mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-07-07 05:14:31 +00:00
Fixed some bugs and errors
+Part 1 of the starvation refactor, attacking troops will now be killed +Fixed some errors in Units.php, Technology.php, Battle.php and some 16_incomming.tpl -Removed an unused function in Database.php +Fixed a bug that could have destroyed a village after taking an artefact even if it had more than 0 pop
This commit is contained in:
+139
-119
@@ -2614,8 +2614,9 @@ class Automation {
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$newLevels_fieldNames = [];
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$newLevels_fieldValues = [];
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$pop1 = $database->getTotalPopulation($AttackerID);
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$pop2 = $database->getTotalPopulation($DefenderID);
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$poparray = $database->getVSumField([$AttackerID, $DefenderID] ,"pop");
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$pop1 = $poparray[0]['Total'];
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$pop2 = $poparray[1]['Total'];
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if($pop1 > $pop2){
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$buildlevel = $database->getResourceLevel($data['to']);
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@@ -2746,9 +2747,11 @@ class Automation {
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if ($database->canClaimArtifact($data['from'],$artifact['vref'],$artifact['size'],$artifact['type'])) {
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$database->claimArtefact($data['from'],$data['to'],$database->getVillageField($data['from'],"owner"));
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$info_hero = $hero_pic.",Your hero is carrying home an artefact".$xp;
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if($pop == 0){
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// if the defender pop is 0 with no artefact, then destroy the village
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if($database->getVillageField($data['to'], "pop") == 0){
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$can_destroy = $village_destroyed = 1;
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$info_hero .= ". The village has been destroyed.";
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$info_hero .= " The village has been destroyed.";
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}
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} else {
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$info_hero = $hero_pic.",".$form->getError("error").$xp;
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@@ -4893,15 +4896,14 @@ class Automation {
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if ($crop < $village_upkeep){
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// add starv data
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$database->setVillageField($village->wid, 'starv', $village_upkeep);
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if($starv==0)
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$database->setVillageField($village->wid, 'starvupdate', time());
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if($starv==0) $database->setVillageField($village->wid, 'starvupdate', time());
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}
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unset($crop,$unitarrays,$getvillage,$village_upkeep);
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}
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// load villages with minus prod
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$starvarray = array();
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$starvarray = [];
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$starvarray = $database->getStarvation();
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$vilIDs = [];
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@@ -4912,17 +4914,17 @@ class Automation {
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$database->getEnforceVillage($vilIDs, 0);
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$database->getOasisEnforce($vilIDs, 2);
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$database->getOasisEnforce($vilIDs, 3);
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$database->getMovement(3, $vilIDs, 0);
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foreach ($starvarray as $starv){
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$unitarrays = $this->getAllUnits($starv['wref']);
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$howweeating=$this->getUpkeep($unitarrays, 0,$starv['wref']);
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$upkeep = $starv['pop'] + $howweeating;
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$upkeep = $starv['pop'] + $this->getUpkeep($unitarrays, 0, $starv['wref']);
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//TODO: getting enforcements could be done by using a recursive function
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// get enforce other player from oasis
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$enforceoasis = $database->getOasisEnforce($starv['wref'], 2);
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$maxcount=0;
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$totalunits=0;
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$maxcount = $totalunits = 0;
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if(count($enforceoasis)>0){
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foreach ($enforceoasis as $enforce){
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for($i=1;$i<=50;$i++){
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@@ -4930,33 +4932,36 @@ class Automation {
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if($enforce['u'.$i] > $maxcount){
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$maxcount = $enforce['u'.$i];
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$maxtype = $i;
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$enf = $enforce['id'];
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$enf = $enforce;
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}
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$totalunits += $enforce['u'.$i];
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}
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if($totalunits == 0){
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if($totalunits == 0 && $enforce['hero'] > 0){
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$maxcount = $enforce['hero'];
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$maxtype = "hero";
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$heroinfo = $database->getHero($database->getVillageField($enf['from'], "owner"))[0];
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$enf = $enforce;
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}
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$other_reinf=true;
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}
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}else{
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//own troops from oasis
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$enforceoasis = $database->getOasisEnforce($starv['wref'], 3);
