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feat: 本地重试
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@@ -52,21 +52,16 @@ func GetRandomSatisfiedChannel(group string, model string) (*Channel, error) {
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// Randomly choose one
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weightSum := uint(0)
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for _, ability_ := range abilities {
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weightSum += ability_.Weight
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weightSum += ability_.Weight + 10
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}
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if weightSum == 0 {
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// All weight is 0, randomly choose one
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channel.Id = abilities[common.GetRandomInt(len(abilities))].ChannelId
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} else {
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// Randomly choose one
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weight := common.GetRandomInt(int(weightSum))
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for _, ability_ := range abilities {
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weight -= int(ability_.Weight)
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//log.Printf("weight: %d, ability weight: %d", weight, *ability_.Weight)
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if weight <= 0 {
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channel.Id = ability_.ChannelId
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break
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}
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// Randomly choose one
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weight := common.GetRandomInt(int(weightSum))
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for _, ability_ := range abilities {
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weight -= int(ability_.Weight)
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//log.Printf("weight: %d, ability weight: %d", weight, *ability_.Weight)
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if weight <= 0 {
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channel.Id = ability_.ChannelId
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break
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}
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}
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} else {
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