mirror of
https://github.com/langbot-app/LangBot.git
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change
This commit is contained in:
@@ -1,4 +1,12 @@
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"""Workflow execution engine"""
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"""Workflow execution engine.
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This module contains the core workflow execution logic:
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- WorkflowExecutor: Main execution engine with control flow handling
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- ParallelExecutor: Parallel branch execution
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- LoopExecutor: Loop/iterator execution
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Debug execution support has been moved to the ``debug`` module.
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"""
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from __future__ import annotations
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@@ -6,7 +14,6 @@ import ast
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import asyncio
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import logging
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import operator
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import traceback
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import uuid
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from datetime import datetime
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from typing import Any, Optional, TYPE_CHECKING
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@@ -32,92 +39,6 @@ if TYPE_CHECKING:
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logger = logging.getLogger(__name__)
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class ExecutionLog:
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"""Execution log entry"""
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def __init__(self, level: str, message: str, node_id: Optional[str] = None, data: Optional[dict] = None):
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self.id = str(uuid.uuid4())
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self.timestamp = datetime.now().isoformat()
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self.level = level
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self.message = message
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self.node_id = node_id
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self.data = data or {}
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def to_dict(self) -> dict:
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return {
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'id': self.id,
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'timestamp': self.timestamp,
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'level': self.level,
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'message': self.message,
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'node_id': self.node_id,
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'data': self.data,
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}
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class DebugExecutionState:
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"""State for a debug execution"""
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def __init__(self, execution_id: str, breakpoints: list[str] = None):
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self.execution_id = execution_id
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self.status: str = 'running'
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self.is_paused: bool = False
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self.is_stopped: bool = False
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self.current_node_id: Optional[str] = None
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self.breakpoints: set[str] = set(breakpoints or [])
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self.logs: list[ExecutionLog] = []
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self.pending_logs: list[ExecutionLog] = []
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self._pause_event = asyncio.Event()
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self._pause_event.set() # Initially not paused
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self._stop_event = asyncio.Event()
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def add_log(self, level: str, message: str, node_id: str = None, data: dict = None):
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"""Add a log entry"""
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log = ExecutionLog(level, message, node_id, data)
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self.logs.append(log)
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self.pending_logs.append(log)
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logger.log(
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getattr(logging, level.upper(), logging.INFO),
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f'[Workflow Debug] {message}',
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extra={'node_id': node_id, 'data': data},
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)
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def get_pending_logs(self) -> list[dict]:
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"""Get and clear pending logs"""
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logs = [log.to_dict() for log in self.pending_logs]
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self.pending_logs = []
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return logs
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def pause(self):
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"""Pause execution"""
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self.is_paused = True
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self._pause_event.clear()
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self.add_log('info', 'Execution paused')
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def resume(self):
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"""Resume execution"""
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self.is_paused = False
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self._pause_event.set()
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self.add_log('info', 'Execution resumed')
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def stop(self):
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"""Stop execution"""
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self.is_stopped = True
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self.status = 'cancelled'
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self._stop_event.set()
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self._pause_event.set() # Release any pause
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self.add_log('info', 'Execution stopped')
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async def wait_if_paused(self):
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"""Wait if execution is paused"""
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if self.is_paused:
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self.add_log('info', 'Waiting for resume...')
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await self._pause_event.wait()
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def check_breakpoint(self, node_id: str) -> bool:
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"""Check if there's a breakpoint at the given node"""
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return node_id in self.breakpoints
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# ─── Safe expression evaluator (replaces eval()) ─────────────────────
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# Uses Python's ast module to whitelist only comparison / boolean / arithmetic
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# operations. No function calls, attribute access, or subscript injection.
