AI3D 功能完成

This commit is contained in:
GeekMaster
2025-09-04 18:36:49 +08:00
parent 53866d1461
commit 52d297624d
30 changed files with 829 additions and 969 deletions

View File

@@ -2,34 +2,6 @@
<div class="three-d-preview">
<div ref="container" class="preview-container"></div>
<!-- 控制面板 -->
<div class="control-panel">
<div class="control-group">
<label>缩放</label>
<div class="scale-controls">
<el-button size="small" @click="zoomOut" :disabled="scale <= 0.1">
<el-icon><Minus /></el-icon>
</el-button>
<span class="scale-value">{{ scale.toFixed(1) }}x</span>
<el-button size="small" @click="zoomIn" :disabled="scale >= 3">
<el-icon><Plus /></el-icon>
</el-button>
</div>
</div>
<div class="control-group">
<label>模型颜色</label>
<div class="color-picker">
<el-color-picker
v-model="modelColor"
@change="updateModelColor"
:predefine="predefineColors"
size="small"
/>
</div>
</div>
</div>
<!-- 加载状态 -->
<div v-if="loading" class="loading-overlay">
<div class="loading-content">
@@ -56,7 +28,7 @@
</template>
<script setup>
import { Loading, Minus, Plus, Warning } from '@element-plus/icons-vue'
import { Loading, Warning } from '@element-plus/icons-vue'
import { ElButton, ElIcon } from 'element-plus'
import * as THREE from 'three'
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
@@ -82,20 +54,17 @@ const container = ref(null)
const loading = ref(true)
const error = ref('')
const loadingProgress = ref(0)
const scale = ref(1)
const modelColor = ref('#00ff88')
const predefineColors = ref([
'#00ff88', // 亮绿色
'#ff6b6b', // 亮红色
'#4ecdc4', // 亮青色
'#45b7d1', // 亮蓝色
'#f9ca24', // 亮黄色
'#f0932b', // 亮橙色
'#eb4d4b', // 亮粉红
'#6c5ce7', // 亮紫色
'#a29bfe', // 亮靛蓝
'#fd79a8', // 亮玫瑰
])
const modelType = computed(() => {
if (props.modelType) {
return props.modelType.toLowerCase()
}
// 从模型URL中获取类型
if (props.modelUrl) {
const url = new URL(props.modelUrl)
return url.pathname.split('.').pop()
}
return 'glb'
})
// Three.js 相关变量
let scene, camera, renderer, controls, model, mixer, clock
@@ -111,12 +80,12 @@ const initThreeJS = () => {
// 创建场景
scene = new THREE.Scene()
scene.background = new THREE.Color(0x2a2a2a) // 深灰色背景,类似截图
scene.background = new THREE.Color(0x2d2d2d) // 深灰色背景,匹配截图效果
// 获取容器尺寸,确保有最小尺寸
// 获取容器尺寸,完全自适应父容器
const containerRect = container.value.getBoundingClientRect()
const width = Math.max(containerRect.width || 400, 400)
const height = Math.max(containerRect.height || 300, 300)
const width = containerRect.width || 400
const height = containerRect.height || 300
// 创建相机 - 参考截图的视角(稍微俯视,从左上角观察)
camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000)
@@ -130,9 +99,11 @@ const initThreeJS = () => {
})
renderer.setSize(width, height)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
renderer.shadowMap.enabled = true
renderer.shadowMap.type = THREE.PCFSoftShadowMap
renderer.shadowMap.enabled = false // 禁用阴影
renderer.outputColorSpace = THREE.SRGBColorSpace
// 提升曝光度让模型更加高亮
renderer.toneMapping = THREE.ACESFilmicToneMapping
renderer.toneMappingExposure = 2.2
// 添加到容器
container.value.appendChild(renderer.domElement)
@@ -163,60 +134,60 @@ const initThreeJS = () => {
//
// 添加光源 - 参考截图的柔和光照效果
// 添加光源 - 高亮显示模型,无阴影效果
const addLights = () => {
// 环境光 - 提供基础照明,参考截图的柔和效果
const ambientLight = new THREE.AmbientLight(0x404040, 0.6)
// 环境光 - 提供整体高亮照明
const ambientLight = new THREE.AmbientLight(0xffffff, 1.0)
