refactor: 3rd round of sendunitsComplete() optimizations

This commit is contained in:
Martin Ambrus
2017-11-09 14:22:15 +01:00
parent b1b1581f4c
commit 371c717702
3 changed files with 424 additions and 100 deletions
+91 -77
View File
@@ -1162,8 +1162,15 @@ class Automation {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
if (!isset($enforDefender['u'.$i])) {
$enforDefender['u'.$i] = 0;
}
$enforDefender['u'.$i] += $enforce['u'.$i];
}
if (!isset($enforDefender['hero'])) {
$enforDefender['hero'] = 0;
}
$enforDefender['hero'] += $enforce['hero'];
}
}
@@ -1227,13 +1234,8 @@ class Automation {
$defpop = $toF['pop'];
$def_ab=array();
//get level of palace or residence
for ($i=19; $i<40; $i++){
if ($database->getFieldLevel($data['to'],"".$i."t")=='25' OR $database->getFieldLevel($data['to'],"".$i."t")=='26'){
$residence = $database->getFieldLevel($data['to'],$i);
$i=40;
}
}
$residence = $database->getFieldLevelIfInVillage($data['to'], '25, 26');
//type of attack
if($dataarray[$data_num]['attack_type'] == 1){
$type = 1;
@@ -1366,7 +1368,7 @@ class Automation {
$def_wall = 1;
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = "0";
$residence = 0;
$attpop = $fromF['pop'];
$defpop = 100;
@@ -1485,7 +1487,10 @@ class Automation {
$Defender['hero'] += $enforce2['hero'];
if ($enforce2['hero']>0) {
$d++;
$DefenderHero[$d] = $database->getVillageField($enforce2['from'],"owner");
if (!isset($villageOwners[$enforce2['from']])) {
$villageOwners[$enforce2['from']] = $database->getVillageField($enforce2['from'],"owner");
}
$DefenderHero[$d] = $villageOwners[$enforce2['from']];
}
for ($i=1;$i<=50;$i++) {
$Defender['u'.$i]+= $enforce2['u'.$i];
@@ -1584,83 +1589,92 @@ class Automation {
$database->modifyUnit($data['to'],array("hero"),array($owndead['hero']),array(0));
}
//kill other defence in village
if(count($database->getEnforceVillage($data['to'],0)) > 0) {
foreach($database->getEnforceVillage($data['to'],0) as $enforce) {
$life=''; $notlife=''; $wrong='0';
if($enforce['from'] != 0){
$tribe = $cachedUserData[$data['from']]["tribe"];
}else{
$tribe = 4;
foreach($database->getEnforceVillage($data['to'],0) as $enforce) {
$life=''; $notlife=''; $wrong='0';
if($enforce['from'] != 0){
if (!isset($villageOwners[$enforce['from']])) {
$villageOwners[$enforce['from']] = $database->getVillageField($enforce['from'],"owner");
}
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
unset($dead);
if($tribe == 1){ $rom='1'; } else if($tribe == 2){ $ger='1'; }else if($tribe == 3){ $gal='1'; }else if($tribe == 4){ $nat='1'; } else { $natar='1'; }
$enforceModificationsById = [];
for ($i = $start; $i <= $end; $i++){ //($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i]>'0'){
if (!isset($enforceModificationsById[$enforce['id']])) {
$enforceModificationsById[$enforce['id']] = [
'units' => [],
'amounts' => [],
'modes' => []
];
}
$enforceModificationsById[$enforce['id']]['units'][] = $i;
$enforceModificationsById[$enforce['id']]['amounts'][] = round($battlepart[2]*$enforce['u'.$i]);
$enforceModificationsById[$enforce['id']]['modes'][] = 0;
$dead[$i]=round($battlepart[2]*$enforce['u'.$i]);
$checkpoint=round($battlepart[2]*$enforce['u'.$i]);
$alldead[$i]+=$dead[$i];
if($checkpoint!=$enforce['u'.$i]){
$wrong='1';
}
} else {
$dead[$i]='0';
if (!isset($cachedUserData[$enforce['from']])) {
$cachedUserData[$enforce['from']] = $database->getUserArray($villageOwners[$enforce['from']], 1);
}
$tribe = $cachedUserData[$enforce['from']]["tribe"];
}else{
$tribe = 4;
}
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
unset($dead);
if($tribe == 1){ $rom='1'; } else if($tribe == 2){ $ger='1'; }else if($tribe == 3){ $gal='1'; }else if($tribe == 4){ $nat='1'; } else { $natar='1'; }
$enforceModificationsById = [];
for ($i = $start; $i <= $end; $i++){ //($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i]>'0'){
if (!isset($enforceModificationsById[$enforce['id']])) {