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if(count($enforceoasis)>0){
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foreach ($enforceoasis as $enforce){
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for($i=1;$i<=50;$i++){
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for($i = 1; $i <= 50; $i++){
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$units = $enforce['u'.$i];
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if($enforce['u'.$i] > $maxcount){
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$maxcount = $enforce['u'.$i];
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$maxtype = $i;
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$enf = $enforce['id'];
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$enf = $enforce;
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}
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$totalunits += $enforce['u'.$i];
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}
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if($totalunits == 0){
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if($totalunits == 0 && $enforce['hero'] > 0){
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$maxcount = $enforce['hero'];
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$maxtype = "hero";
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$heroinfo = $database->getHero($database->getVillageField($enf['from'], "owner"))[0];
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$enf = $enforce;
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}
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}
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}else{
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@@ -4964,18 +4969,20 @@ class Automation {
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$enforcearray = $database->getEnforceVillage($starv['wref'], 2);
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if(count($enforcearray)>0){
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foreach ($enforcearray as $enforce){
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for($i = 0 ; $i <= 50 ; $i++){
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for($i = 1 ; $i <= 50 ; $i++){
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$units = (isset($enforce['u'.$i]) ? $enforce['u'.$i] : 0);
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if($units > $maxcount){
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$maxcount = $units;
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$maxtype = $i;
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$enf = $enforce['id'];
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$enf = $enforce;
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}
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$totalunits += $units;
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}
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if($totalunits == 0){
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if($totalunits == 0 && $enforce['hero'] > 0){
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$maxcount = $enforce['hero'];
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$maxtype = "hero";
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$heroinfo = $database->getHero($database->getVillageField($enf['from'], "owner"))[0];
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$enf = $enforce;
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}
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}
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}else{
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@@ -4983,24 +4990,26 @@ class Automation {
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$enforcearray = $database->getEnforceVillage($starv['wref'], 3);
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if(count($enforcearray)>0){
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foreach ($enforcearray as $enforce){
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for($i = 0 ; $i <= 50 ; $i++){
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for($i = 1 ; $i <= 50 ; $i++){
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$units = (isset($enforce['u'.$i]) ? $enforce['u'.$i] : 0);
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if($units > $maxcount){
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$maxcount = $units;
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$maxtype = $i;
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$enf = $enforce['id'];
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$enf = $enforce;
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}
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$totalunits += $units;
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}
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if($totalunits == 0){
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if($totalunits == 0 && $enforce['hero'] > 0){
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$maxcount = $enforce['hero'];
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$maxtype = "hero";
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$heroinfo = $database->getHero($database->getVillageField($enf['from'], "owner"))[0];
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$enf = $enforce;
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}
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}
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}else{
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//get own unit
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$unitarray = $database->getUnit($starv['wref']);
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for($i = 0 ; $i <= 50 ; $i++){
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$unitarray = $database->getUnit($starv['wref']);
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for($i = 1 ; $i <= 50 ; $i++){
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$units = (isset($unitarray['u'.$i]) ? $unitarray['u'.$i] : 0);
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if($units > $maxcount){
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$maxcount = $units;
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@@ -5009,9 +5018,35 @@ class Automation {
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$totalunits += $units;
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}
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if($totalunits == 0){
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$maxcount = $unitarray['hero'];
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$maxtype = "hero";
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}
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if($unitarray['hero'] > 0){
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$maxcount = $unitarray['hero'];
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$maxtype = "hero";
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$heroinfo = $database->getHero($starv['owner'])[0];
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}else{
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//get own travelling troops
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$attackarray = $database->getMovement(3, $starv['wref'], 0);
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$tribe = $database->getUserField($starv['owner'], "tribe", 0);
