refactor: 3rd round of sendunitsComplete() optimizations

This commit is contained in:
Martin Ambrus
2017-11-09 14:22:15 +01:00
parent b1b1581f4c
commit 371c717702
3 changed files with 424 additions and 100 deletions
+91 -77
View File
@@ -1162,8 +1162,15 @@ class Automation {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
if (!isset($enforDefender['u'.$i])) {
$enforDefender['u'.$i] = 0;
}
$enforDefender['u'.$i] += $enforce['u'.$i];
}
if (!isset($enforDefender['hero'])) {
$enforDefender['hero'] = 0;
}
$enforDefender['hero'] += $enforce['hero'];
}
}
@@ -1227,13 +1234,8 @@ class Automation {
$defpop = $toF['pop'];
$def_ab=array();
//get level of palace or residence
for ($i=19; $i<40; $i++){
if ($database->getFieldLevel($data['to'],"".$i."t")=='25' OR $database->getFieldLevel($data['to'],"".$i."t")=='26'){
$residence = $database->getFieldLevel($data['to'],$i);
$i=40;
}
}
$residence = $database->getFieldLevelIfInVillage($data['to'], '25, 26');
//type of attack
if($dataarray[$data_num]['attack_type'] == 1){
$type = 1;
@@ -1366,7 +1368,7 @@ class Automation {
$def_wall = 1;
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = "0";
$residence = 0;
$attpop = $fromF['pop'];
$defpop = 100;
@@ -1485,7 +1487,10 @@ class Automation {
$Defender['hero'] += $enforce2['hero'];
if ($enforce2['hero']>0) {
$d++;
$DefenderHero[$d] = $database->getVillageField($enforce2['from'],"owner");
if (!isset($villageOwners[$enforce2['from']])) {
$villageOwners[$enforce2['from']] = $database->getVillageField($enforce2['from'],"owner");
}
$DefenderHero[$d] = $villageOwners[$enforce2['from']];
}
for ($i=1;$i<=50;$i++) {
$Defender['u'.$i]+= $enforce2['u'.$i];
@@ -1584,83 +1589,92 @@ class Automation {
$database->modifyUnit($data['to'],array("hero"),array($owndead['hero']),array(0));
}
//kill other defence in village
if(count($database->getEnforceVillage($data['to'],0)) > 0) {
foreach($database->getEnforceVillage($data['to'],0) as $enforce) {
$life=''; $notlife=''; $wrong='0';
if($enforce['from'] != 0){
$tribe = $cachedUserData[$data['from']]["tribe"];
}else{
$tribe = 4;
foreach($database->getEnforceVillage($data['to'],0) as $enforce) {
$life=''; $notlife=''; $wrong='0';
if($enforce['from'] != 0){
if (!isset($villageOwners[$enforce['from']])) {
$villageOwners[$enforce['from']] = $database->getVillageField($enforce['from'],"owner");
}
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
unset($dead);
if($tribe == 1){ $rom='1'; } else if($tribe == 2){ $ger='1'; }else if($tribe == 3){ $gal='1'; }else if($tribe == 4){ $nat='1'; } else { $natar='1'; }
$enforceModificationsById = [];
for ($i = $start; $i <= $end; $i++){ //($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i]>'0'){
if (!isset($enforceModificationsById[$enforce['id']])) {
$enforceModificationsById[$enforce['id']] = [
'units' => [],
'amounts' => [],
'modes' => []
];
}
$enforceModificationsById[$enforce['id']]['units'][] = $i;
$enforceModificationsById[$enforce['id']]['amounts'][] = round($battlepart[2]*$enforce['u'.$i]);
$enforceModificationsById[$enforce['id']]['modes'][] = 0;
$dead[$i]=round($battlepart[2]*$enforce['u'.$i]);
$checkpoint=round($battlepart[2]*$enforce['u'.$i]);
$alldead[$i]+=$dead[$i];
if($checkpoint!=$enforce['u'.$i]){
$wrong='1';
}
} else {
$dead[$i]='0';
if (!isset($cachedUserData[$enforce['from']])) {
$cachedUserData[$enforce['from']] = $database->getUserArray($villageOwners[$enforce['from']], 1);
}
$tribe = $cachedUserData[$enforce['from']]["tribe"];
}else{
$tribe = 4;
}
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
