Update Automation.php

This commit is contained in:
Shadow
2013-11-14 13:47:07 +02:00
parent 3e98d8538c
commit 269dbf5b3f
+349 -334
View File
@@ -593,29 +593,37 @@ class Automation {
}
}
private function culturePoints() {
if(file_exists("GameEngine/Prevention/culturepoints.txt")) {
unlink("GameEngine/Prevention/culturepoints.txt");
}
global $database,$session;
$time = time()-600; // 10minutes
$array = array();
$q = "SELECT id, lastupdate FROM ".TB_PREFIX."users WHERE lastupdate < $time";
$array = $database->query_return($q);
private function culturePoints() {
if(file_exists("GameEngine/Prevention/culturepoints.txt")) {
unlink("GameEngine/Prevention/culturepoints.txt");
}
global $database,$session;
//fix by ronix
if (SPEED >10)
$speed=10;
else
$speed=SPEED;
$dur_day=86400/$speed; //24 hours/speed
if ($dur_day<3600) $dur_day=3600;
$time = time()-600; // recount every 10minutes
$array = array();
$q = "SELECT id, lastupdate FROM ".TB_PREFIX."users WHERE lastupdate < $time";
$array = $database->query_return($q);
foreach($array as $indi) {
if($indi['lastupdate'] <= $time && $indi['lastupdate'] > 0){
$cp = $database->getVSumField($indi['id'], 'cp') * (time()-$indi['lastupdate'])/86400; // 24 hours
foreach($array as $indi) {
if($indi['lastupdate'] <= $time && $indi['lastupdate'] > 0){
$cp = $database->getVSumField($indi['id'], 'cp') * (time()-$indi['lastupdate'])/$dur_day;
$newupdate = time();
$q = "UPDATE ".TB_PREFIX."users set cp = cp + $cp, lastupdate = $newupdate where id = '".$indi['id']."'";
$database->query($q);
}
}
if(file_exists("GameEngine/Prevention/culturepoints.txt")) {
unlink("GameEngine/Prevention/culturepoints.txt");
}
}
$newupdate = time();
$q = "UPDATE ".TB_PREFIX."users set cp = cp + $cp, lastupdate = $newupdate where id = '".$indi['id']."'";
$database->query($q);
}
}
if(file_exists("GameEngine/Prevention/culturepoints.txt")) {
unlink("GameEngine/Prevention/culturepoints.txt");
}
}
private function buildComplete() {
if(file_exists("GameEngine/Prevention/build.txt")) {
@@ -1067,140 +1075,146 @@ class Automation {
$database->updateUserField($DefenderID, "maxevasion", $newmaxevasion, 1);
}
}
//get defence units
$Defender = array(); $rom = $ger = $gal = $nat = $natar = 0;
$Defender = $database->getUnit($data['to']);
$enforcementarray = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
$Defender['u'.$i] += $enforce['u'.$i];
}
}
}
for($i=1;$i<=50;$i++){
if(!isset($Defender['u'.$i])){
$Defender['u'.$i] = '0';
} else {
if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
$Defender['u'.$i] = '0';
} else {
if($i<=10){ $rom='1'; }
else if($i<=20){ $ger='1'; }
else if($i<=30){ $gal='1'; }
else if($i<=40){ $nat='1'; }
else if($i<=50){ $natar='1'; }
}
}
}
if(!isset($Defender['hero'])){
$Defender['hero'] = '0';
} else {
if($Defender['hero']=='' or $Defender['hero']<='0'){
$Defender['hero'] = '0';
}
}
//get attack units
$Attacker = array();
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$u = (($owntribe-1)*10);
$catapult = array(8,18,28,48);
$ram = array(7,17,27,47);
$chief = array(9,19,29,49);
$spys = array(4,14,23,44);
for($i=$start;$i<=$end;$i++) {
$y = $i-$u;
$Attacker['u'.$i] = $dataarray[$data_num]['t'.$y];
//there are catas
if(in_array($i,$catapult)) {
$catp_pic = $i;
}
if(in_array($i,$ram)) {
$ram_pic = $i;
}
if(in_array($i,$chief)) {
$chief_pic = $i;
}
if(in_array($i,$spys)) {
$spy_pic = $i;
}
}
$Attacker['uhero'] = $dataarray[$data_num]['t11'];
$hero_pic = "hero";
//need to set these variables.