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foreach ($attackarray as $attack){
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for($i = 1 ; $i <= 10; $i++){
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$units = (isset($attack['t'.$i]) ? $attack['t'.$i] : 0);
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if($units > $maxcount){
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$maxcount = $units;
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$maxtypeatt = $i;
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$maxtype = $maxtypeatt + (($tribe - 1) * 10);
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$att = $attack['moveid'];
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}
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$totalunits += $units;
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}
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if($totalunits == 0 && $attack['t11'] > 0){
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$maxcount = $attack['t11'];
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$maxtype = "hero";
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$maxtypeatt = 11;
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$heroinfo = $database->getHero($starv['owner'])[0];
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$att = $attack['moveid'];
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}
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}
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}
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}
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}
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}
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}
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@@ -5020,102 +5055,81 @@ class Automation {
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// counting
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$timedif = $time-$starv['starvupdate'];
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$skolko=$database->getCropProdstarv($starv['wref'])-$starv['starv'];
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if($skolko<0){$golod=true;}
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else{$golod=false;}
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if($golod){
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$skolko = $database->getCropProdstarv($starv['wref'])-$starv['starv'];
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if($skolko < 0)
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{
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$starvsec = (abs($skolko)/3600);
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$difcrop = ($timedif*$starvsec); //crop eat up over time
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$newcrop = 0;
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$oldcrop = $database->getVillageField($starv['wref'], 'crop');
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if ($oldcrop > 100){ //if the grain is then tries to send all
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if ($oldcrop > 100) //if the grain is then tries to send all
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{
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$difcrop = $difcrop-$oldcrop;
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if($difcrop < 0){
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if($difcrop < 0)
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{
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$difcrop = 0;
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$newcrop = $oldcrop-$difcrop;
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$database->setVillageField($starv['wref'], 'crop', $newcrop);
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}
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}
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if($difcrop > 0)
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{
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global ${'u'.$maxtype}, ${'h'.$heroinfo['unit'].'_full'};
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if($difcrop > 0){
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global ${'u'.$maxtype};
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$hungry = [];
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$hungry = ($maxtype != "hero") ? ${'u'.$maxtype} : ${'h'.$heroinfo['unit'].'_full'}[min($heroinfo['level'], 60)];
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$hungry=array();
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$hungry=${'u'.$maxtype};
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if ($hungry['crop'] > 0 && $oldcrop <= 0) $killunits = ceil($difcrop/$hungry['crop']);
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else $killunits = 0;
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if ($hungry['crop']>0 && $oldcrop <=0) {
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$killunits = intval($difcrop/$hungry['crop']);
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}else $killunits=0;
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if($killunits > 0)
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{
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$pskolko = abs($skolko);
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if($killunits > $pskolko && $skolko < 0) $killunits = $pskolko;
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if($killunits > 0){
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$pskolko = abs($skolko);
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if($killunits > $pskolko && $skolko <0){
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$killunits = $pskolko;
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if($maxtype == "hero" && $maxcount > 0)
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{
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$totalunits = $maxcount;
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$database->modifyHero("dead", 1, $heroinfo['heroid']);
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$database->modifyHero("health", 0, $heroinfo['heroid']);
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}
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if (isset($enf)){
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if($killunits < $maxcount){
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$database->modifyEnforce($enf, $maxtype, $killunits, 0);
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$database->setVillageField(
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$starv['wref'],
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['starv', 'starvupdate'],
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[$upkeep, $time]
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);
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$database->modifyResource($starv['wref'],0,0,0,$hungry['crop'],1);
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if($maxtype == "hero"){
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$heroid = $database->getHeroField($database->getVillageField($enf,"owner"),"heroid");
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$database->modifyHero("dead", 1, $heroid);
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}
