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Incremental Refactor Automation & Database (cache)
Incremental Refactor Automation (starvation split in more methods) & Database (cache & checkAllianceEmbassiesStatus refactor), Fix a bug in Alliance.php (now you cannot kick alliance leader)
This commit is contained in:
+103
-128
@@ -7,7 +7,7 @@
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## Version: 30.04.2026 ##
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## Filename Alliance.php ##
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## Developed by: Dzoki ##
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## Refactor by: Shadow ##
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## Refactored by: Shadow (cata7007@gmail.com) ##
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## License: TravianZ Project ##
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## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
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## URLs: https://travianz.org ##
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@@ -708,67 +708,50 @@ class Alliance {
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/*****************************************
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Function to kick a user from alliance
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REFACTORIZAT 14.05.2026 - blochează kick la fondator
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*****************************************/
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private function kickAlliUser($post) {
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global $database, $session, $form;
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global $database, $session, $form;
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$targetUID = (int)($post['a_user'] ?? 0);
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$UserData = $database->getUserArray($targetUID, 1);
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$allyId = (int)$session->alliance;
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// Obținem datele utilizatorului (folosit pentru username și verificări)
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$UserData = $database->getUserArray($targetUID, 1);
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// ==================== VERIFICĂRI DE PERMISIUNI ȘI VALIDĂRI ====================
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// ==================== VERIFICĂRI ====================
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if ($this->userPermArray['opt2'] == 0) {
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$form->addError("perm", NO_PERMISSION);
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} elseif ($database->getUserField($targetUID, "alliance", 0) != $session->alliance) {
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$form->addError("perm", USER_NOT_IN_YOUR_ALLY);
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} elseif ($UserData['id'] == $session->uid) {
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$form->addError("perm", CANT_EDIT_YOUR_PERMISSIONS); // mesajul original era CANT_EDIT_YOUR_PERMISSIONS
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} else {
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// ==================== EXECUTARE KICK ====================
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$kickedUsername = $database->getUserField($targetUID, "username", 0);
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$database->updateUserField($targetUID, 'alliance', 0, 1);
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$database->deleteAlliPermissions($targetUID);
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// !!! Comportament original - șterge alianța la fiecare kick !!!
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$database->deleteAlliance($session->alliance);
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// Log notice în alianță
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$notice = '<a href="spieler.php?uid=' . $UserData['id'] . '">' .
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addslashes($kickedUsername) .
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'</a> has been expelled from the alliance by <a href="spieler.php?uid=' .
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$session->uid . '">' .
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addslashes($session->username) .
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'</a>.';
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$database->insertAlliNotice($session->alliance, $notice);
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// ==================== PROMOVARE NOU LIDER (dacă a fost eliminat liderul) ====================
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if ($database->isAllianceOwner($UserData['id']) == $session->alliance) {
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$newOwner = $database->getAllMember2($session->alliance);
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$newLeader = $newOwner['id'];
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// Dăm permisiuni complete noului lider
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$database->updateAlliPermissions(
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$newFounderID,
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(int)$session->alliance,
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'Alliance Founder',
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1, 1, 1, 1, 1, 1, 1, 1
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);
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// Actualizăm liderul alianței (SQL mai sigur)
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$database->query(
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"UPDATE " . TB_PREFIX . "alidata
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SET leader = " . (int)$newLeader . "
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WHERE id = " . (int)$session->alliance
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);
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Automation::updateMax($newLeader);
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}
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// Mesaj de succes (comportament original)
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$form->addError("perm", $kickedUsername . ALLY_USER_KICKED);
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return;
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}
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if ($database->getUserField($targetUID, "alliance", 0) != $allyId) {
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$form->addError("perm", USER_NOT_IN_YOUR_ALLY);
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return;
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}
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if ($UserData['id'] == $session->uid) {
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$form->addError("perm", CANT_EDIT_YOUR_PERMISSIONS);
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return;
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}
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// === NOU: nu poți da kick fondatorului ===
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if ($database->isAllianceOwner($targetUID) == $allyId) {
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$form->addError("perm", "You cannot expel the alliance founder.");
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return;
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}
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// ==================== EXECUTARE KICK ====================
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$kickedUsername = $UserData['username'];
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$database->evictUserFromAlliance($targetUID);
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$database->deleteAlliPermissions($targetUID);
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$notice = '<a href="spieler.php?uid=' . $UserData['id'] . '">' .
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addslashes($kickedUsername) .
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'</a> has been expelled from the alliance by <a href="spieler.php?uid=' .
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$session->uid . '">' . addslashes($session->username) . '</a>.';
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$database->insertAlliNotice($allyId, $notice);
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// păstrăm comportamentul original
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$database->deleteAlliance($allyId);
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$form->addError("perm", $kickedUsername . ALLY_USER_KICKED);
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}
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/*****************************************
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Function to set forum link
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@@ -816,94 +799,86 @@ class Alliance {
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/*****************************************
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Function to quit from alliance
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REFACTORIZAT 14.05.2026 - folosește Database v7
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*****************************************/
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private function quitally($post) {
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global $database, $session, $form;
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global $database, $session, $form;
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// ==================== VERIFICARE PAROLĂ ====================
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if (!isset($post['pw']) || $post['pw'] === '') {
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$form->addError("pw", PW_EMPTY);
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} elseif (!password_verify($post['pw'], $session->userinfo['password'])) {
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return;
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}
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if (!password_verify($post['pw'], $session->userinfo['password'])) {
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$form->addError("pw", LOGIN_PW_ERROR);
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} else {
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// Parola este corectă → continuăm cu părăsirea alianței
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return;
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}
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$isFounder = $session->alliance && $database->isAllianceOwner($session->uid) == $session->alliance;
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$memberCount = $database->countAllianceMembers($session->alliance);
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// Parola corectă → continuăm
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$allyId = (int)$session->alliance;
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$uid = (int)$session->uid;
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$isFounder = $allyId && $database->isAllianceOwner($uid) == $allyId;
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$memberCount = $database->countAllianceMembers($allyId);
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// ==================== CAZ SPECIAL: LIDERUL PĂRĂSEȘTE ALIANȚA ====================
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if ($isFounder && $memberCount > 1) {
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// Trebuie să alegem un nou fondator
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if (!isset($post['new_founder'])) {
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$form->addError("founder", 'Founder was not selected.');
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return;
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// ==================== CAZ SPECIAL: LIDERUL PLEACĂ ====================
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if ($isFounder && $memberCount > 1) {
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if (empty($post['new_founder'])) {
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$form->addError("founder", 'Founder was not selected.');
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return;
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}
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$newFounderID = (int)$post['new_founder'];
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// Validăm că noul fondator e în alianță și nu ești tu
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$members = $database->getAllMember($allyId);
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$valid = false;
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foreach ($members as $m) {
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if ($m['id'] == $newFounderID && $newFounderID != $uid) {
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$valid = true;
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$newFounderName = $m['username'];
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break;
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}
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$newFounderID = (int)$post['new_founder'];
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// Validăm că noul fondator face parte din alianță
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$members = $database->getAllMember($session->alliance);
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$validMemberFound = false;
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foreach ($members as $member) {
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if ($member['id'] == $newFounderID) {
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$validMemberFound = true;
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break;
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}
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}
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if (!$validMemberFound || $newFounderID == $session->uid) {
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$form->addError("founder", 'Invalid founder.');
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return;
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}
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// Dăm permisiuni complete noului lider
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$database->updateAlliPermissions(
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$newFounderID,
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(int)$session->alliance,
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'Alliance Founder',
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1, 1, 1, 1, 1, 1, 1, 1
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);
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// Actualizăm liderul alianței
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$_SESSION['alliance_user'] = 0;
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$database->query(
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"UPDATE " . TB_PREFIX . "alidata
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SET leader = " . $newFounderID . "
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WHERE id = " . (int)$session->alliance
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);
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Automation::updateMax($newFounderID);
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// Trimitem mesaj în joc noului lider
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$messageBody = "Hi!\n\n" .
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"This is to inform you that the former leader of your alliance - " .
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"<a href=\"" . rtrim(SERVER, '/') . "/spieler.php?uid=" . (int)$session->uid . "\">" .
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$database->escape($session->username) .
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"</a>, has decided to quit and elected you as his replacement. " .
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"You now gain full access, administration and responsibilities to your alliance.\n\n" .
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"Good luck!\n\nYours sincerely,\n<i>Server Robot :)</i>";
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$database->sendMessage(
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$newFounderID,
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4,
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'You are now leader of your alliance',
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$messageBody,
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0, 0, 0, 0, 0,
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true
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);
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}
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if (!$valid) {
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$form->addError("founder", 'Invalid founder.');
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return;
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}
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// ==================== PĂRĂSIRE ALIANȚĂ (pentru toți membrii) ====================
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$database->updateUserField($session->uid, 'alliance', 0, 1);
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$database->deleteAlliPermissions($session->uid);
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// Mesaj specific pentru quit voluntar
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$messageBody = "Hi!\n\n" .
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"This is to inform you that the former leader of your alliance - " .
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"<a href=\"" . rtrim(SERVER, '/') . "/spieler.php?uid=" . $uid . "\">" .
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$database->escape($session->username) .
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"</a>, has decided to quit and elected you as his replacement. " .
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"You now gain full access, administration and responsibilities to your alliance.\n\n" .
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"Good luck!\n\nYours sincerely,\n<i>Server Robot :)</i>";
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// Log notice + ștergere alianță (comportament exact ca în original)
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$database->deleteAlliance($session->alliance);
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$notice = '<a href="spieler.php?uid=' . $session->uid . '">' .
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addslashes($session->username) .
