mirror of
https://github.com/yangjian102621/geekai.git
synced 2025-09-17 16:56:38 +08:00
339 lines
9.8 KiB
Vue
339 lines
9.8 KiB
Vue
<template>
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<el-container class="realtime-conversation" :style="{ height: height }">
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<!-- connection animation -->
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<el-container class="connection-container" v-if="!isConnected">
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<div class="phone-container">
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<div class="signal"></div>
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<div class="signal"></div>
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<div class="signal"></div>
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<div class="phone"></div>
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</div>
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<div class="status-text">{{ connectingText }}</div>
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<audio ref="backgroundAudio" loop>
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<source src="/medias/calling.mp3" type="audio/mp3" />
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您的浏览器不支持音频元素。
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</audio>
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<audio ref="hangUpAudio">
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<source src="/medias/hang-up.mp3" type="audio/mp3" />
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您的浏览器不支持音频元素。
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</audio>
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</el-container>
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<!-- conversation body -->
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<div class="conversation-container" v-else>
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<div class="wave-container">
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<div class="wave-animation">
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<div v-for="i in 5" :key="i" class="wave-ellipse"></div>
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</div>
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</div>
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<!-- 其余部分保持不变 -->
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<div class="voice-indicators">
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<div class="voice-indicator left">
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<canvas ref="clientCanvasRef"></canvas>
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</div>
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<div class="voice-indicator right">
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<canvas ref="serverCanvasRef"></canvas>
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</div>
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</div>
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<div class="call-controls">
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<el-tooltip content="长按发送语音" placement="top">
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<ripple-button>
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<button
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class="call-button answer"
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@mousedown="startRecording"
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@mouseup="stopRecording"
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>
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<i class="iconfont icon-mic-bold"></i>
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</button>
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</ripple-button>
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</el-tooltip>
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<el-tooltip content="结束通话" placement="top">
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<button class="call-button hangup" @click="hangUp">
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<i class="iconfont icon-hung-up"></i>
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</button>
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</el-tooltip>
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</div>
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</div>
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</el-container>
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</template>
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<script setup>
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import RippleButton from "@/components/ui/RippleButton.vue";
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import { ref, onMounted, onUnmounted } from "vue";
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import { RealtimeClient } from "@openai/realtime-api-beta";
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import { WavRecorder, WavStreamPlayer } from "@/lib/wavtools/index.js";
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import { instructions } from "@/utils/conversation_config.js";
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import { WavRenderer } from "@/utils/wav_renderer";
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import { showMessageError } from "@/utils/dialog";
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import { getUserToken } from "@/store/session";
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// eslint-disable-next-line no-unused-vars,no-undef
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const props = defineProps({
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height: {
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type: String,
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default: "100vh"
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}
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});
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// eslint-disable-next-line no-undef
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const emits = defineEmits(["close"]);
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/********************** connection animation code *************************/
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const fullText = "正在接通中...";
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const connectingText = ref("");
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let index = 0;
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const typeText = () => {
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if (index < fullText.length) {
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connectingText.value += fullText[index];
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index++;
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setTimeout(typeText, 200); // 每300毫秒显示一个字
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} else {
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setTimeout(() => {
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connectingText.value = "";
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index = 0;
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typeText();
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}, 1000); // 等待1秒后重新开始
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}
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};
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/*************************** end of code ****************************************/
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/********************** conversation process code ***************************/
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const leftVoiceActive = ref(false);
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const rightVoiceActive = ref(false);
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const animateVoice = () => {
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leftVoiceActive.value = Math.random() > 0.5;
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rightVoiceActive.value = Math.random() > 0.5;
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};
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const wavRecorder = ref(new WavRecorder({ sampleRate: 24000 }));
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const wavStreamPlayer = ref(new WavStreamPlayer({ sampleRate: 24000 }));
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let host = process.env.VUE_APP_WS_HOST;
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if (host === "") {
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if (location.protocol === "https:") {
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host = "wss://" + location.host;
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} else {
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host = "ws://" + location.host;
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}
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}
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const client = ref(
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new RealtimeClient({
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url: `${host}/api/realtime`,
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apiKey: getUserToken(),
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dangerouslyAllowAPIKeyInBrowser: true
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})
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);
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// // Set up client instructions and transcription
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client.value.updateSession({
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instructions: instructions,
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turn_detection: null,
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input_audio_transcription: { model: "whisper-1" },
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voice: "alloy"
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});
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// set voice wave canvas
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const clientCanvasRef = ref(null);
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const serverCanvasRef = ref(null);
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const isConnected = ref(false);
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const isRecording = ref(false);
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const backgroundAudio = ref(null);
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const hangUpAudio = ref(null);
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function sleep(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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const connect = async () => {
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if (isConnected.value) {
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return;
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}
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// 播放背景音乐
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if (backgroundAudio.value) {
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backgroundAudio.value.play().catch((error) => {
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console.error("播放失败,可能是浏览器的自动播放策略导致的:", error);
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});
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}
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// 模拟拨号延时
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await sleep(3000);
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try {
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await client.value.connect();
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await wavRecorder.value.begin();
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await wavStreamPlayer.value.connect();
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console.log("对话连接成功!");
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if (!client.value.isConnected()) {
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return;
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}
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isConnected.value = true;
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backgroundAudio.value?.pause();
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backgroundAudio.value.currentTime = 0;
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client.value.sendUserMessageContent([
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{
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type: "input_text",
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text: "你好,我是极客学长!"