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}else{
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$database->deleteReinf($enf);
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$database->setVillageField(
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$starv['wref'],
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['starv', 'starvupdate'],
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[$upkeep, $time]
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);
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}
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}else{
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if($killunits < $maxcount){
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$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
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$database->setVillageField(
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$starv['wref'],
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['starv', 'starvupdate'],
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[$upkeep, $time]
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);
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$database->modifyResource($starv['wref'],0,0,0,$hungry['crop'],1);
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if($maxtype == "hero"){
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$heroid = $database->getHeroField($starv['owner'],"heroid");
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$database->modifyHero("dead", 1, $heroid);
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}
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}elseif($killunits > $maxcount){
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$killunits = $maxcount;
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$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
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$database->setVillageField(
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$starv['wref'],
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['starv', 'starvupdate'],
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[$upkeep, $time]
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);
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if($maxtype == "hero"){
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$heroid = $database->getHeroField($starv['owner'],"heroid");
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$database->modifyHero("dead", 1, $heroid);
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}
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if (isset($enf))
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{
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if($killunits < $totalunits)
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{
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$database->modifyEnforce($enf['id'], $maxtype, min($killunits, $maxcount), 0);
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}
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else $database->deleteReinf($enf['id']);
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}
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elseif(isset($att))
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{
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if($killunits < $totalunits)
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{
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$database->modifyAttack($att, $maxtypeatt, min($killunits, $maxcount));
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}
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else $database->setMovementProc($att);
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}
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elseif(isset($maxtype))
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{
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$database->modifyUnit($starv['wref'], [$maxtype], [min($killunits, $maxcount)], [0]);
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}
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if($totalunits > 0)
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{
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$database->modifyResource($starv['wref'], 0, 0, 0, $hungry['crop'], 1);
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$database->setVillageField($starv['wref'], ['starv', 'starvupdate'], [$upkeep, $time]);
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}
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}
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}
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}
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$crop = $database->getCropProdstarv($starv['wref'], false);
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if ($crop > $upkeep){
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$database->setVillageField(
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$starv['wref'],
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['starv', 'starvupdate'],
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[0, 0]
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);
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}
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if ($crop > $upkeep) $database->setVillageField($starv['wref'], ['starv', 'starvupdate'], [0, 0]);
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unset ($starv,$unitarrays,$enforcearray,$enforce,$starvarray);
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unset ($starv,$unitarrays,$enforcearray,$enforce,$starvarray,$enf,$att,$attackarray,$maxtype,$maxtypeatt,$heroinfo);
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}
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if(file_exists("GameEngine/Prevention/starvation.txt")) {
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@@ -5133,10 +5147,10 @@ class Automation {
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if(file_exists("GameEngine/Prevention/climbers.txt")) {
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unlink("GameEngine/Prevention/climbers.txt");
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}
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global $database,$ranking;
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global $database, $ranking;
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$ranking->procRankArray();
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$climbers = $ranking->getRank();
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if(count($ranking->getRank()) > 0){
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if(count($climbers) > 0){
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$q = "SELECT week FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1";
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$result = mysqli_query($database->dblink,$q);
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if(mysqli_num_rows($result)) {
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@@ -5150,28 +5164,34 @@ class Automation {
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foreach($array as $user){
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$newrank = $ranking->getUserRank($user['id']);
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if($week > 1){
|