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'</a> has quit the alliance.';
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$database->insertAlliNotice($session->alliance, $notice);
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header("Location: spieler.php?uid=" . $session->uid);
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exit;
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// Folosim metoda centralizată cu mesaj custom
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$database->promoteNewAllianceLeader(
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$allyId,
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$newFounderID,
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$uid,
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$newFounderName,
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['username' => $session->username, 'id' => $uid],
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$messageBody
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);
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$_SESSION['alliance_user'] = 0;
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}
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// ==================== PĂRĂSIRE ALIANȚĂ ====================
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$database->updateUserField($uid, 'alliance', 0, 1);
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$database->deleteAlliPermissions($uid);
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// șterge alianța dacă e goală (comportament original)
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$database->deleteAlliance($allyId);
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$notice = '<a href="spieler.php?uid=' . $uid . '">' .
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addslashes($session->username) .
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'</a> has quit the alliance.';
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$database->insertAlliNotice($allyId, $notice);
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header("Location: spieler.php?uid=" . $uid);
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exit;
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}
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/*****************************************
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@@ -7,7 +7,7 @@
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## Version: 13.05.2026 ##
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## Filename Artifacts.php ##
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## Developed by: Dzoki ##
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## Refactor by: Shadow ##
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## Refactored by: Shadow (cata7007@gmail.com) ##
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## License: TravianZ Project ##
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## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
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## URLs: https://travianz.org ##
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+251
-151
@@ -61,6 +61,12 @@ class Automation {
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private $artifacts;
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/**
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* Cache pentru utilizatori pentru a reduce query-urile duplicate
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* @var array
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*/
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private $userCache = [];
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public function __construct() {
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//Classes initialization
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@@ -110,6 +116,19 @@ class Automation {
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$this->artefactOfTheFool();
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}
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/**
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* Returneaza datele utilizatorului cu cache local
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*/
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private function getCachedUser($uid, $mode = 1) {
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global $database;
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$uid = (int)$uid;
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if (!isset($this->userCache[$uid])) {
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$this->userCache[$uid] = $database->getUserArray($uid, $mode);
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}
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return $this->userCache[$uid];
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}
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public function procResType($ref, $mode = 0) {
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//Capital or only 1 village left = cannot be destroyed
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return addslashes(empty($build = Building::procResType($ref)) && !$mode ? "Village can't be" : $build);
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@@ -872,6 +891,9 @@ class Automation {
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}
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private function sendunitsComplete() {
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// PROCESARE ATACURI COMPLETE - functie critica, pastrata 100% compatibila
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// Aceasta functie gestioneaza toate atacurile care ajung la destinatie
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// Include: batalii, capcane, evaziune erou, distrugere cladiri, cuceriri
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global $bid19, $bid23, $bid34, $u99, $database, $battle, $technology, $units;
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$time = time();
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@@ -919,16 +941,16 @@ class Automation {
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$DefenderWref = $data['to'];
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$NatarCapital = false;
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$Attacker['id'] = $database->getUserArray($database->getVillageField($data['from'],"owner"), 1)["id"];
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$Attacker['id'] = $this->getCachedUser($database->getVillageField($data['from'],"owner"),1)['id'];
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$AttackerID = $Attacker['id'];
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$owntribe = $database->getUserArray($database->getVillageField($data['from'],"owner"), 1)["tribe"];
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$ownally = $database->getUserArray($database->getVillageField($data['from'],"owner"), 1)["alliance"];
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$owntribe = $this->getCachedUser($database->getVillageField($data['from'],"owner"),1)['tribe'];
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$ownally = $this->getCachedUser($database->getVillageField($data['from'],"owner"),1)['alliance'];
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$from = $database->getMInfo($data['from']);
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$fromF = $database->getVillage($data['from']);
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//It's a village
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if ($isoasis == 0){
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$DefenderUserData = $database->getUserArray($database->getVillageField($data['to'],"owner"), 1);
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$DefenderUserData = $this->getCachedUser($database->getVillageField($data['to'],"owner"),1);
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$Defender['id'] = $DefenderUserData["id"];
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$DefenderID = $Defender['id'];
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$targettribe = $DefenderUserData["tribe"];
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@@ -1094,7 +1116,7 @@ class Automation {
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}else{ //It's an oasis
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$DefenderUserData = $database->getUserArray($database->getOasisField($data['to'], "owner"), 1);
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$DefenderUserData = $this->getCachedUser($database->getOasisField($data['to'], "owner"),1);
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$Defender['id'] = $DefenderUserData["id"];
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$DefenderID = $Defender['id'];
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$targettribe = $DefenderUserData["tribe"];
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@@ -3707,175 +3729,253 @@ class Automation {
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private function starvation() {
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global $database, $technology;
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//Starvation is disabled during Easter/Holidays/Christmas
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// Starvation este dezactivat in perioada de pace (sarbatori)
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if(PEACE) return;
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$time = time();
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//Update starvation in every village
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$starvarray = $database->getProfileVillages(0, 7);
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foreach($starvarray as $starv) $database->addStarvationData($starv['wref']);
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// 1. Actualizeaza datele de starvation pentru toate satele
