mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
+22
-7
@@ -773,6 +773,8 @@ class Building {
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// will be true if we should decrease player's gold by 1
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// for master builder queue
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$countMasterGold = false;
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// number of jobs to finish
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$buildcount = ($this->buildArray ? count($this->buildArray) : 0);
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foreach ($this->buildArray as $jobs) {
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if ($jobs['wid']==$village->wid) {
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@@ -781,14 +783,11 @@ class Building {
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$level = $jobs['level'];
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if ($jobs['type'] != 25 AND $jobs['type'] != 26 AND $jobs['type'] != 40) {
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$resource = $this->resourceRequired($jobs['field'],$jobs['type']);
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if ($jobs['master'] == 0) {
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$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".$jobs['type']." where vref = ".$jobs['wid'];
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$countPlus2Gold = true;
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} else {
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// master builder involved
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if ($jobs['master'] != 0) {
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// don't allow master builder to build anything
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// if we only have 2 gold, since that would take us to -1 gold
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if ($session->gold > 2) {
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$countMasterGold = true;
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$villwood = $database->getVillageField($jobs['wid'],'wood');
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$villclay = $database->getVillageField($jobs['wid'],'clay');
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$villiron = $database->getVillageField($jobs['wid'],'iron');
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@@ -799,9 +798,17 @@ class Building {
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$buildclay = $buildarray[$level]['clay'];
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$buildiron = $buildarray[$level]['iron'];
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$buildcrop = $buildarray[$level]['crop'];
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if($buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop) {
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if ($buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop) {
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$countMasterGold = true;
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$enought_res = 1;
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$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".(int) $jobs['type']." where vref = ".(int) $jobs['wid'];
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// we need to subtract resources for this, if another 2 jobs are active,
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// as we'd never subtract those otherwise
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if ($buildcount > 2) {
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$database->setVillageField($jobs['wid'],'wood',($villwood - $buildwood));
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$database->setVillageField($jobs['wid'],'clay',($villclay - $buildclay));
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$database->setVillageField($jobs['wid'],'iron',($villiron - $buildiron));
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$database->setVillageField($jobs['wid'],'crop',($villcrop - $buildcrop));
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}
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}
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} else {
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// if we only have 2 gold, we need to cancel this job, as there will never
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@@ -810,6 +817,14 @@ class Building {
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$q = "DELETE FROM ".TB_PREFIX."bdata WHERE id = ".(int) $jobs['id'];
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$database->query($q);
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}
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} else {
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// non-master builder build, we should count +2 gold for it
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$countPlus2Gold = true;
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}
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// update build level in the database
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if ($countMasterGold || $countPlus2Gold) {
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$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".$jobs['type']." where vref = ".$jobs['wid'];
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}
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if (!isset($exclude_master) && $database->query($q) && ($enought_res == 1 or $jobs['master'] == 0)) {
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