mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 08:34:33 +00:00
2705 lines
130 KiB
PHP
2705 lines
130 KiB
PHP
<?php
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# Devoloped by Songer
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# License: TravianX
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# Litl thanx to: Dzoki, TTMTT.
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# Released in: 2012.03.16 22:00
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class Automation {
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private $bountyresarray = array();
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private $bountyinfoarray = array();
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private $bountyproduction = array();
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private $bountyocounter = array();
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private $bountyunitall = array();
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private $bountypop;
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private $bountyOresarray = array();
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private $bountyOinfoarray = array();
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private $bountyOproduction = array();
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private $bountyOpop = 1;
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public function isWinner() {
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global $database, $technology;
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$q = mysql_query("SELECT vref FROM ".TB_PREFIX."fdata WHERE f99 = '100'");
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$isThere = mysql_num_rows($q);
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if($isThere > 0)
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{
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header('Location: /winner.php');
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}else{
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## there is no winner
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}
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}
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public function procResType($ref) {
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global $session;
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switch($ref) {
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case 1: $build = "Woodcutter"; break;
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case 2: $build = "Clay Pit"; break;
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case 3: $build = "Iron Mine"; break;
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case 4: $build = "Cropland"; break;
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case 5: $build = "Sawmill"; break;
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case 6: $build = "Brickyard"; break;
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case 7: $build = "Iron Foundry"; break;
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case 8: $build = "Grain Mill"; break;
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case 9: $build = "Bakery"; break;
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case 10: $build = "Warehouse"; break;
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case 11: $build = "Granary"; break;
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case 12: $build = "Blacksmith"; break;
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case 13: $build = "Armoury"; break;
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case 14: $build = "Tournament Square"; break;
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case 15: $build = "Main Building"; break;
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case 16: $build = "Rally Point"; break;
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case 17: $build = "Marketplace"; break;
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case 18: $build = "Embassy"; break;
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case 19: $build = "Barracks"; break;
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case 20: $build = "Stable"; break;
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case 21: $build = "Workshop"; break;
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case 22: $build = "Academy"; break;
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case 23: $build = "Cranny"; break;
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case 24: $build = "Town Hall"; break;
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case 25: $build = "Residence"; break;
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case 26: $build = "Palace"; break;
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case 27: $build = "Treasury"; break;
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case 28: $build = "Trade Office"; break;
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case 29: $build = "Great Barracks"; break;
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case 30: $build = "Great Stable"; break;
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case 31: $build = "City Wall"; break;
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case 32: $build = "Earth Wall"; break;
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case 33: $build = "Palisade"; break;
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case 34: $build = "Stonemason's Lodge"; break;
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case 35: $build = "Brewery"; break;
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case 36: $build = "Trapper"; break;
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case 37: $build = "Hero's Mansion"; break;
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case 38: $build = "Great Warehouse"; break;
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case 39: $build = "Great Granary"; break;
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case 40: $build = "Wonder of the World"; break;
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case 41: $build = "Horse Drinking Trough"; break;
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case 42: $build = "Great Workshop"; break;
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default: $build = "Error"; break;
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}
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return $build;
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}
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function recountPop($vid){
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global $database;
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$fdata = $database->getResourceLevel($vid);
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$popTot = 0;
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for ($i = 1; $i <= 40; $i++) {
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$lvl = $fdata["f".$i];
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$building = $fdata["f".$i."t"];
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if($building){
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$popTot += $this->buildingPOP($building,$lvl);
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}
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}
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$q = "UPDATE ".TB_PREFIX."vdata set pop = $popTot where wref = $vid";
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mysql_query($q);
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return $popTot;
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}
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function buildingPOP($f,$lvl){
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$name = "bid".$f;
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global $$name;
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$popT = 0;
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$dataarray = $$name;
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for ($i = 0; $i <= $lvl; $i++) {
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$popT += $dataarray[$i]['pop'];
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}
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return $popT;
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}
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public function Automation() {
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$this->ClearUser();
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$this->ClearInactive();
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$this->pruneResource();
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if(!file_exists("GameEngine/Prevention/culturepoints.txt") or time()-filemtime("GameEngine/Prevention/culturepoints.txt")>10) {
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$this->culturePoints();
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}
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if(!file_exists("GameEngine/Prevention/updatehero.txt") or time()-filemtime("GameEngine/Prevention/updatehero.txt")>50) {
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$this->updateHero();
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}
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if(!file_exists("GameEngine/Prevention/research.txt") or time()-filemtime("GameEngine/Prevention/research.txt")>10) {
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$this->researchComplete();
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}
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if(!file_exists("GameEngine/Prevention/cleardeleting.txt") or time()-filemtime("GameEngine/Prevention/cleardeleting.txt")>10) {
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$this->clearDeleting();
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}
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if (! file_exists("GameEngine/Prevention/build.txt") or time() - filemtime("GameEngine/Prevention/build.txt") > 10)
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{
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$this->buildComplete();
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}
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$this->updateStore();
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if(!file_exists("GameEngine/Prevention/market.txt") or time()-filemtime("GameEngine/Prevention/market.txt")>10) {
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$this->marketComplete();
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}
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if(!file_exists("GameEngine/Prevention/training.txt") or time()-filemtime("GameEngine/Prevention/training.txt")>10) {
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$this->trainingComplete();
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}
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if(!file_exists("GameEngine/Prevention/sendunits.txt") or time()-filemtime("GameEngine/Prevention/sendunits.txt")>10) {
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$this->sendunitsComplete();
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}
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if(!file_exists("GameEngine/Prevention/loyalty.txt") or time()-filemtime("GameEngine/Prevention/loyalty.txt")>50) {
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$this->loyaltyRegeneration();
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}
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if(!file_exists("GameEngine/Prevention/sendreinfunits.txt") or time()-filemtime("GameEngine/Prevention/sendreinfunits.txt")>10) {
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$this->sendreinfunitsComplete();
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}
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if(!file_exists("GameEngine/Prevention/returnunits.txt") or time()-filemtime("GameEngine/Prevention/returnunits.txt")>51) {
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$this->returnunitsComplete();
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}
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if(!file_exists("GameEngine/Prevention/settlers.txt") or time()-filemtime("GameEngine/Prevention/settlers.txt")>10) {
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$this->sendSettlersComplete();
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}
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if(!file_exists("GameEngine/Prevention/starvation.txt") or time()-filemtime("GameEngine/Prevention/starvation.txt")>50) {
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$this->starvation();
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}
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if(!file_exists("GameEngine/Prevention/celebration.txt") or time()-filemtime("GameEngine/Prevention/celebration.txt")>10) {
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$this->celebrationComplete();
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}
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if (! file_exists("GameEngine/Prevention/demolition.txt") or time() - filemtime("GameEngine/Prevention/demolition.txt") > 10)
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{
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$this->demolitionComplete();
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}
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$this->updateStore();
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}
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private function loyaltyRegeneration() {
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global $database;
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$array = array();
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$q = "SELECT * FROM ".TB_PREFIX."vdata WHERE loyalty<>100";
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$array = $database->query_return($q);
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if(!empty($array)) {
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foreach($array as $loyalty) {
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if($this->getTypeLevel(25,$loyalty['wref']) >= 1){
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$value = $this->getTypeLevel(25,$loyalty['wref']);
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}elseif($this->getTypeLevel(26,$loyalty['wref']) >= 1){
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$value = $this->getTypeLevel(26,$loyalty['wref']);
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} else {
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$value = 0;
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}
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$newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdate'])*SPEED/(60*60));
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$q = "UPDATE ".TB_PREFIX."vdata SET loyalty = $newloyalty WHERE wref = '".$loyalty['wref']."'";
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$database->query($q);
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}
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}
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$array = array();
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$q = "SELECT * FROM ".TB_PREFIX."odata WHERE loyalty<>100";
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$array = $database->query_return($q);
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if(!empty($array)) {
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foreach($array as $loyalty) {
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if($this->getTypeLevel(25,$loyalty['conqured']) >= 1){
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$value = $this->getTypeLevel(25,$loyalty['conqured']);
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}elseif($this->getTypeLevel(26,$loyalty['conqured']) >= 1){
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$value = $this->getTypeLevel(26,$loyalty['conqured']);
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} else {
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$value = 0;
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}
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$newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdate'])*SPEED/(60*60));
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$q = "UPDATE ".TB_PREFIX."odata SET loyalty = $newloyalty WHERE wref = '".$loyalty['wref']."'";
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$database->query($q);
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}
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}
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if(file_exists("GameEngine/Prevention/loyalty.txt")) {
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@unlink("GameEngine/Prevention/loyalty.txt");
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}
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}
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private function getfieldDistance($coorx1, $coory1, $coorx2, $coory2) {
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$max = 2 * WORLD_MAX + 1;
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$x1 = intval($coorx1);
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$y1 = intval($coory1);
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$x2 = intval($coorx2);
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$y2 = intval($coory2);
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$distanceX = min(abs($x2 - $x1), abs($max - abs($x2 - $x1)));
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$distanceY = min(abs($y2 - $y1), abs($max - abs($y2 - $y1)));
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$dist = sqrt(pow($distanceX, 2) + pow($distanceY, 2));
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return round($dist, 1);
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}
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public function getTypeLevel($tid,$vid) {
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global $village,$database;
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$keyholder = array();
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$resourcearray = $database->getResourceLevel($vid);
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foreach(array_keys($resourcearray,$tid) as $key) {
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if(strpos($key,'t')) {
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$key = preg_replace("/[^0-9]/", '', $key);
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array_push($keyholder, $key);
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}
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}
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$element = count($keyholder);
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if($element >= 2) {
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if($tid <= 4) {
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$temparray = array();
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for($i=0;$i<=$element-1;$i++) {
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array_push($temparray,$resourcearray['f'.$keyholder[$i]]);
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}
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foreach ($temparray as $key => $val) {
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if ($val == max($temparray))
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$target = $key;
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}
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}
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else {
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$target = 0;
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for($i=1;$i<=$element-1;$i++) {