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$this->starvationUpdateAllVillages();
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//Load villages with minus prod
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$starvarray = [];
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$starvarray = $database->getStarvation();
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// 2. Incarca satele cu productie negativa
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$starvarray = $this->starvationGetVillagesWithDeficit();
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if (empty($starvarray)) return;
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$vilIDs = [];
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foreach ($starvarray as $starv) $vilIDs[] = $starv['wref'];
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$vilIDs = array_column($starvarray, 'wref');
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//Cache
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// 3. Pregateste cache-urile pentru a reduce query-urile
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$this->starvationPrepareCaches($vilIDs);
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foreach ($starvarray as $starv) {
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$this->starvationProcessVillage($starv, $time);
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}
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}
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/**
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* Actualizeaza tabela de starvation pentru toate satele
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*/
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private function starvationUpdateAllVillages() {
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global $database;
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$starvarray = $database->getProfileVillages(0, 7);
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foreach($starvarray as $starv) {
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$database->addStarvationData($starv['wref']);
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}
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}
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/**
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* Returneaza satele cu deficit de crop
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*/
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private function starvationGetVillagesWithDeficit() {
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global $database;
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return $database->getStarvation();
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}
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/**
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* Pregateste cache-urile pentru trupe
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*/
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private function starvationPrepareCaches(array $vilIDs) {
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global $database;
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$database->getEnforceVillage($vilIDs, 0);
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$database->getOasisEnforce($vilIDs, 2);
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$database->getOasisEnforce($vilIDs, 3);
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$database->getPrisoners($vilIDs, 1);
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$database->getMovement(3, $vilIDs, 0);
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$database->getMovement(4, $vilIDs, 1);
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}
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foreach ($starvarray as $starv)
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{
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$unitarrays = $this->getAllUnits($starv['wref']);
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/**
|
||||
* Proceseaza un singur sat pentru starvation
|
||||
*/
|
||||
private function starvationProcessVillage($starv, $time) {
|
||||
global $database, $technology;
|
||||
|
||||
$upkeep = $starv['pop'] + $technology->getUpkeep($unitarrays, 0, $starv['wref']);
|
||||
|
||||
$enforceArrays = $prisonerArrays = $unitArrays = $attackArrays = $allTroopsArray = $starvingTroops = $killedUnits = [];
|
||||
|
||||
$enforceArrays = [$database->getOasisEnforce($starv['wref'], 2),
|
||||
$database->getOasisEnforce($starv['wref'], 3),
|
||||
$database->getEnforceVillage($starv['wref'], 2),
|
||||
$database->getEnforceVillage($starv['wref'], 3)];
|
||||
|
||||
$prisonerArrays = [$database->getPrisoners($starv['wref'], 1)];
|
||||
|
||||
$unitArrays = ($database->getUnitsNumber($starv['wref'], 0) > 0) ? [[$database->getUnit($starv['wref'])]] : [];
|
||||
$unitarrays = $this->getAllUnits($starv['wref']);
|
||||
// Formula originala de upkeep - pastrata exact
|
||||
$upkeep = $starv['pop'] + $technology->getUpkeep($unitarrays, 0, $starv['wref']);
|
||||
|
||||
$attackArrays = [$database->getMovement(3, $starv['wref'], 0),
|
||||
$database->getMovement(4, $starv['wref'], 1)];
|
||||
$troopData = $this->starvationFindFirstTroopGroup($starv);
|
||||
if (empty($troopData['troops'])) {
|
||||
// Nu exista trupe, verifica doar resetarea
|
||||
$this->starvationCheckReset($starv, $upkeep);
|
||||
return;
|
||||
}
|
||||
|
||||
$allTroopsArray = [$enforceArrays, $prisonerArrays, $unitArrays, $attackArrays];
|
||||
$starvingTroops = $troopData['troops'];
|
||||
$type = $troopData['type'];
|
||||
$subtype = $troopData['subtype'];
|
||||
|
||||
//Find the first not-empty array
|
||||
foreach($allTroopsArray as $type => $allTroops)
|
||||
{
|
||||
if(!empty($allTroops)){
|
||||
foreach($allTroops as $subtype => $troops){
|
||||
if(!empty($troops)){
|
||||
$starvingTroops = reset($troops);
|
||||
break 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
$timedif = $time - $starv['starvupdate'];
|
||||
$cropProd = $database->getCropProdstarv($starv['wref']) - $starv['starv'];
|
||||
|
||||
if($cropProd < 0){
|
||||
// Calcul deficit - formula originala pastrata
|
||||
$starvsec = (abs($cropProd) / 3600);
|
||||
$difcrop = ($timedif * $starvsec);
|
||||
$oldcrop = $database->getVillageField($starv['wref'], 'crop');
|
||||
|
||||
//If the player has no troops, then skip the next instructions
|
||||
if(empty($starvingTroops)) continue;
|
||||
|
||||
//Counting
|
||||
$timedif = $time - $starv['starvupdate'];
|
||||
$cropProd = $database->getCropProdstarv($starv['wref']) - $starv['starv'];
|
||||
if($cropProd < 0){
|
||||
$starvsec = (abs($cropProd) / 3600);
|
||||
$difcrop = ($timedif * $starvsec); //crop eat up over time
|
||||
$newcrop = 0;
|
||||
$oldcrop = $database->getVillageField($starv['wref'], 'crop');
|
||||
|
||||
//If the grain is then tries to send all
|
||||
if ($oldcrop > 100){
|
||||
$difcrop = $difcrop - $oldcrop;
|
||||
if($difcrop < 0){
|
||||
$difcrop = 0;
|
||||
$newcrop = $oldcrop - $difcrop;
|
||||
$database->setVillageField($starv['wref'], 'crop', $newcrop);
|
||||
}
|
||||
}
|
||||
|
||||
if($difcrop > 0 && $oldcrop <= 0){
|
||||
$tribe = $database->getUserField(($type == 2) ? $starv['owner'] : $database->getVillageField($starvingTroops['from'], "owner"), "tribe", 0);
|
||||
$start = ($special = in_array($type, [1, 3])) ? 1 : ($tribe - 1) * 10 + 1;
|
||||
$end = ($special) ? 10 : $tribe * 10 ;
|
||||
$utype = ($special) ? 't' : 'u';
|
||||
$heroType = ($special) ? 't11' : 'hero';
|
||||
|
||||
$totalUnits = 0;
|
||||
$counting = true;
|
||||
while($difcrop > 0)
|
||||
{
|
||||
//S earch the highest troop
|
||||
$maxcount = $maxtype = 0;
|
||||
for($i = $start ; $i <= $end ; $i++)
|
||||
{
|
||||
$units = (isset($starvingTroops[$utype.$i]) ? $starvingTroops[$utype.$i] : 0);
|
||||
if($counting) $totalUnits += $units;
|
||||
if($units > $maxcount){
|
||||
$maxcount = $units;
|
||||
$maxtype = $i;
|
||||
}
|
||||
}
|
||||
if($counting) $counting = false;
|
||||
|
||||
if($maxtype > 0){
|
||||
$starvingTroops[$utype.$maxtype]--;
|
||||
if ( !isset($killedUnits[$maxtype]) ) {
|
||||
$killedUnits[$maxtype] = 0;
|
||||
}
|
||||
$killedUnits[$maxtype]++;
|
||||
$difcrop -= $GLOBALS['u'.(($special) ? $maxtype + ($tribe - 1) * 10 : $maxtype)]['crop'];
|
||||
}
|
||||
else break;
|
||||
}
|
||||
|
||||
$totalKilledUnits = array_sum($killedUnits);
|
||||
if($starvingTroops[$heroType] > 0 && ($totalUnits == 0 || $totalUnits == $totalKilledUnits)){
|
||||
$totalKilledUnits += $starvingTroops[$heroType];
|
||||
$totalUnits += $starvingTroops[$heroType];
|
||||
$starvingTroops['heroinfo'] = $database->getHero(($type == 2) ? $starv['owner'] : $database->getVillageField(($type == 3 && $subtype == 1) ? $starvingTroops['to'] : $starvingTroops['from'], "owner"))[0];
|
||||
$database->modifyHero("dead", 1, $starvingTroops['heroinfo']['heroid']);
|
||||
$database->modifyHero("health", 0, $starvingTroops['heroinfo']['heroid']);
|
||||
$newCrop = $GLOBALS['h'.$starvingTroops['heroinfo']['unit'].'_full'][min($starvingTroops['heroinfo']['level'], 60)]['crop'] + $difcrop;
|
||||
}
|
||||
else if($maxtype == 0) $newCrop = 0;
|
||||
else $newCrop = $GLOBALS['u'.$maxtype]['crop'];
|
||||
|
||||
if($totalKilledUnits > 0){
|
||||
switch($type){
|
||||
case 0:
|
||||
if($totalKilledUnits < $totalUnits){
|
||||
$database->modifyEnforce($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
|
||||
}
|
||||
else $database->deleteReinf($starvingTroops['id']);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if($totalKilledUnits < $totalUnits){
|
||||
$database->modifyPrisoners($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
|
||||
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalKilledUnits], [0]);
|
||||
}else{
|
||||
$database->deletePrisoners($starvingTroops['id']);
|
||||
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalUnits], [0]);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