unset($dead);
if($tribe == 1){ $rom='1'; } else if($tribe == 2){ $ger='1'; }else if($tribe == 3){ $gal='1'; }else if($tribe == 4){ $nat='1'; } else { $natar='1'; }
$enforceModificationsById = [];
for ($i = $start; $i <= $end; $i++){ //($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i]>'0'){
if (!isset($enforceModificationsById[$enforce['id']])) {
$enforceModificationsById[$enforce['id']] = [
'units' => [],
'amounts' => [],
'modes' => []
];
}
$enforceModificationsById[$enforce['id']]['units'][] = $i;
$enforceModificationsById[$enforce['id']]['amounts'][] = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
$enforceModificationsById[$enforce['id']]['modes'][] = 0;
$dead[$i] = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
$checkpoint = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
$alldead[$i]+=$dead[$i];
if (!isset($enforce['u'.$i])) {
$enforce['u'.$i] = 0;
}
}
// modify enforce in DB
foreach ($enforceModificationsById as $enforceId => $enforceArray) {
$database->modifyEnforce( $enforceId, $enforceArray['units'], $enforceArray['amounts'], $enforceArray['modes']);
}
if($enforce['hero']>'0'){
$database->modifyEnforce($enforce['id'],"hero",$battlepart['deadheroref'][$enforce['id']],0);
$dead['hero']=$battlepart['deadheroref'][$enforce['id']];
$alldead['hero']+=$dead['hero'];
if($dead['hero']!=$enforce['hero']){
if($checkpoint!=$enforce['u'.$i]){
$wrong='1';
}
} else {
$dead[$i]='0';
}
$notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].'';
$notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9];
$life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].'';
$life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).''];
$lifehero = $enforce['hero'];
$notlifehero = $dead['hero'];
$totallife = $enforce['hero']+$life1;
$totalnotlife = $dead['hero']+$notlife1;
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11;
//NEED TO SEND A RAPPORTAGE!!!
$enforceOwner = [
'from' => $database->getVillageField($enforce['from'],"owner")
];
$data2 = ''.$enforceOwner['from'].','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.','.$lifehero.','.$notlifehero.','.$enforce['from'].'';
if(!$scout) {
if($totalnotlife == 0){
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else if($totallife > $totalnotlife){
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else{
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,17,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}
//delete reinf sting when its killed all.
if($wrong=='0'){ $database->deleteReinf($enforce['id']); }
}
// modify enforce in DB
foreach ($enforceModificationsById as $enforceId => $enforceArray) {
$database->modifyEnforce( $enforceId, $enforceArray['units'], $enforceArray['amounts'], $enforceArray['modes']);
}
if($enforce['hero']>'0'){
$database->modifyEnforce($enforce['id'],"hero",$battlepart['deadheroref'][$enforce['id']],0);
$dead['hero']=$battlepart['deadheroref'][$enforce['id']];
$alldead['hero']+=$dead['hero'];
if($dead['hero']!=$enforce['hero']){
$wrong='1';
}
}
$notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].'';
$notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9];
$life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].'';
$life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).''];
$lifehero = $enforce['hero'];
$notlifehero = $dead['hero'];
$totallife = $enforce['hero']+$life1;
$totalnotlife = $dead['hero']+$notlife1;
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11;
//NEED TO SEND A RAPPORTAGE!!!
