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TravianZ/GameEngine/Artifacts.php
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Catalin Novgorodschi 39acea80a8 Incremental Refactor Templates 4
Incremental Refactor Templates 4 + Notice bugfix
2026-05-07 12:34:31 +03:00

668 lines
24 KiB
PHP

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Project: TravianZ ##
## Version: 30.04.2026 ##
## Filename Artifactis.php ##
## Incremental Refactor Modul ##
## Refactor by: Shadow ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## URLs: http://travian.shadowss.ro ##
## Source code: https://github.com/Shadowss/TravianZ ##
## ##
#################################################################################
class Artifacts
{
/*
|--------------------------------------------------------------------------
| NATARS CONFIGURATION
|--------------------------------------------------------------------------
*/
const NATARS_UID = 3; // Natars user ID
const NATARS_TRIBE = 5; // Natars tribe ID
const NATARS_EMAIL = TRIBE5 . "natars@travian.com";
const NATARS_DESC = "**************************
[#natars]
**************************";
/**
* Helper: speed factor for time-based systems
* (centralized to avoid duplication)
*/
private function getSpeedFactor()
{
if (SPEED == 2) return 1.5;
if (SPEED == 3) return 2;
return SPEED;
}
/**
* Helper: artifact activation time
*/
private function getActivationTime()
{
return 86400 / $this->getSpeedFactor();
}
/*
|--------------------------------------------------------------------------
| NATARS CAPITAL LOCATIONS
|--------------------------------------------------------------------------
*/
const NATARS_CAPITAL_COORDINATES = [
[WORLD_MAX, WORLD_MAX],
[WORLD_MAX, 0],
[WORLD_MAX, -WORLD_MAX],
[0, -WORLD_MAX],
[-WORLD_MAX, -WORLD_MAX],
[-WORLD_MAX, 0],
[-WORLD_MAX, WORLD_MAX],
[0, WORLD_MAX],
[WORLD_MAX / 10, WORLD_MAX / 20],
[WORLD_MAX / 10, -WORLD_MAX / 10],
[-WORLD_MAX / 20, -WORLD_MAX / 10],
[-WORLD_MAX / 10, 0],
[-WORLD_MAX / 20, WORLD_MAX / 10]
];
/*
|--------------------------------------------------------------------------
| ARTIFACT DEFINITIONS
|--------------------------------------------------------------------------
*/
const NATARS_ARTIFACTS = [
ARCHITECTS_DESC => [
["type" => 1, "size" => 1, "name" => ARCHITECTS_SMALL, "vname" => ARCHITECTS_SMALLVILLAGE, "effect" => "(4x)", "quantity" => 6, "img" => 2],
["type" => 1, "size" => 2, "name" => ARCHITECTS_LARGE, "vname" => ARCHITECTS_LARGEVILLAGE, "effect" => "(3x)", "quantity" => 4, "img" => 2],
["type" => 1, "size" => 3, "name" => ARCHITECTS_UNIQUE, "vname" => ARCHITECTS_UNIQUEVILLAGE, "effect" => "(5x)", "quantity" => 1, "img" => 2],
],
HASTE_DESC => [
["type" => 2, "size" => 1, "name" => HASTE_SMALL, "vname" => HASTE_SMALLVILLAGE, "effect" => "(2x)", "quantity" => 6, "img" => 4],
["type" => 2, "size" => 2, "name" => HASTE_LARGE, "vname" => HASTE_LARGEVILLAGE, "effect" => "(1.5x)", "quantity" => 4, "img" => 4],
["type" => 2, "size" => 3, "name" => HASTE_UNIQUE, "vname" => HASTE_UNIQUEVILLAGE, "effect" => "(3x)", "quantity" => 1, "img" => 4],
],
EYESIGHT_DESC => [
["type" => 3, "size" => 1, "name" => EYESIGHT_SMALL, "vname" => EYESIGHT_SMALLVILLAGE, "effect" => "(5x)", "quantity" => 6, "img" => 5],
["type" => 3, "size" => 2, "name" => EYESIGHT_LARGE, "vname" => EYESIGHT_LARGEVILLAGE, "effect" => "(3x)", "quantity" => 4, "img" => 5],
["type" => 3, "size" => 3, "name" => EYESIGHT_UNIQUE, "vname" => EYESIGHT_UNIQUEVILLAGE, "effect" => "(10x)", "quantity" => 1, "img" => 5],
],
DIET_DESC => [
["type" => 4, "size" => 1, "name" => DIET_SMALL, "vname" => DIET_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 6],
