointsAlly($ownally,'ap',$totaldead_def);
if ($isoasis == 0){
// get toatal cranny value:
$buildarray = $database->getResourceLevel($data['to']);
$cranny = 0;
for($i=19;$i<39;$i++){
if($buildarray['f'.$i.'t']==23){
$cranny += $bid23[$buildarray['f'.$i.'']]['attri'];
}
}
//cranny efficiency
$atk_bonus = ($owntribe == 2)? (4/5) : 1;
$def_bonus = ($targettribe == 3)? 2 : 1;
$cranny_eff = ($cranny * $atk_bonus)*$def_bonus;
// work out available resources.
$this->updateRes($data['to'],$to['owner']);
$this->pruneResource();
$totclay = $database->getVillageField($data['to'],'clay');
$totiron = $database->getVillageField($data['to'],'iron');
$totwood = $database->getVillageField($data['to'],'wood');
$totcrop = $database->getVillageField($data['to'],'crop');
}else{
$cranny_eff = 0;
// work out available resources.
$this->updateORes($data['to']);
$this->pruneOResource();
$totclay = $database->getOasisField($data['to'],'clay');
$totiron = $database->getOasisField($data['to'],'iron');
$totwood = $database->getOasisField($data['to'],'wood');
$totcrop = $database->getOasisField($data['to'],'crop');
}
$avclay = floor($totclay - $cranny_eff);
$aviron = floor($totiron - $cranny_eff);
$avwood = floor($totwood - $cranny_eff);
$avcrop = floor($totcrop - $cranny_eff);
$avclay = ($avclay < 0)? 0 : $avclay;
$aviron = ($aviron < 0)? 0 : $aviron;
$avwood = ($avwood < 0)? 0 : $avwood;
$avcrop = ($avcrop < 0)? 0 : $avcrop;
$avtotal = array($avwood, $avclay, $aviron, $avcrop);
$av = $avtotal;
// resources (wood,clay,iron,crop)
$steal = array(0,0,0,0);
//bounty variables
$btotal = $battlepart['bounty'];
$bmod = 0;
for($i = 0; $i<5; $i++)
{
for($j=0;$j<4;$j++)
{
if(isset($avtotal[$j]))
{
if($avtotal[$j]<1)
unset($avtotal[$j]);
}
}
if(!$avtotal)
{
// echo 'array empty'; *no resources left to take.
break;
}
if($btotal <1 && $bmod <1)
break;
if($btotal<1)
{
while($bmod)
{
//random select
$rs = array_rand($avtotal);
if(isset($avtotal[$rs]))
{
$avtotal[$rs] -= 1;
$steal[$rs] += 1;
$bmod -= 1;
}
}
}
// handle unballanced amounts.
$btotal +=$bmod;
$bmod = $btotal%count($avtotal);
$btotal -=$bmod;
$bsplit = $btotal/count($avtotal);
$max_steal = (min($avtotal) < $bsplit)? min($avtotal): $bsplit;
for($j=0;$j<4;$j++)
{
if(isset($avtotal[$j]))
{
$avtotal[$j] -= $max_steal;
$steal[$j] += $max_steal;
$btotal -= $max_steal;
}
}
}
//work out time of return
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$unitspeeds = array(6,5,7,16,14,10,4,3,4,5,
7,7,6,9,10,9,4,3,4,5,
7,6,17,19,16,13,4,3,4,5,
7,7,6,9,10,9,4,3,4,5,
7,7,6,9,10,9,4,3,4,5);
$speeds = array();
//find slowest unit.
for($i=1;$i<=10;$i++)
{
if ($data['t'.$i] > $battlepart['casualties_attacker'][$i]) {
if($unitarray) { reset($unitarray); }
$unitarray = $GLOBALS["u".(($owntribe-1)*10+$i)];
$speeds[] = $unitarray['speed'];
}
}
if ($herosend_att>0){
$qh = "SELECT * FROM ".TB_PREFIX."hero WHERE uid = ".$from['owner']."";
$resulth = mysql_query($qh);
$hero_f=mysql_fetch_array($resulth);
$hero_unit=$hero_f['unit'];
$speeds[] = $GLOBALS['u'.$hero_unit]['speed'];
}
// Data for when troops return.
//catapulten kijken :D
$info_cat = $info_chief = $info_ram = ",";
if ($type=='3'){
if ($rams!='0'){
if (isset($empty)){
$info_ram = "".$ram_pic.",There is no wall to destroy.";
} else
if ($battlepart[8]>$battlepart[7]){
$info_ram = "".$ram_pic.",Wall destroyed.";
$database->setVillageLevel($data['to'],"f".$wallid."",'0');
$database->setVillageLevel($data['to'],"f".$wallid."t",'0');
$pop=$this->recountPop($data['to']);
}elseif ($battlepart[8]==0){
$info_ram = "".$ram_pic.",Wall was not damaged.";
}else{
$demolish=$battlepart[8]/$battlepart[7];
$totallvl = round(sqrt(pow(($walllevel+0.5),2)-($battlepart[8]*8)));
$info_ram = "".$ram_pic.",Wall damaged from level <b>".$walllevel."</b> to level <b>".$totallvl."</b>.";
$database->setVillageLevel($data['to'],"f".$wallid."",$totallvl);
}
}
}
if ($type=='3')
{
if ($catp!='0')
{
$pop=$this->recountPop($data['to']);
if($pop<=0)
{
$info_cat = ",".$catp_pic.", Village already destroyed.";
}
else
{
$basearray = $data['to'];
if ($data['ctar2']==0)
{
$bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray");
$bdo=mysql_fetch_array($bdo2);
$rand=$data['ctar1'];
if ($rand != 0)
{
$_rand=array();
$__rand=array();
$j=0;
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0)
{
$j++;
$_rand[$j]=$bdo['f'.$i];
$__rand[$j]=$i;
}
}
if (count($_rand)>0)
{
if (max($_rand)<=0) $rand=0;
else
{
$rand=rand(1, $j);
$rand=$__rand[$rand];
}
}
else
{
$rand=0;
}
}
if ($rand == 0)
{
$list=array();
$j=1;
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
if ($bdo['f'.$i] > 0)
{
$list[$j]=$i;
$j++;
}
}
$rand=rand(1, $j);
$rand=$list[$rand];
}
$tblevel = $bdo['f'.$rand];
$tbgid = $bdo['f'.$rand.'t'];
$tbid = $rand;
if($bid34[$stonemason]==0){
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200))) + 0.5);
}else{
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / (1 * $bid34[$stonemason]['attri']/100))) + 0.5);
}
if ($battlepart[4]>$needed_cata)
{
$info_cat = "".$catp_pic.", ".$this->procResType($tbgid)." destroyed.";
$database->setVillageLevel($data['to'],"f".$tbid."",'0');
if($tbid>=19) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); }
$buildarray = $GLOBALS["bid".$tbgid];
if ($tbgid==10 || $tbgid==38) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri'];
if ($tmaxstore<800) $tmaxstore=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."'*32 WHERE wref=".$data['to'];
$database->query($q);
}
if ($tbgid==11 || $tbgid==39) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri'];
if ($tmaxcrop<800) $tmaxcrop=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."'*32 WHERE wref=".$data['to'];
$database->query($q);
}
$pop=$this->recountPop($data['to']);
if($pop=='0')
{
$varray = $database->getProfileVillages($to['owner']);
if(count($varray)!='1' AND $to['capital']!='1'){
$database->clearExpansionSlot($data['to']);
$q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."market where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."research where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."training where vref =".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."units where vref =".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$data['to'];
