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https://github.com/Shadowss/TravianZ.git
synced 2026-07-02 10:34:31 +00:00
fix hero in battle (should be 100%, tell me if you found bugs)
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@@ -955,7 +955,6 @@ class Automation {
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for($i=1;$i<=50;$i++) {
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$Defender['u'.$i] += $enforce['u'.$i];
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}
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$Defender['hero'] += $enforce['hero'];
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}
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}
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for($i=1;$i<=50;$i++){
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@@ -1231,6 +1230,12 @@ class Automation {
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$unitssend_att_check=$unitssend_att;
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}
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//units defence string for battleraport
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$enforcementarray2 = $database->getEnforceVillage($data['to'],0);
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if(count($enforcementarray2) > 0) {
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foreach($enforcementarray2 as $enforce2) {
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$Defender['hero'] += $enforce2['hero'];
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}
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}
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$unitssend_def[1] = ''.$Defender['u1'].','.$Defender['u2'].','.$Defender['u3'].','.$Defender['u4'].','.$Defender['u5'].','.$Defender['u6'].','.$Defender['u7'].','.$Defender['u8'].','.$Defender['u9'].','.$Defender['u10'].'';
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$unitssend_def[2] = ''.$Defender['u11'].','.$Defender['u12'].','.$Defender['u13'].','.$Defender['u14'].','.$Defender['u15'].','.$Defender['u16'].','.$Defender['u17'].','.$Defender['u18'].','.$Defender['u19'].','.$Defender['u20'].'';
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$unitssend_def[3] = ''.$Defender['u21'].','.$Defender['u22'].','.$Defender['u23'].','.$Defender['u24'].','.$Defender['u25'].','.$Defender['u26'].','.$Defender['u27'].','.$Defender['u28'].','.$Defender['u29'].','.$Defender['u30'].'';
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@@ -1280,7 +1285,7 @@ class Automation {
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}
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$dead['hero']='0';
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if($unitlist){
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$dead['hero']+=$battlepart['deadherodef'];
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$dead['hero']+=$battlepart['deadherodef'][$DefenderID];
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$database->modifyUnit($data['to'],array("hero"),array($battlepart['deadherodef']),array(0));
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}
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//kill other defence in village
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@@ -1302,6 +1307,7 @@ class Automation {
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} else {
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$dead[$i]='0';
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}
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}
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if($enforce['hero']>'0'){
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$database->modifyEnforce($enforce['id'],"hero",$battlepart['deadheroref'][$enforce['id']],0);
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$dead['hero']+=$battlepart['deadheroref'][$enforce['id']];
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@@ -1309,7 +1315,6 @@ class Automation {
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$wrong='1';
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}
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}
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}
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$notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].'';
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$notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9];
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$life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].'';
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+43
-17
@@ -223,17 +223,26 @@ class Battle {
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//exit($type);
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if ($Attacker['uhero'] != 0)
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if($Attacker['uhero'] != 0)
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{
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//exit($AttackerID);
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$atkhero= $this->getBattleHero($AttackerID);
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$atkhero = $this->getBattleHero($AttackerID);
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}
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if ($Defender['hero'] != 0)
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if($Defender['hero'] != 0)
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{
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//exit($DefenderID);
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$defhero= $this->getBattleHero($DefenderID);
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$defhero[$DefenderWref] = $this->getBattleHero($DefenderID);
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}
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$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
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if(!empty($DefendersAll)){
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foreach($DefendersAll as $defenders) {
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$fromvillage = $defenders['from'];
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$reinfowner = $database->getVillageField($fromvillage,"owner");
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$defhero[$fromvillage] = $this->getBattleHero($reinfowner);
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}
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}
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// Berekenen het totaal aantal punten van Aanvaller
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$start = ($att_tribe-1)*10+1;
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$end = ($att_tribe*10);
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@@ -335,8 +344,16 @@ class Battle {
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$units['Def_unit'][$y] = $Defender['u'.$y];
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}
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if ($Defender['hero'] != 0){
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$dp += $defhero['di'] * 35;
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$dp = $dp * $defhero['db'];
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$dp += $defhero[$DefenderWref]['di'] * 35;
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$dp = $dp * $defhero[$DefenderWref]['db'];
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}
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$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
