mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-07-04 03:44:23 +00:00
catching up (#3)
* fix: all languages added to installer * fix: all languages added to installer and Admin * fix: max crop/resources reset to level 1 value temporarily This happened when level 1 granary / warehouse was built because of a missing + sign in a formula. #374 * chore: some more badges and thanks to JetBrains :) * chore: one more badge :P * chore: cleanup * fix: Multihunter should have access to villages info * fix: troops duplicate for certain tribes via raid lists * fix: no need for WW Building Plan to start building a WW #337 * fix: natar WW villages created without units #392 * fix: sendunits.txt file could not be opened from Admin * fix: WW villages created via Admin do not have any units #392 * fix: WW building plans must be in player's village to start building WW #337
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@@ -27,7 +27,6 @@ include_once($autoprefix."GameEngine/Database.php");
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$id = (int) $_POST['id'];
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$amt = (int) $_POST['vill_amount'];
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$addUnitsWrefs = [];
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for($i=1;$i<=$amt;$i++) {
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@@ -41,7 +40,7 @@ $addUnitsWrefs = [];
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mysqli_query($GLOBALS["link"], $q);
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$pop = $automation->recountPop($wid);
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$cp = $automation->recountPop($wid);
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$addUnitsWrefs[] = $wid;
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$database->addUnits($wid);
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$database->addTech($wid);
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$database->addABTech($wid);
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$speed = NATARS_UNITS;
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@@ -51,8 +50,6 @@ $addUnitsWrefs = [];
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$database->addArtefact($wid, 3, 11, 1, PLAN, $desc, '', 'type1.gif');
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}
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$database->addUnits($addUnitsWrefs);
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$myFile = "../../../Templates/text.tpl";
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$fh = fopen($myFile, 'w') or die("<br/><br/><br/>Can't open file: templates/text.tpl");
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$text = file_get_contents("../../../Templates/text_format.tpl");
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@@ -27,7 +27,6 @@ include_once($autoprefix."GameEngine/Database.php");
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$id = (int) $_POST['id'];
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$amt = (int) $_POST['vill_amount'];
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$addUnitsWrefs = [];
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$addTechWrefs = [];
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$addABTechWrefs = [];
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@@ -44,17 +43,16 @@ for($i=1;$i<=$amt;$i++) {
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mysqli_query($GLOBALS["link"], $q);
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$pop = $automation->recountPop($wid);
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$cp = $automation->recountPop($wid);
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$addUnitsWrefs[] = $wid;
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$addTechWrefs[] = $wid;
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$addABTechWrefs[] = $wid;
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$speed = NATARS_UNITS;
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//new with random amount of troops
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$database->addUnits($wid);
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$q = "UPDATE " . TB_PREFIX . "units SET u41 = " . (rand(50, 1200) * $speed) . ", u42 = " . (rand(100, 1400) * $speed) . ", u43 = " . (rand(200, 1600) * $speed) . ", u44 = " . (rand(10, 50) * $speed) . ", u45 = " . (rand(48, 1700) * $speed) . ", u46 = " . (rand(60, 1800) * $speed) . ", u47 = " . (rand(200, 1600) * $speed) . ", u48 = " . (rand(40, 200) * $speed) . " , u49 = " . (rand(4, 20) * $speed) . ", u50 = " . (rand(5, 25) * $speed) . " WHERE vref = '".$wid."'";
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mysqli_query($GLOBALS["link"], $q);
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}
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$database->addUnits($addUnitsWrefs);
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$database->addTech($addTechWrefs);
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$database->addABTech($addABTechWrefs);
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@@ -1206,7 +1206,7 @@ class Automation {
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}
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$reload=false;
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$ourFileHandle = fopen("GameEngine/Prevention/sendunits.txt", 'w');
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$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/sendunits.txt", 'w');
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fclose($ourFileHandle);
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$time = time();
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$q = "
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@@ -3138,8 +3138,8 @@ class Automation {
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}
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}
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if(file_exists("GameEngine/Prevention/sendunits.txt")) {
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unlink("GameEngine/Prevention/sendunits.txt");
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if(file_exists($autoprefix."GameEngine/Prevention/sendunits.txt")) {
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unlink($autoprefix."GameEngine/Prevention/sendunits.txt");
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}
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if ($reload) header("Location: ".$_SERVER['PHP_SELF']);
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}
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+10
-3
@@ -87,19 +87,22 @@ class Building {
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// check if we should allow building the WW this high
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if ( $wwHighestLevelFound >= 50 ) {
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$needed_plan = 1;
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$needed_plan = 2;
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} else {
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$needed_plan = 0;
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$needed_plan = 1;
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}
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// count building plans
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if ( $needed_plan ) {
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$wwbuildingplan = 0;
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$planFoundInOwnersVillage = false;
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$villages = $database->getVillagesID( $session->uid );
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foreach ( $villages as $village1 ) {
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$plan = count( $database->getOwnArtefactInfoByType2( $village1, 11 ) );
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if ( $plan > 0 ) {
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$wwbuildingplan = 1;
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$planFoundInOwnersVillage = true;
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}
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}
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@@ -118,7 +121,11 @@ class Building {
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}
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}
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$cached = $wwbuildingplan > $needed_plan;
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if ($needed_plan == 1) {
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$cached = ($wwbuildingplan >= $needed_plan && $planFoundInOwnersVillage);
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} else {
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$cached = $wwbuildingplan >= $needed_plan;
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}
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} else {
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// no need for building plans, we can still upgrade WW
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$cached = true;
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