Files
TravianZ/Templates/Build/37_train.tpl
T
novgorodschi catalin fe6ff01396 Fix Some PHP 8+ view error in Build & Credits
Fix Some PHP 8+ view error in Build & Credits

TO DO :  Full audit in build directory
2026-06-25 10:54:58 +03:00

676 lines
38 KiB
Smarty

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Filename : HEROSMANSION TRAIN PAGE ##
## Type : BUILDING TEMPLATE ##
## --------------------------------------------------------------------------- ##
## Refactored by : Shadow ##
## Redesign by : Shadow ##
## --------------------------------------------------------------------------- ##
## Contact : cata7007@gmail.com ##
## Project : TravianZ ##
## Test Server : https://travianz.org ##
## GitHub : https://github.com/Shadowss/TravianZ ##
## --------------------------------------------------------------------------- ##
## License : TravianZ Project ##
## Copyright : TravianZ (c) 2010-2026. All rights reserved. ##
## --------------------------------------------------------------------------- ##
#################################################################################
//check if there is unit needed in the village
$result = mysqli_query($database->dblink,"SELECT * FROM ".TB_PREFIX."units WHERE `vref` = ".(int) $village->wid."");
$units_array = mysqli_fetch_array($result);
$count_hero = mysqli_fetch_array(mysqli_query($database->dblink,"SELECT Count(*) as Total FROM " . TB_PREFIX . "hero WHERE `uid` = " . $database->escape($session->uid) . ""), MYSQLI_ASSOC);
$count_hero = $count_hero['Total'];
if ($count_hero < 3) {
$output="<table cellpadding=1 cellspacing=1 class=\"build_details\">
<thead>
<tr>
<th colspan=2>".TRAIN_HERO."</th>
</tr>
</thead>";
if($session->tribe == 1) {
$output.=" <tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u1\" src=\"img/x.gif\" alt=\"".U1."\" title=\"".U1."\" />
".U1."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u1['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u1['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u1['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u1['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$output .= $generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5,$u1['time'] / SPEED)*3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u1['wood'] + $u1['clay'] + $u1['iron'] + $u1['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u1['wood']."&r2=".$u1['clay']."&r3=".$u1['iron']."&r4=".$u1['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output.="</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u1['wood'] || $village->aclay < $u1['clay'] || $village->airon < $u1['iron'] || $village->acrop < $u1['crop'])
$output.="<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
elseif( $units_array['u1'] == 0)
$output.="<span class=\"none\">".NOT_UNITS."</span>";
else $output.="<a href=\"build.php?id=".$id."&train=1\">".TRAIN."</a>";
$output.="</center></td>
</tr>";
if($database->checkIfResearched($village->wid, 't2') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u2\" src=\"img/x.gif\" alt=\"".U2."\" title=\"".U2."\" />
".U2."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u2['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u2['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u2['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u2['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$output.=$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u2['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u2['wood'] + $u2['clay'] + $u2['iron'] + $u2['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u2['wood']."&r2=".$u2['clay']."&r3=".$u2['iron']."&r4=".$u2['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output.="</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u2['wood'] OR $village->aclay < $u2['clay'] OR $village->airon < $u2['iron'] OR $village->acrop < $u2['crop'])
$output.="<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
elseif( $units_array['u2'] == 0)
$output.="<span class=\"none\">".NOT_UNITS."</span>";
else
$output.="<a href=\"build.php?id=".$id."&train=2\">".TRAIN."</a>";
$output.="</center></td>
</tr>";
}
if($database->checkIfResearched($village->wid, 't3') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u3\" src=\"img/x.gif\" alt=\"".U3."\" title=\"".U3."\" />
".U3."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u3['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u3['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u3['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u3['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$output.= $generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u3['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u3['wood'] + $u3['clay'] + $u3['iron'] + $u3['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u3['wood']."&r2=".$u3['clay']."&r3=".$u3['iron']."&r4=".$u3['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output.= "</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u3['wood'] OR $village->aclay < $u3['clay'] OR $village->airon < $u3['iron'] OR $village->acrop < $u3['crop']) {
$output.="<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u3'] == 0){
$output.="<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.="<a href=\"build.php?id=".$id."&train=3\">".TRAIN."</a>";
}
"</center></td>
</tr> " ;
}
if($database->checkIfResearched($village->wid, 't5') != 0){
$output.= "<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u5\" src=\"img/x.gif\" alt=\"".U5."\" title=\"".U5."\" />
".U5."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u5['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u5['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u5['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u5['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u5['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u5['wood'] + $u5['clay'] + $u5['iron'] + $u5['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u5['wood']."&r2=".$u5['clay']."&r3=".$u5['iron']."&r4=".$u5['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u5['wood'] OR $village->aclay < $u5['clay'] OR $village->airon < $u5['iron'] OR $village->acrop < $u5['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u5'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=5\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
if($database->checkIfResearched($village->wid, 't6') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u6\" src=\"img/x.gif\" alt=\"".U6."\" title=\"".U6."\" />
".U6."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u6['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u6['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u6['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u6['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u6['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u6['wood'] + $u6['clay'] + $u6['iron'] + $u6['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u6['wood']."&r2=".$u6['clay']."&r3=".$u6['iron']."&r4=".$u6['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center> ";
if($village->awood < $u6['wood'] OR $village->aclay < $u6['clay'] OR $village->airon < $u6['iron'] OR $village->acrop < $u6['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u6'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=6\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
}
if($session->tribe == 2) {
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u11\" src=\"img/x.gif\" alt=\"".U11."\" title=\"".U11."\" />
".U11."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u11['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u11['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u11['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u11['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u11['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u11['wood'] + $u11['clay'] + $u11['iron'] + $u11['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u11['wood']."&r2=".$u11['clay']."&r3=".$u11['iron']."&r4=".$u11['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u11['wood'] OR $village->aclay < $u11['clay'] OR $village->airon < $u11['iron'] OR $village->acrop < $u11['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u11'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=11\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