$database->query($q);
$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."movement where to = ".$data['to']." or from = ".$data['to'];
$database->query($q);
}
}
}
elseif ($battlepart[4]==0)
{
$info_cat = "".$catp_pic.",".$this->procResType($tbgid)." was not damaged.";
}
else
{
$demolish=$battlepart[4]/$needed_cata;
$totallvl = round(sqrt(pow(($tblevel+0.5),2)-($battlepart[4]*8)));
if ($tblevel==$totallvl)
$info_cata=" was not damaged.";
else
{
$info_cata=" damaged from level <b>".$tblevel."</b> to level <b>".$totallvl."</b>.";
$buildarray = $GLOBALS["bid".$tbgid];
if ($tbgid==10 || $tbgid==38) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
if ($tmaxstore<800) $tmaxstore=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
$database->query($q);
}
if ($tbgid==11 || $tbgid==39) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
if ($tmaxcrop<800) $tmaxcrop=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
$database->query($q);
}
$pop=$this->recountPop($data['to']);
}
$info_cat = "".$catp_pic.",".$this->procResType($tbgid).$info_cata;
$database->setVillageLevel($data['to'],"f".$tbid."",$totallvl);
}
}
else
{
$bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray");
$bdo=mysql_fetch_array($bdo2);
$rand=$data['ctar1'];
if ($rand != 0)
{
$_rand=array();
$__rand=array();
$j=0;
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0)
{
$j++;
$_rand[$j]=$bdo['f'.$i];
$__rand[$j]=$i;
}
}
if (count($_rand)>0)
{
if (max($_rand)<=0) $rand=0;
else
{
$rand=rand(1, $j);
$rand=$__rand[$rand];
}
}
else
{
$rand=0;
}
}
if ($rand == 0)
{
$list=array();
$j=0;
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
if ($bdo['f'.$i] > 0)
{
$j++;
$list[$j]=$i;
}
}
$rand=rand(1, $j);
$rand=$list[$rand];
}
$tblevel = $bdo['f'.$rand];
$tbgid = $bdo['f'.$rand.'t'];
$tbid = $rand;
if($bid34[$stonemason]==0){
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200))) + 0.5);
}else{
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / (1 * $bid34[$stonemason]['attri']/100))) + 0.5);
}
if (($battlepart[4]/2)>$needed_cata)
{
$info_cat = "".$catp_pic.", ".$this->procResType($tbgid)." destroyed.";
$database->setVillageLevel($data['to'],"f".$tbid."",'0');
if($tbid>=19) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); }
$buildarray = $GLOBALS["bid".$tbgid];
if ($tbgid==10 || $tbgid==38) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri'];
if ($tmaxstore<800) $tmaxstore=800*32;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
$database->query($q);
}
if ($tbgid==11 || $tbgid==39) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri'];
if ($tmaxcrop<800) $tmaxcrop=800*32;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
$database->query($q);
}
$pop=$this->recountPop($data['to']);
if($pop=='0')
{
$varray = $database->getProfileVillages($to['owner']);
if(count($varray)!='1' AND $to['capital']!='1'){
$database->clearExpansionSlot($data['to']);
$q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."market where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."research where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."training where vref =".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."units where vref =".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$data['to'];
$database->query($q);
$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."movement where to = ".$data['to']." or from = ".$data['to'];
$database->query($q);
}
}
}
elseif ($battlepart[4]==0)
{
$info_cat = "".$catp_pic.",".$this->procResType($tbgid)." was not damaged.";
}
else
{
$demolish=($battlepart[4]/2)/$needed_cata;
$totallvl = round(sqrt(pow(($tblevel+0.5),2)-(($battlepart[4]/2)*8)));
if ($tblevel==$totallvl)
$info_cata=" was not damaged.";
else
{
$info_cata=" damaged from level <b>".$tblevel."</b> to level <b>".$totallvl."</b>.";
$buildarray = $GLOBALS["bid".$tbgid];
if ($tbgid==10 || $tbgid==38) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
if ($tmaxstore<800) $tmaxstore=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
$database->query($q);
}
if ($tbgid==11 || $tbgid==39) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
if ($tmaxcrop<800) $tmaxcrop=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
$database->query($q);
}
$pop=$this->recountPop($data['to']);
}
$info_cat = "".$catp_pic.",".$this->procResType($tbgid).$info_cata;
$database->setVillageLevel($data['to'],"f".$tbid."",$totallvl);
}
$bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray");
$bdo=mysql_fetch_array($bdo2);
$rand=$data['ctar2'];
if ($rand != 99)
{
$_rand=array();
$__rand=array();
$j=0;
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0)
{
$j++;
$_rand[$j]=$bdo['f'.$i];
$__rand[$j]=$i;
}
}
if (count($_rand)>0)
{
if (max($_rand)<=0) $rand=99;
else
{
$rand=rand(1, $j);
$rand=$__rand[$rand];
}
}
else
{
$rand=99;
}
}
if ($rand == 99)
{
$list=array();
$j=0;
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
if ($bdo['f'.$i] > 0)
{
$j++;
$list[$j]=$i;
}
}
$rand=rand(1, $j);
$rand=$list[$rand];
}
$tblevel = $bdo['f'.$rand];
$tbgid = $bdo['f'.$rand.'t'];
$tbid = $rand;
if($bid34[$stonemason]==0){
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200))) + 0.5);
}else{
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / (1 * $bid34[$stonemason]['attri']/100))) + 0.5);
}
if (($battlepart[4]/2)>$needed_cata)
{
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid)." destroyed.</td></tr></tbody>";
$database->setVillageLevel($data['to'],"f".$tbid."",'0');
if($tbid>=19) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); }
$buildarray = $GLOBALS["bid".$tbgid];
if ($tbgid==10 || $tbgid==38) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri'];
if ($tmaxstore<800) $tmaxstore=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
$database->query($q);
}
if ($tbgid==11 || $tbgid==39) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri'];
if ($tmaxcrop<800) $tmaxcrop=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
$database->query($q);
}
$pop=$this->recountPop($data['to']);
if($pop=='0')
{
$varray = $database->getProfileVillages($to['owner']);
if(count($varray)!='1' AND $to['capital']!='1'){
$database->clearExpansionSlot($data['to']);
