fix hero in battle (should be 100%, tell me if you found bugs)

This commit is contained in:
unknown
2012-06-16 13:08:54 +03:00
parent 4a85b29b8a
commit 02b221fbf6
3 changed files with 52 additions and 21 deletions
+8 -3
View File
@@ -955,7 +955,6 @@ class Automation {
for($i=1;$i<=50;$i++) {
$Defender['u'.$i] += $enforce['u'.$i];
}
$Defender['hero'] += $enforce['hero'];
}
}
for($i=1;$i<=50;$i++){
@@ -1231,6 +1230,12 @@ class Automation {
$unitssend_att_check=$unitssend_att;
}
//units defence string for battleraport
$enforcementarray2 = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray2) > 0) {
foreach($enforcementarray2 as $enforce2) {
$Defender['hero'] += $enforce2['hero'];
}
}
$unitssend_def[1] = ''.$Defender['u1'].','.$Defender['u2'].','.$Defender['u3'].','.$Defender['u4'].','.$Defender['u5'].','.$Defender['u6'].','.$Defender['u7'].','.$Defender['u8'].','.$Defender['u9'].','.$Defender['u10'].'';
$unitssend_def[2] = ''.$Defender['u11'].','.$Defender['u12'].','.$Defender['u13'].','.$Defender['u14'].','.$Defender['u15'].','.$Defender['u16'].','.$Defender['u17'].','.$Defender['u18'].','.$Defender['u19'].','.$Defender['u20'].'';
$unitssend_def[3] = ''.$Defender['u21'].','.$Defender['u22'].','.$Defender['u23'].','.$Defender['u24'].','.$Defender['u25'].','.$Defender['u26'].','.$Defender['u27'].','.$Defender['u28'].','.$Defender['u29'].','.$Defender['u30'].'';
@@ -1280,7 +1285,7 @@ class Automation {
}
$dead['hero']='0';
if($unitlist){
$dead['hero']+=$battlepart['deadherodef'];
$dead['hero']+=$battlepart['deadherodef'][$DefenderID];
$database->modifyUnit($data['to'],array("hero"),array($battlepart['deadherodef']),array(0));
}
//kill other defence in village
@@ -1302,6 +1307,7 @@ class Automation {
} else {
$dead[$i]='0';
}
}
if($enforce['hero']>'0'){
$database->modifyEnforce($enforce['id'],"hero",$battlepart['deadheroref'][$enforce['id']],0);
$dead['hero']+=$battlepart['deadheroref'][$enforce['id']];
@@ -1309,7 +1315,6 @@ class Automation {
$wrong='1';
}
}
}
$notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].'';
$notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9];
$life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].'';
+43 -17
View File
@@ -223,17 +223,26 @@ class Battle {
//exit($type);
if ($Attacker['uhero'] != 0)
if($Attacker['uhero'] != 0)
{
//exit($AttackerID);
$atkhero= $this->getBattleHero($AttackerID);
$atkhero = $this->getBattleHero($AttackerID);
}
if ($Defender['hero'] != 0)
if($Defender['hero'] != 0)
{
//exit($DefenderID);
$defhero= $this->getBattleHero($DefenderID);
$defhero[$DefenderWref] = $this->getBattleHero($DefenderID);
}
$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
if(!empty($DefendersAll)){
foreach($DefendersAll as $defenders) {
$fromvillage = $defenders['from'];
$reinfowner = $database->getVillageField($fromvillage,"owner");
$defhero[$fromvillage] = $this->getBattleHero($reinfowner);
}
}
// Berekenen het totaal aantal punten van Aanvaller
$start = ($att_tribe-1)*10+1;
$end = ($att_tribe*10);
@@ -335,8 +344,16 @@ class Battle {
$units['Def_unit'][$y] = $Defender['u'.$y];
}
if ($Defender['hero'] != 0){
$dp += $defhero['di'] * 35;