$enforceOwner = [
'from' => $database->getVillageField($enforce['from'],"owner")
];
$data2 = ''.$enforceOwner['from'].','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.','.$lifehero.','.$notlifehero.','.$enforce['from'].'';
if(!$scout) {
if($totalnotlife == 0){
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else if($totallife > $totalnotlife){
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else{
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,17,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}
//delete reinf sting when its killed all.
if($wrong=='0'){ $database->deleteReinf($enforce['id']); }
}
}
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
for ($i=1;$i<=50;$i++) {
+29 -15
View File
@@ -95,6 +95,11 @@ class Battle {
private function getBattleHero($uid) {
global $database;
$heroarray = $database->getHero($uid);
if (!count($heroarray)) {
return array('heroid'=> 0, 'unit'=>'','atk'=>0,'di'=>0,'dc'=>0,'ob'=>0,'db'=>0,'health'=>0);
}
$herodata = $GLOBALS["h".$heroarray[0]['unit']];
if(!isset($heroarray['health'])) $heroarray['health']=0;
$h_atk = $herodata['atk'] + ($heroarray[0]['attack'] * $herodata['atkp']);
@@ -247,8 +252,7 @@ class Battle {
$winner = false;
// at 0 all partial results
$cap = $ap = $dp = $cdp = $rap = $rdp = 0;
$att_artefact = count($database->getOwnUniqueArtefactInfo2($AttackerID,3,3,0));
$att_artefact1 = count($database->getOwnUniqueArtefactInfo2($AttackerWref,3,1,1));
$att_artefact2 = count($database->getOwnUniqueArtefactInfo2($AttackerID,3,2,0));
@@ -300,11 +304,21 @@ class Battle {
}
}
$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
$villageOwners = [];
$userdataCache = [];
$villageOwners[$DefenderWref] = $database->getVillageField($DefenderWref,"owner");
if(!empty($DefendersAll) && $DefenderWref>0){
foreach($DefendersAll as $defenders) {
for ($i=1;$i<=50;$i++) {$def_ab[$i]=0;}
$fromvillage = $defenders['from'];
$enforcetribe = $database->getUserField($database->getVillageField($fromvillage,"owner"),"tribe",0);
if (!isset($villageOwners[$fromvillage])) {
$villageOwners[$fromvillage] = $database->getVillageField($fromvillage,"owner");
$userdataCache[$fromvillage] = $database->getUserArray($villageOwners[$fromvillage], 1);
}
$enforcetribe = $userdataCache[$fromvillage]["tribe"];
$ud=($enforcetribe-1)*10;
if($defenders['from']>0) { //don't check nature tribe
$armory = $database->getABTech($defenders['from']); // Armory level every village enforcement
@@ -329,7 +343,7 @@ class Battle {
$cdp+=$datadef['cdp'];
$involve=$datadef['involve'];
}
$reinfowner = $database->getVillageField($fromvillage,"owner");
$reinfowner = $villageOwners[$fromvillage];
$defhero = $this->getBattleHero($reinfowner);
//calculate def hero from enforcement
if($defenders['hero'] != 0){
@@ -565,7 +579,7 @@ class Battle {
$wctp = pow(($rap/$rdp),1.5);
$wctp = ($wctp >= 1)? 1-0.5/$wctp : 0.5*$wctp;
$wctp *= $catp+($att_ab8/1.5);
$artowner = $database->getVillageField($DefenderWref,"owner");
$artowner = $villageOwners[$DefenderWref];
$bartefact = count($database->getOwnUniqueArtefactInfo2($artowner,1,3,0));
$bartefact1 = count($database->getOwnUniqueArtefactInfo2($DefenderWref,1,1,1));
$bartefact2 = count($database->getOwnUniqueArtefactInfo2($artowner,1,2,0));
@@ -608,7 +622,7 @@ class Battle {
$wctp = pow(($rap/$rdp),1.5);
$wctp = ($wctp >= 1)? 1-0.5/$wctp : 0.5*$wctp;
$wctp *= ($ram/2) + ($att_ab7/1.5);
$artowner = $database->getVillageField($DefenderWref,"owner");
$artowner = $villageOwners[$DefenderWref];