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@@ -465,10 +386,31 @@ class WorkflowExecutor:
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await self._persist_node_execution(node, node_state, context)
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return
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# Check if node supports streaming (has execute_stream method and stream config is enabled)
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use_streaming = hasattr(node_instance, 'execute_stream') and node.config.get('stream', False)
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# Execute with retries
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for attempt in range(max_retries + 1):
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try:
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outputs = await node_instance.execute(inputs, context)
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if use_streaming:
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# Streaming execution with aggregation and timeout
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aggregated_response = ''
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try:
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async with asyncio.timeout(300): # 5 minute timeout for streaming
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async for chunk in node_instance.execute_stream(inputs, context):
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if chunk:
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aggregated_response += chunk
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except asyncio.TimeoutError:
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logger.warning(f'Node {node.id} ({node.type}) streaming timed out, falling back to non-streaming')
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use_streaming = False
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outputs = await node_instance.execute(inputs, context)
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else:
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# Get response from context if set by execute_stream, otherwise use aggregated
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final_response = context.variables.pop('_last_llm_response', aggregated_response)
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outputs = {'response': final_response, 'usage': {'prompt_tokens': 0, 'completion_tokens': 0, 'total_tokens': 0}}
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logger.info(f'Node {node.id} ({node.type}) streaming completed, response length: {len(final_response)}')
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else:
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outputs = await node_instance.execute(inputs, context)
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node_state.outputs = outputs
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node_state.status = NodeStatus.COMPLETED
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node_state.end_time = datetime.now()
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@@ -516,9 +458,25 @@ class WorkflowExecutor:
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# Get inputs from message context
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if context.message_context:
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inputs['message'] = context.message_context.message_content
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inputs['message_content'] = context.message_context.message_content
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inputs['sender_id'] = context.message_context.sender_id
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inputs['platform'] = context.message_context.platform
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else:
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logger.warning(
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f'[_resolve_inputs] node={node.id} ({node.type}): message_context is None!',
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extra={
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'node_id': node.id,
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'node_type': node.type,
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'execution_id': context.execution_id,
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'variables_keys': list(context.variables.keys()) if context.variables else [],
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},
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)
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# Log current inputs state after message_context processing
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logger.debug(
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f'[_resolve_inputs] node={node.id} after message_context: {list(inputs.keys())}',
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)
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# Get inputs from node config that reference other nodes
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for key, value in node.config.items():
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@@ -549,6 +507,22 @@ class WorkflowExecutor:
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# Last resort: use the first available output
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inputs[target_port] = next(iter(source_state.outputs.values()))
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# Smart input mapping: if a node needs 'message' but received a different
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# port name (e.g., 'content' from llm_call), copy the value to 'message'.
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# This handles edge connection mismatches where the sender uses a different
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# port name than what the receiver expects.
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if 'message' not in inputs or inputs.get('message') is None:
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for fallback_key in ('content', 'response', 'input', 'output', 'result', 'text'):
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if fallback_key in inputs and inputs[fallback_key] is not None:
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inputs['message'] = inputs[fallback_key]
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logger.debug(
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f'[_resolve_inputs] node={node.id}: mapped {fallback_key} -> message',
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)
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break
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logger.debug(
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f'[_resolve_inputs] node={node.id} final inputs keys: {list(inputs.keys())}, message={repr(inputs.get("message", "<missing>")[:100] if isinstance(inputs.get("message"), str) else inputs.get("message"))}',
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)
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return inputs
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async def _resolve_expression(self, expression: str, context: ExecutionContext) -> Any:
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@@ -851,392 +825,3 @@ class LoopExecutor:
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return results
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class DebugWorkflowExecutor(WorkflowExecutor):
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"""
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Debug-enabled workflow executor with step-by-step execution support.
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Extends WorkflowExecutor with debugging capabilities.
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"""
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# Class-level storage for active debug sessions
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_debug_states: dict[str, DebugExecutionState] = {}
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def __init__(self, ap: Optional['app.Application'] = None):
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super().__init__(ap)
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@classmethod
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def get_debug_state(cls, execution_id: str) -> Optional[DebugExecutionState]:
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"""Get debug state for an execution"""
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return cls._debug_states.get(execution_id)
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@classmethod
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def create_debug_state(cls, execution_id: str, breakpoints: list[str] = None) -> DebugExecutionState:
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"""Create a new debug state"""
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state = DebugExecutionState(execution_id, breakpoints)
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cls._debug_states[execution_id] = state
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return state
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@classmethod
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def remove_debug_state(cls, execution_id: str):
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"""Remove debug state for an execution"""
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cls._debug_states.pop(execution_id, None)
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async def execute_debug(
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self,
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workflow: WorkflowDefinition,
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context: ExecutionContext,
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debug_state: DebugExecutionState,
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) -> ExecutionContext:
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"""
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Execute a workflow in debug mode.