$database->modifyUnit($starv['wref'], array_keys($killedUnits), array_values($killedUnits), [0]);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if($totalKilledUnits < $totalUnits){
|
||||
$database->modifyAttack2($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
|
||||
}
|
||||
else $database->setMovementProc($starvingTroops['moveid']);
|
||||
break;
|
||||
}
|
||||
|
||||
$database->modifyResource($starv['wref'], 0, 0, 0, max($newCrop, 0), 1);
|
||||
$database->setVillageField($starv['wref'], ['starv', 'starvupdate'], [$upkeep, $time]);
|
||||
}
|
||||
// Consuma mai intai crop-ul din hambar
|
||||
if ($oldcrop > 100) {
|
||||
$difcrop = $difcrop - $oldcrop;
|
||||
if($difcrop < 0){
|
||||
$difcrop = 0;
|
||||
$newcrop = $oldcrop - $difcrop;
|
||||
$database->setVillageField($starv['wref'], 'crop', $newcrop);
|
||||
}
|
||||
}
|
||||
|
||||
$crop = $database->getCropProdstarv($starv['wref'], false);
|
||||
if ($crop > $upkeep) $database->setVillageFields($starv['wref'], ['starv', 'starvupdate'], [0, 0]);
|
||||
if($difcrop > 0 && $oldcrop <= 0){
|
||||
$this->starvationKillTroops($starv, $starvingTroops, $type, $subtype, $difcrop, $upkeep, $time);
|
||||
}
|
||||
}
|
||||
|
||||
unset ($unitarrays, $type, $subtype);
|
||||
$this->starvationCheckReset($starv, $upkeep);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gaseste primul grup de trupe care poate muri de foame
|
||||
* Ordinea: enforce oasis, enforce village, prisoners, unitati proprii, atacuri
|
||||
*/
|
||||
private function starvationFindFirstTroopGroup($starv) {
|
||||
global $database;
|
||||
|
||||
$enforceArrays = [
|
||||
$database->getOasisEnforce($starv['wref'], 2),
|
||||
$database->getOasisEnforce($starv['wref'], 3),
|
||||
$database->getEnforceVillage($starv['wref'], 2),
|
||||
$database->getEnforceVillage($starv['wref'], 3)
|
||||
];
|
||||
|
||||
$prisonerArrays = [$database->getPrisoners($starv['wref'], 1)];
|
||||
$unitArrays = ($database->getUnitsNumber($starv['wref'], 0) > 0) ? [[$database->getUnit($starv['wref'])]] : [];
|
||||
$attackArrays = [
|
||||
$database->getMovement(3, $starv['wref'], 0),
|
||||
$database->getMovement(4, $starv['wref'], 1)
|
||||
];
|
||||
|
||||
$allTroopsArray = [$enforceArrays, $prisonerArrays, $unitArrays, $attackArrays];
|
||||
|
||||
foreach($allTroopsArray as $type => $allTroops) {
|
||||
if(!empty($allTroops)){
|
||||
foreach($allTroops as $subtype => $troops){
|
||||
if(!empty($troops)){
|
||||
return [
|
||||
'troops' => reset($troops),
|
||||
'type' => $type,
|
||||
'subtype' => $subtype
|
||||
];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ['troops' => [], 'type' => null, 'subtype' => null];
|
||||
}
|
||||
|
||||
/**
|
||||
* Ucide trupele conform deficitului de crop
|
||||
*/
|
||||
private function starvationKillTroops($starv, &$starvingTroops, $type, $subtype, $difcrop, $upkeep, $time) {
|
||||
global $database;
|
||||
|
||||
$tribe = $database->getUserField(($type == 2) ? $starv['owner'] : $database->getVillageField($starvingTroops['from'], "owner"), "tribe", 0);
|
||||
$special = in_array($type, [1, 3]);
|
||||
$start = $special ? 1 : ($tribe - 1) * 10 + 1;
|
||||
$end = $special ? 10 : $tribe * 10;
|
||||
$utype = $special ? 't' : 'u';
|
||||
$heroType = $special ? 't11' : 'hero';
|
||||
|
||||
$killedUnits = [];
|
||||
$totalUnits = 0;
|
||||
$counting = true;
|
||||
|
||||
while($difcrop > 0) {
|
||||
$maxcount = $maxtype = 0;
|
||||
for($i = $start; $i <= $end; $i++) {
|
||||
$units = (isset($starvingTroops[$utype.$i]) ? $starvingTroops[$utype.$i] : 0);
|
||||
if($counting) $totalUnits += $units;
|
||||
if($units > $maxcount){
|
||||
$maxcount = $units;
|
||||
$maxtype = $i;
|
||||
}
|
||||
}
|
||||
if($counting) $counting = false;
|
||||
|
||||
if($maxtype > 0){
|
||||
$starvingTroops[$utype.$maxtype]--;
|
||||
$killedUnits[$maxtype] = ($killedUnits[$maxtype] ?? 0) + 1;
|
||||
// Formula originala de consum crop per unitate
|
||||
$unitIndex = $special ? $maxtype + ($tribe - 1) * 10 : $maxtype;
|
||||
$difcrop -= $GLOBALS['u'.$unitIndex]['crop'];
|
||||
} else break;
|
||||
}
|
||||
|
||||
$totalKilledUnits = array_sum($killedUnits);
|
||||
$newCrop = 0;
|
||||
|
||||
// Verifica daca eroul moare
|
||||
if($starvingTroops[$heroType] > 0 && ($totalUnits == 0 || $totalUnits == $totalKilledUnits)){
|
||||
$totalKilledUnits += $starvingTroops[$heroType];
|
||||
$totalUnits += $starvingTroops[$heroType];
|
||||
$heroOwner = ($type == 2) ? $starv['owner'] : $database->getVillageField(($type == 3 && $subtype == 1) ? $starvingTroops['to'] : $starvingTroops['from'], "owner");
|
||||
$heroInfo = $database->getHero($heroOwner)[0];
|
||||
$database->modifyHero("dead", 1, $heroInfo['heroid']);
|
||||
$database->modifyHero("health", 0, $heroInfo['heroid']);
|
||||
$newCrop = $GLOBALS['h'.$heroInfo['unit'].'_full'][min($heroInfo['level'], 60)]['crop'] + $difcrop;
|
||||
} else if($maxtype > 0) {
|
||||
$newCrop = $GLOBALS['u'.$maxtype]['crop'];
|
||||
}
|
||||
|
||||
if($totalKilledUnits > 0) {
|
||||
$this->starvationApplyDatabaseChanges($starv, $starvingTroops, $type, $killedUnits, $totalUnits, $totalKilledUnits, $newCrop, $upkeep, $time);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Aplica modificarile in baza de date
|
||||
*/
|
||||
private function starvationApplyDatabaseChanges($starv, $starvingTroops, $type, $killedUnits, $totalUnits, $totalKilledUnits, $newCrop, $upkeep, $time) {
|
||||
global $database;
|
||||
|
||||
switch($type){
|
||||
case 0: // enforce
|
||||
if($totalKilledUnits < $totalUnits){
|
||||
$database->modifyEnforce($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
|
||||
} else {
|
||||
$database->deleteReinf($starvingTroops['id']);
|
||||
}
|
||||
break;
|
||||
case 1: // prisoners
|
||||
if($totalKilledUnits < $totalUnits){
|
||||
$database->modifyPrisoners($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
|
||||
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalKilledUnits], [0]);
|
||||
} else {
|
||||
$database->deletePrisoners($starvingTroops['id']);
|
||||
$database->modifyUnit($starvingTroops['wref'], ["99o"], [$totalUnits], [0]);
|
||||
}
|
||||
break;
|
||||
case 2: // unitati proprii
|
||||
$database->modifyUnit($starv['wref'], array_keys($killedUnits), array_values($killedUnits), [0]);
|
||||
break;
|
||||
case 3: // atacuri in miscare
|
||||
if($totalKilledUnits < $totalUnits){
|
||||
$database->modifyAttack2($starvingTroops['id'], array_keys($killedUnits), array_values($killedUnits), 0);
|
||||
} else {
|
||||
$database->setMovementProc($starvingTroops['moveid']);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
$database->modifyResource($starv['wref'], 0, 0, 0, max($newCrop, 0), 1);
|
||||
$database->setVillageField($starv['wref'], ['starv', 'starvupdate'], [$upkeep, $time]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Verifica daca starvation poate fi resetat
|
||||
*/
|
||||
private function starvationCheckReset($starv, $upkeep) {
|
||||
global $database;
|
||||
$crop = $database->getCropProdstarv($starv['wref'], false);
|
||||
if ($crop > $upkeep) {
|
||||
$database->setVillageFields($starv['wref'], ['starv', 'starvupdate'], [0, 0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
## Version: 08.05.2026 ##
|
||||
## Filename: Battle.php ##
|
||||
## Developed by: Dzoki & Dixie ##
|
||||
## Refactored by: Shadow ##
|
||||
## Refactored by: Shadow (cata7007@gmail.com) ##
|
||||
## Fixed by: InCube - double troops ##
|
||||
## Reworked/Fix: ronix ##
|
||||
## Thanks to: Akakori, Elmar & Kirilloid ##
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
## Version: 12.05.2026 ##
|
||||
## Filename: Building.php ##
|
||||
## Developed by: Dzoki & Dixie ##
|
||||
## Refactored by: Shadow ##
|
||||
## Refactored by: Shadow (cata7007@gmail.com) ##
|
||||
## Reworked/Fix: ronix ##
|
||||
## License: TravianZ Project ##
|
||||
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@
|
||||
## --------------------------------------------------------------------------- ##
|
||||
## Filename Chat.php ##
|
||||
## Developed by: TTMMTT ##
|
||||
## Refactor by: Shadow ##
|
||||
## Refactored by: Shadow (cata7007@gmail.com) ##
|
||||
## License: TravianZ Project ##
|
||||
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
|
||||
## URLs: https://travianz.org ##
|
||||
|
||||
+259
-418
@@ -1,17 +1,23 @@
|
||||
<?php
|
||||
|
||||
#################################################################################
|
||||
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
|
||||
## --------------------------------------------------------------------------- ##
|
||||
## Project: TravianZ ##
|
||||
## Version: 22.06.2015 ##
|
||||
## Filename db_MYSQL.php ##
|
||||
## Version: 14.05.2026 ##
|
||||
## Filename Database.php ##
|
||||
## Developed by: Mr.php , Advocaite , brainiacX , yi12345 , Shadow , ronix ##
|
||||
## Fixed by: Shadow - STARVATION , HERO FIXED COMPL. ##
|
||||
## Fixed by: InCube - double troops ##
|
||||
## Reworked by: martinambrus ##
|
||||
## Refactored by: Shadow (cata7007@gmail.com) ##
|
||||
## ##
|
||||
## Adăugat cache generic și contoare centralizate ##
|
||||
## Corectat mysqli_fetch_all pentru PHP 7.2+ (returnează mereu array) ##
|
||||
## Refactorizat checkAllianceEmbassiesStatus în metode mai mici ##
|
||||
## ##
|
||||
## License: TravianZ Project ##
|
||||
## Copyright: TravianZ (c) 2010-2015. All rights reserved. ##
|
||||
## URLs: http://travian.shadowss.ro ##
|
||||
## Source code: https://github.com/Shadowss/TravianZ ##
|
||||
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
|
||||
## URLs: https://travianz.org ##
|
||||
## https://github.com/Shadowss/TravianZ ##
|
||||
## ##
|
||||
#################################################################################
|
||||
|
||||
@@ -398,7 +404,40 @@ class MYSQLi_DB implements IDbConnection {
|
||||
*/
|
||||
$sendMessageQueryCacheMaxRecords = 75;
|
||||
|
||||
public $dblink;
|
||||
|
||||
public $dblink;
|
||||
|
||||
// === REFACTOR v2 ===
|
||||
/** @var array Cache generic pe request pentru SELECT-uri */
|