$q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."market where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."research where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."training where vref =".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."units where vref =".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$data['to'];
$database->query($q);
$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$data['to'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."movement where to = ".$data['to']." or from = ".$data['to'];
$database->query($q);
}
}
}
elseif ($battlepart[4]==0)
{
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid)." was not damaged.</td></tr></tbody>";
}
else
{
$demolish=($battlepart[4]/2)/$needed_cata;
$totallvl = round(sqrt(pow(($tblevel+0.5),2)-(($battlepart[4]/2)*8)));
if ($tblevel==$totallvl)
$info_cata=" was not damaged.";
else
{
$info_cata=" damaged from level <b>".$tblevel."</b> to level <b>".$totallvl."</b>.";
$buildarray = $GLOBALS["bid".$tbgid];
if ($tbgid==10 || $tbgid==38) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
if ($tmaxstore<800) $tmaxstore=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
$database->query($q);
}
if ($tbgid==11 || $tbgid==39) {
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
$t_sql=mysql_fetch_array($tsql);
$tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
if ($tmaxcrop<800) $tmaxcrop=800;
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
$database->query($q);
}
$pop=$this->recountPop($data['to']);
}
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid).$info_cata."</td></tr></tbody>";
$database->setVillageLevel($data['to'],"f".$tbid."",$totallvl);
}
}
}
}
}
//chiefing village
//there are senators
if(($data['t9']-$dead9)>0){
$varray = $database->getProfileVillages($to['owner']);
//kijken of laatste dorp is, of hoofddorp
if(count($varray)!='1' AND $to['capital']!='1'){
if($to['owenr']!=3 AND $to['name']!='WW Buildingplan'){
//if there is no Palace/Residence
for ($i=18; $i<39; $i++){
if ($database->getFieldLevel($data['to'],"".$i."t")==25 or $database->getFieldLevel($data['to'],"".$i."t")==26){
$nochiefing='1';
$info_chief = "".$chief_pic.",The Palace/Residence isn\'t destroyed!";
}
}
if(!isset($nochiefing)){
//$info_chief = "".$chief_pic.",You don't have enought CP to chief a village.";
for ($i=0; $i<($data['t9']-$dead9); $i++){
$rand+=rand(15,25);
}
//loyalty is more than 0
if(($toF['loyalty']-$rand)>0){
$info_chief = "".$chief_pic.",The loyalty was lowered from <b>".floor($toF['loyalty'])."</b> to <b>".floor($toF['loyalty']-$rand)."</b>.";
$database->setVillageField($data['to'],loyalty,($toF['loyalty']-$rand));
} else {
//you took over the village
$artifact = $database->getOwnArtefactInfo($data['to']);
$info_chief = "".$chief_pic.",Inhabitants decided to join your empire.";
if ($artifact['vref'] == $data['to']){
$database->claimArtefact($data['to'],$data['to'],$database->getVillageField($data['from'],"owner"));
}
$database->setVillageField($data['to'],loyalty,100);
$database->setVillageField($data['to'],owner,$database->getVillageField($data['from'],"owner"));
//delete upgrades in armory and blacksmith
$q = "DELETE FROM ".TB_PREFIX."abdata WHERE vref=".$data['to'];
$database->query($q);
$database->addABTech($data['to']);
//delete researches in academy
$q = "DELETE FROM ".TB_PREFIX."tdata WHERE vref=".$data['to'];
$database->query($q);
$database->addTech($data['to']);
$pop1 = $database->getVillageField($data['from'],"pop");
$pop2 = $database->getVillageField($data['to'],"pop");
if($pop1 > $pop2){
$buildlevel = $database->getResourceLevel($data['to']);
for ($i=1; $i<=39; $i++){
if($buildlevel['f'.$i]!=0){
$leveldown = $buildlevel['f'.$i]-1;
$database->setVillageLevel($data['to'],"f".$i,$leveldown);
}
}
if($buildlevel['f99']!=0){
$leveldown = $buildlevel['f99']-1;
$database->setVillageLevel($data['to'],"f99",$leveldown);
}
}
//destroy wall
$database->setVillageLevel($data['to'],"f40",0);
$database->setVillageLevel($data['to'],"f40t",0);
$database->clearExpansionSlot($data['to']);
//kill a chief
$database->modifyAttack($data['ref'],9,1);
$exp1 = $database->getVillageField($data['from'],'exp1');
$exp2 = $database->getVillageField($data['from'],'exp2');
$exp3 = $database->getVillageField($data['from'],'exp3');
if($exp1 == 0){
$exp = 'exp1';
$value = $data['to'];
}
elseif($exp2 == 0){
$exp = 'exp2';
$value = $data['to'];
}
else{
$exp = 'exp3';
$value = $data['to'];
}
$database->setVillageField($data['from'],$exp,$value);
$chiefing_village = 1;
}
}
} else {
$info_chief = "".$chief_pic.",You cant take over this village.";
}
} else {
$info_chief = "".$chief_pic.",You cant take over this village.";
}
}
if($data['t11'] > 0){
if ($isoasis != 0) {
if ($database->canConquerOasis($data['from'],$data['to'])) {
if($unitssend_def[1] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[2] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[3] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[4] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[5] == '0,0,0,0,0,0,0,0,0,0'){
$database->conquerOasis($data['from'],$data['to']);
$info_chief = $hero_pic.",Your hero has conquered this oasis";
}
} else {
$OasisInfo = $database->getOasisInfo($data['to']);
if ($OasisInfo['conqured'] != 0) {
$Oloyaltybefore = $OasisInfo['loyalty'];
$database->modifyOasisLoyalty($data['to']);
$OasisInfo = $database->getOasisInfo($data['to']);
$Oloyaltynow = $OasisInfo['loyalty'];
$info_chief = $hero_pic.",Your hero has reduced oasis loyalty to ".$Oloyaltynow." from ".$Oloyaltybefore." and gained ".$heroxp." XP";
} else {
if ($heroxp == 0) {
$info_chief = $hero_pic.",Your hero had nothing to kill therfore gains no XP at all";
} else {
$info_chief = $hero_pic.",Your hero gained ".$heroxp." XP";
}
}
}
} else {
$artifact = $database->getOwnArtefactInfo($data['to']);
if ($artifact['vref'] == $data['to']) {
if ($database->canClaimArtifact($data['from'],$artifact['vref'],$artifact['size'])) {
$database->claimArtefact($data['from'],$data['to'],$database->getVillageField($data['from'],"owner"));
$info_chief = $hero_pic.",Your hero is carrying home a artefact and gained ".$heroxp." XP from the battle";
} else {
$info_chief = $hero_pic.",Your hero could not claim the artefact and gained ".$heroxp." XP from the battle";
