fix: master builder takes no resources in insta-build

Closes #270
This commit is contained in:
Martin Ambrus
2017-11-05 15:48:22 +01:00
parent 86c9a161d3
commit 18b5665b7d
+22 -7
View File
@@ -773,6 +773,8 @@ class Building {
// will be true if we should decrease player's gold by 1
// for master builder queue
$countMasterGold = false;
// number of jobs to finish
$buildcount = ($this->buildArray ? count($this->buildArray) : 0);
foreach ($this->buildArray as $jobs) {
if ($jobs['wid']==$village->wid) {
@@ -781,14 +783,11 @@ class Building {
$level = $jobs['level'];
if ($jobs['type'] != 25 AND $jobs['type'] != 26 AND $jobs['type'] != 40) {
$resource = $this->resourceRequired($jobs['field'],$jobs['type']);
if ($jobs['master'] == 0) {
$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".$jobs['type']." where vref = ".$jobs['wid'];
$countPlus2Gold = true;
} else {
// master builder involved
if ($jobs['master'] != 0) {
// don't allow master builder to build anything
// if we only have 2 gold, since that would take us to -1 gold
if ($session->gold > 2) {
$countMasterGold = true;
$villwood = $database->getVillageField($jobs['wid'],'wood');
$villclay = $database->getVillageField($jobs['wid'],'clay');
$villiron = $database->getVillageField($jobs['wid'],'iron');
@@ -799,9 +798,17 @@ class Building {
$buildclay = $buildarray[$level]['clay'];
$buildiron = $buildarray[$level]['iron'];
$buildcrop = $buildarray[$level]['crop'];
if($buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop) {
if ($buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop) {
$countMasterGold = true;
$enought_res = 1;
$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".(int) $jobs['type']." where vref = ".(int) $jobs['wid'];
// we need to subtract resources for this, if another 2 jobs are active,
// as we'd never subtract those otherwise
if ($buildcount > 2) {
$database->setVillageField($jobs['wid'],'wood',($villwood - $buildwood));
$database->setVillageField($jobs['wid'],'clay',($villclay - $buildclay));
$database->setVillageField($jobs['wid'],'iron',($villiron - $buildiron));
$database->setVillageField($jobs['wid'],'crop',($villcrop - $buildcrop));
}
}
} else {
// if we only have 2 gold, we need to cancel this job, as there will never
@@ -810,6 +817,14 @@ class Building {
$q = "DELETE FROM ".TB_PREFIX."bdata WHERE id = ".(int) $jobs['id'];
$database->query($q);
}
} else {
// non-master builder build, we should count +2 gold for it
$countPlus2Gold = true;
}
// update build level in the database
if ($countMasterGold || $countPlus2Gold) {
$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".$jobs['type']." where vref = ".$jobs['wid'];
}
if (!isset($exclude_master) && $database->query($q) && ($enought_res == 1 or $jobs['master'] == 0)) {