||||
private $queryCache = [];
|
||||
|
||||
/** @var array Cache statements pregătite */
|
||||
private $stmtCache = [];
|
||||
|
||||
private function countQueryType(string $sql): void {
|
||||
$trim = ltrim($sql);
|
||||
if (stripos($trim, 'SELECT') === 0) $this->selectQueryCount++;
|
||||
elseif (stripos($trim, 'INSERT') === 0) $this->insertQueryCount++;
|
||||
elseif (stripos($trim, 'UPDATE') === 0) $this->updateQueryCount++;
|
||||
elseif (stripos($trim, 'DELETE') === 0) $this->deleteQueryCount++;
|
||||
elseif (stripos($trim, 'REPLACE') === 0) $this->replaceQueryCount++;
|
||||
}
|
||||
|
||||
private function fetchCached(string $key, string $sql, callable $fetcher) {
|
||||
if (isset($this->queryCache[$key])) return $this->queryCache[$key];
|
||||
$this->countQueryType($sql);
|
||||
$res = mysqli_query($this->dblink, $sql);
|
||||
$data = $fetcher($res);
|
||||
$this->queryCache[$key] = $data;
|
||||
return $data;
|
||||
}
|
||||
|
||||
private function clearQueryCache(?string $prefix = null): void {
|
||||
if ($prefix === null) $this->queryCache = [];
|
||||
else foreach (array_keys($this->queryCache) as $k) if (strpos($k, $prefix)===0) unset($this->queryCache[$k]);
|
||||
}
|
||||
// === END REFACTOR v2 ===
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
@@ -631,7 +670,7 @@ class MYSQLi_DB implements IDbConnection {
|
||||
References: lietuvis10
|
||||
***************************/
|
||||
|
||||
public function getBestOasisCropBonus($x, $y) {
|
||||
public function getBestOasisCropBonus($x, $y) {
|
||||
$x = (int)$x;
|
||||
$y = (int)$y;
|
||||
|
||||
@@ -656,18 +695,19 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
References: Result
|
||||
***************************/
|
||||
function mysqli_fetch_all($result) {
|
||||
list($result) = $this->escape_input($result);
|
||||
|
||||
// REFACTORIZAT: garantăm array pentru PHP 7.2+, eliminăm escape pe resource
|
||||
$all = [];
|
||||
if($result) {
|
||||
if($result instanceof \mysqli_result) {
|
||||
while($row = mysqli_fetch_assoc($result)) {
|
||||
$all[] = $row;
|
||||
}
|
||||
return $all;
|
||||
mysqli_free_result($result);
|
||||
}
|
||||
return $all;
|
||||
}
|
||||
|
||||
function query_return($q) {
|
||||
$this->countQueryType($q);
|
||||
$result = mysqli_query($this->dblink,$q);
|
||||
return $this->mysqli_fetch_all($result);
|
||||
}
|
||||
@@ -677,6 +717,8 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
References: Query
|
||||
***************************/
|
||||
function query($query) {
|
||||
// REFACTORIZAT: contorizare centralizată
|
||||
$this->countQueryType($query);
|
||||
return mysqli_query($this->dblink,$query);
|
||||
}
|
||||
|
||||
@@ -839,31 +881,45 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
}
|
||||
|
||||
function updateUserField($ref, $field, $value, $switch) {
|
||||
list($ref) = $this->escape_input($ref);
|
||||
list($ref) = $this->escape_input($ref);
|
||||
|
||||
if (!is_array($field)) {
|
||||
$field = [$field];
|
||||
$value = [$value];
|
||||
}
|
||||
if (!is_array($field)) {
|
||||
$field = [$field];
|
||||
$value = [$value];
|
||||
}
|
||||
|
||||
$pairs = [];
|
||||
foreach ($field as $index => $fieldName) {
|
||||
$pairs[] = $this->escape($fieldName) . ' = ' . (Math::isInt($value[$index]) ? $value[$index] : '"'.$this->escape($value[$index]).'"');
|
||||
}
|
||||
$pairs = [];
|
||||
foreach ($field as $i => $f) {
|
||||
$pairs[] = $this->escape($f) . ' = ' . (is_numeric($value[$i]) ? $value[$i] : "'".$this->escape($value[$i])."'");
|
||||
}
|
||||
|
||||
if(!$switch) $q = "UPDATE " . TB_PREFIX . "users SET ".implode(', ', $pairs)." where username = '$ref'";
|
||||
else $q = "UPDATE " . TB_PREFIX . "users SET ".implode(', ', $pairs)." where id = " . (int) $ref;
|
||||
$q = !$switch
|
||||
? "UPDATE ".TB_PREFIX."users SET ".implode(', ', $pairs)." WHERE username = '$ref'"
|
||||
: "UPDATE ".TB_PREFIX."users SET ".implode(', ', $pairs)." WHERE id = ".(int)$ref;
|
||||
|
||||
// update cached values
|
||||
if ($ret = mysqli_query($this->dblink,$q)) {
|
||||
foreach ($field as $index => $fieldName) {
|
||||
if (isset(self::$fieldsCache[$ref.($switch ? 0 : 1)][$fieldName]))
|
||||
self::$fieldsCache[$ref.($switch ? 0 : 1)][$fieldName] = $value[$index];
|
||||
}
|
||||
}
|
||||
$ret = mysqli_query($this->dblink, $q);
|
||||
|
||||
return $ret;
|
||||
}
|
||||
// === FIX CACHE - ștergem tot ce ține de user ===
|
||||
$uid = $switch ? (int)$ref : (int)$this->getUserField($ref, 'id', 0, false);
|
||||
|
||||
// 1. cache-ul de fields
|
||||
unset(self::$fieldsCache[$uid.'0'], self::$fieldsCache[$uid.'1']);
|
||||
unset(self::$fieldsCache[$ref.'0'], self::$fieldsCache[$ref.'1']);
|
||||
|
||||
// 2. cache-ul de query-uri
|
||||
$this->clearQueryCache('userarray');
|
||||
$this->clearQueryCache('getUser');
|
||||
|
||||
// 3. forțăm și sesiunea dacă e userul curent
|
||||
global $session;
|
||||
if (isset($session) && $session->uid == $uid && in_array('alliance', (array)$field)) {
|
||||
$idx = array_search('alliance', (array)$field);
|
||||
$session->alliance = $value[$idx];
|
||||
$session->userinfo['alliance'] = $value[$idx];
|
||||
}
|
||||
|
||||
return $ret;
|
||||
}
|
||||
|
||||
// no need to cache this method
|
||||
function getSitee($uid) {
|
||||
@@ -938,42 +994,6 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
}
|
||||
|
||||
return $result;
|
||||
|
||||
/*list($ref, $field, $mode) = $this->escape_input($ref, $field, $mode);
|
||||
|
||||
// first of all, check if we should be using cache and whether the field
|
||||
// required is already cached
|
||||
if ($use_cache && ($cachedValue = self::returnCachedContent(self::$fieldsCache, $ref.$mode)) && !is_null($cachedValue)) {
|
||||
// check if we have the requested field type cached
|
||||
if (isset($cachedValue[$field])) {
|
||||
return $cachedValue[$field];
|
||||
}
|
||||
}
|
||||
|
||||
// update for Multihunter's username and ID
|
||||
if (($mode && $ref == '') || (!$mode && $ref == 0)) {
|
||||
$ref = 'Multihunter';
|
||||
$mode = 1;
|
||||
}
|
||||
|
||||
if(!$mode) {
|
||||
$q = "SELECT $field FROM " . TB_PREFIX . "users where id = " . (int) $ref;
|
||||
} else {
|
||||
$q = "SELECT $field FROM " . TB_PREFIX . "users where username = '$ref'";
|
||||
}
|
||||
|
||||
$result = mysqli_query($this->dblink,$q) or die(mysqli_error($this->dblink));
|
||||
|
||||
if ($result) {
|
||||
$dbarray = mysqli_fetch_array($result);
|
||||
self::$fieldsCache[$ref.$mode][$field] = $dbarray[$field];
|
||||
} elseif($field=="username") {
|
||||
self::$fieldsCache[$ref.$mode][$field] = "??";
|
||||
} else {
|
||||
self::$fieldsCache[$ref.$mode][$field] = 0;
|
||||
}
|
||||
|
||||
return self::$fieldsCache[$ref.$mode][$field];*/
|
||||
}
|
||||
|
||||
function getUserFields($ref, $fields, $mode, $use_cache = true) {
|
||||
@@ -985,59 +1005,6 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
|
||||
// return all data, don't waste time by selecting fields one by one
|
||||
return $this->getUserArray($ref, ($mode ? 0 : 1), $use_cache);
|
||||
|
||||
/*list($ref, $fields, $mode) = $this->escape_input($ref, $fields, $mode);
|
||||
|
||||
// update for Multihunter's username and ID
|
||||
if (($mode && $ref == '') || (!$mode && $ref == 0)) {
|
||||
$ref = 'Multihunter';
|
||||
$mode = 1;
|
||||
}
|
||||
|
||||
// check fields one by one to see which ones we can return cached
|
||||
if ($use_cache) {
|
||||
$allFieldsFound = false;
|
||||
$fieldsLeft = [];
|
||||
$fieldValues = [];
|
||||
|
||||
// split fields
|
||||
$fields = explode(',', str_replace(', ', ',', $fields));
|
||||
|
||||
// iterate over all the fields and see what we have cached
|
||||
foreach ($fields as $fieldName) {
|
||||
if (($cached = self::returnCachedContent(self::$fieldsCache, $ref.$mode)) && !is_null($cached) && isset($cached[$fieldName])) {
|
||||
$fieldValues[$fieldName] = $cached[$fieldName];
|
||||
} else {
|
||||
$fieldsLeft[] = $fieldName;
|
||||
}
|
||||
}
|
||||
|
||||
// check if we should return here (if we have all the values) or continue with the rest below
|
||||
if (!count($fieldsLeft)) {
|
||||
return $fieldValues;
|
||||
}
|
||||
}
|
||||
|
||||
if(!$mode) {
|
||||
$q = "SELECT ".implode(', ', $fieldsLeft)." FROM " . TB_PREFIX . "users where id = " . (int) $ref;
|
||||
} else {
|
||||
$q = "SELECT ".implode(', ', $fieldsLeft)." FROM " . TB_PREFIX . "users where username = '$ref'";
|
||||
}
|
||||
|
||||
$result = mysqli_query($this->dblink,$q) or die(mysqli_error($this->dblink));
|
||||
if($result) {
|
||||
$ret = mysqli_fetch_array($result, MYSQLI_ASSOC);
|
||||
} else {
|
||||
$ret = [0];
|
||||
}
|
||||
|
||||
// cache results and return everything that we have
|
||||
foreach ($ret as $fieldName => $fieldValue) {
|
||||
$fieldValues[$fieldName] = $fieldValue;
|
||||
self::$fieldsCache[$ref.$mode][$fieldName] = $fieldValue;
|
||||
}
|
||||
|
||||
return $fieldValues;*/
|
||||
}
|
||||
|
||||
// no need to cache this method
|
||||
@@ -1207,9 +1174,9 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
if(!$mode) $q = "SELECT * FROM " . TB_PREFIX . "users where username = '$ref' LIMIT 1";
|
||||
else $q = "SELECT * FROM " . TB_PREFIX . "users where id = " . (int) $ref . " LIMIT 1";
|
||||
|
||||
$result = mysqli_query($this->dblink,$q);
|
||||
|
||||
self::$fieldsCache[$ref.$mode] = mysqli_fetch_array($result);
|
||||
// ACTIVAT CACHE GENERIC
|
||||
$cacheKey = "userarray_".$ref."_".$mode;
|
||||
self::$fieldsCache[$ref.$mode] = $this->fetchCached($cacheKey, $q, function($res){ return mysqli_fetch_array($res, MYSQLI_ASSOC); });
|
||||
return self::$fieldsCache[$ref.$mode];
|
||||
}
|
||||
|
||||
@@ -1899,9 +1866,9 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
break;
|
||||
}
|
||||
|
||||
$result = mysqli_query($this->dblink,$q);
|
||||
|
||||
self::$villageFieldsCache[$vid.$mode] = mysqli_fetch_array($result, MYSQLI_ASSOC);
|
||||
// ACTIVAT CACHE GENERIC
|
||||
$cacheKey = "village_".$vid."_".$mode;
|
||||
self::$villageFieldsCache[$vid.$mode] = $this->fetchCached($cacheKey, $q, function($res){ return mysqli_fetch_array($res, MYSQLI_ASSOC); });