["type" => 4, "size" => 2, "name" => DIET_LARGE, "vname" => DIET_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 6],
["type" => 4, "size" => 3, "name" => DIET_UNIQUE, "vname" => DIET_UNIQUEVILLAGE, "effect" => "(50%)", "quantity" => 1, "img" => 6],
],
ACADEMIC_DESC => [
["type" => 5, "size" => 1, "name" => ACADEMIC_SMALL, "vname" => ACADEMIC_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 8],
["type" => 5, "size" => 2, "name" => ACADEMIC_LARGE, "vname" => ACADEMIC_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 8],
["type" => 5, "size" => 3, "name" => ACADEMIC_UNIQUE, "vname" => ACADEMIC_UNIQUEVILLAGE, "effect" => "(50%)", "quantity" => 1, "img" => 8],
],
STORAGE_DESC => [
["type" => 6, "size" => 1, "name" => STORAGE_SMALL, "vname" => STORAGE_SMALLVILLAGE, "effect" => "(50%)", "quantity" => 6, "img" => 9],
["type" => 6, "size" => 2, "name" => STORAGE_LARGE, "vname" => STORAGE_LARGEVILLAGE, "effect" => "(25%)", "quantity" => 4, "img" => 9],
],
CONFUSION_DESC => [
["type" => 7, "size" => 1, "name" => CONFUSION_SMALL, "vname" => CONFUSION_SMALLVILLAGE, "effect" => "(200)", "quantity" => 6, "img" => 10],
["type" => 7, "size" => 2, "name" => CONFUSION_LARGE, "vname" => CONFUSION_LARGEVILLAGE, "effect" => "(100)", "quantity" => 4, "img" => 10],
["type" => 7, "size" => 3, "name" => CONFUSION_UNIQUE, "vname" => CONFUSION_UNIQUEVILLAGE, "effect" => "(500)", "quantity" => 1, "img" => 10],
],
FOOL_DESC => [
["type" => 8, "size" => 1, "name" => FOOL_SMALL, "vname" => FOOL_SMALLVILLAGE, "effect" => "", "quantity" => 10, "img" => "fool"],
2 => ["type" => 8, "size" => 3, "name" => FOOL_UNIQUE, "vname" => FOOL_UNIQUEVILLAGE, "effect" => "", "quantity" => 1, "img" => "fool"]
]
];
/*
|--------------------------------------------------------------------------
| WW BUILDING PLANS
|--------------------------------------------------------------------------
*/
const NATARS_WW_BUILDING_PLANS = [
PLAN_DESC => [
["type" => 11, "size" => 1, "name" => PLAN, "vname" => PLANVILLAGE, "effect" => "", "quantity" => 13, "img" => 1]
]
];
/*
|--------------------------------------------------------------------------
| BUILDINGS SETUP
|--------------------------------------------------------------------------
*/
const NATARS_ARTIFACTS_BUILDINGS = [
"f22t" => 27, "f22" => 20,
"f28t" => 25, "f28" => 10,
"f39t" => 16, "f39" => 1,
"f19t" => 23, "f19" => 10,
"f20t" => 23, "f20" => 10,
"f21t" => 23, "f21" => 10,
"f23t" => 23, "f23" => 10,
"f24t" => 23, "f24" => 10,
"f25t" => 23, "f25" => 10,
"f26t" => 23, "f26" => 10,
"f27t" => 23, "f27" => 10,
"f29t" => 23, "f29" => 10,
"f30t" => 23, "f30" => 10,
"f31t" => 23, "f31" => 10,
"f32t" => 23, "f32" => 10,
"f33t" => 23, "f33" => 10,
"f34t" => 23, "f34" => 10,
"f35t" => 23, "f35" => 10,
"f36t" => 23, "f36" => 10,
"f37t" => 23, "f37" => 10,
"f38t" => 23, "f38" => 10,
];
const NATARS_WW_VILLAGES_BUILDINGS = [
"f99t" => 40, "f99" => 0,
"f22t" => 15, "f22" => 10,
"f34t" => 17, "f34" => 1,
"f20t" => 10, "f20" => 20,
"f19t" => 10, "f19" => 10,
"f23t" => 11, "f23" => 20,
"f27t" => 11, "f27" => 10,
"f1" => 5, "f3" => 5, "f14" => 5, "f17" => 5,
"f5" => 5, "f6" => 5, "f16" => 5, "f18" => 5,
"f4" => 5, "f7" => 5, "f10" => 5, "f11" => 5,
"f2" => 6, "f8" => 6, "f9" => 6, "f12" => 6, "f13" => 6, "f15" => 6,
];
const NATARS_BASE_SPY = 1500;
const NATARS_BASE_WW_VILLAGES = 13;
/*
|--------------------------------------------------------------------------
| TROOP GENERATORS
|--------------------------------------------------------------------------
*/
public $natarsArtifactsUnits;
public $natarsWWVillagesUnits;
public function __construct()
{
/**
* Units for artifact villages