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if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]) {
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$target = $i;
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}
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}
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}
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}
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else if($element == 1) {
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$target = 0;
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}
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else {
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return 0;
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}
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if($keyholder[$target] != "") {
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return $resourcearray['f'.$keyholder[$target]];
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}
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else {
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return 0;
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}
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}
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private function clearDeleting() {
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global $database;
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$ourFileHandle = @fopen("GameEngine/Prevention/cleardeleting.txt", 'w');
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@fclose($ourFileHandle);
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$needDelete = $database->getNeedDelete();
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if(count($needDelete) > 0) {
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foreach($needDelete as $need) {
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$needVillage = $database->getVillagesID($need['uid']); //wref
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foreach($needVillage as $village) {
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$q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."market where vref = ".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."movement where to = ".$village['wref']." or from = ".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."research where vref = ".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."training where vref =".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."units where vref =".$village['wref'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$village['wref'];
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$village['wref'];
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$database->query($q);
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}
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$q = "DELETE FROM ".TB_PREFIX."mdata where target = ".$need['uid']." or owner = ".$need['uid'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."ndata where uid = ".$need['uid'];
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$database->query($q);
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$q = "DELETE FROM ".TB_PREFIX."users where id = ".$need['uid'];
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$database->query($q);
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}
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}
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if(file_exists("GameEngine/Prevention/cleardeleting.txt")) {
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@unlink("GameEngine/Prevention/cleardeleting.txt");
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}
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}
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private function ClearUser() {
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global $database;
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if(AUTO_DEL_INACTIVE) {
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$time = time()+UN_ACT_TIME;
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$q = "DELETE from ".TB_PREFIX."users where timestamp >= $time and act != ''";
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$database->query($q);
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}
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}
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private function ClearInactive() {
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global $database;
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if(TRACK_USR) {
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$timeout = time()-USER_TIMEOUT*60;
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$q = "DELETE FROM ".TB_PREFIX."active WHERE timestamp < $timeout";
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$database->query($q);
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}
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}
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private function pruneOResource() {
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global $database;
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if(!ALLOW_BURST) {
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$q = "UPDATE ".TB_PREFIX."odata set `wood` = `maxstore` WHERE `wood` > `maxstore`";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."odata set `clay` = `maxstore` WHERE `clay` > `maxstore`";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."odata set `iron` = `maxstore` WHERE `iron` > `maxstore`";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."odata set `crop` = `maxcrop` WHERE `crop` > `maxcrop`";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."odata set `crop` = 100 WHERE `crop` < 0";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."odata set `wood` = 0 WHERE `wood` < 0";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."odata set `clay` = 0 WHERE `clay` < 0";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."odata set `iron` = 0 WHERE `iron` < 0";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."odata set `maxstore` = 800 WHERE `maxstore` <= 800";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."odata set `maxcrop` = 800 WHERE `maxcrop` <= 800";
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$database->query($q);
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}
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}
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private function pruneResource() {
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global $database;
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if(!ALLOW_BURST) {
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$q = "UPDATE ".TB_PREFIX."vdata set `wood` = `maxstore` WHERE `wood` > `maxstore`";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."vdata set `clay` = `maxstore` WHERE `clay` > `maxstore`";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."vdata set `iron` = `maxstore` WHERE `iron` > `maxstore`";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."vdata set `crop` = `maxcrop` WHERE `crop` > `maxcrop`";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."vdata set `crop` = 100 WHERE `crop` < 0";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."vdata set `wood` = 0 WHERE `wood` < 0";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."vdata set `clay` = 0 WHERE `clay` < 0";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."vdata set `iron` = 0 WHERE `iron` < 0";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."vdata set `maxstore` = 800 WHERE `maxstore` <= 800";
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$database->query($q);
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$q = "UPDATE ".TB_PREFIX."vdata set `maxcrop` = 800 WHERE `maxcrop` <= 800";
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$database->query($q);
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}
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}
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private function culturePoints() {
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global $database,$session;
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$time = time()-600;
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$array = array();
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$q = "SELECT id, lastupdate FROM ".TB_PREFIX."users WHERE lastupdate < $time";
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$array = $database->query_return($q);
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foreach($array as $indi) {
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if($indi['lastupdate'] <= $time){
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$cp = $database->getVSumField($indi['id'], 'cp') * (time()-$indi['lastupdate'])/86400;
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$newupdate = time();
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$q = "UPDATE ".TB_PREFIX."users set cp = cp + $cp, lastupdate = $newupdate where id = '".$indi['id']."'";
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$database->query($q);
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}
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}
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if(file_exists("GameEngine/Prevention/culturepoints.txt")) {
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@unlink("GameEngine/Prevention/culturepoints.txt");
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}
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}
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# private function culturePoints() {
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# global $database;
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# $ourFileHandle = @fopen("GameEngine/Prevention/culturepoints.txt", 'w');
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# @fclose($ourFileHandle);
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# $time = time()-84600;
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# $array = array();
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# $q = "SELECT id, lastupdate FROM ".TB_PREFIX."users where lastupdate < $time";
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# $array = $database->query_return($q);
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#
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# foreach($array as $indi) {
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# if($indi['lastupdate'] < $time){
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# $cp = $database->getVSumField($indi['id'], 'cp');
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# $newupdate = time();
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# $q = "UPDATE ".TB_PREFIX."users set cp = cp + 2000, lastupdate = $newupdate where id = '".$indi['id']."'";
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# $database->query($q);
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#}
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#}
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#if(file_exists("GameEngine/Prevention/culturepoints.txt")) {
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# @unlink("GameEngine/Prevention/culturepoints.txt");
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#}
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#}
|
|
|
|
private function buildComplete() {
|
|
global $database,$bid18,$bid10,$bid11,$bid38,$bid39;
|
|
$time = time();
|
|
$array = array();
|
|
$q = "SELECT * FROM ".TB_PREFIX."bdata where timestamp < $time";
|
|
$array = $database->query_return($q);
|
|
foreach($array as $indi) {
|
|
$q = "UPDATE ".TB_PREFIX."fdata set f".$indi['field']." = f".$indi['field']." + 1, f".$indi['field']."t = ".$indi['type']." where vref = ".$indi['wid'];
|
|
if($database->query($q)) {
|
|
$level = $database->getFieldLevel($indi['wid'],$indi['field']);
|
|
$pop = $this->getPop($indi['type'],($level-1));
|
|
$database->modifyPop($indi['wid'],$pop[0],0);
|
|
$database->addCP($indi['wid'],$pop[1]);
|
|
if($indi['type'] == 18) {
|
|
$owner = $database->getVillageField($indi['wid'],"owner");
|
|
$max = $bid18[$level]['attri'];
|
|
$q = "UPDATE ".TB_PREFIX."alidata set max = $max where leader = $owner";
|
|
$database->query($q);
|
|
}
|
|
|
|
if($indi['type'] == 10) {
|
|
$max=$database->getVillageField($indi['wid'],"maxstore");
|
|
if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; }
|
|
if($level!=1){
|
|
$max-=$bid10[$level-1]['attri']*STORAGE_MULTIPLIER;
|
|
$max+=$bid10[$level]['attri']*STORAGE_MULTIPLIER;
|
|
}else{
|
|
$max=$bid10[$level]['attri']*STORAGE_MULTIPLIER;
|
|
}
|
|
$database->setVillageField($indi['wid'],"maxstore",$max);
|
|
}
|
|
|
|
if($indi['type'] == 11) {
|
|
$max=$database->getVillageField($indi['wid'],"maxcrop");
|
|
if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; }
|
|
if($level!=1){
|
|
$max-=$bid11[$level-1]['attri']*STORAGE_MULTIPLIER;
|
|
$max+=$bid11[$level]['attri']*STORAGE_MULTIPLIER;
|
|
}else{
|
|
$max=$bid11[$level]['attri']*STORAGE_MULTIPLIER;
|
|
}
|
|
$database->setVillageField($indi['wid'],"maxcrop",$max);
|
|
}
|
|
|
|
if($indi['type'] == 38) {
|
|
$max=$database->getVillageField($indi['wid'],"maxstore");
|
|
if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; }
|
|
if($level!=1){
|
|
$max-=$bid38[$level-1]['attri']*STORAGE_MULTIPLIER;
|
|
$max+=$bid38[$level]['attri']*STORAGE_MULTIPLIER;
|
|
}else{
|
|
$max=$bid38[$level]['attri']*STORAGE_MULTIPLIER;
|
|
}
|
|
$database->setVillageField($indi['wid'],"maxstore",$max);
|
|
}
|
|
|
|
if($indi['type'] == 39) {
|
|
$max=$database->getVillageField($indi['wid'],"maxcrop");
|
|
if($level=='1' && $max==STORAGE_BASE){ $max=STORAGE_BASE; }
|
|
if($level!=1){
|
|
$max-=$bid39[$level-1]['attri']*STORAGE_MULTIPLIER;
|
|
$max+=$bid39[$level]['attri']*STORAGE_MULTIPLIER;
|
|
}else{
|
|
$max=$bid39[$level]['attri']*STORAGE_MULTIPLIER;
|
|
}
|
|
$database->setVillageField($indi['wid'],"maxcrop",$max);
|
|
}
|
|
|
|
$q4 = "UPDATE ".TB_PREFIX."bdata set loopcon = 0 where loopcon = 1 and wid = ".$indi['wid'];
|
|
$database->query($q4);
|
|
$q = "DELETE FROM ".TB_PREFIX."bdata where id = ".$indi['id'];
|
|
$database->query($q);
|
|
}
|
|
}
|
|
if(file_exists("GameEngine/Prevention/build.txt")) {
|
|
@unlink("GameEngine/Prevention/build.txt");
|
|
}
|
|
}
|
|
|
|
|
|
private function getPop($tid,$level) {
|
|
$name = "bid".$tid;
|
|
global $$name,$village;
|
|
$dataarray = $$name;
|
|
$pop = $dataarray[($level+1)]['pop'];
|
|
$cp = $dataarray[($level+1)]['cp'];
|
|
return array($pop,$cp);
|
|
}
|
|
|
|
private function marketComplete() {
|
|
global $database,$generator;
|
|
$ourFileHandle = @fopen("GameEngine/Prevention/market.txt", 'w');
|
|
@fclose($ourFileHandle);
|
|
$time = time();
|
|
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."send where ".TB_PREFIX."movement.ref = ".TB_PREFIX."send.id and ".TB_PREFIX."movement.proc = 0 and sort_type = 0 and endtime < $time";
|
|
$dataarray = $database->query_return($q);
|
|
foreach($dataarray as $data) {
|
|
|
|
if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; }
|
|
elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; }
|
|
elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; }
|
|
elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; }
|
|
|
|
$to = $database->getMInfo($data['to']);
|
|
$from = $database->getMInfo($data['from']);
|
|
$database->addNotice($to['owner'],$to['wref'],$targetally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']);
|
|
if($from['owner'] != $to['owner']) {
|
|
$database->addNotice($from['owner'],$to['wref'],$ownally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']);
|
|
}
|
|
$database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1);
|
|
$tocoor = $database->getCoor($data['from']);
|
|
$fromcoor = $database->getCoor($data['to']);
|
|
$targettribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0);
|
|
$endtime = $this->procDistanceTime($tocoor,$fromcoor,$targettribe,0) + $data['endtime'];
|
|
$database->addMovement(2,$data['to'],$data['from'],$data['merchant'],time(),$endtime);
|
|
$database->setMovementProc($data['moveid']);
|
|
}
|
|
$q = "UPDATE ".TB_PREFIX."movement set proc = 1 where endtime < $time and sort_type = 2";
|
|
$database->query($q);
|
|
if(file_exists("GameEngine/Prevention/market.txt")) {
|
|
@unlink("GameEngine/Prevention/market.txt");
|
|
}
|
|
}
|
|
|
|
private function sendunitsComplete() {
|
|
global $bid23,$database,$battle,$village,$technology,$logging;
|
|
$ourFileHandle = @fopen("GameEngine/Prevention/sendunits.txt", 'w');
|
|
@fclose($ourFileHandle);
|
|
$time = time();
|
|
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '3' and ".TB_PREFIX."attacks.attack_type != '2' and endtime < $time ORDER BY endtime ASC";
|
|
$dataarray = $database->query_return($q);
|
|
|
|
foreach($dataarray as $data) {
|
|
//set base things
|
|
//$battle->resolveConflict($data);
|
|
$tocoor = $database->getCoor($data['from']);
|
|
$fromcoor = $database->getCoor($data['to']);
|
|
$isoasis = $database->isVillageOases($data['to']);
|
|
$AttackArrivalTime = $data['endtime'];
|
|
if ($isoasis == 0){
|
|
$Attacker['id'] = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0);
|
|
$Defender['id'] = $database->getUserField($database->getVillageField($data['to'],"owner"),"id",0);
|
|
|
|
$owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0);
|
|
$targettribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
|
|
$ownally = $database->getUserField($database->getVillageField($data['from'],"owner"),"alliance",0);
|
|
$targetally = $database->getUserField($database->getVillageField($data['to'],"owner"),"alliance",0);
|
|
$to = $database->getMInfo($data['to']);
|
|
$from = $database->getMInfo($data['from']);
|
|
$toF = $database->getVillage($data['to']);
|
|
$fromF = $database->getVillage($data['from']);
|
|
|
|
|
|
/*--------------------------------
|
|
// Battle part
|
|
--------------------------------*/
|
|
|
|
//get defence units
|
|
/* $q = "SELECT * FROM ".TB_PREFIX."units WHERE vref='".$data['to']."'";
|
|
$unitlist = $database->query_return($q);
|
|
|
|
$Defender = array();
|
|
$start = ($targettribe == 1)? 1 : (($targettribe == 2)? 11: 21);
|
|
$end = ($targettribe == 1)? 10 : (($targettribe == 2)? 20: 30);
|
|
for($i=$start;$i<=$end;$i++) {
|
|
if($unitlist)
|
|
$Defender['u'.$i] = $unitlist[0]['u'.$i];
|
|
else
|
|
$Defender['u'.$i] = '';
|
|
}*/
|
|
//get defence units
|
|
$Defender = array(); $rom = $ger = $gal = $nat = $natar = 0;
|
|
$Defender = $database->getUnit($data['to']);
|
|
$enforcementarray = $database->getEnforceVillage($data['to'],0);
|
|
if(count($enforcementarray) > 0) {
|
|
foreach($enforcementarray as $enforce) {
|
|
for($i=1;$i<=50;$i++) {
|
|
$Defender['u'.$i] += $enforce['u'.$i];
|
|
}
|
|
}
|
|
}
|
|
for($i=1;$i<=50;$i++){
|
|
if(!isset($Defender['u'.$i])){
|
|
$Defender['u'.$i] = '0';
|
|
} else {
|
|
if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
|
|
$Defender['u'.$i] = '0';
|
|
} else {
|
|
if($i<=10){ $rom='1'; }
|
|
else if($i<=20){ $ger='1'; }
|
|
else if($i<=30){ $gal='1'; }
|
|
else if($i<=40){ $nat='1'; }
|
|
else if($i<=50){ $natar='1'; }
|
|
}
|
|
}
|
|
}
|
|
//get attack units
|
|
$Attacker = array();
|
|
$start = ($owntribe-1)*10+1;
|
|
$end = ($owntribe*10);
|
|
$u = (($owntribe-1)*10);
|
|
$catp = 0;
|
|
$catapult = array(8,18,28,38,48);
|
|
$ram = array(7,17,27,37,47);
|
|
$chief = array(9,19,29,39,49);
|
|
$spys = array(4,14,23,44);
|
|
for($i=$start;$i<=$end;$i++) {
|
|
$y = $i-$u;
|
|
$Attacker['u'.$i] = $dataarray[0]['t'.$y];
|
|
//there are catas
|
|
if(in_array($i,$catapult)) {
|
|
$catp += $Attacker['u'.$i];
|
|
$catp_pic = $i;
|
|
}
|
|
if(in_array($i,$ram)) {
|
|
$rams += $Attacker['u'.$i];
|
|
$ram_pic = $i;
|
|
}
|
|
if(in_array($i,$chief)) {
|
|
$chiefs += $Attacker['u'.$i];
|
|
$chief_pic = $i;
|
|
}
|
|
if(in_array($i,$spys)) {
|
|
$chiefs += $Attacker['u'.$i];
|
|
$spy_pic = $i;
|
|
}
|
|
}
|
|
$Attacker['uhero'] = $dataarray[0]['t11'];
|
|
$hero_pic = "hero";
|
|
//need to set these variables.