|
||||
return self::$villageFieldsCache[$vid.$mode];
|
||||
}
|
||||
|
||||
@@ -1978,7 +1945,7 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
$result = mysqli_query($this->dblink,$q);
|
||||
|
||||
if (!$arrayPassed) {
|
||||
$result = $this->mysqli_fetch_all($result);
|
||||
$result = $this->mysqli_fetch_all($result);
|
||||
self::$userVillagesCache[ $uid[0].$mode ] = $result;
|
||||
|
||||
// cache each village individually into the fields cache as well
|
||||
@@ -2080,7 +2047,9 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
}
|
||||
|
||||
$q = "SELECT * FROM " . TB_PREFIX . "wdata where id IN(".implode(', ', $vid).")";
|
||||
$result = $this->mysqli_fetch_all(mysqli_query($this->dblink,$q));
|
||||
// ACTIVAT CACHE GENERIC
|
||||
$cacheKey = "wdata_".md5($q);
|
||||
$result = $this->fetchCached($cacheKey, $q, function($res){ return $this->mysqli_fetch_all($res); });
|
||||
|
||||
// return a single value
|
||||
if (!$array_passed) {
|
||||
@@ -2200,30 +2169,11 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
}else $result = 0;
|
||||
|
||||
return $result;
|
||||
|
||||
/*list($ref, $field) = $this->escape_input((int) $ref, $field);
|
||||
|
||||
$q = "SELECT $field FROM " . TB_PREFIX . "vdata where wref = $ref";
|
||||
$result = mysqli_query($this->dblink,$q);
|
||||
if($result){
|
||||
$dbarray = mysqli_fetch_array($result);
|
||||
return $dbarray[$field];
|
||||
}elseif($field=="name"){
|
||||
return "??";
|
||||
}else return 0;*/
|
||||
}
|
||||
|
||||
function getVillageFields($ref, $fields, $use_cache = true) {
|
||||
// return all data, don't waste time by selecting fields one by one
|
||||
return $this->getVillage($ref, 0, $use_cache);
|
||||
|
||||
/*list($ref, $field) = $this->escape_input((int) $ref, $fields);
|
||||
|
||||
$q = "SELECT $field FROM " . TB_PREFIX . "vdata where wref = $ref";
|
||||
$result = mysqli_query($this->dblink,$q);
|
||||
if($result) {
|
||||
return mysqli_fetch_array($result, MYSQLI_ASSOC);
|
||||
} else return 0;*/
|
||||
}
|
||||
|
||||
function getOasisField($ref, $field, $use_cache = true) {
|
||||
@@ -2235,11 +2185,6 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
function getOasisFields($ref, $use_cache = true) {
|
||||
// return all data, don't waste time by selecting fields one by one
|
||||
return $this->getOasisV($ref, $use_cache);
|
||||
|
||||
/*list($ref, $fields) = $this->escape_input((int) $ref, $fields);
|
||||
|
||||
$q = "SELECT $fields FROM " . TB_PREFIX . "odata where wref = $ref";
|
||||
return mysqli_fetch_array(mysqli_query($this->dblink,$q), MYSQLI_ASSOC);*/
|
||||
}
|
||||
|
||||
function setVillageField($ref, $field, $value) {
|
||||
@@ -2339,9 +2284,9 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
}
|
||||
|
||||
$q = "SELECT * from " . TB_PREFIX . "fdata where vref = $vid";
|
||||
$result = mysqli_query($this->dblink,$q);
|
||||
|
||||
self::$resourceLevelsCache[$vid] = mysqli_fetch_assoc($result);
|
||||
// ACTIVAT CACHE GENERIC
|
||||
$cacheKey = "reslvl_".$vid;
|
||||
self::$resourceLevelsCache[$vid] = $this->fetchCached($cacheKey, $q, function($res){ return mysqli_fetch_assoc($res); });
|
||||
return self::$resourceLevelsCache[$vid];
|
||||
}
|
||||
|
||||
@@ -3004,9 +2949,7 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
list($id) = $this->escape_input($id);
|
||||
|
||||
$qs = "DELETE from " . TB_PREFIX . "forum_topic where id = '$id'";
|
||||
// $q = "DELETE from ".TB_PREFIX."forum_post where topic = '$id'";//
|
||||
return mysqli_query($this->dblink,$qs); //
|
||||
// mysqli_query($this->dblink,$q);
|
||||
return mysqli_query($this->dblink,$qs);
|
||||
}
|
||||
|
||||
function DeletePost($id) {
|
||||
@@ -3551,8 +3494,6 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
return self::$userAllianceCache[$id];
|
||||
}
|
||||
|
||||
/////////////ADDED BY BRAINIAC - THANK YOU
|
||||
|
||||
function modifyResource($vid, $wood, $clay, $iron, $crop, $mode) {
|
||||
list($vid, $wood, $clay, $iron, $crop, $mode) = $this->escape_input((int) $vid, $wood, $clay, $iron, $crop, $mode);
|
||||
$sign = (!$mode ? '-' : '+');
|
||||
@@ -3834,8 +3775,9 @@ public function getBestOasisCropBonus($x, $y) {
|
||||
OR (f40t = ".$field.($lvl !== false ? ' AND f40 '.$lvlComparisonSign.' '.$lvl : '').")
|
||||
)";
|
||||
|
||||
$result = mysqli_query($this->dblink,$q);
|
||||
$row = mysqli_fetch_array($result);
|
||||
// ACTIVAT CACHE GENERIC
|
||||
$cacheKey = "sftc_".$uid."_".$field."_".$lvlComparisonSign."_".($lvl===false?'x':$lvl);
|
||||
$row = $this->fetchCached($cacheKey, $q, function($res){ return mysqli_fetch_array($res, MYSQLI_ASSOC); });
|
||||
|
||||
self::$singleFieldTypeCountCache[$uid.$field.$lvlComparisonSign.($lvl ? 1 : 0)] = $row["Total"];
|
||||
return self::$singleFieldTypeCountCache[$uid.$field.$lvlComparisonSign.($lvl ? 1 : 0)];
|
||||
@@ -4890,278 +4832,177 @@ References: User ID/Message ID, Mode
|
||||
* and 0 when the player was evicted from
|
||||
* the alliance due to Embassy damage.
|
||||
*/
|
||||
public function checkAllianceEmbassiesStatus($userData, $demolition = false, $use_cache = true) {
|
||||
// TODO: refactor this and break it into more smaler methods
|
||||
//global $session;
|
||||
public
|
||||
/**
|
||||
* REFACTORIZAT 14.05.2026 - împărțit în metode mici, păstrată logica originală
|
||||
* Verifică statutul ambasadelor și gestionează ieșirea din alianță
|
||||
*/
|
||||
function checkAllianceEmbassiesStatus($userData, $demolition = false, $use_cache = true) {
|
||||
// fără alianță = nimic de făcut
|
||||
if (empty($userData['alliance'])) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ($userData['alliance']) {
|
||||
// check whether this player is an alliance owner
|
||||
$isOwner = ($userData['alliance'] && $this->isAllianceOwner($userData['id'], $use_cache) == $userData['alliance']);
|
||||
$isOwner = ($this->isAllianceOwner($userData['id'], $use_cache) == $userData['alliance']);
|
||||
|
||||
if (!$isOwner) {
|
||||
return $this->handleNonOwnerEmbassyCheck($userData, $demolition, $use_cache);
|
||||
} else {
|
||||
return $this->handleOwnerEmbassyCheck($userData, $demolition, $use_cache);
|
||||
}
|
||||
}
|
||||
|
||||
$minimumExistingEmbassyRecords = 1;
|
||||
// === METODE NOI EXTRAS DIN checkAllianceEmbassiesStatus ===
|
||||
|
||||
// if they are not an alliance owner, simply check whether we have any Embassies
|
||||
// at lvl 1+ standing somewhere
|
||||
if (!$isOwner) {
|
||||
// TODO: replace magic numbers by constants (18 = Embassy)
|
||||
if ($this->getSingleFieldTypeCount($userData['id'], 18, '>=', 1, $use_cache) < $minimumExistingEmbassyRecords) {
|
||||
private function handleNonOwnerEmbassyCheck(array $userData, bool $demolition, bool $use_cache) {
|
||||
// constantă magică 18 = Embassy - păstrată pentru compatibilitate
|
||||
$hasEmbassy = $this->getSingleFieldTypeCount($userData['id'], 18, '>=', 1, $use_cache) >= 1;
|
||||
|
||||
if ($hasEmbassy) {
|
||||
return true; // are ambasadă, rămâne în alianță
|
||||
}
|
||||
|
||||
// the player has no more Embassies, evict them from the alliance
|
||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$userData['id']);
|
||||
// nu mai are ambasadă - evict
|
||||
$this->evictUserFromAlliance($userData['id']);
|
||||
$this->deleteAlliPermissions($userData['id']);
|
||||
|
||||
// unset the alliance in session, if we're evicting
|
||||
// currently logged-in player
|
||||
//if ($session->uid == $userData['id']) {
|
||||
// $_SESSION['alliance_user'] = 0;
|
||||
//}
|
||||
$msgTitle = $demolition ? 'You left the alliance' : 'An attack has forced you to leave the alliance';
|
||||
$msgBody = $demolition
|
||||
? "Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy, you have now successfully left your alliance.\n\nYours sincerely,\n<i>Server Robot :)</i>"
|
||||
: "Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the leader to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>";
|
||||
|
||||
// notify them via in-game messaging, if we come from a demolition,
|
||||
// otherwise return a result which can be used in battle reports
|
||||
if ($demolition) {
|
||||
$this->sendMessage(
|
||||
$userData['id'],
|
||||
4,
|
||||
'You left the alliance',
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy, you have now successfully left your alliance.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
$this->deleteAlliPermissions($userData['id']);
|
||||
} else {
|
||||
// player has been removed from the alliance
|
||||
$this->sendMessage(
|
||||
$userData['id'],
|
||||
4,
|
||||
'An attack has forced you to leave the alliance',
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the leader to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
$this->deleteAlliPermissions($userData['id']);
|
||||
return 0;
|
||||
}
|
||||
$this->sendMessage($userData['id'], 4, $msgTitle, $this->escape($msgBody), 0,0,0,0,0,true);
|
||||
|
||||
return $demolition ? true : 0;
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
// the player IS an alliance owner, check if we need to take any action
|
||||
$membersCount = $this->countAllianceMembers($userData['alliance'], $use_cache);
|
||||
$minAllianceEmbassyLevel = $this->getMinEmbassyLevel($membersCount);
|
||||
private function handleOwnerEmbassyCheck(array $userData, bool $demolition, bool $use_cache) {
|
||||
$membersCount = $this->countAllianceMembers($userData['alliance'], $use_cache);
|
||||
$minLevel = max(3, $this->getMinEmbassyLevel($membersCount)); // liderul are nevoie minim nivel 3
|
||||
|
||||
// in this case, the minimum Embassy level cannot go below 3,
|
||||
// since this player is a leader and as such, he needs at least
|
||||
// a level 3 Embassy
|
||||
if ($minAllianceEmbassyLevel < 3) {
|
||||
$minAllianceEmbassyLevel = 3;
|
||||
}
|
||||
$hasSufficientEmbassy = $this->getSingleFieldTypeCount($userData['id'], 18, '>=', $minLevel, false, $use_cache) >= 1;
|
||||
$needsAction = ($userData['lvl'] <= $minLevel) && !$hasSufficientEmbassy;
|
||||
|
||||
$takeAction = (
|
||||
// was the Embassy taken below a threshold level?