}
}
}
}
if($scout){
if ($data['spy'] == 1){
$info_spy = "".$spy_pic.",<div class=\"res\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"Lumber\" />".round($totwood)." |
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"Clay\" />".round($totclay)." |
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"Iron\" />".round($totiron)." |
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"Crop\" />".round($totcrop)."</div>
<div class=\"carry\"><img class=\"car\" src=\"img/x.gif\" alt=\"carry\" title=\"carry\" />Total Resources : ".round($totwood+$totclay+$totiron+$totcrop)."</div>
";
}else if($data['spy'] == 2){
if ($isoasis == 0){
$basearray = $database->getMInfo($data['to']);
$resarray = $database->getResourceLevel($basearray['wref']);
$crannylevel =0;
$rplevel = 0;
$walllevel = 0;
for($j=19;$j<=40;$j++) {
if($resarray['f'.$j.'t'] == 25 || $resarray['f'.$j.'t'] == 26 ) {
$rplevel = $database->getFieldLevel($basearray['wref'],$j);
}
}
for($j=19;$j<=40;$j++) {
if($resarray['f'.$j.'t'] == 40) {
$walllevel = $database->getFieldLevel($basearray['wref'],$j);
}
}
for($j=19;$j<=40;$j++) {
if($resarray['f'.$j.'t'] == 23) {
$crannylevel = $database->getFieldLevel($basearray['wref'],$j);
}
}
}else {
$crannylevel =0;
$walllevel =0;
$rplevel =0;
}
$palaceimg = "<img src=\"gpack/travian_default/img/g/g26.gif\" height=\"30\" width=\"24\" alt=\"Palace\" title=\"Palace\" />";
$crannyimg = "<img src=\"gpack/travian_default/img/g/g23.gif\" height=\"30\" width=\"24\" alt=\"Cranny\" title=\"Cranny\" />";
$info_spy = "".$spy_pic.",".$palaceimg." Residance/Palace Level : ".$rplevel."
<br>".$crannyimg." Cranny level: ".$crannylevel."<br><br>Wall Level : ".$walllevel."";
}
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.',,';
}
else{
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.',,';
}
// When all troops die, sends no info.
$data_fail = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_deff[1].','.$unitsdead_deff[1].','.$ger.','.$unitssend_deff[2].','.$unitsdead_deff[2].','.$gal.','.$unitssend_deff[3].','.$unitsdead_deff[3].','.$nat.','.$unitssend_deff[4].','.$unitsdead_deff[4].','.$natar.','.$unitssend_deff[5].','.$unitsdead_deff[5].',,,'.$data['t11'].','.$dead11.',,';
//Undetected and detected in here.
if($scout){
for($i=1;$i<=10;$i++)
{
if($battlepart['casualties_attacker'][$i]){
if($from['owner'] == 3){
$database->addNotice($to['owner'],$to['wref'],$targetally,0,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
break;
}else if($unitsdead_att == $unitssend_att){
$database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
break;
}else{
$database->addNotice($to['owner'],$to['wref'],$targetally,21,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
break;
}
}
}
}
else {
if($totalsend_alldef == 0){
$database->addNotice($to['owner'],$to['wref'],$targetally,7,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else if($totaldead_alldef == 0){
$database->addNotice($to['owner'],$to['wref'],$targetally,4,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else if($totalsend_alldef > $totaldead_alldef){
$database->addNotice($to['owner'],$to['wref'],$targetally,5,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else if($totalsend_alldef == $totaldead_alldef){
$database->addNotice($to['owner'],$to['wref'],$targetally,6,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}
}
//to here
// If the dead units not equal the ammount sent they will return and report
if($unitsdead_att != $unitssend_att or $dead11 != $herosend_att)
{
$endtime = $this->procDistanceTime($from,$to,min($speeds),1) + $AttackArrivalTime;
//$endtime = $this->procDistanceTime($from,$to,min($speeds),1) + time();
if($type == 1) {
$database->addNotice($from['owner'],$to['wref'],$ownally,18,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else {
if ($totaldead_att == 0){
$database->addNotice($from['owner'],$to['wref'],$ownally,1,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else{
$database->addNotice($from['owner'],$to['wref'],$ownally,2,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}
}
$database->setMovementProc($data['moveid']);
if($chiefing_village != 1){
$database->addMovement(4,$to['wref'],$from['wref'],$data['ref'],time(),$endtime);
}else{
$villreinf = $database->addEnforce($data);
$villtribe = $database->getUserField($from['owner'],"tribe",0);
$unittribe = $villtribe-1;
if($unittribe == 0){
$unittribe = "";
}
$database->modifyEnforce($villreinf,$unittribe.'1',$data['t1']-$dead1,1);
$database->modifyEnforce($villreinf,$unittribe.'2',$data['t2']-$dead2,1);
$database->modifyEnforce($villreinf,$unittribe.'3',$data['t3']-$dead3,1);
$database->modifyEnforce($villreinf,$unittribe.'4',$data['t4']-$dead4,1);
$database->modifyEnforce($villreinf,$unittribe.'5',$data['t5']-$dead5,1);
$database->modifyEnforce($villreinf,$unittribe.'6',$data['t6']-$dead6,1);
$database->modifyEnforce($villreinf,$unittribe.'7',$data['t7']-$dead7,1);
$database->modifyEnforce($villreinf,$unittribe.'8',$data['t8']-$dead8,1);
$database->modifyEnforce($villreinf,$unittribe.'9',$data['t9']-$dead9-1,1);
$database->modifyEnforce($villreinf,$unittribe.'10',$data['t10']-$dead10,1);
$database->modifyEnforce($villreinf,$unittribe.'11',$data['t11']-$dead11,1);
}
// send the bounty on type 6.
if($type !== 1)
{
$reference = $database->sendResource($steal[0],$steal[1],$steal[2],$steal[3],0,0);
$isoasis1 = $database->isVillageOases($to['wref']);
if ($isoasis1 == 0){
$database->modifyResource($to['wref'],$steal[0],$steal[1],$steal[2],$steal[3],0);
}else{
$database->modifyOasisResource($to['wref'],$steal[0],$steal[1],$steal[2],$steal[3],0);
}
$database->addMovement(6,$to['wref'],$from['wref'],$reference,time(),$endtime);
//$database->updateVillage($to['wref']);
$totalstolengain=$steal[0]+$steal[1]+$steal[2]+$steal[3];
$totalstolentaken=($totalstolentaken-($steal[0]+$steal[1]+$steal[2]+$steal[3]));
$database->modifyPoints($from['owner'],'RR',$totalstolengain);
$database->modifyPoints($to['owner'],'RR',$totalstolentaken);
$database->modifyPointsAlly($targetally,'RR',$totalstolentaken );
$database->modifyPointsAlly($ownally,'RR',$totalstolengain);
}
}
else //else they die and don't return or report.
