mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
fix: Gaul traps do not work
This commit is contained in:
+26
-45
@@ -1543,7 +1543,7 @@ class Automation {
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for($i=1;$i<=11;$i++){
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${'traped'.$i}=$data['t'.$i];
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}
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}elseif(!empty($scout) || (isset($def_spy) && $def_spy >0)){
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}elseif(empty($scout) || (isset($def_spy) && $def_spy >0)){
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$traps = $Defender['u99']-$Defender['u99o'];
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if ($traps<1) $traps=0;
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for($i=1;$i<=11;$i++){
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@@ -1555,10 +1555,10 @@ class Automation {
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$traps -= $traps1;
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}
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}
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if(!empty($scout) || (isset($def_spy) && $def_spy >0) || (isset($NatarCapital) && $NatarCapital)){
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if(empty($scout) || (isset($def_spy) && $def_spy >0) || (isset($NatarCapital) && $NatarCapital)){
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for ($i = 1; $i <= 11; $i++) {
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if (!isset(${'trapped'.$i})) {
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${'trapped'.$i} = 0;
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if (!isset(${'traped'.$i})) {
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${'traped'.$i} = 0;
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}
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}
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$totaltraped_att = $traped1+$traped2+$traped3+$traped4+$traped5+$traped6+$traped7+$traped8+$traped9+$traped10+$traped11;
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@@ -1744,7 +1744,18 @@ class Automation {
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$start = ($tribe-1)*10+1;
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$end = ($tribe*10);
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unset($dead);
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if($tribe == 1){ $rom='1'; } else if($tribe == 2){ $ger='1'; }else if($tribe == 3){ $gal='1'; }else if($tribe == 4){ $nat='1'; } else { $natar='1'; }
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if ( $tribe == 1 ) {
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$rom = '1';
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} else if ( $tribe == 2 ) {
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$ger = '1';
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} else if ( $tribe == 3 ) {
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$gal = '1';
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} else if ( $tribe == 4 ) {
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$nat = '1';
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} else {
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$natar = '1';
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}
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$enforceModificationsById = [];
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for ($i = $start; $i <= $end; $i++){ //($i=$start;$i<=($start+9);$i++) {
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@@ -2554,7 +2565,7 @@ class Automation {
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if ($isoasis != 0) { //oasis fix by ronix
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if ($to['owner']!=$from['owner']) {
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$troopcount = $database->countOasisTroops($data['to'], false);
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$canqured=$database->canConquerOasis($data['from'],$data['to']);
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$canqured=$database->canConquerOasis($data['from'],$data['to'], false);
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if ($canqured==1 && $troopcount==0) {
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$database->conquerOasis($data['from'],$data['to']);
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$info_hero = $hero_pic.",Your hero has conquered this oasis".$xp;
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@@ -2617,34 +2628,10 @@ class Automation {
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";
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}else if($data['spy'] == 2){
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if ($isoasis == 0){
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$resarray = $database->getResourceLevel($data['to']);
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$crannylevel =0;
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$rplevel = 0;
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$walllevel = 0;
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for($j=19;$j<=40;$j++) {
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if($resarray['f'.$j.'t'] == 25 || $resarray['f'.$j.'t'] == 26 ) {
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$rplevel = $database->getFieldLevel($data['to'],$j);
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}
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}
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for($j=19;$j<=40;$j++) {
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if($resarray['f'.$j.'t'] == 31 || $resarray['f'.$j.'t'] == 32 || $resarray['f'.$j.'t'] == 33) {
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$walllevel = $database->getFieldLevel($data['to'],$j);
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}
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}
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for($j=19;$j<=40;$j++) {
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if($resarray['f'.$j.'t'] == 23) {
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$crannylevel = $database->getFieldLevel($data['to'],$j);
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}
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}
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}else {
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$crannylevel = $database->getFieldLevelInVillage($data['to'], 23);
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$walllevel = $database->getFieldLevelInVillage($data['to'], '31, 32, 33');
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$rplevel = $database->getFieldLevelInVillage($data['to'], '25, 26');
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} else {
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$crannylevel =0;
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$walllevel =0;
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$rplevel =0;
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@@ -2703,17 +2690,11 @@ class Automation {
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foreach($prisoners as $prisoner){
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$p_owner = $database->getVillageField($prisoner['from'],"owner");
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if($p_owner == $from['owner']){
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$database->modifyAttack2($data['ref'],1,$prisoner['t1']);
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$database->modifyAttack2($data['ref'],2,$prisoner['t2']);
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$database->modifyAttack2($data['ref'],3,$prisoner['t3']);
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$database->modifyAttack2($data['ref'],4,$prisoner['t4']);
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$database->modifyAttack2($data['ref'],5,$prisoner['t5']);
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$database->modifyAttack2($data['ref'],6,$prisoner['t6']);
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$database->modifyAttack2($data['ref'],7,$prisoner['t7']);
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$database->modifyAttack2($data['ref'],8,$prisoner['t8']);
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$database->modifyAttack2($data['ref'],9,$prisoner['t9']);
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$database->modifyAttack2($data['ref'],10,$prisoner['t10']);
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$database->modifyAttack2($data['ref'],11,$prisoner['t11']);
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$database->modifyAttack2(
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$data['ref'],
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[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],
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[$prisoner['t1'], $prisoner['t2'], $prisoner['t3'], $prisoner['t4'], $prisoner['t5'], $prisoner['t6'], $prisoner['t7'], $prisoner['t8'], $prisoner['t9'], $prisoner['t10'], $prisoner['t11']]
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);
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$mytroops += $prisoner['t1']+$prisoner['t2']+$prisoner['t3']+$prisoner['t4']+$prisoner['t5']+$prisoner['t6']+$prisoner['t7']+$prisoner['t8']+$prisoner['t9']+$prisoner['t10']+$prisoner['t11'];
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$database->deletePrisoners($prisoner['id']);
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}else{
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+14
-4
@@ -1430,7 +1430,7 @@ class MYSQLi_DB implements IDbConnection {
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return $cachedValue;
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}
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$AttackerFields = $this->getResourceLevel( $vref );
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$AttackerFields = $this->getResourceLevel( $vref, $use_cache );
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for ( $i = 19; $i <= 38; $i ++ ) {
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if ( $AttackerFields[ 'f' . $i . 't' ] == 37 ) {
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$HeroMansionLevel = $AttackerFields[ 'f' . $i ];
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@@ -1442,7 +1442,7 @@ class MYSQLi_DB implements IDbConnection {
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if (
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$OasisInfo['conqured'] == 0 ||
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$OasisInfo['conqured'] != 0 &&
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intval( $OasisInfo['loyalty'] ) < ( 99 / min(3, (4 - $this->VillageOasisCount($OasisInfo['conqured']))) )
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intval( $OasisInfo['loyalty'] ) < ( 99 / min(3, (4 - $this->VillageOasisCount($OasisInfo['conqured'], $use_cache))) )
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) {
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$CoordsVillage = $this->getCoor( $vref );
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$CoordsOasis = $this->getCoor( $wref );
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@@ -4999,8 +4999,18 @@ class MYSQLi_DB implements IDbConnection {
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function modifyAttack2($aid, $unit, $amt) {
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list($aid, $unit, $amt) = $this->escape_input((int) $aid, $unit, (int) $amt);
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$unit = 't' . $unit;
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$q = "UPDATE " . TB_PREFIX . "attacks set $unit = $unit + $amt where id = $aid";
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if (!is_array($unit)) {
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$unit = [$unit];
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$amt = [$amt];
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}
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$pairs = [];
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foreach ($unit as $index => $unitValue) {
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$unitValue = 't' . $this->escape($unitValue);
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$pairs[] = $unitValue . ' = ' . $unitValue . ' + ' . (int) $amt[$index];
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}
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$q = "UPDATE " . TB_PREFIX . "attacks SET ".implode(', ', $pairs)." WHERE id = $aid";
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return mysqli_query($this->dblink,$q);
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}
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