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Args:
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workflow: Workflow definition
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context: Execution context
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debug_state: Debug execution state
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Returns:
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Updated execution context
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"""
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context.status = ExecutionStatus.RUNNING
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context.start_time = datetime.now()
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debug_state.add_log('info', f'Starting debug execution for workflow: {workflow.name}')
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try:
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# Build execution graph
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node_map = {node.id: node for node in workflow.nodes}
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edge_map = self._build_edge_map(workflow.edges)
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self._edges = workflow.edges
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# Initialize node states
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for node in workflow.nodes:
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if node.id not in context.node_states:
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context.node_states[node.id] = NodeState(node_id=node.id)
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# Find start node(s)
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start_nodes = self._find_start_nodes(workflow.nodes, workflow.edges)
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if not start_nodes:
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raise ValueError('No start nodes found in workflow')
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debug_state.add_log('info', f'Found {len(start_nodes)} start node(s)')
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# Execute from start nodes
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for start_node in start_nodes:
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if debug_state.is_stopped:
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break
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await self._execute_debug_from_node(
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start_node, node_map, edge_map, context, debug_state, workflow.settings.max_retries
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)
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# Set final status
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if debug_state.is_stopped:
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context.status = ExecutionStatus.CANCELLED
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debug_state.status = 'cancelled'
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else:
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all_completed = all(
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state.status in (NodeStatus.COMPLETED, NodeStatus.SKIPPED) for state in context.node_states.values()
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)
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if all_completed:
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context.status = ExecutionStatus.COMPLETED
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debug_state.status = 'completed'
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debug_state.add_log('info', 'Workflow execution completed successfully')
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else:
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has_failed = any(state.status == NodeStatus.FAILED for state in context.node_states.values())
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if has_failed:
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context.status = ExecutionStatus.FAILED
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debug_state.status = 'error'
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except Exception as e:
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context.status = ExecutionStatus.FAILED
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context.error = str(e)
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debug_state.status = 'error'
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debug_state.add_log('error', f'Workflow execution failed: {e}', data={'traceback': traceback.format_exc()})
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logger.error(f'Debug workflow execution failed: {e}\n{traceback.format_exc()}')
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finally:
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context.end_time = datetime.now()
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return context
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async def _execute_debug_from_node(
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self,
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node: NodeDefinition,
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node_map: dict[str, NodeDefinition],
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edge_map: dict[str, list[EdgeDefinition]],
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context: ExecutionContext,
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debug_state: DebugExecutionState,
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max_retries: int = 3,
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):
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"""Execute workflow from a node with debug support"""
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# Check if stopped
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if debug_state.is_stopped:
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return
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# Wait if paused
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await debug_state.wait_if_paused()
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# Check if should skip
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if await self._should_skip_node(node, context):
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if context.node_states[node.id].status == NodeStatus.SKIPPED:
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debug_state.add_log('info', f'Skipping node: {node.id}', node_id=node.id)
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return
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# Check breakpoint
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if debug_state.check_breakpoint(node.id):
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debug_state.add_log('info', f'Hit breakpoint at node: {node.id}', node_id=node.id)
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debug_state.pause()
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await debug_state.wait_if_paused()
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# Update current node
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debug_state.current_node_id = node.id
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debug_state.add_log('info', f'Executing node: {node.id} ({node.type})', node_id=node.id)