|
|
$def_wall = $database->getFieldLevel($data['to'],40);
|
|
$att_tribe = $owntribe;
|
|
$def_tribe = $targettribe;
|
|
$residence = "0";
|
|
$attpop = $fromF['pop'];
|
|
$defpop = $toF['pop'];
|
|
for ($i=19; $i<40; $i++){
|
|
if ($database->getFieldLevel($data['to'],"".$i."t")=='25' OR $database->getFieldLevel($data['to'],"".$i."t")=='26'){
|
|
$residence = $database->getFieldLevel($data['to'],$i);
|
|
$i=40;
|
|
}
|
|
}
|
|
|
|
//type of attack
|
|
if($dataarray[0]['attack_type'] == 1){
|
|
$type = 1;
|
|
$scout = 1;
|
|
}
|
|
if($dataarray[0]['attack_type'] == 2){
|
|
$type = 2;
|
|
}
|
|
if($dataarray[0]['attack_type'] == 3){
|
|
$type = 3;
|
|
}
|
|
if($dataarray[0]['attack_type'] == 4){
|
|
$type = 4;
|
|
}
|
|
|
|
$def_ab = Array (
|
|
"b1" => 0, // Blacksmith level
|
|
"b2" => 0, // Blacksmith level
|
|
"b3" => 0, // Blacksmith level
|
|
"b4" => 0, // Blacksmith level
|
|
"b5" => 0, // Blacksmith level
|
|
"b6" => 0, // Blacksmith level
|
|
"b7" => 0, // Blacksmith level
|
|
"b8" => 0); // Blacksmith level
|
|
|
|
$att_ab = Array (
|
|
"a1" => 0, // armoury level
|
|
"a2" => 0, // armoury level
|
|
"a3" => 0, // armoury level
|
|
"a4" => 0, // armoury level
|
|
"a5" => 0, // armoury level
|
|
"a6" => 0, // armoury level
|
|
"a7" => 0, // armoury level
|
|
"a8" => 0); // armoury level
|
|
|
|
//rams attack
|
|
if($rams > 0 and $type=='3'){
|
|
$basearraywall = $database->getMInfo($data['to']);
|
|
if($database->getFieldLevel($basearraywall['wref'],40)>'0'){
|
|
for ($w=1; $w<2; $w++){
|
|
if ($database->getFieldLevel($basearraywall['wref'],40)!='0'){
|
|
|
|
$walllevel = $database->getFieldLevel($basearraywall['wref'],40);
|
|
$wallgid = $database->getFieldLevel($basearraywall['wref'],"40t");
|
|
$wallid = 40;
|
|
$w='4';
|
|
} else {$w = $w--; }
|
|
}
|
|
}else{
|
|
$empty = 1;
|
|
}
|
|
}
|
|
|
|
|
|
//choose a building to attack
|
|
/* if($catp > 0 and $type=='3'){
|
|
if($toF['pop']>'1'){
|
|
for ($i=1; $i<2; $i++){
|
|
//$rand=rand(1,39);
|
|
$basearray = $database->getMInfo($data['to']);
|
|
$resarray = $database->getResourceLevel($basearray['wref']);
|
|
if($data['ctar1'] == 0){
|
|
$rand = 0;
|
|
for($j=19;$j<=40;$j++) {
|
|
if($resarray['f'.$j.'t'] != 0 ) {
|
|
$rand = $j;
|
|
}
|
|
}
|
|
}else{
|
|
//$resarray = $database->getResourceLevel($data['to']);
|
|
$rand = 0;
|
|
for($j=19;$j<=40;$j++) {
|
|
if($resarray['f'.$j.'t'] == $data['ctar1']) {
|
|
|
|
$rand = $j;
|
|
}
|
|
}
|
|
}
|
|
if ($rand == 0){
|
|
for($j=19;$j<=40;$j++) {
|
|
if($resarray['f'.$j.'t'] != 0 ) {
|
|
$rand = $j;
|
|
}
|
|
}
|
|
}
|
|
//$rand=$data['ctar1'];
|
|
if ($database->getFieldLevel($basearray['wref'],$rand)!='0'){
|
|
$tblevel = $database->getFieldLevel($basearray['wref'],$rand);
|
|
$tbgid = $database->getFieldLevel($basearray['wref'],"".$rand."t");
|
|
$tbid = $rand;
|
|
$i="4";
|
|
} else { $i--; }
|
|
}
|
|
} else { $empty='1'; }
|
|
} else { $tblevel = '0'; }
|
|
$stonemason = "1"; */
|
|
|
|
$tblevel = '1';
|
|
$stonemason = "1";
|
|
|
|
|
|
/*--------------------------------
|
|
// End Battle part
|
|
--------------------------------*/
|
|
}else{
|
|
$Attacker['id'] = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0);
|
|
$Defender['id'] = $database->getUserField($database->getOasisField($data['to'],"owner"),"id",0);
|
|
|
|
$owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0);
|
|
$targettribe = 4;
|
|
$ownally = $database->getUserField($database->getVillageField($data['from'],"owner"),"alliance",0);
|
|
$targetally = $database->getUserField($database->getOasisField($data['to'],"owner"),"alliance",0);
|
|
$to = $database->getOMInfo($data['to']);
|
|
$from = $database->getMInfo($data['from']);
|
|
$toF = $database->getOasisV($data['to']);
|
|
$fromF = $database->getVillage($data['from']);
|
|
|
|
|
|
//get defence units
|
|
$Defender = array(); $rom = $ger = $gal = $nat = $natar = 0;
|
|
$Defender = $database->getUnit($data['to']);
|
|
$enforcementarray = $database->getEnforceVillage($data['to'],0);
|
|
if(count($enforcementarray) > 0) {
|
|
foreach($enforcementarray as $enforce) {
|
|
for($i=1;$i<=50;$i++) {
|
|
$Defender['u'.$i] += $enforce['u'.$i];
|
|
}
|
|
}
|
|
}
|
|
for($i=1;$i<=50;$i++){
|
|
if(!isset($Defender['u'.$i])){
|
|
$Defender['u'.$i] = '0';
|
|
} else {
|
|
if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
|
|
$Defender['u'.$i] = '0';
|
|
} else {
|
|
if($i<=10){ $rom='1'; }
|
|
else if($i<=20){ $ger='1'; }
|
|
else if($i<=30){ $gal='1'; }
|
|
else if($i<=40){ $nat='1'; }
|
|
else if($i<=50){ $natar='1'; }
|
|
}
|
|
}
|
|
}
|
|
//get attack units
|
|
$Attacker = array();
|
|
$start = ($owntribe-1)*10+1;
|
|
$end = ($owntribe*10);
|
|
$u = (($owntribe-1)*10);
|
|
$catp = 0;
|
|
$catapult = array(8,18,28,38,48);
|
|
$ram = array(7,17,27,37,47);
|
|
$chief = array(9,19,29,39,49);
|
|
$spys = array(4,14,23,44);
|
|
for($i=$start;$i<=$end;$i++) {
|
|
$y = $i-$u;
|
|
$Attacker['u'.$i] = $dataarray[0]['t'.$y];
|
|
//there are catas
|
|
if(in_array($i,$catapult)) {
|
|
$catp += $Attacker['u'.$i];
|
|
$catp_pic = $i;
|
|
}
|
|
if(in_array($i,$ram)) {
|
|
$rams += $Attacker['u'.$i];
|
|
$ram_pic = $i;
|
|
}
|
|
if(in_array($i,$chief)) {
|
|
$chiefs += $Attacker['u'.$i];
|
|
$chief_pic = $i;
|
|
}
|
|
if(in_array($i,$spys)) {
|
|
$chiefs += $Attacker['u'.$i];
|
|
$spy_pic = $i;
|
|
}
|
|
}
|
|
$Attacker['uhero'] = $dataarray[0]['t11'];
|
|
$hero_pic = "hero";
|
|
//need to set these variables.
|
|
$def_wall = 1;
|
|
$att_tribe = $owntribe;
|
|
$def_tribe = $targettribe;
|
|
$residence = "0";
|
|
$attpop = $fromF['pop'];
|
|
$defpop = 100;
|
|
|
|
|
|
//type of attack
|
|
if($dataarray[0]['attack_type'] == 1){
|
|
$type = 1;
|
|
$scout = 1;
|
|
}
|
|
if($dataarray[0]['attack_type'] == 2){
|
|
$type = 2;
|
|
}
|
|
if($dataarray[0]['attack_type'] == 3){
|
|
$type = 3;
|
|
}
|
|
if($dataarray[0]['attack_type'] == 4){
|
|
$type = 4;
|
|
}
|
|
|
|
$def_ab = Array (
|
|
"b1" => 0, // Blacksmith level
|
|
"b2" => 0, // Blacksmith level
|
|
"b3" => 0, // Blacksmith level
|
|
"b4" => 0, // Blacksmith level
|
|
"b5" => 0, // Blacksmith level
|
|
"b6" => 0, // Blacksmith level
|
|
"b7" => 0, // Blacksmith level
|
|
"b8" => 0); // Blacksmith level
|
|
|
|
$att_ab = Array (
|
|
"a1" => 0, // armoury level
|
|
"a2" => 0, // armoury level
|
|
"a3" => 0, // armoury level
|
|
"a4" => 0, // armoury level
|
|
"a5" => 0, // armoury level
|
|
"a6" => 0, // armoury level
|
|
"a7" => 0, // armoury level
|
|
"a8" => 0); // armoury level
|
|
|
|
$empty='1';
|
|
$tblevel = '0';
|
|
$stonemason = "1";
|
|
|
|
}
|
|
$battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab,$tblevel,$stonemason,$walllevel);
|
|
|
|
//units attack string for battleraport
|
|
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].'';
|
|
|
|
//units defence string for battleraport
|
|
$unitssend_def[1] = ''.$Defender['u1'].','.$Defender['u2'].','.$Defender['u3'].','.$Defender['u4'].','.$Defender['u5'].','.$Defender['u6'].','.$Defender['u7'].','.$Defender['u8'].','.$Defender['u9'].','.$Defender['u10'].'';
|
|
$unitssend_def[2] = ''.$Defender['u11'].','.$Defender['u12'].','.$Defender['u13'].','.$Defender['u14'].','.$Defender['u15'].','.$Defender['u16'].','.$Defender['u17'].','.$Defender['u18'].','.$Defender['u19'].','.$Defender['u20'].'';
|
|
$unitssend_def[3] = ''.$Defender['u21'].','.$Defender['u22'].','.$Defender['u23'].','.$Defender['u24'].','.$Defender['u25'].','.$Defender['u26'].','.$Defender['u27'].','.$Defender['u28'].','.$Defender['u29'].','.$Defender['u30'].'';
|
|
$unitssend_def[4] = ''.$Defender['u31'].','.$Defender['u32'].','.$Defender['u33'].','.$Defender['u34'].','.$Defender['u35'].','.$Defender['u36'].','.$Defender['u37'].','.$Defender['u38'].','.$Defender['u39'].','.$Defender['u40'].'';
|
|
$unitssend_def[5] = ''.$Defender['u41'].','.$Defender['u42'].','.$Defender['u43'].','.$Defender['u44'].','.$Defender['u45'].','.$Defender['u46'].','.$Defender['u47'].','.$Defender['u48'].','.$Defender['u49'].','.$Defender['u50'].'';
|
|
$unitssend_deff[1] = '?,?,?,?,?,?,?,?,?,?,';
|
|
$unitssend_deff[2] = '?,?,?,?,?,?,?,?,?,?,';
|
|
$unitssend_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
|
|
$unitssend_deff[4] = '?,?,?,?,?,?,?,?,?,?,';
|
|
$unitssend_deff[5] = '?,?,?,?,?,?,?,?,?,?,';
|
|
//how many troops died? for battleraport
|
|
if($battlepart['casualties_attacker'][1] == 0) { $dead1 = 0; } else { $dead1 = $battlepart['casualties_attacker'][1]; }
|
|
if($battlepart['casualties_attacker'][2] == 0) { $dead2 = 0; } else { $dead2 = $battlepart['casualties_attacker'][2]; }
|
|
if($battlepart['casualties_attacker'][3] == 0) { $dead3 = 0; } else { $dead3 = $battlepart['casualties_attacker'][3]; }
|
|
if($battlepart['casualties_attacker'][4] == 0) { $dead4 = 0; } else { $dead4 = $battlepart['casualties_attacker'][4]; }
|
|
if($battlepart['casualties_attacker'][5] == 0) { $dead5 = 0; } else { $dead5 = $battlepart['casualties_attacker'][5]; }
|
|
if($battlepart['casualties_attacker'][6] == 0) { $dead6 = 0; } else { $dead6 = $battlepart['casualties_attacker'][6]; }
|
|
if($battlepart['casualties_attacker'][7] == 0) { $dead7 = 0; } else { $dead7 = $battlepart['casualties_attacker'][7]; }
|
|
if($battlepart['casualties_attacker'][8] == 0) { $dead8 = 0; } else { $dead8 = $battlepart['casualties_attacker'][8]; }
|
|
if($battlepart['casualties_attacker'][9] == 0) { $dead9 = 0; } else { $dead9 = $battlepart['casualties_attacker'][9]; }
|
|
if($battlepart['casualties_attacker'][10] == 0) { $dead10 = 0; } else { $dead10 = $battlepart['casualties_attacker'][10]; }
|
|
|
|
|
|
//kill own defence
|
|
$q = "SELECT * FROM ".TB_PREFIX."units WHERE vref='".$data['to']."'";
|
|
$unitlist = $database->query_return($q);
|
|
$start = ($targettribe-1)*10+1;
|
|
$end = ($targettribe*10);
|
|
|
|
if($targettribe == 1){ $u = ""; $rom='1'; } else if($targettribe == 2){ $u = "1"; $ger='1'; } else if($targettribe == 3){$u = "2"; $gal='1'; }else if($targettribe == 4){ $u = "3"; $nat='1'; } else { $u = "4"; $natar='1'; } //FIX
|
|
for($i=$start;$i<=$end;$i++) { if($i==$end){ $u=$targettribe; }
|
|
if($unitlist){
|
|
$dead[$i]+=round($battlepart[2]*$unitlist[0]['u'.$i]);
|
|
$database->modifyUnit($data['to'],array($i),array(round($battlepart[2]*$unitlist[0]['u'.$i])),array(0));
|
|
}
|
|
}
|
|
//kill other defence in village
|
|
if(count($database->getEnforceVillage($data['to'],0)) > 0) {
|
|
foreach($database->getEnforceVillage($data['to'],0) as $enforce) {
|
|
$life=''; $notlife=''; $wrong='0';
|
|
$tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0);
|
|
$start = ($tribe-1)*10+1;
|
|
|
|
if($tribe == 1){ $rom='1'; } else if($tribe == 2){ $ger='1'; }else if($tribe == 3){ $gal='1'; }else if($tribe == 4){ $nat='1'; } else { $natar='1'; }
|
|
for($i=$start;$i<=($start+9);$i++) {
|
|
if($enforce['u'.$i]>'0'){
|
|
$database->modifyEnforce($enforce['id'],$i,round($battlepart[2]*$enforce['u'.$i]),0);
|
|
$dead[$i]+=round($battlepart[2]*$enforce['u'.$i]);
|
|
if($dead[$i]!=$enforce['u'.$i]){
|
|
$wrong='1';
|
|
}
|
|
} else {
|
|
$dead[$i]='0';
|
|
}
|
|
$notlife="".$notlife.",".$dead[$i]."";
|
|
$life="".$life.",".$enforce['u'.$i.'']."";
|
|
}
|
|
//NEED TO SEND A RAPPORTAGE!!!