{
$database->setMovementProc($data['moveid']);
if($type == 1){
$database->addNotice($from['owner'],$to['wref'],$ownally,19,addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
}else{
$database->addNotice($from['owner'],$to['wref'],$ownally,3,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
}
}
}
if(file_exists("GameEngine/Prevention/sendunits.txt")) {
@unlink("GameEngine/Prevention/sendunits.txt");
}
}
private function sendreinfunitsComplete() {
global $bid23,$database,$battle;
$time = time();
$ourFileHandle = @fopen("GameEngine/Prevention/sendreinfunits.txt", 'w');
@fclose($ourFileHandle);
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '3' and ".TB_PREFIX."attacks.attack_type = '2' and endtime < $time";
$dataarray = $database->query_return($q);
foreach($dataarray as $data) {
if($data['from']==0){
$to = $database->getMInfo($data['to']);
$database->addEnforce($data);
$reinf = $database->getEnforce($data['to'],$data['from']);
$database->modifyEnforce($reinf['id'],31,1,1);
$data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0';
$database->addNotice($to['owner'],$to['wref'],$targetally,8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
$database->setMovementProc($data['moveid']);
}else{
//set base things
$owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0);
$targettribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
$to = $database->getMInfo($data['to']);
$from = $database->getMInfo($data['from']);
$toF = $database->getVillage($data['to']);
$fromF = $database->getVillage($data['from']);
//check to see if we're only sending a hero between own villages and there's a Mansion at target village
if($data['t11'] != 0) {
if($database->getVillageField($data['from'],"owner") == $database->getVillageField($data['to'],"owner")) {
for($i=1;$i<=10;$i++) { if($data['t'.$i]>0) { $NonHeroPresent = 1; break; } }
if($NonHeroPresent == 0 && $this->getTypeLevel(37,$data['to']) > 0) {
//don't reinforce, addunit instead
$database->modifyUnit($data['to'],array("hero"),array(1),array(1));
$heroid = $database->getHero($database->getVillageField($data['from'],"owner"),1);
$database->modifyHero("wref",$data['to'],$heroid,0);
$HeroTransfer = 1;
}
}
} if(!$HeroTransfer)
{
//check if there is defence from town in to town
$check=$database->getEnforce($data['to'],$data['from']);
if (!isset($check['id'])){
//no:
$database->addEnforce($data);
} else{
//yes
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
//add unit.
$j='1';
for($i=$start;$i<=$end;$i++){
$database->modifyEnforce($check['id'],$i,$data['t'.$j.''],1); $j++;
}
}
}
//send rapport
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].','.$data['t11'].'';
$data_fail = ''.$from['wref'].','.$from['owner'].','.$owntribe.','.$unitssend_att.'';
$database->addNotice($from['owner'],$from['wref'],$ownally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
if($from['owner'] != $to['owner']) {
$database->addNotice($to['owner'],$to['wref'],$targetally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
}
//update status
$database->setMovementProc($data['moveid']);
}
}
if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
@unlink("GameEngine/Prevention/sendreinfunits.txt");
}
}
private function returnunitsComplete() {
global $database;
$ourFileHandle = @fopen("GameEngine/Prevention/returnunits.txt", 'w');
@fclose($ourFileHandle);
$time = time();
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '4' and endtime < $time";
$dataarray = $database->query_return($q);
foreach($dataarray as $data) {
$tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
if($tribe == 1){ $u = ""; } elseif($tribe == 2){ $u = "1"; } elseif($tribe == 3){ $u = "2"; } elseif($tribe == 4){ $u = "3"; } else{ $u = "4"; }
$database->modifyUnit(
$data['to'],
array($u."1",$u."2",$u."3",$u."4",$u."5",$u."6",$u."7",$u."8",$u."9",$tribe."0","hero"),
array($data['t1'],$data['t2'],$data['t3'],$data['t4'],$data['t5'],$data['t6'],$data['t7'],$data['t8'],$data['t9'],$data['t10'],$data['t11']),
array(1,1,1,1,1,1,1,1,1,1,1)
);
$database->setMovementProc($data['moveid']);
}
// Recieve the bounty on type 6.
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."send where ".TB_PREFIX."movement.ref = ".TB_PREFIX."send.id and ".TB_PREFIX."movement.proc = 0 and sort_type = 6 and endtime < $time";
$dataarray = $database->query_return($q);
foreach($dataarray as $data) {
if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; }
elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; }
elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; }
elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; }
$to = $database->getMInfo($data['to']);
$from = $database->getMInfo($data['from']);
$database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1);
//$database->updateVillage($data['to']);
$database->setMovementProc($data['moveid']);
}
$this->pruneResource();
if(file_exists("GameEngine/Prevention/returnunits.txt")) {
@unlink("GameEngine/Prevention/returnunits.txt");
}
}
private function sendSettlersComplete() {
global $database, $building;
$ourFileHandle = @fopen("GameEngine/Prevention/settlers.txt", 'w');
@fclose($ourFileHandle);
$time = time();
$q = "SELECT * FROM ".TB_PREFIX."movement where proc = 0 and sort_type = 5 and endtime < $time";
$dataarray = $database->query_return($q);
foreach($dataarray as $data) {
$to = $database->getMInfo($data['from']);
$user = $database->getUserField($to['owner'],'username',0);
$taken = $database->getVillageState($data['to']);
if($taken['occupied'] == 0){
$database->setFieldTaken($data['to']);
$database->addVillage($data['to'],$to['owner'],$user,'0');
$database->addResourceFields($data['to'],$database->getVillageType($data['to']));
$database->addUnits($data['to']);
$database->addTech($data['to']);
$database->addABTech($data['to']);