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# Execute node
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await self._execute_debug_node(node, context, debug_state, max_retries)
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# Check if stopped or failed
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if debug_state.is_stopped:
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return
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if context.node_states[node.id].status == NodeStatus.FAILED:
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return
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# Get outgoing edges
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outgoing_edges = edge_map.get(node.id, [])
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# Execute next nodes
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for edge in outgoing_edges:
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if debug_state.is_stopped:
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break
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target_node = node_map.get(edge.target_node)
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if not target_node:
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continue
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# Check edge condition
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if edge.condition:
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condition_met = await self._evaluate_condition(edge.condition, context)
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if not condition_met:
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debug_state.add_log('debug', f'Edge condition not met: {edge.condition}', node_id=node.id)
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continue
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# Check if all inputs are ready
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if await self._inputs_ready(target_node, edge_map, context):
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await self._execute_debug_from_node(target_node, node_map, edge_map, context, debug_state, max_retries)
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async def _execute_debug_node(
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self, node: NodeDefinition, context: ExecutionContext, debug_state: DebugExecutionState, max_retries: int = 3
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):
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"""Execute a single node with debug logging"""
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node_state = context.node_states[node.id]
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node_state.status = NodeStatus.RUNNING
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node_state.start_time = datetime.now()
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# Get node instance (pass ap for access to services)
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node_instance = self.registry.create_instance(node.type, node.id, node.config, ap=self.ap)
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if not node_instance:
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node_state.status = NodeStatus.FAILED
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node_state.error = f'Unknown node type: {node.type}'
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node_state.end_time = datetime.now()
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debug_state.add_log('error', f'Unknown node type: {node.type}', node_id=node.id)
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self._record_execution_step(node, node_state, context)
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await self._persist_node_execution(node, node_state, context)
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return
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# Resolve inputs
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inputs = await self._resolve_inputs(node, context)
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node_state.inputs = inputs
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debug_state.add_log(
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'debug', 'Node inputs resolved', node_id=node.id, data={'inputs': self._safe_serialize(inputs)}
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)
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|
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# Validate inputs
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validation_errors = await node_instance.validate_inputs(inputs)
|
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if validation_errors:
|
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node_state.status = NodeStatus.FAILED
|
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node_state.error = '; '.join(validation_errors)
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node_state.end_time = datetime.now()
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debug_state.add_log('error', f'Input validation failed: {node_state.error}', node_id=node.id)
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self._record_execution_step(node, node_state, context)
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await self._persist_node_execution(node, node_state, context)
|
||||
return
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||||
|
||||
# Execute with retries
|
||||
for attempt in range(max_retries + 1):
|
||||
if debug_state.is_stopped:
|
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node_state.status = NodeStatus.FAILED
|
||||
node_state.error = 'Execution stopped'
|
||||
node_state.end_time = datetime.now()
|
||||
break
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||||
|
||||
try:
|
||||
outputs = await node_instance.execute(inputs, context)
|
||||
node_state.outputs = outputs
|
||||
node_state.status = NodeStatus.COMPLETED
|
||||
node_state.end_time = datetime.now()
|
||||
|
||||
duration_ms = int((node_state.end_time - node_state.start_time).total_seconds() * 1000)
|
||||
debug_state.add_log(
|
||||
'info',
|
||||
f'Node completed in {duration_ms}ms',
|
||||
node_id=node.id,
|
||||
data={'outputs': self._safe_serialize(outputs), 'duration_ms': duration_ms},
|
||||
)
|
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break
|
||||
|
||||
except Exception as e:
|
||||
node_state.retry_count = attempt + 1
|
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debug_state.add_log(
|
||||
'warning', f'Node execution failed (attempt {attempt + 1}/{max_retries + 1}): {e}', node_id=node.id
|
||||
)
|
||||
|
||||
if attempt < max_retries:
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
node_state.status = NodeStatus.FAILED
|
||||
node_state.error = str(e)
|
||||
node_state.end_time = datetime.now()
|
||||
debug_state.add_log(
|
||||
'error',
|
||||
f'Node failed after {max_retries + 1} attempts: {e}',
|
||||
node_id=node.id,
|
||||
data={'error': str(e), 'traceback': traceback.format_exc()},
|
||||
)
|
||||
|
||||
self._record_execution_step(node, node_state, context)
|
||||
await self._persist_node_execution(node, node_state, context)
|
||||
|
||||
async def step_execute(
|
||||
self,
|
||||
workflow: WorkflowDefinition,
|
||||
context: ExecutionContext,
|
||||
debug_state: DebugExecutionState,
|
||||
) -> dict:
|
||||
"""
|
||||
Execute one step (one node) in debug mode.