*/
$this->natarsArtifactsUnits = function ($multiplier) {
return [
41 => rand(1000 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
42 => rand(1500 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
43 => rand(2300 * $multiplier, 2800 * $multiplier) * NATARS_UNITS,
44 => rand(25 * $multiplier, 75 * $multiplier) * NATARS_UNITS,
45 => rand(1200 * $multiplier, 1900 * $multiplier) * NATARS_UNITS,
46 => rand(1500 * $multiplier, 2000 * $multiplier) * NATARS_UNITS,
47 => rand(500 * $multiplier, 900 * $multiplier) * NATARS_UNITS,
48 => rand(100 * $multiplier, 300 * $multiplier) * NATARS_UNITS,
49 => rand(1 * $multiplier, 5 * $multiplier) * NATARS_UNITS,
50 => rand(1 * $multiplier, 5 * $multiplier) * NATARS_UNITS,
];
};
/**
* Units for WW villages
*/
$this->natarsWWVillagesUnits = function () {
return [
41 => rand(500, 12000) * NATARS_UNITS,
42 => rand(1000, 14000) * NATARS_UNITS,
43 => rand(2000, 16000) * NATARS_UNITS,
44 => rand(100, 500) * NATARS_UNITS,
45 => rand(480, 17000) * NATARS_UNITS,
46 => rand(600, 18000) * NATARS_UNITS,
47 => rand(2000, 16000) * NATARS_UNITS,
48 => rand(400, 2000) * NATARS_UNITS,
49 => rand(40, 200) * NATARS_UNITS,
50 => rand(50, 250) * NATARS_UNITS,
];
};
}
/*
|--------------------------------------------------------------------------
| NATARS CREATION
|--------------------------------------------------------------------------
*/
public function createNatars()
{
global $database;
$password = $database->getUserField(5, 'password', 0);
$database->register(
TRIBE5,
$password,
self::NATARS_EMAIL,
self::NATARS_TRIBE,
null,
self::NATARS_UID,
self::NATARS_DESC
);
$possibleWids = $database->getVilWrefs(self::NATARS_CAPITAL_COORDINATES);
$wid = $database->getFreeVillage($possibleWids);
$wid = $database->generateVillages(
[
[
'wid' => $wid,
'mode' => 2,
'type' => 3,
'kid' => 0,
'capital' => 1,
'pop' => 834,
'name' => null,
'natar' => 0
]
],
self::NATARS_UID,
TRIBE5
);
$this->scoutAllPlayers($wid);
$this->addArtifactVillages(self::NATARS_ARTIFACTS);
}
/*
|--------------------------------------------------------------------------
| SCOUT SYSTEM
|--------------------------------------------------------------------------
*/
public function scoutAllPlayers($wid)
{
global $database;
$array = $database->getProfileVillages(0, 1);
$refs = [];
$vils = [];
foreach ($array as $vill) {
$refs[] = $database->addAttack(
$wid,
0,
0,
0,
self::NATARS_BASE_SPY * NATARS_UNITS,
0, 0, 0, 0, 0, 0, 0,
1,
0,
0,
1,
0,
0,
0,
20,
0, 0, 0, 0
);
$vils[] = $vill['wref'];
}
$type = $from = $to = $ref = $time = $endtime = [];
$counter = 0;
$timeValue = time();
$endtimeValue = $timeValue + round(10000 / SPEED);
foreach ($refs as $index => $refID) {
$type[] = 3;
$from[] = $wid;
$to[] = $vils[$index];
$ref[] = $refID;
$time[] = $timeValue;
$endtime[] = $endtimeValue;
if (++$counter > 25) {
$database->addMovement($type, $from, $to, $ref, $time, $endtime);
$type = $from = $to = $ref = $time = $endtime = [];
$counter = 0;
}
}
if ($counter > 0) {
$database->addMovement($type, $from, $to, $ref, $time, $endtime);
}
}
/*
|--------------------------------------------------------------------------
| ARTIFACT VILLAGES
|--------------------------------------------------------------------------
*/
public function addArtifactVillages($artifactArrays, $uid = self::NATARS_UID, $addTroops = true)
{
global $database;
$artifactVillages = $artifactTroops = $artifactBuildings = $artifactsToAdd = $wids = [];
foreach ($artifactArrays as $desc => $artifactType) {
foreach ($artifactType as $artifact) {
for ($i = 0; $i < $artifact['quantity']; $i++) {
$artifactVillages[] = [
'wid' => 0,
'mode' => $artifact['size'] + 1,