$def_wall = $database->getFieldLevel($data['to'],40);
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = "0";
$attpop = $fromF['pop'];
$defpop = $toF['pop'];
for ($i=19; $i<40; $i++){
if ($database->getFieldLevel($data['to'],"".$i."t")=='25' OR $database->getFieldLevel($data['to'],"".$i."t")=='26'){
$residence = $database->getFieldLevel($data['to'],$i);
$i=40;
}
}
//get defence units
$Defender = array();
$enforDefender = array();
$rom = $ger = $gal = $nat = $natar = 0;
$Defender = $database->getUnit($data['to']);
$enforcementarray = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
$enforDefender['u'.$i] += $enforce['u'.$i];
}
$enforDefender['hero'] += $enforce['hero'];
}
}
for($i=1;$i<=50;$i++){
$def_ab[$i]=0;
if(!isset($Defender['u'.$i])){
$Defender['u'.$i] = '0';
} else {
if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
$Defender['u'.$i] = '0';
} else {
if($i<=10){ $rom='1'; }
else if($i<=20){ $ger='1'; }
else if($i<=30){ $gal='1'; }
else if($i<=40){ $nat='1'; }
else if($i<=50){ $natar='1'; }
}
}
}
if(!isset($Defender['hero'])){
$Defender['hero'] = '0';
} else {
if($Defender['hero']=='' or $Defender['hero']<='0'){
$Defender['hero'] = '0';
}
}
//get attack units
$Attacker = array();
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$u = (($owntribe-1)*10);
$catapult = array(8,18,28,48);
$ram = array(7,17,27,47);
$chief = array(9,19,29,49);
$spys = array(4,14,23,44);
for($i=$start;$i<=$end;$i++) {
$y = $i-$u;
$Attacker['u'.$i] = $dataarray[$data_num]['t'.$y];
//there are catas
if(in_array($i,$catapult)) {
$catp_pic = $i;
}
if(in_array($i,$ram)) {
$ram_pic = $i;
}
if(in_array($i,$chief)) {
$chief_pic = $i;
}
if(in_array($i,$spys)) {
$spy_pic = $i;
}
}
$Attacker['uhero'] = $dataarray[$data_num]['t11'];
$hero_pic = "hero";
//need to set these variables.
$def_wall = $database->getFieldLevel($data['to'],40);
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = "0";
$attpop = $fromF['pop'];
$defpop = $toF['pop'];
$def_ab=array();
//get level of palace or residence
for ($i=19; $i<40; $i++){
if ($database->getFieldLevel($data['to'],"".$i."t")=='25' OR $database->getFieldLevel($data['to'],"".$i."t")=='26'){
$residence = $database->getFieldLevel($data['to'],$i);
$i=40;
}
}
//type of attack
if($dataarray[$data_num]['attack_type'] == 1){
$type = 1;
$scout = 1;
}
if($dataarray[$data_num]['attack_type'] == 2){
$type = 2;
}
if($dataarray[$data_num]['attack_type'] == 3){
$type = 3;
}
if($dataarray[$data_num]['attack_type'] == 4){
$type = 4;
}
$ud=($def_tribe-1)*10;
$att_ab = $database->getABTech($data['from']); // Blacksmith level
$att_ab1 = $att_ab['b1'];
$att_ab2 = $att_ab['b2'];
$att_ab3 = $att_ab['b3'];
$att_ab4 = $att_ab['b4'];
$att_ab5 = $att_ab['b5'];
$att_ab6 = $att_ab['b6'];
$att_ab7 = $att_ab['b7'];
$att_ab8 = $att_ab['b8'];
$armory = $database->getABTech($data['to']); // Armory level
$def_ab[$ud+1] = $armory['a1'];
$def_ab[$ud+2] = $armory['a2'];
$def_ab[$ud+3] = $armory['a3'];
$def_ab[$ud+4] = $armory['a4'];
$def_ab[$ud+5] = $armory['a5'];
$def_ab[$ud+6] = $armory['a6'];
$def_ab[$ud+7] = $armory['a7'];
$def_ab[$ud+8] = $armory['a8'];
//rams attack
if(($data['t7']-$dead7-$traped7)>0 and $type=='3'){
$basearraywall = $database->getMInfo($data['to']);
if($database->getFieldLevel($basearraywall['wref'],40)>'0'){
for ($w=1; $w<2; $w++){
if ($database->getFieldLevel($basearraywall['wref'],40)!='0'){