if($database->checkIfResearched($village->wid, 't12') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u12\" src=\"img/x.gif\" alt=\"".U12."\" title=\"".U12."\" />
".U12."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u12['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u12['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u12['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u12['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u12['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u12['wood'] + $u12['clay'] + $u12['iron'] + $u12['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u12['wood']."&r2=".$u12['clay']."&r3=".$u12['iron']."&r4=".$u12['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u12['wood'] OR $village->aclay < $u12['clay'] OR $village->airon < $u12['iron'] OR $village->acrop < $u12['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u12'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=12\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
if($database->checkIfResearched($village->wid, 't13') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u13\" src=\"img/x.gif\" alt=\"".U13."\" title=\"".U13."\" />
".U13."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u13['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u13['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u13['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u13['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />";
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u13['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u13['wood'] + $u13['clay'] + $u13['iron'] + $u13['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u13['wood']."&r2=".$u13['clay']."&r3=".$u13['iron']."&r4=".$u13['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u13['wood'] OR $village->aclay < $u13['clay'] OR $village->airon < $u13['iron'] OR $village->acrop < $u13['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u13'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=13\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
if($database->checkIfResearched($village->wid, 't15') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u15\" src=\"img/x.gif\" alt=\"".U15."\" title=\"".U15."\" />
".U15."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u15['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u15['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u15['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u15['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u15['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u15['wood'] + $u15['clay'] + $u15['iron'] + $u15['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u15['wood']."&r2=".$u15['clay']."&r3=".$u15['iron']."&r4=".$u15['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u15['wood'] OR $village->aclay < $u15['clay'] OR $village->airon < $u15['iron'] OR $village->acrop < $u15['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u15'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=15\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
if($database->checkIfResearched($village->wid, 't16') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u16\" src=\"img/x.gif\" alt=\"".U16."\" title=\"".U16."\" />
".U16."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u16['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u16['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u16['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u16['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u16['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u16['wood'] + $u16['clay'] + $u16['iron'] + $u16['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u16['wood']."&r2=".$u16['clay']."&r3=".$u16['iron']."&r4=".$u16['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u16['wood'] OR $village->aclay < $u16['clay'] OR $village->airon < $u16['iron'] OR $village->acrop < $u16['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u16'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=16\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
}
if($session->tribe == 3) {
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u21\" src=\"img/x.gif\" alt=\"".U21."\" title=\"".U21."\" />
".U21."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u21['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u21['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u21['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u21['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u21['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u21['wood'] + $u21['clay'] + $u21['iron'] + $u21['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u21['wood']."&r2=".$u21['clay']."&r3=".$u21['iron']."&r4=".$u21['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u21['wood'] OR $village->aclay < $u21['clay'] OR $village->airon < $u21['iron'] OR $village->acrop < $u21['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u21'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=21\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
if($database->checkIfResearched($village->wid, 't22') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u22\" src=\"img/x.gif\" alt=\"".U22."\" title=\"".U22."\" />
".U22."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u22['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u22['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u22['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u22['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u22['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u22['wood'] + $u22['clay'] + $u22['iron'] + $u22['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u22['wood']."&r2=".$u22['clay']."&r3=".$u22['iron']."&r4=".$u22['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u22['wood'] OR $village->aclay < $u22['clay'] OR $village->airon < $u22['iron'] OR $village->acrop < $u22['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u22'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=22\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
if($database->checkIfResearched($village->wid, 't24') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u24\" src=\"img/x.gif\" alt=\"".U24."\" title=\"".U24."\" />
".U24."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u24['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u24['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u24['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u24['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u24['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u24['wood'] + $u24['clay'] + $u24['iron'] + $u24['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u24['wood']."&r2=".$u24['clay']."&r3=".$u24['iron']."&r4=".$u24['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u24['wood'] OR $village->aclay < $u24['clay'] OR $village->airon < $u24['iron'] OR $village->acrop < $u24['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u24'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=24\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
if($database->checkIfResearched($village->wid, 't25') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u25\" src=\"img/x.gif\" alt=\"".U25."\" title=\"".U25."\" />
".U25."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u25['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u25['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u25['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u25['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u25['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u25['wood'] + $u25['clay'] + $u25['iron'] + $u25['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u25['wood']."&r2=".$u25['clay']."&r3=".$u25['iron']."&r4=".$u25['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u25['wood'] OR $village->aclay < $u25['clay'] OR $village->airon < $u25['iron'] OR $village->acrop < $u25['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u25'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=25\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
if($database->checkIfResearched($village->wid, 't26') != 0){
$output.="<tr>
<td class=\"desc\">
<div class=\"tit\">
<img class=\"unit u26\" src=\"img/x.gif\" alt=\"".U26."\" title=\"".U26."\" />
".U26."