|
|
$data2 = ''.$database->getVillageField($enforce['from'],"owner").','.$to['wref'].','.addslashes($to['name']).','.$tribe.''.$life.''.$notlife.'';
|
|
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
|
|
//delete reinf sting when its killed all.
|
|
if($wrong=='0'){ $database->deleteReinf($enforce['id']); }
|
|
}
|
|
}
|
|
$unitsdead_def[1] = ''.$dead['1'].','.$dead['2'].','.$dead['3'].','.$dead['4'].','.$dead['5'].','.$dead['6'].','.$dead['7'].','.$dead['8'].','.$dead['9'].','.$dead['10'].'';
|
|
$unitsdead_def[2] = ''.$dead['11'].','.$dead['12'].','.$dead['13'].','.$dead['14'].','.$dead['15'].','.$dead['16'].','.$dead['17'].','.$dead['18'].','.$dead['19'].','.$dead['20'].'';
|
|
$unitsdead_def[3] = ''.$dead['21'].','.$dead['22'].','.$dead['23'].','.$dead['24'].','.$dead['25'].','.$dead['26'].','.$dead['27'].','.$dead['28'].','.$dead['29'].','.$dead['30'].'';
|
|
$unitsdead_def[4] = ''.$dead['31'].','.$dead['32'].','.$dead['33'].','.$dead['34'].','.$dead['35'].','.$dead['36'].','.$dead['37'].','.$dead['38'].','.$dead['39'].','.$dead['40'].'';
|
|
$unitsdead_def[5] = ''.$dead['41'].','.$dead['42'].','.$dead['43'].','.$dead['44'].','.$dead['45'].','.$dead['46'].','.$dead['47'].','.$dead['48'].','.$dead['49'].','.$dead['50'].'';
|
|
$unitsdead_deff[1] = '?,?,?,?,?,?,?,?,?,?,';
|
|
$unitsdead_deff[2] = '?,?,?,?,?,?,?,?,?,?,';
|
|
$unitsdead_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
|
|
$unitsdead_deff[4] = '?,?,?,?,?,?,?,?,?,?,';
|
|
$unitsdead_deff[5] = '?,?,?,?,?,?,?,?,?,?,';
|
|
/*
|
|
if($battlepart['casualties_defender'][1] == 0) { $dead11 = 0; } else { $dead11 = $battlepart['casualties_defender'][1]; }
|
|
if($battlepart['casualties_defender'][2] == 0) { $dead12 = 0; } else { $dead12 = $battlepart['casualties_defender'][2]; }
|
|
if($battlepart['casualties_defender'][3] == 0) { $dead13 = 0; } else { $dead13 = $battlepart['casualties_defender'][3]; }
|
|
if($battlepart['casualties_defender'][4] == 0) { $dead14 = 0; } else { $dead14 = $battlepart['casualties_defender'][4]; }
|
|
if($battlepart['casualties_defender'][5] == 0) { $dead15 = 0; } else { $dead15 = $battlepart['casualties_defender'][5]; }
|
|
if($battlepart['casualties_defender'][6] == 0) { $dead16 = 0; } else { $dead16 = $battlepart['casualties_defender'][6]; }
|
|
if($battlepart['casualties_defender'][7] == 0) { $dead17 = 0; } else { $dead17 = $battlepart['casualties_defender'][7]; }
|
|
if($battlepart['casualties_defender'][8] == 0) { $dead18 = 0; } else { $dead18 = $battlepart['casualties_defender'][8]; }
|
|
if($battlepart['casualties_defender'][9] == 0) { $dead19 = 0; } else { $dead19 = $battlepart['casualties_defender'][9]; }
|
|
if($battlepart['casualties_defender'][10] == 0) { $dead20 = 0; } else { $dead20 = $battlepart['casualties_defender'][10]; }
|
|
*/
|
|
|
|
// Set units returning from attack
|
|
$database->modifyAttack($data['ref'],1,$dead1);
|
|
$database->modifyAttack($data['ref'],2,$dead2);
|
|
$database->modifyAttack($data['ref'],3,$dead3);
|
|
$database->modifyAttack($data['ref'],4,$dead4);
|
|
$database->modifyAttack($data['ref'],5,$dead5);
|
|
$database->modifyAttack($data['ref'],6,$dead6);
|
|
$database->modifyAttack($data['ref'],7,$dead7);
|
|
$database->modifyAttack($data['ref'],8,$dead8);
|
|
$database->modifyAttack($data['ref'],9,$dead9);
|
|
$database->modifyAttack($data['ref'],10,$dead10);
|
|
|
|
|
|
$unitsdead_att = ''.$dead1.','.$dead2.','.$dead3.','.$dead4.','.$dead5.','.$dead6.','.$dead7.','.$dead8.','.$dead9.','.$dead10.'';
|
|
//$unitsdead_def = ''.$dead11.','.$dead12.','.$dead13.','.$dead14.','.$dead15.','.$dead16.','.$dead17.','.$dead18.','.$dead19.','.$dead20.'';
|
|
|
|
|
|
//top 10 attack and defence update
|
|
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10;
|
|
for($i=1;$i<=50;$i++) {
|
|
$totaldead_def += $dead[''.$i.''];
|
|
}
|
|
if ($Attacker['uhero'] != 0){
|
|
$heroxp = $totaldead_def;
|
|
$database->modifyHeroXp("experience",$heroxp,$from['owner']);
|
|
}
|
|
$database->modifyPoints($toF['owner'],'dpall',$totaldead_att );
|
|
$database->modifyPoints($from['owner'],'apall',$totaldead_def);
|
|
$database->modifyPoints($toF['owner'],'dp',$totaldead_att );
|
|
$database->modifyPoints($from['owner'],'ap',$totaldead_def);
|
|
$database->modifyPointsAlly($targetally,'Adp',$totaldead_att );
|
|
$database->modifyPointsAlly($ownally,'Aap',$totaldead_def);
|
|
$database->modifyPointsAlly($targetally,'dp',$totaldead_att );
|
|
$database->modifyPointsAlly($ownally,'ap',$totaldead_def);
|
|
|
|
|
|
|
|
if ($isoasis == 0){
|
|
// get toatal cranny value:
|
|
$buildarray = $database->getResourceLevel($data['to']);
|
|
$cranny = 0;
|
|
for($i=19;$i<39;$i++){
|
|
if($buildarray['f'.$i.'t']==23){
|
|
$cranny += $bid23[$buildarray['f'.$i.'']]['attri'];
|
|
}
|
|
}
|
|
|
|
//cranny efficiency
|
|
$atk_bonus = ($owntribe == 2)? (4/5) : 1;
|
|
$def_bonus = ($targettribe == 3)? 2 : 1;
|
|
|
|
$cranny_eff = ($cranny * $atk_bonus)*$def_bonus;
|
|
|
|
// work out available resources.
|
|
$this->updateRes($data['to'],$to['owner']);
|
|
$this->pruneResource();
|
|
|
|
$totclay = $database->getVillageField($data['to'],'clay');
|
|
$totiron = $database->getVillageField($data['to'],'iron');
|
|
$totwood = $database->getVillageField($data['to'],'wood');
|
|
$totcrop = $database->getVillageField($data['to'],'crop');
|
|
}else{
|
|
$cranny_eff = 0;
|
|
|
|
// work out available resources.
|
|
$this->updateORes($data['to']);
|
|
$this->pruneOResource();
|
|
|
|
$totclay = $database->getOasisField($data['to'],'clay');
|
|
$totiron = $database->getOasisField($data['to'],'iron');
|
|
$totwood = $database->getOasisField($data['to'],'wood');
|
|
$totcrop = $database->getOasisField($data['to'],'crop');
|
|
}
|
|
$avclay = floor($totclay - $cranny_eff);
|
|
$aviron = floor($totiron - $cranny_eff);
|
|
$avwood = floor($totwood - $cranny_eff);
|
|
$avcrop = floor($totcrop - $cranny_eff);
|
|
|
|
$avclay = ($avclay < 0)? 0 : $avclay;
|
|
$aviron = ($aviron < 0)? 0 : $aviron;
|
|
$avwood = ($avwood < 0)? 0 : $avwood;
|
|
$avcrop = ($avcrop < 0)? 0 : $avcrop;
|
|
|
|
|
|
$avtotal = array($avwood, $avclay, $aviron, $avcrop);
|
|
|
|
$av = $avtotal;
|
|
|
|
// resources (wood,clay,iron,crop)
|
|
$steal = array(0,0,0,0);
|
|
|
|
//bounty variables
|
|
$btotal = $battlepart['bounty'];
|
|
$bmod = 0;
|
|
|
|
|
|
for($i = 0; $i<5; $i++)
|
|
{
|
|
for($j=0;$j<4;$j++)
|
|
{
|
|
if(isset($avtotal[$j]))
|
|
{
|
|
if($avtotal[$j]<1)
|
|
unset($avtotal[$j]);
|
|
}
|
|
}
|
|
if(!$avtotal)
|
|
{
|
|
// echo 'array empty'; *no resources left to take.
|
|
break;
|
|
}
|
|
if($btotal <1 && $bmod <1)
|
|
break;
|
|
if($btotal<1)
|
|
{
|
|
while($bmod)
|
|
{
|
|
//random select
|
|
$rs = array_rand($avtotal);
|
|
if(isset($avtotal[$rs]))
|
|
{
|
|
$avtotal[$rs] -= 1;
|
|
$steal[$rs] += 1;
|
|
$bmod -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// handle unballanced amounts.
|
|
$btotal +=$bmod;
|
|
$bmod = $btotal%count($avtotal);
|
|
$btotal -=$bmod;
|
|
$bsplit = $btotal/count($avtotal);
|
|
|
|
$max_steal = (min($avtotal) < $bsplit)? min($avtotal): $bsplit;
|
|
|
|
for($j=0;$j<4;$j++)
|
|
{
|
|
if(isset($avtotal[$j]))
|
|
{
|
|
$avtotal[$j] -= $max_steal;
|
|
$steal[$j] += $max_steal;
|
|
$btotal -= $max_steal;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//work out time of return
|
|
$start = ($owntribe-1)*10+1;
|
|
$end = ($owntribe*10);
|
|
|
|
$unitspeeds = array(6,5,7,16,14,10,4,3,4,5,
|
|
7,7,6,9,10,9,4,3,4,5,
|
|
7,6,17,19,16,13,4,3,4,5,
|
|
7,7,6,9,10,9,4,3,4,5,
|
|
7,7,6,9,10,9,4,3,4,5);
|
|
|
|
$speeds = array();
|
|
|
|
//find slowest unit.
|
|
for($i=1;$i<=10;$i++)
|
|
{
|
|
if ($data['t'.$i] > $battlepart['casualties_attacker'][$i]) {
|
|
if($unitarray) { reset($unitarray); }
|
|
$unitarray = $GLOBALS["u".(($owntribe-1)*10+$i)];
|
|
$speeds[] = $unitarray['speed'];
|
|
}
|
|
}
|
|
|
|
|
|
// Data for when troops return.