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}
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]);
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if (client.value.getTurnDetectionType() === "server_vad") {
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await wavRecorder.value.record((data) =>
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client.value.appendInputAudio(data.mono)
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);
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}
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} catch (e) {
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console.error(e);
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}
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};
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// 开始语音输入
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const startRecording = async () => {
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if (isRecording.value) {
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return;
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}
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isRecording.value = true;
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try {
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const trackSampleOffset = await wavStreamPlayer.value.interrupt();
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if (trackSampleOffset?.trackId) {
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const { trackId, offset } = trackSampleOffset;
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client.value.cancelResponse(trackId, offset);
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}
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await wavRecorder.value.record((data) =>
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client.value.appendInputAudio(data.mono)
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);
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} catch (e) {
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console.error(e);
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}
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};
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// 结束语音输入
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const stopRecording = async () => {
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try {
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isRecording.value = false;
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await wavRecorder.value.pause();
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client.value.createResponse();
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} catch (e) {
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console.error(e);
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}
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};
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// const changeTurnEndType = async (value) => {
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// if (value === 'none' && wavRecorder.value.getStatus() === 'recording') {
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// await wavRecorder.value.pause();
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// }
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// client.value.updateSession({
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// turn_detection: value === 'none' ? null : { type: 'server_vad' },
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// });
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// if (value === 'server_vad' && client.value.isConnected()) {
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// await wavRecorder.value.record((data) => client.value.appendInputAudio(data.mono));
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// }
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// canPushToTalk.value = value === 'none';
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// };
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// 初始化 WaveRecorder 组件和 RealtimeClient 事件处理
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const initialize = async () => {
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// Set up render loops for the visualization canvas
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let isLoaded = true;
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const render = () => {
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if (isLoaded) {
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if (clientCanvasRef.value) {
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const canvas = clientCanvasRef.value;
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if (!canvas.width || !canvas.height) {
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canvas.width = canvas.offsetWidth;
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canvas.height = canvas.offsetHeight;
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}
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const ctx = canvas.getContext("2d");
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if (ctx) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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const result = wavRecorder.value.recording
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? wavRecorder.value.getFrequencies("voice")
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: { values: new Float32Array([0]) };
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WavRenderer.drawBars(canvas, ctx, result.values, "#0099ff", 10, 0, 8);
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}
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}
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if (serverCanvasRef.value) {
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const canvas = serverCanvasRef.value;
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if (!canvas.width || !canvas.height) {
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canvas.width = canvas.offsetWidth;
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canvas.height = canvas.offsetHeight;
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}
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const ctx = canvas.getContext("2d");
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if (ctx) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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const result = wavStreamPlayer.value.analyser
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? wavStreamPlayer.value.getFrequencies("voice")
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: { values: new Float32Array([0]) };
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WavRenderer.drawBars(canvas, ctx, result.values, "#009900", 10, 0, 8);
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}
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}
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requestAnimationFrame(render);
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}
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};
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render();
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client.value.on("error", (event) => {
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showMessageError(event.error);
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});
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client.value.on("realtime.event", (re) => {
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if (re.event.type === "error") {
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showMessageError(re.event.error);
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}
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});
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client.value.on("conversation.interrupted", async () => {
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const trackSampleOffset = await wavStreamPlayer.value.interrupt();
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if (trackSampleOffset?.trackId) {
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const { trackId, offset } = trackSampleOffset;
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client.value.cancelResponse(trackId, offset);
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}
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});
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client.value.on("conversation.updated", async ({ item, delta }) => {
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// console.log('item updated', item, delta)
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if (delta?.audio) {
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wavStreamPlayer.value.add16BitPCM(delta.audio, item.id);
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}
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});
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};
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const voiceInterval = ref(null);
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onMounted(() => {
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initialize();
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// 启动聊天进行中的动画
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voiceInterval.value = setInterval(animateVoice, 200);
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typeText();
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});
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onUnmounted(() => {
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clearInterval(voiceInterval.value);
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client.value.reset();
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});
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// 挂断通话
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const hangUp = async () => {
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try {
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isConnected.value = false;
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// 停止播放拨号音乐
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if (backgroundAudio.value?.currentTime) {
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backgroundAudio.value?.pause();
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backgroundAudio.value.currentTime = 0;
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}
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// 断开客户端的连接
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client.value.reset();
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// 中断语音输入和输出服务
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await wavRecorder.value.end();
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await wavStreamPlayer.value.interrupt();
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} catch (e) {
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console.error(e);
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} finally {
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// 播放挂断音乐
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hangUpAudio.value?.play();
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emits("close");
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}
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};
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// eslint-disable-next-line no-undef
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defineExpose({ connect, hangUp });
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</script>
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<style scoped lang="stylus">
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@import "@/assets/css/realtime.styl"
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</style>
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