$database->setMovementProc($data['moveid']);
$exp1 = $database->getVillageField($data['from'],'exp1');
$exp2 = $database->getVillageField($data['from'],'exp2');
$exp3 = $database->getVillageField($data['from'],'exp3');
if($exp1 == 0){
$exp = 'exp1';
$value = $data['to'];
}
elseif($exp2 == 0){
$exp = 'exp2';
$value = $data['to'];
}
else{
$exp = 'exp3';
$value = $data['to'];
}
$database->setVillageField($data['from'],$exp,$value);
}
else{
// here must come movement from returning settlers
$database->setMovementProc($data['moveid']);
}
}
if(file_exists("GameEngine/Prevention/settlers.txt")) {
@unlink("GameEngine/Prevention/settlers.txt");
}
}
private function researchComplete() {
global $database;
$ourFileHandle = @fopen("GameEngine/Prevention/research.txt", 'w');
@fclose($ourFileHandle);
$time = time();
$q = "SELECT * FROM ".TB_PREFIX."research where timestamp < $time";
$dataarray = $database->query_return($q);
foreach($dataarray as $data) {
$sort_type = substr($data['tech'],0,1);
switch($sort_type) {
case "t":
$q = "UPDATE ".TB_PREFIX."tdata set ".$data['tech']." = 1 where vref = ".$data['vref'];
break;
case "a":
case "b":
$q = "UPDATE ".TB_PREFIX."abdata set ".$data['tech']." = ".$data['tech']." + 1 where vref = ".$data['vref'];
break;
}
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."research where id = ".$data['id'];
$database->query($q);
}
if(file_exists("GameEngine/Prevention/research.txt")) {
@unlink("GameEngine/Prevention/research.txt");
}
}
private function updateRes($bountywid,$uid) {
global $session;
$this->bountyLoadTown($bountywid);
$this->bountycalculateProduction($bountywid,$uid);
$this->bountyprocessProduction($bountywid);
}
private function updateORes($bountywid) {
global $session;
$this->bountyLoadOTown($bountywid);
$this->bountycalculateOProduction($bountywid);
$this->bountyprocessOProduction($bountywid);
}
private function bountyLoadOTown($bountywid) {
global $database,$session,$logging,$technology;
$this->bountyinfoarray = $database->getOasisV($bountywid);
$this->bountyresarray = $database->getResourceLevel($bountywid);
$this->bountypop = 2;
}
private function bountyLoadTown($bountywid) {
global $database,$session,$logging,$technology;
$this->bountyinfoarray = $database->getVillage($bountywid);
$this->bountyresarray = $database->getResourceLevel($bountywid);
$this->bountyoasisowned = $database->getOasis($bountywid);
$this->bountyocounter = $this->bountysortOasis();
$this->bountypop = $this->bountyinfoarray['pop'];
//$unitarray = $database->getUnit($bountywid);
//if(count($unitarray) > 0) {
// for($i=1;$i<=50;$i++) {
// $this->bountyunitall['u'.$i] = $unitarray['u'.$i];
// }
//}
//$enforcearray = $database->getEnforceVillage($bountywid,0);
//if(count($enforcearray) > 0) {
// foreach($enforcearray as $enforce) {
// for($i=1;$i<=50;$i++) {
// $this->bountyunitall['u'.$i] += $enforce['u'.$i];
// }
// }
//}
}
private function bountysortOasis() {
$crop = $clay = $wood = $iron = 0;
foreach ($this->bountyoasisowned as $oasis) {
switch($oasis['type']) {
case 1:
case 2:
$wood += 1;
break;
case 3:
$wood += 1;
$crop += 1;
break;
case 4:
case 5:
$clay += 1;
break;
case 6:
$clay += 1;
$crop += 1;
break;
case 7:
case 8:
$iron += 1;
break;
case 9:
$iron += 1;
$crop += 1;
break;
case 10:
case 11:
$crop += 1;
break;
case 12:
$crop += 2;
break;
}
}
return array($wood,$clay,$iron,$crop);
}
function getAllUnits($base) {
global $database;
$ownunit = $database->getUnit($base);
$enforcementarray = $database->getEnforceVillage($base,0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
$ownunit['u'.$i] += $enforce['u'.$i];
}
}
}
$movement = $database->getVillageMovement($base);
if(!empty($movement)) {
for($i=1;$i<=50;$i++) {
$ownunit['u'.$i] += $movement['u'.$i];
}
}
return $ownunit;
}
public function getUpkeep($array,$type) {
$upkeep = 0;
switch($type) {
case 0:
$start = 1;
$end = 50;
break;
case 1:
$start = 1;
$end = 10;
break;
case 2:
$start = 11;
$end = 20;
break;
case 3:
$start = 21;
$end = 30;
break;
case 4:
$start = 31;
$end = 40;
break;
case 5:
$start = 41;
$end = 50;
break;
}
for($i=$start;$i<=$end;$i++) {
$unit = "u".$i;
global $$unit;
$dataarray = $$unit;
$upkeep += $dataarray['pop'] * $array[$unit];
}
return $upkeep;
}
private function bountycalculateOProduction($bountywid) {
global $technology,$database;
$this->bountyOproduction['wood'] = $this->bountyGetOWoodProd();
$this->bountyOproduction['clay'] = $this->bountyGetOClayProd();
$this->bountyOproduction['iron'] = $this->bountyGetOIronProd();
$this->bountyOproduction['crop'] = $this->bountyGetOCropProd();
}
private function bountycalculateProduction($bountywid,$uid) {
global $technology,$database;
$normalA = $database->getOwnArtefactInfoByType($bountywid,4);
$largeA = $database->getOwnUniqueArtefactInfo($uid,4,2);
$uniqueA = $database->getOwnUniqueArtefactInfo($uid,4,3);
$upkeep = $this->getUpkeep($this->getAllUnits($bountywid),0);
$this->bountyproduction['wood'] = $this->bountyGetWoodProd();
$this->bountyproduction['clay'] = $this->bountyGetClayProd();
$this->bountyproduction['iron'] = $this->bountyGetIronProd();
if ($uniqueA['size']==3 && $uniqueA['owner']==$uid){
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.50));
}else if ($normalA['type']==4 && $normalA['size']==1 && $normalA['owner']==$uid){
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25));
}else if ($largeA['size']==2 && $largeA['owner']==$uid){
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25));
}else{
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-$upkeep;
}
}
private function bountyprocessProduction($bountywid) {
global $database;
$timepast = time() - $this->bountyinfoarray['lastupdate'];
$nwood = ($this->bountyproduction['wood'] / 3600) * $timepast;
$nclay = ($this->bountyproduction['clay'] / 3600) * $timepast;
