geekai/api/handler/admin/config_handler.go

124 lines
2.8 KiB
Go

package admin
import (
"chatplus/core"
"chatplus/core/types"
"chatplus/handler"
"chatplus/service"
"chatplus/store"
"chatplus/store/model"
"chatplus/utils"
"chatplus/utils/resp"
"github.com/gin-gonic/gin"
"github.com/shirou/gopsutil/host"
"gorm.io/gorm"
)
type ConfigHandler struct {
handler.BaseHandler
levelDB *store.LevelDB
licenseService *service.LicenseService
}
func NewConfigHandler(app *core.AppServer, db *gorm.DB, levelDB *store.LevelDB, licenseService *service.LicenseService) *ConfigHandler {
return &ConfigHandler{BaseHandler: handler.BaseHandler{App: app, DB: db}, levelDB: levelDB, licenseService: licenseService}
}
func (h *ConfigHandler) Update(c *gin.Context) {
var data struct {
Key string `json:"key"`
Config struct {
types.SystemConfig
Content string `json:"content,omitempty"`
Updated bool `json:"updated,omitempty"`
} `json:"config"`
}
if err := c.ShouldBindJSON(&data); err != nil {
resp.ERROR(c, types.InvalidArgs)
return
}
value := utils.JsonEncode(&data.Config)
config := model.Config{Key: data.Key, Config: value}
res := h.DB.FirstOrCreate(&config, model.Config{Key: data.Key})
if res.Error != nil {
resp.ERROR(c, res.Error.Error())
return
}
if config.Id > 0 {
config.Config = value
res := h.DB.Updates(&config)
if res.Error != nil {
resp.ERROR(c, res.Error.Error())
return
}
// update config cache for AppServer
var cfg model.Config
h.DB.Where("marker", data.Key).First(&cfg)
var err error
if data.Key == "system" {
err = utils.JsonDecode(cfg.Config, &h.App.SysConfig)
}
if err != nil {
resp.ERROR(c, "Failed to update config cache: "+err.Error())
return
}
logger.Infof("Update AppServer's config successfully: %v", config.Config)
}
resp.SUCCESS(c, config)
}
// Get 获取指定的系统配置
func (h *ConfigHandler) Get(c *gin.Context) {
key := c.Query("key")
var config model.Config
res := h.DB.Where("marker", key).First(&config)
if res.Error != nil {
resp.ERROR(c, res.Error.Error())
return
}
var value map[string]interface{}
err := utils.JsonDecode(config.Config, &value)
if err != nil {
resp.ERROR(c, err.Error())
return
}
resp.SUCCESS(c, value)
}
// Active 激活系统
func (h *ConfigHandler) Active(c *gin.Context) {
var data struct {
License string `json:"license"`
}
if err := c.ShouldBindJSON(&data); err != nil {
resp.ERROR(c, types.InvalidArgs)
return
}
info, err := host.Info()
if err != nil {
resp.ERROR(c, err.Error())
return
}
err = h.licenseService.ActiveLicense(data.License, info.HostID)
if err != nil {
resp.ERROR(c, err.Error())
return
}
resp.SUCCESS(c, info.HostID)
}
// GetLicense 获取 License 信息
func (h *ConfigHandler) GetLicense(c *gin.Context) {
license := h.licenseService.GetLicense()
resp.SUCCESS(c, license)
}