Files
TravianZ/Templates/Build/13_upgrades.tpl
T
iopietro f341c209b8 Added a new feature and some clean-up
Added the research loop in the blacksmith and in the armoury, only for
plus users. This was a not coded T3.6 feature.
"Total resources required" (for NPC merchants) are now calculated
correctly in the Armoury.
Some clean-up in Technology.php
2018-04-06 21:59:04 +02:00

98 lines
5.6 KiB
Smarty

<table cellpadding="1" cellspacing="1" class="build_details">
<thead>
<tr>
<td><?php echo ARMOURY; ?></td>
<td><?php echo ACTION; ?></td>
</tr>
</thead>
<tbody>
<tr>
<?php
$abdata = $database->getABTech($village->wid);
$ABups = $technology->getABUpgrades('a');
$totalUps = count($ABups);
for($i=($session->tribe*10-9);$i<=($session->tribe*10-2);$i++) {
$j = $i % 10 ;
if ( $technology->getTech($i) || $j == 1 ) {
echo "<tr><td class=\"desc\"><div class=\"tit\">
<img class=\"unit u".$i."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
<a href=\"#\" onClick=\"return Popup(".$i.",1);\">".$technology->getUnitName($i)."</a> (Level ".$abdata['a'.$j];
$ups = 0;
if($totalUps > 0){
foreach($ABups as $upgrade){
if(in_array(("a".$j), $upgrade)) $ups++;
}
if($ups > 0) echo "+".$ups;
}
echo ")</div>";
if($abdata['a'.$j]+$ups != 20) {
echo "<div class=\"details\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"Lumber\" />".${'ab'.$i}[$abdata['a'.$j]+1+$ups]['wood']."|<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"Clay\" />".${'ab'.$i}[$abdata['a'.$j]+1+$ups]['clay']."|<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"Iron\" />".${'ab'.$i}[$abdata['a'.$j]+1+$ups]['iron']."|<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"Crop\" />".${'ab'.$i}[$abdata['a'.$j]+1+$ups]['crop']."|<img class=\"clock\" src=\"img/x.gif\" alt=\"duration\" title=\"duration\" />";
echo $generator->getTimeFormat(round(${'ab'.$i}[$abdata['a'.$j]+1+$ups]['time']*($bid13[$building->getTypeLevel(13)]['attri'] / 100)/SPEED));
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)(${'ab'.$i}[$abdata['a'.$j]+1+$ups]['wood'] + ${'ab'.$i}[$abdata['a'.$j]+1+$ups]['clay'] + ${'ab'.$i}[$abdata['a'.$j]+1+$ups]['iron'] + ${'ab'.$i}[$abdata['a'.$j]+1+$ups]['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
echo "|<a href=\"build.php?gid=17&t=3&r1=".${'ab'.$i}[$abdata['a'.$j]+1+$ups]['wood']."&r2=".${'ab'.$i}[$abdata['a'.$j]+1+$ups]['clay']."&r3=".${'ab'.$i}[$abdata['a'.$j]+1+$ups]['iron']."&r4=".${'ab'.$i}[$abdata['a'.$j]+1+$ups]['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
}
if($abdata['a'.$j] == 20) {
echo "<td class=\"act\"><div class=\"none\">".MAXIMUM_LEVEL."</div></td></tr>";
}
else if(${'ab'.$i}[$abdata['a'.$j]+1+$ups]['wood'] > $village->maxstore || ${'ab'.$i}[$abdata['a'.$j]+1+$ups]['clay'] > $village->maxstore || ${'ab'.$i}[$abdata['a'.$j]+1+$ups]['iron'] > $village->maxstore) {
echo "<td class=\"act\"><div class=\"none\">".EXPAND_WAREHOUSE."</div></td></tr>";
}
else if (${'ab'.$i}[$abdata['a'.$j]+1+$ups]['crop'] > $village->maxcrop) {
echo "<td class=\"act\"><div class=\"none\">".EXPAND_GRANARY."</div></td></tr>";
}
else if (${'ab'.$i}[$abdata['a'.$j]+1+$ups]['wood'] > $village->awood || ${'ab'.$i}[$abdata['a'.$j]+1+$ups]['clay'] > $village->aclay || ${'ab'.$i}[$abdata['a'.$j]+1+$ups]['iron'] > $village->airon || ${'ab'.$i}[$abdata['a'.$j]+1+$ups]['crop'] > $village->acrop) {
if($village->getProd("crop")>0 || $village->acrop > ${'ab'.$i}[$abdata['a'.$j]+1+$ups]['crop']){
$time = $technology->calculateAvaliable(13,${'ab'.$i}[$abdata['a'.$j]+1+$ups]);
echo "<br><span class=\"none\">".ENOUGH_RESOURCES." ".$time[0]." at ".$time[1]."</span></div></td>";
} else {
echo "<br><span class=\"none\">".CROP_NEGATIVE."</span></div></td>";
}
echo "<td class=\"act\"><div class=\"none\">".TOO_FEW_RESOURCES."</div></td></tr>";
}
else if ($building->getTypeLevel(13) <= $abdata['a'.$j]+$ups) {
echo "<td class=\"act\"><div class=\"none\">".UPGRADE_ARMOURY."</div></td></tr>";
}
else if ($totalUps == 1 && !$session->plus || $totalUps > 1) {
echo "<td class=\"act\"><div class=\"none\">".UPGRADE_IN_PROGRESS."</div></td></tr>";
}
else if($session->access != BANNED){
echo "<td class=\"act\"><a class=\"research\" href=\"build.php?id=$id&amp;a=$j&amp;c=".$session->mchecker."\">".UPGRADE."</a>";
if($totalUps != 0) echo "<span class=\"none\"> ".WAITING."</span>";
echo"</td></tr>";
}else{
echo "<td class=\"act\"><a class=\"research\" href=\"banned.php\">".UPGRADE."</a>";
if($totalUps != 0) echo "<span class=\"none\"> ".WAITING."</span>";
echo"</td></tr>";
}
}
}
?>
</tbody>
</table>
<?php
if($totalUps > 0) {
echo "<table cellpadding=\"1\" cellspacing=\"1\" class=\"under_progress\"><thead><tr><td>".UPGRADING."</td><td>".DURATION."</td><td>".COMPLETE."</td></tr>
</thead><tbody>";
$timer = 1;
foreach($ABups as $arms) {
$unit = ($session->tribe-1)*10 + substr($arms['tech'],1,2);
echo "<tr><td class=\"desc\"><img class=\"unit u$unit\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($unit)."\" title=\"".$technology->getUnitName($unit)."\" />".$technology->getUnitName($unit);
if($timer > 1) echo "<span class=\"none\"> ".WAITING."</span>";
echo "</td>";
echo "<td class=\"dur\"><span id=\"timer$timer\">".$generator->getTimeFormat($arms['timestamp']-time())."</span></td>";
$date = $generator->procMtime($arms['timestamp']);
echo "<td class=\"fin\"><span>".$date[1]."</span><span> hrs</span></td>";
echo "</tr>";
$timer +=1;
}
echo "</tbody></table>";
}
?>