$walllevel = $database->getFieldLevel($basearraywall['wref'],40);
$wallgid = $database->getFieldLevel($basearraywall['wref'],"40t");
$wallid = 40;
$w='4';
} else {$w = $w--; }
}
}else{
$empty = 1;
}
}
$tblevel = '0';
$stonemason = "0";
//type of attack
if($dataarray[$data_num]['attack_type'] == 1){
$type = 1;
$scout = 1;
}
if($dataarray[$data_num]['attack_type'] == 2){
$type = 2;
}
if($dataarray[$data_num]['attack_type'] == 3){
$type = 3;
}
if($dataarray[$data_num]['attack_type'] == 4){
$type = 4;
}
$att_ab = $database->getABTech($data['from']); // Blacksmith level
$att_ab1 = $att_ab['b1'];
$att_ab2 = $att_ab['b2'];
$att_ab3 = $att_ab['b3'];
$att_ab4 = $att_ab['b4'];
$att_ab5 = $att_ab['b5'];
$att_ab6 = $att_ab['b6'];
$att_ab7 = $att_ab['b7'];
$att_ab8 = $att_ab['b8'];
$def_ab = $database->getABTech($data['to']); // Armory level
$att_ab1 = $att_ab['a1'];
$att_ab2 = $att_ab['a2'];
$att_ab3 = $att_ab['a3'];
$att_ab4 = $att_ab['a4'];
$att_ab5 = $att_ab['a5'];
$att_ab6 = $att_ab['a6'];
$att_ab7 = $att_ab['a7'];
$att_ab8 = $att_ab['a8'];
//rams attack
if(($data['t7']-$dead7-$traped7)>0 and $type=='3'){
$basearraywall = $database->getMInfo($data['to']);
if($database->getFieldLevel($basearraywall['wref'],40)>'0'){
for ($w=1; $w<2; $w++){
if ($database->getFieldLevel($basearraywall['wref'],40)!='0'){
$walllevel = $database->getFieldLevel($basearraywall['wref'],40);
$wallgid = $database->getFieldLevel($basearraywall['wref'],"40t");
$wallid = 40;
$w='4';
} else {$w = $w--; }
}
}else{
$empty = 1;
}
}
$tblevel = '1';
$stonemason = "1";
/*--------------------------------
// End Battle part
--------------------------------*/
/*--------------------------------
// End village Battle part
--------------------------------*/
}else{
$Attacker['id'] = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0);
$Defender['id'] = $database->getUserField($database->getOasisField($data['to'],"owner"),"id",0);
@@ -1215,173 +1229,182 @@ class Automation {
$toF = $database->getOasisV($data['to']);
$fromF = $database->getVillage($data['from']);
//get defence units
$Defender = array(); $rom = $ger = $gal = $nat = $natar = 0;
$Defender = $database->getUnit($data['to']);
$enforcementarray = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
$Defender['u'.$i] += $enforce['u'.$i];
}
$Defender['hero'] += $enforce['hero'];
}
}
for($i=1;$i<=50;$i++){
if(!isset($Defender['u'.$i])){
$Defender['u'.$i] = '0';
} else {
if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
$Defender['u'.$i] = '0';
} else {
if($i<=10){ $rom='1'; }
else if($i<=20){ $ger='1'; }
else if($i<=30){ $gal='1'; }
else if($i<=40){ $nat='1'; }
else if($i<=50){ $natar='1'; }
}
}
}
if(!isset($Defender['hero'])){
$Defender['hero'] = '0';
} else {
if($Defender['hero']=='' or $Defender['hero']<'0'){
$Defender['hero'] = '0';
}
}
//get attack units
$Attacker = array();
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$u = (($owntribe-1)*10);
$catapult = array(8,18,28,38,48);
$ram = array(7,17,27,37,47);
$chief = array(9,19,29,39,49);
$spys = array(4,14,23,44);
for($i=$start;$i<=$end;$i++) {
$y = $i-$u;
$Attacker['u'.$i] = $dataarray[$data_num]['t'.$y];
//there are catas
if(in_array($i,$catapult)) {
$catp_pic = $i;
}
if(in_array($i,$ram)) {
$ram_pic = $i;
}
if(in_array($i,$chief)) {
$chief_pic = $i;
}
if(in_array($i,$spys)) {
$spy_pic = $i;
}
}
$Attacker['uhero'] = $dataarray[$data_num]['t11'];
$hero_pic = "hero";
//need to set these variables.