|
|
|
|
//catapulten kijken :D
|
|
$info_cat = $info_chief = $info_ram = ",";
|
|
|
|
if ($type=='3'){
|
|
if ($rams!='0'){
|
|
if (isset($empty)){
|
|
$info_ram = "".$ram_pic.",There is no wall to destroy.";
|
|
} else
|
|
|
|
if ($battlepart[8]>$battlepart[7]){
|
|
$info_ram = "".$ram_pic.",Wall destroyed.";
|
|
$database->setVillageLevel($data['to'],"f".$wallid."",'0');
|
|
$database->setVillageLevel($data['to'],"f".$wallid."t",'0');
|
|
$pop=$this->recountPop($data['to']);
|
|
|
|
}elseif ($battlepart[8]==0){
|
|
|
|
$info_ram = "".$ram_pic.",Wall was not damaged.";
|
|
}else{
|
|
|
|
$demolish=$battlepart[8]/$battlepart[7];
|
|
$totallvl = round(sqrt(pow(($walllevel+0.5),2)-($battlepart[8]*8)));
|
|
$info_ram = "".$ram_pic.",Wall damaged from level <b>".$walllevel."</b> to level <b>".$totallvl."</b>.";
|
|
$database->setVillageLevel($data['to'],"f".$wallid."",$totallvl);
|
|
|
|
}
|
|
}
|
|
}
|
|
if ($type=='3')
|
|
{
|
|
if ($catp!='0')
|
|
{
|
|
|
|
if($toF['pop']<=0)
|
|
{
|
|
$info_cat = ",".$catp_pic.", Village already destroyed.";
|
|
}
|
|
else
|
|
{
|
|
$basearray = $data['to'];
|
|
|
|
if ($data['ctar2']==0)
|
|
{
|
|
$bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray");
|
|
$bdo=mysql_fetch_array($bdo2);
|
|
|
|
$rand=$data['ctar1'];
|
|
|
|
if ($rand != 0)
|
|
{
|
|
$_rand=array();
|
|
$__rand=array();
|
|
$j=0;
|
|
for ($i=1;$i<=41;$i++)
|
|
{
|
|
if ($i==41) $i=99;
|
|
if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0)
|
|
{
|
|
$j++;
|
|
$_rand[$j]=$bdo['f'.$i];
|
|
$__rand[$j]=$i;
|
|
}
|
|
}
|
|
if (count($_rand)>0)
|
|
{
|
|
if (max($_rand)<=0) $rand=0;
|
|
else
|
|
{
|
|
$rand=rand(1, $j);
|
|
$rand=$__rand[$rand];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
$rand=0;
|
|
}
|
|
}
|
|
|
|
if ($rand == 0)
|
|
{
|
|
$list=array();
|
|
$j=1;
|
|
for ($i=1;$i<=41;$i++)
|
|
{
|
|
if ($i==41) $i=99;
|
|
if ($bdo['f'.$i] > 0)
|
|
{
|
|
$list[$j]=$i;
|
|
$j++;
|
|
}
|
|
}
|
|
$rand=rand(1, $j);
|
|
$rand=$list[$rand];
|
|
}
|
|
|
|
$tblevel = $bdo['f'.$rand];
|
|
$tbgid = $bdo['f'.$rand.'t'];
|
|
$tbid = $rand;
|
|
if($bid34[$stonemason]==0){
|
|
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200))) + 0.5);
|
|
}else{
|
|
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / (1 * $bid34[$stonemason]['attri']/100))) + 0.5);
|
|
}
|
|
if ($battlepart[4]>$needed_cata)
|
|
{
|
|
$info_cat = "".$catp_pic.", ".$this->procResType($tbgid)." destroyed.";
|
|
$database->setVillageLevel($data['to'],"f".$tbid."",'0');
|
|
if($tbid>=19) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); }
|
|
$buildarray = $GLOBALS["bid".$tbgid];
|
|
if ($tbgid==10 || $tbgid==38) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxstore<800) $tmaxstore=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."'*32 WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
if ($tbgid==11 || $tbgid==39) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxcrop<800) $tmaxcrop=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."'*32 WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
$pop=$this->recountPop($data['to']);
|
|
if($pop=='0')
|
|
{
|
|
$varray = $database->getProfileVillages($to['owner']);
|
|
if(count($varray)!='1' AND $to['capital']!='1'){
|
|
$q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."market where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."movement where to = ".$data['to']." or from = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."research where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."training where vref =".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."units where vref =".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$data['to'];
|
|
$database->query($q);
|
|
$logging->VillageDestroyCatalog($data['to']);
|
|
}
|
|
}
|
|
}
|
|
elseif ($battlepart[4]==0)
|
|
{
|
|
$info_cat = "".$catp_pic.",".$this->procResType($tbgid)." was not damaged.";
|
|
}
|
|
else
|
|
{
|
|
$demolish=$battlepart[4]/$needed_cata;
|
|
$totallvl = round(sqrt(pow(($tblevel+0.5),2)-($battlepart[4]*8)));
|
|
if ($tblevel==$totallvl)
|
|
$info_cata=" was not damaged.";
|
|
else
|
|
{
|
|
$info_cata=" damaged from level <b>".$tblevel."</b> to level <b>".$totallvl."</b>.";
|
|
$buildarray = $GLOBALS["bid".$tbgid];
|
|
if ($tbgid==10 || $tbgid==38) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxstore<800) $tmaxstore=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
if ($tbgid==11 || $tbgid==39) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxcrop<800) $tmaxcrop=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
$pop=$this->recountPop($data['to']);
|
|
}
|
|
$info_cat = "".$catp_pic.",".$this->procResType($tbgid).$info_cata;
|
|
$database->setVillageLevel($data['to'],"f".$tbid."",$totallvl);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
$bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray");
|
|
$bdo=mysql_fetch_array($bdo2);
|
|
$rand=$data['ctar1'];
|
|
if ($rand != 0)
|
|
{
|
|
$_rand=array();
|
|
$__rand=array();
|
|
$j=0;
|
|
for ($i=1;$i<=41;$i++)
|
|
{
|
|
if ($i==41) $i=99;
|
|
if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0)
|
|
{
|
|
$j++;
|
|
$_rand[$j]=$bdo['f'.$i];
|
|
$__rand[$j]=$i;
|
|
}
|
|
}
|
|
if (count($_rand)>0)
|
|
{
|
|
if (max($_rand)<=0) $rand=0;
|
|
else
|
|
{
|
|
$rand=rand(1, $j);
|
|
$rand=$__rand[$rand];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
$rand=0;
|
|
}
|
|
}
|
|
|
|
if ($rand == 0)
|
|
{
|
|
$list=array();
|
|
$j=0;
|
|
for ($i=1;$i<=41;$i++)
|
|
{
|
|
if ($i==41) $i=99;
|
|
if ($bdo['f'.$i] > 0)
|
|
{
|
|
$j++;
|
|
$list[$j]=$i;
|
|
}
|
|
}
|
|
$rand=rand(1, $j);
|
|
$rand=$list[$rand];
|
|
}
|
|
|
|
$tblevel = $bdo['f'.$rand];
|
|
$tbgid = $bdo['f'.$rand.'t'];
|
|
$tbid = $rand;
|
|
if($bid34[$stonemason]==0){
|
|
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200))) + 0.5);
|
|
}else{
|
|
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / (1 * $bid34[$stonemason]['attri']/100))) + 0.5);
|
|
}
|
|
if (($battlepart[4]/2)>$needed_cata)
|
|
{
|
|
$info_cat = "".$catp_pic.", ".$this->procResType($tbgid)." destroyed.";
|
|
$database->setVillageLevel($data['to'],"f".$tbid."",'0');
|
|
if($tbid>=19) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); }
|
|
$buildarray = $GLOBALS["bid".$tbgid];
|
|
if ($tbgid==10 || $tbgid==38) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxstore<800) $tmaxstore=800*32;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
if ($tbgid==11 || $tbgid==39) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxcrop<800) $tmaxcrop=800*32;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
$pop=$this->recountPop($data['to']);
|
|
if($pop=='0')
|
|
{
|
|
$varray = $database->getProfileVillages($to['owner']);
|
|
if(count($varray)!='1' AND $to['capital']!='1'){
|
|
$q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."market where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."movement where to = ".$data['to']." or from = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."research where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."training where vref =".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."units where vref =".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$data['to'];
|
|
$database->query($q);
|
|
$logging->VillageDestroyCatalog($data['to']);
|
|
}
|
|
}
|
|
}
|
|
elseif ($battlepart[4]==0)
|
|
{
|
|
$info_cat = "".$catp_pic.",".$this->procResType($tbgid)." was not damaged.";
|
|
}
|
|
else
|
|
{
|
|
$demolish=($battlepart[4]/2)/$needed_cata;
|
|
$totallvl = round(sqrt(pow(($tblevel+0.5),2)-(($battlepart[4]/2)*8)));
|
|
if ($tblevel==$totallvl)
|
|
$info_cata=" was not damaged.";
|
|
else
|
|
{
|
|
$info_cata=" damaged from level <b>".$tblevel."</b> to level <b>".$totallvl."</b>.";
|
|
$buildarray = $GLOBALS["bid".$tbgid];
|
|
if ($tbgid==10 || $tbgid==38) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxstore<800) $tmaxstore=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
if ($tbgid==11 || $tbgid==39) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxcrop<800) $tmaxcrop=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
$pop=$this->recountPop($data['to']);
|
|
}
|
|
$info_cat = "".$catp_pic.",".$this->procResType($tbgid).$info_cata;
|
|
$database->setVillageLevel($data['to'],"f".$tbid."",$totallvl);
|
|
}
|
|
$bdo2=mysql_query("select * from " . TB_PREFIX . "fdata where vref = $basearray");
|
|
$bdo=mysql_fetch_array($bdo2);
|
|
$rand=$data['ctar2'];
|
|
if ($rand != 99)
|
|
{
|
|
$_rand=array();
|
|
$__rand=array();
|
|
$j=0;
|
|
for ($i=1;$i<=41;$i++)
|
|
{
|
|
if ($i==41) $i=99;
|
|
if ($bdo['f'.$i.'t']==$rand && $bdo['f'.$i]>0)
|
|
{
|
|
$j++;
|
|
$_rand[$j]=$bdo['f'.$i];
|
|
$__rand[$j]=$i;
|
|
}
|
|
}
|
|
if (count($_rand)>0)
|
|
{
|
|
if (max($_rand)<=0) $rand=99;
|
|
else
|
|
{
|
|
$rand=rand(1, $j);
|
|
$rand=$__rand[$rand];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
$rand=99;
|
|
}
|
|
}
|
|
|
|
if ($rand == 99)
|
|
{
|
|
$list=array();
|
|
$j=0;
|
|
for ($i=1;$i<=41;$i++)
|
|
{
|
|
if ($i==41) $i=99;
|
|
if ($bdo['f'.$i] > 0)
|
|
{
|
|
$j++;
|
|
$list[$j]=$i;
|
|
}
|
|
}
|
|
$rand=rand(1, $j);
|
|
$rand=$list[$rand];
|
|
}
|
|
|
|
$tblevel = $bdo['f'.$rand];
|
|
$tbgid = $bdo['f'.$rand.'t'];
|
|
$tbid = $rand;
|
|
if($bid34[$stonemason]==0){
|
|
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200))) + 0.5);
|
|
}else{
|
|
$needed_cata = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[6]))/200) / (1 * $bid34[$stonemason]['attri']/100))) + 0.5);
|
|
}
|
|
if (($battlepart[4]/2)>$needed_cata)
|
|
{
|
|
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
|
|
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid)." destroyed.</td></tr></tbody>";
|
|
$database->setVillageLevel($data['to'],"f".$tbid."",'0');
|
|
if($tbid>=19) { $database->setVillageLevel($data['to'],"f".$tbid."t",'0'); }
|
|
$buildarray = $GLOBALS["bid".$tbgid];
|
|
if ($tbgid==10 || $tbgid==38) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxstore=$t_sql['maxstore']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxstore<800) $tmaxstore=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
if ($tbgid==11 || $tbgid==39) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxcrop=$t_sql['maxcrop']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxcrop<800) $tmaxcrop=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
$pop=$this->recountPop($data['to']);
|
|
if($pop=='0')
|
|
{
|
|
$varray = $database->getProfileVillages($to['owner']);
|
|
if(count($varray)!='1' AND $to['capital']!='1'){
|
|
$q = "DELETE FROM ".TB_PREFIX."abdata where wref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."enforcement where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."market where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."movement where to = ".$data['to']." or from = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."odata where wref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."research where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."training where vref =".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."units where vref =".$data['to'];
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$data['to'];
|
|
$database->query($q);
|
|
$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$data['to'];
|
|
$database->query($q);
|
|
$logging->VillageDestroyCatalog($data['to']);
|
|
}
|
|
}
|
|
}
|
|
elseif ($battlepart[4]==0)
|
|
{
|
|
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
|
|
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid)." was not damaged.</td></tr></tbody>";
|
|
}
|
|
else
|
|
{
|
|
$demolish=($battlepart[4]/2)/$needed_cata;
|
|
$totallvl = round(sqrt(pow(($tblevel+0.5),2)-(($battlepart[4]/2)*8)));
|
|
if ($tblevel==$totallvl)
|
|
$info_cata=" was not damaged.";
|
|
else
|
|
{
|
|
$info_cata=" damaged from level <b>".$tblevel."</b> to level <b>".$totallvl."</b>.";
|
|
$buildarray = $GLOBALS["bid".$tbgid];
|
|
if ($tbgid==10 || $tbgid==38) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxstore=$t_sql['maxstore']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxstore<800) $tmaxstore=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`='".$tmaxstore."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
if ($tbgid==11 || $tbgid==39) {
|
|
$tsql=mysql_query("select `maxstore`,`maxcrop` from ".TB_PREFIX."vdata where wref=".$data['to']."");
|
|
$t_sql=mysql_fetch_array($tsql);
|
|
$tmaxcrop=$t_sql['maxcrop']+$buildarray[$totallvl]['attri']-$buildarray[$tblevel]['attri'];
|
|
if ($tmaxcrop<800) $tmaxcrop=800;
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`='".$tmaxcrop."' WHERE wref=".$data['to'];
|
|
$database->query($q);
|
|
}
|
|
$pop=$this->recountPop($data['to']);
|
|
}
|
|
|
|
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
|
|
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid).$info_cata."</td></tr></tbody>";
|
|
$database->setVillageLevel($data['to'],"f".$tbid."",$totallvl);
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//chiefing village
|
|
//there are senators
|
|
if(($data['t9']-$dead9)>0){
|
|
$varray = $database->getProfileVillages($to['owner']);
|
|
//kijken of laatste dorp is, of hoofddorp
