mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 08:34:33 +00:00
c574a71b3a
+Fixed a bug that didn't delete artifacts when a player deleted his account +Added "(artifact)" if a village has an artifact in the village overview +Added the artifact section in the multihunter panel (return to natars doesn't work yet) NOTE: To play this version of the game, you have to run this query first (where "s1_" is the prefix of your server): ALTER TABLE `s1_artefacts` ADD `del` TINYINT(1) NULL DEFAULT '0' AFTER `lastupdate`; ALTER TABLE `testtravian`.`s1_artefacts` ADD INDEX `active-owner-conquered-del` (`active`, `owner`, `conquered`, `del`);
339 lines
11 KiB
PHP
Executable File
339 lines
11 KiB
PHP
Executable File
<?php
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// ################################################################################
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// # ##
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// # -= YOU MUST NOT REMOVE OR CHANGE THIS NOTICE =- ##
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// # ##
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// # --------------------------------------------------------------------------- ##
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// # ##
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// # Project: TravianZ ##
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// # Version: 05.03.2014 ##
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// # Filename: Admin/function.php ##
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// # Developed by: Dzoki ##
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// # Edited by: Shadow and ronix ##
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// # License: Creative Commons BY-NC-SA 3.0 ##
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// # Copyright: TravianZ (c) 2014 - All rights reserved ##
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// # URLs: http://travian.shadowss/ro ##
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// # Source code: https://github.com/Shadowss/TravianZ ##
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// # ##
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// ################################################################################
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class funct
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{
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function CheckLogin()
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{
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return isset($_SESSION['access']) && $_SESSION['access'] >= MULTIHUNTER && $_SESSION['id'];
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}
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function Act($get)
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{
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global $admin, $database;
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switch ($get['action']) {
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case "recountPop":
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$admin->recountPop($get['did']);
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$admin->recountCP($get['did']);
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break;
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case "recountPopUsr":
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$admin->recountPopUser($get['uid']);
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break;
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case "StopDel":
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// stop deleting
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break;
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case "delVil":
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if ($get['mode'] != 1) {
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$admin->DelVillage($get['did']);
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} else {
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$admin->DelVillage($get['did'], 1);
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}
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break;
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case "delBan":
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$admin->DelBan($get['uid'], $get['id']);
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// remove ban
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break;
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case "addBan":
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if ($get['time']) {
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$end = time() + $get['time'];
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} else {
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$end = '';
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}
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if (is_numeric($get['uid'])) {
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$get['uid'] = $get['uid'];
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} else {
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$get['uid'] = $database->getUserField(addslashes($get['uid']), 'id', 1);
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}
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$admin->AddBan($get['uid'], $end, $get['reason']);
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// add ban
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break;
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case "delOas":
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$database->query('UPDATE ' . TB_PREFIX . 'odata SET conqured = 0, owner = 2, name = "Unoccupied Oasis" WHERE wref = ' . $get['oid']);
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// oaza
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break;
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case "logout":
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$this->LogOut();
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break;
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case "delArtifact":
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if(isset($_GET['artid']) && is_numeric($_GET['artid'])) $database->deleteArtifact($_GET['artid']);
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break;
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case "returnArtifact":
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break;
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case "killHero":
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$varray = $database->getProfileVillages($get['uid']);
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$killhero = false;
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$error = "";
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for ($i = 0; $i <= count($varray) - 1; $i ++) {
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$killhero = $database->FindHeroInVil($varray[$i]['wref']);
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if ($killhero)
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break;
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$killhero = $database->FindHeroInDef($varray[$i]['wref']);
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if ($killhero)
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break;
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$killhero = $database->FindHeroInMovement($varray[$i]['wref']);
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if ($killhero)
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break;
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}
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if (! $killhero) {
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$killhero = $database->FindHeroInOasis($get['uid']);
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}
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$database->KillMyHero($get['uid']);
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$error = "&kc=1";
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header("Location: admin.php?p=player&uid=" . $get['uid'] . $error);
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exit();
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case "reviveHero":
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$livingHeroesCount = mysqli_fetch_array($database->query("SELECT Count(*) as Total FROM " . TB_PREFIX . "hero WHERE uid=" . (int) $get['uid'] . " AND (dead = 0 OR inrevive = 1 OR intraining = 1)"), MYSQLI_ASSOC);
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if ($livingHeroesCount['Total'] > 0) {
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header("Location: admin.php?p=player&uid=" . $get['uid'] . "&re=1");
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exit();
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}
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$result = $database->query("SELECT * FROM " . TB_PREFIX . "hero WHERE heroid = " . (int) $get['hid'] . " AND uid=" . (int) $get['uid']);
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$hdata = mysqli_fetch_array($result);
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$database->query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = " . (int) $hdata['wref']);
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$database->query("UPDATE " . TB_PREFIX . "hero SET `dead` = '0', `inrevive` = '0', `health` = '100', `lastupdate` = " . time() . " WHERE `heroid` = " . (int) $get['hid'] . " AND `uid` = " . (int) $get['uid']);
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header("Location: admin.php?p=player&uid=" . $get['uid'] . "&rc=1");
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exit();
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case "addHero":
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$user = $database->getUserArray($get['uid'], 1);
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$vilarray = $database->getVrefCapital($get['uid']);
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if (! $vilarray) {
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return;
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}
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$database->query("INSERT INTO " . TB_PREFIX . "hero (`uid`, `wref`, `regeneration`, `unit`, `name`, `level`, `points`,
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`experience`, `dead`, `health`, `attack`, `defence`, `attackbonus`, `defencebonus`, `trainingtime`, `autoregen`,
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`intraining`) VALUES (" . (int) $get['uid'] . ", " . (int) $vilarray['wref'] . ", '0', " . (int) $get['u'] . ", '" . addslashes($user['username']) . "',
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'0', '5', '0', '0', '100', '0', '0', '0', '0', '" . time() . "', '50', '0')");
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$database->query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = " . (int) $vilarray['wref']);
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header("Location: admin.php?p=player&uid=" . $get['uid'] . "&ac=1");
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exit();
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}
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if ($get['action'] == 'logout') {
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header("Location: admin.php");
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} else {
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header("Location: " . $_SERVER['HTTP_REFERER']);
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}
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}
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function Act2($post)
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{
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global $admin, $database;
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switch ($post['action']) {
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case "DelPlayer":
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if ($admin->DelPlayer($post['uid'], $post['pass'])) {
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header("Location: ?p=search&msg=ursdel");
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} else {