$bartefact = count($database->getOwnUniqueArtefactInfo2($artowner,1,3,0));
$bartefact1 = count($database->getOwnUniqueArtefactInfo2($DefenderWref,1,1,1));
$bartefact2 = count($database->getOwnUniqueArtefactInfo2($artowner,1,2,0));
@@ -668,8 +682,7 @@ class Battle {
if ($hero_health<=$damage_health or $damage_health>90){
//hero die
$result['casualties_attacker']['11'] = 1;
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `dead`='1' where `heroid`=".(int) $hero_id);
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `health`='0' where `heroid`=".(int) $hero_id);
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `dead` = 1, `health` = 0 where `heroid`=".(int) $hero_id);
}else{
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `health`=`health`-".(int) $damage_health." where `heroid`=".(int) $hero_id);
}
@@ -687,8 +700,7 @@ class Battle {
if ($hero_health<=$damage_health or $damage_health>90){
//hero die
$result['deadherodef'] = 1;
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `dead`='1' where `heroid`=".(int) $hero_id);
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `health`='0' where `heroid`=".(int) $hero_id);
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `dead` = 1, `health` = 0 where `heroid`=".(int) $hero_id);
}else{
$result['deadherodef'] = 0;
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `health`=`health`-".(int) $damage_health." where `heroid`=".(int) $hero_id);
@@ -696,13 +708,16 @@ class Battle {
}
unset($_result,$fdb,$hero_id,$hero_health,$damage_health);
$DefendersAll = $database->getEnforceVillage($DefenderWref,0);
if(!empty($DefendersAll)){
$battleHeroesCache = [];
foreach($DefendersAll as $defenders) {
if($defenders['hero']>0) {
if(!empty($heroarray)) { reset($heroarray); }
$Reinforcer = $database->getVillageField($defenders['from'],"owner");
$heroarraydefender = $this->getBattleHero($Reinforcer);
if (!isset($villageOwners[$defenders['from']])) {
$villageOwners[$defenders['from']] = $database->getVillageField($defenders['from'],"owner");
$battleHeroesCache[$defenders['from']] = $this->getBattleHero($villageOwners[$defenders['from']]);
}
$heroarraydefender = $battleHeroesCache[$defenders['from']];
$_result=mysqli_query($GLOBALS['link'],"select heroid, health from " . TB_PREFIX . "hero where `dead`='0' and `heroid`=".(int) $heroarraydefender['heroid']);
$fdb = mysqli_fetch_array($_result);
$hero_id=(int) $fdb['heroid'];
@@ -711,8 +726,7 @@ class Battle {
if ($hero_health<=$damage_health or $damage_health>90){
//hero die
$result['deadheroref'][$defenders['id']] = 1;
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `dead`='1' where `heroid`=".(int) $hero_id);
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `health`='0' where `heroid`=".(int) $hero_id);
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `dead` = 1, `health` = 0 where `heroid`=".(int) $hero_id);
}else{
$result['deadheroref'][$defenders['id']] = 0;
mysqli_query($GLOBALS['link'],"update " . TB_PREFIX . "hero set `health`=`health`-".(int) $damage_health." where `heroid`=".(int) $hero_id);
+304 -8
View File
@@ -2278,6 +2278,280 @@ class MYSQLi_DB implements IDbConnection {
return mysqli_query($this->dblink,$q); }else{return false;}
}
function getFieldLevelIfInVillage($vid, $fieldType) {
$vid = (int) $vid;
// $fieldType can be both, integer and string, to be used in the IN statement,
// so we need to handle it correctly here
if (!Math::isInt($fieldType)) {
$fieldType = $this->escape($fieldType);
}
// please don't scream...