$def_wall = 1;
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = "0";
$attpop = $fromF['pop'];
$defpop = 100;
//type of attack
if($dataarray[$data_num]['attack_type'] == 1){
$type = 1;
$scout = 1;
}
if($dataarray[$data_num]['attack_type'] == 2){
$type = 2;
}
if($dataarray[$data_num]['attack_type'] == 3){
$type = 3;
}
if($dataarray[$data_num]['attack_type'] == 4){
$type = 4;
}
$def_ab = Array (
"b1" => 0, // Blacksmith level
"b2" => 0, // Blacksmith level
"b3" => 0, // Blacksmith level
"b4" => 0, // Blacksmith level
"b5" => 0, // Blacksmith level
"b6" => 0, // Blacksmith level
"b7" => 0, // Blacksmith level
"b8" => 0); // Blacksmith level
$att_ab = Array (
"a1" => 0, // armoury level
"a2" => 0, // armoury level
"a3" => 0, // armoury level
"a4" => 0, // armoury level
"a5" => 0, // armoury level
"a6" => 0, // armoury level
"a7" => 0, // armoury level
"a8" => 0); // armoury level
$empty='1';
$tblevel = '0';
$stonemason = "1";
}
$defspy=($Defender['u4']>0 || $Defender['u14']>0 || $Defender['u23']>0 || $Defender['u44']>0)? true:false;
if(PEACE == 0 || $targettribe == 4 || $targettribe == 5){
if($targettribe == 1){
$def_spy = $Defender['u4'];
}elseif($targettribe == 2){
$def_spy = $Defender['u14'];
}elseif($targettribe == 3){
$def_spy = $Defender['u23'];
}elseif($targettribe == 5){
$def_spy = $Defender['u54'];
}
if(!$scout or $def_spy > 0){
$traps = $Defender['u99']-$Defender['u99o'];
for($i=1;$i<=11;$i++){
$traps1 = $traps;
if($data['t'.$i] < $traps1){
$traps1 = $data['t'.$i];
}
${traped.$i}=$traps1;
$traps -= $traps1;
$database->modifyUnit($data['to'],array("99o"),array($traps1),array(1));
}
for($i=$start;$i<=$end;$i++) {
$j = $i-$start+1;
$Attacker['u'.$i] -= ${traped.$j};
}
$Attacker['uhero'] -= $traped11;
$totaltraped_att = $traped1+$traped2+$traped3+$traped4+$traped5+$traped6+$traped7+$traped8+$traped9+$traped10+$traped11;
if($totaltraped_att > 0){
$prisoners2 = $database->getPrisoners2($data['to'],$data['from']);
if(empty($prisoners2)){
$database->addPrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11);
}else{
$database->updatePrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11);
}
}
}
$battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab1,$def_ab2,$def_ab3,$def_ab4,$def_ab5,$def_ab6,$def_ab7,$def_ab8,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref);
//units attack string for battleraport
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].'';
$herosend_att = $data['t11'];
if ($herosend_att>0){
$unitssend_att_check=$unitssend_att.','.$data['t11'];
}else{
$unitssend_att_check=$unitssend_att;
}
//units defence string for battleraport
$enforcementarray2 = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray2) > 0) {
foreach($enforcementarray2 as $enforce2) {
$Defender['hero'] += $enforce2['hero'];
}
}
//get defence units
$Defender = array();
$enforDefender = array();
$rom = $ger = $gal = $nat = $natar = 0;
$Defender = $database->getUnit($data['to']);
$enforcementarray = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
$enforDefender['u'.$i] += $enforce['u'.$i];
}
$enforDefender['hero'] += $enforce['hero'];
}
}
for($i=1;$i<=50;$i++){