scene.add(ambientLight)
// 主方向光 - 从左上角照射,模拟截图中的光照方向
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8)
directionalLight.position.set(5, 5, 3)
directionalLight.castShadow = true
directionalLight.shadow.mapSize.width = 2048
directionalLight.shadow.mapSize.height = 2048
directionalLight.shadow.camera.near = 0.5
directionalLight.shadow.camera.far = 50
directionalLight.shadow.camera.left = -10
directionalLight.shadow.camera.right = 10
directionalLight.shadow.camera.top = 10
directionalLight.shadow.camera.bottom = -10
// 主方向光 - 从前上方照射,高亮度无阴影
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.8)
directionalLight.position.set(5, 8, 5)
directionalLight.castShadow = false
scene.add(directionalLight)
// 补充光源 - 从侧照射,提供更均匀的光照
const fillLight = new THREE.DirectionalLight(0xffffff, 0.4)
fillLight.position.set(-3, 3, 3)
// 补充光源 - 从侧照射,填充光照
const fillLight = new THREE.DirectionalLight(0xffffff, 1.2)
fillLight.position.set(-5, 4, 3)
fillLight.castShadow = false
scene.add(fillLight)
// 背光 - 增加轮廓,但强度较低
const backLight = new THREE.DirectionalLight(0xffffff, 0.15)
backLight.position.set(0, 2, -5)
scene.add(backLight)
// 背光 - 从背后照射,增加轮廓高亮
const rimLight = new THREE.DirectionalLight(0xffffff, 1.0)
rimLight.position.set(0, 3, -5)
rimLight.castShadow = false
scene.add(rimLight)
// 顶部光源 - 增加顶部高亮
const topLight = new THREE.DirectionalLight(0xffffff, 0.8)
topLight.position.set(0, 10, 0)
topLight.castShadow = false
scene.add(topLight)
}
// 添加地面网格 - 参考截图的深色背景和浅色网格线
// 添加地面网格 - 简洁网格,无阴影
const addGround = () => {
// 创建网格辅助线 - 使用深色背景配浅色网格线,增加网格密度
const gridHelper = new THREE.GridHelper(20, 40, 0x666666, 0x666666)
gridHelper.position.y = -0.01 // 稍微向下一点避免z-fighting
// 创建网格辅助线 - 使用深色线条
const gridHelper = new THREE.GridHelper(20, 20, 0x555555, 0x555555)
gridHelper.position.y = 0
scene.add(gridHelper)
// 添加半透明地面 - 使用更深的颜色
// 简单透明地面平面
const groundGeometry = new THREE.PlaneGeometry(20, 20)
const groundMaterial = new THREE.MeshLambertMaterial({
color: 0x1a1a1a, // 更深的背景色
const groundMaterial = new THREE.MeshBasicMaterial({
color: 0x404040,
transparent: true,
opacity: 0.3,
opacity: 0.1,
})
const ground = new THREE.Mesh(groundGeometry, groundMaterial)
ground.rotation.x = -Math.PI / 2
ground.receiveShadow = true
ground.position.y = -0.01
scene.add(ground)
}
// 添加坐标轴辅助线 - 参考截图样式
// 添加坐标轴辅助线 - 匹配截图样式
const addAxesHelper = () => {
const axesHelper = new THREE.AxesHelper(3) // 稍微小一点的坐标轴
const axesHelper = new THREE.AxesHelper(2)
scene.add(axesHelper)
}
@@ -244,7 +215,7 @@ const loadModel = async () => {
let loadedModel
switch (props.modelType.toLowerCase()) {
switch (modelType.value) {
case 'glb':
case 'gltf':
loadedModel = await loadGLTF(props.modelUrl)
@@ -256,7 +227,7 @@ const loadModel = async () => {
loadedModel = await loadSTL(props.modelUrl)
break
default:
throw new Error(`不支持的模型格式: ${props.modelType}`)
throw new Error(`不支持的模型格式: ${modelType.value}`)
}
if (loadedModel) {
@@ -276,13 +247,13 @@ const loadModel = async () => {
baseScale = maxDim > 0 ? 2 / maxDim : 1
// 应用初始缩放
model.scale.setScalar(baseScale * scale.value)
model.scale.setScalar(baseScale)
// 根据模型大小调整相机距离 - 保持截图中的俯视角度
const cameraDistance = maxDim > 0 ? maxDim * 2 : 5
// 设置相机位置为左上角俯视角度
camera.position.set(cameraDistance * 0.6, cameraDistance * 0.6, cameraDistance * 0.6)
// 设置相机位置 - 匹配截图中的正面稍俯视角度