// with the current table structure, there really IS NOT another way
// (except for stored procedures, which we can't rely will be allowed on the server)
$result = mysqli_query($this->dblink,"
SELECT
IF(
f1t IN ($fieldType),
f1,
IF(
f2t IN ($fieldType),
f2,
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f3t IN ($fieldType),
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f24,
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) as level
FROM
`s1_fdata`
WHERE
vref = $vid
AND
(f1t IN ($fieldType)
OR
f2t IN ($fieldType)
OR
f3t IN ($fieldType)
OR
f4t IN ($fieldType)
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f14t IN ($fieldType)
OR
f15t IN ($fieldType)
OR
f16t IN ($fieldType)
OR
f17t IN ($fieldType)
OR
f18t IN ($fieldType)
OR
f19t IN ($fieldType)
OR
f20t IN ($fieldType)
OR
f20t IN ($fieldType)
OR
f21t IN ($fieldType)
OR
f22t IN ($fieldType)
OR
f23t IN ($fieldType)
OR
f24t IN ($fieldType)
OR
f25t IN ($fieldType)
OR
f26t IN ($fieldType)
OR
f27t IN ($fieldType)
OR
f28t IN ($fieldType)
OR
f29t IN ($fieldType)
OR
f30t IN ($fieldType)
OR
f30t IN ($fieldType)
OR
f31t IN ($fieldType)
OR
f32t IN ($fieldType)
OR
f33t IN ($fieldType)
OR
f34t IN ($fieldType)
OR
f35t IN ($fieldType)
OR
f36t IN ($fieldType)
OR
f37t IN ($fieldType)
OR
f38t IN ($fieldType)
OR
f39t IN ($fieldType)
OR
f40t IN ($fieldType)
OR
f99 IN ($fieldType))
");
$row = mysqli_fetch_array($result, MYSQLI_ASSOC);
return $row['level'];
}
function getFieldLevel($vid, $field) {
list($vid, $field) = $this->escape_input((int) $vid, $field);
@@ -4144,24 +4418,23 @@ class MYSQLi_DB implements IDbConnection {
}
function modifyEnforce($id, $unit, $amt, $mode) {
list($id, $unit, $amt, $mode) = $this->escape_input((int) $id, $unit, (int) $amt, $mode);
if($unit != 'hero') { $unit = 'u' . $unit; }
$id = (int) $id;
// prepare pairing array, even if we're not passing arrays, so we can use the same logic
$pairs = [];
if (!is_array($unit)) {
$unit = [$unit];
$amt = [$amt];
$mode = [$mode];
$amt = [(int) $amt];
$mode = [(int) $mode];
}
foreach ($unit as $index => $unitType) {
$pairs[] = $unitType . ' = ' . $unitType . (!$mode[$index] ? ' - ' : ' + ') . $amt[$index];
$unitType = ($unitType != 'hero' ? 'u' . $this->escape($unitType) : $unitType);
$pairs[] = $unitType . ' = ' . $unitType . (!(int) $mode[$index] ? ' - ' : ' + ') . (int) $amt[$index];
}
$q = "UPDATE " . TB_PREFIX . "enforcement SET ".implode(', ', $pairs)." WHERE id = $id";
mysqli_query($this->dblink,$q);
mysqli_query($this->dblink,$q) OR DIE (mysqli_error($this->dblink));
}
function getEnforceArray($id, $mode) {
@@ -4713,7 +4986,8 @@ class MYSQLi_DB implements IDbConnection {
$result = mysqli_query($this->dblink,$q);
return mysqli_fetch_array($result);
}
// TODO: wtf, 2 same functionalities with 2 differently named functions??
function getOwnArtefactInfo2($vref) {
list($vref) = $this->escape_input((int) $vref);
@@ -4730,6 +5004,28 @@ class MYSQLi_DB implements IDbConnection {
return $this->mysqli_fetch_all($result);
}
function getOwnArtefactCount($uid, $type, $size, $mode) {
// $type and $size can both be either a single integer or a list of integer to be used in an IN statement
if (!Math::isInt($type)) {
$type = $this->escape($type);
}
if (!Math::isInt($size)) {
$size = $this->escape($size);
}
$uid = (int) $uid;
$mode = (int) $mode;
if (!$mode) {
$q = "SELECT Count(*) as Total FROM " . TB_PREFIX . "artefacts WHERE owner = $id AND active = 1 AND type IN($type) AND size IN($size)";
}else{
$q = "SELECT Count(*) as Total FROM " . TB_PREFIX . "artefacts WHERE vref = $id AND active = 1 AND type IN($type) AND size IN($size)";
}
$result = mysqli_fetch_array(mysqli_query($this->dblink,$q), MYSQLI_ASSOC);
return $result['Total'];
}
function getOwnArtefactInfoByType($vref, $type) {
list($vref, $type) = $this->escape_input($vref, $type);