if(!isset($Defender['u'.$i])){
$Defender['u'.$i] = '0';
} else {
if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
$Defender['u'.$i] = '0';
} else {
if($i<=10){ $rom='1'; }
else if($i<=20){ $ger='1'; }
else if($i<=30){ $gal='1'; }
else if($i<=40){ $nat='1'; }
else if($i<=50){ $natar='1'; }
}
}
}
if(!isset($Defender['hero'])){
$Defender['hero'] = '0';
} else {
if($Defender['hero']=='' or $Defender['hero']<'0'){
$Defender['hero'] = '0';
}
}
//get attack units
$Attacker = array();
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$u = (($owntribe-1)*10);
$catapult = array(8,18,28,38,48);
$ram = array(7,17,27,37,47);
$chief = array(9,19,29,39,49);
$spys = array(4,14,23,44);
for($i=$start;$i<=$end;$i++) {
$y = $i-$u;
$Attacker['u'.$i] = $dataarray[$data_num]['t'.$y];
//there are catas
if(in_array($i,$catapult)) {
$catp_pic = $i;
}
if(in_array($i,$ram)) {
$ram_pic = $i;
}
if(in_array($i,$chief)) {
$chief_pic = $i;
}
if(in_array($i,$spys)) {
$spy_pic = $i;
}
}
$Attacker['uhero'] = $dataarray[$data_num]['t11'];
$hero_pic = "hero";
//need to set these variables.
$def_wall = 1;
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = "0";
$attpop = $fromF['pop'];
$defpop = 100;
//type of attack
if($dataarray[$data_num]['attack_type'] == 1){
$type = 1;
$scout = 1;
}
if($dataarray[$data_num]['attack_type'] == 2){
$type = 2;
}
if($dataarray[$data_num]['attack_type'] == 3){
$type = 3;
}
if($dataarray[$data_num]['attack_type'] == 4){
$type = 4;
}
$def_ab = Array (
"b1" => 0, // Blacksmith level
"b2" => 0, // Blacksmith level
"b3" => 0, // Blacksmith level
"b4" => 0, // Blacksmith level
"b5" => 0, // Blacksmith level
"b6" => 0, // Blacksmith level
"b7" => 0, // Blacksmith level
"b8" => 0); // Blacksmith level
$att_ab = Array (
"a1" => 0, // armoury level
"a2" => 0, // armoury level
"a3" => 0, // armoury level
"a4" => 0, // armoury level
"a5" => 0, // armoury level
"a6" => 0, // armoury level
"a7" => 0, // armoury level
"a8" => 0); // armoury level
$empty='1';
$tblevel = '0';
$stonemason = "0";
}
//fix by ronix
for ($i=1;$i<=50;$i++) $enforDefender['u'.$i]+=$Defender['u'.$i];
$defspy=($enforDefender['u4']>0 || $enforDefender['u14']>0 || $enforDefender['u23']>0 || $enforDefender['u44']>0)? true:false;
if(PEACE == 0 || $targettribe == 4 || $targettribe == 5){
if($targettribe == 1){
$def_spy = $enforDefender['u4'];
}elseif($targettribe == 2){
$def_spy = $enforDefender['u14'];
}elseif($targettribe == 3){
$def_spy = $enforDefender['u23'];
}elseif($targettribe == 5){
$def_spy = $enforDefender['u54'];
}
if(!$scout or $def_spy > 0){
$traps = $Defender['u99']-$Defender['u99o'];
for($i=1;$i<=11;$i++){
$traps1 = $traps;
if($data['t'.$i] < $traps1){
$traps1 = $data['t'.$i];
}
${traped.$i}=$traps1;
$traps -= $traps1;
$database->modifyUnit($data['to'],array("99o"),array($traps1),array(1));
}
for($i=$start;$i<=$end;$i++) {
$j = $i-$start+1;
$Attacker['u'.$i] -= ${traped.$j};
}
$Attacker['uhero'] -= $traped11;
$totaltraped_att = $traped1+$traped2+$traped3+$traped4+$traped5+$traped6+$traped7+$traped8+$traped9+$traped10+$traped11;
if($totaltraped_att > 0){