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die('Invalid Admin password, cannot delete player. Please go back and retry.');
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}
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break;
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case "punish":
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$admin->Punish($post);
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header("Location: " . $_SERVER['HTTP_REFERER']);
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break;
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case "addVillage":
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$admin->AddVillage($post);
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header("Location: " . $_SERVER['HTTP_REFERER']);
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break;
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}
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}
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function LogIN($username, $password)
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{
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global $admin, $database;
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if ($admin->Login($username, $password)) {
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$_SESSION['admin_username'] = $username;
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$_SESSION['access'] = $database->getUserField($username, 'access', 1);
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$_SESSION['id'] = $database->getUserField($username, 'id', 1);
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header("Location: " . $_SERVER['HTTP_REFERER']);
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// header("Location: admin.php");
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} else {
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echo "Error";
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}
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}
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function LogOut()
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{
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$_SESSION['access'] = '';
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$_SESSION['id'] = '';
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}
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public function procResType($ref)
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{
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global $session;
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switch ($ref) {
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case 1:
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$build = "Woodcutter";
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break;
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case 2:
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$build = "Clay Pit";
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break;
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case 3:
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$build = "Iron Mine";
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break;
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case 4:
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$build = "Cropland";
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break;
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case 5:
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$build = "Sawmill";
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break;
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case 6:
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$build = "Brickyard";
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break;
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case 7:
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$build = "Iron Foundry";
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break;
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case 8:
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$build = "Grain Mill";
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break;
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case 9:
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$build = "Bakery";
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break;
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case 10:
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$build = "Warehouse";
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break;
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case 11:
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$build = "Granary";
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break;
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case 12:
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$build = "Blacksmith";
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break;
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case 13:
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$build = "Armoury";
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break;
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case 14:
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$build = "Tournament Square";
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break;
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case 15:
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$build = "Main Building";
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break;
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case 16:
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$build = "Rally Point";
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break;
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case 17:
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$build = "Marketplace";
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break;
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case 18:
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$build = "Embassy";
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break;
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case 19:
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$build = "Barracks";
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break;
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case 20:
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$build = "Stable";
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break;
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case 21:
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$build = "Workshop";
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break;
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case 22:
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$build = "Academy";
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break;
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case 23:
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$build = "Cranny";
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break;
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case 24:
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$build = "Town Hall";
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break;
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case 25:
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$build = "Residence";
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break;
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case 26:
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$build = "Palace";
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break;
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case 27:
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$build = "Treasury";
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break;
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case 28:
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$build = "Trade Office";
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break;
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case 29:
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$build = "Great Barracks";
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break;
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case 30:
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$build = "Great Stable";
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break;
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case 31:
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$build = "City Wall";
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break;
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case 32:
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$build = "Earth Wall";
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break;
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case 33:
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$build = "Palisade";
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break;
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case 34:
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$build = "Stonemason's Lodge";
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break;
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case 35:
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$build = "Brewery";
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break;
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case 36:
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$build = "Trapper";
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break;
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case 37:
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$build = "Hero's Mansion";
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break;
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case 38:
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$build = "Great Warehouse";
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break;
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case 39:
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$build = "Great Granary";
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break;
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case 40:
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$build = "Wonder of the World";
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break;
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case 41:
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$build = "Horse Drinking Trough";
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break;
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case 42:
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$build = "Great Workshop";
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break;
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default:
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$build = "Error";
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break;
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}
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return $build;
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}
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}
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;
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$funct = new funct();
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if ($funct->CheckLogin()) {
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if (isset($_GET['action']) && $_GET['action']) {
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$funct->Act($_GET);
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}
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if (isset($_POST['action']) && $_POST['action']) {
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$funct->Act2($_POST);
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}
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}
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if (isset($_POST['action']) && $_POST['action'] == 'login') {
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$funct->LogIN($_POST['name'], $_POST['pw']);
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}
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?>
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