geekai/server/handler_admin_role.go
2023-05-04 18:57:18 +08:00

158 lines
4.3 KiB
Go

package server
import (
"encoding/json"
"net/http"
"openai/types"
"github.com/gin-gonic/gin"
)
// GetAllChatRolesHandle 获取所有聊天角色列表
func (s *Server) GetAllChatRolesHandle(c *gin.Context) {
var rolesOrder = []string{"gpt", "teacher", "translator", "english_trainer", "weekly_report", "girl_friend",
"kong_zi", "lu_xun", "steve_jobs", "elon_musk", "red_book", "dou_yin", "programmer",
"seller", "good_comment", "psychiatrist", "artist"}
var res = make([]interface{}, 0)
var roles = GetChatRoles()
for _, k := range rolesOrder {
if v, ok := roles[k]; ok {
res = append(res, v)
}
}
c.JSON(http.StatusOK, types.BizVo{Code: types.Success, Message: types.OkMsg, Data: res})
}
// GetChatRoleListHandle 获取当前登录用户的角色列表
func (s *Server) GetChatRoleListHandle(c *gin.Context) {
sessionId := c.GetHeader(types.TokenName)
session := s.ChatSession[sessionId]
user, err := GetUser(session.Username)
if err != nil {
c.JSON(http.StatusOK, types.BizVo{Code: types.Failed, Message: "Hacker Access!!!"})
return
}
var rolesOrder = []string{"gpt", "teacher", "translator", "english_trainer", "weekly_report", "girl_friend",
"kong_zi", "lu_xun", "steve_jobs", "elon_musk", "red_book", "dou_yin", "programmer",
"seller", "good_comment", "psychiatrist", "artist"}
var res = make([]interface{}, 0)
var roles = GetChatRoles()
for _, k := range rolesOrder {
// 确认当前用户是否订阅了当前角色
if v, ok := user.ChatRoles[k]; !ok || v != 1 {
continue
}
if v, ok := roles[k]; ok && v.Enable {
res = append(res, struct {
Key string `json:"key"`
Name string `json:"name"`
Icon string `json:"icon"`
}{
Key: v.Key,
Name: v.Name,
Icon: v.Icon,
})
}
}
c.JSON(http.StatusOK, types.BizVo{Code: types.Success, Message: types.OkMsg, Data: res})
}
// AddChatRoleHandle 添加一个聊天角色
func (s *Server) AddChatRoleHandle(c *gin.Context) {
var data types.ChatRole
err := json.NewDecoder(c.Request.Body).Decode(&data)
if err != nil {
logger.Errorf("Error decode json data: %s", err.Error())
c.JSON(http.StatusBadRequest, nil)
return
}
if data.Key == "" || data.Name == "" || data.Icon == "" {
c.JSON(http.StatusOK, types.BizVo{Code: types.InvalidParams, Message: "Invalid parameters"})
return
}
err = PutChatRole(data)
if err != nil {
c.JSON(http.StatusOK, types.BizVo{Code: types.Failed, Message: "Failed to save levelDB"})
return
}
c.JSON(http.StatusOK, types.BizVo{Code: types.Success, Message: types.OkMsg, Data: data})
}
// GetChatRoleHandle 获取指定的角色
func (s *Server) GetChatRoleHandle(c *gin.Context) {
var data struct {
Key string `json:"key"`
}
err := json.NewDecoder(c.Request.Body).Decode(&data)
if err != nil {
logger.Errorf("Error decode json data: %s", err.Error())
c.JSON(http.StatusBadRequest, nil)
return
}
role, err := GetChatRole(data.Key)
if err != nil {
c.JSON(http.StatusOK, types.BizVo{Code: types.Failed, Message: "No role found"})
return
}
c.JSON(http.StatusOK, types.BizVo{Code: types.Success, Data: role})
return
}
// SetChatRoleHandle 更新某个聊天角色信息,这里只允许更改名称以及启用和禁用角色操作
func (s *Server) SetChatRoleHandle(c *gin.Context) {
var data map[string]interface{}
err := json.NewDecoder(c.Request.Body).Decode(&data)
if err != nil {
logger.Errorf("Error decode json data: %s", err.Error())
c.JSON(http.StatusBadRequest, nil)
return
}
var key string
if v, ok := data["key"]; !ok {
c.JSON(http.StatusOK, types.BizVo{Code: types.Failed, Message: "Must specified the role key"})
return
} else {
key = v.(string)
}
role, err := GetChatRole(key)
if err != nil {
c.JSON(http.StatusOK, types.BizVo{Code: types.Failed, Message: "Role key not exists"})
return
}
if v, ok := data["name"]; ok {
role.Name = v.(string)
}
if v, ok := data["hello_msg"]; ok {
role.HelloMsg = v.(string)
}
if v, ok := data["icon"]; ok {
role.Icon = v.(string)
}
if v, ok := data["enable"]; ok {
role.Enable = v.(bool)
}
if v, ok := data["context"]; ok {
bytes, _ := json.Marshal(v)
_ = json.Unmarshal(bytes, &role.Context)
}
err = PutChatRole(*role)
if err != nil {
c.JSON(http.StatusOK, types.BizVo{Code: types.Failed, Message: "Failed to save levelDB"})
return
}
c.JSON(http.StatusOK, types.BizVo{Code: types.Success, Message: types.OkMsg, Data: data})
}