$prisoners2 = $database->getPrisoners2($data['to'],$data['from']);
if(empty($prisoners2)){
$database->addPrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11);
}else{
$database->updatePrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11);
}
}
}
//to battle.php
//fix by ronix
$battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref);
//units attack string for battleraport
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].'';
$herosend_att = $data['t11'];
if ($herosend_att>0){
$unitssend_att_check=$unitssend_att.','.$data['t11'];
}else{
$unitssend_att_check=$unitssend_att;
}
//units defence string for battleraport
$enforcementarray2 = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray2) > 0) {
foreach($enforcementarray2 as $enforce2) {
$Defender['hero'] += $enforce2['hero'];
for ($i=1;$i<=50;$i++) {
$Defender['u'.$i]+= $enforce2['u'.$i];
}
}
}
$unitssend_def[1] = ''.$Defender['u1'].','.$Defender['u2'].','.$Defender['u3'].','.$Defender['u4'].','.$Defender['u5'].','.$Defender['u6'].','.$Defender['u7'].','.$Defender['u8'].','.$Defender['u9'].','.$Defender['u10'].'';
$unitssend_def[2] = ''.$Defender['u11'].','.$Defender['u12'].','.$Defender['u13'].','.$Defender['u14'].','.$Defender['u15'].','.$Defender['u16'].','.$Defender['u17'].','.$Defender['u18'].','.$Defender['u19'].','.$Defender['u20'].'';
$unitssend_def[3] = ''.$Defender['u21'].','.$Defender['u22'].','.$Defender['u23'].','.$Defender['u24'].','.$Defender['u25'].','.$Defender['u26'].','.$Defender['u27'].','.$Defender['u28'].','.$Defender['u29'].','.$Defender['u30'].'';
@@ -1482,15 +1505,7 @@ class Automation {
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11;
//NEED TO SEND A RAPPORTAGE!!!
$data2 = ''.$database->getVillageField($enforce['from'],"owner").','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.','.$lifehero.','.$notlifehero.'';
if($scout && $defspy){ //fix by ronix
if($totaldead_att > 0){
if($totaldead_att == $totalsend_att){
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else{
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}
}
}else{
if(!$scout) {
if($totalnotlife == 0){
$database->addNotice($database->getVillageField($enforce['from'],"owner"),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else if($totallife > $totalnotlife){
@@ -2651,10 +2666,10 @@ $wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"
}
$endtime += $AttackArrivalTime;
if($type == 1) {
if($from['owner'] == 3) {
$database->addNotice($to['owner'],$to['wref'],$targetally,0,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
} else $database->addNotice($from['owner'],$to['wref'],$ownally,18,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else {
if($from['owner'] == 3) { //fix natar report by ronix
$database->addNotice($to['owner'],$to['wref'],$targetally,0,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
} else $database->addNotice($from['owner'],$to['wref'],$ownally,21,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else {
if ($totaldead_att == 0 && $totaltraped_att == 0){
$database->addNotice($from['owner'],$to['wref'],$ownally,1,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else{