</div>
<div class=\"details\">
<img class=\"r1\" src=\"img/x.gif\" alt=\"Wood\" title=\"".LUMBER."\" />".$u26['wood']."|
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"".CLAY."\" />".$u26['clay']."|
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"".IRON."\" />".$u26['iron']."|
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"".CROP."\" />".$u26['crop']."|
<img class=\"r5\" src=\"img/x.gif\" alt=\"Crop consumption\" title=\"".CROP_COM."\" />6|
<img class=\"clock\" src=\"img/x.gif\" alt=\"Duration\" title=\"".DURATION."\" />".
$generator->getTimeFormat($database->getArtifactsValueInfluence($session->uid, $village->wid, 5, $u26['time'] / SPEED) * 3);
//-- If available resources combined are not enough, remove NPC button
$total_required = (int)($u26['wood'] + $u26['clay'] + $u26['iron'] + $u26['crop']);
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) {
$output .= "|<a href=\"build.php?gid=17&t=3&r1=".$u26['wood']."&r2=".$u26['clay']."&r3=".$u26['iron']."&r4=".$u26['crop']."\" title=\"NPC trade\"><img class=\"npc\" src=\"img/x.gif\" alt=\"NPC trade\" title=\"NPC trade\" /></a>";
}
$output .= "
</div>
</td>
<td class=\"val\" width=\"20%\"><center>";
if($village->awood < $u26['wood'] OR $village->aclay < $u26['clay'] OR $village->airon < $u26['iron'] OR $village->acrop < $u26['crop']) {
$output.= "<span class=\"none\">".NOT."".ENOUGH_RESOURCES."</span>";
}else if( $units_array['u26'] == 0){
$output.= "<span class=\"none\">".NOT_UNITS."</span>";
}else {
$output.= "<a href=\"build.php?id=".$id."&train=26\">".TRAIN."</a>";
}
$output.="</center></td>
</tr>";
}
}
//HERO TRAINING
if (isset($_GET['train'])) {
$validationArray = [];
switch ($session->tribe) {
case 1: $validationArray = [1, 2, 3, 5, 6];
break;
case 2: $validationArray = [11, 12, 13, 15, 16];
break;
case 3: $validationArray = [21, 22, 24, 25, 26];
break;
}
// check for a valid unit value
if (in_array($_GET['train'], $validationArray)) {
if($count_hero < 3){
$unitID = $_GET['train'];
mysqli_query($database->dblink,"INSERT INTO ".TB_PREFIX."hero (`uid`, `wref`, `regeneration`, `unit`, `name`, `level`, `points`, `experience`, `dead`, `health`, `attack`, `defence`, `attackbonus`, `defencebonus`, `trainingtime`, `autoregen`, `intraining`) VALUES (".$database->escape($session->uid).", " . (int) $village->wid . ", 0, ".$unitID.", '".$database->escape($session->username)."', 0, 5, 0, 0, 100, 0, 0, 0, 0, ".round((time() + (${'u'.$unitID}['time'] / SPEED)*3)).", 50, 1)");
mysqli_query($database->dblink,"UPDATE " . TB_PREFIX . "units SET `u$unitID` = `u$unitID` - 1 WHERE `vref` = " . (int) $village->wid);
mysqli_query($database->dblink,"
UPDATE " . TB_PREFIX . "vdata
SET
`wood` = `wood` - ".(int) ${'u'.$unitID}['wood'].",
`clay` = `clay` - ".(int) ${'u'.$unitID}['clay'].",
`iron` = `iron` - ".(int) ${'u'.$unitID}['iron'].",
`crop` = `crop` - ".(int) ${'u'.$unitID}['crop']."
WHERE
`wref` = " . (int) $village->wid);
}
header("Location: build.php?id=".$id."");
exit;
}
}
echo $output;
}
?>
</table>