|
||||
($userData['lvl'] <= $minAllianceEmbassyLevel)
|
||||
&&
|
||||
// check for standing Embassies with sufficient level
|
||||
// TODO: replace magic numbers by constants (18 = Embassy)
|
||||
($this->getSingleFieldTypeCount($userData['id'], 18, '>=', $minAllianceEmbassyLevel, false, $use_cache) < $minimumExistingEmbassyRecords)
|
||||
);
|
||||
if (!$needsAction) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// the Embassy got damaged below a sufficient level and there are no more Embassies
|
||||
// at that level standing on this player's account, additional actions are needed
|
||||
if ($takeAction) {
|
||||
$members = $this->getAllMember($userData['alliance'], 0, $use_cache);
|
||||
|
||||
// load all alliance members
|
||||
$members = $this->getAllMember($userData['alliance'], 0, $use_cache);
|
||||
if ($demolition) {
|
||||
return $this->disbandAllianceOnDemolition($userData, $members);
|
||||
} else {
|
||||
return $this->handleOwnerAttackLoss($userData, $members, $minLevel, $membersCount, $use_cache);
|
||||
}
|
||||
}
|
||||
|
||||
// if we come from demolition, we need to evict all new members
|
||||
// that accepted an invitation while level 3 of the last
|
||||
// Embassy was already under demolition. The demolition dialog itself
|
||||
// already checks if there are no more people other than the owner
|
||||
// present before the demolition is allowed.
|
||||
if ($demolition) {
|
||||
$evicts = [];
|
||||
foreach ($members as $member) {
|
||||
// evict the player from the alliance
|
||||
$evicts[] = $member['id'];
|
||||
public function evictUserFromAlliance(int $uid): void {
|
||||
$this->query('UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$uid);
|
||||
$this->clearQueryCache('alliance'); // invalidăm cache-ul de alianță
|
||||
}
|
||||
|
||||
// notify them via in-game messaging
|
||||
$this->sendMessage(
|
||||
$member['id'],
|
||||
4,
|
||||
'Your alliance was disbanded',
|
||||
(
|
||||
($member['id'] == $userData['id'])
|
||||
?
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy at level 3, and the fact that you were the leader of your alliance, this alliance has been disbanded.\n\nIn order to found a new alliance, please build a level 3 Embassy again in one of your villages.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
:
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a demolition of your alliance founder's last Embassy below level 3, this alliance has been disbanded.\n\n\You can now accept invitations from other alliances or found a new alliance yourself.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
$this->deleteAlliPermissions($member['id']);
|
||||
}
|
||||
private function disbandAllianceOnDemolition(array $ownerData, array $members): bool {
|
||||
$evicts = [];
|
||||
foreach ($members as $member) {
|
||||
$evicts[] = $member['id'];
|
||||
$isOwner = ($member['id'] == $ownerData['id']);
|
||||
$title = 'Your alliance was disbanded';
|
||||
$body = $isOwner
|
||||
? "Hi, ".$ownerData['username']."!\n\nThis is to inform you that due to a finished demolition of your last Embassy at level 3, and the fact that you were the leader of your alliance, this alliance has been disbanded.\n\nIn order to found a new alliance, please build a level 3 Embassy again in one of your villages.\n\nYours sincerely,\n<i>Server Robot :)</i>"
|
||||
: "Hi, ".$member['username']."!\n\nThis is to inform you that due to a demolition of your alliance founder's last Embassy below level 3, this alliance has been disbanded.\n\nYou can now accept invitations from other alliances or found a new alliance yourself.\n\nYours sincerely,\n<i>Server Robot :)</i>";
|
||||
|
||||
$this->sendMessage($member['id'], 4, $title, $this->escape($body), 0,0,0,0,0,true);
|
||||
$this->deleteAlliPermissions($member['id']);
|
||||
}
|
||||
if ($evicts) {
|
||||
$this->query('UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $evicts).')');
|
||||
}
|
||||
$this->deleteAlliance($ownerData['alliance']);
|
||||
return true;
|
||||
}
|
||||
|
||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $evicts).")");
|
||||
} else {
|
||||
// we come from a battle result, therefore we need to check
|
||||
// for the first player in the alliance who has a sufficient
|
||||
// level Embassy and to which we can auto-reassign the leadership
|
||||
$newLeaderFound = false;
|
||||
|
||||
// in case we'll need these later to disband the alliance,
|
||||
// we'll collect them inside this foeach loop
|
||||
$memberIDs = [];
|
||||
|
||||
// no need for this whole foreach loop if this player is the lone
|
||||
// founder and member of their alliance
|
||||
if ($membersCount > 1) {
|
||||
foreach ($members as $member) {
|
||||
if (!$newLeaderFound && $this->getSingleFieldTypeCount($member['id'], 18, '>=', $minAllianceEmbassyLevel) >= 1) {
|
||||
// found a new leader for the alliance
|
||||
$newLeaderFound = true;
|
||||
$newleader = $member['id'];
|
||||
$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $userData['alliance'];
|
||||
$this->query($q);
|
||||
$this->updateAlliPermissions($newleader, $userData['alliance'], "Leader", 1, 1, 1, 1, 1, 1, 1);
|
||||
Automation::updateMax($newleader);
|
||||
|
||||
// update permissions for the old leader
|
||||
$this->updateAlliPermissions($userData['id'], $userData['alliance'], "Former Leader", 0, 0, 0, 0, 0, 0, 0);
|
||||
|
||||
// notify new leader via in-game messaging
|
||||
$this->sendMessage(
|
||||
$newleader,
|
||||
4,
|
||||
'You are now the alliance leader',
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that there was a successful attack on player <a href=\"spieler.php?uid=".$userData['id']."\">".$userData['username']."</a> which has damaged their Embassy badly enough that they are no longer able to sustain the leadership of your alliance.\n\nSince your Embassy level is of a sufficient level, you have been auto-elected to the position of a new leader of your alliance with all duties and responsibilities thereof.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
|
||||
$memberIDs[] = $member['id'];
|
||||
}
|
||||
} else {
|
||||
// if there is only 1 member and it's the actual founder
|
||||
$memberIDs[] = $userData['id'];
|
||||
}
|
||||
|
||||
// if there wasn't anyone with a sufficient level of Embassy
|
||||
// among the existing members, disperse this alliance
|
||||
if (!$newLeaderFound) {
|
||||
|
||||
// evict all members from the alliance
|
||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $memberIDs).")");
|
||||
|
||||
// notify all of them via in-game messaging
|
||||
foreach ($members as $member) {
|
||||
$this->sendMessage(
|
||||
$member['id'],
|
||||
4,
|
||||
'Your alliance was dispersed',
|
||||
(
|
||||
($member['id'] == $userData['id'])
|
||||
?
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level ".($membersCount > 1 ? "which is unable to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership," : "lower then 3 - which is required to found and hold your own alliance - ")." your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
:
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player that degraded it below threshold allowed to hold all ".$membersCount." alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
$this->deleteAlliPermissions($member['id']);
|
||||
} else {
|
||||
// let's determine whether to keep currently attacked player
|
||||
// in the alliance or not
|
||||
if ($userData['lvl'] > 0 || $this->getSingleFieldTypeCount($member['id'], 18, '>=', 1, $use_cache) >= $minimumExistingEmbassyRecords) {
|
||||
$keepCurrentPlayer = true;
|
||||
} else {
|
||||
$keepCurrentPlayer = false;
|
||||
}
|
||||
|
||||
// if a new leader was found, notify all alliance member of this change
|
||||
// notify all of them via in-game messaging
|
||||
foreach ($members as $member) {
|
||||
// don't send duplicate messages to the new leader
|
||||
if ($member['id'] != $newleader) {
|
||||
// also, don't send to the attacked player if we're
|
||||
// not keeping them in alliance
|
||||
if ($keepCurrentPlayer || (!$keepCurrentPlayer && $member['id'] != $userData['id']))
|
||||
$this->sendMessage(
|
||||
$member['id'],
|
||||
4,
|
||||
'Your alliance has a new leader',
|
||||
(
|
||||
($member['id'] == $userData['id'])
|
||||
?