$dp = $dp * $defhero['db'];
$dp += $defhero[$DefenderWref]['di'] * 35;
$dp = $dp * $defhero[$DefenderWref]['db'];
}
$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
if(!empty($DefendersAll)){
foreach($DefendersAll as $defenders) {
$fromvillage = $defenders['from'];
$dp += $defhero[$fromvillage]['di'] * 35;
$dp = $dp * $defhero[$fromvillage]['db'];
}
}
}
}
@@ -357,14 +374,24 @@ class Battle {
$involve += $Defender['u'.$y];
$units['Def_unit'][$y] = $Defender['u'.$y];
}
if ($Defender['hero'] != 0)
if($Defender['hero'] != 0)
{
$units['Def_unit']['hero'] = $Defender['hero'];
$cdp += $Defender['hero']*$defhero['dc'];
$dp += $Defender['hero']*$defhero['di'];
$dp = $dp * $defhero['db'];
$cdp = $cdp * $defhero['db'];
$cdp += $defhero[$DefenderWref]['dc'];
$dp += $defhero[$DefenderWref]['di'];
$dp = $dp * $defhero[$DefenderWref]['db'];
$cdp = $cdp * $defhero[$DefenderWref]['db'];
}
$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
if(!empty($DefendersAll)){
foreach($DefendersAll as $defenders) {
$fromvillage = $defenders['from'];
$cdp += $defhero[$fromvillage]['dc'];
$dp += $defhero[$fromvillage]['di'];
$dp = $dp * $defhero[$fromvillage]['db'];
$cdp = $cdp * $defhero[$fromvillage]['db'];
}
}
}
//
@@ -600,7 +627,7 @@ class Battle {
if ($units['Def_unit']['hero']>0)
{
$_result=mysql_query("select * from " . TB_PREFIX . "hero where `dead`='0' and `heroid`='".$defhero['heroid']."'");
$_result=mysql_query("select * from " . TB_PREFIX . "hero where `dead`='0' and `heroid`='".$defhero[$DefenderWref]['heroid']."'");
$fdb = mysql_fetch_array($_result);
$hero_id=$fdb['heroid'];
$hero_health=$fdb['health'];
@@ -608,21 +635,22 @@ class Battle {
if ($hero_health<=$damage_health or $damage_health>90)
{
//hero die
$result['deadherodef'] = 1;
$result['deadherodef'][$defhero[$DefenderWref]['uid']] = 1;
mysql_query("update " . TB_PREFIX . "hero set `dead`='1' where `heroid`='".$hero_id."'");
mysql_query("update " . TB_PREFIX . "hero set `health`='0' where `heroid`='".$hero_id."'");
}
else
{
$result['deadherodef'] = 0;
$result['deadherodef'][$defhero[$DefenderWref]['uid']] = 0;
mysql_query("update " . TB_PREFIX . "hero set `health`=`health`-".$damage_health." where `heroid`='".$hero_id."'");
}
}
unset($_result,$fdb,$hero_id,$hero_health,$damage_health);
$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
if(!empty($DefendersAll)){
foreach($DefendersAll as $defenders) {
if($defenders['hero'] == 1) {
if($defenders['hero']>0) {
if(!empty($heroarray)) { reset($heroarray); }
$ReinforcerData = $database->getVillageBattleData($defenders['from']);
$heroarraydefender = $this->getBattleHero($ReinforcerData['id']);
@@ -645,8 +673,6 @@ class Battle {
}
}
}
}
}
unset($_result,$fdb,$hero_id,$hero_health,$damage_health);
+1 -1
View File
@@ -73,7 +73,7 @@ class Units {
if($post['x']!="" && $post['y']!=""){
$oid = $database->getVilWref($post['x'],$post['y']);
}else if($post['dname']!=""){
$oid = $database->getVillageByName($post['dname']);
$oid = $database->getVillageByName(stripslashes($post['dname']));
}
if($database->isVillageOases($oid) != 0){
$too = $database->getOasisField($oid,"conqured");