|
|
if(count($varray)!='1' AND $to['capital']!='1'){
|
|
//if there is no Palace/Residence
|
|
for ($i=18; $i<39; $i++){
|
|
if ($database->getFieldLevel($data['to'],"".$i."t")==25 or $database->getFieldLevel($data['to'],"".$i."t")==26){
|
|
$nochiefing='1';
|
|
$info_chief = "".$chief_pic.",The Palace/Residence isn\'t destroyed!";
|
|
}
|
|
}
|
|
if(!isset($nochiefing)){
|
|
//$info_chief = "".$chief_pic.",You don't have enought CP to chief a village.";
|
|
for ($i=0; $i<($data['t9']-$dead9); $i++){
|
|
$rand+=rand(15,25);
|
|
}
|
|
//loyalty is more than 0
|
|
if(($toF['loyalty']-$rand)>0){
|
|
$info_chief = "".$chief_pic.",The loyalty was lowered from <b>".$toF['loyalty']."</b> to <b>".($toF['loyalty']-$rand)."</b>.";
|
|
$database->setVillageField($data['to'],loyalty,($toF['loyalty']-$rand));
|
|
} else {
|
|
//you took over the village
|
|
$artifact = $database->getOwnArtefactInfo($data['to']);
|
|
$info_chief = "".$chief_pic.",Inhabitants decided to join your empire.";
|
|
if ($artifact['vref'] == $data['to']){
|
|
$database->claimArtefact($data['to'],$data['to'],$database->getVillageField($data['from'],"owner"));
|
|
}
|
|
$database->setVillageField($data['to'],loyalty,33);
|
|
$database->setVillageField($data['to'],owner,$database->getVillageField($data['from'],"owner"));
|
|
//destroy wall
|
|
$database->setVillageLevel($data['to'],"f40",0);
|
|
$database->setVillageLevel($data['to'],"f40t",0);
|
|
$database->clearExpansionSlot($data['to']);
|
|
//kill a chief
|
|
$database->modifyAttack($data['ref'],9,1);
|
|
|
|
|
|
$exp1 = $database->getVillageField($data['from'],'exp1');
|
|
$exp2 = $database->getVillageField($data['from'],'exp2');
|
|
$exp3 = $database->getVillageField($data['from'],'exp3');
|
|
|
|
if($exp1 == 0){
|
|
$exp = 'exp1';
|
|
$value = $data['to'];
|
|
}
|
|
elseif($exp2 == 0){
|
|
$exp = 'exp2';
|
|
$value = $data['to'];
|
|
}
|
|
else{
|
|
$exp = 'exp3';
|
|
$value = $data['to'];
|
|
}
|
|
$database->setVillageField($data['from'],$exp,$value);
|
|
|
|
|
|
}
|
|
}
|
|
} else {
|
|
$info_chief = "".$chief_pic.",You cant take over this village.";
|
|
}
|
|
}
|
|
|
|
if($data['t11'] > 0){
|
|
if ($isoasis != 0) {
|
|
if ($database->canConquerOasis($data['from'],$data['to'])) {
|
|
if($unitssend_def[1] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[2] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[3] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[4] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[5] == '0,0,0,0,0,0,0,0,0,0'){
|
|
$database->conquerOasis($data['from'],$data['to']);
|
|
$info_chief = $hero_pic.",Your hero has conquered this oasis";
|
|
}
|
|
} else {
|
|
$OasisInfo = $database->getOasisInfo($data['to']);
|
|
if ($OasisInfo['conqured'] != 0) {
|
|
$Oloyaltybefore = $OasisInfo['loyalty'];
|
|
$database->modifyOasisLoyalty($data['to']);
|
|
$OasisInfo = $database->getOasisInfo($data['to']);
|
|
$Oloyaltynow = $OasisInfo['loyalty'];
|
|
$info_chief = $hero_pic.",Your hero has reduced oasis loyalty to ".$Oloyaltynow." from ".$Oloyaltybefore." and gained ".$heroxp." XP";
|
|
} else {
|
|
if ($heroxp == 0) {
|
|
$info_chief = $hero_pic.",Your hero had nothing to kill therfore gains no XP at all";
|
|
} else {
|
|
$info_chief = $hero_pic.",Your hero gained ".$heroxp." XP";
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
$artifact = $database->getOwnArtefactInfo($data['to']);
|
|
if ($artifact['vref'] == $data['to']) {
|
|
if ($database->canClaimArtifact($data['from'],$artifact['vref'],$artifact['size'])) {
|
|
$database->claimArtefact($data['from'],$data['to'],$database->getVillageField($data['from'],"owner"));
|
|
$info_chief = $hero_pic.",Your hero is carrying home a artefact and gained ".$heroxp." XP from the battle";
|
|
} else {
|
|
$info_chief = $hero_pic.",Your hero could not claim the artefact and gained ".$heroxp." XP from the battle";
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if($scout){
|
|
if ($data['spy'] == 1){
|
|
$info_spy = "".$spy_pic.",<div class=\"res\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"Lumber\" />".round($totwood)." |
|
|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"Clay\" />".round($totclay)." |
|
|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"Iron\" />".round($totiron)." |
|
|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"Crop\" />".round($totcrop)."</div>
|
|
<div class=\"carry\"><img class=\"car\" src=\"img/x.gif\" alt=\"carry\" title=\"carry\" />Total Resources : ".round($totwood+$totclay+$totiron+$totcrop)."</div>
|
|
";
|
|
}else if($data['spy'] == 2){
|
|
if ($isoasis == 0){
|
|
$basearray = $database->getMInfo($data['to']);
|
|
$resarray = $database->getResourceLevel($basearray['wref']);
|
|
|
|
|
|
$crannylevel =0;
|
|
$rplevel = 0;
|
|
$walllevel = 0;
|
|
for($j=19;$j<=40;$j++) {
|
|
if($resarray['f'.$j.'t'] == 25 || $resarray['f'.$j.'t'] == 26 ) {
|
|
|
|
$rplevel = $database->getFieldLevel($basearray['wref'],$j);
|
|
|
|
}
|
|
}
|
|
for($j=19;$j<=40;$j++) {
|
|
if($resarray['f'.$j.'t'] == 40) {
|
|
|
|
$walllevel = $database->getFieldLevel($basearray['wref'],$j);
|
|
|
|
}
|
|
}
|
|
for($j=19;$j<=40;$j++) {
|
|
if($resarray['f'.$j.'t'] == 23) {
|
|
|
|
$crannylevel = $database->getFieldLevel($basearray['wref'],$j);
|
|
|
|
}
|
|
}
|
|
}else {
|
|
$crannylevel =0;
|
|
$walllevel =0;
|
|
$rplevel =0;
|
|
}
|
|
$palaceimg = "<img src=\"gpack/travian_default/img/g/g26.gif\" height=\"30\" width=\"24\" alt=\"Palace\" title=\"Palace\" />";
|
|
$crannyimg = "<img src=\"gpack/travian_default/img/g/g23.gif\" height=\"30\" width=\"24\" alt=\"Cranny\" title=\"Cranny\" />";
|
|
$info_spy = "".$spy_pic.",".$palaceimg." Residance/Palace Level : ".$rplevel."
|
|
<br>".$crannyimg." Cranny level: ".$crannylevel."<br><br>Wall Level : ".$walllevel."";
|
|
|
|
}
|
|
|
|
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.'';
|
|
}
|
|
else{
|
|
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.'';
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// When all troops die, sends no info.
|
|
$data_fail = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_deff[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_deff[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_deff[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_deff[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_deff[5].',,,';
|
|
|
|
//Undetected and detected in here.
|
|
if($scout){
|
|
for($i=1;$i<=10;$i++)
|
|
{
|
|
if($battlepart['casualties_attacker'][$i]){
|
|
$database->addNotice($to['owner'],$to['wref'],$targetally,0,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if($unitssend_def[1] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[2] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[3] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[4] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[5] == '0,0,0,0,0,0,0,0,0,0'){
|
|
$database->addNotice($to['owner'],$to['wref'],$targetally,7,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
|
}else if($totaldead_def == '0,0,0,0,0,0,0,0,0,0'){
|
|
$database->addNotice($to['owner'],$to['wref'],$targetally,4,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
|
}else if($unitssend_def > $totaldead_def){
|
|
$database->addNotice($to['owner'],$to['wref'],$targetally,5,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
|
}else if($unitssend_def == $totaldead_def){
|
|
$database->addNotice($to['owner'],$to['wref'],$targetally,6,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
|
}
|
|
}
|
|
//to here
|
|
|
|
// If the dead units not equal the ammount sent they will return and report
|
|
if($unitsdead_att != $unitssend_att)
|
|
{
|
|
$endtime = $this->procDistanceTime($from,$to,min($speeds),1) + $AttackArrivalTime;
|
|
//$endtime = $this->procDistanceTime($from,$to,min($speeds),1) + time();
|
|
if($type == 1) {
|
|
$database->addNotice($from['owner'],$to['wref'],$ownally,0,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
|
}else {
|
|
if ($totaldead_att == 0){
|
|
$database->addNotice($from['owner'],$to['wref'],$ownally,1,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
|
}else{
|
|
$database->addNotice($from['owner'],$to['wref'],$ownally,2,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
|
|
}
|
|
}
|
|
|
|
$database->setMovementProc($data['moveid']);
|
|
$database->addMovement(4,$to['wref'],$from['wref'],$data['ref'],time(),$endtime);
|
|
|
|
// send the bounty on type 6.
|
|
if($type !== 1)
|
|
{
|
|
$reference = $database->sendResource($steal[0],$steal[1],$steal[2],$steal[3],0,0);
|
|
$database->modifyResource($to['wref'],$steal[0],$steal[1],$steal[2],$steal[3],0);
|
|
$database->addMovement(6,$to['wref'],$from['wref'],$reference,time(),$endtime);
|
|
//$database->updateVillage($to['wref']);
|
|
$totalstolengain=$steal[0]+$steal[1]+$steal[2]+$steal[3];
|
|
$totalstolentaken=($totalstolentaken-($steal[0]+$steal[1]+$steal[2]+$steal[3]));
|
|
$database->modifyPoints($from['owner'],'RR',$totalstolengain);
|
|
$database->modifyPoints($to['owner'],'RR',$totalstolentaken);
|
|
$database->modifyPointsAlly($targetally,'RR',$totalstolentaken );
|
|
$database->modifyPointsAlly($ownally,'RR',$totalstolengain);
|
|
}
|
|
}
|
|
else //else they die and don't return or report.
|
|
{
|
|
$database->setMovementProc($data['moveid']);
|
|
if($type == 1){
|
|
$database->addNotice($from['owner'],$to['wref'],$ownally,0,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
|
|
}else{
|
|
$database->addNotice($from['owner'],$to['wref'],$ownally,3,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
|
|
}
|
|
}
|
|
|
|
}
|
|
if(file_exists("GameEngine/Prevention/sendunits.txt")) {
|
|
@unlink("GameEngine/Prevention/sendunits.txt");
|
|
}
|
|
}
|
|
|
|
private function sendreinfunitsComplete() {
|
|
global $bid23,$database,$battle;
|
|
$time = time();
|
|
$ourFileHandle = @fopen("GameEngine/Prevention/sendreinfunits.txt", 'w');
|
|
@fclose($ourFileHandle);
|
|
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '3' and ".TB_PREFIX."attacks.attack_type = '2' and endtime < $time";
|
|
$dataarray = $database->query_return($q);
|
|
|
|
foreach($dataarray as $data) {
|
|
//set base things
|
|
$owntribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0);
|
|
$targettribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
|
|
$to = $database->getMInfo($data['to']);
|
|
$from = $database->getMInfo($data['from']);
|
|
$toF = $database->getVillage($data['to']);
|
|
$fromF = $database->getVillage($data['from']);
|
|
|
|
//check to see if we're only sending a hero between own villages and there's a Mansion at target village
|
|
if($data['t11'] != 0) {
|
|
if($database->getVillageField($data['from'],"owner") == $database->getVillageField($data['to'],"owner")) {
|
|
for($i=1;$i<=10;$i++) { if($data['t'.$i]>0) { $NonHeroPresent = 1; break; } }
|
|
if($NonHeroPresent == 0 && $this->getTypeLevel(37,$data['to']) > 0) {
|
|
//don't reinforce, addunit instead
|
|
$database->modifyUnit($data['to'],array("hero"),array(1),array(1));
|
|
$HeroTransfer = 1;
|
|
}
|
|
}
|
|
} if(!$HeroTransfer)
|
|
{
|
|
//check if there is defence from town in to town
|
|
$check=$database->getEnforce($data['to'],$data['from']);
|
|
if (!isset($check['id'])){
|
|
//no:
|
|
$database->addEnforce($data);
|
|
} else{
|
|
//yes
|
|
$start = ($owntribe-1)*10+1;
|
|
$end = ($owntribe*10);
|
|
//add unit.
|
|
$j='1';
|
|
for($i=$start;$i<=$end;$i++){
|
|
$database->modifyEnforce($check['id'],$i,$data['t'.$j.''],1); $j++;
|
|
}
|
|
}
|
|
}
|
|
//send rapport
|
|
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].','.$data['t11'].'';
|
|
$data_fail = ''.$from['wref'].','.$from['owner'].','.$owntribe.','.$unitssend_att.'';
|
|
$database->addNotice($from['owner'],$from['wref'],$ownally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
|
|
if($from['owner'] != $to['owner']) {
|
|
$database->addNotice($to['owner'],$to['wref'],$targetally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
|
|
}
|
|
//update status
|
|
$database->setMovementProc($data['moveid']);
|
|
|
|
}
|
|
if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
|
|
@unlink("GameEngine/Prevention/sendreinfunits.txt");
|
|
}
|
|
}
|
|
|
|
private function returnunitsComplete() {
|
|
global $database;
|
|
$ourFileHandle = @fopen("GameEngine/Prevention/returnunits.txt", 'w');
|
|
@fclose($ourFileHandle);
|
|
$time = time();
|
|
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '4' and endtime < $time";
|
|
$dataarray = $database->query_return($q);
|
|
|
|
foreach($dataarray as $data) {
|
|
|
|
$tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
|
|
|
|
if($tribe == 1){ $u = ""; } elseif($tribe == 2){ $u = "1"; } elseif($tribe == 3){ $u = "2"; } elseif($tribe == 4){ $u = "3"; } else{ $u = "4"; }
|
|
$database->modifyUnit(
|
|
$data['to'],
|
|
array($u."1",$u."2",$u."3",$u."4",$u."5",$u."6",$u."7",$u."8",$u."9",$tribe."0","hero"),
|
|
array($data['t1'],$data['t2'],$data['t3'],$data['t4'],$data['t5'],$data['t6'],$data['t7'],$data['t8'],$data['t9'],$data['t10'],$data['t11']),
|
|
array(1,1,1,1,1,1,1,1,1,1,1)
|
|
);
|
|
$database->setMovementProc($data['moveid']);
|
|
}
|
|
|
|
// Recieve the bounty on type 6.