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all ".$membersCount." alliance members, another alliance member who meets these criteria has been auto-elected as a new alliance leader.\n\nAdditionally - due to the Embassy destruction - you have been forcefuly evicted from your alliance.\n\nPlease re-establish the connection with your alliance by building a new Embassy and contacting <a href=\"spieler.php?uid=".$newleader."\">the new leader</a> for an invitation.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
:
|
||||
$this->escape("Hi, ".$member['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player, <a href=\"spieler.php?uid=".$newleader."\">another alliance member</a> with enough Embassy capacity has been auto-elected as the new alliance leader.\n\nYours sincerely,\n<i>Server Robot :)</i>")
|
||||
),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
$this->deleteAlliPermissions($member['id']);
|
||||
}
|
||||
|
||||
// evict current player from the alliance
|
||||
// if this was their last Embassy and was completely destroyed
|
||||
if (!$keepCurrentPlayer) {
|
||||
mysqli_query($this->dblink, 'UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id = '.$userData['id']);
|
||||
|
||||
// unset the alliance in session, if we're evicting
|
||||
// currently logged-in player
|
||||
if ($session->uid == $userData['id']) {
|
||||
$_SESSION['alliance_user'] = 0;
|
||||
}
|
||||
|
||||
// notify the evicted player
|
||||
$this->sendMessage(
|
||||
$userData['id'],
|
||||
4,
|
||||
'An attack has forced you to leave the alliance',
|
||||
$this->escape("Hi, ".$userData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the <a href=\"spieler.php?uid=".$newleader."\">newly auto-elected leader</a> to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>"),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
true);
|
||||
}
|
||||
$this->deleteAlliPermissions($userData['id']);
|
||||
}
|
||||
}
|
||||
|
||||
// execute a method that will delete an alliance
|
||||
// if no members are left in it
|
||||
$this->deleteAlliance($userData['alliance']);
|
||||
|
||||
return isset($newLeaderFound) && $newLeaderFound === true;
|
||||
private function handleOwnerAttackLoss(array $ownerData, array $members, int $minLevel, int $membersCount, bool $use_cache): bool {
|
||||
$newLeaderId = null;
|
||||
|
||||
// căutăm primul membru cu ambasadă suficientă
|
||||
if ($membersCount > 1) {
|
||||
foreach ($members as $member) {
|
||||
if ($this->getSingleFieldTypeCount($member['id'], 18, '>=', $minLevel) >= 1) {
|
||||
$newLeaderId = (int)$member['id'];
|
||||
$this->promoteNewAllianceLeader($ownerData['alliance'], $newLeaderId, $ownerData['id'], $member['username'], $ownerData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// no changes in player-to-alliance relationship
|
||||
return true;
|
||||
}
|
||||
if (!$newLeaderId) {
|
||||
// niciun lider eligibil - dispersăm alianța
|
||||
return $this->disperseAllianceNoLeader($ownerData, $members, $membersCount);
|
||||
}
|
||||
|
||||
// avem lider nou - notificăm și eventual evictăm ownerul vechi
|
||||
return $this->notifyLeaderChange($ownerData, $members, $newLeaderId, $minLevel, $use_cache);
|
||||
}
|
||||
|
||||
public function promoteNewAllianceLeader(int $allyId, int $newLeaderId, int $oldLeaderId, string $newLeaderName, array $oldLeaderData, ?string $customMessage = null): void {
|
||||
$this->query("UPDATE ".TB_PREFIX."alidata SET leader = $newLeaderId WHERE id = $allyId");
|
||||
$this->updateAlliPermissions($newLeaderId, $allyId, "Leader", 1,1,1,1,1,1,1);
|
||||
if (class_exists('Automation')) { Automation::updateMax($newLeaderId); }
|
||||
$this->updateAlliPermissions($oldLeaderId, $allyId, "Former Leader", 0,0,0,0,0,0,0);
|
||||
|
||||
if ($customMessage === null) {
|
||||
$msg = "Hi, $newLeaderName!\n\nThis is to inform you that there was a successful attack on player <a href=\"spieler.php?uid=$oldLeaderId\">".$oldLeaderData['username']."</a> which has damaged their Embassy badly enough that they are no longer able to sustain the leadership of your alliance.\n\nSince your Embassy level is of a sufficient level, you have been auto-elected to the position of a new leader of your alliance with all duties and responsibilities thereof.\n\nYours sincerely,\n<i>Server Robot :)</i>";
|
||||
$title = 'You are now the alliance leader';
|
||||
} else {
|
||||
$msg = $customMessage;
|
||||
$title = 'You are now leader of your alliance';
|
||||
}
|
||||
$this->sendMessage($newLeaderId, 4, $title, $this->escape($msg), 0,0,0,0,0,true);
|
||||
$this->clearQueryCache('alliance');
|
||||
}
|
||||
|
||||
private function disperseAllianceNoLeader(array $ownerData, array $members, int $membersCount): bool {
|
||||
$ids = array_column($members, 'id');
|
||||
if ($ids) {
|
||||
$this->query('UPDATE '.TB_PREFIX.'users SET alliance = 0 WHERE id IN('.implode(',', $ids).')');
|
||||
}
|
||||
foreach ($members as $m) {
|
||||
$isOwner = ($m['id'] == $ownerData['id']);
|
||||
$title = 'Your alliance was dispersed';
|
||||
$body = $isOwner
|
||||
? "Hi, ".$ownerData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level ".($membersCount>1?"which is unable to hold all $membersCount alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership,":"lower then 3 - which is required to found and hold your own alliance - ")." your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>"
|
||||
: "Hi, ".$m['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player that degraded it below threshold allowed to hold all $membersCount alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\n<i>Server Robot :)</i>";
|
||||
$this->sendMessage($m['id'], 4, $title, $this->escape($body), 0,0,0,0,0,true);
|
||||
$this->deleteAlliPermissions($m['id']);
|
||||
}
|
||||
$this->deleteAlliance($ownerData['alliance']);
|
||||
return false;
|
||||
}
|
||||
|
||||
private function notifyLeaderChange(array $ownerData, array $members, int $newLeaderId, int $minLevel, bool $use_cache): bool {
|
||||
$keepOwner = ($ownerData['lvl'] > 0) || ($this->getSingleFieldTypeCount($ownerData['id'], 18, '>=', 1, $use_cache) >= 1);
|
||||
|
||||
foreach ($members as $m) {
|
||||
if ($m['id'] == $newLeaderId) continue;
|
||||
if (!$keepOwner && $m['id'] == $ownerData['id']) continue;
|
||||
|
||||
$isOwner = ($m['id'] == $ownerData['id']);
|
||||
$title = 'Your alliance has a new leader';
|
||||
$body = $isOwner
|
||||
? "Hi, ".$ownerData['username']."!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all ".count($members)." alliance members, another alliance member who meets these criteria has been auto-elected as a new alliance leader.\n\nAdditionally - due to the Embassy destruction - you have been forcefuly evicted from your alliance.\n\nPlease re-establish the connection with your alliance by building a new Embassy and contacting <a href=\"spieler.php?uid=$newLeaderId\">the new leader</a> for an invitation.\n\nYours sincerely,\n<i>Server Robot :)</i>"
|
||||
: "Hi, ".$m['username']."!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player, <a href=\"spieler.php?uid=$newLeaderId\">another alliance member</a> with enough Embassy capacity has been auto-elected as the new alliance leader.\n\nYours sincerely,\n<i>Server Robot :)</i>";
|
||||
$this->sendMessage($m['id'], 4, $title, $this->escape($body), 0,0,0,0,0,true);
|
||||
}
|
||||
|
||||
if (!$keepOwner) {
|
||||
$this->evictUserFromAlliance($ownerData['id']);
|
||||
$msg = "Hi, ".$ownerData['username']."!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the <a href=\"spieler.php?uid=$newLeaderId\">newly auto-elected leader</a> to send you an invite again.\n\nYours sincerely,\n<i>Server Robot :)</i>";
|
||||
$this->sendMessage($ownerData['id'], 4, 'An attack has forced you to leave the alliance', $this->escape($msg), 0,0,0,0,0,true);
|
||||
}
|
||||
$this->deleteAlliance($ownerData['alliance']);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
function checkEmbassiesAfterBattle($vid, $current_level, $use_cache = true) {
|
||||
$userData = $this->getUserArray($this->getVillageField($vid, "owner"), 1);
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
## Filename Form.php ##
|
||||
## License: TravianZ Project ##
|
||||
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
|
||||
## Refactored by: Shadow ##
|
||||
## Refactored by: Shadow (cata7007@gmail.com) ##
|
||||
## ##
|
||||
## Refactor: Incremental cleanup (compatibility preserved) ##
|
||||
## Notes: PHP 7+ / legacy safe ##
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
## Version: 18.05.2026 ##
|
||||
## Filename: Generator.php ##
|
||||
## Developed by: Dzoki ##
|
||||
## Refactored by: Shadow ##
|
||||
## Refactored by: Shadow (cata7007@gmail.com) ##
|
||||
## License: TravianZ Project ##
|
||||
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
|
||||
## ##
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
## Version: 12.05.2026 ##
|
||||
## Filename: Logging.php ##
|
||||
## Developed by: Shadow ##
|
||||
## Refactored by: Shadow ##
|
||||
## Refactored by: Shadow (cata7007@gmail.com) ##
|
||||
## License: TravianZ Project ##
|
||||
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
|
||||
## ##
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
## Filename Market.php ##
|
||||
## Developed by: Dzoki ##
|
||||
## Some fixes: aggenkeech ##
|
||||
## Refactored by: Shadow ##
|
||||
## Refactored by: Shadow (cata7007@gmail.com) ##
|
||||
## License: TravianZ Project ##
|
||||
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
|
||||
## URLs: https://travianz.org ##
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
## Filename Profile.php ##
|
||||
## Filename: Account.php ##
|
||||
## Developed by: Dzoki ##
|
||||
## Refactored by: Shadow ##
|
||||
## Refactored by: Shadow (cata7007@gmail.com) ##
|
||||
## License: TravianZ Project ##
|
||||
## Copyright: TravianZ (c) 2010-2026. All rights reserved. ##
|
||||
## URLs: https://travianz.org ##
|
||||
|
||||
+4
-4
@@ -86,10 +86,10 @@ $developers = [
|
||||
["Shadow", "Project Owner"],
|
||||
["Advocaite", "Developer"],
|
||||
["yi12345", "Alumni Developer"],
|
||||
["NarcisRO", "bug hunter"],
|
||||
["iopietro", "Alumni Developer"],
|
||||
["brainiacX", "Alumni Developer"],
|
||||
["InCube", "Alumni Developer"],
|
||||
["akshay9", "Alumni Developer"],
|
||||
["martinambrus", "Alumni Developer"],
|
||||
["KFCSpike", "Alumni Developer"],
|
||||
["nean", "Alumni Developer"],
|
||||
["hexcoded", "Alumni Developer"],
|
||||
@@ -114,8 +114,8 @@ $developers = [
|
||||
["aggenkeech", "Alumni Developer"],
|
||||
["Niko28", "Alumni Developer"],
|
||||
["221V", "Developer"],
|
||||
["martinambrus", "Alumni Developer"],
|
||||
["iopietro", "Alumni Developer"],
|
||||
["akshay9", "Alumni Developer"],
|
||||
["NarcisRO", "Bug Hunter"],
|
||||
["Vladyslav", "Rigorous game tester"],
|
||||
["AL-Kateb", "Alumni Developer"],
|
||||
["hdmaniak2", " Active Developer"],
|
||||
|
||||
Reference in New Issue
Block a user