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for($i=$newrank+1;$i<count($ranking->getRank());$i++) {
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$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
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$totalpoints = $oldrank - $climbers[$i]['oldrank'];
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$database->removeclimberrankpop($climbers[$i]['userid'], $totalpoints);
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$database->updateoldrank($climbers[$i]['userid'], $oldrank);
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for($i=$newrank+1;$i<count($climbers);$i++) {
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||||
if(isset($climbers[$i]['userid'])){
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$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
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$totalpoints = $oldrank - $climbers[$i]['oldrank'];
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$database->removeclimberrankpop($climbers[$i]['userid'], $totalpoints);
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$database->updateoldrank($climbers[$i]['userid'], $oldrank);
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||||
}
|
||||
}
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||||
$database->updateoldrank($user['id'], $newrank);
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}else{
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$totalpoints = count($ranking->getRank()) - $newrank;
|
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$totalpoints = count($climbers) - $newrank;
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$database->setclimberrankpop($user['id'], $totalpoints);
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$database->updateoldrank($user['id'], $newrank);
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for($i=1;$i<$newrank;$i++){
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$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
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$totalpoints = count($ranking->getRank()) - $oldrank;
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$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
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$database->updateoldrank($climbers[$i]['userid'], $oldrank);
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||||
if(isset($climbers[$i]['userid'])){
|
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$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
|
||||
$totalpoints = count($climbers) - $oldrank;
|
||||
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
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$database->updateoldrank($climbers[$i]['userid'], $oldrank);
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}
|
||||
}
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for($i=$newrank+1;$i<count($ranking->getRank());$i++){
|
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$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
|
||||
$totalpoints = count($ranking->getRank()) - $oldrank;
|
||||
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
|
||||
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
|
||||
for($i=$newrank+1;$i<count($climbers);$i++){
|
||||
if(isset($climbers[$i]['userid'])){
|
||||
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
|
||||
$totalpoints = count($climbers) - $oldrank;
|
||||
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
|
||||
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -673,7 +673,7 @@ class Battle {
|
||||
|
||||
}
|
||||
|
||||
$result[6] = pow($rap/$rdp*$moralbonus,$Mfactor);
|
||||
$result[6] = pow($rap/($rdp*$moralbonus > 0 ? $rdp*$moralbonus : 1),$Mfactor);
|
||||
|
||||
$total_att_units = count($units['Att_unit']);
|
||||
$start = intval(($att_tribe-1)*10+1);
|
||||
|
||||
+1
-17
@@ -1869,22 +1869,6 @@ class MYSQLi_DB implements IDbConnection {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to get the population of the whole account
|
||||
*
|
||||
* @param int $uid the user id
|
||||
* @return int Returns the total population of the account
|
||||
*/
|
||||
|
||||
function getTotalPopulation($uid){
|
||||
list($uid) = $this->escape_input((int) $uid);
|
||||
|
||||
$q = "SELECT Sum(pop) FROM " . TB_PREFIX . "vdata WHERE owner = ".$uid."";
|
||||
$result = mysqli_query($this->dblink, $q);
|
||||
$row = mysqli_fetch_row($result);
|
||||
return $row[0];
|
||||
}
|
||||
|
||||
function getVillageByWorldID($vid, $use_cache = true) {
|
||||
$array_passed = is_array($vid);
|
||||
@@ -7788,7 +7772,7 @@ References:
|
||||
function KillMyHero($id) {
|
||||
list( $id ) = $this->escape_input( (int) $id );
|
||||
|
||||
$q = "UPDATE " . TB_PREFIX . "hero set dead = 1, intraining = 0, inrevive = 0 where uid = " . $id . " AND dead = 0";
|
||||
$q = "UPDATE " . TB_PREFIX . "hero set dead = 1, intraining = 0, inrevive = 0, health = 0 where uid = " . $id . " AND dead = 0";
|
||||
|
||||
return mysqli_query( $this->dblink, $q );
|
||||
}
|
||||
|
||||
@@ -730,7 +730,7 @@ class Technology {
|
||||
$ABUpgradesCount = count($ABUpgrades);
|
||||
|
||||
$ups = 0;
|
||||
if(count($ABUpgradesCount) > 0){
|
||||
if($ABUpgradesCount > 0){
|
||||
foreach($ABUpgrades as $upgrade){
|
||||
if(in_array(("b".$get['a']), $upgrade)) $ups++;
|
||||
}
|
||||
@@ -759,7 +759,7 @@ class Technology {
|
||||
$ABUpgradesCount = count($ABUpgrades);
|
||||
|
||||
$ups = 0;
|
||||
if(count($ABUpgradesCount) > 0){
|
||||
if($ABUpgradesCount > 0){
|
||||
foreach($ABUpgrades as $upgrade){
|
||||
if(in_array(("a".$get['a']), $upgrade)) $ups++;
|
||||
}
|
||||
|
||||
@@ -239,7 +239,7 @@ class Units {
|
||||
|
||||
public function returnTroops($wref,$mode=0) {
|
||||
global $database;
|
||||
if (!mode) {
|
||||
if (!$mode) {
|
||||
$getenforce=$database->getEnforceVillage($wref,0);
|
||||
foreach($getenforce as $enforce) {
|
||||
$this->processReturnTroops($enforce);
|
||||
@@ -414,14 +414,10 @@ class Units {
|
||||
array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
|
||||
);
|
||||
|
||||
$data21 = $database->getUserField( $database->getVrefField( $village->wid, 'owner' )['owner'], 'tribe', 0 );
|
||||
$eigen = $database->getCoor( $village->wid );
|
||||
$from = array( 'x' => $eigen['x'], 'y' => $eigen['y'] );
|
||||
$ander = $database->getCoor( $data['to_vid'] );
|
||||
$to = array( 'x' => $ander['x'], 'y' => $ander['y'] );
|
||||
$start = ( $data21['tribe'] - 1 ) * 10 + 1;
|
||||
$end = ( $data21['tribe'] * 10 );
|
||||
|
||||
$fromcoor = $database->getCoor( $village->wid );
|
||||
$from = array('x' => $fromcoor['x'], 'y' => $fromcoor['y']);
|
||||
$tocoor = $database->getCoor( $data['to_vid'] );
|
||||
$to = array('x' => $tocoor['x'], 'y' => $tocoor['y']);
|
||||
$speeds = array();
|
||||
$scout = 1;
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ $total_for2 = count($send);
|
||||
for($y=0;$y < $total_for;$y++){
|
||||
for($i=0;$i < $total_for2;$i++){
|
||||
if($units[$y]['ref'] == $send[$i]['ref2']){
|
||||
$res1 = mysqli_query($GLOBALS['link'],"SELECT wood, clay, iron, crop FROM " . TB_PREFIX . "send where id = ".(int) $send[$i]['ref']."");
|
||||
$res1 = mysqli_query($database->dblink,"SELECT wood, clay, iron, crop FROM " . TB_PREFIX . "send where id = ".(int) $send[$i]['ref']."");
|
||||
$res = mysqli_fetch_array($res1);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user