|
|
|
|
$q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."send where ".TB_PREFIX."movement.ref = ".TB_PREFIX."send.id and ".TB_PREFIX."movement.proc = 0 and sort_type = 6 and endtime < $time";
|
|
$dataarray = $database->query_return($q);
|
|
foreach($dataarray as $data) {
|
|
|
|
if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; }
|
|
elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; }
|
|
elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; }
|
|
elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; }
|
|
|
|
$to = $database->getMInfo($data['to']);
|
|
$from = $database->getMInfo($data['from']);
|
|
$database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1);
|
|
//$database->updateVillage($data['to']);
|
|
$database->setMovementProc($data['moveid']);
|
|
}
|
|
$this->pruneResource();
|
|
|
|
|
|
if(file_exists("GameEngine/Prevention/returnunits.txt")) {
|
|
@unlink("GameEngine/Prevention/returnunits.txt");
|
|
}
|
|
}
|
|
|
|
private function sendSettlersComplete() {
|
|
global $database, $building;
|
|
$ourFileHandle = @fopen("GameEngine/Prevention/settlers.txt", 'w');
|
|
@fclose($ourFileHandle);
|
|
$time = time();
|
|
$q = "SELECT * FROM ".TB_PREFIX."movement where proc = 0 and sort_type = 5 and endtime < $time";
|
|
$dataarray = $database->query_return($q);
|
|
foreach($dataarray as $data) {
|
|
$to = $database->getMInfo($data['from']);
|
|
$user = $database->getUserField($to['owner'],'username',0);
|
|
$taken = $database->getVillageState($data['to']);
|
|
if($taken['occupied'] == 0){
|
|
$database->setFieldTaken($data['to']);
|
|
$database->addVillage($data['to'],$to['owner'],$user,'0');
|
|
$database->addResourceFields($data['to'],$database->getVillageType($data['to']));
|
|
$database->addUnits($data['to']);
|
|
$database->addTech($data['to']);
|
|
$database->addABTech($data['to']);
|
|
$database->setMovementProc($data['moveid']);
|
|
|
|
$exp1 = $database->getVillageField($data['from'],'exp1');
|
|
$exp2 = $database->getVillageField($data['from'],'exp2');
|
|
$exp3 = $database->getVillageField($data['from'],'exp3');
|
|
|
|
if($exp1 == 0){
|
|
$exp = 'exp1';
|
|
$value = $data['to'];
|
|
}
|
|
elseif($exp2 == 0){
|
|
$exp = 'exp2';
|
|
$value = $data['to'];
|
|
}
|
|
else{
|
|
$exp = 'exp3';
|
|
$value = $data['to'];
|
|
}
|
|
$database->setVillageField($data['from'],$exp,$value);
|
|
}
|
|
else{
|
|
// here must come movement from returning settlers
|
|
$database->setMovementProc($data['moveid']);
|
|
}
|
|
}
|
|
if(file_exists("GameEngine/Prevention/settlers.txt")) {
|
|
@unlink("GameEngine/Prevention/settlers.txt");
|
|
}
|
|
}
|
|
|
|
private function researchComplete() {
|
|
global $database;
|
|
$ourFileHandle = @fopen("GameEngine/Prevention/research.txt", 'w');
|
|
@fclose($ourFileHandle);
|
|
$time = time();
|
|
$q = "SELECT * FROM ".TB_PREFIX."research where timestamp < $time";
|
|
$dataarray = $database->query_return($q);
|
|
foreach($dataarray as $data) {
|
|
$sort_type = substr($data['tech'],0,1);
|
|
switch($sort_type) {
|
|
case "t":
|
|
$q = "UPDATE ".TB_PREFIX."tdata set ".$data['tech']." = 1 where vref = ".$data['vref'];
|
|
break;
|
|
case "a":
|
|
case "b":
|
|
$q = "UPDATE ".TB_PREFIX."abdata set ".$data['tech']." = ".$data['tech']." + 1 where vref = ".$data['vref'];
|
|
break;
|
|
}
|
|
$database->query($q);
|
|
$q = "DELETE FROM ".TB_PREFIX."research where id = ".$data['id'];
|
|
$database->query($q);
|
|
}
|
|
if(file_exists("GameEngine/Prevention/research.txt")) {
|
|
@unlink("GameEngine/Prevention/research.txt");
|
|
}
|
|
}
|
|
|
|
private function updateRes($bountywid,$uid) {
|
|
global $session;
|
|
|
|
|
|
$this->bountyLoadTown($bountywid);
|
|
$this->bountycalculateProduction($bountywid,$uid);
|
|
$this->bountyprocessProduction($bountywid);
|
|
}
|
|
|
|
private function updateORes($bountywid) {
|
|
global $session;
|
|
$this->bountyLoadOTown($bountywid);
|
|
$this->bountycalculateOProduction($bountywid);
|
|
$this->bountyprocessOProduction($bountywid);
|
|
}
|
|
private function bountyLoadOTown($bountywid) {
|
|
global $database,$session,$logging,$technology;
|
|
$this->bountyinfoarray = $database->getOasisV($bountywid);
|
|
$this->bountyresarray = $database->getResourceLevel($bountywid);
|
|
$this->bountypop = 2;
|
|
|
|
}
|
|
private function bountyLoadTown($bountywid) {
|
|
global $database,$session,$logging,$technology;
|
|
$this->bountyinfoarray = $database->getVillage($bountywid);
|
|
$this->bountyresarray = $database->getResourceLevel($bountywid);
|
|
$this->bountyoasisowned = $database->getOasis($bountywid);
|
|
$this->bountyocounter = $this->bountysortOasis();
|
|
$this->bountypop = $this->bountyinfoarray['pop'];
|
|
|
|
//$unitarray = $database->getUnit($bountywid);
|
|
//if(count($unitarray) > 0) {
|
|
// for($i=1;$i<=50;$i++) {
|
|
// $this->bountyunitall['u'.$i] = $unitarray['u'.$i];
|
|
// }
|
|
//}
|
|
//$enforcearray = $database->getEnforceVillage($bountywid,0);
|
|
//if(count($enforcearray) > 0) {
|
|
// foreach($enforcearray as $enforce) {
|
|
// for($i=1;$i<=50;$i++) {
|
|
// $this->bountyunitall['u'.$i] += $enforce['u'.$i];
|
|
// }
|
|
// }
|
|
//}
|
|
}
|
|
|
|
private function bountysortOasis() {
|
|
$crop = $clay = $wood = $iron = 0;
|
|
foreach ($this->bountyoasisowned as $oasis) {
|
|
switch($oasis['type']) {
|
|
case 1:
|
|
case 2:
|
|
$wood += 1;
|
|
break;
|
|
case 3:
|
|
$wood += 1;
|
|
$crop += 1;
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
$clay += 1;
|
|
break;
|
|
case 6:
|
|
$clay += 1;
|
|
$crop += 1;
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
$iron += 1;
|
|
break;
|
|
case 9:
|
|
$iron += 1;
|
|
$crop += 1;
|
|
break;
|
|
case 10:
|
|
case 11:
|
|
$crop += 1;
|
|
break;
|
|
case 12:
|
|
$crop += 2;
|
|
break;
|
|
}
|
|
}
|
|
return array($wood,$clay,$iron,$crop);
|
|
}
|
|
|
|
function getAllUnits($base) {
|
|
global $database;
|
|
$ownunit = $database->getUnit($base);
|
|
$enforcementarray = $database->getEnforceVillage($base,0);
|
|
if(count($enforcementarray) > 0) {
|
|
foreach($enforcementarray as $enforce) {
|
|
for($i=1;$i<=50;$i++) {
|
|
$ownunit['u'.$i] += $enforce['u'.$i];
|
|
}
|
|
}
|
|
}
|
|
$movement = $database->getVillageMovement($base);
|
|
if(!empty($movement)) {
|
|
for($i=1;$i<=50;$i++) {
|
|
$ownunit['u'.$i] += $movement['u'.$i];
|
|
}
|
|
}
|
|
return $ownunit;
|
|
}
|
|
|
|
public function getUpkeep($array,$type) {
|
|
$upkeep = 0;
|
|
switch($type) {
|
|
case 0:
|
|
$start = 1;
|
|
$end = 50;
|
|
break;
|
|
case 1:
|
|
$start = 1;
|
|
$end = 10;
|
|
break;
|
|
case 2:
|
|
$start = 11;
|
|
$end = 20;
|
|
break;
|
|
case 3:
|
|
$start = 21;
|
|
$end = 30;
|
|
break;
|
|
case 4:
|
|
$start = 31;
|
|
$end = 40;
|
|
break;
|
|
case 5:
|
|
$start = 41;
|
|
$end = 50;
|
|
break;
|
|
}
|
|
for($i=$start;$i<=$end;$i++) {
|
|
$unit = "u".$i;
|
|
global $$unit;
|
|
$dataarray = $$unit;
|
|
$upkeep += $dataarray['pop'] * $array[$unit];
|
|
}
|
|
return $upkeep;
|
|
}
|
|
private function bountycalculateOProduction($bountywid) {
|
|
global $technology,$database;
|
|
$this->bountyOproduction['wood'] = $this->bountyGetOWoodProd();
|
|
$this->bountyOproduction['clay'] = $this->bountyGetOClayProd();
|
|
$this->bountyOproduction['iron'] = $this->bountyGetOIronProd();
|
|
$this->bountyOproduction['crop'] = $this->bountyGetOCropProd();
|
|
}
|
|
private function bountycalculateProduction($bountywid,$uid) {
|
|
global $technology,$database;
|
|
$normalA = $database->getOwnArtefactInfoByType($bountywid,4);
|
|
$largeA = $database->getOwnUniqueArtefactInfo($uid,4,2);
|
|
$uniqueA = $database->getOwnUniqueArtefactInfo($uid,4,3);
|
|
$upkeep = $this->getUpkeep($this->getAllUnits($bountywid),0);
|
|
$this->bountyproduction['wood'] = $this->bountyGetWoodProd();
|
|
$this->bountyproduction['clay'] = $this->bountyGetClayProd();
|
|
$this->bountyproduction['iron'] = $this->bountyGetIronProd();
|
|
if ($uniqueA['size']==3 && $uniqueA['owner']==$uid){
|
|
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.50));
|
|
|
|
}else if ($normalA['type']==4 && $normalA['size']==1 && $normalA['owner']==$uid){
|
|
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25));
|
|
|
|
}else if ($largeA['size']==2 && $largeA['owner']==$uid){
|
|
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25));
|
|
|
|
}else{
|
|
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-$upkeep;
|
|
}
|
|
}
|
|
|
|
private function bountyprocessProduction($bountywid) {
|
|
global $database;
|
|
$timepast = time() - $this->bountyinfoarray['lastupdate'];
|
|
$nwood = ($this->bountyproduction['wood'] / 3600) * $timepast;
|
|
$nclay = ($this->bountyproduction['clay'] / 3600) * $timepast;
|
|
$niron = ($this->bountyproduction['iron'] / 3600) * $timepast;
|
|
$ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast;
|
|
$database->modifyResource($bountywid,$nwood,$nclay,$niron,$ncrop,1);
|
|
$database->updateVillage($bountywid);
|
|
}
|
|
private function bountyprocessOProduction($bountywid) {
|
|
global $database;
|
|
$timepast = time() - $this->bountyinfoarray['lastupdated'];
|
|
$nwood = ($this->bountyproduction['wood'] / 3600) * $timepast;
|
|
$nclay = ($this->bountyproduction['clay'] / 3600) * $timepast;
|
|
$niron = ($this->bountyproduction['iron'] / 3600) * $timepast;
|
|
$ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast;
|
|
$database->modifyOasisResource($bountywid,$nwood,$nclay,$niron,$ncrop,1);
|
|
$database->updateOasis($bountywid);
|
|
}
|
|
|
|
private function bountyGetWoodProd() {
|
|
global $bid1,$bid5,$session;
|
|
$wood = $sawmill = 0;
|
|
$woodholder = array();
|
|
for($i=1;$i<=38;$i++) {
|
|
if($this->bountyresarray['f'.$i.'t'] == 1) {
|
|
array_push($woodholder,'f'.$i);
|
|
}
|
|
if($this->bountyresarray['f'.$i.'t'] == 5) {
|
|
$sawmill = $this->bountyresarray['f'.$i];
|
|
}
|
|
}
|
|
for($i=0;$i<=count($woodholder)-1;$i++) { $wood+= $bid1[$this->bountyresarray[$woodholder[$i]]]['prod']; }
|
|
if($sawmill >= 1) {
|
|
$wood += $wood /100 * $bid5[$sawmill]['attri'];
|
|
}
|
|
if($this->bountyocounter[0] != 0) {
|
|
$wood += $wood*0.25*$this->bountyocounter[0];
|
|
}
|
|
// $wood += $wood*$this->bountyocounter[0]*0.25;
|
|
$wood *= SPEED;
|
|
return round($wood);
|
|
}
|
|
private function bountyGetOWoodProd() {
|
|
global $session;
|
|
$wood = 0;
|
|
$wood += 40;
|
|
$wood *= SPEED;
|
|
return round($wood);
|
|
}
|
|
private function bountyGetOClayProd() {
|
|
global $session;
|
|
$clay = 0;
|
|
$clay += 40;
|
|
$clay *= SPEED;
|
|
return round($clay);
|
|
}private function bountyGetOIronProd() {
|
|
global $session;
|
|
$iron = 0;
|
|
$iron += 40;
|
|
$iron *= SPEED;
|
|
return round($iron);
|
|
}
|
|
|
|
private function bountyGetOCropProd() {
|
|
global $session;
|
|
$crop = 0;
|
|
$clay += 40;
|
|
$crop *= SPEED;
|
|
return round($crop);
|
|
}
|
|
private function bountyGetClayProd() {
|
|
global $bid2,$bid6,$session;
|
|
$clay = $brick = 0;
|
|
$clayholder = array();
|
|
for($i=1;$i<=38;$i++) {
|
|
if($this->bountyresarray['f'.$i.'t'] == 2) {
|
|
array_push($clayholder,'f'.$i);
|
|
}
|
|
if($this->bountyresarray['f'.$i.'t'] == 6) {
|
|
$brick = $this->bountyresarray['f'.$i];