$niron = ($this->bountyproduction['iron'] / 3600) * $timepast;
$ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast;
$database->modifyResource($bountywid,$nwood,$nclay,$niron,$ncrop,1);
$database->updateVillage($bountywid);
}
private function bountyprocessOProduction($bountywid) {
global $database;
$timepast = time() - $this->bountyinfoarray['lastupdated'];
$nwood = ($this->bountyproduction['wood'] / 3600) * $timepast;
$nclay = ($this->bountyproduction['clay'] / 3600) * $timepast;
$niron = ($this->bountyproduction['iron'] / 3600) * $timepast;
$ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast;
$database->modifyOasisResource($bountywid,$nwood,$nclay,$niron,$ncrop,1);
$database->updateOasis($bountywid);
}
private function bountyGetWoodProd() {
global $bid1,$bid5,$session;
$wood = $sawmill = 0;
$woodholder = array();
for($i=1;$i<=38;$i++) {
if($this->bountyresarray['f'.$i.'t'] == 1) {
array_push($woodholder,'f'.$i);
}
if($this->bountyresarray['f'.$i.'t'] == 5) {
$sawmill = $this->bountyresarray['f'.$i];
}
}
for($i=0;$i<=count($woodholder)-1;$i++) { $wood+= $bid1[$this->bountyresarray[$woodholder[$i]]]['prod']; }
if($sawmill >= 1) {
$wood += $wood /100 * $bid5[$sawmill]['attri'];
}
if($this->bountyocounter[0] != 0) {
$wood += $wood*0.25*$this->bountyocounter[0];
}
// $wood += $wood*$this->bountyocounter[0]*0.25;
$wood *= SPEED;
return round($wood);
}
private function bountyGetOWoodProd() {
global $session;
$wood = 0;
$wood += 40;
$wood *= SPEED;
return round($wood);
}
private function bountyGetOClayProd() {
global $session;
$clay = 0;
$clay += 40;
$clay *= SPEED;
return round($clay);
}private function bountyGetOIronProd() {
global $session;
$iron = 0;
$iron += 40;
$iron *= SPEED;
return round($iron);
}
private function bountyGetOCropProd() {
global $session;
$crop = 0;
$clay += 40;
$crop *= SPEED;
return round($crop);
}
private function bountyGetClayProd() {
global $bid2,$bid6,$session;
$clay = $brick = 0;
$clayholder = array();
for($i=1;$i<=38;$i++) {
if($this->bountyresarray['f'.$i.'t'] == 2) {
array_push($clayholder,'f'.$i);
}
if($this->bountyresarray['f'.$i.'t'] == 6) {
$brick = $this->bountyresarray['f'.$i];
}
}
for($i=0;$i<=count($clayholder)-1;$i++) { $clay+= $bid2[$this->bountyresarray[$clayholder[$i]]]['prod']; }
if($brick >= 1) {
$clay += $clay /100 * $bid6[$brick]['attri'];
}
if($this->bountyocounter[1] != 0) {
$clay += $clay*0.25*$this->bountyocounter[1];
}
// $clay += $clay*$this->bountyocounter[1]*0.25;
$clay *= SPEED;
return round($clay);
}
private function bountyGetIronProd() {
global $bid3,$bid7,$session;
$iron = $foundry = 0;
$ironholder = array();
for($i=1;$i<=38;$i++) {
if($this->bountyresarray['f'.$i.'t'] == 3) {
array_push($ironholder,'f'.$i);
}
if($this->bountyresarray['f'.$i.'t'] == 7) {
$foundry = $this->bountyresarray['f'.$i];
}
}
for($i=0;$i<=count($ironholder)-1;$i++) { $iron+= $bid3[$this->bountyresarray[$ironholder[$i]]]['prod']; }
if($foundry >= 1) {
$iron += $iron /100 * $bid7[$foundry]['attri'];
}
if($this->bountyocounter[2] != 0) {
$iron += $iron*0.25*$this->bountyocounter[2];
}
// $iron += $iron*$this->bountyocounter[2]*0.25;
$iron *= SPEED;
return round($iron);
}
private function bountyGetCropProd() {
global $bid4,$bid8,$bid9,$session;
$crop = $grainmill = $bakery = 0;
$cropholder = array();
for($i=1;$i<=38;$i++) {
if($this->bountyresarray['f'.$i.'t'] == 4) {
array_push($cropholder,'f'.$i);
}
if($this->bountyresarray['f'.$i.'t'] == 8) {
$grainmill = $this->bountyresarray['f'.$i];
}
if($this->bountyresarray['f'.$i.'t'] == 9) {
$bakery = $this->bountyresarray['f'.$i];
}
}
for($i=0;$i<=count($cropholder)-1;$i++) { $crop+= $bid4[$this->bountyresarray[$cropholder[$i]]]['prod']; }
if($grainmill >= 1) {
$crop += $crop /100 * $bid8[$grainmill]['attri'];
}
if($bakery >= 1) {
$crop += $crop /100 * $bid9[$bakery]['attri'];
}
if($this->bountyocounter[3] != 0) {
$crop += $crop*0.25*$this->bountyocounter[3];
}
// $crop += $crop*$this->bountyocounter[3]*0.25;
$crop *= SPEED;
return round($crop);
}
private function trainingComplete() {
global $database;
$ourFileHandle = @fopen("GameEngine/Prevention/training.txt", 'w');
@fclose($ourFileHandle);
$trainlist = $database->getTrainingList();
if(count($trainlist) > 0) {
foreach($trainlist as $train) {
$database->updateTraining($train['id'],0);
$trained = 0;
if($train['eachtime'] == 0) { $train['eachtime'] = 1; }
$timepast = $train['timestamp'] - $train['commence'];
if ($timepast >= 0) {
$trained = floor($timepast/$train['eachtime']);
$pop = $train['pop'] * $trained;
if($trained >= $train['amt']) {
$trained = $train['amt'];
}
$database->modifyUnit($train['vref'],array(($train['unit']>60?$train['unit']-60:$train['unit'])),array($trained),array(1));
if($train['amt']-$trained <= 0) {
$database->trainUnit($train['id'],0,0,0,0,1,1);
}
if($trained > 0) {
$database->modifyCommence($train['id']);
}
$database->updateTraining($train['id'],$trained);
}
}
}
if(file_exists("GameEngine/Prevention/training.txt")) {
@unlink("GameEngine/Prevention/training.txt");
}
}
private function procDistanceTime($coor,$thiscoor,$ref,$mode) {
global $bid14,$database,$generator;
$resarray = $database->getResourceLevel($generator->getBaseID($coor['x'],$coor['y']));
$xdistance = ABS($thiscoor['x'] - $coor['x']);
if($xdistance > WORLD_MAX) {
$xdistance = (2*WORLD_MAX+1) - $xdistance;
}
$ydistance = ABS($thiscoor['y'] - $coor['y']);
if($ydistance > WORLD_MAX) {
$ydistance = (2*WORLD_MAX+1) - $ydistance;
}
$distance = SQRT(POW($xdistance,2)+POW($ydistance,2));
if(!$mode) {
if($ref == 1) {
$speed = 16;
}
else if($ref == 2) {
$speed = 12;
}
else if($ref == 3) {
$speed = 24;
}
else if($ref == 300) {
$speed = 5;
}
else {
$speed = 1;
}
}
else {
$speed = $ref;
if($this->getsort_typeLevel(14,$resarray) != 0 && $distance >= TS_THRESHOLD) {