|
||||
|
||||
Returns:
|
||||
Dict with node_id, node_state, and completed status
|
||||
"""
|
||||
# Find next node to execute
|
||||
next_node = self._find_next_executable_node(workflow, context)
|
||||
|
||||
if not next_node:
|
||||
debug_state.status = 'completed'
|
||||
return {'completed': True}
|
||||
|
||||
# Execute single node
|
||||
debug_state.current_node_id = next_node.id
|
||||
await self._execute_debug_node(next_node, context, debug_state, workflow.settings.max_retries)
|
||||
|
||||
node_state = context.node_states.get(next_node.id)
|
||||
|
||||
# Check if workflow is complete
|
||||
all_done = all(
|
||||
state.status in (NodeStatus.COMPLETED, NodeStatus.SKIPPED, NodeStatus.FAILED)
|
||||
for state in context.node_states.values()
|
||||
)
|
||||
|
||||
if all_done:
|
||||
debug_state.status = 'completed'
|
||||
context.status = ExecutionStatus.COMPLETED
|
||||
|
||||
return {
|
||||
'node_id': next_node.id,
|
||||
'node_state': {
|
||||
'status': node_state.status.value if node_state else 'unknown',
|
||||
'inputs': self._safe_serialize(node_state.inputs) if node_state else {},
|
||||
'outputs': self._safe_serialize(node_state.outputs) if node_state else {},
|
||||
'error': node_state.error if node_state else None,
|
||||
},
|
||||
'completed': all_done,
|
||||
}
|
||||
|
||||
def _find_next_executable_node(
|
||||
self, workflow: WorkflowDefinition, context: ExecutionContext
|
||||
) -> Optional[NodeDefinition]:
|
||||
"""Find the next node that can be executed"""
|
||||
edge_map = self._build_edge_map(workflow.edges)
|
||||
|
||||
for node in workflow.nodes:
|
||||
state = context.node_states.get(node.id)
|
||||
|
||||
# Skip completed, running, or failed nodes
|
||||
if state and state.status in (
|
||||
NodeStatus.COMPLETED,
|
||||
NodeStatus.RUNNING,
|
||||
NodeStatus.FAILED,
|
||||
NodeStatus.SKIPPED,
|
||||
):
|
||||
continue
|
||||
|
||||
# Check if this node's inputs are ready
|
||||
incoming_nodes = set()
|
||||
for source_id, edges in edge_map.items():
|
||||
for edge in edges:
|
||||
if edge.target_node == node.id:
|
||||
incoming_nodes.add(source_id)
|
||||
|
||||
# If no incoming nodes, it's a start node
|
||||
if not incoming_nodes:
|
||||
return node
|
||||
|
||||
# Check if all incoming nodes are done
|
||||
all_incoming_done = True
|
||||
for source_id in incoming_nodes:
|
||||
source_state = context.node_states.get(source_id)
|
||||
if not source_state or source_state.status not in (NodeStatus.COMPLETED, NodeStatus.SKIPPED):
|
||||
all_incoming_done = False
|
||||
break
|
||||
|
||||
if all_incoming_done:
|
||||
return node
|
||||
|
||||
return None
|
||||
|
||||
def _safe_serialize(self, data: Any) -> Any:
|
||||
"""Safely serialize data for logging"""
|
||||
if data is None:
|
||||
return None
|
||||
if isinstance(data, (str, int, float, bool)):
|
||||
return data
|
||||
if isinstance(data, (list, tuple)):
|
||||
return [self._safe_serialize(item) for item in data[:100]] # Limit list size
|
||||
if isinstance(data, dict):
|
||||
result = {}
|
||||
for key, value in list(data.items())[:50]: # Limit dict size
|
||||
result[str(key)] = self._safe_serialize(value)
|
||||
return result
|
||||
# For complex objects, try to convert to string
|
||||
try:
|
||||
return str(data)[:1000] # Limit string length
|
||||
except Exception:
|
||||
return '<non-serializable>'
|
||||
|
||||
def get_execution_state(self, context: ExecutionContext, debug_state: DebugExecutionState) -> dict:
|
||||
"""Get current execution state for API response"""
|
||||
node_states = {}
|
||||
for node_id, state in context.node_states.items():
|
||||
node_states[node_id] = {
|
||||
'status': state.status.value,
|
||||
'inputs': self._safe_serialize(state.inputs),
|
||||
'outputs': self._safe_serialize(state.outputs),
|
||||
'error': state.error,
|
||||
'startTime': state.start_time.isoformat() if state.start_time else None,
|
||||
'endTime': state.end_time.isoformat() if state.end_time else None,
|
||||
'duration': int((state.end_time - state.start_time).total_seconds() * 1000)
|
||||
if state.start_time and state.end_time
|
||||
else None,
|
||||
}
|
||||
|
||||
return {
|
||||
'status': debug_state.status,
|
||||
'current_node_id': debug_state.current_node_id,
|
||||
'node_states': node_states,
|
||||
'new_logs': debug_state.get_pending_logs(),
|
||||
'error': context.error,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user