Harden agent runner tool runtimes (#2247)

* fix(tools): harden agent runner tool runtimes

* fix(tools): bootstrap Python workspaces with available interpreter

* fix(tools): clear stale Python workspace env locks

* fix(tools): decouple runtime from agent runner

* test(tools): cover runtime hardening edge cases

* fix(tools): support binary workspace file chunks
This commit is contained in:
huanghuoguoguo
2026-06-18 14:06:04 +00:00
committed by GitHub
parent 3a2edf9753
commit a020ca680f
10 changed files with 1008 additions and 169 deletions
@@ -72,6 +72,45 @@ def register_activated_skill(query: pipeline_query.Query, skill_data: dict) -> N
activated[skill_name] = skill_data
def normalize_skill_names(value: typing.Any) -> list[str]:
"""Return a de-duplicated list of non-empty skill names."""
if not isinstance(value, list):
return []
names: list[str] = []
for item in value:
skill_name = str(item or '').strip()
if skill_name and skill_name not in names:
names.append(skill_name)
return names
def get_activated_skill_names(query: pipeline_query.Query) -> list[str]:
"""Return activated skill names for callers that own persistence policy."""
return normalize_skill_names(list(get_activated_skills(query).keys()))
def restore_activated_skills(
ap: app.Application,
query: pipeline_query.Query,
skill_names: typing.Any,
) -> list[str]:
"""Restore caller-provided activated skill names into Query variables.
Persistence and state scope ownership belong to higher-level flows. This
helper only rebuilds current Query state from pipeline-visible skills, so
removed or unbound skills stay unavailable to native exec/write/edit.
"""
restored: list[str] = []
for skill_name in normalize_skill_names(skill_names):
skill_data = get_visible_skill(ap, query, skill_name)
if skill_data is None:
continue
register_activated_skill(query, skill_data)
restored.append(skill_name)
return restored
def parse_skill_mount_path(sandbox_path: str) -> tuple[str | None, str]:
normalized_path = str(sandbox_path or '/workspace').strip() or '/workspace'
if normalized_path == SKILL_MOUNT_PREFIX: