Incremental Refactor Automation & Database (cache)

Incremental Refactor Automation (starvation split in more methods) & Database (cache & checkAllianceEmbassiesStatus refactor), Fix a bug in Alliance.php (now you cannot kick alliance leader)
This commit is contained in:
Catalin Novgorodschi
2026-05-14 15:05:32 +03:00
parent 1b66ce2139
commit 3804498ad9
13 changed files with 626 additions and 710 deletions
+103 -128
View File
@@ -7,7 +7,7 @@
## Version: 30.04.2026 ##
## Filename Alliance.php ##
## Developed by: Dzoki ##
## Refactor by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## URLs: https://travianz.org ##
@@ -708,67 +708,50 @@ class Alliance {
/*****************************************
Function to kick a user from alliance
REFACTORIZAT 14.05.2026 - blochează kick la fondator
*****************************************/
private function kickAlliUser($post) {
global $database, $session, $form;
global $database, $session, $form;
$targetUID = (int)($post['a_user'] ?? 0);
$UserData = $database->getUserArray($targetUID, 1);
$allyId = (int)$session->alliance;
// Obținem datele utilizatorului (folosit pentru username și verificări)
$UserData = $database->getUserArray($targetUID, 1);
// ==================== VERIFICĂRI DE PERMISIUNI ȘI VALIDĂRI ====================
// ==================== VERIFICĂRI ====================
if ($this->userPermArray['opt2'] == 0) {
$form->addError("perm", NO_PERMISSION);
} elseif ($database->getUserField($targetUID, "alliance", 0) != $session->alliance) {
$form->addError("perm", USER_NOT_IN_YOUR_ALLY);
} elseif ($UserData['id'] == $session->uid) {
$form->addError("perm", CANT_EDIT_YOUR_PERMISSIONS); // mesajul original era CANT_EDIT_YOUR_PERMISSIONS
} else {
// ==================== EXECUTARE KICK ====================
$kickedUsername = $database->getUserField($targetUID, "username", 0);
$database->updateUserField($targetUID, 'alliance', 0, 1);
$database->deleteAlliPermissions($targetUID);
// !!! Comportament original - șterge alianța la fiecare kick !!!
$database->deleteAlliance($session->alliance);
// Log notice în alianță
$notice = '<a href="spieler.php?uid=' . $UserData['id'] . '">' .
addslashes($kickedUsername) .
'</a> has been expelled from the alliance by <a href="spieler.php?uid=' .
$session->uid . '">' .
addslashes($session->username) .
'</a>.';
$database->insertAlliNotice($session->alliance, $notice);
// ==================== PROMOVARE NOU LIDER (dacă a fost eliminat liderul) ====================
if ($database->isAllianceOwner($UserData['id']) == $session->alliance) {
$newOwner = $database->getAllMember2($session->alliance);
$newLeader = $newOwner['id'];
// Dăm permisiuni complete noului lider
$database->updateAlliPermissions(
$newFounderID,
(int)$session->alliance,
'Alliance Founder',
1, 1, 1, 1, 1, 1, 1, 1
);
// Actualizăm liderul alianței (SQL mai sigur)
$database->query(
"UPDATE " . TB_PREFIX . "alidata
SET leader = " . (int)$newLeader . "
WHERE id = " . (int)$session->alliance
);
Automation::updateMax($newLeader);
}
// Mesaj de succes (comportament original)
$form->addError("perm", $kickedUsername . ALLY_USER_KICKED);
return;
}
if ($database->getUserField($targetUID, "alliance", 0) != $allyId) {
$form->addError("perm", USER_NOT_IN_YOUR_ALLY);
return;
}
if ($UserData['id'] == $session->uid) {
$form->addError("perm", CANT_EDIT_YOUR_PERMISSIONS);
return;
}
// === NOU: nu poți da kick fondatorului ===
if ($database->isAllianceOwner($targetUID) == $allyId) {
$form->addError("perm", "You cannot expel the alliance founder.");
return;
}
// ==================== EXECUTARE KICK ====================
$kickedUsername = $UserData['username'];
$database->evictUserFromAlliance($targetUID);
$database->deleteAlliPermissions($targetUID);
$notice = '<a href="spieler.php?uid=' . $UserData['id'] . '">' .
addslashes($kickedUsername) .
'</a> has been expelled from the alliance by <a href="spieler.php?uid=' .
$session->uid . '">' . addslashes($session->username) . '</a>.';
$database->insertAlliNotice($allyId, $notice);
// păstrăm comportamentul original
$database->deleteAlliance($allyId);
$form->addError("perm", $kickedUsername . ALLY_USER_KICKED);
}
/*****************************************
Function to set forum link
@@ -816,94 +799,86 @@ class Alliance {
/*****************************************
Function to quit from alliance
REFACTORIZAT 14.05.2026 - folosește Database v7
*****************************************/
private function quitally($post) {
global $database, $session, $form;
global $database, $session, $form;
// ==================== VERIFICARE PAROLĂ ====================
if (!isset($post['pw']) || $post['pw'] === '') {
$form->addError("pw", PW_EMPTY);
} elseif (!password_verify($post['pw'], $session->userinfo['password'])) {
return;
}
if (!password_verify($post['pw'], $session->userinfo['password'])) {
$form->addError("pw", LOGIN_PW_ERROR);
} else {
// Parola este corectă → continuăm cu părăsirea alianței
return;
}
$isFounder = $session->alliance && $database->isAllianceOwner($session->uid) == $session->alliance;
$memberCount = $database->countAllianceMembers($session->alliance);
// Parola corectă → continuăm
$allyId = (int)$session->alliance;
$uid = (int)$session->uid;
$isFounder = $allyId && $database->isAllianceOwner($uid) == $allyId;
$memberCount = $database->countAllianceMembers($allyId);
// ==================== CAZ SPECIAL: LIDERUL PĂRĂSEȘTE ALIANȚA ====================
if ($isFounder && $memberCount > 1) {
// Trebuie să alegem un nou fondator
if (!isset($post['new_founder'])) {
$form->addError("founder", 'Founder was not selected.');
return;
// ==================== CAZ SPECIAL: LIDERUL PLEACĂ ====================
if ($isFounder && $memberCount > 1) {
if (empty($post['new_founder'])) {
$form->addError("founder", 'Founder was not selected.');
return;
}
$newFounderID = (int)$post['new_founder'];
// Validăm că noul fondator e în alianță și nu ești tu
$members = $database->getAllMember($allyId);
$valid = false;
foreach ($members as $m) {
if ($m['id'] == $newFounderID && $newFounderID != $uid) {
$valid = true;
$newFounderName = $m['username'];
break;
}
$newFounderID = (int)$post['new_founder'];
// Validăm că noul fondator face parte din alianță
$members = $database->getAllMember($session->alliance);
$validMemberFound = false;
foreach ($members as $member) {
if ($member['id'] == $newFounderID) {
$validMemberFound = true;
break;
}
}
if (!$validMemberFound || $newFounderID == $session->uid) {
$form->addError("founder", 'Invalid founder.');
return;
}
// Dăm permisiuni complete noului lider
$database->updateAlliPermissions(
$newFounderID,
(int)$session->alliance,
'Alliance Founder',
1, 1, 1, 1, 1, 1, 1, 1
);
// Actualizăm liderul alianței
$_SESSION['alliance_user'] = 0;
$database->query(
"UPDATE " . TB_PREFIX . "alidata
SET leader = " . $newFounderID . "
WHERE id = " . (int)$session->alliance
);
Automation::updateMax($newFounderID);
// Trimitem mesaj în joc noului lider
$messageBody = "Hi!\n\n" .
"This is to inform you that the former leader of your alliance - " .
"<a href=\"" . rtrim(SERVER, '/') . "/spieler.php?uid=" . (int)$session->uid . "\">" .
$database->escape($session->username) .
"</a>, has decided to quit and elected you as his replacement. " .
"You now gain full access, administration and responsibilities to your alliance.\n\n" .
"Good luck!\n\nYours sincerely,\n<i>Server Robot :)</i>";
$database->sendMessage(
$newFounderID,
4,
'You are now leader of your alliance',
$messageBody,
0, 0, 0, 0, 0,
true
);
}
if (!$valid) {
$form->addError("founder", 'Invalid founder.');
return;
}
// ==================== PĂRĂSIRE ALIANȚĂ (pentru toți membrii) ====================
$database->updateUserField($session->uid, 'alliance', 0, 1);
$database->deleteAlliPermissions($session->uid);
// Mesaj specific pentru quit voluntar
$messageBody = "Hi!\n\n" .
"This is to inform you that the former leader of your alliance - " .
"<a href=\"" . rtrim(SERVER, '/') . "/spieler.php?uid=" . $uid . "\">" .
$database->escape($session->username) .
"</a>, has decided to quit and elected you as his replacement. " .
"You now gain full access, administration and responsibilities to your alliance.\n\n" .
"Good luck!\n\nYours sincerely,\n<i>Server Robot :)</i>";
// Log notice + ștergere alianță (comportament exact ca în original)
$database->deleteAlliance($session->alliance);
$notice = '<a href="spieler.php?uid=' . $session->uid . '">' .
addslashes($session->username) .
'</a> has quit the alliance.';
$database->insertAlliNotice($session->alliance, $notice);
header("Location: spieler.php?uid=" . $session->uid);
exit;
// Folosim metoda centralizată cu mesaj custom
$database->promoteNewAllianceLeader(
$allyId,
$newFounderID,
$uid,
$newFounderName,
['username' => $session->username, 'id' => $uid],
$messageBody
);
$_SESSION['alliance_user'] = 0;
}
// ==================== PĂRĂSIRE ALIANȚĂ ====================
$database->updateUserField($uid, 'alliance', 0, 1);
$database->deleteAlliPermissions($uid);
// șterge alianța dacă e goală (comportament original)
$database->deleteAlliance($allyId);
$notice = '<a href="spieler.php?uid=' . $uid . '">' .
addslashes($session->username) .
'</a> has quit the alliance.';
$database->insertAlliNotice($allyId, $notice);
header("Location: spieler.php?uid=" . $uid);
exit;
}
/*****************************************
+1 -1
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@@ -7,7 +7,7 @@
## Version: 13.05.2026 ##
## Filename Artifacts.php ##
## Developed by: Dzoki ##
## Refactor by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## URLs: https://travianz.org ##
+251 -151
View File
@@ -61,6 +61,12 @@ class Automation {
private $artifacts;
/**
* Cache pentru utilizatori pentru a reduce query-urile duplicate
* @var array
*/
private $userCache = [];
public function __construct() {
//Classes initialization
@@ -110,6 +116,19 @@ class Automation {
$this->artefactOfTheFool();
}
/**
* Returneaza datele utilizatorului cu cache local
*/
private function getCachedUser($uid, $mode = 1) {
global $database;
$uid = (int)$uid;
if (!isset($this->userCache[$uid])) {
$this->userCache[$uid] = $database->getUserArray($uid, $mode);
}
return $this->userCache[$uid];
}
public function procResType($ref, $mode = 0) {
//Capital or only 1 village left = cannot be destroyed
return addslashes(empty($build = Building::procResType($ref)) && !$mode ? "Village can't be" : $build);
@@ -872,6 +891,9 @@ class Automation {
}
private function sendunitsComplete() {
// PROCESARE ATACURI COMPLETE - functie critica, pastrata 100% compatibila
// Aceasta functie gestioneaza toate atacurile care ajung la destinatie
// Include: batalii, capcane, evaziune erou, distrugere cladiri, cuceriri
global $bid19, $bid23, $bid34, $u99, $database, $battle, $technology, $units;
$time = time();
@@ -919,16 +941,16 @@ class Automation {
$DefenderWref = $data['to'];
$NatarCapital = false;
$Attacker['id'] = $database->getUserArray($database->getVillageField($data['from'],"owner"), 1)["id"];
$Attacker['id'] = $this->getCachedUser($database->getVillageField($data['from'],"owner"),1)['id'];
$AttackerID = $Attacker['id'];
$owntribe = $database->getUserArray($database->getVillageField($data['from'],"owner"), 1)["tribe"];
$ownally = $database->getUserArray($database->getVillageField($data['from'],"owner"), 1)["alliance"];
$owntribe = $this->getCachedUser($database->getVillageField($data['from'],"owner"),1)['tribe'];
$ownally = $this->getCachedUser($database->getVillageField($data['from'],"owner"),1)['alliance'];
$from = $database->getMInfo($data['from']);
$fromF = $database->getVillage($data['from']);
//It's a village
if ($isoasis == 0){
$DefenderUserData = $database->getUserArray($database->getVillageField($data['to'],"owner"), 1);
$DefenderUserData = $this->getCachedUser($database->getVillageField($data['to'],"owner"),1);
$Defender['id'] = $DefenderUserData["id"];
$DefenderID = $Defender['id'];
$targettribe = $DefenderUserData["tribe"];
@@ -1094,7 +1116,7 @@ class Automation {
}else{ //It's an oasis
$DefenderUserData = $database->getUserArray($database->getOasisField($data['to'], "owner"), 1);
$DefenderUserData = $this->getCachedUser($database->getOasisField($data['to'], "owner"),1);
$Defender['id'] = $DefenderUserData["id"];
$DefenderID = $Defender['id'];
$targettribe = $DefenderUserData["tribe"];
@@ -3707,175 +3729,253 @@ class Automation {
private function starvation() {
global $database, $technology;
//Starvation is disabled during Easter/Holidays/Christmas
// Starvation este dezactivat in perioada de pace (sarbatori)
if(PEACE) return;
$time = time();
//Update starvation in every village
$starvarray = $database->getProfileVillages(0, 7);
foreach($starvarray as $starv) $database->addStarvationData($starv['wref']);
// 1. Actualizeaza datele de starvation pentru toate satele
$this->starvationUpdateAllVillages();
//Load villages with minus prod
$starvarray = [];
$starvarray = $database->getStarvation();
// 2. Incarca satele cu productie negativa
$starvarray = $this->starvationGetVillagesWithDeficit();
if (empty($starvarray)) return;
$vilIDs = [];
foreach ($starvarray as $starv) $vilIDs[] = $starv['wref'];
$vilIDs = array_column($starvarray, 'wref');
//Cache
// 3. Pregateste cache-urile pentru a reduce query-urile
$this->starvationPrepareCaches($vilIDs);
foreach ($starvarray as $starv) {
$this->starvationProcessVillage($starv, $time);
}
}
/**
* Actualizeaza tabela de starvation pentru toate satele
*/
private function starvationUpdateAllVillages() {
global $database;
$starvarray = $database->getProfileVillages(0, 7);
foreach($starvarray as $starv) {
$database->addStarvationData($starv['wref']);
}
}
/**
* Returneaza satele cu deficit de crop
*/
private function starvationGetVillagesWithDeficit() {
global $database;
return $database->getStarvation();
}
/**
* Pregateste cache-urile pentru trupe
*/
private function starvationPrepareCaches(array $vilIDs) {
global $database;
$database->getEnforceVillage($vilIDs, 0);
$database->getOasisEnforce($vilIDs, 2);
$database->getOasisEnforce($vilIDs, 3);
$database->getPrisoners($vilIDs, 1);
$database->getMovement(3, $vilIDs, 0);
$database->getMovement(4, $vilIDs, 1);
}
foreach ($starvarray as $starv)
{
$unitarrays = $this->getAllUnits($starv['wref']);
/**
* Proceseaza un singur sat pentru starvation
*/
private function starvationProcessVillage($starv, $time) {
global $database, $technology;
$upkeep = $starv['pop'] + $technology->getUpkeep($unitarrays, 0, $starv['wref']);
$enforceArrays = $prisonerArrays = $unitArrays = $attackArrays = $allTroopsArray = $starvingTroops = $killedUnits = [];
$enforceArrays = [$database->getOasisEnforce($starv['wref'], 2),
$database->getOasisEnforce($starv['wref'], 3),
$database->getEnforceVillage($starv['wref'], 2),
$database->getEnforceVillage($starv['wref'], 3)];
$prisonerArrays = [$database->getPrisoners($starv['wref'], 1)];
$unitArrays = ($database->getUnitsNumber($starv['wref'], 0) > 0) ? [[$database->getUnit($starv['wref'])]] : [];
$unitarrays = $this->getAllUnits($starv['wref']);
// Formula originala de upkeep - pastrata exact
$upkeep = $starv['pop'] + $technology->getUpkeep($unitarrays, 0, $starv['wref']);
$attackArrays = [$database->getMovement(3, $starv['wref'], 0),
$database->getMovement(4, $starv['wref'], 1)];
$troopData = $this->starvationFindFirstTroopGroup($starv);
if (empty($troopData['troops'])) {
// Nu exista trupe, verifica doar resetarea
$this->starvationCheckReset($starv, $upkeep);
return;
}
$allTroopsArray = [$enforceArrays, $prisonerArrays, $unitArrays, $attackArrays];
$starvingTroops = $troopData['troops'];
$type = $troopData['type'];
$subtype = $troopData['subtype'];
//Find the first not-empty array
foreach($allTroopsArray as $type => $allTroops)
{
if(!empty($allTroops)){
foreach($allTroops as $subtype => $troops){
if(!empty($troops)){
$starvingTroops = reset($troops);
break 2;
}
}
}
}
$timedif = $time - $starv['starvupdate'];
$cropProd = $database->getCropProdstarv($starv['wref']) - $starv['starv'];
if($cropProd < 0){
// Calcul deficit - formula originala pastrata
$starvsec = (abs($cropProd) / 3600);
$difcrop = ($timedif * $starvsec);
$oldcrop = $database->getVillageField($starv['wref'], 'crop');
//If the player has no troops, then skip the next instructions
if(empty($starvingTroops)) continue;
//Counting
$timedif = $time - $starv['starvupdate'];
$cropProd = $database->getCropProdstarv($starv['wref']) - $starv['starv'];
if($cropProd < 0){
$starvsec = (abs($cropProd) / 3600);
$difcrop = ($timedif * $starvsec); //crop eat up over time
$newcrop = 0;
$oldcrop = $database->getVillageField($starv['wref'], 'crop');
//If the grain is then tries to send all
if ($oldcrop > 100){
$difcrop = $difcrop - $oldcrop;
if($difcrop < 0){
$difcrop = 0;
$newcrop = $oldcrop - $difcrop;
$database->setVillageField($starv['wref'], 'crop', $newcrop);
}
}
if($difcrop > 0 && $oldcrop <= 0){
$tribe = $database->getUserField(($type == 2) ? $starv['owner'] : $database->getVillageField($starvingTroops['from'], "owner"), "tribe", 0);
$start = ($special = in_array($type, [1, 3])) ? 1 : ($tribe - 1) * 10 + 1;
$end = ($special) ? 10 : $tribe * 10 ;
$utype = ($special) ? 't' : 'u';
$heroType = ($special) ? 't11' : 'hero';
$totalUnits = 0;
$counting = true;
while($difcrop > 0)
{
//S earch the highest troop
$maxcount = $maxtype = 0;
for($i = $start ; $i <= $end ; $i++)
{
$units = (isset($starvingTroops[$utype.$i]) ? $starvingTroops[$utype.$i] : 0);
if($counting) $totalUnits += $units;
if($units > $maxcount){
$maxcount = $units;
$maxtype = $i;
}
}
if($counting) $counting = false;
if($maxtype > 0){
$starvingTroops[$utype.$maxtype]--;
if ( !isset($killedUnits[$maxtype]) ) {
$killedUnits[$maxtype] = 0;
}
$killedUnits[$maxtype]++;
$difcrop -= $GLOBALS['u'.(($special) ? $maxtype + ($tribe - 1) * 10 : $maxtype)]['crop'];
}
else break;
}
$totalKilledUnits = array_sum($killedUnits);
if($starvingTroops[$heroType] > 0 && ($totalUnits == 0 || $totalUnits == $totalKilledUnits)){
$totalKilledUnits += $starvingTroops[$heroType];
$totalUnits += $starvingTroops[$heroType];
$starvingTroops['heroinfo'] = $database->getHero(($type == 2) ? $starv['owner'] : $database->getVillageField(($type == 3 && $subtype == 1) ? $starvingTroops['to'] : $starvingTroops['from'], "owner"))[0];
$database->modifyHero("dead", 1, $starvingTroops['heroinfo']['heroid']);
$database->modifyHero("health", 0, $starvingTroops['heroinfo']['heroid']);
$newCrop = $GLOBALS['h'.$starvingTroops['heroinfo']['unit'].'_full'][min($starvingTroops['heroinfo']['level'], 60)]['crop'] + $difcrop;
}
else if($maxtype == 0) $newCrop = 0;
else $newCrop = $GLOBALS['u'.$maxtype]['crop'];
if($totalKilledUnits > 0){
switch($type){
case 0:
if($totalKilledUnits < $totalUnits){
$database->modifyEnforce($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
}
else $database->deleteReinf($starvingTroops['id']);
break;
case 1:
if($totalKilledUnits < $totalUnits){
$database->modifyPrisoners($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalKilledUnits], [0]);
}else{
$database->deletePrisoners($starvingTroops['id']);
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalUnits], [0]);
}
break;
case 2:
$database->modifyUnit($starv['wref'], array_keys($killedUnits), array_values($killedUnits), [0]);
break;
case 3:
if($totalKilledUnits < $totalUnits){
$database->modifyAttack2($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
}
else $database->setMovementProc($starvingTroops['moveid']);
break;
}
$database->modifyResource($starv['wref'], 0, 0, 0, max($newCrop, 0), 1);
$database->setVillageField($starv['wref'], ['starv', 'starvupdate'], [$upkeep, $time]);
}
// Consuma mai intai crop-ul din hambar
if ($oldcrop > 100) {
$difcrop = $difcrop - $oldcrop;
if($difcrop < 0){
$difcrop = 0;
$newcrop = $oldcrop - $difcrop;
$database->setVillageField($starv['wref'], 'crop', $newcrop);
}
}
$crop = $database->getCropProdstarv($starv['wref'], false);
if ($crop > $upkeep) $database->setVillageFields($starv['wref'], ['starv', 'starvupdate'], [0, 0]);
if($difcrop > 0 && $oldcrop <= 0){
$this->starvationKillTroops($starv, $starvingTroops, $type, $subtype, $difcrop, $upkeep, $time);
}
}
unset ($unitarrays, $type, $subtype);
$this->starvationCheckReset($starv, $upkeep);
}
/**
* Gaseste primul grup de trupe care poate muri de foame
* Ordinea: enforce oasis, enforce village, prisoners, unitati proprii, atacuri
*/
private function starvationFindFirstTroopGroup($starv) {
global $database;
$enforceArrays = [
$database->getOasisEnforce($starv['wref'], 2),
$database->getOasisEnforce($starv['wref'], 3),
$database->getEnforceVillage($starv['wref'], 2),
$database->getEnforceVillage($starv['wref'], 3)
];
$prisonerArrays = [$database->getPrisoners($starv['wref'], 1)];
$unitArrays = ($database->getUnitsNumber($starv['wref'], 0) > 0) ? [[$database->getUnit($starv['wref'])]] : [];
$attackArrays = [
$database->getMovement(3, $starv['wref'], 0),
$database->getMovement(4, $starv['wref'], 1)
];
$allTroopsArray = [$enforceArrays, $prisonerArrays, $unitArrays, $attackArrays];
foreach($allTroopsArray as $type => $allTroops) {
if(!empty($allTroops)){
foreach($allTroops as $subtype => $troops){
if(!empty($troops)){
return [
'troops' => reset($troops),
'type' => $type,
'subtype' => $subtype
];
}
}
}
}
return ['troops' => [], 'type' => null, 'subtype' => null];
}
/**
* Ucide trupele conform deficitului de crop
*/
private function starvationKillTroops($starv, &$starvingTroops, $type, $subtype, $difcrop, $upkeep, $time) {
global $database;
$tribe = $database->getUserField(($type == 2) ? $starv['owner'] : $database->getVillageField($starvingTroops['from'], "owner"), "tribe", 0);
$special = in_array($type, [1, 3]);
$start = $special ? 1 : ($tribe - 1) * 10 + 1;
$end = $special ? 10 : $tribe * 10;
$utype = $special ? 't' : 'u';
$heroType = $special ? 't11' : 'hero';
$killedUnits = [];
$totalUnits = 0;
$counting = true;
while($difcrop > 0) {
$maxcount = $maxtype = 0;
for($i = $start; $i <= $end; $i++) {
$units = (isset($starvingTroops[$utype.$i]) ? $starvingTroops[$utype.$i] : 0);
if($counting) $totalUnits += $units;
if($units > $maxcount){
$maxcount = $units;
$maxtype = $i;
}
}
if($counting) $counting = false;
if($maxtype > 0){
$starvingTroops[$utype.$maxtype]--;
$killedUnits[$maxtype] = ($killedUnits[$maxtype] ?? 0) + 1;
// Formula originala de consum crop per unitate
$unitIndex = $special ? $maxtype + ($tribe - 1) * 10 : $maxtype;
$difcrop -= $GLOBALS['u'.$unitIndex]['crop'];
} else break;
}
$totalKilledUnits = array_sum($killedUnits);
$newCrop = 0;
// Verifica daca eroul moare
if($starvingTroops[$heroType] > 0 && ($totalUnits == 0 || $totalUnits == $totalKilledUnits)){
$totalKilledUnits += $starvingTroops[$heroType];
$totalUnits += $starvingTroops[$heroType];
$heroOwner = ($type == 2) ? $starv['owner'] : $database->getVillageField(($type == 3 && $subtype == 1) ? $starvingTroops['to'] : $starvingTroops['from'], "owner");
$heroInfo = $database->getHero($heroOwner)[0];
$database->modifyHero("dead", 1, $heroInfo['heroid']);
$database->modifyHero("health", 0, $heroInfo['heroid']);
$newCrop = $GLOBALS['h'.$heroInfo['unit'].'_full'][min($heroInfo['level'], 60)]['crop'] + $difcrop;
} else if($maxtype > 0) {
$newCrop = $GLOBALS['u'.$maxtype]['crop'];
}
if($totalKilledUnits > 0) {
$this->starvationApplyDatabaseChanges($starv, $starvingTroops, $type, $killedUnits, $totalUnits, $totalKilledUnits, $newCrop, $upkeep, $time);
}
}
/**
* Aplica modificarile in baza de date
*/
private function starvationApplyDatabaseChanges($starv, $starvingTroops, $type, $killedUnits, $totalUnits, $totalKilledUnits, $newCrop, $upkeep, $time) {
global $database;
switch($type){
case 0: // enforce
if($totalKilledUnits < $totalUnits){
$database->modifyEnforce($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
} else {
$database->deleteReinf($starvingTroops['id']);
}
break;
case 1: // prisoners
if($totalKilledUnits < $totalUnits){
$database->modifyPrisoners($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalKilledUnits], [0]);
} else {
$database->deletePrisoners($starvingTroops['id']);
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalUnits], [0]);
}
break;
case 2: // unitati proprii
$database->modifyUnit($starv['wref'], array_keys($killedUnits), array_values($killedUnits), [0]);
break;
case 3: // atacuri in miscare
if($totalKilledUnits < $totalUnits){
$database->modifyAttack2($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
} else {
$database->setMovementProc($starvingTroops['moveid']);
}
break;
}
$database->modifyResource($starv['wref'], 0, 0, 0, max($newCrop, 0), 1);
$database->setVillageField($starv['wref'], ['starv', 'starvupdate'], [$upkeep, $time]);
}
/**
* Verifica daca starvation poate fi resetat
*/
private function starvationCheckReset($starv, $upkeep) {
global $database;
$crop = $database->getCropProdstarv($starv['wref'], false);
if ($crop > $upkeep) {
$database->setVillageFields($starv['wref'], ['starv', 'starvupdate'], [0, 0]);
}
}
+1 -1
View File
@@ -7,7 +7,7 @@
## Version: 08.05.2026 ##
## Filename: Battle.php ##
## Developed by: Dzoki & Dixie ##
## Refactored by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## Fixed by: InCube - double troops ##
## Reworked/Fix: ronix ##
## Thanks to: Akakori, Elmar & Kirilloid ##
+1 -1
View File
@@ -7,7 +7,7 @@
## Version: 12.05.2026 ##
## Filename: Building.php ##
## Developed by: Dzoki & Dixie ##
## Refactored by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## Reworked/Fix: ronix ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
+1 -1
View File
@@ -5,7 +5,7 @@
## --------------------------------------------------------------------------- ##
## Filename Chat.php ##
## Developed by: TTMMTT ##
## Refactor by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## URLs: https://travianz.org ##
+259 -418
View File
@@ -1,17 +1,23 @@
<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Project: TravianZ ##
## Version: 22.06.2015 ##
## Filename db_MYSQL.php ##
## Version: 14.05.2026 ##
## Filename Database.php ##
## Developed by: Mr.php , Advocaite , brainiacX , yi12345 , Shadow , ronix ##
## Fixed by: Shadow - STARVATION , HERO FIXED COMPL. ##
## Fixed by: InCube - double troops ##
## Reworked by: martinambrus ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## ##
## Adăugat cache generic și contoare centralizate ##
## Corectat mysqli_fetch_all pentru PHP 7.2+ (returnează mereu array) ##
## Refactorizat checkAllianceEmbassiesStatus în metode mai mici ##
## ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2015. All rights reserved. ##
## URLs: http://travian.shadowss.ro ##
## Source code: https://github.com/Shadowss/TravianZ ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## URLs: https://travianz.org ##
## https://github.com/Shadowss/TravianZ ##
## ##
#################################################################################
@@ -398,7 +404,40 @@ class MYSQLi_DB implements IDbConnection {
*/
$sendMessageQueryCacheMaxRecords = 75;
public $dblink;
public $dblink;
// === REFACTOR v2 ===
/** @var array Cache generic pe request pentru SELECT-uri */
private $queryCache = [];
/** @var array Cache statements pregătite */
private $stmtCache = [];
private function countQueryType(string $sql): void {
$trim = ltrim($sql);
if (stripos($trim, 'SELECT') === 0) $this->selectQueryCount++;
elseif (stripos($trim, 'INSERT') === 0) $this->insertQueryCount++;
elseif (stripos($trim, 'UPDATE') === 0) $this->updateQueryCount++;
elseif (stripos($trim, 'DELETE') === 0) $this->deleteQueryCount++;
elseif (stripos($trim, 'REPLACE') === 0) $this->replaceQueryCount++;
}
private function fetchCached(string $key, string $sql, callable $fetcher) {
if (isset($this->queryCache[$key])) return $this->queryCache[$key];
$this->countQueryType($sql);
$res = mysqli_query($this->dblink, $sql);
$data = $fetcher($res);
$this->queryCache[$key] = $data;
return $data;
}
private function clearQueryCache(?string $prefix = null): void {
if ($prefix === null) $this->queryCache = [];
else foreach (array_keys($this->queryCache) as $k) if (strpos($k, $prefix)===0) unset($this->queryCache[$k]);
}
// === END REFACTOR v2 ===
/**
*
@@ -631,7 +670,7 @@ class MYSQLi_DB implements IDbConnection {
References: lietuvis10
***************************/
public function getBestOasisCropBonus($x, $y) {
public function getBestOasisCropBonus($x, $y) {
$x = (int)$x;
$y = (int)$y;
@@ -656,18 +695,19 @@ public function getBestOasisCropBonus($x, $y) {
References: Result
***************************/
function mysqli_fetch_all($result) {
list($result) = $this->escape_input($result);
// REFACTORIZAT: garantăm array pentru PHP 7.2+, eliminăm escape pe resource
$all = [];
if($result) {
if($result instanceof \mysqli_result) {
while($row = mysqli_fetch_assoc($result)) {
$all[] = $row;
}
return $all;
mysqli_free_result($result);
}
return $all;
}
function query_return($q) {
$this->countQueryType($q);
$result = mysqli_query($this->dblink,$q);
return $this->mysqli_fetch_all($result);
}
@@ -677,6 +717,8 @@ public function getBestOasisCropBonus($x, $y) {
References: Query
***************************/
function query($query) {
// REFACTORIZAT: contorizare centralizată
$this->countQueryType($query);
return mysqli_query($this->dblink,$query);
}
@@ -839,31 +881,45 @@ public function getBestOasisCropBonus($x, $y) {
}
function updateUserField($ref, $field, $value, $switch) {
list($ref) = $this->escape_input($ref);
list($ref) = $this->escape_input($ref);
if (!is_array($field)) {
$field = [$field];
$value = [$value];
}
if (!is_array($field)) {
$field = [$field];
$value = [$value];
}
$pairs = [];
foreach ($field as $index => $fieldName) {
$pairs[] = $this->escape($fieldName) . ' = ' . (Math::isInt($value[$index]) ? $value[$index] : '"'.$this->escape($value[$index]).'"');
}
$pairs = [];
foreach ($field as $i => $f) {
$pairs[] = $this->escape($f) . ' = ' . (is_numeric($value[$i]) ? $value[$i] : "'".$this->escape($value[$i])."'");
}
if(!$switch) $q = "UPDATE " . TB_PREFIX . "users SET ".implode(', ', $pairs)." where username = '$ref'";
else $q = "UPDATE " . TB_PREFIX . "users SET ".implode(', ', $pairs)." where id = " . (int) $ref;
$q = !$switch
? "UPDATE ".TB_PREFIX."users SET ".implode(', ', $pairs)." WHERE username = '$ref'"
: "UPDATE ".TB_PREFIX."users SET ".implode(', ', $pairs)." WHERE id = ".(int)$ref;
// update cached values
if ($ret = mysqli_query($this->dblink,$q)) {
foreach ($field as $index => $fieldName) {
if (isset(self::$fieldsCache[$ref.($switch ? 0 : 1)][$fieldName]))
self::$fieldsCache[$ref.($switch ? 0 : 1)][$fieldName] = $value[$index];
}
}
$ret = mysqli_query($this->dblink, $q);
return $ret;
}
// === FIX CACHE - ștergem tot ce ține de user ===
$uid = $switch ? (int)$ref : (int)$this->getUserField($ref, 'id', 0, false);
// 1. cache-ul de fields
unset(self::$fieldsCache[$uid.'0'], self::$fieldsCache[$uid.'1']);
unset(self::$fieldsCache[$ref.'0'], self::$fieldsCache[$ref.'1']);
// 2. cache-ul de query-uri
$this->clearQueryCache('userarray');
$this->clearQueryCache('getUser');
// 3. forțăm și sesiunea dacă e userul curent
global $session;
if (isset($session) && $session->uid == $uid && in_array('alliance', (array)$field)) {
$idx = array_search('alliance', (array)$field);
$session->alliance = $value[$idx];
$session->userinfo['alliance'] = $value[$idx];
}
return $ret;
}
// no need to cache this method
function getSitee($uid) {
@@ -938,42 +994,6 @@ public function getBestOasisCropBonus($x, $y) {
}
return $result;
/*list($ref, $field, $mode) = $this->escape_input($ref, $field, $mode);
// first of all, check if we should be using cache and whether the field
// required is already cached
if ($use_cache && ($cachedValue = self::returnCachedContent(self::$fieldsCache, $ref.$mode)) && !is_null($cachedValue)) {
// check if we have the requested field type cached
if (isset($cachedValue[$field])) {
return $cachedValue[$field];
}
}
// update for Multihunter's username and ID
if (($mode && $ref == '') || (!$mode && $ref == 0)) {
$ref = 'Multihunter';
$mode = 1;
}
if(!$mode) {
$q = "SELECT $field FROM " . TB_PREFIX . "users where id = " . (int) $ref;
} else {
$q = "SELECT $field FROM " . TB_PREFIX . "users where username = '$ref'";
}
$result = mysqli_query($this->dblink,$q) or die(mysqli_error($this->dblink));
if ($result) {
$dbarray = mysqli_fetch_array($result);
self::$fieldsCache[$ref.$mode][$field] = $dbarray[$field];
} elseif($field=="username") {
self::$fieldsCache[$ref.$mode][$field] = "??";
} else {
self::$fieldsCache[$ref.$mode][$field] = 0;
}
return self::$fieldsCache[$ref.$mode][$field];*/
}
function getUserFields($ref, $fields, $mode, $use_cache = true) {
@@ -985,59 +1005,6 @@ public function getBestOasisCropBonus($x, $y) {
// return all data, don't waste time by selecting fields one by one
return $this->getUserArray($ref, ($mode ? 0 : 1), $use_cache);
/*list($ref, $fields, $mode) = $this->escape_input($ref, $fields, $mode);
// update for Multihunter's username and ID
if (($mode && $ref == '') || (!$mode && $ref == 0)) {
$ref = 'Multihunter';
$mode = 1;
}
// check fields one by one to see which ones we can return cached
if ($use_cache) {
$allFieldsFound = false;
$fieldsLeft = [];
$fieldValues = [];
// split fields
$fields = explode(',', str_replace(', ', ',', $fields));
// iterate over all the fields and see what we have cached
foreach ($fields as $fieldName) {
if (($cached = self::returnCachedContent(self::$fieldsCache, $ref.$mode)) && !is_null($cached) && isset($cached[$fieldName])) {
$fieldValues[$fieldName] = $cached[$fieldName];
} else {
$fieldsLeft[] = $fieldName;
}
}
// check if we should return here (if we have all the values) or continue with the rest below
if (!count($fieldsLeft)) {
return $fieldValues;
}
}
if(!$mode) {
$q = "SELECT ".implode(', ', $fieldsLeft)." FROM " . TB_PREFIX . "users where id = " . (int) $ref;
} else {
$q = "SELECT ".implode(', ', $fieldsLeft)." FROM " . TB_PREFIX . "users where username = '$ref'";
}
$result = mysqli_query($this->dblink,$q) or die(mysqli_error($this->dblink));
if($result) {
$ret = mysqli_fetch_array($result, MYSQLI_ASSOC);
} else {
$ret = [0];
}
// cache results and return everything that we have
foreach ($ret as $fieldName => $fieldValue) {
$fieldValues[$fieldName] = $fieldValue;
self::$fieldsCache[$ref.$mode][$fieldName] = $fieldValue;
}
return $fieldValues;*/
}
// no need to cache this method
@@ -1207,9 +1174,9 @@ public function getBestOasisCropBonus($x, $y) {
if(!$mode) $q = "SELECT * FROM " . TB_PREFIX . "users where username = '$ref' LIMIT 1";
else $q = "SELECT * FROM " . TB_PREFIX . "users where id = " . (int) $ref . " LIMIT 1";
$result = mysqli_query($this->dblink,$q);
self::$fieldsCache[$ref.$mode] = mysqli_fetch_array($result);
// ACTIVAT CACHE GENERIC
$cacheKey = "userarray_".$ref."_".$mode;
self::$fieldsCache[$ref.$mode] = $this->fetchCached($cacheKey, $q, function($res){ return mysqli_fetch_array($res, MYSQLI_ASSOC); });
return self::$fieldsCache[$ref.$mode];
}
@@ -1899,9 +1866,9 @@ public function getBestOasisCropBonus($x, $y) {
break;
}
$result = mysqli_query($this->dblink,$q);
self::$villageFieldsCache[$vid.$mode] = mysqli_fetch_array($result, MYSQLI_ASSOC);
// ACTIVAT CACHE GENERIC
$cacheKey = "village_".$vid."_".$mode;
self::$villageFieldsCache[$vid.$mode] = $this->fetchCached($cacheKey, $q, function($res){ return mysqli_fetch_array($res, MYSQLI_ASSOC); });
return self::$villageFieldsCache[$vid.$mode];
}
@@ -1978,7 +1945,7 @@ public function getBestOasisCropBonus($x, $y) {
$result = mysqli_query($this->dblink,$q);
if (!$arrayPassed) {
$result = $this->mysqli_fetch_all($result);
$result = $this->mysqli_fetch_all($result);
self::$userVillagesCache[ $uid[0].$mode ] = $result;
// cache each village individually into the fields cache as well
@@ -2080,7 +2047,9 @@ public function getBestOasisCropBonus($x, $y) {
}
$q = "SELECT * FROM " . TB_PREFIX . "wdata where id IN(".implode(', ', $vid).")";
$result = $this->mysqli_fetch_all(mysqli_query($this->dblink,$q));
// ACTIVAT CACHE GENERIC
$cacheKey = "wdata_".md5($q);
$result = $this->fetchCached($cacheKey, $q, function($res){ return $this->mysqli_fetch_all($res); });
// return a single value
if (!$array_passed) {
@@ -2200,30 +2169,11 @@ public function getBestOasisCropBonus($x, $y) {
}else $result = 0;
return $result;
/*list($ref, $field) = $this->escape_input((int) $ref, $field);
$q = "SELECT $field FROM " . TB_PREFIX . "vdata where wref = $ref";
$result = mysqli_query($this->dblink,$q);
if($result){
$dbarray = mysqli_fetch_array($result);
return $dbarray[$field];
}elseif($field=="name"){
return "??";
}else return 0;*/
}
function getVillageFields($ref, $fields, $use_cache = true) {
// return all data, don't waste time by selecting fields one by one
return $this->getVillage($ref, 0, $use_cache);
/*list($ref, $field) = $this->escape_input((int) $ref, $fields);
$q = "SELECT $field FROM " . TB_PREFIX . "vdata where wref = $ref";
$result = mysqli_query($this->dblink,$q);
if($result) {
return mysqli_fetch_array($result, MYSQLI_ASSOC);
} else return 0;*/
}
function getOasisField($ref, $field, $use_cache = true) {
@@ -2235,11 +2185,6 @@ public function getBestOasisCropBonus($x, $y) {
function getOasisFields($ref, $use_cache = true) {
// return all data, don't waste time by selecting fields one by one
return $this->getOasisV($ref, $use_cache);
/*list($ref, $fields) = $this->escape_input((int) $ref, $fields);
$q = "SELECT $fields FROM " . TB_PREFIX . "odata where wref = $ref";
return mysqli_fetch_array(mysqli_query($this->dblink,$q), MYSQLI_ASSOC);*/
}
function setVillageField($ref, $field, $value) {
@@ -2339,9 +2284,9 @@ public function getBestOasisCropBonus($x, $y) {
}
$q = "SELECT * from " . TB_PREFIX . "fdata where vref = $vid";
$result = mysqli_query($this->dblink,$q);
self::$resourceLevelsCache[$vid] = mysqli_fetch_assoc($result);
// ACTIVAT CACHE GENERIC
$cacheKey = "reslvl_".$vid;
self::$resourceLevelsCache[$vid] = $this->fetchCached($cacheKey, $q, function($res){ return mysqli_fetch_assoc($res); });
return self::$resourceLevelsCache[$vid];
}
@@ -3004,9 +2949,7 @@ public function getBestOasisCropBonus($x, $y) {
list($id) = $this->escape_input($id);
$qs = "DELETE from " . TB_PREFIX . "forum_topic where id = '$id'";
// $q = "DELETE from ".TB_PREFIX."forum_post where topic = '$id'";//
return mysqli_query($this->dblink,$qs); //
// mysqli_query($this->dblink,$q);
return mysqli_query($this->dblink,$qs);
}
function DeletePost($id) {
@@ -3551,8 +3494,6 @@ public function getBestOasisCropBonus($x, $y) {
return self::$userAllianceCache[$id];
}
/////////////ADDED BY BRAINIAC - THANK YOU
function modifyResource($vid, $wood, $clay, $iron, $crop, $mode) {
list($vid, $wood, $clay, $iron, $crop, $mode) = $this->escape_input((int) $vid, $wood, $clay, $iron, $crop, $mode);
$sign = (!$mode ? '-' : '+');
@@ -3834,8 +3775,9 @@ public function getBestOasisCropBonus($x, $y) {
OR (f40t = ".$field.($lvl !== false ? ' AND f40 '.$lvlComparisonSign.' '.$lvl : '').")
)";
$result = mysqli_query($this->dblink,$q);
$row = mysqli_fetch_array($result);
// ACTIVAT CACHE GENERIC
$cacheKey = "sftc_".$uid."_".$field."_".$lvlComparisonSign."_".($lvl===false?'x':$lvl);
$row = $this->fetchCached($cacheKey, $q, function($res){ return mysqli_fetch_array($res, MYSQLI_ASSOC); });
self::$singleFieldTypeCountCache[$uid.$field.$lvlComparisonSign.($lvl ? 1 : 0)] = $row["Total"];
return self::$singleFieldTypeCountCache[$uid.$field.$lvlComparisonSign.($lvl ? 1 : 0)];
@@ -4890,278 +4832,177 @@ References: User ID/Message ID, Mode
* and 0 when the player was evicted from
* the alliance due to Embassy damage.
*/
public function checkAllianceEmbassiesStatus($userData, $demolition = false, $use_cache = true) {
// TODO: refactor this and break it into more smaler methods
//global $session;
public
/**
* REFACTORIZAT 14.05.2026 - împărțit în metode mici, păstrată logica originală
* Verifică statutul ambasadelor și gestionează ieșirea din alianță
*/
function checkAllianceEmbassiesStatus($userData, $demolition = false, $use_cache = true) {
// fără alianță = nimic de făcut
if (empty($userData['alliance'])) {
return true;
}
if ($userData['alliance']) {
// check whether this player is an alliance owner
$isOwner = ($userData['alliance'] && $this->isAllianceOwner($userData['id'], $use_cache) == $userData['alliance']);
$isOwner = ($this->isAllianceOwner($userData['id'], $use_cache) == $userData['alliance']);
if (!$isOwner) {
return $this->handleNonOwnerEmbassyCheck($userData, $demolition, $use_cache);
} else {
return $this->handleOwnerEmbassyCheck($userData, $demolition, $use_cache);
}
}
$minimumExistingEmbassyRecords = 1;
// === METODE NOI EXTRAS DIN checkAllianceEmbassiesStatus ===
// if they are not an alliance owner, simply check whether we have any Embassies
// at lvl 1+ standing somewhere
if (!$isOwner) {
// TODO: replace magic numbers by constants (18 = Embassy)
if ($this->getSingleFieldTypeCount($userData['id'], 18, '>=', 1, $use_cache) < $minimumExistingEmbassyRecords) {
private function handleNonOwnerEmbassyCheck(array $userData, bool $demolition, bool $use_cache) {
// constantă magică 18 = Embassy - păstrată pentru compatibilitate
$hasEmbassy = $this->getSingleFieldTypeCount($userData['id'], 18, '>=', 1, $use_cache) >= 1;
if ($hasEmbassy) {
return true; // are ambasadă, rămâne în alianță
}
// the player has no more Embassies, evict them from the alliance
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$userData['id']);
// nu mai are ambasadă - evict
$this->evictUserFromAlliance($userData['id']);
$this->deleteAlliPermissions($userData['id']);
// unset the alliance in session, if we're evicting
// currently logged-in player
//if ($session->uid == $userData['id']) {
// $_SESSION['alliance_user'] = 0;
//}
$msgTitle = $demolition ? 'You left the alliance' : 'An attack has forced you to leave the alliance';
$msgBody = $demolition
? "Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy, you have now successfully left your alliance.\n\nYours sincerely,\n<i>Server Robot :)</i>"
: "Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the leader to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>";
// notify them via in-game messaging, if we come from a demolition,
// otherwise return a result which can be used in battle reports
if ($demolition) {
$this->sendMessage(
$userData['id'],
4,
'You left the alliance',
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy, you have now successfully left your alliance.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
0,
0,
0,
0,
0,
true);
$this->deleteAlliPermissions($userData['id']);
} else {
// player has been removed from the alliance
$this->sendMessage(
$userData['id'],
4,
'An attack has forced you to leave the alliance',
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the leader to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
0,
0,
0,
0,
0,
true);
$this->deleteAlliPermissions($userData['id']);
return 0;
}
$this->sendMessage($userData['id'], 4, $msgTitle, $this->escape($msgBody), 0,0,0,0,0,true);
return $demolition ? true : 0;
}
}
} else {
// the player IS an alliance owner, check if we need to take any action
$membersCount = $this->countAllianceMembers($userData['alliance'], $use_cache);
$minAllianceEmbassyLevel = $this->getMinEmbassyLevel($membersCount);
private function handleOwnerEmbassyCheck(array $userData, bool $demolition, bool $use_cache) {
$membersCount = $this->countAllianceMembers($userData['alliance'], $use_cache);
$minLevel = max(3, $this->getMinEmbassyLevel($membersCount)); // liderul are nevoie minim nivel 3
// in this case, the minimum Embassy level cannot go below 3,
// since this player is a leader and as such, he needs at least
// a level 3 Embassy
if ($minAllianceEmbassyLevel < 3) {
$minAllianceEmbassyLevel = 3;
}
$hasSufficientEmbassy = $this->getSingleFieldTypeCount($userData['id'], 18, '>=', $minLevel, false, $use_cache) >= 1;
$needsAction = ($userData['lvl'] <= $minLevel) && !$hasSufficientEmbassy;
$takeAction = (
// was the Embassy taken below a threshold level?
($userData['lvl'] <= $minAllianceEmbassyLevel)
&&
// check for standing Embassies with sufficient level
// TODO: replace magic numbers by constants (18 = Embassy)
($this->getSingleFieldTypeCount($userData['id'], 18, '>=', $minAllianceEmbassyLevel, false, $use_cache) < $minimumExistingEmbassyRecords)
);
if (!$needsAction) {
return true;
}
// the Embassy got damaged below a sufficient level and there are no more Embassies
// at that level standing on this player's account, additional actions are needed
if ($takeAction) {
$members = $this->getAllMember($userData['alliance'], 0, $use_cache);
// load all alliance members
$members = $this->getAllMember($userData['alliance'], 0, $use_cache);
if ($demolition) {
return $this->disbandAllianceOnDemolition($userData, $members);
} else {
return $this->handleOwnerAttackLoss($userData, $members, $minLevel, $membersCount, $use_cache);
}
}
// if we come from demolition, we need to evict all new members
// that accepted an invitation while level 3 of the last
// Embassy was already under demolition. The demolition dialog itself
// already checks if there are no more people other than the owner
// present before the demolition is allowed.
if ($demolition) {
$evicts = [];
foreach ($members as $member) {
// evict the player from the alliance
$evicts[] = $member['id'];
public function evictUserFromAlliance(int $uid): void {
$this->query('UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$uid);
$this->clearQueryCache('alliance'); // invalidăm cache-ul de alianță
}
// notify them via in-game messaging
$this->sendMessage(
$member['id'],
4,
'Your alliance was disbanded',
(
($member['id'] == $userData['id'])
?
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy at level 3, and the fact that you were the leader of your alliance, this alliance has been disbanded.\n\nIn order to found a new alliance, please build a level 3 Embassy again in one of your villages.\n\nYours sincerely,\n<i>Server Robot :)</i>")
:
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a demolition of your alliance founder's last Embassy below level 3, this alliance has been disbanded.\n\n\You can now accept invitations from other alliances or found a new alliance yourself.\n\nYours sincerely,\n<i>Server Robot :)</i>")
),
0,
0,
0,
0,
0,
true);
$this->deleteAlliPermissions($member['id']);
}
private function disbandAllianceOnDemolition(array $ownerData, array $members): bool {
$evicts = [];
foreach ($members as $member) {
$evicts[] = $member['id'];
$isOwner = ($member['id'] == $ownerData['id']);
$title = 'Your alliance was disbanded';
$body = $isOwner
? "Hi, ".$ownerData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy at level 3, and the fact that you were the leader of your alliance, this alliance has been disbanded.\n\nIn order to found a new alliance, please build a level 3 Embassy again in one of your villages.\n\nYours sincerely,\n<i>Server Robot :)</i>"
: "Hi, ".$member['username']."!\n\nThis is to inform you that due to a demolition of your alliance founder's last Embassy below level 3, this alliance has been disbanded.\n\nYou can now accept invitations from other alliances or found a new alliance yourself.\n\nYours sincerely,\n<i>Server Robot :)</i>";
$this->sendMessage($member['id'], 4, $title, $this->escape($body), 0,0,0,0,0,true);
$this->deleteAlliPermissions($member['id']);
}
if ($evicts) {
$this->query('UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $evicts).')');
}
$this->deleteAlliance($ownerData['alliance']);
return true;
}
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $evicts).")");
} else {
// we come from a battle result, therefore we need to check
// for the first player in the alliance who has a sufficient
// level Embassy and to which we can auto-reassign the leadership
$newLeaderFound = false;
// in case we'll need these later to disband the alliance,
// we'll collect them inside this foeach loop
$memberIDs = [];
// no need for this whole foreach loop if this player is the lone
// founder and member of their alliance
if ($membersCount > 1) {
foreach ($members as $member) {
if (!$newLeaderFound && $this->getSingleFieldTypeCount($member['id'], 18, '>=', $minAllianceEmbassyLevel) >= 1) {
// found a new leader for the alliance
$newLeaderFound = true;
$newleader = $member['id'];
$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $userData['alliance'];
$this->query($q);
$this->updateAlliPermissions($newleader, $userData['alliance'], "Leader", 1, 1, 1, 1, 1, 1, 1);
Automation::updateMax($newleader);
// update permissions for the old leader
$this->updateAlliPermissions($userData['id'], $userData['alliance'], "Former Leader", 0, 0, 0, 0, 0, 0, 0);
// notify new leader via in-game messaging
$this->sendMessage(
$newleader,
4,
'You are now the alliance leader',
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that there was a successful attack on player <a href=\"spieler.php?uid=".$userData['id']."\">".$userData['username']."</a> which has damaged their Embassy badly enough that they are no longer able to sustain the leadership of your alliance.\n\nSince your Embassy level is of a sufficient level, you have been auto-elected to the position of a new leader of your alliance with all duties and responsibilities thereof.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
0,
0,
0,
0,
0,
true);
}
$memberIDs[] = $member['id'];
}
} else {
// if there is only 1 member and it's the actual founder
$memberIDs[] = $userData['id'];
}
// if there wasn't anyone with a sufficient level of Embassy
// among the existing members, disperse this alliance
if (!$newLeaderFound) {
// evict all members from the alliance
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $memberIDs).")");
// notify all of them via in-game messaging
foreach ($members as $member) {
$this->sendMessage(
$member['id'],
4,
'Your alliance was dispersed',
(
($member['id'] == $userData['id'])
?
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level ".($membersCount > 1 ? "which is unable to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership," : "lower then 3 - which is required to found and hold your own alliance - ")." your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
:
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player that degraded it below threshold allowed to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
),
0,
0,
0,
0,
0,
true);
}
$this->deleteAlliPermissions($member['id']);
} else {
// let's determine whether to keep currently attacked player
// in the alliance or not
if ($userData['lvl'] > 0 || $this->getSingleFieldTypeCount($member['id'], 18, '>=', 1, $use_cache) >= $minimumExistingEmbassyRecords) {
$keepCurrentPlayer = true;
} else {
$keepCurrentPlayer = false;
}
// if a new leader was found, notify all alliance member of this change
// notify all of them via in-game messaging
foreach ($members as $member) {
// don't send duplicate messages to the new leader
if ($member['id'] != $newleader) {
// also, don't send to the attacked player if we're
// not keeping them in alliance
if ($keepCurrentPlayer || (!$keepCurrentPlayer && $member['id'] != $userData['id']))
$this->sendMessage(
$member['id'],
4,
'Your alliance has a new leader',
(
($member['id'] == $userData['id'])
?
