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Some additional fixes for PHP errors
Some additional fixes for PHP errors
This commit is contained in:
@@ -16,16 +16,15 @@ The taskmaster will help you on your way to establishing your empire with advice
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<b>Game World Timeline</b>
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This game world is expected to run until approximately <b>%WORLD_END_DATE%</b>
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.
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The estimated end date is calculated dynamically from the World Wonder Construction Plan release, the time required to construct the World Wonder from level 0 to level 100 at the current server speed, and an additional <b>5 days</b> to allow for final attacks and possible World Wonder setbacks.
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This game world is expected to run until approximately <b>%WORLD_END_DATE%</b>. The estimated end date is calculated dynamically, following the timeline below, plus an additional <b>5 days</b> to allow for final attacks and possible World Wonder setbacks.
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<ul style="margin-top:0;margin-bottom:0;">
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<li><b>Natars appear:</b> %NATARS_DATE%</li>
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<li><b>World Wonder villages appear:</b> %WW_VILLAGES_DATE%</li>
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<li><b>World Wonder Construction Plans appear:</b> %WW_PLANS_DATE%</li>
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<li><b>World Wonder construction time from level 0 to 100:</b> %WW_BUILD_TIME%</li>
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<li><b>World Wonder build time (level 0 → 100):</b> %WW_BUILD_TIME%</li>
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<li><b>Estimated World Wonder completion:</b> %WW100_DATE%</li>
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<li><b>Estimated world end date:</b> %WORLD_END_DATE%</li>
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</ul>
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<b>Natars</b>
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@@ -217,7 +217,7 @@ trait DatabaseBuildingQueries {
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if($job['id'] == $d) $jobToDelete = $job;
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}
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if($canBeRemoved && $jobToDelete['field'] > 18 && $jobToDelete['field'] != 99 && $jobToDelete['level'] - 1 == 0){
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if($canBeRemoved && !empty($jobToDelete) && $jobToDelete['field'] > 18 && $jobToDelete['field'] != 99 && $jobToDelete['level'] - 1 == 0){
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$this->setVillageLevel($wid, ["f".$jobToDelete['field']."t"], [0]);
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}
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@@ -1563,7 +1563,7 @@ trait DatabaseVillageQueries {
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$y1 = intval($coor['y']);
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$prevdist = 0;
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$array2 = $this->getVillage(0, 4);
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$vill = $array2['wref'];
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$vill = $array2['wref'] ?? 0;
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if ($array && count($array)){
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foreach($array as $village){
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@@ -289,7 +289,7 @@ class MyGenerator
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*/
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public function getMapCheck($wref)
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{
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return substr(md5($wref), 5, 2);
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return substr(md5((string) $wref), 5, 2);
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}
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/**
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@@ -740,6 +740,14 @@ class Message
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public function sendWelcome($uid, $username){
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global $database;
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/*
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* FIX: $bid40 / $bid15 sunt deja incarcate global de Session.php
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* (include_once("Data/buidata.php")), care ruleaza pe orice pagina.
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* Fara "global" aici, require_once() de mai jos e no-op (fisierul
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* e deja inclus o data in script), iar $bid40/$bid15 raman nesetate
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* local -> blocul de calcul WW e sarit -> wwBuildSeconds = 0.
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*/
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global $bid40, $bid15;
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$welcomemsg = file_get_contents("GameEngine/Admin/welcome.tpl");
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@@ -138,6 +138,12 @@ class Units {
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if(!empty($post['dname']) && $post['x'] != "" && $post['y'] != "") return "Insert name or coordinates";
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// Neither a village name nor coordinates were provided at all -> $id would
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// otherwise stay undefined and reach array_push() below unset.
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if(empty($post['dname']) && (!isset($post['x']) || !isset($post['y']) || $post['x'] === "" || $post['y'] === "")) {
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return "Insert name or coordinates";
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}
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if(isset($post['dname']) && !empty($post['dname'])) {
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$id = $database->resolveVillageInput(stripslashes($post['dname']),
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(int) ($session->uid ?? 0)); // accepta si "Nume (x|y)"
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@@ -25,7 +25,8 @@ $field = 'f' . $id;
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$currentLevel = (int) ($village->resarray[$field] ?? 0);
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$buildingType = $village->resarray[$field . 't'] ?? 0;
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$currentCapacity = $bid10[$currentLevel]['attri'] * STORAGE_MULTIPLIER;
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// $bid10 is keyed from level 1 upward; at level 0 (not built yet) fall back to the base capacity
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$currentCapacity = ($currentLevel > 0) ? $bid10[$currentLevel]['attri'] * STORAGE_MULTIPLIER : STORAGE_BASE;
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$isMax = $building->isMax($buildingType, $id);
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$maxLevel = 20;
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@@ -25,7 +25,8 @@ $field = 'f' . $id;
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$currentLevel = (int) ($village->resarray[$field] ?? 0);
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$buildingType = $village->resarray[$field . 't'] ?? 0;
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$currentCapacity = $bid11[$currentLevel]['attri'] * STORAGE_MULTIPLIER;
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// $bid11 is keyed from level 1 upward; at level 0 (not built yet) fall back to the base capacity
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$currentCapacity = ($currentLevel > 0) ? $bid11[$currentLevel]['attri'] * STORAGE_MULTIPLIER : STORAGE_BASE;
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$isMax = $building->isMax($buildingType, $id);
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$maxLevel = 20;
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+1
-1
@@ -41,7 +41,7 @@ if($village->capital == 1 && $village->resarray['f'.$_GET['id'].'t'] == 35 && $s
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$clay = $festival['clay'];
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$iron = $festival['iron'];
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$crop = $festival['crop'];
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$database->modifyResource($village->resarray['vref'],$wood,$clay,$iron,$crop,$mode);
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$database->modifyResource($village->resarray['vref'],$wood,$clay,$iron,$crop,0);
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$database->addFestival($village->resarray['vref'],$endtime);
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}
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}
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+1
-1
@@ -27,7 +27,7 @@ use App\Utils\AccessLogger;
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include_once("GameEngine/Village.php");
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AccessLogger::logRequest();
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$amount = $_SESSION['amount'];
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$amount = $_SESSION['amount'] ?? 0;
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if(isset($_GET['newdid'])) {
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$_SESSION['wid'] = $_GET['newdid'];
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header("Location: ".$_SERVER['PHP_SELF']);
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+1
-1
@@ -26,7 +26,7 @@ use App\Utils\AccessLogger;
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include_once("GameEngine/Village.php");
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AccessLogger::logRequest();
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$amount = $_SESSION['amount'];
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$amount = $_SESSION['amount'] ?? 0;
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if(isset($_GET['newdid'])) {
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$_SESSION['wid'] = $_GET['newdid'];
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header("Location: ".$_SERVER['PHP_SELF']);
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