$enforceModificationsById[$enforce['id']] = [
'units' => [],
'amounts' => [],
'modes' => []
];
}
$enforceModificationsById[$enforce['id']]['units'][] = $i;
$enforceModificationsById[$enforce['id']]['amounts'][] = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
$enforceModificationsById[$enforce['id']]['modes'][] = 0;
$dead[$i] = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
$checkpoint = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
$alldead[$i]+=$dead[$i];
if (!isset($enforce['u'.$i])) {
$enforce['u'.$i] = 0;
}
}
// modify enforce in DB
foreach ($enforceModificationsById as $enforceId => $enforceArray) {
$database->modifyEnforce( $enforceId, $enforceArray['units'], $enforceArray['amounts'], $enforceArray['modes']);
}
if($enforce['hero']>'0'){
$database->modifyEnforce($enforce['id'],"hero",$battlepart['deadheroref'][$enforce['id']],0);
$dead['hero']=$battlepart['deadheroref'][$enforce['id']];
$alldead['hero']+=$dead['hero'];
if($dead['hero']!=$enforce['hero']){
if($checkpoint!=$enforce['u'.$i]){
$wrong='1';
}
} else {
$dead[$i]='0';
}
$notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].'';
$notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9];
$life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].'';
$life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).''];
$lifehero = $enforce['hero'];
$notlifehero = $dead['hero'];
$totallife = $enforce['hero']+$life1;
$totalnotlife = $dead['hero']+$notlife1;
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11;
//NEED TO SEND A RAPPORTAGE!!!
$enforceOwner = [
'from' => $database->getVillageField($enforce['from'],"owner")
];
$data2 = ''.$enforceOwner['from'].','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.','.$lifehero.','.$notlifehero.','.$enforce['from'].'';
if(!$scout) {
if($totalnotlife == 0){
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else if($totallife > $totalnotlife){
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else{
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,17,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}
//delete reinf sting when its killed all.
if($wrong=='0'){ $database->deleteReinf($enforce['id']); }
}
// modify enforce in DB
foreach ($enforceModificationsById as $enforceId => $enforceArray) {
$database->modifyEnforce( $enforceId, $enforceArray['units'], $enforceArray['amounts'], $enforceArray['modes']);
}
if($enforce['hero']>'0'){
$database->modifyEnforce($enforce['id'],"hero",$battlepart['deadheroref'][$enforce['id']],0);
$dead['hero']=$battlepart['deadheroref'][$enforce['id']];
$alldead['hero']+=$dead['hero'];
if($dead['hero']!=$enforce['hero']){
$wrong='1';
}
}
$notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].'';
$notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9];
$life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].'';
$life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).''];
$lifehero = $enforce['hero'];
$notlifehero = $dead['hero'];
$totallife = $enforce['hero']+$life1;
$totalnotlife = $dead['hero']+$notlife1;
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11;
//NEED TO SEND A RAPPORTAGE!!!
$enforceOwner = [
'from' => $database->getVillageField($enforce['from'],"owner")
];
$data2 = ''.$enforceOwner['from'].','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.','.$lifehero.','.$notlifehero.','.$enforce['from'].'';
if(!$scout) {
if($totalnotlife == 0){
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else if($totallife > $totalnotlife){
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else{
$database->addNotice($enforceOwner['from'],$from['wref'],$ownally,17,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}
//delete reinf sting when its killed all.
if($wrong=='0'){ $database->deleteReinf($enforce['id']); }
}
}
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
for ($i=1;$i<=50;$i++) {