|
|
}
|
|
}
|
|
for($i=0;$i<=count($clayholder)-1;$i++) { $clay+= $bid2[$this->bountyresarray[$clayholder[$i]]]['prod']; }
|
|
if($brick >= 1) {
|
|
$clay += $clay /100 * $bid6[$brick]['attri'];
|
|
}
|
|
if($this->bountyocounter[1] != 0) {
|
|
$clay += $clay*0.25*$this->bountyocounter[1];
|
|
}
|
|
// $clay += $clay*$this->bountyocounter[1]*0.25;
|
|
$clay *= SPEED;
|
|
return round($clay);
|
|
}
|
|
|
|
private function bountyGetIronProd() {
|
|
global $bid3,$bid7,$session;
|
|
$iron = $foundry = 0;
|
|
$ironholder = array();
|
|
for($i=1;$i<=38;$i++) {
|
|
if($this->bountyresarray['f'.$i.'t'] == 3) {
|
|
array_push($ironholder,'f'.$i);
|
|
}
|
|
if($this->bountyresarray['f'.$i.'t'] == 7) {
|
|
$foundry = $this->bountyresarray['f'.$i];
|
|
}
|
|
}
|
|
for($i=0;$i<=count($ironholder)-1;$i++) { $iron+= $bid3[$this->bountyresarray[$ironholder[$i]]]['prod']; }
|
|
if($foundry >= 1) {
|
|
$iron += $iron /100 * $bid7[$foundry]['attri'];
|
|
}
|
|
if($this->bountyocounter[2] != 0) {
|
|
$iron += $iron*0.25*$this->bountyocounter[2];
|
|
}
|
|
// $iron += $iron*$this->bountyocounter[2]*0.25;
|
|
$iron *= SPEED;
|
|
return round($iron);
|
|
}
|
|
|
|
private function bountyGetCropProd() {
|
|
global $bid4,$bid8,$bid9,$session;
|
|
$crop = $grainmill = $bakery = 0;
|
|
$cropholder = array();
|
|
for($i=1;$i<=38;$i++) {
|
|
if($this->bountyresarray['f'.$i.'t'] == 4) {
|
|
array_push($cropholder,'f'.$i);
|
|
}
|
|
if($this->bountyresarray['f'.$i.'t'] == 8) {
|
|
$grainmill = $this->bountyresarray['f'.$i];
|
|
}
|
|
if($this->bountyresarray['f'.$i.'t'] == 9) {
|
|
$bakery = $this->bountyresarray['f'.$i];
|
|
}
|
|
}
|
|
for($i=0;$i<=count($cropholder)-1;$i++) { $crop+= $bid4[$this->bountyresarray[$cropholder[$i]]]['prod']; }
|
|
if($grainmill >= 1) {
|
|
$crop += $crop /100 * $bid8[$grainmill]['attri'];
|
|
}
|
|
if($bakery >= 1) {
|
|
$crop += $crop /100 * $bid9[$bakery]['attri'];
|
|
}
|
|
if($this->bountyocounter[3] != 0) {
|
|
$crop += $crop*0.25*$this->bountyocounter[3];
|
|
}
|
|
|
|
// $crop += $crop*$this->bountyocounter[3]*0.25;
|
|
$crop *= SPEED;
|
|
return round($crop);
|
|
}
|
|
|
|
private function trainingComplete() {
|
|
global $database;
|
|
$ourFileHandle = @fopen("GameEngine/Prevention/training.txt", 'w');
|
|
@fclose($ourFileHandle);
|
|
$trainlist = $database->getTrainingList();
|
|
if(count($trainlist) > 0) {
|
|
foreach($trainlist as $train) {
|
|
$database->updateTraining($train['id'],0);
|
|
$trained = 0;
|
|
if($train['eachtime'] == 0) { $train['eachtime'] = 1; }
|
|
$timepast = $train['timestamp'] - $train['commence'];
|
|
if ($timepast >= 0) {
|
|
$trained = floor($timepast/$train['eachtime']);
|
|
$pop = $train['pop'] * $trained;
|
|
if($trained >= $train['amt']) {
|
|
$trained = $train['amt'];
|
|
}
|
|
$database->modifyUnit($train['vref'],array(($train['unit']>60?$train['unit']-60:$train['unit'])),array($trained),array(1));
|
|
if($train['amt']-$trained <= 0) {
|
|
$database->trainUnit($train['id'],0,0,0,0,1,1);
|
|
}
|
|
if($trained > 0) {
|
|
$database->modifyCommence($train['id']);
|
|
}
|
|
$database->updateTraining($train['id'],$trained);
|
|
}
|
|
}
|
|
}
|
|
if(file_exists("GameEngine/Prevention/training.txt")) {
|
|
@unlink("GameEngine/Prevention/training.txt");
|
|
}
|
|
}
|
|
|
|
private function procDistanceTime($coor,$thiscoor,$ref,$mode) {
|
|
global $bid14,$database,$generator;
|
|
$resarray = $database->getResourceLevel($generator->getBaseID($coor['x'],$coor['y']));
|
|
$xdistance = ABS($thiscoor['x'] - $coor['x']);
|
|
if($xdistance > WORLD_MAX) {
|
|
$xdistance = (2*WORLD_MAX+1) - $xdistance;
|
|
}
|
|
$ydistance = ABS($thiscoor['y'] - $coor['y']);
|
|
if($ydistance > WORLD_MAX) {
|
|
$ydistance = (2*WORLD_MAX+1) - $ydistance;
|
|
}
|
|
$distance = SQRT(POW($xdistance,2)+POW($ydistance,2));
|
|
if(!$mode) {
|
|
if($ref == 1) {
|
|
$speed = 16;
|
|
}
|
|
else if($ref == 2) {
|
|
$speed = 12;
|
|
}
|
|
else if($ref == 3) {
|
|
$speed = 24;
|
|
}
|
|
else if($ref == 300) {
|
|
$speed = 5;
|
|
}
|
|
else {
|
|
$speed = 1;
|
|
}
|
|
}
|
|
else {
|
|
$speed = $ref;
|
|
if($this->getsort_typeLevel(14,$resarray) != 0) {
|
|
$speed = $distance <= TS_THRESHOLD ? $speed : $speed * ( ( TS_THRESHOLD + ( $distance - TS_THRESHOLD ) * $bid14[$this->getsort_typeLevel(14,$resarray)]['attri'] / 100 ) / $distance ) ;
|
|
}
|
|
}
|
|
|
|
|
|
return round(($distance/$speed) * 3600 / INCREASE_SPEED);
|
|
|
|
}
|
|
|
|
private function getsort_typeLevel($tid,$resarray) {
|
|
|
|
|
|
global $village;
|
|
$keyholder = array();
|
|
foreach(array_keys($resarray,$tid) as $key) {
|
|
if(strpos($key,'t')) {
|
|
$key = preg_replace("/[^0-9]/", '', $key);
|
|
array_push($keyholder, $key);
|
|
}
|
|
}
|
|
$element = count($keyholder);
|
|
if($element >= 2) {
|
|
if($tid <= 4) {
|
|
$temparray = array();
|
|
for($i=0;$i<=$element-1;$i++) {
|
|
array_push($temparray,$resarray['f'.$keyholder[$i]]);
|
|
}
|
|
foreach ($temparray as $key => $val) {
|
|
if ($val == max($temparray))
|
|
$target = $key;
|
|
}
|
|
}
|
|
else {
|
|
for($i=0;$i<=$element-1;$i++) {
|
|
//if($resarray['f'.$keyholder[$i]] != $this->getsort_typeMaxLevel($tid)) {
|
|
// $target = $i;
|
|
//}
|
|
}
|
|
}
|
|
}
|
|
else if($element == 1) {
|
|
$target = 0;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
if($keyholder[$target] != "") {
|
|
return $resarray['f'.$keyholder[$target]];
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
private function celebrationComplete() {
|
|
global $database;
|
|
$ourFileHandle = @fopen("GameEngine/Prevention/celebration.txt", 'w');
|
|
@fclose($ourFileHandle);
|
|
|
|
$varray = $database->getCel();
|
|
foreach($varray as $vil){
|
|
$id = $vil['wref'];
|
|
$type = $vil['type'];
|
|
$user = $vil['owner'];
|
|
if($type == 1){$cp = 500;}else if($type == 2){$cp = 2000;}
|
|
$database->clearCel($id);
|
|
$database->setCelCp($user,$cp);
|
|
}
|
|
if(file_exists("GameEngine/Prevention/celebration.txt")) {
|
|
@unlink("GameEngine/Prevention/celebration.txt");
|
|
}
|
|
}
|
|
|
|
private function demolitionComplete() {
|
|
global $building,$database;
|
|
$ourFileHandle = @fopen("GameEngine/Prevention/demolition.txt", 'w');
|
|
@fclose($ourFileHandle);
|
|
|
|
$varray = $database->getDemolition();
|
|
foreach($varray as $vil) {
|
|
if ($vil['timetofinish'] <= time()) {
|
|
$type = $database->getFieldType($vil['vref'],$vil['buildnumber']);
|
|
$level = $database->getFieldLevel($vil['vref'],$vil['buildnumber']);
|
|
$buildarray = $GLOBALS["bid".$type];
|
|
if ($type==10 || $type==38) {
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`=`maxstore`-".$buildarray[$level]['attri']." WHERE wref=".$vil['vref'];
|
|
$database->query($q);
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxstore`=800 WHERE `maxstore`<= 800 AND wref=".$vil['vref'];
|
|
$database->query($q);
|
|
}
|
|
if ($type==11 || $type==39) {
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`=`maxcrop`-".$buildarray[$level]['attri']." WHERE wref=".$vil['vref'];
|
|
$database->query($q);
|
|
$q = "UPDATE ".TB_PREFIX."vdata SET `maxcrop`=800 WHERE `maxcrop`<=800 AND wref=".$vil['vref'];
|
|
$database->query($q);
|
|
}
|
|
if ($level==1) { $clear=",f".$vil['buildnumber']."t=0"; } else { $clear=""; }
|
|
$q = "UPDATE ".TB_PREFIX."fdata SET f".$vil['buildnumber']."=".($level-1).$clear." WHERE vref=".$vil['vref'];
|
|
$database->query($q);
|
|
$pop=$this->getPop($type,$level-1);
|
|
$database->modifyPop($vil['vref'],$pop[0],1);
|
|
$database->delDemolition($vil['vref']);
|
|
}
|
|
}
|
|
if(file_exists("GameEngine/Prevention/demolition.txt")) {
|
|
@unlink("GameEngine/Prevention/demolition.txt");
|
|
}
|
|
}
|
|
|
|
private function starvation() {
|
|
global $database,$technology;
|
|
$TroopStarvesEvery = 100;
|
|
$q = "SELECT * FROM ".TB_PREFIX."vdata WHERE crop<0";
|
|
$array = $database->query_return($q);
|
|
if(!empty($array)) {
|
|
foreach($array as $village) {
|
|
$TroopsStarved = floor($village['crop'] / $TroopStarvesEvery) + 1;
|
|
$ownunit = $database->getUnit($base);
|
|
$TopUnit = $TopUnitCount = 0;
|
|
for($i=1;$i<=50;$i++) {
|
|
if($ownunit['u'.$i] > $TopUnitCount) { $TopUnit = $i; $TopUnitCount = $ownunit['u'.$i]; }
|
|
}
|
|
if($TopUnitCount > 0) {
|
|
// Remove TroopsStarved from TopUnit
|
|
} else {
|
|
// Repeat check for reinforcements
|
|
}
|
|
$q = "UPDATE ".TB_PREFIX."vdata set `crop` = 100 WHERE wref=".$village['wref'];
|
|
$database->query($q);
|
|
}
|
|
}
|
|
|
|
if(file_exists("GameEngine/Prevention/starvation.txt")) {
|
|
@unlink("GameEngine/Prevention/starvation.txt");
|
|
}
|
|
}
|
|
|
|
private function updateHero() {
|
|
global $database,$hero_levels;
|
|
$harray = $database->getHero();
|
|
if(!empty($harray)) {
|
|
foreach($harray as $hdata) {
|
|
if((time()-$hdata['lastupdate'])>=1) {
|
|
if($hdata['health']<100 and $hdata['health']>0) {
|
|
$reg = $hdata['health']+$hdata['regeneration']*5*SPEED/86400*(time()-$hdata['lastupdate']);
|
|
if($reg <= 100) {
|
|
$database->modifyHero("health",$reg,$hdata['heroid']);
|
|
}else{
|
|
$database->modifyHero("health",100,$hdata['heroid']);
|
|
}
|
|
}
|
|
$database->modifyHero("lastupdate",time(),$hdata['heroid']);
|
|
}
|
|
if ($hdata['experience'] > $hero_levels[$hdata['level']+1]) {
|
|
mysql_query("UPDATE " . TB_PREFIX ."hero SET level = level + 1 WHERE heroid = '".$hdata['heroid']."'");
|
|
mysql_query("UPDATE " . TB_PREFIX ."hero SET points = points + 5 WHERE heroid = '".$hdata['heroid']."'");
|
|
}
|
|
if($hdata['health']==0) {
|
|
mysql_query("UPDATE " . TB_PREFIX ."hero SET dead = '1' WHERE heroid = '".$hdata['heroid']."'");
|
|
mysql_query("UPDATE " . TB_PREFIX ."units SET hero = '0' WHERE vref = '".$hdata['wref']."'");
|
|
}
|
|
}
|
|
}
|
|
if(file_exists("GameEngine/Prevention/updatehero.txt")) {
|
|
@unlink("GameEngine/Prevention/updatehero.txt");
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// by SlimShady95, aka Manuel Mannhardt < manuel_mannhardt@web.de >
|
|
private function updateStore()
|
|
{
|
|
global $bid10, $bid38, $bid11, $bid39;
|
|
|
|
$result = mysql_query('SELECT * FROM `' . TB_PREFIX . 'fdata`');
|
|
while ($row = mysql_fetch_assoc($result))
|
|
{
|
|
$ress = $crop = 0;
|
|
for ($i = 19; $i < 40; ++$i)
|
|
{
|
|
if ($row['f' . $i . 't'] == 10)
|
|
{
|
|
$ress += $bid10[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER;
|
|
}
|
|
|
|
if ($row['f' . $i . 't'] == 38)
|
|
{
|
|
$ress += $bid38[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER;
|
|
}
|
|
|
|
|
|
|
|
if ($row['f' . $i . 't'] == 11)
|
|
{
|
|
$crop += $bid11[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER;
|
|
}
|
|
|
|
if ($row['f' . $i . 't'] == 39)
|
|
{
|
|
$crop += $bid39[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER;
|
|
}
|
|
}
|
|
|
|
if ($ress == 0)
|
|
{
|
|
$ress = 800 * STORAGE_MULTIPLIER;
|
|
}
|
|
|
|
if ($crop == 0)
|
|
{
|
|
$crop = 800 * STORAGE_MULTIPLIER;
|
|
}
|
|
|
|
mysql_query('UPDATE `' . TB_PREFIX . 'vdata` SET `maxstore` = ' . $ress . ', `maxcrop` = ' . $crop . ' WHERE `wref` = ' . $row['vref']) or die(mysql_error());
|
|
}
|
|
}
|
|
}
|
|
$automation = new Automation;
|
|
?>
|