$speed = $speed * ($bid14[$this->getsort_typeLevel(14,$resarray)]['attri']/100) ;
}
}
if($speed!=0){
return round(($distance/$speed) * 3600 / INCREASE_SPEED);
}else{
return round($distance * 3600 / INCREASE_SPEED);
}
}
private function getsort_typeLevel($tid,$resarray) {
global $village;
$keyholder = array();
foreach(array_keys($resarray,$tid) as $key) {
if(strpos($key,'t')) {
$key = preg_replace("/[^0-9]/", '', $key);
array_push($keyholder, $key);
}
}
$element = count($keyholder);
if($element >= 2) {
if($tid <= 4) {
$temparray = array();
for($i=0;$i<=$element-1;$i++) {
array_push($temparray,$resarray['f'.$keyholder[$i]]);
}
foreach ($temparray as $key => $val) {
if ($val == max($temparray))
$target = $key;
}
}
else {
for($i=0;$i<=$element-1;$i++) {
//if($resarray['f'.$keyholder[$i]] != $this->getsort_typeMaxLevel($tid)) {
// $target = $i;
//}
}
}
}
else if($element == 1) {
$target = 0;
}
else {
return 0;
}
if($keyholder[$target] != "") {
return $resarray['f'.$keyholder[$target]];
}
else {
return 0;
}
}
private function celebrationComplete() {
global $database;
$ourFileHandle = @fopen("GameEngine/Prevention/celebration.txt", 'w');
@fclose($ourFileHandle);
$varray = $database->getCel();
foreach($varray as $vil){
$id = $vil['wref'];
$type = $vil['type'];
$user = $vil['owner'];
if($type == 1){$cp = 500;}else if($type == 2){$cp = 2000;}
$database->clearCel($id);
$database->setCelCp($user,$cp);
}
if(file_exists("GameEngine/Prevention/celebration.txt")) {
@unlink("GameEngine/Prevention/celebration.txt");
}
}
private function demolitionComplete() {
global $building,$database;
$ourFileHandle = @fopen("GameEngine/Prevention/demolition.txt", 'w');
@fclose($ourFileHandle);
$varray = $database->getDemolition();
foreach($varray as $vil) {
if ($vil['timetofinish'] <= time()) {
$type = $database->getFieldType($vil['vref'],$vil['buildnumber']);
$level = $database->getFieldLevel($vil['vref'],$vil['buildnumber']);
$buildarray = $GLOBALS["bid".$type];
if ($type==10 || $type==38) {
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`=`maxstore`-".$buildarray[$level]['attri']." WHERE wref=".$vil['vref'];
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`=800 WHERE `maxstore`<= 800 AND wref=".$vil['vref'];
$database->query($q);
}
if ($type==11 || $type==39) {
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`=`maxcrop`-".$buildarray[$level]['attri']." WHERE wref=".$vil['vref'];
$database->query($q);
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`=800 WHERE `maxcrop`<=800 AND wref=".$vil['vref'];
$database->query($q);
}
if ($level==1) { $clear=",f".$vil['buildnumber']."t=0"; } else { $clear=""; }
$q = "UPDATE ".TB_PREFIX."fdata SET f".$vil['buildnumber']."=".($level-1).$clear." WHERE vref=".$vil['vref'];
$database->query($q);
$pop=$this->getPop($type,$level-1);
$database->modifyPop($vil['vref'],$pop[0],1);
$database->delDemolition($vil['vref']);
}
}
if(file_exists("GameEngine/Prevention/demolition.txt")) {
@unlink("GameEngine/Prevention/demolition.txt");
}
}
private function updateHero() {
global $database,$hero_levels;
$harray = $database->getHero();
if(!empty($harray)) {
foreach($harray as $hdata) {
if((time()-$hdata['lastupdate'])>=1) {
if($hdata['health']<100 and $hdata['health']>0) {
$reg = $hdata['health']+$hdata['regeneration']*5*SPEED/86400*(time()-$hdata['lastupdate']);
if($reg <= 100) {
$database->modifyHero("health",$reg,$hdata['heroid']);
}else{
$database->modifyHero("health",100,$hdata['heroid']);
}
}
$database->modifyHero("lastupdate",time(),$hdata['heroid']);
}
if ($hdata['experience'] > $hero_levels[$hdata['level']+1]) {
mysql_query("UPDATE " . TB_PREFIX ."hero SET level = level + 1 WHERE heroid = '".$hdata['heroid']."'");
mysql_query("UPDATE " . TB_PREFIX ."hero SET points = points + 5 WHERE heroid = '".$hdata['heroid']."'");
}
if($hdata['health']==0) {
mysql_query("UPDATE " . TB_PREFIX ."hero SET dead = '1' WHERE heroid = '".$hdata['heroid']."'");
mysql_query("UPDATE " . TB_PREFIX ."units SET hero = '0' WHERE vref = '".$hdata['wref']."'");
}
}
}
if(file_exists("GameEngine/Prevention/updatehero.txt")) {
@unlink("GameEngine/Prevention/updatehero.txt");
}
}
// by SlimShady95, aka Manuel Mannhardt < manuel_mannhardt@web.de >
private function updateStore() {
global $bid10, $bid38, $bid11, $bid39;
$result = mysql_query('SELECT * FROM `' . TB_PREFIX . 'fdata`');
while ($row = mysql_fetch_assoc($result))
{
$ress = $crop = 0;
for ($i = 19; $i < 40; ++$i)
{
if ($row['f' . $i . 't'] == 10)
{
$ress += $bid10[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER;
}
if ($row['f' . $i . 't'] == 38)
{
$ress += $bid38[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER;
}
if ($row['f' . $i . 't'] == 11)
{
$crop += $bid11[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER;
}
if ($row['f' . $i . 't'] == 39)
{
$crop += $bid39[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER;
}
}
if ($ress == 0)
{
$ress = 800 * STORAGE_MULTIPLIER;
}
if ($crop == 0)
{
$crop = 800 * STORAGE_MULTIPLIER;
}
mysql_query('UPDATE `' . TB_PREFIX . 'vdata` SET `maxstore` = ' . $ress . ', `maxcrop` = ' . $crop . ' WHERE `wref` = ' . $row['vref']) or die(mysql_error());
}
}
private function oasisResoucesProduce() {
global $database;
$time = time();
$q = "SELECT * FROM ".TB_PREFIX."odata WHERE wood < 800 OR clay < 800 OR iron < 800 OR crop < 800";
$array = $database->query_return($q);
foreach($array as $getoasis) {
$oasiswood = (8*SPEED/3600)*(time()-$getoasis['lastupdated']);
$oasisclay = (8*SPEED/3600)*(time()-$getoasis['lastupdated']);
$oasisiron = (8*SPEED/3600)*(time()-$getoasis['lastupdated']);
$oasiscrop = (8*SPEED/3600)*(time()-$getoasis['lastupdated']);
$database->modifyOasisResource($getoasis['wref'],$oasiswood,$oasisclay,$oasisiron,$oasiscrop,1);
$database->updateOasis($getoasis['wref']);
}
}
}
$automation = new Automation;
?>