one-api/common/random/main.go
Laisky.Cai 50bab08496 Refactor codebase, introduce relaymode package, update constants and improve consistency
- Refactor constant definitions and organization
- Clean up package level variables and functions
- Introduce new `relaymode` and `apitype` packages for constant definitions
- Refactor and simplify code in several packages including `openai`, `relay/channel/baidu`, `relay/util`, `relay/controller`, `relay/channeltype`
- Add helper functions in `relay/channeltype` package to convert channel type constants to corresponding API type constants
- Remove deprecated functions such as `ResponseText2Usage` from `relay/channel/openai/helper.go`
- Modify code in `relay/util/validation.go` and related files to use new `validator.ValidateTextRequest` function
- Rename `util` package to `relaymode` and update related imports in several packages
2024-04-06 05:18:04 +00:00

63 lines
1.2 KiB
Go

package random
import (
"math/rand"
"strings"
"time"
"github.com/google/uuid"
)
func GetUUID() string {
code := uuid.New().String()
code = strings.Replace(code, "-", "", -1)
return code
}
const keyChars = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
const keyNumbers = "0123456789"
func init() {
rand.Seed(time.Now().UnixNano())
}
func GenerateKey() string {
rand.Seed(time.Now().UnixNano())
key := make([]byte, 48)
for i := 0; i < 16; i++ {
key[i] = keyChars[rand.Intn(len(keyChars))]
}
uuid_ := GetUUID()
for i := 0; i < 32; i++ {
c := uuid_[i]
if i%2 == 0 && c >= 'a' && c <= 'z' {
c = c - 'a' + 'A'
}
key[i+16] = c
}
return string(key)
}
func GetRandomString(length int) string {
rand.Seed(time.Now().UnixNano())
key := make([]byte, length)
for i := 0; i < length; i++ {
key[i] = keyChars[rand.Intn(len(keyChars))]
}
return string(key)
}
func GetRandomNumberString(length int) string {
rand.Seed(time.Now().UnixNano())
key := make([]byte, length)
for i := 0; i < length; i++ {
key[i] = keyNumbers[rand.Intn(len(keyNumbers))]
}
return string(key)
}
// RandRange returns a random number between min and max (max is not included)
func RandRange(min, max int) int {
return min + rand.Intn(max-min)
}