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https://github.com/linux-do/new-api.git
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feat: 本地重试
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@@ -52,21 +52,16 @@ func GetRandomSatisfiedChannel(group string, model string) (*Channel, error) {
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// Randomly choose one
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weightSum := uint(0)
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for _, ability_ := range abilities {
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weightSum += ability_.Weight
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weightSum += ability_.Weight + 10
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}
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if weightSum == 0 {
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// All weight is 0, randomly choose one
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channel.Id = abilities[common.GetRandomInt(len(abilities))].ChannelId
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} else {
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// Randomly choose one
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weight := common.GetRandomInt(int(weightSum))
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for _, ability_ := range abilities {
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weight -= int(ability_.Weight)
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//log.Printf("weight: %d, ability weight: %d", weight, *ability_.Weight)
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if weight <= 0 {
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channel.Id = ability_.ChannelId
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break
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}
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// Randomly choose one
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weight := common.GetRandomInt(int(weightSum))
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for _, ability_ := range abilities {
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weight -= int(ability_.Weight)
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//log.Printf("weight: %d, ability weight: %d", weight, *ability_.Weight)
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if weight <= 0 {
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channel.Id = ability_.ChannelId
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break
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}
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}
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} else {
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@@ -265,7 +265,7 @@ func SyncChannelCache(frequency int) {
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}
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}
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func CacheGetRandomSatisfiedChannel(group string, model string) (*Channel, error) {
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func CacheGetRandomSatisfiedChannel(group string, model string, retry int) (*Channel, error) {
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if strings.HasPrefix(model, "gpt-4-gizmo") {
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model = "gpt-4-gizmo-*"
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}
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@@ -280,15 +280,27 @@ func CacheGetRandomSatisfiedChannel(group string, model string) (*Channel, error
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if len(channels) == 0 {
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return nil, errors.New("channel not found")
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}
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endIdx := len(channels)
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// choose by priority
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firstChannel := channels[0]
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if firstChannel.GetPriority() > 0 {
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for i := range channels {
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if channels[i].GetPriority() != firstChannel.GetPriority() {
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endIdx = i
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break
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}
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uniquePriorities := make(map[int]bool)
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for _, channel := range channels {
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uniquePriorities[int(channel.GetPriority())] = true
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}
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var sortedUniquePriorities []int
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for priority := range uniquePriorities {
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sortedUniquePriorities = append(sortedUniquePriorities, priority)
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}
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sort.Sort(sort.Reverse(sort.IntSlice(sortedUniquePriorities)))
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if retry >= len(uniquePriorities) {
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retry = len(uniquePriorities) - 1
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}
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targetPriority := int64(sortedUniquePriorities[retry])
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// get the priority for the given retry number
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var targetChannels []*Channel
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for _, channel := range channels {
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if channel.GetPriority() == targetPriority {
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targetChannels = append(targetChannels, channel)
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}
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}
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@@ -296,20 +308,14 @@ func CacheGetRandomSatisfiedChannel(group string, model string) (*Channel, error
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smoothingFactor := 10
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// Calculate the total weight of all channels up to endIdx
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totalWeight := 0
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for _, channel := range channels[:endIdx] {
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for _, channel := range targetChannels {
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totalWeight += channel.GetWeight() + smoothingFactor
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}
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//if totalWeight == 0 {
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// // If all weights are 0, select a channel randomly
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// return channels[rand.Intn(endIdx)], nil
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//}
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// Generate a random value in the range [0, totalWeight)
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randomWeight := rand.Intn(totalWeight)
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// Find a channel based on its weight
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for _, channel := range channels[:endIdx] {
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for _, channel := range targetChannels {
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randomWeight -= channel.GetWeight() + smoothingFactor
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if randomWeight < 0 {
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return channel, nil
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