'type' => 3,
'kid' => rand(1, 4),
'capital' => 0,
'pop' => 163,
'name' => $artifact['vname'],
'natar' => 0
];
$multiplier = ($artifact['size'] == 3) ? 4 : $artifact['size'];
$unitArrays = ($this->natarsArtifactsUnits)($multiplier);
if ($addTroops) {
$artifactTroops[1][] = array_values($unitArrays);
}
$artifactBuildings[1][] = array_values(self::NATARS_ARTIFACTS_BUILDINGS);
$artifactsToAdd[] = [
'owner' => $uid,
'type' => $artifact['type'],
'size' => $artifact['size'],
'name' => $artifact['name'],
'desc' => $desc,
'effect' => $artifact['effect'],
'img' => "type" . $artifact['img'] . ".gif"
];
}
}
}
if ($addTroops) {
$artifactTroops[0] = array_keys($unitArrays);
}
$artifactBuildings[0] = array_keys(self::NATARS_ARTIFACTS_BUILDINGS);
$wids = $database->generateVillages(
$artifactVillages,
$uid,
TRIBE5,
$addTroops ? $artifactTroops : null,
$artifactBuildings
);
$database->addArtefacts($wids, $artifactsToAdd);
}
/*
|--------------------------------------------------------------------------
| WW VILLAGES
|--------------------------------------------------------------------------
*/
public function createWWVillages($numberOfVillages = self::NATARS_BASE_WW_VILLAGES, $uid = self::NATARS_UID, $addTroops = true)
{
global $database;
$villageArrays = $troopArrays = $buildingArrays = [];
for ($i = 1; $i <= $numberOfVillages; $i++) {
$villageArrays[] = [
'wid' => 0,
'mode' => 5,
'type' => 3,
'kid' => ($i == $numberOfVillages ? rand(1, 4) : ($i % 4) + 1),
'capital' => 0,
'pop' => 233,
'name' => WWVILLAGE,
'natar' => 1
];
if ($addTroops) {
$troopArrays[1][] = array_values(($this->natarsWWVillagesUnits)());
}
$buildingArrays[1][] = array_values(self::NATARS_WW_VILLAGES_BUILDINGS);
}
if ($addTroops) {
$troopArrays[0] = array_keys(($this->natarsWWVillagesUnits)());
}
$buildingArrays[0] = array_keys(self::NATARS_WW_VILLAGES_BUILDINGS);
$database->generateVillages(
$villageArrays,
$uid,
null,
$addTroops ? $troopArrays : null,
$buildingArrays
);
}
/*
|--------------------------------------------------------------------------
| WW BUILDING PLANS
|--------------------------------------------------------------------------
*/
public function createWWBuildingPlans()
{
$this->addArtifactVillages(self::NATARS_WW_BUILDING_PLANS);
}
/*
|--------------------------------------------------------------------------
| ARTIFACT ACTIVATION SYSTEM
|--------------------------------------------------------------------------
*/
public function activateArtifacts()
{
global $database;
$time = time();
$artifacts = $database->getInactiveArtifacts(
round($time - $this->getActivationTime())
);
if (empty($artifacts)) return;
$cache = [];
foreach ($artifacts as $artifact) {
$cache[$artifact['owner']][] = $artifact;
}
foreach ($cache as $owner => $inactiveArtifacts) {
$ownArtifacts = $database->getOwnArtifactsSum($owner, true);
foreach ($inactiveArtifacts as $artifact) {
if ($ownArtifacts['totals'] < 3) {
if ($artifact['size'] == 1) {
$database->activateArtifact($artifact['id']);
$ownArtifacts['totals']++;
$ownArtifacts['small']++;
} elseif ($artifact['size'] == 2 && !$ownArtifacts['unique'] && !$ownArtifacts['great']) {
$database->activateArtifact($artifact['id']);
$ownArtifacts['totals']++;
$ownArtifacts['great']++;
} elseif ($artifact['size'] == 3 && !$ownArtifacts['unique'] && !$ownArtifacts['great']) {
$database->activateArtifact($artifact['id']);
$ownArtifacts['totals']++;
$ownArtifacts['unique']++;
}
} elseif ($ownArtifacts['small'] == 3 && $artifact['size'] > 1) {
$database->activateArtifact(
$database->getNewestArtifactBySize($owner, 1)['id'],
0
);
$database->activateArtifact($artifact['id']);
$ownArtifacts['small']--;
$ownArtifacts['totals']++;