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if(!empty($DefendersAll)){
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foreach($DefendersAll as $defenders) {
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$fromvillage = $defenders['from'];
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$dp += $defhero[$fromvillage]['di'] * 35;
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$dp = $dp * $defhero[$fromvillage]['db'];
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}
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}
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}
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}
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@@ -357,14 +374,24 @@ class Battle {
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$involve += $Defender['u'.$y];
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$units['Def_unit'][$y] = $Defender['u'.$y];
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}
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if ($Defender['hero'] != 0)
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if($Defender['hero'] != 0)
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{
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$units['Def_unit']['hero'] = $Defender['hero'];
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$cdp += $Defender['hero']*$defhero['dc'];
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$dp += $Defender['hero']*$defhero['di'];
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$dp = $dp * $defhero['db'];
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$cdp = $cdp * $defhero['db'];
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$cdp += $defhero[$DefenderWref]['dc'];
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$dp += $defhero[$DefenderWref]['di'];
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$dp = $dp * $defhero[$DefenderWref]['db'];
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$cdp = $cdp * $defhero[$DefenderWref]['db'];
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}
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$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
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if(!empty($DefendersAll)){
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foreach($DefendersAll as $defenders) {
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$fromvillage = $defenders['from'];
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$cdp += $defhero[$fromvillage]['dc'];
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$dp += $defhero[$fromvillage]['di'];
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$dp = $dp * $defhero[$fromvillage]['db'];
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$cdp = $cdp * $defhero[$fromvillage]['db'];
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}
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}
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}
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//
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@@ -600,7 +627,7 @@ class Battle {
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if ($units['Def_unit']['hero']>0)
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{
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$_result=mysql_query("select * from " . TB_PREFIX . "hero where `dead`='0' and `heroid`='".$defhero['heroid']."'");
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$_result=mysql_query("select * from " . TB_PREFIX . "hero where `dead`='0' and `heroid`='".$defhero[$DefenderWref]['heroid']."'");
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$fdb = mysql_fetch_array($_result);
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$hero_id=$fdb['heroid'];
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$hero_health=$fdb['health'];
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@@ -608,21 +635,22 @@ class Battle {
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if ($hero_health<=$damage_health or $damage_health>90)
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{
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//hero die
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$result['deadherodef'] = 1;
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$result['deadherodef'][$defhero[$DefenderWref]['uid']] = 1;
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mysql_query("update " . TB_PREFIX . "hero set `dead`='1' where `heroid`='".$hero_id."'");
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mysql_query("update " . TB_PREFIX . "hero set `health`='0' where `heroid`='".$hero_id."'");
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}
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else
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{
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$result['deadherodef'] = 0;
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$result['deadherodef'][$defhero[$DefenderWref]['uid']] = 0;
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mysql_query("update " . TB_PREFIX . "hero set `health`=`health`-".$damage_health." where `heroid`='".$hero_id."'");
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}
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}
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unset($_result,$fdb,$hero_id,$hero_health,$damage_health);
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$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
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if(!empty($DefendersAll)){
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foreach($DefendersAll as $defenders) {
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if($defenders['hero'] == 1) {
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if($defenders['hero']>0) {
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if(!empty($heroarray)) { reset($heroarray); }
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$ReinforcerData = $database->getVillageBattleData($defenders['from']);
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$heroarraydefender = $this->getBattleHero($ReinforcerData['id']);
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@@ -645,8 +673,6 @@ class Battle {
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}
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}
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}
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}
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}
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unset($_result,$fdb,$hero_id,$hero_health,$damage_health);
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@@ -73,7 +73,7 @@ class Units {
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if($post['x']!="" && $post['y']!=""){
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$oid = $database->getVilWref($post['x'],$post['y']);
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}else if($post['dname']!=""){
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$oid = $database->getVillageByName($post['dname']);
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$oid = $database->getVillageByName(stripslashes($post['dname']));
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}
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if($database->isVillageOases($oid) != 0){
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$too = $database->getOasisField($oid,"conqured");
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