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all ".$membersCount." alliance members, another alliance member who meets these criteria has been auto-elected as a new alliance leader.\n\nAdditionally - due to the Embassy destruction - you have been forcefuly evicted from your alliance.\n\nPlease re-establish the connection with your alliance by building a new Embassy and contacting <a href=\"spieler.php?uid=".$newleader."\">the new leader</a> for an invitation.\n\nYours sincerely,\n<i>Server Robot :)</i>")
:
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player, <a href=\"spieler.php?uid=".$newleader."\">another alliance member</a> with enough Embassy capacity has been auto-elected as the new alliance leader.\n\nYours sincerely,\n<i>Server Robot :)</i>")
),
0,
0,
0,
0,
0,
true);
}
$this->deleteAlliPermissions($member['id']);
}
// evict current player from the alliance
// if this was their last Embassy and was completely destroyed
if (!$keepCurrentPlayer) {
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$userData['id']);
// unset the alliance in session, if we're evicting
// currently logged-in player
if ($session->uid == $userData['id']) {
$_SESSION['alliance_user'] = 0;
}
// notify the evicted player
$this->sendMessage(
$userData['id'],
4,
'An attack has forced you to leave the alliance',
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the <a href=\"spieler.php?uid=".$newleader."\">newly auto-elected leader</a> to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
0,
0,
0,
0,
0,
true);
}
$this->deleteAlliPermissions($userData['id']);
}
}
// execute a method that will delete an alliance
// if no members are left in it
$this->deleteAlliance($userData['alliance']);
return isset($newLeaderFound) && $newLeaderFound === true;
private function handleOwnerAttackLoss(array $ownerData, array $members, int $minLevel, int $membersCount, bool $use_cache): bool {
$newLeaderId = null;
// căutăm primul membru cu ambasadă suficientă
if ($membersCount > 1) {
foreach ($members as $member) {
if ($this->getSingleFieldTypeCount($member['id'], 18, '>=', $minLevel) >= 1) {
$newLeaderId = (int)$member['id'];
$this->promoteNewAllianceLeader($ownerData['alliance'], $newLeaderId, $ownerData['id'], $member['username'], $ownerData);
break;
}
}
}
// no changes in player-to-alliance relationship
return true;
}
if (!$newLeaderId) {
// niciun lider eligibil - dispersăm alianța
return $this->disperseAllianceNoLeader($ownerData, $members, $membersCount);
}
// avem lider nou - notificăm și eventual evictăm ownerul vechi
return $this->notifyLeaderChange($ownerData, $members, $newLeaderId, $minLevel, $use_cache);
}
public function promoteNewAllianceLeader(int $allyId, int $newLeaderId, int $oldLeaderId, string $newLeaderName, array $oldLeaderData, ?string $customMessage = null): void {
$this->query("UPDATE ".TB_PREFIX."alidata SET leader = $newLeaderId WHERE id = $allyId");
$this->updateAlliPermissions($newLeaderId, $allyId, "Leader", 1,1,1,1,1,1,1);
if (class_exists('Automation')) { Automation::updateMax($newLeaderId); }
$this->updateAlliPermissions($oldLeaderId, $allyId, "Former Leader", 0,0,0,0,0,0,0);
if ($customMessage === null) {
$msg = "Hi, $newLeaderName!\n\nThis is to inform you that there was a successful attack on player <a href=\"spieler.php?uid=$oldLeaderId\">".$oldLeaderData['username']."</a> which has damaged their Embassy badly enough that they are no longer able to sustain the leadership of your alliance.\n\nSince your Embassy level is of a sufficient level, you have been auto-elected to the position of a new leader of your alliance with all duties and responsibilities thereof.\n\nYours sincerely,\n<i>Server Robot :)</i>";
$title = 'You are now the alliance leader';
} else {
$msg = $customMessage;
$title = 'You are now leader of your alliance';
}
$this->sendMessage($newLeaderId, 4, $title, $this->escape($msg), 0,0,0,0,0,true);
$this->clearQueryCache('alliance');
}
private function disperseAllianceNoLeader(array $ownerData, array $members, int $membersCount): bool {
$ids = array_column($members, 'id');
if ($ids) {
$this->query('UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $ids).')');
}
foreach ($members as $m) {
$isOwner = ($m['id'] == $ownerData['id']);
$title = 'Your alliance was dispersed';
$body = $isOwner
? "Hi, ".$ownerData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level ".($membersCount>1?"which is unable to hold all $membersCount alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership,":"lower then 3 - which is required to found and hold your own alliance - ")." your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>"
: "Hi, ".$m['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player that degraded it below threshold allowed to hold all $membersCount alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>";
$this->sendMessage($m['id'], 4, $title, $this->escape($body), 0,0,0,0,0,true);
$this->deleteAlliPermissions($m['id']);
}
$this->deleteAlliance($ownerData['alliance']);
return false;
}
private function notifyLeaderChange(array $ownerData, array $members, int $newLeaderId, int $minLevel, bool $use_cache): bool {
$keepOwner = ($ownerData['lvl'] > 0) || ($this->getSingleFieldTypeCount($ownerData['id'], 18, '>=', 1, $use_cache) >= 1);
foreach ($members as $m) {
if ($m['id'] == $newLeaderId) continue;
if (!$keepOwner && $m['id'] == $ownerData['id']) continue;
$isOwner = ($m['id'] == $ownerData['id']);
$title = 'Your alliance has a new leader';
$body = $isOwner
? "Hi, ".$ownerData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all ".count($members)." alliance members, another alliance member who meets these criteria has been auto-elected as a new alliance leader.\n\nAdditionally - due to the Embassy destruction - you have been forcefuly evicted from your alliance.\n\nPlease re-establish the connection with your alliance by building a new Embassy and contacting <a href=\"spieler.php?uid=$newLeaderId\">the new leader</a> for an invitation.\n\nYours sincerely,\n<i>Server Robot :)</i>"
: "Hi, ".$m['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player, <a href=\"spieler.php?uid=$newLeaderId\">another alliance member</a> with enough Embassy capacity has been auto-elected as the new alliance leader.\n\nYours sincerely,\n<i>Server Robot :)</i>";
$this->sendMessage($m['id'], 4, $title, $this->escape($body), 0,0,0,0,0,true);
}
if (!$keepOwner) {
$this->evictUserFromAlliance($ownerData['id']);
$msg = "Hi, ".$ownerData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the <a href=\"spieler.php?uid=$newLeaderId\">newly auto-elected leader</a> to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>";
$this->sendMessage($ownerData['id'], 4, 'An attack has forced you to leave the alliance', $this->escape($msg), 0,0,0,0,0,true);
}
$this->deleteAlliance($ownerData['alliance']);
return true;
}
function checkEmbassiesAfterBattle($vid, $current_level, $use_cache = true) {
$userData = $this->getUserArray($this->getVillageField($vid, "owner"), 1);
+1 -1
View File
@@ -6,7 +6,7 @@
## Filename Form.php ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## Refactored by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## ##
## Refactor: Incremental cleanup (compatibility preserved) ##
## Notes: PHP 7+ / legacy safe ##
+1 -1
View File
@@ -7,7 +7,7 @@
## Version: 18.05.2026 ##
## Filename: Generator.php ##
## Developed by: Dzoki ##
## Refactored by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## ##
+1 -1
View File
@@ -7,7 +7,7 @@
## Version: 12.05.2026 ##
## Filename: Logging.php ##
## Developed by: Shadow ##
## Refactored by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## ##
+1 -1
View File
@@ -5,7 +5,7 @@
## Filename Market.php ##
## Developed by: Dzoki ##
## Some fixes: aggenkeech ##
## Refactored by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## URLs: https://travianz.org ##
+1 -1
View File
@@ -6,7 +6,7 @@
## Filename Profile.php ##
## Filename: Account.php ##
## Developed by: Dzoki ##
## Refactored by: Shadow ##
## Refactored by: Shadow (cata7007@gmail.com) ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
## URLs: https://travianz.org ##
+4 -4
View File
@@ -86,10 +86,10 @@ $developers = [
["Shadow", "Project Owner"],
["Advocaite", "Developer"],
["yi12345", "Alumni Developer"],
["NarcisRO", "bug hunter"],
["iopietro", "Alumni Developer"],
["brainiacX", "Alumni Developer"],
["InCube", "Alumni Developer"],
["akshay9", "Alumni Developer"],
["martinambrus", "Alumni Developer"],
["KFCSpike", "Alumni Developer"],
["nean", "Alumni Developer"],
["hexcoded", "Alumni Developer"],
@@ -114,8 +114,8 @@ $developers = [
["aggenkeech", "Alumni Developer"],
["Niko28", "Alumni Developer"],
["221V", "Developer"],
["martinambrus", "Alumni Developer"],
["iopietro", "Alumni Developer"],
["akshay9", "Alumni Developer"],
["NarcisRO", "Bug Hunter"],
["Vladyslav", "Rigorous game tester"],
["AL-Kateb", "Alumni Developer"],
["hdmaniak2", " Active Developer"],