if ($artifact['size'] == 2) $ownArtifacts['great']++;
else $ownArtifacts['unique']++;
}
}
}
}
/*
|--------------------------------------------------------------------------
| RETURN ARTIFACT
|--------------------------------------------------------------------------
*/
public function returnArtifactToNatars($artifactArray)
{
global $database;
$artifactArrays = array_merge(
self::NATARS_ARTIFACTS,
self::NATARS_WW_BUILDING_PLANS
);
$villageArrays = [[
'wid' => 0,
'mode' => $artifactArray['size'] + 1,
'type' => 3,
'kid' => rand(1, 4),
'capital' => 0,
'pop' => 163,
'name' => $artifactArrays[$artifactArray['desc']][$artifactArray['size'] - 1]['vname'],
'natar' => 0
]];
$multiplier = ($artifactArray['size'] == 3) ? 4 : $artifactArray['size'];
$unitsArray = ($this->natarsArtifactsUnits)($multiplier);
$artifactTroops[1][] = array_values($unitsArray);
$artifactTroops[0] = array_keys($unitsArray);
$artifactBuildings[1][] = array_values(self::NATARS_ARTIFACTS_BUILDINGS);
$artifactBuildings[0] = array_keys(self::NATARS_ARTIFACTS_BUILDINGS);
$wid = $database->generateVillages(
$villageArrays,
self::NATARS_UID,
TRIBE5,
$artifactTroops,
$artifactBuildings
);
$database->updateArtifactDetails(
$artifactArray['id'],
[
'vref' => $wid,
'owner' => self::NATARS_UID,
'active' => 0,
'del' => 0
]
);
}
/*
|--------------------------------------------------------------------------
| ARTIFACT INFO DISPLAY
|--------------------------------------------------------------------------
*/
public static function getArtifactInfo($artifact)
{
$instance = new self();
$activationTime = $instance->getActivationTime();
$time = time();
$nextEffect = "-";
if (is_array($artifact)) {
if ($artifact['size'] == 1 && $artifact['type'] != 11) {
$requiredLevel = 10;
$effectInfluence = VILLAGE;
} else {
$requiredLevel = ($artifact['type'] != 11) ? 20 : 10;
$effectInfluence = ACCOUNT;
}
if ($artifact['owner'] == 3) {
$active = "-";
} elseif (!$artifact['active'] && $artifact['conquered'] < $time - $activationTime) {
$active = "<b>Can't be activated</b>";
} elseif (!$artifact['active']) {
$active = date("d.m.Y H:i:s", $artifact['conquered'] + $activationTime);
} else {
$active = "<b>" . ACTIVE . "</b>";
$nextEffect = date("d.m.Y H:i:s", $artifact['lastupdate'] + $activationTime);
}
$kind = ($artifact['type'] == 8) ? $artifact['kind'] : $artifact['type'];
$effect = ($artifact['type'] == 8) ? $artifact['effect2'] : $artifact['effect'];
$artifactBadEffect = ($artifact['type'] == 8 && $artifact['bad_effect'] == 1);
switch ($kind) {
case 1: $betterorbadder = $artifactBadEffect ? BUILDING_WEAKER : BUILDING_STRONGER; break;
case 2: $betterorbadder = $artifactBadEffect ? TROOPS_SLOWEST : TROOPS_FASTER; break;
case 3: $betterorbadder = $artifactBadEffect ? SPIES_DECRESE : SPIES_INCREASE; break;
case 4: $betterorbadder = $artifactBadEffect ? CONSUME_HIGH : CONSUME_LESS; break;
case 5: $betterorbadder = $artifactBadEffect ? TROOPS_MAKE_SLOWEST : TROOPS_MAKE_FASTER; break;
case 6: $betterorbadder = YOU_CONSTRUCT; break;
case 7: $betterorbadder = $artifactBadEffect ? CRANNY_DECRESE : CRANNY_INCREASED; break;
case 8: $betterorbadder = $artifactBadEffect ? SPIES_INCREASE : SPIES_DECRESE; break;
}
$bonus = isset($betterorbadder)
? $betterorbadder . " (<b>" . str_replace(["(", ")"], "", $effect) . "</b>)"
: (($kind == 11 && $artifact['active']) ? "<b>" . WW_BUILDING_PLAN . "</b>" : "<b>Not yet active</b>");
} else {
$requiredLevel = $active = $bonus = $effectInfluence = $nextEffect = 0;
}
return [
"requiredLevel" => $requiredLevel,
"active" => $active,
"bonus" => $bonus,
"effectInfluence" => $effectInfluence,
"nextEffect" => $nextEffect
];
}
}
?>