camera.position.set(cameraDistance * 0.3, cameraDistance * 0.4, cameraDistance * 1.2)
camera.lookAt(0, 0, 0)
if (controls) {
@@ -290,28 +261,14 @@ const loadModel = async () => {
controls.update()
}
// 设置阴影和材质
// 移除阴影设置,让模型高亮显示
model.traverse((child) => {
if (child.isMesh) {
child.castShadow = true
child.receiveShadow = true
// 将模型材质改为亮色
child.castShadow = false
child.receiveShadow = false
// 如果材质支持,增加发光效果
if (child.material) {
const colorHex = modelColor.value.replace('#', '0x')
// 如果是数组材质
if (Array.isArray(child.material)) {
child.material.forEach((mat) => {
if (mat.color) {
mat.color.setHex(colorHex)
}
})
} else {
// 单个材质
if (child.material.color) {
child.material.color.setHex(colorHex)
}
}
child.material.emissive = new THREE.Color(0x111111) // 轻微发光
}
}
})
@@ -403,51 +360,6 @@ const loadSTL = (url) => {
})
}
// 放大
const zoomIn = () => {
if (scale.value < 3) {
scale.value = Math.min(scale.value + 0.1, 3)
updateScale(scale.value)
}
}
// 缩小
const zoomOut = () => {
if (scale.value > 0.1) {
scale.value = Math.max(scale.value - 0.1, 0.1)
updateScale(scale.value)
}
}
// 更新缩放
const updateScale = (value) => {
if (model) {
model.scale.setScalar(baseScale * value)
console.log('ThreeDPreview: 更新缩放', { value, baseScale, finalScale: baseScale * value })
}
}
// 更新模型颜色
const updateModelColor = (color) => {
if (model && color) {
model.traverse((child) => {
if (child.isMesh && child.material) {
if (Array.isArray(child.material)) {
child.material.forEach((mat) => {
if (mat.color) {
mat.color.setHex(color.replace('#', '0x'))
}
})
} else {
if (child.material.color) {
child.material.color.setHex(color.replace('#', '0x'))
}
}
}
})
}
}
//
// 重试加载
@@ -460,8 +372,8 @@ const onWindowResize = () => {
if (!container.value || !camera || !renderer) return
const containerRect = container.value.getBoundingClientRect()
const width = Math.max(containerRect.width || 400, 400)
const height = Math.max(containerRect.height || 300, 300)
const width = containerRect.width || 400
const height = containerRect.height || 300
camera.aspect = width / height
camera.updateProjectionMatrix()
@@ -552,62 +464,24 @@ onUnmounted(() => {
position: relative;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
}
.preview-container {
width: 100%;
height: 100%;
min-height: 400px;
position: relative;
background: #f0f0f0;
background: #2d2d2d;
border-radius: 8px;
overflow: hidden;
}
// 移除min-height限制让高度完全自适应
.control-panel {
position: absolute;
top: 20px;
right: 20px;
background: rgba(255, 255, 255, 0.9);
border-radius: 8px;
padding: 16px;
box-shadow: 0 2px 12px rgba(0, 0, 0, 0.1);
backdrop-filter: blur(10px);
.control-group {
margin-bottom: 16px;
label {
display: block;
margin-bottom: 8px;
font-size: 14px;
color: #333;
font-weight: 500;
}
}
.color-picker {
display: flex;
justify-content: center;
.el-color-picker--small {
width: 100% !important;
}
}
.scale-controls {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
.scale-value {
min-width: 40px;
text-align: center;
font-size: 14px;
color: #333;
font-weight: 500;
}
// 确保在弹窗中能正确填充
canvas {
width: 100% !important;
height: 100% !important;
display: block;
}
}
@@ -685,15 +559,4 @@ onUnmounted(() => {
transform: rotate(360deg);
}
}
// 响应式设计
@media (max-width: 768px) {
.control-panel {
position: relative;
top: auto;
right: auto;
margin: 16px;
border-radius: 8px;
}
}
</style>